Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.28 @ 01:31:54 Player: BOBIT Result: Destroyed by P-70 Sage via exploding Power Conduit Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (52) 260 Value Destroyed (1443) 1443 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5763 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 295/300 Energy 94/100 System Corruption 3% Temperature Cool (61) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Fission Core Cryofiber Web IFF Parser Precision Energy Filter Layered Medium Armor Plating Peak State ------------ > --- POWER ------------ Nuclear Core Light Fission Core > --- PROPULSION ------- Gravmag Array Linear Gravjet > --- UTILITY ---------- Cryofiber Web Improved Cooling System Advanced Terrain Scan Processor Precision Energy Filter Layered Medium Armor Plating Layered Medium Armor Plating System Shield > --- WEAPON ----------- Improved Heavy Laser Improved Heavy Laser Phase Cannon Enhanced Gauss Cannon > --- INVENTORY -------- Energy Well IFF Parser [Rating: 79] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Propulsion Flight Unit Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag Array Flight Unit Flight Unit Utility Layered Medium Armor Plating Device Improved Cooling System Storage Large Storage Unit Processor Advanced Terrain Scan Processor Hackware System Shield Protection Layered Medium Armor Plating Weapon Improved Heavy Laser Energy Gun Improved Heavy Laser Energy Cannon Phase Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Rocket Launcher Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Slots Evolved 10 | . . . 2 2 2 2 2 Power 1 | . . . . . 1 . . Propulsion 2 | . . . 2 . . . . Utility 5 | . . . . 2 1 . 2 Weapon 2 | . . . . . . 2 . Parts Attached 78 | 6 3 1 22 6 14 11 15 Power 10 | 1 . . 3 . 2 1 3 Engine 6 | 1 . . 3 . . 1 1 Core 4 | . . . . . 2 . 2 Reactor . | . . . . . . . . Propulsion 22 | 2 2 . 12 . 1 2 3 Treads 2 | . 2 . . . . . . Leg 3 | 2 . . . . . . 1 Wheel . | . . . . . . . . Hover 2 | . . . . . . 1 1 Flight 15 | . . . 12 . 1 1 1 Utility 27 | 1 1 . 4 5 6 3 7 Device 9 | . . . 1 2 3 . 3 Storage 6 | 1 1 . 2 1 . . 1 Processor 5 | . . . . 2 1 1 1 Hackware 1 | . . . . . 1 . . Protection 6 | . . . 1 . 1 2 2 Artifact . | . . . . . . . . Weapon 19 | 2 . 1 3 1 5 5 2 Energy Gun 10 | 1 . 1 . . 3 5 . Energy Cannon 4 | . . . 2 . 1 . 1 Ballistic Gun 1 | 1 . . . . . . . Ballistic Cannon 1 | . . . . . . . 1 Launcher 1 | . . . 1 . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . 1 . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . Unidentified Prototypes 6 | . . . 1 . 2 1 2 Parts Lost 22 | . . . 10 4 1 2 5 Power 4 | . . . 2 . 1 . 1 Propulsion 11 | . . . 6 1 . 1 3 Utility 6 | . . . 1 3 . 1 1 Weapon 1 | . . . 1 . . . . Highest Loss Streak 8 | . . . 8 4 1 2 3 To Critical Strikes . | . . . . . . . . Average Backups 6 | 2 10 14 7 2 4 4 4 Power . | . 1 1 . . . . . Propulsion 2 | 1 5 6 2 1 1 . . Utility 3 | . 1 4 3 1 2 4 3 Weapon . | . 1 1 . . 1 . . Tool/Special . | . . . . . . . . Unused Backups 18 | . 2 7 3 . 4 1 1 Power 2 | . 1 1 . . . . . Propulsion 7 | . . 5 . . 2 . . Utility 7 | . 1 1 3 . . 1 1 Weapon 2 | . . . . . 2 . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 65 | . 82 47 49 77 70 72 63 Engine 2 | . 10 . 4 8 2 . . Core 3 | . . . . . 6 6 4 Treads 2 | . 17 . . . . . . Leg 6 | . 10 28 . . . . . Hover 2 | . . . . . . 4 6 Flight 10 | . . . 20 36 30 12 4 Device 5 | . . . 1 16 10 5 8 Storage 6 | . 22 14 10 . . . . Processor 4 | . . . . 10 8 10 4 Hackware 2 | . . . . . . 6 4 Protection 4 | . . . 5 . 3 7 8 Energy Gun 8 | . 10 5 . . 1 17 11 Energy Cannon 1 | . . . 4 . . . 2 Ballistic Gun 1 | . 10 . . . . . . Peak Build Rating 79 | 6 8 6 11 22 34 64 79 Average Rating 29 | 4 6 4 6 16 22 51 57 On Entrance 15 | . 6 4 4 3 12 31 64 Avg Prop Armor Cover (%) 4 | 31 . . . . . 3 2 Naked Turns 70 | . . . . . . . 70 Heaviest Build 65 | 11 31 23 15 16 18 40 65 Greatest Support 40 | 20 40 20 16 16 18 20 29 Greatest Overweight (x) 4 | 2 1 1 4 . . 1 2 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 5 5 5 5 Average Capacity 8 | 7 14 15 7 5 5 5 5 Most Carried 15 | 7 15 15 15 4 5 5 5 Average Carried 6 | 2 10 14 6 2 4 4 4 Final Capacity 15 | 8 15 15 5 5 5 5 5 Final Carried 15 | 6 15 15 5 4 5 5 5 Class Distribution -------------------- 48% | Mutant 30% | Tank 12% | Scavenger-Sprinter 8% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Sprinter | -8/Materials Scavenger-Sprinter | -7/Factory Tank | -6/Factory Tank | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Matter Collected 1359 | 180 159 40 74 215 15 87 589 Remotely . | . . . . . . . . Salvage Created 1554 | . 204 83 194 . 15 87 971 Parts 107 | . 11 15 26 . 1 5 49 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 5 | . . . . . . . 5 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Combat Hostiles Destroyed 40 | . 6 6 12 . . 1 15 Guns 21 | . 6 6 . . . 1 8 Cannons 10 | . . . 4 . . . 6 AOE 8 | . . . 8 . . . . Classes Destroyed 11 | . 4 1 2 . 1 1 2 Worker 3 | . 1 . . . . . 2 Builder 5 | . . . . . . 1 4 Tunneler 1 | . . 1 . . . . . Mechanic 1 | . . . 1 . . . . Operator 1 | . . . . . 1 . . Watcher 1 | . 1 . . . . . . Swarmer 18 | . 3 6 9 . . . . Grunt 12 | . 3 . 2 . . . 7 Duelist 1 | . . . . . . . 1 Sentry 6 | . . . 1 . . 1 4 Hunter 3 | . . . . . . . 3 Best Kill Streak 9 | . 3 4 9 . 1 1 7 Combat Bots Only 8 | . 3 3 8 . . 1 4 Max Kills in Single Turn 5 | . 1 2 5 . 1 1 2 Gunslinging 1 | . . 1 . . . . . Exploded 5 | . . . 5 . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Hostile Shots Fired 411 | . 79 31 150 9 . 27 115 Missed 154 | . 31 8 63 5 . 11 36 Hits 257 | . 48 23 87 4 . 16 79 Melee 1 | . . . . 1 . . . Projectile 256 | . 48 23 87 3 . 16 79 AOE 6 | . . . . 1 . . 5 Critical Strikes 8 | . . 1 5 1 . . 1 Damage Taken 4305 | . 458 196 1081 111 135 189 2135 Core 1535 | . 115 35 356 22 . . 1007 Absorbed by Shields 8 | . . . . 8 . . . Core Remaining (%) 74 | 100 . 40 11 96 100 100 . Volleys Fired 92 | . 29 11 15 . 1 4 32 Largest 4 | . 2 2 2 . 2 3 4 Hottest 262 | . 70 90 136 . 126 195 262 Shots Fired 239 | . 58 22 24 . 2 9 124 Gun 159 | . 58 22 . . 2 9 68 Cannon 74 | . . . 18 . . . 56 Launcher 6 | . . . 6 . . . . Special . | . . . . . . . . Kinetic 57 | . 29 . . . . . 28 Thermal 176 | . 29 22 18 . 2 9 96 Explosive 6 | . . . 6 . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 19 | . 6 5 5 . 6 14 19 Robot Miss Streak 5 | . 5 4 3 . . . 3 Penetration Max 1 | . . . . . . . 1 Secondary Targets 4 | . 2 2 . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . Shots Hit Robots 142 | . 30 12 11 . 1 8 80 Core Hits 86 | . 13 7 20 . 1 3 42 Critical Kills 1 | . . . . . . . 1 Critical Parts Destroyed . | . . . . . . . . Critical Strikes 7 | . . . . . . . 7 Burn 4 | . . . . . . . 4 Meltdown 1 | . . . . . . . 1 Blast 2 | . . . . . . . 2 Melee Attacks 1 | . . . . 1 . . . Impact . | . . . . . . . . Slashing 1 | . . . . 1 . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4135 | . 349 170 761 . 18 206 2631 Guns 2040 | . 342 164 . . 18 206 1310 Cannons 1464 | . . . 185 . . . 1279 Explosions 576 | . . . 576 . . . . Melee . | . . . . . . . . Ramming 55 | . 7 6 . . . . 42 Kinetic 891 | . 128 . . . . . 763 Thermal 2613 | . 214 164 185 . 18 206 1826 Explosive 576 | . . . 576 . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 3 | . 1 1 1 . 1 . 3 Average Corruption 1 | . 1 1 1 . 1 . 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 4 | . . 2 . . 1 . 1 Message Errors 1 | . . 1 . . . . . Data Loss (minor) 3 | . . 1 . . 1 . 1 Overload Shots . | . . . . . . . . Overflow Damage 86 | . . . 79 . . . 7 Projectiles 7 | . . . . . . . 7 Explosions 79 | . . . 79 . . . . Melee . | . . . . . . . . Knockbacks 6 | . . . . . . . 6 Impact . | . . . . . . . . Kinetic 5 | . . . . . . . 5 Secondary 1 | . . . . . . . 1 Self-Inflicted Damage 59 | . . . 41 . . . 18 Shots 2 | . . . 2 . . . . Rammed 16 | . 2 . . . . . 14 Targets Rammed 18 | . 3 1 . . . . 14 Kicked 1 | . . 1 . . . . . Crushed 1 | . 1 . . . . . . Highest Temperature 545 | . 183 120 217 4 64 198 545 Average Temperature 96 | . 68 48 95 4 32 94 140 Received Heat Transfer 946 | . 87 . 456 16 . 36 351 Effects 2 | . . . . . . . 2 Energy Bleed 1 | . . . . . . . 1 Damage (major) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Melted 6 | . . 1 . . . 1 4 Heat Transferred 4553 | . 629 446 333 . 37 296 2812 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Maximum Alert Level 1 | . . . 1 . . . 1 Low Security (%) 86 | 100 100 100 33 100 100 100 69 Level 1 13 | . . . 66 . . . 30 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 368 | . 85 87 316 124 65 30 368 Initial 124 | . . 12 . 124 19 21 . Average 62 | . 26 42 170 103 9 4 114 Influence Increases 1468 | . 169 145 444 . 85 35 590 Destroy 0b10 Robot/C 800 | . 120 120 240 . . 20 300 Destroy 0b10 Robot/NC 60 | . 10 5 5 . 5 5 30 Destroy Leader 202 | . 32 20 40 . . 10 100 Successful Hack 24 | . 7 . 12 . 5 . . Disable Machine 45 | . . . 45 . . . . Destroy Structure 82 | . . . 42 . . . 40 Lose Combat Pursuer 255 | . . . 60 . 75 . 120 Influence Decreases 1126 | . 137 177 148 252 84 80 248 Entered New Map 241 | . . 20 . 172 25 24 . Time Decay 710 | . 137 157 68 40 54 56 198 Lost Part 175 | . . . 80 40 5 . 50 Squads Dispatched 11 | . 1 . 4 1 1 1 3 Investigation 1 | . 1 . . . . . . Extermination 1 | . . . . . . . 1 Reinforcement 9 | . . . 4 1 1 1 2 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . 1 . . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Distress Signals 10 | . 1 . 4 . . . 5 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 101 | . 11 6 33 7 4 2 38 Peak Tracking Total 17 | . 4 3 17 8 4 1 9 Tactical Retreats 9 | . . . 3 . 2 . 4 Traps | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Traps Triggered 8 | . 1 . 2 . 2 2 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Machines Disabled 3 | . . . 3 . . . . Max in Single Turn 3 | . . . 3 . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Machines Accessed 13 | . 2 . 2 3 3 2 1 Terminals 11 | . 2 . 2 3 3 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . . . . . . 1 1 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 37 | . 5 . 6 9 9 4 4 Successful 10 | . 1 . 3 1 1 1 3 Failed 27 | . 4 . 3 8 8 3 1 Catastrophic 5 | . 1 . . 4 . . . Database Lockouts . | . . . . . . . . Manual 11 | . . . 3 8 . . . Terminals 31 | . 5 . 6 9 9 2 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 6 | . . . . . . 2 4 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 6 | . 1 . 3 1 1 . . Prototype ID Bank 1 | . . . . 1 . . . Open DSF 1 | . . . . . 1 . . Branch Access Points 2 | . 1 . 1 . . . . Alert Level 1 | . . . 1 . . . . Locate Traps 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 4 | . . . . . . 1 3 Process 1 | . . . . . . . 1 Report Inventory 2 | . . . . . . 1 1 Retrieve Matter 1 | . . . . . . . 1 Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . Used . | . . . . . . . . Hacking Detections 10 | . 2 . . 3 2 2 1 Full Trace Events 1 | . 1 . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter 8 | . . . . . . . 8 Retrieved Matter 8 | . . . . . . . 8 Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Active Infowar (turns) 308 | . . . . 56 125 127 . Terrain 252 | . . . . . 125 127 . Machine Analysis 56 | . . . . 56 . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Turns Passed 2362 | 69 366 343 190 94 304 334 662 Spaces Moved 2639 | 58 185 232 234 244 782 449 455 Core 174 | 29 . . 12 . . . 133 Treads 78 | . 78 . . . . . . Legs 368 | 29 107 232 . . . . . Wheels . | . . . . . . . . Hover 538 | . . . . . . 220 318 Flight 1481 | . . . 222 244 782 229 4 Fastest Speed 29 | 50 120 120 31 31 29 29 40 Average Speed 65 | 92 137 122 38 31 30 62 100 Slowest Speed 250 | 150 190 190 250 34 31 110 176 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 13 | . . . 6 6 1 . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 26 | 3 37 64 35 28 23 7 14 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . 1 . . . . . . Unknown Exits Taken 6 | 1 . 1 1 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 61 | . . . 41 . . . 20 Melee . | . . . . . . . . Projectile 20 | . . . . . . . 20 AOE 41 | . . . 41 . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Total 3070 | 70 245 277 302 251 848 499 578 Wait 68 | . 1 . 16 . . 6 45 Move 2606 | 57 184 231 221 231 779 448 455 Hop 13 | . . . 6 6 1 . . Pick Up 59 | 7 12 13 6 1 12 7 1 Fast Attach 54 | 5 1 . 11 5 13 8 11 Attach 36 | 1 . 4 9 4 5 8 5 Detach 33 | . 4 4 5 2 4 8 6 Swap 9 | . 4 . 4 1 . . . Drop 66 | . 7 13 9 . 18 10 9 Fire 92 | . 29 11 15 . 1 4 32 Melee 1 | . . . . 1 . . . Ram 14 | . . . . . . . 14 Kick 1 | . . 1 . . . . . Crush 3 | . 3 . . . . . . Escape Stasis 15 | . . . . . 15 . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Fac / [*Ext]) -5/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 70 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 411 | -10/Materials | Identified exit to Mines 436 | -10/Materials | Entered Mines 447 | -10/Mines | Core integrity fell below 50% 754 | -10/Mines | Discovered new exit (range 10) 779 | -10/Mines | Entered Materials 779 | -9/Materials | Evolved 2 slots: Propulsion x2 807 | -9/Materials | Identified exit to Mines 864 | -9/Materials | Core integrity fell below 50% 869 | -9/Materials | Destroyed 8 combat bots 911 | -9/Materials | Lost 8 parts (1p6n1w) 938 | -9/Materials | Core integrity fell below 20% 967 | -9/Materials | Discovered new exit (range 8) 969 | -9/Materials | Entered another Materials area 969 | -8/Materials | Evolved 2 slots: Utility x2 1060 | -8/Materials | Discovered new exit (range 10) 1063 | -8/Materials | Entered Factory 1063 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1092 | -7/Factory | Lost 4 parts (1n3u) 1237 | -7/Factory | Build established: Scavenger-Sprinter 1363 | -7/Factory | Discovered new exit (range 10) 1367 | -7/Factory | Entered another Factory area 1367 | -6/Factory | Evolved 2 slots: Weapon x2 1391 | -6/Factory | Spotted B-75 Beast 1580 | -6/Factory | Discovered new exit (range 15) 1591 | -6/Factory | Discovered new exit (range 16) 1701 | -6/Factory | Entered another Factory area 1701 | -5/Factory | Evolved 2 slots: Utility x2 1824 | -5/Factory | Build established: Tank 2271 | -5/Factory | Released all parts (9) 2309 | -5/Factory | Core integrity fell below 50% 2323 | -5/Factory | Lost 3 parts (1p1n1u) 2344 | -5/Factory | Discovered new exit (range 16) 2363 | -5/Factory | Destroyed by P-70 Sage via exploding Power Conduit Last Messages --------------- 02277_ Destabilizing: System corrupted (+1). 02278_ Slammed into K-01 Serf. 02284_ Slammed into R-10 Processor. 02288_ Slammed into K-01 Serf. 02292_ Gravmag Array destroyed. 02293_ W-25 Informer sends out distress signal. 02297_ Slammed into W-25 Informer. 02299_ Slammed into G-50 Soldier. 02299_ Destabilizing: Core damaged (-20). 02308_ Penetrated by Slug. 02321_ Triggered Fusion Bomb Trap. 02321_ An explosion rips through the floor. 02321_ U-05 Engineer destroyed. 02328_ R-10 Processor collects Welding Torch. 02328_ K-01 Serf collects debris. 02344_ EXIT=FOUND 02357_ System corrupted: Component data lost. 02360_ Acquired Nuclear Pulse Thruster. 02363_ Power Conduit explodes. 02363_ Nuclear Pulse Thruster destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ?????????????????????### #???????????????????? | | ?????????????????????# #???????????????????? | | ?????????????????????# #???????????????????? | | ?????????????????????# < #???????????????????? | | ?????????????????????# #####???????????????? | | ?????????????????????# p ????????? | | ???????????????????######/######### ##???????????? | | ???????????????????# #????????????????? | | ???????????????????# #????????????????? | | ?????????????????### #????????????????? | | ?????????????????# #????????????????? | | ?????????????????# ;#??#????????????? | | ?????????????????# #; #????????????? | | ?????????????????# #??????????????? | | ????????????????## #??????????????? | | ????????????????# ; #??????????????? | | ?????????????????# ; @ ; #????????????? | | ?????????????????# ; ; #????????????? | | ?????????????????# ; ;+#????????????? | | ?????????????????###;;;; = ??????????? | | ???????????????????##### ?????????? | | ???????????????????????#### ## ??????????? | | ???????????????????????????####??? ??????????? | | ????????????????????????????????????###??????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 27 Energy Capacity 530 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 410 Base Temperature (-) 100 Armor Coverage 450 Evasion (%) 71 Targeting Accuracy 5 Melee Accuracy 5 Recoil Reduction 2 Energy Filtering 50 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Bumper Bots Heavy Suspicion Well Done Challenges ------------ None Game ------ Seed ScatterPropulsionActivator Manual? 0 Play Time 00:46:29 Cumulative 45.7 hours Start 2025.10.28 @ 00:48:10 End 2025.10.28 @ 01:31:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 100 Rogue 100 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 36 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 5e16ae79-072b-4abd-a4a5-18f4fb0d1ac6