Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.07 @ 20:29:13 Player: Rizzen Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (183) 915 Value Destroyed (5268) 5268 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1025) 1025 TOTAL SCORE: 9628 Bonus ------- High Alert Combat Kills 1025 Cogmind --------- Core Integrity 0/700 Matter 275/300 Energy 74/100 System Corruption 7% Temperature Cool (24) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Advanced Targeting Computer Core Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Cooling System Improved Sensor Array Improved Signal Interpreter Kinecellerator Graphene Brace Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Improved Treads Armored Treads > --- UTILITY ---------- High-capacity Storage Unit Improved Targeting Computer Core Analyzer Armor Integrity Analyzer Improved Medium Armor Plating Graphene Brace > --- WEAPON ----------- Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Reinforced Deuterium Engine Light Treads Light Treads Light Treads Light Treads Light Treads Light Treads Improved Cooling System High-capacity Matter Pod Advanced Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Target Analyzer Core Analyzer Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating System Restoration Module Advanced Assault Cannon Heavy Missile Launcher [Rating: 49] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Device Recalibrator Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Advanced Assault Cannon Energy Gun Particle Gun Ballistic Gun Improved Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Heavy Missile Launcher Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 1 | . . 1 . . Utility 4 | . . 1 1 2 Weapon 1 | . . . 1 . Parts Attached 156 | 7 13 40 46 50 Power 14 | 1 2 5 1 5 Engine 11 | 1 1 4 1 4 Core 3 | . 1 1 . 1 Reactor . | . . . . . Propulsion 46 | 2 3 14 13 14 Treads 46 | 2 3 14 13 14 Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 52 | 2 6 9 15 20 Device 9 | 1 2 . 2 4 Storage 5 | 1 3 . . 1 Processor 8 | . . 2 3 3 Hackware . | . . . . . Protection 30 | . 1 7 10 12 Artifact . | . . . . . Weapon 44 | 2 2 12 17 11 Energy Gun 4 | 1 1 . 2 . Energy Cannon . | . . . . . Ballistic Gun 28 | 1 1 10 15 1 Ballistic Cannon 8 | . . . . 8 Launcher 4 | . . 2 . 2 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . 2 . 1 Parts Lost 46 | . 1 1 16 28 Power 3 | . 1 . . 2 Propulsion 13 | . . . 4 9 Utility 17 | . . 1 5 11 Weapon 13 | . . . 7 6 Highest Loss Streak 13 | . 1 1 5 13 To Critical Strikes 1 | . . . 1 . Average Slot Usage (%) 99 | . 99 99 99 98 Engine 6 | . 4 7 9 6 Core 2 | . 9 3 . . Treads 27 | . 28 32 27 22 Device 2 | . 5 . 3 3 Storage 10 | . 13 11 9 8 Processor 13 | . . 11 12 24 Protection 9 | . 8 11 10 7 Energy Gun 2 | . 10 1 1 . Ballistic Gun 16 | . 17 20 25 6 Ballistic Cannon 4 | . . . . 14 Naked Turns . | . . . . . Heaviest Build 79 | 13 52 61 70 79 Greatest Support 70 | 40 40 63 66 70 Greatest Overweight (x) 17 | . 1 1 1 17 Average Overweight (x) . | . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 Average Capacity 18 | 7 14 20 20 20 Most Carried 20 | 5 17 20 20 20 Average Carried 16 | 1 8 19 19 17 Final Capacity 20 | 8 20 20 20 5 Final Carried 20 | 1 17 20 20 5 Class Distribution -------------------- 37% | Scavenger-Gunner 35% | Mutant 11% | Scavenger-Mutant 11% | Gunner 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 5577 | 293 230 1241 2285 1528 Remotely . | . . . . . Salvage Created 6914 | 138 553 1540 3258 1425 Parts 397 | 9 39 107 151 91 Haulers Intercepted 12 | . 2 4 4 2 Recyclers Shooed 6 | 3 . . 1 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 127 | . 12 32 56 27 Guns 104 | . 12 32 56 4 Cannons 20 | . . . . 20 AOE 3 | . . . . 3 Classes Destroyed 17 | 3 4 4 4 2 Worker 14 | 2 . 1 5 6 Builder 6 | . . 1 2 3 Tunneler 2 | 2 . . . . Hauler 12 | . 2 4 4 2 Recycler 10 | 1 . 2 2 5 Mechanic 2 | . . . 1 1 Operator 3 | . . 1 1 1 Watcher 17 | . 3 5 4 5 Swarmer 32 | . 3 14 8 7 Grunt 54 | . 9 7 35 3 Brawler 3 | . . . 3 . Duelist 3 | . . 1 2 . Sentry 19 | . . 10 5 4 Specialist 2 | . . . 2 . Hunter 6 | . . . . 6 Programmer 6 | . . . . 6 Heavy 2 | . . . 1 1 Best Kill Streak 16 | 3 6 7 11 16 Combat Bots Only 11 | . 6 5 11 7 Max Kills in Single Turn 3 | 1 1 2 2 3 Gunslinging 1 | . . . 1 . Exploded 1 | . . . . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 947 | . 68 151 241 487 Missed 261 | . 19 41 51 150 Damage Taken 9980 | . 653 1239 3276 4812 Core 1258 | . 102 159 285 712 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 356 | . 225 112 19 . Core Remaining (%) 66 | 100 59 60 48 . Volleys Fired 468 | 23 82 104 184 75 Largest 3 | 2 2 2 3 3 Hottest 144 | 60 85 85 144 144 Shots Fired 1167 | 46 153 206 547 215 Gun 1010 | 46 153 204 547 60 Cannon 148 | . . . . 148 Launcher 9 | . . 2 . 7 Special . | . . . . . Kinetic 1053 | 23 101 188 536 205 Thermal 105 | 23 52 16 11 3 Explosive 9 | . . 2 . 7 Electromagnetic . | . . . . . Robot Hit Streak 30 | 5 26 18 30 9 Robot Miss Streak 6 | 3 5 4 6 4 Penetration Max 1 | . . . 1 . Secondary Targets 17 | . 1 3 13 . Max Gunslinging Chain 1 | . 1 1 1 . Shots Hit Robots 753 | 28 91 127 382 125 Core Hits 335 | 7 39 61 143 85 Critical Kills 3 | . . 2 1 . Critical Parts Destroyed 6 | . . 1 5 . Critical Strikes 21 | . . 6 6 9 Burn 3 | . . 3 . . Destroy 9 | . . 3 6 . Blast 9 | . . . . 9 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 14128 | 273 1024 1983 6663 4185 Guns 10390 | 273 943 1926 6637 611 Cannons 2204 | . . . . 2204 Explosions 1432 | . 73 40 . 1319 Melee . | . . . . . Ramming 102 | . 8 17 26 51 Kinetic 11693 | 105 439 1771 6578 2800 Thermal 1088 | 168 577 155 59 129 Explosive 1041 | . . 40 . 1001 Electromagnetic 204 | . . . . 204 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 7 | . 1 7 7 7 Average Corruption 3 | . 1 4 6 2 Corruption Purged 1 | . . . . 1 Corruption Blocked . | . . . . . Effects 87 | . . 49 10 28 Message Errors 14 | . . 6 2 6 Matter Fused 27 | . . 14 2 11 Heat Flow Errors 8 | . . 6 2 . Energy Discharges 15 | . . 6 3 6 Parts Rejected 1 | . . . . 1 Parts Fused 2 | . . 1 . 1 Data Loss (minor) 8 | . . 6 . 2 Data Loss (major) 2 | . . 2 . . Misfires 5 | . . 4 1 . Alerts 1 | . . 1 . . Weapon Failures 4 | . . 3 . 1 Overload Shots . | . . . . . Overflow Damage 264 | . . . . 264 Projectiles 42 | . . . . 42 Explosions 222 | . . . . 222 Melee . | . . . . . Knockbacks 12 | . . . 1 11 Impact 1 | . . . 1 . Kinetic 10 | . . . . 10 Secondary 1 | . . . . 1 Self-Inflicted Damage 483 | . 29 . . 454 Shots 8 | . 1 . . 7 Rammed 8 | . 1 . 5 2 Targets Rammed 11 | . 1 1 5 4 Kicked . | . . . . . Crushed 3 | . . 1 . 2 Highest Temperature 459 | 60 138 226 426 459 Average Temperature 85 | 26 36 67 99 105 Received Heat Transfer 2697 | . 273 204 1359 861 Effects 19 | . . . 13 6 Shutdowns 1 | . . . 1 . Energy Bleed 6 | . . . 4 2 Interference 10 | . . . 7 3 Damage (minor) 2 | . . . 1 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . . . 1 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . 1 2 . . Heat Transferred 2456 | 375 1254 592 148 87 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . . 1 Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 1220 | 25 307 536 1220 781 Initial 539 | . 16 12 226 539 Average 365 | 9 125 225 579 436 Maximum Alert Level 4 | . 1 2 4 3 Low Security (%) 25 | 100 78 42 2 . Level 1 42 | . 21 45 48 47 Level 2 19 | . . 12 13 42 Level 3 8 | . . . 21 8 Level 4 3 | . . . 14 . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Sterilizations 1 | . . . 1 . Squads Dispatched 29 | . 3 3 10 13 Investigation 9 | . 1 2 4 2 Extermination 4 | . . . . 4 Reinforcement 11 | . 2 1 3 5 Assault 5 | . . . 3 2 Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 7 | . 1 2 3 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 207 | . 39 40 86 42 Peak Tracking Total 9 | . 8 5 9 6 Tactical Retreats 9 | . 2 1 6 . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 16 | . 3 6 2 5 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 1 | . . . . 1 Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 26 | . 3 . 2 21 Max in Single Turn 5 | . 2 . 1 5 Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 21 | . 3 11 4 3 Terminals 7 | . 1 5 . 1 Fabricators . | . . . . . Repair Stations 4 | . 1 2 1 . Recycling Units 7 | . 1 2 2 2 Scanalyzers 3 | . . 2 1 . Garrison Access . | . . . . . Total Hacks 62 | . 9 29 17 7 Successful 43 | . 3 21 15 4 Failed 19 | . 6 8 2 3 Catastrophic 1 | . . 1 . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 12 | . 2 7 . 3 Fabricators . | . . . . . Repair Stations 20 | . 6 10 4 . Recycling Units 12 | . 1 4 3 4 Scanalyzers 18 | . . 8 10 . Garrison Access . | . . . . . Terminal Hacks 7 | . . 5 . 2 Record 2 | . . 2 . . Robot Analysis 1 | . . 1 . . Prototype ID Bank 1 | . . 1 . . Unreport Threat 2 | . . . . 2 Zone Layout 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 11 | . 2 6 3 . Scan Component 7 | . 1 4 2 . Repair 4 | . 1 2 1 . Recycling Unit Hacks 7 | . 1 2 2 2 Report Inventory 6 | . 1 2 2 1 Retrieve Components 1 | . . . . 1 Scanalyzer 18 | . . 8 10 . Insert Component 9 | . . 4 5 . Analyze 9 | . . 4 5 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 15 | . 3 7 3 2 Full Trace Events 9 | . 1 5 2 1 Feedback Events 1 | . . 1 . . Corruption 1 | . . 1 . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 8 | . . 4 4 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 4 | . 1 2 1 . Time 128 | . 13 77 38 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 3 | . . . . 3 Parts Scanalyzed 9 | . . 4 5 . Part Schematics Acquired 8 | . . 4 4 . Parts Damaged 1 | . . . 1 . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 1 | . . . . 1 Machine Destruction 1 | . . . . 1 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total 1 | . . 1 . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 10948 | 210 1790 2615 2931 3402 Spaces Moved 4480 | 84 738 1181 1199 1278 Core 7 | 4 . . . 3 Treads 4473 | 80 738 1181 1199 1275 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 158 155 Average Speed 198 | 154 194 178 186 233 Slowest Speed 900 | 160 240 240 246 900 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 62 | 6 96 99 76 34 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 2 | . . . . 2 Terrain Destroyed 193 | . 19 23 1 150 Melee . | . . . . . Projectile 31 | . . . 1 30 AOE 162 | . 19 23 . 120 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 5677 | 123 961 1495 1564 1534 Wait 295 | . 83 99 53 60 Move 4476 | 83 737 1180 1198 1278 Hop . | . . . . . Pick Up 151 | 9 33 31 46 32 Fast Attach 18 | . 1 13 2 2 Attach 69 | 7 4 4 23 31 Detach 7 | . 1 1 1 4 Swap 69 | . 8 23 21 17 Drop 111 | 1 11 39 31 29 Fire 468 | 23 82 104 184 75 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 11 | . 1 1 5 4 Escape Stasis 2 | . . . . 2 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 58 | -11/Scrapyard | Discovered new exit (range 13) 211 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 580 | -10/Materials | Discovered new exit (range 14) 611 | -10/Materials | Discovered new exit (range 11) 637 | -10/Materials | Discovered new exit (range 11) 1223 | -10/Materials | Discovered new exit (range 15) 1284 | -10/Materials | Repaired Hcp. Storage Unit 1712 | -10/Materials | Discovered new exit (range 11) 2001 | -10/Materials | Entered another Materials area 2001 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2486 | -9/Materials | Discovered new exit (range 16) 2656 | -9/Materials | Build established: Scavenger-Mutant 2948 | -9/Materials | Discovered new exit (range 12) 3417 | -9/Materials | Build established: Mutant 3669 | -9/Materials | Discovered new exit (range 8) 4368 | -9/Materials | Discovered new exit (range 14) 4528 | -9/Materials | Repaired Cld. Ion Engine 4557 | -9/Materials | Repaired Lgt. Armor Plating 4616 | -9/Materials | Entered another Materials area 4616 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4914 | -8/Materials | Build established: Tank 4957 | -8/Materials | Discovered new exit (range 15) 5326 | -8/Materials | Discovered new exit (range 15) 5434 | -8/Materials | Build established: Gunner 6180 | -8/Materials | Repaired Imp. Sensor Array 6294 | -8/Materials | Discovered new exit (range 15) 6297 | -8/Materials | Found Prototype Device 7016 | -8/Materials | First assault squad dispatched 7049 | -8/Materials | Build established: Scavenger-Gunner 7181 | -8/Materials | Sterilization system engaged 7181 | -8/Materials | Non-combat units ordered to evacuate 7181 | -8/Materials | Destroyed 11 combat bots 7191 | -8/Materials | Lost 5 parts (1n1u3w) 7281 | -8/Materials | Combat units ordered to evacuate 7315 | -8/Materials | Core integrity fell below 50% 7481 | -8/Materials | Ambient heat levels rising (+10) 7547 | -8/Materials | Entered Factory 7547 | -7/Factory | Evolved 2 slots: Utility x2 8008 | -7/Factory | Lost 4 parts (3n1u) 9308 | -7/Factory | Cargo convoy interrupted 10077 | -7/Factory | Lost 5 parts (3u2w) 10191 | -7/Factory | Discovered new exit (range 12) 10601 | -7/Factory | Core integrity fell below 50% 10628 | -7/Factory | Lost 3 parts (1p1n1u) 10638 | -7/Factory | Destroyed 7 combat bots 10747 | -7/Factory | First assault squad dispatched 10934 | -7/Factory | Core integrity fell below 20% 10949 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 10923_ R-06 Scavenger collects Lgt. Treads. 10924_ K-01 Serf collects debris. 10926_ System corrupted: Matter fused (-7). 10926_ K-01 Serf collects debris. 10928_ The unstable cave ceiling collapses. 10930_ Imp. Medium Armor Plating destroyed. 10930_ K-01 Serf collects debris. 10933_ The unstable cave ceiling collapses. 10933_ Hcp. Matter Pod destroyed. 10934_ Target Analyzer destroyed. 10934_ K-01 Serf collects debris. 10936_ The unstable cave ceiling collapses. 10938_ K-01 Serf collects debris. 10939_ Imp. Light Armor Plating destroyed. 10943_ K-01 Serf collects debris. 10948_ Dropped Imp. Medium Armor Plating. 10949_ Dropped Lyr. Light Armor Plating. 10949_ G-47 Trooper destroyed. 10949_ K-01 Serf collects debris. 10949_ Dropped Hcp. Storage Unit. 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""" #??# | | ????????????????????????"" """^ """ ######## | | ?????????????????????????" """ !!! "" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 16 Energy Capacity 290 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 40 Targeting Accuracy 8 Target Analysis 5 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 7 Kinecelleration 30 Item Schematics ----------------- Lgt. Treads | -9/Materials | Scanalyzed Signal Interpreter | -9/Materials | Scanalyzed Sensor Array | -9/Materials | Scanalyzed Katana | -9/Materials | Scanalyzed Imp. Sensor Array | -8/Materials | Scanalyzed Imp. Signal Interpreter | -8/Materials | Scanalyzed Recoil Stabilizer | -8/Materials | Scanalyzed Hcp. Matter Pod | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Gun Specialist Challenges ------------ None Game ------ Seed MicroInsulationRay Manual? 0 Play Time 01:39:02 Cumulative 18.7 hours Start 2024.04.07 @ 18:50:56 End 2024.04.07 @ 20:29:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 18 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: e4786d14-5217-418b-99c4-6e7c1a176a95