Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.26 @ 07:23:11 Player: Back to the Scrapyard Result: Smashed by cave-in Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (16) 80 Value Destroyed (456) 456 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (14) 14 TOTAL SCORE: 1850 Bonus ------- Follower Combat Kills 32 Friendly Fire -18 Cogmind --------- Core Integrity 0/400 Matter 232/300 Energy 85/100 System Corruption 0% Temperature Cool (0) Movement Core (700) Ox13 Location -9/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (2) ------ High-capacity Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Ion Engine Ion Engine Deuterium Engine Light Treads Heat Sink Improved Heat Sink Improved Heat Sink Improved Heat Sink Small Storage Unit Huge Storage Unit Huge Storage Unit Improved Sensor Array Experimental Sensor Array Splice Drone Bay Makeshift Axe Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit > --- WEAPON ----------- Medium Laser Light Assault Rifle Assault Cannon > --- INVENTORY -------- Ion Engine Ion Engine Deuterium Engine Light Treads Heat Sink Improved Heat Sink Improved Heat Sink Improved Heat Sink Small Storage Unit Huge Storage Unit Huge Storage Unit Improved Sensor Array Experimental Sensor Array Reflective Plating Light Assault Rifle Flak Cannon Makeshift Axe [Rating: 24] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Protection Reflective Plating Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion 1 | . . . 1 . Utility . | . . . . . Weapon 1 | . . . 1 . Parts Attached 22 | 3 8 8 1 2 Power 3 | . 1 2 . . Engine 3 | . 1 2 . . Core . | . . . . . Reactor . | . . . . . Propulsion 7 | 2 2 3 . . Treads 3 | . 2 1 . . Leg 4 | 2 . 2 . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 4 | 1 1 1 . 1 Device 1 | . . 1 . . Storage 2 | 1 1 . . . Processor . | . . . . . Hackware . | . . . . . Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 8 | . 4 2 1 1 Energy Gun 3 | . 2 1 . . Energy Cannon . | . . . . . Ballistic Gun 3 | . 2 . 1 . Ballistic Cannon 2 | . . 1 . 1 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 17 | . 3 4 . 10 Power 3 | . 1 1 . 1 Propulsion 4 | . . 2 . 2 Utility 2 | . . . . 2 Weapon 8 | . 2 1 . 5 Highest Loss Streak 10 | . 2 4 . 10 To Critical Strikes . | . . . . . Average Backups 12 | 4 6 14 15 16 Power 2 | 1 1 2 3 3 Propulsion . | 1 1 . 1 1 Utility 6 | . 1 7 9 10 Weapon 2 | 1 1 3 2 2 Tool/Special . | . . . . . Unused Backups 13 | . . . . 13 Power 3 | . . . . 3 Propulsion . | . . . . . Utility 9 | . . . . 9 Weapon 1 | . . . . 1 Tool/Special . | . . . . . Average Slot Usage (%) 81 | . 82 80 88 83 Engine 4 | . 11 1 11 9 Treads 15 | . 8 20 . . Leg 8 | . 19 1 22 20 Device 5 | . . 6 11 9 Storage 19 | . 18 21 11 11 Energy Gun 8 | . 11 7 11 9 Ballistic Gun 12 | . 11 14 11 10 Ballistic Cannon 5 | . . 6 11 11 Peak Build Rating 24 | 3 7 22 22 24 Average Rating 11 | 2 5 11 22 22 On Entrance 10 | . 3 6 22 22 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 58 | 5 54 56 58 58 Greatest Support 40 | 20 40 40 30 30 Greatest Overweight (x) 3 | . 1 2 1 3 Average Overweight (x) . | . . 1 1 1 Largest Inventory Capacity 20 | 8 20 20 20 20 Average Capacity 18 | 7 11 20 20 20 Most Carried 18 | 7 8 17 15 18 Average Carried 12 | 5 6 14 15 16 Final Capacity 20 | 8 20 20 20 20 Final Carried 16 | 7 6 16 15 15 Class Distribution -------------------- 88% | Mutant 11% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Gunner | -9/Mines Resources | -11 -10 -10 -9 -9 ----------- Run | Yrd Mat Min Mat Min Matter Collected 510 | 165 240 105 . . Remotely . | . . . . . Salvage Created 538 | . 397 123 . 18 Parts 27 | . 20 6 . 1 Haulers Intercepted 1 | . 1 . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Combat Hostiles Destroyed 14 | . 9 4 . 1 Guns 12 | . 9 3 . . Cannons 2 | . . 1 . 1 Classes Destroyed 5 | . 4 . . 1 Hauler 1 | . 1 . . . Watcher 1 | . 1 . . . Swarmer 4 | . 3 1 . . Grunt 9 | . 6 3 . . Demolisher 1 | . . . . 1 Best Kill Streak 4 | . 4 2 . 1 Combat Bots Only 4 | . 4 2 . 1 Max Kills in Single Turn 1 | . 1 1 . 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Min Hostile Shots Fired 187 | . 55 65 . 67 Missed 36 | . 11 9 . 16 Hits 151 | . 44 56 . 51 Melee 6 | . . . . 6 Projectile 145 | . 44 56 . 45 AOE 14 | . . . . 14 Critical Strikes 1 | . . 1 . . Damage Taken 2488 | . 448 693 . 1347 Core 590 | . 72 96 . 422 Absorbed by Shields . | . . . . . Ignored by Resistances 5 | . . . . 5 Core Remaining (%) 66 | 100 . 32 . . Volleys Fired 72 | . 34 30 . 8 Largest 3 | . 2 2 . 3 Hottest 107 | . 70 85 . 107 Shots Fired 137 | . 67 55 . 15 Gun 122 | . 67 52 . 3 Cannon 15 | . . 3 . 12 Launcher . | . . . . . Special . | . . . . . Kinetic 81 | . 34 33 . 14 Thermal 37 | . 14 22 . 1 Explosive . | . . . . . Electromagnetic 19 | . 19 . . . Robot Hit Streak 7 | . 7 5 . 3 Robot Miss Streak 5 | . 4 5 . 5 Penetration Max . | . . . . . Secondary Targets 4 | . 2 2 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 84 | . 42 30 . 12 Core Hits 37 | . 16 10 . 11 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 1 | . . 1 . . Burn 1 | . . 1 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1217 | . 566 396 . 255 Guns 910 | . 566 327 . 17 Cannons 307 | . . 69 . 238 Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 671 | . 238 178 . 255 Thermal 360 | . 142 218 . . Explosive . | . . . . . Electromagnetic 186 | . 186 . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 4 | . . . . 4 Projectiles 4 | . . . . 4 Explosions . | . . . . . Melee . | . . . . . Knockbacks 6 | . . . . 6 Impact . | . . . . . Kinetic 6 | . . . . 6 Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 1 | . . 1 . . Targets Rammed 1 | . . 1 . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 291 | . 105 291 . 58 Average Temperature 68 | . 40 102 . 38 Received Heat Transfer 644 | . 162 342 . 140 Effects 1 | . . 1 . . Interference 1 | . . 1 . . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 1036 | . 407 629 . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 103 | . 103 60 . 30 Initial 24 | . . 24 . . Average 9 | . 29 5 . . Influence Increases 478 | . 264 184 . 30 Destroy 0b10 Robot/C 320 | . 180 120 . 20 Destroy 0b10 Robot/NC 15 | . 10 5 . . Destroy Leader 84 | . 44 30 . 10 Allied During Kill 14 | . . 14 . . Lose Combat Pursuer 45 | . 30 15 . . Influence Decreases 478 | . 201 247 . 30 Entered New Map 39 | . . 39 . . Time Decay 345 | . 171 164 . 10 Lost Part 74 | . 30 24 . 20 Lost Ally 20 | . . 20 . . Squads Dispatched 4 | . 3 1 . . Investigation 4 | . 3 1 . . Extermination . | . . . . . Reinforcement . | . . . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Distress Signals . | . . . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 43 | . 14 7 . 22 Peak Tracking Total 19 | . 5 3 . 19 Tactical Retreats 3 | . 2 1 . . Traps | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Yrd Mat Min Mat Min Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Machines Accessed 6 | . 4 1 . 1 Terminals 4 | . 4 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 14 | . 12 1 . 1 Successful 4 | . 2 1 . 1 Failed 9 | . 9 . . . Catastrophic . | . . . . . Database Lockouts 1 | . 1 . . . Manual 16 | . 16 . . . Terminals 12 | . 12 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 3 | . 1 1 . 1 Robot Analysis 1 | . 1 . . . Open Door 2 | . . 1 . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 1 | . 1 . . . Terminals 1 | . 1 . . . Operators 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . 4 . . . Full Trace Events 3 | . 3 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Yrd Mat Min Mat Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Min Total Allies 3 | . . 3 . . Largest Group 3 | . . 3 . . Highest-Rated Group 74 | . . 74 . . Highest-Rated Ally 31 | . . 31 . . Total Orders . | . . . . . Ally Attacks 5 | . . 5 . . Total Damage 61 | . . 61 . . Kills 3 | . . 3 . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Active Infowar (turns) . | . . . . . Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered 2 | . . 1 . 1 Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Yrd Mat Min Mat Min Turns Passed 2564 | 51 543 1640 16 314 Spaces Moved 1062 | 38 284 582 8 150 Core 9 | 9 . . . . Treads 583 | . 58 525 . . Legs 470 | 29 226 57 8 150 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 190 190 190 Average Speed 214 | 103 144 261 190 190 Slowest Speed 330 | 120 240 320 190 330 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered 1 | . . . . 1 Exploration Rate (%) 41 | 3 61 89 2 53 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 1 | . . . . 1 Melee . | . . . . . Projectile 1 | . . . . 1 AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Total 1216 | 48 350 645 9 164 Wait 25 | . 15 10 . . Move 1058 | 37 283 581 7 150 Hop . | . . . . . Pick Up 33 | 8 7 15 . 3 Fast Attach 2 | 2 . . . . Attach 16 | 1 6 5 1 3 Detach . | . . . . . Swap 7 | . 3 3 1 . Drop 2 | . 2 . . . Fire 72 | . 34 30 . 8 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 1 | . . 1 . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / *Min x2) -10/Mines -9/Materials -9/Mines (discovered 1 exit: Mat) History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 16) 52 | -11/Scrapyard | Entered Materials 134 | -10/Materials | Discovered new exit (range 11) 207 | -10/Materials | Discovered new exit (range 16) 300 | -10/Materials | Build established: Mutant 320 | -10/Materials | Discovered new exit (range 5) 445 | -10/Materials | Central database locked down 540 | -10/Materials | Discovered new exit (range 12) 552 | -10/Materials | Derelicts attacked the area 595 | -10/Materials | Entered Mines 601 | -10/Mines | Met a Derelict shopkeep closing up shop 680 | -10/Mines | Met a Derelict bent on vengeance 829 | -10/Mines | Received a Mining Laser from a helpful Derelict 1333 | -10/Mines | Core integrity fell below 50% 1353 | -10/Mines | Learned location of Zion (-7) 1502 | -10/Mines | Lost 4 parts (1p2n1w) 2216 | -10/Mines | Discovered new exit (range 11) 2235 | -10/Mines | Entered Materials 2235 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2238 | -9/Materials | Discovered new exit (range 7) 2251 | -9/Materials | Entered Mines 2299 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2303 | -9/Mines | Found Prototype Device 2372 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2402 | -9/Mines | Identified exit to Materials 2467 | -9/Mines | Found the Drone Emporium 2481 | -9/Mines | Found Prototype Device 2521 | -9/Mines | Assembled infested the area 2523 | -9/Mines | Build established: Scavenger-Gunner 2552 | -9/Mines | Core integrity fell below 50% 2566 | -9/Mines | Crushed by falling debris 2566 | -9/Mines | Smashed by cave-in Last Messages --------------- 02554_ D-53 Grenadier knocked back. 02554_ Destroyed Shock Absorption System. 02555_ The unstable cave ceiling collapses. 02557_ Reflective Plating destroyed. 02557_ Assault Cannon destroyed. 02558_ The unstable cave ceiling collapses. 02558_ Carbon-fiber Leg destroyed. 02559_ The unstable cave ceiling collapses. 02559_ Knocked back. 02561_ The unstable cave ceiling collapses. 02561_ as-14013 destroyed. 02561_ as-37070 destroyed. 02561_ as-36852 destroyed. 02562_ The unstable cave ceiling collapses. 02563_ D-53 Grenadier knocked back. 02563_ Flak Cannon destroyed. 02565_ Lgt. Assault Rifle destroyed. 02565_ as-87506 destroyed. 02566_ The unstable cave ceiling collapses. 02566_ Crushed by falling debris. 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