Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.12 @ 11:09:23 Player: Enathri Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (26) 130 Value Destroyed (560) 560 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 6030 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 98/100 System Corruption 3% Temperature Cool (9) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- Light Angular Momentum Engine Medium Matter Pod (100) Recoil Stabilizer Improved Remote Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Advanced Weight Redist. System Hardened Light Armor Plating Hardened Light Armor Plating > --- WEAPON ----------- Heavy Laser Beam Cannon Autogun > --- INVENTORY -------- Improved Hover Unit Improved Hover Unit Medium Matter Pod EM Pulse Gun Improved Datajack [Rating: 29] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Improved Hover Unit Flight Unit Nuclear Pulse Array Utility Hardened Light Armor Plating Device Heat Sink Storage Small Battery Protection Hardened Light Armor Plating Weapon Autogun Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Autogun Special Weapon Mining Laser Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Was Fac Upp Slots Evolved 10 | . . 2 2 2 . . . 4 . . . Power 1 | . . . 1 . . . . . . . . Propulsion 2 | . . 1 . . . . . 1 . . . Utility 3 | . . 1 . 2 . . . . . . . Weapon 4 | . . . 1 . . . . 3 . . . Parts Attached 41 | 8 4 4 11 5 3 . 1 1 . 3 1 Power 8 | 2 . 1 3 1 . . . . . . 1 Engine 6 | 2 . 1 1 1 . . . . . . 1 Core 2 | . . . 2 . . . . . . . . Reactor . | . . . . . . . . . . . . Propulsion 11 | 2 . 1 3 3 . . 1 . . 1 . Treads . | . . . . . . . . . . . . Leg 7 | 2 . 1 3 . . . 1 . . . . Wheel . | . . . . . . . . . . . . Hover 3 | . . . . 3 . . . . . . . Flight 1 | . . . . . . . . . . 1 . Utility 10 | 2 2 1 1 . 3 . . . . 1 . Device 5 | 1 . 1 1 . 1 . . . . 1 . Storage 2 | 1 . . . . 1 . . . . . . Processor . | . . . . . . . . . . . . Hackware . | . . . . . . . . . . . . Protection 3 | . 2 . . . 1 . . . . . . Artifact . | . . . . . . . . . . . . Weapon 12 | 2 2 1 4 1 . . . 1 . 1 . Energy Gun 4 | 2 . . 2 . . . . . . . . Energy Cannon 1 | . . . 1 . . . . . . . . Ballistic Gun 4 | . 2 1 . . . . . . . 1 . Ballistic Cannon . | . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . Special Weapon 2 | . . . 1 . . . . 1 . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . Parts Lost 20 | . . . 12 1 . . 3 . 1 . 3 Power 4 | . . . 3 . . . 1 . . . . Propulsion 6 | . . . 3 . . . 2 . . . 1 Utility 5 | . . . 3 . . . . . 1 . 1 Weapon 5 | . . . 3 1 . . . . . . 1 Highest Loss Streak 11 | . . . 11 1 . . 2 . 1 . 2 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 54 | . 98 87 90 17 29 46 14 6 1 11 5 Engine 6 | . 14 11 6 4 7 7 1 . . . . Core 2 | . . . 9 . . . . . . . . Leg 11 | . 28 24 24 . . . 3 . . . . Hover 4 | . . . . 9 15 15 1 . . . . Device 4 | . 1 7 8 . . 7 . . . 3 2 Storage 1 | . 1 . . . 4 7 . . . . . Protection 11 | . 24 22 17 . 1 7 7 5 1 . . Energy Gun 1 | . . . 5 . . . . . . . . Ballistic Gun 9 | . 26 21 15 . . . . . . 3 1 Peak Build Rating 29 | 9 12 13 29 10 14 14 14 8 2 22 27 Average Rating 11 | 5 10 11 19 6 8 14 5 2 1 15 7 On Entrance 7 | . 9 11 13 . 7 14 14 2 2 1 22 Naked Turns 239 | . . . 16 31 . . . . 32 29 131 Heaviest Build 31 | 15 21 22 31 10 12 12 12 1 1 7 7 Greatest Support 58 | 20 20 30 58 14 14 14 20 3 3 13 13 Greatest Overweight (x) 3 | 1 1 1 1 . . . 3 . . . . Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 7 5 5 5 5 5 5 5 5 5 5 5 Most Carried 8 | 8 8 5 5 5 5 5 5 5 5 5 4 Average Carried 4 | 4 5 5 4 4 4 5 4 4 5 3 3 Final Capacity 8 | 8 5 5 5 5 5 5 5 5 5 5 5 Final Carried 8 | 8 5 5 5 4 5 5 5 5 5 3 4 Class Distribution -------------------- 84% | Mutant 15% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -6/Zion Mutant | -5/Proximity Caves Mutant | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Mutant | -5/Upper Caves Resources | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Was Fac Upp Matter Collected 1100 | 280 72 113 205 149 73 . . . . 150 58 Remotely . | . . . . . . . . . . . . Salvage Created 913 | 305 98 155 235 . . . . . . 60 60 Parts 58 | 25 6 12 14 . . . . . . 1 . Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 1 | . . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 3 | . . . . . . . . . . . 3 Prevented 1 | . . . . . . . . . . . 1 Kills | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Was Fac Upp Combat Hostiles Destroyed 11 | . 1 3 5 . . . . . . 1 1 Guns 10 | . 1 3 4 . . . . . . 1 1 Cannons 1 | . . . 1 . . . . . . . . Classes Destroyed 8 | 3 2 1 1 . . . . . . 1 . Worker 3 | 2 . . 1 . . . . . . . . Tunneler 8 | 7 . . 1 . . . . . . . . Recycler 1 | 1 . . . . . . . . . . . Watcher 3 | . 2 1 . . . . . . . . . Swarmer 2 | . . . 2 . . . . . . . . Grunt 7 | . 1 2 3 . . . . . . . 1 Sentry 1 | . . 1 . . . . . . . . . Hunter 1 | . . . . . . . . . . 1 . Best Kill Streak 4 | 4 2 1 3 . . . . . . 1 1 Combat Bots Only 2 | . 1 1 2 . . . . . . 1 1 Max Kills in Single Turn 1 | 1 1 1 1 . . . . . . 1 1 Gunslinging . | . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Was Fac Upp Hostile Shots Fired 412 | . 2 28 142 14 . . 100 . 1 19 106 Missed 158 | . 1 8 40 3 . . 52 . . 10 44 Damage Taken 3981 | . 12 235 1570 170 . . 625 . 59 154 1156 Core 1917 | . . 21 319 31 . . 537 . 59 53 897 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 20 | . . . . . . . 20 . . . . Regen/Repaired (Parts) 36 | . . . 36 . . . . . . . . Core Remaining (%) 70 | 100 100 94 42 . . . 18 . . . . Volleys Fired 86 | 18 4 21 22 . . . . . . 10 11 Largest 3 | 2 2 2 3 . . . . . . 1 1 Hottest 152 | 80 46 46 152 . . . . . . 30 30 Shots Fired 173 | 36 8 42 66 . . . . . . 10 11 Gun 160 | 36 8 42 53 . . . . . . 10 11 Cannon 5 | . . . 5 . . . . . . . . Launcher . | . . . . . . . . . . . . Special 8 | . . . 8 . . . . . . . . Kinetic 110 | . 8 42 39 . . . . . . 10 11 Thermal 18 | . . . 18 . . . . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic 45 | 36 . . 9 . . . . . . . . Robot Hit Streak 9 | 4 3 9 6 . . . . . . 7 5 Robot Miss Streak 4 | 3 2 1 4 . . . . . . 1 2 Penetration Max . | . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 101 | 20 4 32 26 4 . . . . . 8 7 Core Hits 42 | 11 3 7 15 . . . . . . 3 3 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . Melee Attacks 6 | . . . . 6 . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 1 | . . . . 1 . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 1693 | 344 64 511 457 . . . . . . 131 186 Guns 1493 | 267 64 504 345 . . . . . . 131 182 Cannons 52 | . . . 52 . . . . . . . . Explosions 77 | 77 . . . . . . . . . . . Melee . | . . . . . . . . . . . . Ramming 47 | . . 7 36 . . . . . . . 4 Kinetic 1076 | . 64 504 195 . . . . . . 131 182 Thermal 211 | 77 . . 134 . . . . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic 359 | 267 . . 92 . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 6 | . . . . 1 1 1 6 . . . 3 Average Corruption 1 | . . . . 1 1 1 3 . . . 2 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 5 | . . . . . 1 . 3 . . . 1 Message Errors 3 | . . . . . 1 . 2 . . . . Matter Fused 2 | . . . . . . . 1 . . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Knockbacks 2 | . . . 1 . . . . . . . 1 Impact 2 | . . . 1 . . . . . . . 1 Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 2 | . . . . . . . . . . . 2 Shots . | . . . . . . . . . . . . Rammed 1 | . . . . . . . . . . . 1 Targets Rammed 11 | . . 2 8 . . . . . . . 1 Kicked 10 | . . 2 8 . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 498 | 108 42 56 498 . . . . . . . 292 Average Temperature 145 | 41 19 18 214 . . . . . . . 123 Received Heat Transfer 1569 | . 6 111 783 90 . . 27 . . . 552 Effects 12 | . . . 12 . . . . . . . . Shutdowns 4 | . . . 4 . . . . . . . . Energy Bleed 2 | . . . 2 . . . . . . . . Interference 2 | . . . 2 . . . . . . . . Matter Decay 2 | . . . 2 . . . . . . . . Short Circuit 1 | . . . 1 . . . . . . . . Damage (major) 1 | . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 1 | . . . 1 . . . . . . . . Heat Transferred 272 | . . . 272 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | 2 . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Was Fac Upp Peak Influence 237 | 50 91 209 237 74 . . . 9 15 85 . Initial 87 | . 32 38 87 59 . . . 9 3 10 . Average 89 | 20 59 110 147 65 . . . 9 6 26 . Maximum Alert Level 1 | . . 1 1 . . . . . . . . Low Security (%) 87 | 100 100 86 70 100 . . . 100 100 100 . Level 1 12 | . . 13 29 . . . . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 5 | . 1 1 1 1 . . . . . 1 . Investigation 2 | . . 1 . . . . . . . 1 . Extermination . | . . . . . . . . . . . . Reinforcement 3 | . 1 . 1 1 . . . . . . . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Was Fac Upp Distress Signals 6 | . . 2 4 . . . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 72 | . 3 7 26 4 . . 8 . 4 3 17 Peak Tracking Total 15 | . 2 3 15 3 . . 6 . 5 1 7 Tactical Retreats 14 | . . 4 3 . . . 1 . . . 6 Traps | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Was Fac Upp Traps Triggered 2 | . . 1 . . . . . 1 . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 5 | . . . . . . . . . . . 5 Machines | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Was Fac Upp Machines Disabled 2 | . . . 2 . . . . . . . . Max in Single Turn 1 | . . . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Was Fac Upp Machines Accessed 10 | . 1 4 2 1 1 . . 1 . . . Terminals 4 | . . 2 1 . . . . 1 . . . Fabricators . | . . . . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . . . . Recycling Units 3 | . 1 1 . 1 . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 30 | . 2 11 10 1 5 . . 1 . . . Successful 22 | . 2 6 7 1 5 . . 1 . . . Failed 8 | . . 5 3 . . . . . . . . Catastrophic 2 | . . 2 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals 14 | . . 6 7 . . . . 1 . . . Fabricators . | . . . . . . . . . . . . Repair Stations 3 | . . . 3 . . . . . . . . Recycling Units 6 | . 2 3 . 1 . . . . . . . Scanalyzers 2 | . . 2 . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 14 | . . 3 5 . 5 . . 1 . . . Record 8 | . . . 3 . 5 . . . . . . Prototype ID Bank 1 | . . . 1 . . . . . . . . Open DSF 1 | . . . . . . . . 1 . . . Emergency Access Points 1 | . . . 1 . . . . . . . . Locate Traps 1 | . . 1 . . . . . . . . . Dispatch Records 1 | . . 1 . . . . . . . . . Registered Components 1 | . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . . . . . Scan Component 1 | . . . 1 . . . . . . . . Repair 1 | . . . 1 . . . . . . . . Recycling Unit Hacks 4 | . 2 1 . 1 . . . . . . . Report Inventory 3 | . 1 1 . 1 . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . Scanalyzer 2 | . . 2 . . . . . . . . . Insert Component 1 | . . 1 . . . . . . . . . Analyze 1 | . . 1 . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 6 | . . 3 2 1 . . . . . . . Full Trace Events 1 | . . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . 3 . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 16 | . . 1 . . . 15 . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . . Time 13 | . . . 13 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 7 | . 7 . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Was Fac Upp Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 1 | . . . . 1 . . . . . . . Non-combat . | . . . . . . . . . . . . Combat 1 | . . . . 1 . . . . . . . Robot Hacks Applied 1 | . . . . 1 . . . . . . . parse_system 1 | . . . . 1 . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Was Fac Upp Total Allies 4 | . . . . . . 4 . . . . . Largest Group 4 | . . . . . . 4 . . . . . Highest-Rated Group 155 | . . . . . . 155 . . . . . Highest-Rated Ally 40 | . . . . . . 40 . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Was Fac Upp Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . 1 1 1 . . . 2 Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Was Fac Upp Turns Passed 2920 | 279 239 379 571 100 165 482 282 36 42 103 242 Spaces Moved 3024 | 175 122 190 359 132 283 691 370 63 83 101 455 Core 917 | 18 . . 37 60 . . 246 63 83 56 354 Treads . | . . . . . . . . . . . . Legs 886 | 157 122 190 322 . . . 95 . . . . Wheels . | . . . . . . . . . . . . Hover 1075 | . . . . 72 283 691 29 . . . . Flight 146 | . . . . . . . . . . 45 101 Fastest Speed 40 | 50 120 120 50 50 56 56 50 50 50 40 40 Average Speed 78 | 115 178 160 118 53 56 56 74 50 50 45 47 Slowest Speed 200 | 120 190 190 190 56 56 56 200 50 50 50 50 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . 1 Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 36 | 8 27 22 35 3 38 80 66 2 67 3 92 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . 1 . . . . 1 Known Exits Taken 1 | . . . . . . . 1 . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 . . . 1 . Scrap Searched 5 | . . . . . 2 1 1 . . . 1 Spaces Dug 6 | . . . 6 . . . . . . . . Terrain Destroyed 12 | 5 . . 7 . . . . . . . . Melee . | . . . . . . . . . . . . Projectile 7 | . . . 7 . . . . . . . . AOE 5 | 5 . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Was Fac Upp Total 3397 | 213 140 227 441 161 287 785 377 68 82 147 469 Wait 194 | 1 . 10 32 16 1 95 4 . . 34 1 Move 3012 | 174 121 189 358 131 282 690 369 63 82 100 453 Hop 1 | . . . . . . . . . . . 1 Pick Up 19 | 10 2 . 3 2 1 . . 1 . . . Fast Attach 29 | 7 4 3 8 1 3 . . 1 . 1 1 Attach 8 | . . . 1 4 . . 1 . . 2 . Detach 4 | . . . . 1 . . 1 1 . . 1 Swap 4 | 1 . 1 2 . . . . . . . . Drop 23 | 2 9 1 7 . . . 2 2 . . . Fire 86 | 18 4 21 22 . . . . . . 10 11 Melee 6 | . . . . 6 . . . . . . . Ram 1 | . . . . . . . . . . . 1 Kick 10 | . . 2 8 . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 2 exits: [*Sto] / *Low) -7/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -5/Waste -5/Factory (discovered 2 exits: [*Fac] / [*Upp]) -5/Upper Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 280 | -11/Scrapyard | Entered Materials 336 | -10/Materials | Build established: Mutant 447 | -10/Materials | Discovered new exit (range 16) 519 | -10/Materials | Entered another Materials area 519 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 865 | -9/Materials | Discovered new exit (range 16) 898 | -9/Materials | Entered another Materials area 898 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1012 | -8/Materials | Repaired Aluminum Leg 1286 | -8/Materials | Build established: Tank 1459 | -8/Materials | Core integrity fell below 50% 1461 | -8/Materials | Discovered new exit (range 16) 1469 | -8/Materials | Entered Factory 1469 | -7/Factory | Evolved 2 slots: Utility x2 1484 | -7/Factory | Lost 11 parts (2p3n3u3w) 1497 | -7/Factory | Discovered new exit (range 8) 1569 | -7/Factory | Discovered new exit (range 8) 1569 | -7/Factory | Entered Lower Caves 1603 | -7/Lower Caves | Learned Armory trap positions 1697 | -7/Lower Caves | Encountered a Warlord checkpoint 1731 | -7/Lower Caves | Build established: Mutant 1732 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 1734 | -7/Lower Caves | Entered Zion 1774 | -6/Zion | System corruption cleaned by Quarantine Array 1876 | -6/Zion | Learned location of Extension (-6) 1927 | -6/Zion | Met Imprinter 1938 | -6/Zion | Imprinted 1940 | -6/Zion | Declared Zion's savior 2075 | -6/Zion | Given A8's code to call for help 2210 | -6/Zion | Discovered new exit (range 11) 2216 | -6/Zion | Entered Proximity Caves 2224 | -5/Proximity Caves | Spotted B-75 Beast 2363 | -5/Proximity Caves | Identified exit to Factory 2416 | -5/Proximity Caves | Core integrity fell below 50% 2494 | -5/Proximity Caves | Core integrity fell below 20% 2498 | -5/Proximity Caves | Entered Factory 2498 | -5/Factory | Evolved 4 slots: Propulsion x1, Weapon x3 2504 | -5/Factory | Identified exit to DSF 2534 | -5/Factory | Sucked down chute 2534 | -5/Factory | Entered Waste 2537 | -5/Waste | Spotted C-40 Crusher 2540 | -5/Waste | Spotted C-40 Crusher 2544 | -5/Waste | Crushed by Compactor (1 part destroyed) 2554 | -5/Waste | Spotted C-40 Crusher 2558 | -5/Waste | Spotted C-40 Crusher 2560 | -5/Waste | Spotted C-40 Crusher 2568 | -5/Waste | Discovered new exit (range 15) 2576 | -5/Waste | Entered Factory 2677 | -5/Factory | Discovered new exit (range 5) 2677 | -5/Factory | Discovered new exit (range 15) 2679 | -5/Factory | Entered Upper Caves 2710 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 2753 | -5/Upper Caves | Spotted B-75 Beast 2774 | -5/Upper Caves | Learned location of Armory (-4) 2783 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 2783 | -5/Upper Caves | Core integrity fell below 50% 2821 | -5/Upper Caves | Core integrity fell below 20% 2865 | -5/Upper Caves | Learned Factory terminal intel 2921 | -5/Upper Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02783_ Y-64 Sentinel: "INTERCEPTING UNREGISTERED DERELICT." 02785_ Penetrated by Slug. 02790_ Imp. Cooling System destroyed. 02828_ System corrupted: Matter fused (-9). 02841_ P-70 Sage triggered Fire Trap. 02841_ Burning plasma bursts from the floor. 02841_ P-70 Sage shuts down. 02855_ Searching scrap... 02855_ Found Imp. Titanium Leg. 02855_ Found Adv. Terrain Scan Processor. 02855_ Found Lrg. Matter Pod. 02855_ Found 64 Matter. 02855_ Found 41 Matter. 02855_ Acquired 10 matter. 02865_ Acquired derelict log, extracted data. Data stored: Factory terminal intel. 02912_ Critical hit (Burn: +50). 02918_ Critical hit (Burn: +37). 02919_ Slammed into P-70 Sage. 02919_ P-70 Sage knocked back. Map ----- +----------------------------------------------------+ | "## ##########################????????#######??? | | "## #???????## ##?? | | #### ################## #?####??# #?? | | #??# #????????????????# ### #### ### #?? | | ####??# #????????????????# ## ## #?# ### | | ###?????# #??????????????### # ## ### | | ##???????# #???????######## ## ## #### | | #????????# #??????## ## ## #??# | | ?????????# #?????## # # # ##??### | | ?????????# #????## # ## #????? | | ?????????#!#????# # # ## # #????? | | ##########%#????# ## #### # #????? | | =%#????# ## ###?# #????? | | ##########!#????## ##### # # #????? | | ??????#### ####### ### ##????? | | ??????# ##?## #?????? | | ??????# ############# #???## ##### ##?????? | | ??????#?????????????## ##???#####???# ##?????## | | ?????????????????????## ##??????????# #??????# | | ??????????????????????## #??????????# ####???# | | ???????????????????????# #??????????# #??## | | ???????????????????????# #??????????# #?# | | ???????????????????????# ##????###??## #### | | ???????????????????????# #????# #??? #??? | | ?????????????????????### ##???## #??? ### #?# | | ?????????# ?????????## @##??### #???#???# ## | | ??????????# ????## #??## ##???????? | | ???????????# ##g #### #????????# | | ???????????# g p% ^ #????????## | | ????????????# g g #?????????### | | ????????????################# ####???????????#### | | ????????????????????????????####?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????###??? | | ????????????????????????????????????????????# ##? | | ????????????????????????????????????????????# # | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????## | | ???????????????????????????????????????????????## | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????## | | ????????????????????????????????????????????????## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 23 Energy Capacity 375 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 300 Propulsion Shielding 33 Weapon Cycling 15 Evasion (%) 62 Item Schematics ----------------- Imp. Hover Unit | -9/Materials | Scanalyzed Variable Charge Gun | -6/Zion | Archive Enh. Optical Array | -6/Zion | Archive Phase Cannon | -6/Zion | Archive Hvy. Treads | -6/Zion | Archive Lgt. Antimatter Reactor | -6/Zion | Archive Adv. Sensor Array | -6/Zion | Archive Mass Driver | -6/Zion | Archive Hpw. Shock Rifle | -6/Zion | Archive Adv. Plasma Cannon | -6/Zion | Archive Adv. Melee Analysis Suite | -6/Zion | Archive Imp. Remote Datajack | -6/Zion | Archive Hvy. Machine Gun | -6/Zion | Archive Point Defense System | -6/Zion | Archive Drone Bay | -6/Zion | Archive Adv. Cryofiber Web | -6/Zion | Archive Robot Schematics ------------------ T-07 Excavator | -6/Zion | Archive K-01 Serf | -6/Zion | Archive P-60 Hacker | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Streaker The One Challenges ------------ None Game ------ Seed ReactionStasisCorpse Manual? 0 Play Time 00:51:18 Cumulative 12.7 hours Start 2024.11.12 @ 00:32:57 End 2024.11.12 @ 11:09:23 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 16 Achievement% 15 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ee544238-4901-418a-be4b-273920c4222f