Cogmind - Beta 16.1 *** ADVENTURER MODE // 2026.02.23 @ 21:47:57 Player: Falcon Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (139) 695 Value Destroyed (5279) 5279 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (711) 711 TOTAL SCORE: 11665 Bonus ------- High Alert Combat Kills 139 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -128 Cogmind --------- Core Integrity 0/1000 Matter 241/300 Energy 99/100 System Corruption 16% Temperature Cool (9) Movement Core (200) Ox3 Location -5/Factory Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Advanced Heat Sink Enhanced Optical Array Makeshift ECM Suite > --- WEAPON (4) ------- Heavy Hammer > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Light Treads Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Medium Storage Unit Matter Compressor Machine Analyzer > --- WEAPON ----------- Matter Neutralizer Flak Gun Railgun Improved Proton Missile Launcher > --- INVENTORY -------- Improved Heat Sink Long-range Terrain Scanner Seismic Detector Advanced Particle Charger Core Shielding Improved Light Armor Plating Lightning Gun HERF Cannon Improved Proton Missile Launcher Improved Proton Missile Launcher [Rating: 69] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Airjet Flight Unit Improved VTOL Module Utility Medium Storage Unit Device Advanced Heat Sink Storage Medium Storage Unit Processor Improved Signal Interpreter Protection Core Shielding Weapon Flak Gun Energy Gun Improved Heavy Laser Energy Cannon Matter Neutralizer Ballistic Gun Flak Gun Ballistic Cannon Assault Cannon Launcher Improved Proton Missile Launcher Special Weapon Improved Remote Datajack Impact Weapon Heavy Hammer Slashing Weapon Greatsword Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Gar Fac Low Low Fac Slots Evolved 10 | . . . 2 . 2 2 2 . . . . 2 Power 3 | . . . 1 . . 1 . . . . . 1 Propulsion 1 | . . . . . . 1 . . . . . . Utility 4 | . . . 1 . 1 . 1 . . . . 1 Weapon 2 | . . . . . 1 . 1 . . . . . Parts Attached 141 | 5 4 3 4 17 28 7 5 25 17 9 1 16 Power 31 | 1 . 1 1 4 8 2 2 5 3 1 . 3 Engine 19 | 1 . 1 1 4 4 1 . 4 1 1 . 1 Core 12 | . . . . . 4 1 2 1 2 . . 2 Reactor . | . . . . . . . . . . . . . Propulsion 26 | 2 . . . 7 5 2 . 6 2 . . 2 Treads 11 | . . . . 5 2 2 . 2 . . . . Leg 9 | . . . . 2 1 . . 4 1 . . 1 Wheel 3 | 2 . . . . . . . . . . . 1 Hover 2 | . . . . . 1 . . . 1 . . . Flight 1 | . . . . . 1 . . . . . . . Utility 38 | . 2 1 . 3 4 2 2 9 6 4 1 4 Device 19 | . 1 . . 1 1 1 1 7 4 2 . 1 Storage 5 | . 1 . . . . 1 . . 1 1 . 1 Processor 6 | . . . . 1 2 . . . 1 . 1 1 Hackware . | . . . . . . . . . . . . . Protection 8 | . . 1 . 1 1 . 1 2 . 1 . 1 Artifact . | . . . . . . . . . . . . . Weapon 46 | 2 2 1 3 3 11 1 1 5 6 4 . 7 Energy Gun 13 | 2 1 . 2 . 6 . . 1 . . . 1 Energy Cannon 5 | . . . . 1 1 . . . 2 . . 1 Ballistic Gun 16 | . 1 1 1 1 3 1 1 3 3 1 . . Ballistic Cannon 3 | . . . . . 1 . . 1 . . . 1 Launcher 4 | . . . . 1 . . . . 1 2 . . Special Weapon 1 | . . . . . . . . . . . . 1 Impact Weapon 3 | . . . . . . . . . . . . 3 Slashing Weapon 1 | . . . . . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . . Corrupted Parts 2 | . . . . . . . . . . . . 2 System Corruption 12 | . . . . . . . . . . . . 12 Parts Lost 52 | . . . 1 . 8 2 . 4 5 11 2 19 Power 10 | . . . . . 2 . . . 1 4 . 3 Propulsion 9 | . . . 1 . 1 . . 1 1 2 1 2 Utility 12 | . . . . . 1 . . 2 2 1 . 6 Weapon 21 | . . . . . 4 2 . 1 1 4 1 8 Highest Loss Streak 8 | . . . 1 . 5 1 . 2 3 3 1 8 To Critical Strikes 2 | . . . . . 1 . . . . 1 . . Average Backups 8 | 2 7 8 8 8 8 8 7 9 9 9 8 6 Power 1 | . 1 1 1 1 1 . . 1 . 1 2 1 Propulsion . | 1 2 2 2 1 1 1 1 1 . . . . Utility 3 | . . . 1 1 1 3 3 2 4 6 4 2 Weapon 3 | . 4 4 4 4 2 3 3 4 5 2 2 1 Tool/Special . | . . . . . . . . . . . . . Unused Backups 18 | . 1 1 . 2 4 3 . 3 1 1 2 . Power 1 | . 1 . . . . . . . . . . . Propulsion 2 | . . . . . 2 . . . . . . . Utility 8 | . . . . . 2 . . 2 1 1 2 . Weapon 7 | . . 1 . 2 . 3 . 1 . . . . Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 86 | . 89 100 80 93 96 99 99 98 98 70 43 47 Engine 10 | . 14 14 22 21 11 11 7 15 10 3 . 1 Core 4 | . . . . . 6 9 11 4 8 3 . 2 Treads 6 | . . . . 17 11 14 13 4 5 . . . Leg 6 | . . . . 4 3 . . 13 12 6 . . Wheel 1 | . 28 28 14 . . . . . . . . 1 Hover 1 | . . . . . 1 7 5 . . 6 . . Device 7 | . 9 2 . 1 1 7 16 13 12 9 3 1 Storage 9 | . 8 14 11 11 9 7 6 6 12 10 17 12 Processor 4 | . . . . . 17 7 2 . 1 . 3 7 Protection 9 | . . 11 11 14 7 7 6 12 5 11 6 5 Energy Gun 7 | . 20 14 11 9 16 14 6 9 4 . . . Energy Cannon 1 | . . . . 1 1 . . . 3 2 . 1 Ballistic Gun 8 | . 8 14 11 6 7 4 13 12 17 5 6 2 Ballistic Cannon 1 | . . . . . . 2 6 3 . . . 1 Launcher 1 | . . . . 4 . . . . . 6 1 3 Peak Build Rating 69 | 5 9 9 10 14 30 37 47 62 69 69 35 44 Average Rating 37 | 3 7 8 9 12 22 34 43 55 63 44 25 32 On Entrance 26 | . 5 9 9 10 14 30 37 45 58 69 35 22 Avg Prop Armor Cover (%) 4 | . . . . . 5 3 2 4 5 4 . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 74 | 6 18 18 25 32 40 49 53 71 74 68 31 59 Greatest Support 60 | 20 20 20 20 40 40 40 40 60 35 35 8 15 Greatest Overweight (x) 18 | . . . 2 1 10 1 1 2 8 10 10 18 Average Overweight (x) 1 | . . . 1 . . 1 1 1 1 1 6 5 Largest Inventory Capacity 10 | 5 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 5 8 10 10 10 10 10 10 10 10 10 10 9 Most Carried 10 | 5 10 10 10 10 10 10 10 10 10 10 10 10 Average Carried 9 | 2 7 9 9 9 9 9 8 9 9 9 9 5 Final Capacity 10 | 5 10 10 10 10 10 10 10 10 10 10 10 5 Final Carried 10 | 4 10 10 9 9 10 10 10 10 10 10 8 . Class Distribution -------------------- 35% | Scavenger-Tank 26% | Mutant 17% | Scavenger-Gunner 11% | Scavenger-Mutant 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Tank | -6/Garrison Scavenger-Tank | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Gar Fac Low Low Fac Matter Collected 4242 | 250 54 48 30 367 740 101 . 1526 457 455 71 143 Remotely . | . . . . . . . . . . . . . Salvage Created 5429 | 38 155 102 51 664 1082 180 . 916 675 951 105 510 Parts 254 | 1 8 12 3 30 55 13 . 42 24 37 5 24 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 2 | . . . . 1 . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 11 | . . . . . . . . . . 8 3 . Prevented 20 | . . . . . . . . . . 20 . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Gar Fac Low Low Fac Combat Hostiles Destroyed 125 | 1 6 6 1 17 26 6 . 27 9 15 2 9 Melee 1 | . . . . . . . . . . . . 1 Guns 70 | 1 6 6 1 6 16 6 . 19 5 3 1 . Cannons 20 | . . . . 1 1 . . 8 1 4 . 5 AOE 30 | . . . . 10 8 . . . 3 6 1 2 Classes Destroyed 15 | 1 1 . 1 3 6 . . . 1 1 . 1 Worker 2 | . . . . 1 1 . . . . . . . Builder 3 | . . . . . 2 . . . 1 . . . Tunneler 1 | . . . . . 1 . . . . . . . Recycler 3 | . . . . 1 1 . . . 1 . . . Mechanic 1 | . . . . . 1 . . . . . . . Operator 2 | . . . . 1 . 1 . . . . . . Watcher 1 | . . . . . . . . . . . . 1 Swarmer 39 | . 3 6 . . 6 6 . 13 . 5 . . Grunt 51 | 1 3 . . 11 12 . . 7 5 6 . 6 Brawler 3 | . . . . . 1 . . 1 . 1 . . Duelist 2 | . . . . . 1 . . . . 1 . . Sentry 18 | . . . 1 6 5 . . 5 . 1 . . Hunter 8 | . . . . . 1 . . 1 3 1 1 1 Programmer 4 | . . . . . . . . . 1 . 1 2 Mutant 1 | . . . . . . . . . . 1 . . Best Kill Streak 7 | 1 3 3 1 4 7 6 . 4 3 3 1 2 Combat Bots Only 6 | 1 3 3 1 3 6 6 . 4 3 3 1 2 Max Kills in Single Turn 3 | 1 2 2 1 2 3 2 . 2 2 2 1 2 Gunslinging 1 | . 1 1 . . . 1 . . . . . . Exploded 3 | . . . . 2 3 . . . 2 2 1 2 Melee 1 | . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Gar Fac Low Low Fac Hostile Shots Fired 1119 | 7 23 20 12 79 129 45 . 320 123 96 27 238 Missed 300 | 1 9 6 2 23 30 14 . 85 39 28 8 55 Hits 819 | 6 14 14 10 56 99 31 . 235 84 68 19 183 Melee 11 | . . . . . 5 . . 3 . 3 . . Projectile 808 | 6 14 14 10 56 94 31 . 232 84 65 19 183 AOE 1 | . . . . . . . . . 1 . . . Critical Strikes 21 | . . . . 4 4 . . 2 3 3 2 3 Actively Blocked 2 | . . . . . . . . . . 1 1 . Part Disruptions 1 | . . . . . . . . . 1 . . . Damage Taken 10253 | 49 149 87 108 655 1321 778 . 2042 1070 1074 243 2677 Core 2435 | 16 77 21 35 104 251 387 . 294 79 108 49 1014 Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Shielding 174 | . . 1 7 33 2 24 . 12 3 42 15 35 Ignored by Resistances 2989 | 15 46 28 32 195 360 141 . 749 308 305 73 737 Regen/Repaired (Parts) 43 | . . . . 30 13 . . . . . . . Core Remaining (%) 57 | 93 . 54 . 65 54 44 . . . . 37 . Volleys Fired 270 | 5 19 8 5 30 47 9 . 69 19 26 11 22 Largest 4 | 2 2 2 2 2 3 3 . 4 4 4 2 2 Hottest 211 | 90 90 85 70 125 195 175 . 176 194 211 76 116 Shots Fired 688 | 10 38 16 7 60 133 25 . 222 74 57 15 31 Gun 494 | 10 38 16 7 35 112 25 . 163 55 17 13 3 Cannon 126 | . . . . 5 11 . . 59 14 13 . 24 Launcher 65 | . . . . 20 10 . . . 5 27 2 1 Special 3 | . . . . . . . . . . . . 3 Kinetic 344 | . 14 8 5 21 38 7 . 164 46 14 13 14 Thermal 231 | 10 24 8 2 19 81 16 . 48 8 13 . 2 Explosive 30 | . . . . 20 10 . . . . . . . Electromagnetic 80 | . . . . . 4 2 . 10 20 30 2 12 Robot Hit Streak 42 | 8 7 7 7 10 42 27 . 27 18 11 24 5 Robot Miss Streak 14 | 1 2 1 1 1 2 2 . 14 7 1 . 3 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 10 | . 1 3 . . 2 4 . . . . . . Max Gunslinging Chain 2 | . 1 1 . . 1 2 . . . . . . Shots Hit Robots 494 | 8 25 12 5 49 103 18 . 137 55 36 13 33 Core Hits 312 | 2 10 6 3 37 61 11 . 85 52 28 4 13 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed 4 | . . . 1 . . . . . . . . 3 Critical Strikes 17 | 1 . . 2 2 2 . . 4 . . . 6 Burn 8 | 1 . . 1 2 2 . . 2 . . . . Destroy 1 | . . . 1 . . . . . . . . . Blast 5 | . . . . . . . . 2 . . . 3 Smash 3 | . . . . . . . . . . . . 3 Melee Attacks 14 | . . . . . . . . . . . . 14 Impact 14 | . . . . . . . . . . . . 14 Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 12437 | 98 281 132 45 1629 2454 365 . 2790 1463 1528 323 1329 Guns 5870 | 98 281 132 45 399 1401 365 . 1850 819 196 264 20 Cannons 2354 | . . . . 87 118 . . 940 323 391 . 495 Explosions 3762 | . . . . 1143 935 . . . 321 941 59 363 Melee 451 | . . . . . . . . . . . . 451 Ramming . | . . . . . . . . . . . . . Kinetic 4010 | . 74 55 19 208 355 50 . 1871 718 155 264 241 Thermal 3818 | 98 207 77 26 278 1105 266 . 845 167 450 . 299 Explosive 2078 | . . . . 1143 935 . . . . . . . Electromagnetic 2080 | . . . . . 59 49 . 74 578 923 59 338 Impact 451 | . . . . . . . . . . . . 451 Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 16 | . . . . . 1 . . 4 6 9 12 16 Average Corruption 5 | . . . . . 1 . . 4 4 8 10 13 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 182 | . . . . . 3 . . 48 25 66 25 15 Message Errors 39 | . . . . . . . . 12 2 16 6 3 Matter Fused 38 | . . . . . . . . 10 6 16 3 3 Heat Flow Errors 32 | . . . . . 1 . . 5 5 11 6 4 Energy Discharges 18 | . . . . . . . . 5 2 7 3 1 Parts Rejected 4 | . . . . . . . . 3 . . . 1 Parts Fused 1 | . . . . . 1 . . . . . . . Data Loss (minor) 21 | . . . . . . . . 6 3 7 4 1 Data Loss (major) 9 | . . . . . . . . 2 2 4 1 . Misfires 9 | . . . . . . . . 2 3 2 2 . Alerts 2 | . . . . . . . . . 1 1 . . Misdirections 2 | . . . . . . . . . . . . 2 Weapon Failures 7 | . . . . . 1 . . 3 1 2 . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 445 | . . . . 41 1 . . 20 7 110 . 266 Projectiles 83 | . . . . . . . . 20 7 56 . . Explosions 217 | . . . . 41 1 . . . . 54 . 121 Melee 145 | . . . . . . . . . . . . 145 Knockbacks 9 | . . . . . . . . 7 . . . 2 Impact . | . . . . . . . . . . . . . Kinetic 9 | . . . . . . . . 7 . . . 2 Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 699 | . . . . 94 136 . . . 9 285 6 169 Shots 39 | . . . . 6 6 . . . 2 20 2 3 Rammed 2 | . . . . . . . . . . 1 . 1 Targets Rammed 2 | . . . . . . . . . . 1 . 1 Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 740 | 186 183 48 59 255 641 582 . 740 382 258 250 280 Average Temperature 148 | 103 51 22 25 79 196 252 . 190 123 78 108 82 Received Heat Transfer 2799 | 36 57 . 45 366 504 18 . 540 138 282 . 813 Effects 74 | . . . . . 27 10 . 36 1 . . . Shutdowns 29 | . . . . . 9 5 . 14 1 . . . Energy Bleed 7 | . . . . . 3 . . 4 . . . . Interference 13 | . . . . . 5 2 . 6 . . . . Matter Decay 4 | . . . . . . . . 4 . . . . Short Circuit 5 | . . . . . 1 1 . 3 . . . . Damage (minor) 3 | . . . . . 1 . . 2 . . . . Damage (major) 9 | . . . . . 7 . . 2 . . . . Damage (core) 4 | . . . . . 1 2 . 1 . . . . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted 2 | . . . . . . 1 . . . 1 . . Combat Hostiles 1 | . . . . . . . . . . 1 . . Robots Corrupted 3 | . . . . . . . . . . 2 . 1 Combat Hostiles 3 | . . . . . . . . . . 2 . 1 Parts Fried 13 | . . . . . . . . . 4 4 1 4 Impact Corruptions 6 | . . . . . . . . . . . . 6 Robots Melted 1 | . . . . . 1 . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . Parts Melted 15 | 2 1 . 1 1 7 . . 3 . . . . Heat Transferred 7183 | 322 556 185 148 814 2553 481 . 1369 148 420 . 187 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 6 | . . . . . . . . . 1 4 1 . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Gar Fac Low Low Fac Maximum Alert Level 3 | . . . . 1 1 . . 3 2 . . 1 Low Security (%) 63 | 100 100 100 100 70 82 100 100 13 50 . . 97 Level 1 19 | . . . . 29 17 . . 19 47 . . 2 Level 2 7 | . . . . . . . . 29 1 . . . Level 3 9 | . . . . . . . . 38 . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 894 | 20 93 130 39 247 261 120 12 894 406 . . 210 Initial 406 | . 5 26 29 10 68 18 . . 406 . . . Average 210 | 1 31 87 31 128 124 25 . 499 197 . . 83 Influence Increases 4305 | 20 183 164 30 571 794 149 12 934 294 605 60 489 Destroy 0b10 Robot/C 2500 | 20 120 120 20 340 520 120 . 540 180 300 40 180 Destroy 0b10 Robot/NC 70 | . . . . 15 30 5 . . 10 5 . 5 Destroy Leader 472 | . 30 20 10 90 130 20 . 30 50 30 20 42 Successful Hack 74 | . 3 . . 11 19 4 12 24 1 . . . Disable Machine 108 | . . 9 . 27 27 . . . 18 . . 27 Anti-Garrison Action 200 | . . . . . . . . 200 . . . . Destroy Structure 251 | . . . . 88 53 . . 35 5 . . 70 Partial Spotted 15 | . 15 . . . . . . . . . . . Lose Combat Pursuer 615 | . 15 15 . . 15 . . 105 30 270 . 165 Influence Decreases 4135 | 10 110 157 91 409 937 197 10 42 1116 677 60 319 Entered New Map 818 | . 5 57 61 19 123 30 . 2 488 33 . . Time Decay 2840 | 10 105 100 20 390 734 157 10 . 560 554 60 140 Lost Part 457 | . . . 10 . 80 10 . 40 48 90 . 179 Lost Ally 20 | . . . . . . . . . 20 . . . Squads Dispatched 16 | . 1 . 1 2 6 1 . . 4 . . 1 Investigation 7 | . 1 . 1 . 2 . . . 3 . . . Extermination 3 | . . . . . . 1 . . 1 . . 1 Reinforcement 3 | . . . . 2 1 . . . . . . . Assault . | . . . . . . . . . . . . . Garrison 3 | . . . . . 3 . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Gar Fac Low Low Fac Distress Signals 2 | . . . . 1 1 . . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 177 | 1 9 7 3 21 28 8 . 35 11 29 2 23 Peak Tracking Total 6 | 1 5 4 2 4 6 6 . 4 5 5 1 6 Tactical Retreats 33 | . 1 1 . . 1 . . 7 1 13 . 9 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Gar Fac Low Low Fac Traps Triggered 6 | . 2 . . . 1 1 . 2 . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed 3 | . . . . . 3 . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed 1 | . . . . . . . . . . 1 . . Triggered . | . . . . . . . . . . . . . Most Traps Carried 3 | . . 3 . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Gar Fac Low Low Fac Machines Disabled 12 | . . 1 . 3 3 . . . 2 . . 3 Max in Single Turn 3 | . . 1 . 2 1 . . . 2 . . 3 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Gar Fac Low Low Fac Machines Accessed 20 | . 2 . 1 4 5 2 1 1 4 . . . Terminals 8 | . 1 . 1 1 2 1 . 1 1 . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 2 | . . . . 1 1 . . . . . . . Recycling Units 6 | . 1 . . 1 1 1 . . 2 . . . Scanalyzers 2 | . . . . . 1 . . . 1 . . . Garrison Access 2 | . . . . 1 . . 1 . . . . . Total Hacks 58 | . 5 . 3 10 19 4 2 3 12 . . . Successful 40 | . 4 . 1 9 13 2 1 2 8 . . . Failed 18 | . 1 . 2 1 6 2 1 1 4 . . . Catastrophic 1 | . . . 1 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . Terminals 22 | . 3 . 3 1 7 1 . 3 4 . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 8 | . . . . 4 4 . . . . . . . Recycling Units 17 | . 2 . . 4 3 3 . . 5 . . . Scanalyzers 8 | . . . . . 5 . . . 3 . . . Garrison Access 3 | . . . . 1 . . 2 . . . . . Terminal Hacks 15 | . 3 . 1 1 4 1 . 2 3 . . . Record 6 | . 3 . 1 . . . . . 2 . . . Prototype ID Bank 1 | . . . . . 1 . . . . . . . Open Door 1 | . . . . 1 . . . . . . . . Open DSF 1 | . . . . . . 1 . . . . . . Disarm Traps 1 | . . . . . 1 . . . . . . . Recall Reinforcements 1 | . . . . . 1 . . . . . . . Hauler Manifests 1 | . . . . . . . . . 1 . . . Zone Layout 1 | . . . . . 1 . . . . . . . Garrison Registry 2 | . . . . . . . . 2 . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 7 | . . . . 4 3 . . . . . . . Scan Component 4 | . . . . 2 2 . . . . . . . Repair 2 | . . . . 1 1 . . . . . . . Refit 1 | . . . . 1 . . . . . . . . Recycling Unit Hacks 8 | . 1 . . 3 1 1 . . 2 . . . Recycle Component 1 | . . . . 1 . . . . . . . . Process 1 | . . . . 1 . . . . . . . . Report Inventory 1 | . . . . . . 1 . . . . . . Retrieve Matter 4 | . . . . 1 1 . . . 2 . . . Retrieve Components 1 | . 1 . . . . . . . . . . . Scanalyzer 8 | . . . . . 5 . . . 3 . . . Insert Component 3 | . . . . . 2 . . . 1 . . . Analyze 2 | . . . . . 1 . . . 1 . . . Retrieve Study 3 | . . . . . 2 . . . 1 . . . Garrison Access Hacks 2 | . . . . 1 . . 1 . . . . . Unlock Access 2 | . . . . 1 . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 13 | . 1 . 1 1 3 2 1 1 3 . . . Full Trace Events 6 | . . . 1 . 2 . . . 3 . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . 1 . . . 1 . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Part Studies Acquired 3 | . . . . . 2 . . . 1 . . . Parts Repaired 2 | . . . . 1 1 . . . . . . . Time 64 | . . . . 26 38 . . . . . . . Parts Recycled 1 | . . . . 1 . . . . . . . . Recycled Matter 73 | . . . . 73 . . . . . . . . Retrieved Matter 36 | . . . . 36 . . . . . . . . Retrieved Components 2 | . 2 . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . 1 . . . 1 . . . Part Schematics Acquired 2 | . . . . . 1 . . . 1 . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Sto Mat Fac Fac Gar Fac Low Low Fac Used RIF Installer 1 | . . . . . . . . 1 . . . . Robots Hacked 2 | . . . . . . . . . . . . 2 Non-combat . | . . . . . . . . . . . . . Combat 2 | . . . . . . . . . . . . 2 Robot Hacks Applied 3 | . . . . . . . . . . . . 3 parse_system 3 | . . . . . . . . . . . . 3 Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Gar Fac Low Low Fac Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Gar Fac Low Low Fac Active Infowar (turns) 2220 | . . . . . . . 133 198 296 497 566 530 Optics 317 | . . . . . . . . . . . . 317 Sensors 331 | . . . . . . . 133 198 . . . . Terrain 1 | . . . . . . . . . . 1 . . Decoding 839 | . . . . . . . . . . . 431 408 Machine Analysis 248 | . . . . . . . . . 248 . . . Cloaking 682 | . . . . . . . . . 48 496 135 3 ECM 5 | . . . . . . . . . . . . 5 Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 2 . . . . . . . 2 . . Drone Launches 2 | . . . . . . . . . 2 . . . Drone Recoveries . | . . . . . . . . . . . . . Decoded 0b10 Intel 26 | . . . . . . . . . . . . 26 Items 26 | . . . . . . . . . . . . 26 Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Gar Fac Low Low Fac Turns Passed 9996 | 83 267 219 53 833 1580 676 231 1942 1141 1785 656 530 Spaces Moved 4243 | 77 228 223 33 401 589 255 87 816 460 774 161 139 Core 246 | 25 . . . . 1 . . . . 1 160 59 Treads 1376 | . . . . 323 574 255 87 137 . . . . Legs 1871 | . . . . 78 11 . . 679 458 641 . 4 Wheels 612 | 52 228 223 33 . . . . . . . . 76 Hover 135 | . . . . . . . . . 2 132 1 . Flight 3 | . . . . . 3 . . . . . . . Fastest Speed 50 | 50 80 80 95 160 160 240 245 163 190 190 240 50 Average Speed 201 | 70 80 80 106 165 213 243 245 199 220 216 385 288 Slowest Speed 950 | 80 80 80 110 190 550 245 245 320 560 550 550 950 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 26 | 8 38 45 4 47 39 8 2 52 10 71 19 4 Regions Visited 12 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . . . . . . . Known Exits Taken 3 | . . . . . 1 1 1 . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 . . . . 1 1 1 . Scrap Searched 3 | . . 1 . . . . . . . 2 . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 212 | . . . . 82 50 . . 1 13 27 3 36 Melee . | . . . . . . . . . . . . . Projectile 20 | . . . . . 3 . . 1 4 7 1 4 AOE 192 | . . . . 82 47 . . . 9 20 2 32 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Gar Fac Low Low Fac Total 5164 | 95 276 252 45 511 815 298 106 991 541 836 187 211 Wait 157 | . 18 3 . 31 68 3 . 9 23 2 . . Move 4229 | 76 227 222 32 400 588 254 86 813 459 773 160 139 Hop . | . . . . . . . . . . . . . Pick Up 136 | 9 7 6 2 10 33 11 6 24 8 9 1 10 Fast Attach 30 | . 2 . . 1 6 2 . 8 7 2 . 2 Attach 88 | 5 . . 3 4 18 5 5 12 4 10 4 18 Detach 14 | . . . . 1 2 . 1 1 1 4 3 1 Swap 94 | . 2 4 1 20 23 3 4 20 9 2 4 2 Drop 123 | . 1 9 2 14 30 10 4 30 11 6 4 2 Fire 270 | 5 19 8 5 30 47 9 . 69 19 26 11 22 Melee 14 | . . . . . . . . . . . . 14 Ram 2 | . . . . . . . . . . 1 . 1 Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . 5 . . . . Rewire 1 | . . . . . . 1 . . . . . . Trap 1 | . . . . . . . . . . 1 . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Storage (discovered 2 exits: *Mat / Gar) -8/Materials -7/Factory -6/Factory -6/Garrison (discovered 3 exits: *Fac x3) -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 57 | -11/Scrapyard | Discovered new exit (range 8) 84 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 339 | -10/Materials | Discovered new exit (range 15) 351 | -10/Materials | Entered Mines 395 | -10/Mines | Found a hidden stash of uninstalled traps 440 | -10/Mines | Assembled infested the area 511 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 513 | -10/Mines | Found Scrap Suit 522 | -10/Mines | Learned location of Storage (-9) 524 | -10/Mines | Learned Materials interactive machine intel 558 | -10/Mines | Discovered new exit (range 11) 570 | -10/Mines | Entered Materials 570 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 571 | -9/Materials | Loaded intel: 18 interactive machine locations 577 | -9/Materials | Discovered new exit (range 15) 623 | -9/Materials | Entered Storage 648 | -9/Storage | Identified exit to Garrison 921 | -9/Storage | Build established: Scavenger-Mutant 929 | -9/Storage | Repaired Lgt. Ion Engine 1432 | -9/Storage | Discovered new exit (range 16) 1456 | -9/Storage | Entered Materials 1456 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1747 | -8/Materials | Build established: Scavenger-Gunner 1862 | -8/Materials | Garrison activated, responded to threat 2173 | -8/Materials | Lost 5 parts (2p1n2w) 2354 | -8/Materials | Repaired Lgt. Nuclear Core 2832 | -8/Materials | Discovered new exit (range 16) 2878 | -8/Materials | Identified exit to Factory 3036 | -8/Materials | Entered Factory 3036 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 3443 | -7/Factory | Core integrity fell below 50% 3553 | -7/Factory | Discovered new exit (range 16) 3710 | -7/Factory | Identified exit to Factory 3712 | -7/Factory | Entered another Factory area 3712 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3930 | -6/Factory | Identified exit to Garrison 3943 | -6/Factory | Entered Garrison 3988 | -6/Garrison | Spotted B-86 Titan 4368 | -6/Garrison | Build established: Scavenger-Tank 4465 | -6/Garrison | Triggered checkpoint 4505 | -6/Garrison | Triggered checkpoint 4553 | -6/Garrison | Triggered checkpoint 4657 | -6/Garrison | Discovered new exit (range 10) 4728 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 4753 | -6/Garrison | Triggered checkpoint 4807 | -6/Garrison | Discovered new exit (range 18) 4807 | -6/Garrison | Discovered new exit (range 25) 4807 | -6/Garrison | Discovered new exit (range 62) 4903 | -6/Garrison | Triggered checkpoint 5065 | -6/Garrison | Triggered checkpoint 5474 | -6/Garrison | Installed Relay Interface Framework 5723 | -6/Garrison | Discovered new exit (range 18) 5723 | -6/Garrison | Discovered new exit (range 26) 5723 | -6/Garrison | Discovered new exit (range 63) 5885 | -6/Garrison | Entered Factory 6648 | -6/Factory | Discovered new exit (range 9) 6936 | -6/Factory | Lost 3 parts (2u1w) 7026 | -6/Factory | Entered Lower Caves 7027 | -6/Lower Caves | Encountered a Warlord checkpoint 7222 | -6/Lower Caves | Learned 4 Factory zone layouts 7256 | -6/Lower Caves | Learned Factory emergency access door positions 7456 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7483 | -6/Lower Caves | Lost 3 parts (1n2w) 7815 | -6/Lower Caves | Core integrity fell below 50% 7891 | -6/Lower Caves | Lost 3 parts (1p2w) 8217 | -6/Lower Caves | Build established: Mutant 8578 | -6/Lower Caves | Discovered new exit (range 10) 8811 | -6/Lower Caves | Entered another Lower Caves area 8815 | -6/Lower Caves | System corruption reached 10% 9196 | -6/Lower Caves | Discovered new exit (range 13) 9467 | -6/Lower Caves | Entered Factory 9467 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 9740 | -5/Factory | System corruption reached 10% 9744 | -5/Factory | Lost 5 parts (1p1n1u2w) 9906 | -5/Factory | Core integrity fell below 50% 9934 | -5/Factory | Lost 8 parts (2p2u4w) 9936 | -5/Factory | Core integrity fell below 20% 9997 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- >>parse_system Reading system data... Penetrated by Slug. Jacked G-50 Soldier... >>parse_system Reading system data... H-66 Slayer suffers critical hit (Smash). Destroyed Lgt. Fission Core. H-66 Slayer system corrupted by crushing effect. Flexi-carbon Leg fried. Targeting Computer fried. Phase Shifter fried. H-66 Slayer destroyed. Imp. Remote Datajack destroyed. Cloaking Device destroyed. Destroyed Adv. Heat Sink. G-50 Soldier system corrupted by crushing effect. [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ???????? + #?????????? | | ??????? """ """ # #?????????? | | ???????? """ """ # #?????????? | | ??????????"" """ # #?????????? | | ?????????? ?? # #?????????? | | ?????????????""" # #?"""???!?? | | ??????????? ?""" # #?"""?????? | | ??????????? """ ##+########### """??!??? | | ?????????]]! # # """"????? | | ?????????]?!?""" # # """"????? | | ?????????]!??""" # !#%""""????? | | ??????? """ # ! / =#%* ??????? | | ?????????[[ " ! ###?+?????? | | ?????????[[? """ # ! # #???????? | | ?????????[!? """ + # #???????? | | ???????????? """ # ##????????? | | ??????????"" g # != = #????????? | | ??????????"" """ ####+#+# %%[!%=% #????????? | | ?????????????""" # # = |= ! "##????+??? | | ????????????????? # """ # %=%* " #???????? | | ?????????????? /u """ #"###"###############??? | | ?????????????? # """ ###% % !#??? | | ??????????????? ???#! + + #??? | | ???????????????????# """[### #??? | | ???????????????????# """%#?# +??? | | ???????????????????# """@#?# ! #??? | | ???????????????????# g #?# #??? | | ???????????????????########?# % #??? | | ????????????????????????????#########+#########??? | | ????????????????????????????????????? % ?????????? | | ????????????????????????????????????? #????????? | | ?????????????????????????????????????? ???????? | | ?????????????????????????????????????? ###??????? | | ????????????????????????????????????!? #????????? | | ???????????????????????????????????????##????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????!?????????????????????????????? | | ??????????????*??????????????????????????????????? | | ????????????????????????????????????????????????!? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 44 Energy Capacity 515 Matter Stores 550 Matter Capacity 550 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Cloak Strength 2 Armor Coverage 150 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Power Shielding 33 Propulsion Shielding 33 Weapon Cycling 15 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 3 Matter Filtering 30 Particle Charging 25 Offensive Hacking 10 Item Schematics ----------------- Imp. VTOL Module | -8/Materials | Scanalyzed Matter Neutralizer | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Ion Engine | 25% | -9/Storage Lgt. Nuclear Core | 74% | -8/Materials Studied --------- Deuterium Engine | -8/Materials | Hacked Imp. Hover Unit | -8/Materials | Hacked Mic. Nuclear Core | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club A Problem For Future Me Backstab DATA ERROR: Steam Global Achievement% For Emergencies Only Hydra I Have A Map? Join The Dark Side Let Me Out Of Here Let's See Who's Tougher Made in Tau Ceti IV More Dakka Please Novice Programmer Part-time Mechanic Safety First Serviceable Loadout Shopping List System Compromised That Tickles Tourist Troublemaker Well Done Challenges ------------ None Game ------ Seed CoreBladeForcewell Manual? 0 Play Time 02:11:31 Cumulative 3.4 hours Start 2026.02.23 @ 17:54:13 End 2026.02.23 @ 21:47:57 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 2 Rogue 0 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 7 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 31780e7e-8ada-4de7-884e-f10e66e3188d