Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.15 @ 00:53:13 Player: Runagate Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (184) 920 Value Destroyed (5350) 5350 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (327) 327 TOTAL SCORE: 11557 Bonus ------- High Alert Combat Kills 59 Follower Combat Kills 268 Cogmind --------- Core Integrity 0/1000 Matter 244/300 Energy 99/100 System Corruption 9% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Advanced Salvage Targeting Computer Targeting Computer Targeting Computer Core Analyzer Core Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Heavy Laser Improved Heavy Laser Makeshift Shrapnel Gun Improved Plasma Cutter Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Cryofiber Web Improved Cooling System Large Storage Unit High-capacity Battery IFF Parser Advanced Targeting Computer > --- WEAPON ----------- Heavy Laser Gatling Laser Improved Heavy Laser Variable Charge Gun > --- INVENTORY -------- Improved Cooling System High-capacity Storage Unit Compact Battery Core Analyzer Gatling Laser Gatling Laser Improved Heavy Laser Improved Heavy Laser Improved Heavy Laser Improved Heavy Laser Advanced Beam Cannon Flak Gun Makeshift Shrapnel Gun Improved Plasma Cutter Makeshift Spear [Rating: 56] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Utility Large Storage Unit Device Cryofiber Web Storage Large Storage Unit Processor Advanced Targeting Computer Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Antimatter Cannon Launcher Rocket Launcher Special Weapon Plasma Cutter Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Low Low Fac Slots Evolved 10 | . . 2 . 2 2 . . 2 . . 2 Power 1 | . . . . . 1 . . . . . . Propulsion 3 | . . 2 . . . . . 1 . . . Utility 4 | . . . . 1 1 . . . . . 2 Weapon 2 | . . . . 1 . . . 1 . . . Parts Attached 150 | 10 16 45 18 14 13 8 3 2 3 . 18 Power 16 | 1 2 4 2 . 4 . 1 1 . . 1 Engine 13 | 1 2 2 2 . 3 . 1 1 . . 1 Core 3 | . . 2 . . 1 . . . . . . Reactor . | . . . . . . . . . . . . Propulsion 52 | 2 10 19 7 5 2 4 . . 1 . 2 Treads . | . . . . . . . . . . . . Leg 52 | 2 10 19 7 5 2 4 . . 1 . 2 Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 31 | 4 3 3 3 4 3 . . . 1 . 10 Device 18 | 3 2 2 2 3 3 . . . . . 3 Storage 7 | 1 1 1 1 1 . . . . 1 . 1 Processor 6 | . . . . . . . . . . . 6 Hackware . | . . . . . . . . . . . . Protection . | . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . Weapon 51 | 3 1 19 6 5 4 4 2 1 1 . 5 Energy Gun 42 | 2 1 18 4 4 4 1 2 . 1 . 5 Energy Cannon 3 | . . 1 1 1 . . . . . . . Ballistic Gun 3 | 1 . . . . . 2 . . . . . Ballistic Cannon 1 | . . . . . . . . 1 . . . Launcher 1 | . . . . . . 1 . . . . . Special Weapon 1 | . . . 1 . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 7 | . . 4 . . 1 . . 1 . . 1 Parts Lost 29 | . . 2 . . 1 7 . . 4 . 15 Power 5 | . . . . . . 2 . . 2 . 1 Propulsion 11 | . . . . . 1 4 . . 1 . 5 Utility 6 | . . 1 . . . . . . 1 . 4 Weapon 7 | . . 1 . . . 1 . . . . 5 Highest Loss Streak 14 | . . 1 . . 1 3 . . 4 . 14 To Critical Strikes . | . . . . . . . . . . . . Average Backups 13 | 2 7 14 15 14 14 13 12 12 13 14 13 Power . | . . 1 1 1 . . . . . . . Propulsion 2 | . 2 3 3 4 4 1 . . . . . Utility 3 | . 2 3 3 3 3 3 3 4 4 4 3 Weapon 6 | . 1 5 5 6 7 9 8 8 8 9 9 Tool/Special . | . . . . . . . . . . . . Unused Backups 19 | . . 3 4 2 1 1 . . . . 8 Power 2 | . . . 2 . . . . . . . . Propulsion . | . . . . . . . . . . . . Utility 2 | . . . . . 1 1 . . . . . Weapon 14 | . . 3 2 2 . . . . . . 7 Tool/Special 1 | . . . . . . . . . . . 1 Average Slot Usage (%) 94 | . 99 98 100 99 99 84 85 86 81 80 75 Engine 8 | . 14 6 11 9 12 7 1 8 5 . . Core 1 | . . 4 . . 1 . . . . . . Leg 35 | . 28 43 44 36 29 28 30 26 26 26 23 Device 15 | . 14 10 11 17 22 23 23 20 15 13 14 Storage 9 | . 14 11 11 9 7 7 7 6 6 13 10 Energy Gun 17 | . 22 20 16 17 15 9 22 20 20 20 19 Energy Cannon 2 | . . 1 4 9 7 . . . . . . Peak Build Rating 56 | 7 10 21 26 36 44 45 36 45 45 41 56 Average Rating 27 | 6 8 17 23 31 43 35 35 41 41 41 48 On Entrance 27 | . 7 9 21 26 33 44 24 36 45 41 41 Naked Turns 76 | . . . . . . . . . . . 76 Heaviest Build 57 | 14 20 36 41 47 57 57 39 52 52 45 52 Greatest Support 71 | 20 20 49 52 60 60 57 26 52 54 54 71 Greatest Overweight (x) 2 | . . . . . . 1 1 . 1 . 2 Average Overweight (x) . | . . . . . . . 1 . . . . Largest Inventory Capacity 20 | 8 10 15 20 15 15 20 15 15 15 15 15 Average Capacity 14 | 7 9 14 15 15 15 15 15 15 15 15 13 Most Carried 15 | 4 10 15 15 15 15 15 14 12 14 14 15 Average Carried 13 | 2 7 14 15 14 14 13 11 12 13 14 13 Final Capacity 15 | 8 10 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 3 10 15 15 15 15 15 12 12 14 14 4 Class Distribution -------------------- 28% | Mutant 21% | Skirmisher 15% | Commander-Mutant 15% | Gunner 12% | Scavenger-Mutant 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Commander-Mutant | -9/Storage Gunner | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Skirmisher | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Lower Caves Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Low Low Fac Matter Collected 2440 | 405 300 515 240 160 154 324 84 26 78 16 138 Remotely . | . . . . . . . . . . . . Salvage Created 7070 | 302 886 2205 532 957 799 614 119 26 158 36 436 Parts 366 | 24 53 148 25 42 29 18 1 4 6 2 14 Haulers Intercepted 9 | . 2 4 1 1 1 . . . . . . Recyclers Shooed 9 | . 1 3 2 3 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 23 | . . . . . . 18 . . 5 . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Low Low Fac Combat Hostiles Destroyed 118 | . 14 38 11 18 13 14 1 . 4 . 5 Melee 1 | . . . . 1 . . . . . . . Guns 90 | . 14 34 9 8 7 13 . . 1 . 4 Cannons 21 | . . 3 2 9 6 . . . 1 . . AOE 1 | . . . . . . 1 . . . . . Classes Destroyed 16 | 3 6 3 . 1 2 1 . . . . . Worker 13 | 2 2 6 1 . 1 . . . . . 1 Builder 6 | . 2 4 . . . . . . . . . Tunneler 11 | 9 1 1 . . . . . . . . . Hauler 9 | . 2 4 1 1 1 . . . . . . Recycler 10 | 1 1 4 1 1 1 . . . . . 1 Mechanic 1 | . . 1 . . . . . . . . . Operator 3 | . 1 1 1 . . . . . . . . Watcher 13 | . 3 4 1 2 . . . 1 . . 2 Swarmer 19 | . 3 7 5 . 3 1 . . . . . Grunt 61 | . 11 19 5 11 3 6 . . 3 . 3 Brawler 2 | . . 2 . . . . . . . . . Duelist 6 | . . . . . 1 4 . . 1 . . Sentry 22 | . . 10 1 6 3 2 . . . . . Hunter 2 | . . . . 1 . . 1 . . . . Programmer 5 | . . . . . 3 . . . . . 2 Behemoth 1 | . . . . . . 1 . . . . . Decomposer 6 | . . . . . . . 4 . . 2 . Best Kill Streak 15 | 5 5 15 4 4 3 8 1 1 4 . 3 Combat Bots Only 8 | . 3 5 4 4 3 8 1 . 4 . 3 Max Kills in Single Turn 2 | 1 1 2 1 1 2 2 1 1 1 2 1 Gunslinging 1 | . . 1 . . . 1 . . . . . Exploded 1 | . . . . . . 1 . . . . . Melee 1 | . . . . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Low Low Fac Hostile Shots Fired 729 | . 66 174 42 49 118 80 8 6 25 . 161 Missed 240 | . 17 52 11 14 45 27 . 4 5 . 65 Hits 489 | . 49 122 31 35 73 53 8 2 20 . 96 Melee 10 | . . 3 . . 3 3 . . 1 . . Projectile 479 | . 49 119 31 35 70 50 8 2 19 . 96 Critical Strikes 10 | . . 3 . 1 2 . . . 1 . 3 Part Disruptions 1 | . . . . . . . . . . . 1 Damage Taken 7511 | . 515 1575 388 560 733 977 125 28 404 . 2206 Core 1760 | . 90 206 123 91 61 154 . . 19 . 1016 Absorbed by Shields . | . . . . . . . . . . . . Regen/Repaired (Parts) 263 | . 128 135 . . . . . . . . . Core Remaining (%) 71 | 100 64 . 17 83 . . 69 . . 97 . Volleys Fired 491 | 35 73 178 68 42 24 27 7 2 7 1 27 Largest 4 | 2 2 2 2 3 3 3 3 4 4 4 4 Hottest 439 | 60 105 131 133 235 224 141 229 262 262 243 439 Shots Fired 1134 | 70 142 352 136 126 73 82 21 8 28 4 92 Gun 983 | 70 142 337 84 84 49 74 21 6 21 3 92 Cannon 128 | . . 15 37 42 24 . . 2 7 1 . Launcher 8 | . . . . . . 8 . . . . . Special 15 | . . . 15 . . . . . . . . Kinetic 112 | 35 40 . . . . 27 . 2 7 1 . Thermal 1014 | 35 102 352 136 126 73 47 21 6 21 3 92 Explosive 8 | . . . . . . 8 . . . . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 35 | 7 12 17 12 12 18 10 12 1 11 14 35 Robot Miss Streak 11 | 2 3 11 5 7 3 4 2 6 3 . 4 Penetration Max . | . . . . . . . . . . . . Secondary Targets 15 | . 5 4 . . . 6 . . . . . Max Gunslinging Chain 1 | . 1 1 . . . 1 . . . . . Shots Hit Robots 708 | 37 83 245 44 95 48 65 12 3 20 1 55 Core Hits 426 | 13 44 131 18 80 35 53 6 3 12 2 29 Critical Kills 1 | . . 1 . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 13 | . 1 9 1 . 2 . . . . . . Burn 12 | . 1 8 1 . 2 . . . . . . Meltdown 1 | . . 1 . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 13215 | 401 1102 3560 859 1905 1183 1678 239 57 557 44 1630 Guns 11288 | 401 1064 3289 562 1317 826 1496 239 32 437 44 1581 Cannons 1456 | . . 247 243 503 343 . . . 120 . . Explosions 182 | . . . . . . 182 . . . . . Melee . | . . . . . . . . . . . . Ramming 289 | . 38 24 54 85 14 . . 25 . . 49 Kinetic 1052 | 165 291 . . . . 476 . . 120 . . Thermal 11692 | 236 773 3536 805 1820 1169 1020 239 32 437 44 1581 Explosive 182 | . . . . . . 182 . . . . . Electromagnetic . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 9 | . . . . . 3 3 3 . . . 9 Average Corruption 2 | . . . . . 2 3 3 . . . 3 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 49 | . . . . . 9 23 5 . . . 12 Message Errors 11 | . . . . . 3 5 . . . . 3 Matter Fused 15 | . . . . . 4 5 1 . . . 5 Heat Flow Errors 5 | . . . . . . 4 1 . . . . Energy Discharges 5 | . . . . . 1 1 2 . . . 1 Data Loss (minor) 5 | . . . . . . 4 1 . . . . Data Loss (major) 2 | . . . . . . 1 . . . . 1 Misfires 2 | . . . . . 1 1 . . . . . Alerts 2 | . . . . . . 2 . . . . . Weapon Failures 2 | . . . . . . . . . . . 2 Overload Shots 5 | . . . . . . . . . . . 5 Overflow Damage . | . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Knockbacks 2 | . . . . . . . . . 2 . . Impact . | . . . . . . . . . . . . Kinetic 2 | . . . . . . . . . 2 . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 46 | . . . . . . 23 . . . . 23 Shots 1 | . . . . . . 1 . . . . . Rammed 6 | . . . . . . . . . . . 6 Targets Rammed 34 | . 5 3 5 11 3 . . 1 . . 6 Kicked 28 | . 5 3 5 11 3 . . 1 . . . Crushed . | . . . . . . . . . . . . Highest Temperature 596 | . 225 282 268 413 125 164 141 330 168 132 596 Average Temperature 78 | . 53 58 57 134 45 84 69 167 66 74 165 Received Heat Transfer 2043 | . 207 633 87 279 132 252 . . 189 . 264 Effects 10 | . . . . 4 . . . . . . 6 Energy Bleed 2 | . . . . 1 . . . . . . 1 Interference 6 | . . . . 3 . . . . . . 3 Damage (minor) 2 | . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 5 | . . 1 . . . . 1 . 2 . 1 Combat Hostiles 5 | . . 1 . . . . 1 . 2 . 1 Parts Melted 43 | . 1 13 5 7 7 4 2 . 1 . 3 Heat Transferred 24665 | 525 1876 8285 1739 3348 2295 2167 536 75 960 100 2759 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Low Low Fac Maximum Alert Level 2 | . . 2 2 1 . . . . . . . Low Security (%) 60 | 100 100 40 . 91 100 . . 100 . . 100 Level 1 31 | . . 39 86 8 . . . . . . . Level 2 8 | . . 19 13 . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 539 | 25 107 539 479 220 190 . . 9 . . 78 Initial 219 | . 9 9 219 92 63 . . . . . . Average 168 | 3 44 235 314 133 89 . . . . . 13 Influence Increases 4342 | 60 443 1195 741 685 450 337 30 9 105 . 287 Destroy 0b10 Robot/C 2600 | . 280 760 380 420 260 300 20 . 80 . 100 Destroy 0b10 Robot/NC 340 | 60 65 125 30 20 15 . . 5 . . 20 Destroy Leader 616 | . 60 226 96 116 52 20 10 2 10 . 24 Allied During Kill 116 | . . . 105 9 . 2 . . . . . Successful Hack 133 | . 6 16 54 27 30 . . . . . . Disable Machine 210 | . . 30 60 45 30 . . . . . 45 Destroy Structure 27 | . 2 8 1 3 3 . . 2 . . 8 Partial Spotted 45 | . . 15 . . 30 . . . . . . Lose Combat Pursuer 255 | . 30 15 15 45 30 15 . . 15 . 90 Influence Decreases 4276 | 45 435 699 1040 764 463 465 30 9 105 . 221 Entered New Map 574 | . 6 14 300 128 78 48 . . . . . Time Decay 3235 | 45 429 665 620 466 375 327 30 9 65 . 204 Lost Part 157 | . . 20 . . 10 70 . . 40 . 17 Lost Ally 310 | . . . 120 170 . 20 . . . . . Squads Dispatched 17 | . 2 5 . 2 4 . . . . . 4 Investigation 2 | . 1 . . 1 . . . . . . . Extermination 3 | . . . . . 1 . . . . . 2 Reinforcement 8 | . 1 4 . 1 . . . . . . 2 Assault 1 | . . 1 . . . . . . . . . Garrison 3 | . . . . . 3 . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Low Low Fac Distress Signals 11 | . 1 1 3 6 . . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 201 | . 20 60 23 36 18 15 1 2 4 . 22 Peak Tracking Total 9 | . 5 6 5 5 3 9 1 1 4 . 8 Tactical Retreats 13 | . 2 1 1 2 2 1 . . 1 . 3 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Low Low Fac Traps Triggered 6 | . 1 2 1 1 . . . . . . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Low Low Fac Machines Disabled 14 | . . 2 4 3 2 . . . . . 3 Max in Single Turn 1 | . . 1 1 1 1 . . . . . 1 Garrison Access 2 | . . . 1 . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Low Low Fac Machines Accessed 40 | . 7 9 11 5 5 . . . 1 . 2 Terminals 31 | . 6 7 9 5 4 . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 5 | . 1 2 1 . . . . . . . 1 Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 3 | . . . 1 . 1 . . . . . 1 Total Hacks 90 | . 16 19 26 10 15 . . . 1 . 3 Successful 62 | . 13 16 17 6 8 . . . 1 . 1 Failed 28 | . 3 3 9 4 7 . . . . . 2 Catastrophic 3 | . . . 1 . 1 . . . . . 1 Database Lockouts . | . . . . . . . . . . . . Manual 51 | . 11 10 10 9 11 . . . . . . Terminals 67 | . 12 10 22 10 13 . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 16 | . 4 9 2 . . . . . . . 1 Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 6 | . . . 2 . 2 . . . . . 2 Terminal Hacks 12 | . 1 . 7 1 2 . . . 1 . . Record 1 | . . . 1 . . . . . . . . Prototype ID Bank 3 | . . . 1 1 1 . . . . . . Open Door 5 | . . . 4 . . . . . 1 . . Maintenance Status 1 | . . . . . 1 . . . . . . Zone Layout 2 | . 1 . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 13 | . 4 8 1 . . . . . . . . Scan Component 7 | . 2 4 1 . . . . . . . . Repair 6 | . 2 4 . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 2 | . . . 1 . . . . . . . 1 Seal Access 2 | . . . 1 . . . . . . . 1 Unauthorized Hacks 35 | . 8 8 8 5 6 . . . . . . Terminals 35 | . 8 8 8 5 6 . . . . . . Botnet 9 | . 2 1 3 . 3 . . . . . . Skim 26 | . 6 7 5 5 3 . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 23 | . 2 5 8 2 5 . . . . . 1 Full Trace Events 2 | . . 1 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 6 | . 2 4 . . . . . . . . . Time 180 | . 52 128 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 1 | . . . . . . 1 . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Low Low Fac Total Allies 11 | . . . 10 . . 1 . . . . . Largest Group 10 | . . . 10 4 . 1 . . . . . Highest-Rated Group 88 | . . . 88 31 . 32 . . . . . Highest-Rated Ally 32 | . . . 16 8 . 32 . . . . . Total Orders 23 | . . . 11 12 . . . . . . . STAY 1 | . . . 1 . . . . . . . . FOLLOW 1 | . . . 1 . . . . . . . . EXPLORE 19 | . . . 8 11 . . . . . . . RETURN 2 | . . . 1 1 . . . . . . . Ally Attacks 80 | . . . 62 15 . 3 . . . . . Total Damage 721 | . . . 472 134 . 115 . . . . . Kills 15 | . . . 10 4 . 1 . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Low Low Fac Active Infowar (turns) 3920 | 158 1106 237 . . 976 1022 . 65 287 . 69 Sensors 2350 | . . . . . 976 1022 . 65 287 . . IFF 69 | . . . . . . . . . . . 69 Traps 2 | . . . . . . . . . . . 2 Seismic 1501 | 158 1106 237 . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . 1 . . 1 . . Drone Launches 22 | . . . 16 6 . . . . . . . Drone Recoveries 6 | . . . 2 4 . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Low Low Fac Turns Passed 11837 | 236 1137 2645 2099 1309 977 1119 408 65 705 37 1100 Spaces Moved 5745 | 91 656 1375 949 616 651 466 59 44 357 16 465 Core 212 | 4 . . . . . . . . . . 208 Treads . | . . . . . . . . . . . . Legs 5533 | 87 656 1375 949 616 651 466 59 44 357 16 257 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 122 120 190 120 120 120 50 Average Speed 120 | 116 120 120 120 121 122 125 190 120 120 120 109 Slowest Speed 260 | 120 120 120 120 122 122 190 190 120 190 120 260 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 44 | 5 96 92 93 77 22 63 15 2 55 4 11 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 3 | . . 1 . 2 . . . . . . . Known Exits Taken 5 | . 1 1 1 . 1 1 . . . . . Unknown Exits Taken 6 | 1 . . . 1 . . 1 1 1 1 . Scrap Searched 4 | . . . . . . 3 . . 1 . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 32 | . . . . 2 . 23 . 2 4 1 . Melee . | . . . . . . . . . . . . Projectile 9 | . . . . 2 . . . 2 4 1 . AOE 23 | . . . . . . 23 . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Low Low Fac Total 9620 | 146 868 2036 1766 1082 777 930 337 49 610 31 988 Wait 2954 | 8 96 374 677 374 69 380 266 1 240 15 454 Move 5734 | 90 655 1374 948 615 650 465 58 43 356 15 465 Hop . | . . . . . . . . . . . . Pick Up 59 | 2 8 14 11 7 4 2 1 . 3 . 7 Fast Attach 29 | 7 1 4 . 1 1 2 1 2 1 . 9 Attach 20 | . . 3 . 2 2 5 3 . 1 . 4 Detach 2 | . . . . . . 2 . . . . . Swap 131 | 3 17 46 24 13 13 7 . . 1 . 7 Drop 120 | 1 13 40 23 17 11 4 1 . 1 . 9 Fire 491 | 35 73 178 68 42 24 27 7 2 7 1 27 Melee . | . . . . . . . . . . . . Ram 6 | . . . . . . . . . . . 6 Kick 28 | . 5 3 5 11 3 . . 1 . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 37 | . . . 1 . . 36 . . . . . Trap . | . . . . . . . . . . . . Miscellaneous 9 | . . . 9 . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -9/Materials (discovered 6 exits: *Mat x3 / [*Min] / *Sto x2) -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 237 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 703 | -10/Materials | Discovered new exit (range 7) 809 | -10/Materials | Discovered new exit (range 14) 1034 | -10/Materials | Discovered new exit (range 12) 1066 | -10/Materials | Learned Storage emergency access door positions 1095 | -10/Materials | Discovered new exit (range 15) 1131 | -10/Materials | Identified exit to Materials 1135 | -10/Materials | Learned Storage terminal intel 1177 | -10/Materials | Learned 4 Subcaves zone layouts 1211 | -10/Materials | Learned Storage stockpile data 1305 | -10/Materials | Repaired Sml. Laser 1333 | -10/Materials | Repaired Assault Rifle 1374 | -10/Materials | Entered another Materials area 1374 | -9/Materials | Evolved 2 slots: Propulsion x2 1375 | -9/Materials | Identified exit to Storage 1717 | -9/Materials | Discovered exit to Storage (range 12) 1900 | -9/Materials | Build established: Scavenger-Mutant 2344 | -9/Materials | Repaired Imp. Heat Sink 2405 | -9/Materials | Discovered new exit (range 10) 2713 | -9/Materials | Discovered new exit (range 7) 3118 | -9/Materials | Discovered new exit (range 5) 3394 | -9/Materials | Build established: Mutant 3682 | -9/Materials | Repaired Imp. Aluminum Leg 3690 | -9/Materials | Learned Storage garrison access intel 3716 | -9/Materials | Repaired Imp. Aluminum Leg 3743 | -9/Materials | Repaired Aluminum Leg 3748 | -9/Materials | Identified exit to Materials 3774 | -9/Materials | First assault squad dispatched 3797 | -9/Materials | Learned Storage stockpile data 3797 | -9/Materials | Core integrity fell below 50% 3864 | -9/Materials | Learned 2 Storage zone layouts 4003 | -9/Materials | Learned location of 1 exit from Recycling 4019 | -9/Materials | Entered Storage 4022 | -9/Storage | Loaded intel: 15 terminal locations 4023 | -9/Storage | Loaded intel: 1 garrison access location 4376 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 4498 | -9/Storage | Loaded intel: 23 trap records 4644 | -9/Storage | Lost 3 allies 4655 | -9/Storage | Build established: Commander-Mutant 4711 | -9/Storage | Identified exit to Recycling 4762 | -9/Storage | Learned Materials recycling unit intel 4802 | -9/Storage | Learned 4 Recycling zone layouts 4976 | -9/Storage | Learned Storage trap positions 5408 | -9/Storage | Core integrity fell below 20% 5454 | -9/Storage | Lost 4 allies 6118 | -9/Storage | Entered Materials 6118 | -8/Materials | Accompanied by 13 allies 6118 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 6119 | -8/Materials | Loaded intel: 2 recycling unit locations 6282 | -8/Materials | Lost 4 allies 6422 | -8/Materials | Discovered new exit (range 15) 6820 | -8/Materials | Discovered new exit (range 31) 7048 | -8/Materials | Build established: Gunner 7149 | -8/Materials | Learned location of Zion (-7) 7173 | -8/Materials | Discovered new exit (range 16) 7205 | -8/Materials | Learned 4 Factory zone layouts 7286 | -8/Materials | Learned location of 1 exit from Storage 7342 | -8/Materials | Learned Storage emergency access door positions 7385 | -8/Materials | Learned Storage emergency access door positions 7427 | -8/Materials | Entered Factory 7427 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 7428 | -7/Factory | Identified exit to Lower Caves 7635 | -7/Factory | Garrison activated, responded to threat 7718 | -7/Factory | Build established: Skirmisher 8325 | -7/Factory | Cargo convoy interrupted 8394 | -7/Factory | Discovered exit to Lower Caves (range 9) 8404 | -7/Factory | Entered Lower Caves 8437 | -7/Lower Caves | Identified exit to Lower Caves 8515 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 8566 | -7/Lower Caves | Destroyed 8 combat bots 8569 | -7/Lower Caves | Lost 3 parts (3n) 8934 | -7/Lower Caves | Spotted B-75 Beast 8957 | -7/Lower Caves | Destroyed B-75 Beast 8983 | -7/Lower Caves | Lost 3 parts (1p1n1w) 9017 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 9472 | -7/Lower Caves | Build established: Mutant 9523 | -7/Lower Caves | Entered another Lower Caves area 9813 | -7/Lower Caves | Build established: Skirmisher 9924 | -7/Lower Caves | Discovered new exit (range 5) 9931 | -7/Lower Caves | Entered Factory 9931 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 9975 | -6/Factory | Discovered new exit (range 16) 9996 | -6/Factory | Entered Lower Caves 9999 | -6/Lower Caves | Learned Factory stockpile data 10314 | -6/Lower Caves | Lost 4 parts (2p1n1u) 10569 | -6/Lower Caves | Build established: Gunner 10657 | -6/Lower Caves | Encountered a Warlord checkpoint 10661 | -6/Lower Caves | Discovered new exit (range 13) 10701 | -6/Lower Caves | Entered another Lower Caves area 10723 | -6/Lower Caves | Discovered new exit (range 14) 10738 | -6/Lower Caves | Entered Factory 10738 | -5/Factory | Evolved 2 slots: Utility x2 11417 | -5/Factory | Build established: Scavenger-Gunner 11670 | -5/Factory | Spotted B-75 Beast 11721 | -5/Factory | Released all parts (4) 11751 | -5/Factory | Lost 14 parts (1p4n4u5w) 11765 | -5/Factory | Core integrity fell below 50% 11807 | -5/Factory | Core integrity fell below 20% 11838 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 11782_ Door malfunctions. 11783_ System corrupted: Substantial component data lost. 11793_ K-01 Serf collects debris. 11796_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 11797_ K-01 Serf collects debris. 11797_ Acquired Adv. Salvage Targeting Computer. 11800_ U-05 Engineer lays Concrete. 11801_ K-01 Serf collects debris. 11801_ U-05 Engineer lays Concrete. 11807_ XKHXT HC&5K5TR7AZZJPQ 11807_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F020. 11822_ Acquired Core Analyzer. 11824_ YE=NKQ1N|CPF7MIW8 11834_ P-70 Sage resets G-50 Soldier, system corruption cleaned. 11835_ Slammed into K-01 Serf. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????#??????????????????????????? | | ?????????????????????? ??????????????????????????? | | ?????????????????????? ??????????????????????????? | | ?????????????????????? ??????????????????????????? | | ?????????????????????? ??????????????????????????? | | ?????????????????????? ""????????????????????????? | | ?????????????????????? ""????????????????????????? | | ?????????????????????? ""????????????????????????? | | ?????????????????????? ????????????????????????? | | ?????????????????????? ????????????????????????? | | ??????????????????????#/#????????????????????????? | | ??????????????????????# ########?????????????????? | | ??????????????????????# # #?????????????????? | | ??????????????????????# # """ #?????????????????? | | ???????################ # Y" #?????????????????? | | ???????# pg /@ """ #?????????????????? | | ???????# #+########## #?????????????????? | | ?!????# # ## #?????????????????? | | !????# + ! #########?????????????????? | | != ??# # #?????????????????????????? | | # # """ #?????????????????????????? | | + + """ [!!#?????????????????????????? | | "" """ # # """ [! #?????????????????????????? | | ?T ""??# # [ #?????????????????????????? | | ?" ????# # #?????????????????????????? | | ???????# ###########?????????????????????????? | | ???????# #???????????????????????????????????? | | ???????# #???????????????????????????????????? | | ???#???# #???????????????????????????????????? | | ??? ??# #???????????????????????????????????? | | ???? ??# #???????????????????????????????????? | | ??? ?# #?????????????????????????!?????????? | | ?? ?# #???????????????????????????????????? | | ? # #???????????????????????????????????? | | " # #???????????????????????????????????? | | + +???????????????????????????????????? | | ! # #???????????????????????????????????? | | ??# #???????????????????????????????????? | | ###???## ##??????????????????????????????????? | | ??????# #########??????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 25 Energy Capacity 575 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Base Temperature (-) 100 Evasion (%) 55 Targeting Accuracy 10 Core Analysis 9 Salvage Targeting 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Sml. Laser | 30% | -10/Materials Assault Rifle | 21% | -10/Materials Imp. Heat Sink | 2% | -9/Materials Imp. Aluminum Leg | 55% | -9/Materials Imp. Aluminum Leg | 69% | -9/Materials Aluminum Leg | 77% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SalvageSuspensionScreen Manual? 0 Play Time 01:03:54 Cumulative 172.4 hours Start 2025.10.14 @ 23:51:42 End 2025.10.15 @ 00:53:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 303 Rogue 301 Adventurer 0 Explorer 2 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 56 Achievement% 46 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 28/SmallcapsGlow Map View 50x49 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7ef9a995-2ec0-431c-9c36-7b07eb4d0659