Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.12 @ 16:17:55 Player: Alyssa Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (66) 330 Value Destroyed (1955) 1955 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (4) 4 TOTAL SCORE: 5029 Bonus ------- High Alert Combat Kills 4 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 98/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Improved Heat Sink Advanced Targeting Computer System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Improved Sensor Array Advanced Signal Interpreter Advanced Signal Interpreter Weapon Cycler Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Advanced Targeting Computer Weapon Cycler System Shield > --- WEAPON ----------- Heavy EM Shotgun Gatling Laser Gatling Laser > --- INVENTORY -------- Titanium Leg Titanium Leg Improved Heat Sink Improved Sensor Array Advanced Signal Interpreter Advanced Signal Interpreter Light Armor Plating Reactive Plating Gatling Laser Flak Cannon [Rating: 40] Favorites ----------- Power Light Nuclear Core Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Titanium Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Reactive Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Slots Evolved 6 | . . 2 2 2 . . Power 1 | . . . . 1 . . Propulsion 1 | . . . . 1 . . Utility 3 | . . 1 2 . . . Weapon 1 | . . 1 . . . . Parts Attached 85 | 8 1 18 30 14 9 5 Power 10 | 2 . 3 2 2 . 1 Engine 8 | 2 . 3 1 2 . . Core 2 | . . . 1 . . 1 Reactor . | . . . . . . . Propulsion 23 | 2 . 4 7 3 6 1 Treads 19 | 2 . 4 7 3 2 1 Leg 4 | . . . . . 4 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 23 | 2 . 3 12 2 3 1 Device 14 | 1 . 2 7 2 1 1 Storage 2 | 1 . 1 . . . . Processor 1 | . . . 1 . . . Hackware 3 | . . . 3 . . . Protection 3 | . . . 1 . 2 . Artifact . | . . . . . . . Weapon 29 | 2 1 8 9 7 . 2 Energy Gun 17 | 1 . 4 6 5 . 1 Energy Cannon 3 | . . 2 1 . . . Ballistic Gun 5 | 1 . 1 2 1 . . Ballistic Cannon 4 | . 1 1 . 1 . 1 Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . 1 1 . . Parts Lost 35 | . . 3 12 2 9 9 Power 5 | . . 1 1 . 2 1 Propulsion 8 | . . . . 1 3 4 Utility 7 | . . . 4 . 1 2 Weapon 15 | . . 2 7 1 3 2 Highest Loss Streak 5 | . . 1 3 1 4 5 Average Slot Usage (%) 90 | . 100 98 94 98 86 55 Engine 6 | . 14 11 4 5 5 . Core 3 | . . . 2 7 5 . Treads 18 | . 28 22 18 22 16 4 Leg 1 | . . . . . 1 11 Device 13 | . 14 20 16 15 7 6 Storage 8 | . 14 11 9 7 7 7 Processor 4 | . . . 4 7 7 7 Hackware 5 | . . . 10 7 7 7 Protection 2 | . . . 3 . 6 2 Energy Gun 12 | . 14 8 11 11 18 2 Energy Cannon 3 | . . 11 4 . . . Ballistic Gun 2 | . 8 1 4 4 . . Ballistic Cannon 4 | . 6 11 4 5 . 2 Naked Turns . | . . . . . . . Heaviest Build 54 | 14 15 44 41 47 54 31 Greatest Support 60 | 40 40 40 40 60 60 34 Greatest Overweight (x) 10 | 1 . 1 1 1 1 10 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 6 6 10 10 10 10 10 Average Capacity 9 | 5 6 9 10 10 10 9 Most Carried 10 | 5 6 10 10 10 10 7 Average Carried 8 | 3 5 8 9 9 9 5 Final Capacity 10 | 6 6 10 10 10 10 4 Final Carried 10 | 5 6 10 10 10 7 4 Class Distribution -------------------- 40% | Scavenger-Gunner 25% | Mutant 12% | Scavenger-Mutant 7% | Skirmisher 5% | Scavenger-Skirmisher 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Mutant | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Low Low Matter Collected 1493 | 256 24 361 485 134 124 109 Remotely . | . . . . . . . Salvage Created 2037 | 54 39 629 855 134 295 31 Parts 122 | 7 5 47 40 7 14 2 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 22 | . . . . . 10 12 Prevented 4 | . . . . . 3 1 Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Combat Hostiles Destroyed 55 | . 3 16 21 3 9 3 Guns 31 | . 1 5 14 2 9 . Cannons 23 | . 2 11 6 1 . 3 Classes Destroyed 12 | 2 1 5 3 1 . . Worker 2 | 1 . 1 . . . . Builder 1 | . . . 1 . . . Tunneler 3 | 2 1 . . . . . Recycler 2 | . . . 2 . . . Operator 2 | . . 2 . . . . Watcher 1 | . . 1 . . . . Swarmer 22 | . 3 3 7 . 6 3 Grunt 19 | . . 7 9 . 3 . Brawler 3 | . . 1 2 . . . Sentry 9 | . . 5 2 2 . . Hunter 1 | . . . 1 . . . Programmer 1 | . . . . 1 . . Best Kill Streak 6 | 3 3 6 5 1 4 3 Combat Bots Only 6 | . 3 6 4 1 4 3 Max Kills in Single Turn 2 | 1 1 2 2 1 1 1 Gunslinging 1 | . . . 1 . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Low Damage Taken 5247 | . 18 831 1509 366 1334 1189 Core 1002 | . . 60 239 55 228 420 Absorbed by Shields . | . . . . . . . Core Remaining (%) 85 | 100 100 85 56 . . . Volleys Fired 154 | 11 4 42 60 10 13 14 Largest 3 | 1 2 3 3 3 3 2 Hottest 210 | 50 85 159 160 210 210 124 Shots Fired 362 | 11 8 99 157 30 37 20 Gun 206 | 11 4 28 98 22 37 6 Cannon 156 | . 4 71 59 8 . 14 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 136 | . 4 43 61 14 . 14 Thermal 199 | 11 4 45 96 11 26 6 Explosive . | . . . . . . . Electromagnetic 27 | . . 11 . 5 11 . Robot Hit Streak 36 | 4 4 10 14 27 36 10 Robot Miss Streak 5 | 1 2 5 2 4 3 4 Penetration Max . | . . . . . . . Secondary Targets 2 | . . . 1 . 1 . Max Gunslinging Chain 1 | . . . 1 . 1 . Shots Hit Robots 263 | 8 4 54 116 27 34 20 Core Hits 112 | 3 4 23 36 14 21 11 Critical Hits 1 | . . 1 . . . . Critical Kills 1 | . . 1 . . . . Critical Parts Destroyed . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4508 | 116 70 1158 2020 517 427 200 Guns 2348 | 116 37 241 1173 333 427 21 Cannons 2147 | . 32 917 839 180 . 179 Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 13 | . 1 . 8 4 . . Kinetic 1724 | . 32 429 828 256 . 179 Thermal 2589 | 116 37 663 1184 212 356 21 Explosive . | . . . . . . . Electromagnetic 182 | . . 66 . 45 71 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 7 | . . . 7 1 1 1 Average Corruption 2 | . . . 6 1 1 1 Corruption Purged . | . . . . . . . Effects 35 | . . . 31 . 4 . Message Errors 8 | . . . 6 . 2 . Matter Fused 3 | . . . 3 . . . Heat Flow Errors 5 | . . . 5 . . . Energy Discharges 2 | . . . 2 . . . Parts Rejected 2 | . . . 2 . . . Data Loss (minor) 6 | . . . 4 . 2 . Misfires 1 | . . . 1 . . . Targeting Errors 7 | . . . 7 . . . Weapon Failures 1 | . . . 1 . . . Overload Shots . | . . . . . . . Overflow Damage 58 | . . 29 29 . . . Projectiles 58 | . . 29 29 . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 18 | . . 3 4 1 . 10 Impact . | . . . . . . . Kinetic 17 | . . 2 4 1 . 10 Secondary 1 | . . 1 . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 2 | . . . 1 1 . . Targets Rammed 3 | . 1 . 1 1 . . Kicked . | . . . . . . . Crushed 1 | . 1 . . . . . Highest Temperature 446 | 40 72 356 446 246 379 14 Average Temperature 115 | 17 32 126 118 76 154 6 Received Heat Transfer 1584 | . . 222 666 84 351 261 Effects 3 | . . 1 2 . . . Shutdowns 1 | . . . 1 . . . Short Circuit 1 | . . 1 . . . . Damage (minor) 1 | . . . 1 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . 1 . . . Combat Hostiles 1 | . . . 1 . . . Parts Melted 9 | 2 . . 2 1 4 . Heat Transferred 5564 | 333 111 1221 2590 459 800 50 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Peak Influence 425 | 15 99 376 425 185 . . Average Influence 163 | 3 27 197 237 105 . . Maximum Alert Level 2 | . . 1 2 . . . Low Security (%) 59 | 100 100 42 29 100 . . Level 1 39 | . . 57 65 . . . Level 2 1 | . . . 4 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 5 | . 1 1 3 . . . Investigation 1 | . . . 1 . . . Extermination . | . . . . . . . Reinforcement 4 | . 1 1 2 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Distress Signals 3 | . 1 1 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 88 | . 5 25 27 3 14 14 Peak Tracking Total 10 | . 4 7 5 1 4 10 Tactical Retreats 5 | . . 2 1 . 2 . Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Traps Triggered 2 | . . 2 . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Low Low Machines Disabled 3 | . . 1 2 . . . Max in Single Turn 1 | . . 1 1 . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Machines Accessed 10 | . . 6 2 2 . . Terminals 8 | . . 5 2 1 . . Fabricators . | . . . . . . . Repair Stations 1 | . . . . 1 . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . 1 . . . . Garrison Access . | . . . . . . . Total Hacks 25 | . . 15 4 6 . . Successful 9 | . . 7 1 1 . . Failed 16 | . . 8 3 5 . . Catastrophic 5 | . . 1 2 2 . . Database Lockouts . | . . . . . . . Manual 18 | . . 9 4 5 . . Terminals 22 | . . 13 4 5 . . Fabricators . | . . . . . . . Repair Stations 1 | . . . . 1 . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . 2 . . . . Garrison Access . | . . . . . . . Terminal Hacks 7 | . . 5 1 1 . . Level Access Points 1 | . . 1 . . . . Emergency Access Points 1 | . . 1 . . . . Terminal Index 2 | . . 1 . 1 . . Registered Components 2 | . . 1 1 . . . Registered Prototypes 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 2 | . . 2 . . . . Insert Component 1 | . . 1 . . . . Analyze 1 | . . 1 . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . 1 . . . . Used 1 | . . 1 . . . . Hacking Detections 10 | . . 6 2 2 . . Full Trace Events 2 | . . 1 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Low Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Low Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . . . . 2 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Low Low Turns Passed 4234 | 141 278 910 880 600 1094 331 Spaces Moved 2102 | 68 165 439 388 298 584 160 Core 20 | 6 . . . . . 14 Treads 1948 | 62 165 439 388 298 567 29 Legs 134 | . . . . . 17 117 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 163 130 50 Average Speed 164 | 153 160 167 162 163 175 136 Slowest Speed 550 | 160 160 180 180 185 185 550 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 34 | 7 31 48 32 7 78 36 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . . . . 1 . Known Exits Taken 1 | . . 1 . . . . Unknown Exits Taken 5 | 1 1 . 1 1 1 . Scrap Searched 6 | . . . . . 6 . Spaces Dug . | . . . . . . . Terrain Destroyed 8 | . . 1 7 . . . Melee . | . . . . . . . Projectile 8 | . . 1 7 . . . AOE . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Total 2557 | 90 171 531 503 392 619 251 Wait 151 | . . 8 7 52 13 71 Move 2097 | 67 164 438 388 297 583 160 Hop . | . . . . . . . Pick Up 29 | 4 . 11 6 8 . . Fast Attach 29 | 7 1 4 12 3 . 2 Attach 20 | . . 4 4 5 4 3 Detach 1 | . 1 . . . . . Swap 36 | 1 . 10 14 6 5 . Drop 38 | . . 14 12 10 1 1 Fire 154 | 11 4 42 60 10 13 14 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 2 | . 1 . . 1 . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory (discovered 2 exits: [*Low x2]) -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 142 | -11/Scrapyard | Entered Materials 198 | -10/Materials | Discovered new exit (range 12) 298 | -10/Materials | Discovered new exit (range 12) 304 | -10/Materials | Build established: Mutant 420 | -10/Materials | Entered another Materials area 420 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 708 | -9/Materials | Build established: Skirmisher 1190 | -9/Materials | Identified exit to Materials 1330 | -9/Materials | Entered another Materials area 1330 | -8/Materials | Evolved 2 slots: Utility x2 1552 | -8/Materials | Lost 3 parts (2u1w) 1632 | -8/Materials | Discovered new exit (range 9) 1810 | -8/Materials | Lost 3 parts (1u2w) 2173 | -8/Materials | Discovered new exit (range 16) 2210 | -8/Materials | Entered Factory 2210 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2361 | -7/Factory | Build established: Scavenger-Gunner 2756 | -7/Factory | Discovered new exit (range 12) 2768 | -7/Factory | Discovered new exit (range 15) 2810 | -7/Factory | Entered Lower Caves 2868 | -7/Lower Caves | Encountered a Warlord checkpoint 3626 | -7/Lower Caves | Spotted B-75 Beast 3706 | -7/Lower Caves | Lost 4 parts (2p2w) 3845 | -7/Lower Caves | Learned 4 Factory zone layouts 3846 | -7/Lower Caves | Learned location of Zion (-7) 3888 | -7/Lower Caves | Discovered new exit (range 13) 3904 | -7/Lower Caves | Entered another Lower Caves area 3905 | -7/Lower Caves | Lost 3 parts (2n1u) 3979 | -7/Lower Caves | Build established: Mutant 4084 | -7/Lower Caves | Lost 3 parts (1n2u) 4146 | -7/Lower Caves | Core integrity fell below 50% 4214 | -7/Lower Caves | Lost 5 parts (1p2n2w) 4233 | -7/Lower Caves | Core integrity fell below 20% 4235 | -7/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 04052_ S-27 Virus knocked back. 04053_ Arm. Treads destroyed. 04054_ S-27 Virus knocked back. 04056_ S-27 Virus destroyed. 04060_ VTOL Module fries itself beyond repair. 04062_ Acquired 17 matter. 04063_ Acquired 10 matter. 04067_ Acquired 4 matter. 04142_ G-47 Trooper knocked back. 04143_ Flak Cannon destroyed. 04149_ Gatling Laser destroyed. 04150_ Titanium Leg destroyed. 04173_ Acquired Neutrino Core. 04174_ Acquired 57 matter. 04180_ G-47 Trooper destroyed. 04183_ Neutrino Core destroyed. 04185_ Acquired Med. Treads. 04230_ Med. Treads destroyed. 04230_ Dropped Lrg. Storage Unit. 04230_ Acquired 21 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #????????????????????????##??????????????????????? | | ???????????????????????? #??????????????????????? | | ???????????????????????? #??????????????????????? | | #?????????????????????## #??????????????????????? | | ##??????? ###????## #??????????????????????? | | ##### ??## #??????????????????????? | | #?????? ##?????????????????????? | | # #?????? #?????????????????????? | | ## ###### #??????# #??????? ????????????? | | #????????#########s #???##?? ????????????? | | #?????????# ss#????? ## #???????????? | | """#?????????# ######s #???? #???????????? | | """#?????????# ##??## %###?? #???????????? | | """#????????## ##?# %= ### #???????????? | | " #######??# ### s #???????????? | | """ ## ##?# ## #???????????? | | """ #?## ## #???????????? | | "" #### ### ## #???????????? | | ## ## ##?## #####??? ##???????????? | | #???# ## #???## #?????????????????????? | | ##???# ### ###### ##?????????????????????? | | ##### ## ### #??????????????????????? | | ## #?# ### @#??????????????????????? | | ! #????# #??????????????????????? | | ##????# #??????????????????????? | | ##?????# $ ??????????????????????? | | #??????# #??????????????????????? | | ## ## ##??????# #??????????????????????? | | ####### ##???????# #??????????????????????? | | ### #?????####????????# #??????????????????????? | | #?###????????????????? #??????????????????????? | | #????????????????????? ??????????????????????? | | #????????????????????? ??????????????????????? | | ##?????????????????????# #??????????????????????? | | ???????????????????????###???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 25 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Propulsion Shielding 66 Weapon Cycling 15 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 3 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Imp. Sensor Array | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dynamic Key It's Just You Storm Trooper Challenges ------------ None Game ------ Seed ShockThermalReplicator Manual? 0 Play Time 01:04:30 Cumulative 29.0 hours Start 2020.05.12 @ 15:14:48 End 2020.05.12 @ 16:17:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 13 Gallery% 32 Achievement% 11 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b7863b5a-201a-480c-b5a6-2f401ee8c78c