Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.28 @ 01:30:20 Player: jumpy Result: Destroyed by B-75 Beast with Magnetic Acceleration Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (46) 230 Value Destroyed (1482) 1482 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 5172 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 7% Temperature Cool (12) Movement Hovering (180) Ox2 Location -6/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Gravmag System > --- UTILITY (8) ------ Large Storage Unit Enhanced Optical Array Improved Signal Interpreter Targeting Computer > --- WEAPON (2) ------- Flail > --- INVENTORY (15) --- Backup Power III Light Fission Core Light Fission Core Light Fission Core Compact Wheel Particle Gun Cooled Particle Cannon Rocket Launcher Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Medium Treads Medium Treads > --- UTILITY ---------- Large Storage Unit Improved Signal Interpreter Targeting Computer > --- WEAPON ----------- Cooled Particle Cannon Antimatter Cannon > --- INVENTORY -------- Light Ion Engine Micro Nuclear Core Compact Wheel Particle Gun Spread Laser Improved Medium Laser Light Assault Rifle Gauss Rifle Rocket Launcher Flail [Rating: 31] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Fission Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag System Flight Unit Nuclear Pulse Thruster Utility Seismic Detector Device Seismic Detector Storage Medium Storage Unit Processor Improved Signal Interpreter Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Antimatter Cannon Impact Weapon Flail Build | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Slots Evolved 8 | . . 2 2 2 2 . Power . | . . . . . . . Propulsion 2 | . . . . 2 . . Utility 6 | . . 2 2 . 2 . Weapon . | . . . . . . . Parts Attached 55 | 8 3 13 7 4 20 . Power 8 | 2 . 3 1 . 2 . Engine 5 | 2 . 2 1 . . . Core 3 | . . 1 . . 2 . Reactor . | . . . . . . . Propulsion 17 | 2 . 4 2 2 7 . Treads 10 | . . 3 2 2 3 . Leg 3 | 2 . 1 . . . . Wheel . | . . . . . . . Hover 2 | . . . . . 2 . Flight 2 | . . . . . 2 . Utility 10 | 2 1 . 2 2 3 . Device 1 | 1 . . . . . . Storage 6 | 1 1 . 1 1 2 . Processor 3 | . . . 1 1 1 . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 20 | 2 2 6 2 . 8 . Energy Gun 8 | . 2 2 1 . 3 . Energy Cannon 2 | . . . . . 2 . Ballistic Gun 6 | 2 . 3 . . 1 . Ballistic Cannon 1 | . . . . . 1 . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon 3 | . . 1 1 . 1 . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . 1 . . 2 . Parts Lost 21 | . . 5 1 . 12 3 Power 5 | . . 2 . . 2 1 Propulsion 9 | . . 2 . . 6 1 Utility 1 | . . . 1 . . . Weapon 6 | . . 1 . . 4 1 Highest Loss Streak 10 | . . 2 1 . 10 3 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 67 | . 100 75 60 69 55 59 Engine 6 | . 14 6 9 7 4 . Core 1 | . . 3 . . . 6 Treads 10 | . . 8 18 30 10 . Leg 6 | . 28 12 . . . . Hover 2 | . . . . . 4 13 Device 5 | . 14 11 4 . . . Storage 8 | . 14 11 9 7 6 6 Processor 6 | . . . . 8 14 20 Energy Gun 12 | . 24 12 17 15 6 5 Ballistic Gun 3 | . 3 8 . . 1 . Impact Weapon 1 | . . . . . 2 6 Peak Build Rating 31 | 7 7 12 16 19 31 28 Average Rating 14 | 5 7 9 13 18 22 27 On Entrance 12 | . 7 7 12 16 19 28 Naked Turns . | . . . . . . . Heaviest Build 57 | 13 18 22 45 35 57 32 Greatest Support 96 | 20 20 40 40 80 96 17 Greatest Overweight (x) 8 | . . 1 1 . 8 1 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 15 | 8 10 10 15 15 15 15 Average Capacity 11 | 7 8 10 10 14 14 15 Most Carried 11 | 3 7 9 11 9 11 8 Average Carried 6 | 2 5 6 8 7 8 8 Final Capacity 15 | 8 10 10 10 15 15 15 Final Carried 10 | 3 7 7 10 8 8 8 Class Distribution -------------------- 83% | Mutant 16% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Garrison Resources | -11 -10 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Gar Matter Collected 946 | 344 20 203 66 . 280 33 Remotely . | . . . . . . . Salvage Created 2047 | 242 153 558 377 . 717 . Parts 102 | 29 8 29 12 . 24 . Haulers Intercepted 3 | . 1 1 . . 1 . Recyclers Shooed 5 | . . 3 1 . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Combat Hostiles Destroyed 28 | . 2 9 6 . 11 . Guns 24 | . 2 9 5 . 8 . Cannons 2 | . . . . . 2 . Classes Destroyed 10 | 3 2 2 2 . 1 . Worker 1 | 1 . . . . . . Tunneler 8 | 8 . . . . . . Hauler 3 | . 1 1 . . 1 . Recycler 2 | 1 . 1 . . . . Watcher 4 | . . 2 2 . . . Grunt 20 | . 2 6 4 . 8 . Brawler 1 | . . . 1 . . . Duelist 1 | . . . . . 1 . Sentry 4 | . . 3 . . 1 . Hunter 2 | . . . 1 . 1 . Best Kill Streak 4 | 4 2 4 3 . 3 . Combat Bots Only 4 | . 2 4 3 . 3 . Max Kills in Single Turn 2 | 2 1 1 1 . 1 . Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Gar Hostile Shots Fired 375 | . 16 69 57 2 218 13 Missed 100 | . 7 16 15 . 58 4 Damage Taken 4186 | . 109 749 635 33 2493 167 Core 1204 | . 13 162 179 . 779 71 Absorbed by Shields . | . . . . . . . Core Remaining (%) 84 | 100 94 59 67 100 . . Volleys Fired 176 | 32 16 49 19 . 60 . Largest 2 | 2 2 2 2 . 2 . Hottest 112 | 40 80 112 112 . 112 . Shots Fired 306 | 64 32 90 37 . 83 . Gun 290 | 64 32 90 37 . 67 . Cannon 16 | . . . . . 16 . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 129 | 64 . 40 . . 25 . Thermal 177 | . 32 50 37 . 58 . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 27 | 5 8 13 15 . 27 . Robot Miss Streak 4 | 4 3 3 1 . 4 . Penetration Max . | . . . . . . . Secondary Targets 5 | . . 1 2 . 2 . Max Gunslinging Chain 1 | . . 1 1 . 1 . Shots Hit Robots 232 | 35 21 67 34 . 75 . Core Hits 115 | 16 7 30 13 . 49 . Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | . . 1 1 . . . Critical Strikes 7 | . . 1 4 . 2 . Burn 5 | . . . 3 . 2 . Smash 2 | . . 1 1 . . . Melee Attacks 17 | . . 1 7 . 9 . Impact 17 | . . 1 7 . 9 . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 1 | . . 1 . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3754 | 288 230 839 692 . 1705 . Guns 2794 | 288 230 749 505 . 1022 . Cannons 443 | . . . . . 443 . Explosions . | . . . . . . . Melee 485 | . . 90 177 . 218 . Ramming 32 | . . . 10 . 22 . Kinetic 992 | 288 . 331 . . 373 . Thermal 2245 | . 230 418 505 . 1092 . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact 485 | . . 90 177 . 218 . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 7 | . . . . . 7 7 Average Corruption 6 | . . . . . 6 7 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 15 | . . . . . 11 4 Message Errors 2 | . . . . . 1 1 Matter Fused 4 | . . . . . 2 2 Heat Flow Errors 1 | . . . . . 1 . Energy Discharges 3 | . . . . . 3 . Data Loss (minor) 4 | . . . . . 3 1 Weapon Failures 1 | . . . . . 1 . Overload Shots 1 | . . . . . 1 . Overflow Damage 208 | . . 90 63 . 55 . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee 208 | . . 90 63 . 55 . Knockbacks 3 | . . . 1 . 2 . Impact 3 | . . . 1 . 2 . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 4 | . . . . . 4 . Shots . | . . . . . . . Rammed 6 | . . . 3 . 3 . Targets Rammed 6 | . . . 3 . 3 . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 354 | . 192 206 354 . 123 . Average Temperature 81 | . 83 64 147 . 43 . Received Heat Transfer 1842 | . 60 378 342 . 1050 12 Effects 1 | . . . 1 . . . Shutdowns 1 | . . . 1 . . . Siege Activations . | . . . . . . . Robots Corrupted 4 | . . 1 2 . 1 . Combat Hostiles 2 | . . . 1 . 1 . Parts Fried 5 | . . 1 3 . 1 . Impact Corruptions 9 | . . 3 2 . 4 . Robots Melted 1 | . . . . . 1 . Combat Hostiles . | . . . . . . . Parts Melted 13 | . . 3 2 . 8 . Heat Transferred 4697 | . 525 949 1332 . 1891 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Peak Influence 267 | 50 96 262 238 122 267 102 Initial 107 | . 32 40 48 107 59 87 Average 99 | 19 62 118 134 111 106 87 Maximum Alert Level 1 | . . 1 1 . 1 . Low Security (%) 90 | 100 100 94 66 100 87 100 Level 1 9 | . . 5 33 . 12 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 7 | . . 1 1 1 4 . Investigation 1 | . . . . . 1 . Extermination 1 | . . . . . 1 . Reinforcement 4 | . . 1 1 1 1 . Assault . | . . . . . . . Garrison 1 | . . . . . 1 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 1 | . . . . . 1 . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Gar Distress Signals 5 | . . 1 4 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 53 | . 2 12 14 2 16 7 Peak Tracking Total 9 | . 2 4 7 1 4 9 Tactical Retreats 1 | . . . 1 . . . Traps | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Gar Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Gar Machines Accessed 7 | . 1 1 2 . 3 . Terminals 3 | . 1 1 1 . . . Fabricators . | . . . . . . . Repair Stations 2 | . . . 1 . 1 . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . . . 1 . Garrison Access 1 | . . . . . 1 . Total Hacks 13 | . 1 1 4 . 7 . Successful 7 | . 1 1 1 . 4 . Failed 6 | . . . 3 . 3 . Catastrophic 2 | . . . 1 . 1 . Database Lockouts . | . . . . . . . Manual 5 | . 1 . 4 . . . Terminals 5 | . 1 1 3 . . . Fabricators . | . . . . . . . Repair Stations 3 | . . . 1 . 2 . Recycling Units . | . . . . . . . Scanalyzers 3 | . . . . . 3 . Garrison Access 2 | . . . . . 2 . Terminal Hacks 2 | . 1 1 . . . . Record 1 | . . 1 . . . . Robot Schematic 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 1 | . . . . . 1 . Refit 1 | . . . . . 1 . Recycling Unit Hacks . | . . . . . . . Scanalyzer 2 | . . . . . 2 . Insert Component 1 | . . . . . 1 . Analyze 1 | . . . . . 1 . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks 1 | . . . 1 . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Mechanics 1 | . . . 1 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 4 | . . . 1 . 3 . Full Trace Events 1 | . . . . . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 1 | . 1 . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . Part Schematics Acquired 1 | . . . . . 1 . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Gar Turns Passed 2703 | 262 259 721 370 162 690 239 Spaces Moved 1422 | 141 164 380 155 98 308 176 Core 7 | 5 . . . . 2 . Treads 558 | . . 168 155 98 137 . Legs 512 | 136 164 212 . . . . Wheels . | . . . . . . . Hover 344 | . . . . . 168 176 Flight 1 | . . . . . 1 . Fastest Speed 50 | 50 120 120 160 160 66 136 Average Speed 140 | 117 120 138 161 160 148 136 Slowest Speed 450 | 120 120 190 240 160 450 136 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 16 | 4 26 35 16 4 9 21 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . . . 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 1 | . . . . . 1 . Melee . | . . . . . . . Projectile 1 | . . . . . 1 . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Gar Total 1806 | 182 193 489 222 103 441 176 Wait 92 | . 6 34 29 . 23 . Move 1416 | 140 163 379 154 97 307 176 Hop . | . . . . . . . Pick Up 25 | 2 4 7 2 1 9 . Fast Attach 21 | 7 . 2 2 1 9 . Attach 15 | . . 5 . 3 7 . Detach . | . . . . . . . Swap 19 | 1 3 6 5 . 4 . Drop 19 | . 1 6 1 1 10 . Fire 176 | 32 16 49 19 . 60 . Melee 17 | . . 1 7 . 9 . Ram 2 | . . . . . 2 . Kick . | . . . . . . . Crush 4 | . . . 3 . 1 . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -6/Garrison History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 263 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 439 | -10/Materials | Discovered new exit (range 8) 522 | -10/Materials | Entered another Materials area 522 | -9/Materials | Evolved 2 slots: Utility x2 1200 | -9/Materials | Discovered new exit (range 4) 1243 | -9/Materials | Entered another Materials area 1243 | -8/Materials | Evolved 2 slots: Utility x2 1590 | -8/Materials | Discovered new exit (range 15) 1611 | -8/Materials | Identified exit to Factory 1613 | -8/Materials | Entered Factory 1613 | -7/Factory | Evolved 2 slots: Propulsion x2 1709 | -7/Factory | Discovered new exit (range 10) 1736 | -7/Factory | Identified exit to Factory 1775 | -7/Factory | Entered another Factory area 1775 | -6/Factory | Evolved 2 slots: Utility x2 2156 | -6/Factory | Core integrity fell below 50% 2191 | -6/Factory | Core integrity fell below 20% 2209 | -6/Factory | Lost 10 parts (2p4n4w) 2443 | -6/Factory | Garrison activated, responded to threat 2458 | -6/Factory | Identified exit to Garrison 2465 | -6/Factory | Entered Garrison 2508 | -6/Garrison | Spotted B-75 Beast 2508 | -6/Garrison | Spotted B-75 Beast 2697 | -6/Garrison | Spotted B-75 Beast 2704 | -6/Garrison | Destroyed by B-75 Beast with Magnetic Acceleration Cannon Last Messages --------------- 02449_ System corrupted: Energy discharge (-33). 02453_ Critical hit (Burn: +37). 02456_ Slammed into G-50 Soldier. 02456_ Critical hit (Burn: +37). 02457_ Slammed into G-50 Soldier. 02458_ Connecting with Garrison Access... >>Unlock Access door unlocked. 02458_ EXIT=UNLOCKED: GARRISON LOCATION=GARRISON GOAL=ESCAPE 02514_ System corrupted: Matter fused (-5). 02563_ Extracted 33 matter. 02631_ System corrupted: Matter fused (-5). 02652_ System corrupted: Component data lost. 02656_ B-48 Gladiator springs to life. 02674_ 8&/VR57