Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.11 @ 09:21:16 Player: puppuppit Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (454) 2270 Value Destroyed (12044) 12044 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (7233) 7233 TOTAL SCORE: 26427 Bonus ------- Triggered High Security 500 High Alert Combat Kills 4523 Follower Combat Kills 2174 Registered with UFD 300 Met Optimus in HQ 500 Friendly Fire -764 Cogmind --------- Core Integrity 604/850 Matter 232/300 Energy 88/100 System Corruption 10% Temperature Cool (0) Movement Hovering (240) Ox3 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- Hover Unit > --- UTILITY (4) ------ Large Storage Unit Hacking Suite Improved Hacking Suite Improved System Shield > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Light Fission Core Improved Cooling System High-capacity Matter Pod (200) Compact Matter Pod (150) Gravity Neutralizer Improved Propulsion Shielding High-powered Tractor Beam Drone Bay (2/2) Gauss Rifle Gauss Rifle Coil Gun Heavy Machine Gun Hypervelocity Railgun DRS Beacon (Ready) Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Gravmag System Improved Airjet Improved Airjet Improved Airjet Cooled Airjet Cooled Airjet > --- UTILITY ---------- Large Storage Unit Hacking Suite Improved System Shield Advanced System Restoration Module > --- WEAPON ----------- Coil Gun Hypervelocity Gauss Rifle Hypervelocity Railgun Antimatter Cannon > --- INVENTORY -------- F-cell Engine Improved Hover Unit Gravmag System Advanced Heat Sink Advanced Heat Sink Compact Matter Pod Compact Matter Pod High-powered Tractor Beam Gauss Rifle Gauss Rifle Advanced Assault Cannon Gauss Cannon Heavy Rocket Launcher Rocket Array DRS Beacon [Rating: 79] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Fission Core Propulsion Light Treads Treads Light Treads Hover Unit Improved Airjet Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun High-powered Shock Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Array Special Weapon Plasma Cutter Slashing Weapon Axe Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Was Fac Slots Evolved 8 | . . . 2 . . . 2 . . . 4 . . Power . | . . . . . . . . . . . . . . Propulsion 4 | . . . . . . . 1 . . . 3 . . Utility 2 | . . . . . . . 1 . . . 1 . . Weapon 2 | . . . 2 . . . . . . . . . . Parts Attached 165 | 7 9 . 20 2 1 1 27 31 2 8 24 3 30 Power 20 | 1 2 . 4 . . . 1 4 . 1 3 . 4 Engine 16 | 1 2 . 4 . . . 1 3 . 1 3 . 1 Core 4 | . . . . . . . . 1 . . . . 3 Reactor . | . . . . . . . . . . . . . . Propulsion 46 | 2 2 . 3 . . . 8 16 . 2 7 1 5 Treads 32 | 2 2 . 3 . . . 7 16 . 2 . . . Leg . | . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . Hover 14 | . . . . . . . 1 . . . 7 1 5 Flight . | . . . . . . . . . . . . . . Utility 43 | 2 4 . 2 1 1 . 10 4 1 1 5 1 11 Device 15 | 1 1 . . . 1 . . 2 . . 3 1 6 Storage 7 | 1 1 . 1 . . . 3 . . 1 . . . Processor 2 | . . . . . . . 1 . . . . . 1 Hackware 10 | . . . 1 . . . 2 1 1 . 2 . 3 Protection 9 | . 2 . . 1 . . 4 1 . . . . 1 Artifact . | . . . . . . . . . . . . . . Weapon 56 | 2 1 . 11 1 . 1 8 7 1 4 9 1 10 Energy Gun 2 | . . . . . . . . . . . . . 2 Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun 43 | 2 1 . 10 . . 1 7 6 1 4 5 1 5 Ballistic Cannon 3 | . . . . . . . . . . . 2 . 1 Launcher 6 | . . . 1 1 . . 1 . . . 2 . 1 Special Weapon 1 | . . . . . . . . 1 . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 13 | . . . 2 . . . 1 1 . . 7 . 2 Corrupted Parts 1 | . . . . . . . . 1 . . . . . System Corruption 3 | . . . . . . . . 3 . . . . . Parts Lost 32 | . 3 . 1 . . 1 7 4 . . 3 1 12 Power 3 | . 1 . . . . . . 1 . . . . 1 Propulsion 14 | . . . 1 . . . 1 1 . . 1 1 9 Utility 6 | . 2 . . . . . 1 1 . . 2 . . Weapon 9 | . . . . . . 1 5 1 . . . . 2 Highest Loss Streak 9 | . 2 . 1 . . 1 3 1 . . 1 1 9 To Critical Strikes 1 | . . . . . . . 1 . . . . . . Average Backups 12 | . 7 12 12 12 13 12 13 14 15 13 12 13 13 Power . | . 1 2 . . . 1 1 1 1 1 . 1 1 Propulsion 1 | . . 2 1 2 3 3 1 1 2 2 2 2 2 Utility 5 | . 2 2 3 4 3 3 5 7 7 7 4 5 5 Weapon 4 | . 3 6 6 5 5 4 3 4 5 2 4 5 4 Tool/Special . | . . . . . . . . . . . . . . Unused Backups 56 | . . . 11 2 1 . 4 2 . 2 21 1 12 Power 5 | . . . 1 . . . . 1 . . 3 . . Propulsion 11 | . . . 2 . . . 2 . . . 6 . 1 Utility 24 | . . . 2 1 1 . 2 . . 1 7 1 9 Weapon 16 | . . . 6 1 . . . 1 . 1 5 . 2 Tool/Special . | . . . . . . . . . . . . . . Average Slot Usage (%) 98 | . 99 100 99 100 100 100 99 99 94 94 95 99 98 Engine 8 | . 13 14 10 11 11 11 9 5 9 9 6 6 1 Treads 22 | . 28 28 21 22 22 22 26 27 27 27 9 . . Hover 5 | . . . . . . . . . . . 26 39 39 Device 4 | . 1 14 2 . 4 11 . 7 9 9 2 6 4 Storage 9 | . 14 14 11 11 11 11 9 9 9 9 6 6 6 Hackware 7 | . . . 8 2 . . 5 8 8 9 16 13 14 Protection 3 | . 12 . . 8 6 . 8 2 . . . . . Ballistic Gun 34 | . 28 28 43 44 44 43 35 35 30 30 25 23 24 Peak Build Rating 79 | 9 10 10 23 23 22 22 32 41 38 43 70 71 79 Average Rating 32 | 6 8 10 19 21 21 21 26 36 35 37 60 69 71 On Entrance 27 | . 9 10 10 22 21 21 21 30 38 22 43 70 71 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 53 | 14 35 33 41 48 48 42 48 49 48 42 52 52 53 Greatest Support 82 | 40 40 40 46 46 46 46 66 62 60 62 82 52 56 Greatest Overweight (x) 1 | . . . 1 1 1 . 1 . . . 1 . 1 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 15 15 15 15 15 15 15 15 Most Carried 15 | 1 14 14 15 15 15 15 15 15 15 15 15 15 15 Average Carried 13 | . 7 14 14 14 15 14 14 14 15 14 14 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 1 14 14 15 15 15 15 15 15 15 15 15 15 15 Class Distribution -------------------- 17% | Commander-Gunner 16% | Scavenger-Gunner 16% | Gunner 13% | Tank 11% | Hacker-Sprinter 10% | Mutant 4% | Scavenger-Tank 4% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Tank | -9/Mines Tank | -9/Exiles Scavenger-Skirmisher | -8/Mines Tank | -8/Materials Scavenger-Gunner | -8/Storage Gunner | -8/Recycling Commander-Gunner | -8/Scraptown Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Waste Hacker-Sprinter | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Was Fac Matter Collected 15779 | 394 510 . 1510 410 . 360 2161 3977 764 107 2676 656 2254 Remotely 689 | . . . . . . . . . . . . 493 196 Salvage Created 19802 | 172 696 . 2453 325 . 558 3434 5659 1318 . 2432 1064 1691 Parts 966 | 10 44 . 155 7 . 48 191 270 41 . 114 . 86 Haulers Intercepted 22 | . . . 5 . . . 6 6 . . 1 . 4 Recyclers Shooed 13 | . 1 . 2 . . 1 1 3 2 . 2 . 1 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Was Fac Combat Hostiles Destroyed 272 | . 18 . 36 14 . 6 55 76 5 . 34 6 22 Guns 223 | . 18 . 32 13 . 1 46 70 5 . 23 1 14 AOE 49 | . . . 4 1 . 5 9 6 . . 11 5 8 Classes Destroyed 19 | 3 4 . 6 1 . . 2 1 . . 1 1 . Worker 43 | 2 2 . 4 1 . 6 3 20 . . 3 . 2 Builder 27 | . . . 5 . . 3 5 4 1 . 3 . 6 Tunneler 9 | 2 . . . . . 4 1 . . . 1 . 1 Hauler 24 | . . . 5 . . . 6 6 . . 3 . 4 Recycler 54 | 1 2 . 8 1 . 3 8 12 13 . 4 . 2 Mechanic 4 | . . . 1 . . . . . . . 2 . 1 Operator 8 | . . . 2 . . . 1 1 . . 3 . 1 Watcher 20 | . 2 . 5 . . . 4 2 . . 4 . 3 Swarmer 55 | . 8 . 11 3 . 6 13 5 . . 4 . 5 Grunt 120 | . 9 . 13 2 . . 28 41 . . 17 . 10 Brawler 10 | . . . . . . . 3 5 . . 2 . . Duelist 9 | . . . 2 . . . 2 3 . . 2 . . Protector 7 | . . . . . . . 1 5 . . . . 1 Sentry 42 | . . . 10 . . . 8 15 5 . 2 . 2 Hunter 10 | . . . . . . . . 2 . . 5 . 3 Programmer 3 | . . . . . . . . . . . 2 . 1 Compactor 6 | . . . . . . . . . . . . 6 . Subdweller 1 | . 1 . . . . . . . . . . . . Assembled 9 | . . . . 9 . . . . . . . . . Wasp 1 | . . . . . . . . . . . . . 1 Thug 1 | . . . . . . . . . . . . . 1 Best Kill Streak 21 | 3 5 . 9 6 . 7 16 21 12 . 9 3 7 Combat Bots Only 16 | . 5 . 6 6 . 3 8 16 2 . 7 3 4 Max Kills in Single Turn 5 | 1 1 . 4 2 . 3 3 2 1 . 5 1 3 Gunslinging 1 | . . . 1 . . . 1 1 . . . . . Exploded 3 | . . . 3 1 . 3 2 2 . . 3 1 2 Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Was Fac Hostile Shots Fired 1026 | . 130 . 91 48 . 20 210 208 12 . 88 . 219 Missed 319 | . 34 . 24 17 . 6 57 64 3 . 25 . 89 Hits 707 | . 96 . 67 31 . 14 153 144 9 . 63 . 130 Melee 27 | . . . 5 8 . . 7 5 . . . . 2 Projectile 680 | . 96 . 62 23 . 14 146 139 9 . 63 . 128 Critical Strikes 25 | . 2 . 4 . . . 3 10 . . 2 . 4 Part Disruptions 1 | . . . . 1 . . . . . . . . . Damage Taken 9998 | . 913 . 947 574 . 174 2018 2348 129 . 1075 34 1786 Core 1074 | . 142 . 106 123 . 18 196 243 . . 84 6 156 Absorbed by Shields 63 | . . . . . . . . . . . 39 . 24 Redirected to Shielding 5 | . . . . . . . 5 . . . . . . Regen/Repaired (Parts) 2146 | . 352 . 380 . . . 366 339 . . 115 132 462 Core Remaining (%) 50 | 100 . 43 . . . 38 . . . 20 . . . Volleys Fired 839 | 17 101 . 97 30 . 25 135 209 40 . 105 14 66 Largest 4 | 2 2 . 4 4 . 4 4 4 4 . 4 4 4 Hottest 136 | 40 50 . 102 105 . 92 105 111 100 . 134 129 136 Shots Fired 3012 | 34 197 . 387 120 . 85 526 827 159 . 387 50 240 Gun 2933 | 34 197 . 385 118 . 80 517 812 159 . 372 36 223 Cannon 2 | . . . . . . . . . . . 2 . . Launcher 77 | . . . 2 2 . 5 9 15 . . 13 14 17 Special . | . . . . . . . . . . . . . . Kinetic 2935 | 34 197 . 385 118 . 80 517 812 159 . 374 36 223 Thermal . | . . . . . . . . . . . . . . Explosive 58 | . . . 2 2 . 5 5 . . . 13 14 17 Electromagnetic 19 | . . . . . . . 4 15 . . . . . Robot Hit Streak 31 | 5 9 . 19 15 . 18 31 23 14 . 12 10 7 Robot Miss Streak 7 | 2 5 . 6 3 . 5 5 5 4 . 4 4 7 Penetration Max 2 | . . . . . . . . . . . 2 . 1 Secondary Targets 40 | . 4 . 6 1 . . 14 13 . . 1 . 1 Max Gunslinging Chain 1 | . 1 . 1 1 . . 1 1 . . 1 . 1 Shots Hit Robots 1699 | 22 119 . 227 63 . 35 315 480 92 . 203 29 114 Core Hits 897 | 8 46 . 97 27 . 20 155 215 24 . 157 37 111 Critical Kills 20 | . . . 3 . . . . 2 . . 10 . 5 Critical Parts Destroyed 18 | . . . . . . 1 2 2 . . 6 . 7 Critical Strikes 39 | . 1 . 3 . . 1 2 4 . . 16 . 12 Destroy 39 | . 1 . 3 . . 1 2 4 . . 16 . 12 Melee Attacks 1 | . . . . . . . . . . . . . 1 Impact . | . . . . . . . . . . . . . . Slashing 1 | . . . . . . . . . . . . . 1 Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 42013 | 220 1542 . 3980 1096 . 1024 5939 9608 1562 . 7101 4745 5196 Guns 28432 | 220 1542 . 3592 925 . 544 4819 8371 1562 . 3712 514 2631 Cannons . | . . . . . . . . . . . . . . Explosions 13564 | . . . 387 171 . 480 1114 1237 . . 3385 4231 2559 Melee . | . . . . . . . . . . . . . . Ramming 17 | . . . 1 . . . 6 . . . 4 . 6 Kinetic 28432 | 220 1542 . 3592 925 . 544 4819 8371 1562 . 3712 514 2631 Thermal 132 | . . . . . . . 13 119 . . . . . Explosive 11880 | . . . 387 171 . 480 667 . . . 3385 4231 2559 Electromagnetic 1552 | . . . . . . . 434 1118 . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 17 | . 4 4 . . . . 3 6 6 . 6 17 17 Average Corruption 5 | . 3 4 . . . . 3 4 6 . 4 12 10 Corruption Purged 16 | . . . . . . . . . . . 6 . 10 Corruption Blocked . | . . . . . . . . . . . . . . Effects 233 | . 18 2 . . . . 37 69 32 . 28 7 40 Message Errors 55 | . 6 . . . . . 7 19 8 . 8 . 7 Matter Fused 47 | . 4 1 . . . . 11 14 8 . 3 . 6 Heat Flow Errors 29 | . 5 . . . . . 4 7 6 . 1 1 5 Energy Discharges 21 | . . . . . . . 4 9 1 . 4 1 2 Parts Rejected 5 | . . . . . . . . . . . 1 1 3 Parts Fused 1 | . . . . . . . . . . . . . 1 Data Loss (minor) 25 | . 1 . . . . . 5 4 4 . 4 . 7 Data Loss (major) 13 | . . 1 . . . . 3 2 2 . 3 1 1 Misfires 11 | . 1 . . . . . 1 3 1 . 2 2 1 Alerts 1 | . . . . . . . . 1 . . . . . Misdirections 1 | . . . . . . . . . . . . . 1 Weapon Failures 24 | . 1 . . . . . 2 10 2 . 2 1 6 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 281 | . . . . . . 76 . . . . 97 6 102 Projectiles . | . . . . . . . . . . . . . . Explosions 281 | . . . . . . 76 . . . . 97 6 102 Melee . | . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 272 | . . . . 34 . 56 . 4 . . 111 35 32 Shots 14 | . . . . 1 . 1 . 1 . . 8 2 1 Rammed 6 | . . . 1 . . . 3 . . . 1 . 1 Targets Rammed 6 | . . . 1 . . . 3 . . . 1 . 1 Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 375 | . 278 . 196 222 . 154 237 370 375 . 242 161 336 Average Temperature 69 | . 69 . 38 73 . 48 61 87 99 . 67 38 79 Received Heat Transfer 3077 | . 228 . 273 108 . . 675 1233 36 . 260 . 264 Effects 9 | . . . . . . . . 6 1 . 1 . 1 Energy Bleed 5 | . . . . . . . . 3 . . 1 . 1 Interference 3 | . . . . . . . . 3 . . . . . Matter Decay 1 | . . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . . . . 1 . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 7 | . . . . . . . 2 5 . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . Heat Transferred 150 | . . . . . . . 50 100 . . . . . Parts Sabotaged 4 | . . . . . . . . . . . . . 4 Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . 1 1 . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Was Fac Maximum Alert Level 5 | . . . 2 1 . . 3 5 3 . 5 4 5 Low Security (%) 39 | 100 100 100 34 89 . 100 48 . . . 34 . . Level 1 5 | . . . 11 10 . . 5 . . . 14 . . Level 2 23 | . . . 53 . . . 14 28 61 . 20 . . Level 3 17 | . . . . . . . 31 28 38 . 14 . 38 Level 4 5 | . . . . . . . . 18 . . 12 100 5 Level 5 8 | . . . . . . . . 24 . . 2 . 54 High Security . | . . . . . . . . . . . 1 . . Max Security . | . . . . . . . . . . . . . . Sterilizations 2 | . . . . . . . 1 1 . . . . . Peak Influence 2420 | 10 175 57 602 239 . 94 1061 2140 846 . 1674 1141 2420 Initial 1100 | . . 57 10 172 . . 3 440 828 . . 1100 765 Average 562 | 1 74 44 325 116 . 38 427 1149 677 . 546 1121 1522 Influence Increases 11959 | 25 563 . 1274 167 . 259 1815 2378 248 . 2411 103 2716 Destroy 0b10 Robot/C 6220 | . 340 . 760 100 . 120 1100 1480 120 . 1180 . 1020 Destroy 0b10 Robot/NC 1015 | 25 30 . 150 10 . 80 145 250 70 . 130 . 125 Destroy Leader 1428 | . 64 . 240 20 . 20 260 336 . . 254 . 234 Allied During Kill 1081 | . . . 6 . . . 7 9 7 . 218 . 834 Trap Triggered on 0b10 100 | . . . . . . . 10 90 . . . . . Successful Hack 197 | . 21 . 22 . . . 17 12 35 . 47 . 43 Select Force Hacks 180 | . 60 . . . . . 30 60 . . . . 30 Disable Machine 675 | . . . 60 15 . . 90 105 . . 255 . 150 Destroy Structure 598 | . 3 . 21 22 . 39 51 21 1 . 162 103 175 Partial Spotted 105 | . . . . . . . . . . . 75 . 30 Lose Combat Pursuer 360 | . 45 . 15 . . . 105 15 15 . 90 . 75 Influence Decreases 10295 | 25 415 121 857 606 5 250 781 1297 1856 516 737 1199 1630 Entered New Map 4223 | . . 91 17 272 5 . 6 603 1296 516 . 1089 328 Time Decay 4467 | 25 385 30 680 334 . 240 675 634 410 . 502 100 452 Lost Part 320 | . 30 . 10 . . 10 70 40 . . 30 10 120 Lost Ally 535 | . . . . . . . 30 20 . . 205 . 280 Purge Threat 750 | . . . 150 . . . . . 150 . . . 450 Squads Dispatched 87 | . 4 . 7 . . . 14 20 . . 19 . 23 Investigation 34 | . 4 . 5 . . . 7 5 . . 6 . 7 Extermination 5 | . . . . . . . . . . . 3 . 2 Reinforcement 17 | . . . 2 . . . 1 3 . . 6 . 5 Assault 15 | . . . . . . . 2 6 . . 2 . 5 Garrison 16 | . . . . . . . 4 6 . . 2 . 4 Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 7 | . . . . . . . . 2 . . 3 . 2 Haulers Reinforced 3 | . . . . . . . . . . . 1 . 2 Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Was Fac Distress Signals 13 | . . . 2 1 . . 2 2 1 . 2 . 3 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 411 | . 29 . 41 24 . 6 75 85 6 . 73 6 66 Peak Tracking Total 12 | . 6 . 6 8 . 3 8 12 3 . 5 4 10 Tactical Retreats 19 | . 2 . 1 2 . . 4 1 1 . 6 . 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Was Fac Traps Triggered 14 | . 4 . 1 . . . 3 . . . 2 . 4 Indirectly 1 | . . . . . . . . . . . 1 . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed 18 | . . . . . . . 6 12 . . . . . Reused 10 | . . . . . . . 1 9 . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 10 | . . . . . . . 1 9 . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Was Fac Machines Disabled 47 | . 1 . 4 1 . . 7 7 . . 17 . 10 Max in Single Turn 5 | . 1 . 1 1 . . 1 1 . . 5 . 1 Garrison Access 2 | . . . . . . . . . . . 1 . 1 Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled 1 | . . . . . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Was Fac Machines Accessed 105 | . 10 . 17 . 1 1 13 12 9 2 13 . 27 Terminals 58 | . 7 . 11 . . 1 10 7 6 . 4 . 12 Fabricators 9 | . . . . . . . . . . . 4 . 5 Repair Stations 9 | . 1 . 2 . . . 1 2 . . 2 . 1 Recycling Units 16 | . 2 . 2 . . . 1 2 3 . 1 . 5 Scanalyzers 5 | . . . 2 . . . . . . . 1 . 2 Garrison Access 5 | . . . . . . . 1 1 . . 1 . 2 Total Hacks 393 | . 45 . 66 . 1 1 53 39 33 24 48 . 83 Successful 257 | . 22 . 45 . 1 . 36 23 21 24 31 . 54 Failed 133 | . 23 . 20 . . 1 16 16 11 . 17 . 29 Catastrophic 18 | . 2 . 2 . . . . 2 1 . 4 . 7 Database Lockouts 3 | . . . 1 . . . 1 . 1 . . . . Manual 250 | . 37 . 44 . . 1 41 27 27 . 26 . 47 Terminals 221 | . 33 . 41 . . 1 37 26 28 . 15 . 40 Fabricators 25 | . . . . . . . . . . . 17 . 8 Repair Stations 40 | . 8 . 13 . . . 8 6 . . 3 . 2 Recycling Units 33 | . 4 . 5 . . . 3 2 5 . 5 . 9 Scanalyzers 31 | . . . 7 . . . . . . . 5 . 19 Garrison Access 18 | . . . . . . . 5 5 . . 3 . 5 Terminal Hacks 63 | . 3 . 7 . 1 . 5 6 7 24 2 . 8 Record 16 | . . . . . 1 . . . . 15 . . . Part Schematic 2 | . . . . . . . . . 2 . . . . Robot Schematic 1 | . . . . . . . . . 1 . . . . Robot Analysis 16 | . 2 . 2 . . . 2 . 1 9 . . . Prototype ID Bank 1 | . . . . . . . 1 . . . . . . Open Door 3 | . . . . . . . . 3 . . . . . Terminal Index 6 | . 1 . 1 . . . 1 1 1 . . . 1 Unreport Threat 5 | . . . 1 . . . . . 1 . . . 3 Locate Traps 4 | . . . 3 . . . . . . . . . 1 Reprogram Traps 3 | . . . . . . . 1 2 . . . . . Recall Investigation 3 | . . . . . . . . . . . 2 . 1 Recall Extermination 1 | . . . . . . . . . . . . . 1 Recall Reinforcements 1 | . . . . . . . . . . . . . 1 Zone Layout 1 | . . . . . . . . . 1 . . . . Fabricator Hacks 9 | . . . . . . . . . . . 7 . 2 Network Status 4 | . . . . . . . . . . . 2 . 2 Load Schematic 2 | . . . . . . . . . . . 2 . . Build 3 | . . . . . . . . . . . 3 . . Repair Station Hacks 26 | . 6 . 11 . . . 6 2 . . . . 1 Scan Component 14 | . 3 . 6 . . . 3 1 . . . . 1 Repair 12 | . 3 . 5 . . . 3 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer 26 | . . . 6 . . . . . . . 4 . 16 Insert Component 12 | . . . 3 . . . . . . . 2 . 7 Analyze 14 | . . . 3 . . . . . . . 2 . 9 Garrison Access Hacks 3 | . . . . . . . 1 . . . 1 . 1 Unlock Access 1 | . . . . . . . 1 . . . . . . Seal Access 2 | . . . . . . . . . . . 1 . 1 Unauthorized Hacks 130 | . 13 . 21 . . . 24 15 14 . 17 . 26 Terminals 85 | . 10 . 21 . . . 17 8 10 . 5 . 14 Assimilate 1 | . . . . . . . 1 . . . . . . Botnet 38 | . 4 . 9 . . . 6 3 5 . 2 . 9 Disrupt 1 | . . . 1 . . . . . . . . . . Operators 4 | . 1 . 1 . . . 1 1 . . . . . Skim 41 | . 5 . 10 . . . 9 4 5 . 3 . 5 Fabricators 11 | . . . . . . . . . . . 6 . 5 Report 2 | . . . . . . . . . . . 1 . 1 Liberate 7 | . . . . . . . . . . . 4 . 3 Haulers 2 | . . . . . . . . . . . 1 . 1 Repair Stations 5 | . . . . . . . 1 2 . . 2 . . Patch 5 | . . . . . . . 1 2 . . 2 . . Recycling Units 21 | . 3 . . . . . 3 2 4 . 4 . 5 Reject 3 | . . . . . . . 1 . 1 . 1 . . Recyclers 3 | . 1 . . . . . . . 1 . 1 . . Mask 4 | . . . . . . . 1 . 2 . 1 . . Tunnel 5 | . 2 . . . . . 1 2 . . . . . Fedlink 6 | . . . . . . . . . . . 1 . 5 Scanalyzers 1 | . . . . . . . . . . . . . 1 Extract 1 | . . . . . . . . . . . . . 1 Garrison Access 7 | . . . . . . . 3 3 . . . . 1 Broadcast 1 | . . . . . . . . 1 . . . . . Reprogram 2 | . . . . . . . 1 1 . . . . . Intercept 3 | . . . . . . . 1 1 . . . . 1 Watchers 1 | . . . . . . . 1 . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . . . 2 Used 2 | . . . . . . . . . . . . . 2 Hacking Detections 80 | . 9 . 16 . . 1 11 7 7 . 11 . 18 Full Trace Events 12 | . 3 . 5 . . . . . . . 3 . 1 Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . 1 . . . . Robots Built 4 | . . . . . . . . . . . 4 . . Authchips . | . . . . . . . . . . . . . . Time 232 | . . . . . . . . . . . 232 . . Total Robot Build Rating 12 | . . . . . . . . . . . 12 . . Part Schematics Acquired 18 | . . . 3 . . . . . 2 . 2 . 11 Parts Built 1 | . . . . . . . . . . . 1 . . Authchips . | . . . . . . . . . . . . . . Time 53 | . . . . . . . . . . . 53 . . Total Part Build Rating 6 | . . . . . . . . . . . 6 . . Parts Repaired 12 | . 3 . 5 . . . 3 1 . . . . . Time 419 | . 78 . 179 . . . 102 60 . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 12 | . . . 3 . . . . . . . 2 . 7 Part Schematics Acquired 12 | . . . 3 . . . . . . . 2 . 7 Parts Damaged 1 | . . . . . . . . . . . . . 1 Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired 13 | . . . . . . . . . 13 . . . . Allies Hacked 1 | . . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Was Fac Total Allies 44 | . . 1 . . . . 2 1 13 . 5 19 3 Largest Group 19 | . . 1 1 . . . 1 1 13 12 12 19 19 Highest-Rated Group 722 | . . 31 31 . . . 16 15 212 204 204 684 722 Highest-Rated Ally 102 | . . 31 31 . . . 16 15 34 34 102 50 50 Total Orders 6 | . . . . . . . . . 1 5 . . . STAY 1 | . . . . . . . . . . 1 . . . FOLLOW 1 | . . . . . . . . . . 1 . . . DROP 2 | . . . . . . . . . . 2 . . . COLLECT 2 | . . . . . . . . . 1 1 . . . Ally Attacks 433 | . . . 3 . . . 12 11 13 . 104 . 290 Total Damage 9245 | . . . 62 . . . 80 194 70 . 2981 . 5858 Kills 75 | . . . 2 . . . 1 3 1 . 30 . 38 Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Was Fac Active Infowar (turns) 219 | 70 18 . . . 131 . . . . . . . . Optics 131 | . . . . . 131 . . . . . . . . Terrain 88 | 70 18 . . . . . . . . . . . . Robot Analysis Total 16 | . 2 . 2 . . . 2 . 1 9 . . . Derelict Logs Recovered 4 | . . 1 . 2 . . . . . 1 . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Was Fac Turns Passed 17754 | 157 1637 68 2793 745 431 582 2823 2233 990 2269 1692 200 1134 Spaces Moved 11396 | 66 763 43 1319 287 215 309 1231 977 473 1345 2096 237 2035 Core 6 | 6 . . . . . . . . . . . . . Treads 7378 | 60 763 43 1319 287 215 309 1231 977 473 1345 356 . . Legs . | . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . Hover 4012 | . . . . . . . . . . . 1740 237 2035 Flight . | . . . . . . . . . . . . . . Fastest Speed 23 | 50 160 160 160 160 160 160 158 158 163 161 23 31 31 Average Speed 117 | 150 160 160 160 216 199 160 160 160 163 163 52 31 32 Slowest Speed 240 | 160 160 160 240 240 240 160 240 163 163 166 161 31 111 Overloaded Moves 48 | . . . . . . . . . . . 48 . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 64 | 4 88 14 90 57 62 74 97 83 80 76 33 87 57 Regions Visited 13 Branch Regions 7 Pre-discovered Areas 14 | . 2 . 2 1 1 . 1 2 3 . . . 2 Known Exits Taken 7 | . 1 1 . . . 1 1 1 1 1 . . . Unknown Exits Taken 4 | 1 . . 1 1 1 . . . . . . . . Scrap Searched 8 | . . . . . . 1 . . . 7 . . . Spaces Dug 77 | . 2 . . . . 5 3 . . . 2 65 . Terrain Destroyed 747 | . 3 . 17 23 . 47 58 8 . . 165 258 168 Melee . | . . . . . . . . . . . . . . Projectile 34 | . 3 . . . . . . . . . 7 4 20 AOE 712 | . . . 17 23 . 47 58 8 . . 157 254 148 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Was Fac Total 14174 | 90 999 42 1773 339 217 339 1760 1406 657 1414 2482 316 2340 Wait 1194 | . 109 . 267 13 . . 305 137 48 43 122 55 95 Move 11384 | 65 762 42 1318 286 214 308 1230 976 472 1344 2096 236 2035 Hop . | . . . . . . . . . . . . . . Pick Up 149 | 1 13 . 24 4 1 1 15 7 . 8 50 2 23 Fast Attach 50 | 7 3 . 7 . . . 4 4 . 2 8 1 14 Attach 40 | . 1 . 3 . . 1 11 4 . 3 9 1 7 Detach 11 | . 1 . . . . . 4 . . . 2 . 4 Swap 209 | . 6 . 24 3 1 4 32 36 3 4 39 6 51 Drop 182 | . 3 . 32 3 1 . 21 24 4 10 50 1 33 Fire 839 | 17 101 . 97 30 . 25 135 209 40 . 105 14 66 Melee 1 | . . . . . . . . . . . . . 1 Ram 1 | . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . Crush 5 | . . . 1 . . . 3 . . . 1 . . Escape Stasis 10 | . . . . . . . . . . . . . 10 Rewire 90 | . . . . . . . . . 90 . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous 9 | . . . . . . . . 9 . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / Sub) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Mines (discovered 3 exits: *Mat / *Exi / [*Zio]) -9/Exiles -8/Mines -8/Materials (discovered 5 exits: *Fac x3 / *Sto / Gar) -8/Storage (discovered 2 exits: *Fac / *Rec) -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 6 exits: Fac x4 / Low x2) -6/Waste -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 158 | -11/Scrapyard | Entered Materials 260 | -10/Materials | Discovered new exit (range 4) 310 | -10/Materials | Build established: Mutant 576 | -10/Materials | Discovered new exit (range 7) 858 | -10/Materials | Derelicts attacked the area 884 | -10/Materials | Identified exit to Materials 949 | -10/Materials | Learned 2 Mines zone layouts 1006 | -10/Materials | Learned 4 Subcaves zone layouts 1054 | -10/Materials | Identified exit to Subcaves 1054 | -10/Materials | Identified exit to Mines 1090 | -10/Materials | Learned Storage trap positions 1190 | -10/Materials | Learned location of 2 exits from Subcaves 1236 | -10/Materials | Core integrity fell below 50% 1373 | -10/Materials | Repaired Lgt. Treads 1400 | -10/Materials | Repaired Lgt. Treads? 1439 | -10/Materials | Repaired Lgt. Treads? 1795 | -10/Materials | Entered Mines 1798 | -10/Mines | Received a Mining Laser from a helpful Derelict 1819 | -10/Mines | Learned Materials terminal intel 1856 | -10/Mines | Discovered exit to Materials (range 3) 1863 | -10/Mines | Entered Materials 1863 | -9/Materials | Accompanied by 1 ally 1863 | -9/Materials | Evolved 2 slots: Weapon x2 1864 | -9/Materials | Loaded intel: 12 terminal locations 2070 | -9/Materials | Discovered new exit (range 9) 2170 | -9/Materials | Build established: Gunner 2370 | -9/Materials | Discovered new exit (range 9) 2792 | -9/Materials | Central database locked down 2850 | -9/Materials | Discovered new exit (range 15) 3193 | -9/Materials | Learned location of 1 exit from Storage 3262 | -9/Materials | Learned location of 1 exit from Storage 3366 | -9/Materials | Identified exit to Materials 3400 | -9/Materials | Learned location of Zion (-7) 3509 | -9/Materials | Learned location of 1 exit from Recycling 3559 | -9/Materials | Learned 8 Materials zone layouts 4145 | -9/Materials | Build established: Scavenger-Gunner 4426 | -9/Materials | Repaired Imp. Treads 4479 | -9/Materials | Repaired Hvy. Ion Engine 4512 | -9/Materials | Repaired Hvy. Assault Rifle 4546 | -9/Materials | Repaired Hvy. Assault Rifle 4579 | -9/Materials | Repaired Hvy. Assault Rifle 4656 | -9/Materials | Entered Mines 4657 | -9/Mines | Assembled infested the area 5114 | -9/Mines | Build established: Tank 5122 | -9/Mines | Core integrity fell below 50% 5212 | -9/Mines | Learned Materials garrison access intel 5226 | -9/Mines | Discovered exit to Materials (range 5) 5227 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 5392 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5392 | -9/Mines | Discovered new exit (range 5) 5401 | -9/Mines | Entered Exiles 5463 | -9/Exiles | Met 8R-AWN 5504 | -9/Exiles | Met EX-HEX 5566 | -9/Exiles | Met EX-BIN 5597 | -9/Exiles | Met EX-DEC 5817 | -9/Exiles | Discovered new exit (range 10) 5832 | -9/Exiles | Entered Mines 5959 | -8/Mines | Build established: Scavenger-Skirmisher 6401 | -8/Mines | Discovered exit to Materials (range 9) 6414 | -8/Mines | Entered Materials 6414 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6415 | -8/Materials | Identified exit to Factory 6416 | -8/Materials | Loaded intel: 1 garrison access location 6632 | -8/Materials | Central database locked down 6706 | -8/Materials | Build established: Tank 6988 | -8/Materials | Identified exit to Storage 7109 | -8/Materials | Repaired Hrd. Medium Armor Plating 7143 | -8/Materials | Repaired Hvy. Assault Rifle 7176 | -8/Materials | Repaired Hvy. Assault Rifle 7248 | -8/Materials | Learned location of 2 exits from Lower Caves 7312 | -8/Materials | Learned 12 Factory zone layouts 7801 | -8/Materials | Garrison activated, responded to threat 7873 | -8/Materials | Destroyed 8 combat bots 7955 | -8/Materials | Identified exit to Garrison 7989 | -8/Materials | Build established: Scavenger-Tank 8014 | -8/Materials | First assault squad dispatched 8021 | -8/Materials | Lost 3 parts (1u2w) 8271 | -8/Materials | Garrison activated, responded to threat 8387 | -8/Materials | Build established: Scavenger-Gunner 8880 | -8/Materials | Sterilization system engaged 8880 | -8/Materials | Non-combat units ordered to evacuate 8889 | -8/Materials | Destroyed 7 combat bots 8980 | -8/Materials | Combat units ordered to evacuate 9180 | -8/Materials | Ambient heat levels rising (+10) 9237 | -8/Materials | Entered Storage 9238 | -8/Storage | Identified exit to Recycling 9239 | -8/Storage | Loaded intel: 25 trap records 9588 | -8/Storage | Build established: Hacker-Gunner 9637 | -8/Storage | First assault squad dispatched 9788 | -8/Storage | Destroyed 8 combat bots 9868 | -8/Storage | Core integrity fell below 50% 10012 | -8/Storage | Destroyed 9 combat bots 10024 | -8/Storage | Build established: Gunner 10230 | -8/Storage | Repaired Enh. Autogun 10458 | -8/Storage | Build established: Scavenger-Gunner 10563 | -8/Storage | Destroyed 7 combat bots 10860 | -8/Storage | Garrison activated, responded to threat 10955 | -8/Storage | Destroyed 16 combat bots 11143 | -8/Storage | Build established: Scavenger-Tank 11160 | -8/Storage | Garrison activated, responded to threat 11307 | -8/Storage | Sterilization system engaged 11307 | -8/Storage | Non-combat units ordered to evacuate 11407 | -8/Storage | Combat units ordered to evacuate 11470 | -8/Storage | Entered Recycling 11471 | -8/Recycling | Identified exit to Factory 11472 | -8/Recycling | Identified exit to Scraptown 11759 | -8/Recycling | Build established: Gunner 12024 | -8/Recycling | Learned 4 Factory zone layouts 12076 | -8/Recycling | Learned location of 1 exit from Storage 12172 | -8/Recycling | Learned location of 1 exit from Extension 12206 | -8/Recycling | Learned 2 Storage zone layouts 12302 | -8/Recycling | Learned 8 Factory zone layouts 12324 | -8/Recycling | Scanned before Scraplab entrance 12367 | -8/Recycling | Learned Factory trap positions 12390 | -8/Recycling | Entered Scraplab 12460 | -8/Recycling | Entered Scraptown 12460 | -8/Scraptown | Accompanied by 12 allies 12460 | -8/Scraptown | System corruption cleaned by C-Scrubber 12666 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 12851 | -8/Scraptown | Build established: Commander-Gunner 12993 | -8/Scraptown | Visited UFD Registry 12993 | -8/Scraptown | Registered with UFD as "Biosys" 13071 | -8/Scraptown | Scanned Subdweller tech in exchange for log data 13076 | -8/Scraptown | Learned Factory non-interactive machine intel 13134 | -8/Scraptown | Guru changed UFD alias to "Beamsourcer" 13252 | -8/Scraptown | Visited SPCMW 13277 | -8/Scraptown | Visited Cyclists 13303 | -8/Scraptown | Visited CPS Storage 13360 | -8/Scraptown | Visited Botcube Research 13443 | -8/Scraptown | Visited Science Guys 13486 | -8/Scraptown | Visited Curators Association 13514 | -8/Scraptown | Visited DA-N13 Charitable Foundation 13534 | -8/Scraptown | Found DCF Scrap (30 items) 13582 | -8/Scraptown | Visited Analyses Database 13640 | -8/Scraptown | Visited Supply Room 13678 | -8/Scraptown | Visited Scrap Suit Storage 13769 | -8/Scraptown | Visited Derelict Rescue Squad 13779 | -8/Scraptown | Found DRS Beacon 14269 | -8/Scraptown | Found Lrg. Botcube 14640 | -8/Scraptown | Met Optimus 14640 | -8/Scraptown | Accepted into 0bPrime 14729 | -8/Scraptown | Entered Factory 14729 | -6/Factory | Accompanied by 12 allies 14729 | -6/Factory | Evolved 4 slots: Propulsion x3, Utility x1 14730 | -6/Factory | Identified exit to Factory 14731 | -6/Factory | Identified exit to Lower Caves 14732 | -6/Factory | Loaded intel: 129 trap records 14733 | -6/Factory | Loaded intel: 239 non-interactive machine locations 15231 | -6/Factory | Found Prototype Launcher 15231 | -6/Factory | Identified Rocket Array 15235 | -6/Factory | Found Rocket Array 15364 | -6/Factory | Lost 3 allies 15498 | -6/Factory | Loaded intel: 8 recycling unit locations 15704 | -6/Factory | Fabricated Lyr. Heavy Armor Plating (x1) 15779 | -6/Factory | Build established: Hacker-Sprinter 15779 | -6/Factory | First assault squad dispatched 15854 | -6/Factory | Found Scrap Suit 15868 | -6/Factory | Lrg. Botcube activated 15936 | -6/Factory | Destroyed 7 combat bots 16154 | -6/Factory | Fabricated H-55 Commando (x2) 16287 | -6/Factory | Garrison activated, responded to threat 16361 | -6/Factory | Fabricated H-55 Commando (x2) 16393 | -6/Factory | High security lockdown imminent 16421 | -6/Factory | Manually triggered Chute Trap 16421 | -6/Factory | Sucked down chute 16421 | -6/Factory | Entered Waste 16427 | -6/Waste | Spotted C-40 Crusher 16436 | -6/Waste | EMP discharged 16438 | -6/Waste | Spotted C-40 Crusher 16447 | -6/Waste | Destroyed C-40 Crusher 16453 | -6/Waste | Spotted C-40 Crusher 16454 | -6/Waste | Spotted C-40 Crusher 16463 | -6/Waste | Destroyed C-40 Crusher 16483 | -6/Waste | Destroyed C-40 Crusher 16495 | -6/Waste | Spotted C-40 Crusher 16502 | -6/Waste | Spotted C-40 Crusher 16508 | -6/Waste | Destroyed C-40 Crusher 16513 | -6/Waste | Destroyed C-40 Crusher 16517 | -6/Waste | Destroyed C-40 Crusher 16536 | -6/Waste | EMP discharged 16536 | -6/Waste | System corruption reached 10% 16537 | -6/Waste | Discovered new exit (range 16) 16544 | -6/Waste | Met Warlord forces unprepared to attack 16621 | -6/Waste | Entered Factory 16621 | -6/Factory | Accompanied by 19 allies 16877 | -6/Factory | Loaded intel: 8 recycling unit locations 16877 | -6/Factory | Learned location of Protoforge (-2) 16971 | -6/Factory | First assault squad dispatched 16992 | -6/Factory | Discovered exit to Lower Caves (range 7) 17179 | -6/Factory | Discovered exit to Factory (range 15) 17180 | -6/Factory | Lost 6 allies 17198 | -6/Factory | Garrison activated, responded to threat 17304 | -6/Factory | Lost 5 allies 17577 | -6/Factory | Discovered exit to Lower Caves (range 15) 17604 | -6/Factory | Learned Hub_04(d) emergency access door positions 17637 | -6/Factory | Spotted B-75 Beast 17684 | -6/Factory | Garrison activated, responded to threat 17694 | -6/Factory | Learned 2 Lower Caves zone layouts 17755 | -6/Factory | Self-destructed Last Messages --------------- UFD!RESOURCES<44> 0bP!READINESS 0bP!PRIORITY_MSG_KERAPACE: Optimus says it's time. In order to ensure our most helpful members arrive to join the fight for Protoforge, we're authorizing you to use Force(Scraphulk) if necessary. The resource cost to put one of these together is higher, so please use it sparingly as doing so will negatively impact our combat power down the line. We're also beginning strategic diversionary attacks that should weaken Protoforge defenses by the time agents infiltrate the area. UFD!SANITIZING UFD!... 17751_ ALERT: Suspicious activity at Recycling Unit F007. Dispatching Investigation squad. 17754_ Slammed into Y-54 Guardian. 17754_ Gravmag System destroyed. 17754_ Penetrated by Slug. 17754_ Imp. Gravmag System destroyed. 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""" # | | ??????????????????????????????# """ # | | ??????????????????????????????# """ + | | ??????????????????????????????# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 69 Energy Generation 19 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 21 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 12 Armor Coverage 225 Core Shielding 20 Propulsion Shielding 66 Evasion (%) 60 Core Analysis 6 Recoil Reduction 4 Kinecelleration 30 Offensive Hacking 22 Defensive Hacking 22 Item Schematics ----------------- Plasma Cutter | -9/Materials | Scanalyzed Sub. Optics | -9/Materials | Scanalyzed Hrd. Medium Armor Plating | -9/Materials | Scanalyzed Gravmag Array | -8/Recycling | Hacked Reflective Plating | -8/Recycling | Hacked Imp. Airjet | -6/Factory | Scanalyzed Adv. Assault Cannon | -6/Factory | Scanalyzed Antimatter Cannon | -6/Factory | Scanalyzed Hyp. Railgun | -6/Factory | Scanalyzed Imp. Propulsion Shielding | -6/Factory | Scanalyzed Hvy. Rocket Launcher | -6/Factory | Scanalyzed Imp. Cooling System | -6/Factory | Scanalyzed Lgt. Angular Momentum Engine | -6/Factory | Scanalyzed Hpw. Tractor Beam | -6/Factory | Scanalyzed Missile Launcher | -6/Factory | Extracted Ion Cannon | -6/Factory | Extracted Hvy. Flak Cannon | -6/Factory | Extracted Ion Burst Cannon | -6/Factory | Extracted Robot Schematics ------------------ H-55 Commando | -8/Recycling | Hacked Fabricated ------------ Lyr. Heavy Armor Plating | x1 | -6/Factory | Preloaded H-55 Commando | x2 | -6/Factory H-55 Commando | x2 | -6/Factory Repaired ---------- Lgt. Treads | 9% | -10/Materials Lgt. Treads | 2% | -10/Materials Lgt. Treads | 36% | -10/Materials Imp. Treads | 21% | -9/Materials Hvy. Ion Engine | 35% | -9/Materials Hvy. Assault Rifle | 27% | -9/Materials Hvy. Assault Rifle | 48% | -9/Materials Hvy. Assault Rifle | 60% | -9/Materials Hrd. Medium Armor Plating | 36% | -8/Materials Hvy. Assault Rifle | 39% | -8/Materials Hvy. Assault Rifle | 47% | -8/Materials Enh. Autogun | 23% | -8/Storage Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MultireflexMicroMinigun Manual? 0 Play Time 02:18:15 Cumulative 497.1 hours Start 2025.08.10 @ 17:16:32 End 2025.08.11 @ 09:21:16 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 272 Rogue 272 Adventurer 0 Explorer 0 Win Type - Total 5 Types 3/0/1/1/0/0/0/0/0/0 Lore% 86 Gallery% 76 Achievement% 68 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 16/Tamsyn Map View 55x47 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 45c17c85-06e4-4fc6-ad07-c7e60c151829