Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.18 @ 16:28:14 Player: Infomantis Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (11) 2200 Robots Destroyed (43) 215 Value Destroyed (1892) 1892 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (915) 915 TOTAL SCORE: 9082 Bonus ------- Follower Combat Kills 676 Met Imprinter 300 Was Imprinted 300 Friendly Fire -361 Cogmind --------- Core Integrity 204/1300 Matter 0/300 Energy 100/100 System Corruption 56% Temperature Cool (0) Movement Treading (170) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Armored Medium Treads Armored Medium Treads > --- UTILITY (8) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Flexi-carbon Leg Weight Redist. System Peak State ------------ > --- POWER ------------ Neutrino Core Light Antimatter Reactor > --- PROPULSION ------- Armored Heavy Treads Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Medium Storage Unit Active Sensor Suite 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Looter] Improved Transmission Jammer > --- WEAPON ----------- Field Laser Hypervelocity Railgun Hypervelocity Railgun Heavy Mass Driver > --- INVENTORY -------- Improved Ion Engine Micro Antimatter Reactor Armored Medium Treads Armored Medium Treads Flexi-carbon Leg Advanced Power Amplifier Zionite Biocell Weight Redist. System Makeshift Armor Plating [Rating: 132] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Neutrino Core Reactor Zionite Light DM Reactor Propulsion Improved VSS Leg Treads Light Treads Leg Improved VSS Leg Wheel Wheel Hover Unit Cooled Aerolev Unit Flight Unit Impulse Thruster Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Processor 0b10 Decoder Chip [Looter] Protection Makeshift Armor Plating Weapon Lightning Gun Energy Gun Lightning Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Hypervelocity Railgun Ballistic Cannon Light Cannon Launcher Long-range Missile Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Fac Res Slots Evolved 14 | . . 2 . . . 6 . . 2 2 2 Power 1 | . . . . . . 1 . . . . . Propulsion 4 | . . 2 . . . 1 . . 1 . . Utility 6 | . . . . . . 3 . . 1 2 . Weapon 3 | . . . . . . 1 . . . . 2 Parts Attached 121 | 7 6 7 . 1 12 27 15 . 7 19 20 Power 14 | 1 . 1 . . 2 3 1 . 1 3 2 Engine 8 | 1 . 1 . . 2 2 . . . 1 1 Core 4 | . . . . . . 1 . . 1 2 . Reactor 2 | . . . . . . . 1 . . . 1 Propulsion 44 | 3 4 5 . . 4 11 1 . 4 4 8 Treads 14 | 1 2 3 . . 3 1 . . 1 . 3 Leg 18 | . . 1 . . . 6 1 . 3 2 5 Wheel 6 | 2 2 1 . . . . . . . 1 . Hover 1 | . . . . . . 1 . . . . . Flight 5 | . . . . . 1 3 . . . 1 . Utility 36 | 1 2 . . . 2 9 7 . 2 7 6 Device 9 | . 1 . . . . 2 1 . 1 1 3 Storage 6 | 1 1 . . . . 1 1 . . . 2 Processor 5 | . . . . . 2 3 . . . . . Hackware . | . . . . . . . . . . . . Protection 16 | . . . . . . 3 5 . 1 6 1 Artifact . | . . . . . . . . . . . . Weapon 27 | 2 . 1 . 1 4 4 6 . . 5 4 Energy Gun 9 | . . . . . 2 1 4 . . . 2 Energy Cannon 3 | . . . . . 1 1 . . . 1 . Ballistic Gun 6 | 2 . . . 1 . . . . . 2 1 Ballistic Cannon 3 | . . 1 . . 1 . . . . . 1 Launcher 1 | . . . . . . . 1 . . . . Special Weapon 5 | . . . . . . 2 1 . . 2 . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 9 | . . . . . . 2 6 . . . 1 Parts Lost 71 | . 2 . . . 13 12 2 . 3 13 26 Power 9 | . . . . . 1 2 . . . 2 4 Propulsion 27 | . 1 . . . 7 7 . . 2 4 6 Utility 15 | . . . . . 1 1 1 . . 3 9 Weapon 20 | . 1 . . . 4 2 1 . 1 4 7 Highest Loss Streak 13 | . 2 . . . 10 3 2 . 3 13 6 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 77 | . 93 100 100 100 80 57 87 93 92 65 40 Engine 4 | . 14 11 11 11 8 3 . . . . . Reactor 1 | . . . . . . . 5 6 3 . . Treads 9 | . . 29 22 22 22 2 . . . 1 5 Leg 12 | . . 1 . . . 14 33 33 34 15 10 Wheel 7 | . 26 12 22 22 8 . . . . 2 . Device 4 | . 2 11 11 11 8 3 . . 1 2 2 Storage 6 | . 21 11 11 11 9 2 6 6 5 1 2 Processor 8 | . . . . . 2 14 20 20 17 15 5 Protection 2 | . . . . . . 3 5 6 7 8 2 Energy Gun 3 | . . . . . 4 . 7 13 10 . . Ballistic Gun 5 | . 28 11 11 11 7 . . . . 6 4 Ballistic Cannon 3 | . . 11 11 11 4 . . . . . 1 Launcher 1 | . . . . . . . 6 6 5 . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 122 | 12 92 92 92 95 96 97 110 110 114 122 78 Greatest Support 96 | 20 20 26 26 26 88 60 78 78 96 82 90 Greatest Overweight (x) 30 | . 8 9 3 3 30 2 1 1 1 1 1 Average Overweight (x) 1 | . 1 7 3 3 2 . 1 1 1 . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 10 Average Capacity 18 | 7 19 25 25 25 22 11 25 25 25 9 7 Most Carried 25 | 8 13 24 22 25 25 18 25 25 25 21 10 Average Carried 16 | 5 8 17 22 24 21 7 22 25 23 7 4 Final Capacity 25 | 8 25 25 25 25 5 25 25 25 25 5 5 Final Carried 25 | 6 13 22 22 25 5 18 25 25 22 5 2 Class Distribution -------------------- 77% | Mutant 6% | Derelict-Mutant 5% | Scavenger-Skirmisher 5% | Messiah-Mutant 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Messiah-Mutant | -6/Lower Caves Mutant | -6/Lower Caves Derelict-Mutant | -5/Factory Mutant | -4/Factory Mutant | -3/Research Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 ----------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Fac Res Matter Collected 1983 | 235 78 51 . 48 184 215 190 96 85 94 707 Remotely 126 | . . . . . . 126 . . . . . Salvage Created 1693 | . 123 48 . . 223 155 303 162 90 . 589 Parts 99 | . 8 3 . . 11 8 17 6 6 . 40 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 3 | . 1 . . . . 1 . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 48 | . . . . . 15 . 32 1 . . . Prevented 1 | . . . . . . . 1 . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Fac Res Combat Hostiles Destroyed 39 | . 3 1 . . 4 6 9 8 1 . 7 Guns 12 | . 3 . . . 2 1 . 1 . . 5 Cannons 10 | . . 1 . . 2 5 . . . . 2 AOE 16 | . . . . . . . 9 7 . . . Classes Destroyed 12 | . 1 1 . . 2 1 3 1 . . 3 Builder 1 | . . . . . . . . . . . 1 Recycler 1 | . . . . . . . . . . . 1 Swarmer 15 | . . . . . . 5 4 4 . . 2 Grunt 8 | . 3 . . . . . . 3 . . 2 Duelist 1 | . . . . . . . . 1 . . . Sentry 3 | . . 1 . . . 1 . . 1 . . Specialist 2 | . . . . . . . 2 . . . . Hunter 6 | . . . . . 4 . 2 . . . . Programmer 3 | . . . . . . . 1 . . . 2 Heavy 1 | . . . . . . . . . . . 1 Z-Light 1 | . . . . . . . 1 . . . . Mutant 1 | . . . . . 1 . . . . . . Best Kill Streak 4 | . 1 1 . . 2 2 4 4 1 . 3 Combat Bots Only 4 | . 1 1 . . 2 2 4 4 1 . 2 Max Kills in Single Turn 3 | . 1 1 . . 1 1 3 3 1 . 1 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . . . . . . . 3 3 . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Fac Res Damage Taken 12520 | . 392 47 . . 2049 1378 614 110 258 2125 5547 Core 2321 | . 143 18 . . 341 388 70 . 46 219 1096 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 204 | . . . . . . 39 8 . . 157 . Core Remaining (%) 62 | 100 42 . . . 10 . . 46 95 80 . Volleys Fired 154 | . 12 2 . . 24 35 15 6 7 10 43 Largest 4 | . 2 2 . . 2 1 2 2 2 2 4 Hottest 208 | . 40 55 . . 108 80 93 110 110 136 208 Shots Fired 267 | . 24 4 . . 42 35 21 7 10 13 111 Gun 184 | . 24 2 . . 26 11 8 2 10 3 98 Cannon 45 | . . 2 . . 16 11 . . . 3 13 Launcher 18 | . . . . . . . 13 5 . . . Special 20 | . . . . . . 13 . . . 7 . Kinetic 153 | . 24 4 . . 20 . . . . . 105 Thermal 48 | . . . . . 21 24 . . . . 3 Explosive 18 | . . . . . . . 13 5 . . . Electromagnetic 41 | . . . . . 1 11 8 2 10 6 3 Robot Hit Streak 11 | . 11 1 . . 8 6 10 3 4 4 9 Robot Miss Streak 7 | . 2 3 . . 6 3 1 2 1 3 7 Penetration Max 1 | . . . . . . . . . . . 1 Secondary Targets 2 | . 1 . . . . . . . . . 1 Max Gunslinging Chain 1 | . 1 . . . . . . . . . 1 Shots Hit Robots 154 | . 15 2 . . 30 22 16 4 7 8 50 Core Hits 100 | . 8 2 . . 28 11 16 12 1 1 21 Critical Kills 5 | . . . . . . . . . . . 5 Critical Parts Destroyed 4 | . . . . . . . . . . . 4 Critical Strikes 13 | . . . . . . 1 1 . . . 11 Burn 1 | . . . . . . 1 . . . . . Destroy 9 | . . . . . . . . . . . 9 Blast 2 | . . . . . . . . . . . 2 Corrupt 1 | . . . . . . . 1 . . . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 4091 | . 128 35 . . 522 475 1089 877 115 73 777 Guns 1231 | . 128 . . . 334 95 29 21 115 37 472 Cannons 723 | . . 35 . . 188 163 . . . 32 305 Explosions 1916 | . . . . . . . 1060 856 . . . Melee . | . . . . . . . . . . . . Ramming 129 | . . . . . . 125 . . . 4 . Kinetic 1127 | . 128 35 . . 237 . . . . . 727 Thermal 643 | . . . . . 270 255 85 . . . 33 Explosive 1831 | . . . . . . . 975 856 . . . Electromagnetic 361 | . . . . . 15 95 29 21 115 69 17 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 56 | . . . . . . 5 . . . . 56 Average Corruption 34 | . . . . . . 4 . . . . 38 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 46 | . . . . . . 4 . . . . 42 Message Errors 11 | . . . . . . . . . . . 11 Matter Fused 11 | . . . . . . . . . . . 11 Heat Flow Errors 6 | . . . . . . 2 . . . . 4 Energy Discharges 6 | . . . . . . . . . . . 6 Data Loss (minor) 8 | . . . . . . 1 . . . . 7 Data Loss (major) 4 | . . . . . . 1 . . . . 3 Overload Shots . | . . . . . . . . . . . . Overflow Damage 132 | . . . . . 4 3 52 16 . . 57 Projectiles 64 | . . . . . 4 3 . . . . 57 Explosions 68 | . . . . . . . 52 16 . . . Melee . | . . . . . . . . . . . . Knockbacks 3 | . . . . . 1 1 . . . . 1 Impact 1 | . . . . . . 1 . . . . . Kinetic 2 | . . . . . 1 . . . . . 1 Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 96 | . . . . . . . 96 . . . . Shots 3 | . . . . . . . 3 . . . . Rammed 1 | . . . . . . . . . . 1 . Targets Rammed 30 | . . . . . . 27 . . . 3 . Kicked 29 | . . . . . . 27 . . . 2 . Crushed . | . . . . . . . . . . . . Highest Temperature 325 | . 54 8 . . 164 147 210 141 162 38 325 Average Temperature 75 | . 26 6 . . 70 29 83 60 20 17 130 Received Heat Transfer 951 | . 234 18 . . 33 126 27 45 54 414 . Effects 4 | . . . . . . . . . . . 4 Energy Bleed 1 | . . . . . . . . . . . 1 Interference 3 | . . . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . 1 . . Parts Fried 2 | . . . . . . 1 . . 1 . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 2 | . . . . . 1 . . . . . 1 Heat Transferred 1744 | . . . . . 518 1102 50 . . . 74 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Fac Res Peak Influence 361 | . 105 84 . . . 176 . . 96 161 361 Initial 81 | . . 39 . . . 31 . . 81 46 73 Average 88 | . 25 50 . . . 91 . . 80 113 121 Maximum Alert Level 1 | . . . . . . . . . . . 1 Low Security (%) 88 | 100 100 100 100 . . 100 . . 100 100 70 Level 1 11 | . . . . . . . . . . . 29 Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 13 | . 3 . . . . 1 . . . 1 8 Investigation 4 | . 2 . . . . . . . . . 2 Extermination 6 | . . . . . . 1 . . . 1 4 Reinforcement 3 | . 1 . . . . . . . . . 2 Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses 2 | . . . . . . . . . . . 2 Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Fac Res Distress Signals 3 | . 1 . . . . . . . . . 2 Communications Jammed 14 | . . . . . . . . . . . 14 Distress Signals 14 | . . . . . . . . . . . 14 Times Spotted 72 | . 7 1 . . 8 12 14 5 1 8 16 Peak Tracking Total 5 | . 4 1 . . 2 3 4 4 1 5 5 Tactical Retreats 8 | . . . . . . 2 . . . 2 4 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Fac Res Traps Triggered . | . . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed 4 | . 4 . . . . . . . . . . Reused 1 | . 1 . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . 1 . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 ---------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Fac Res Machines Disabled 2 | . . . . . . 1 1 . . . . Max in Single Turn 1 | . . . . . . 1 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Fac Res Machines Accessed 2 | . 1 . . . . . . . . . 1 Terminals 2 | . 1 . . . . . . . . . 1 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 6 | . 5 . . . . . . . . . 1 Successful 4 | . 3 . . . . . . . . . 1 Failed 2 | . 2 . . . . . . . . . . Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 19 | . 2 . . . . 10 1 . . 6 . Terminals 6 | . 5 . . . . . . . . . 1 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 3 | . 2 . . . . . . . . . 1 Open DSF 1 | . . . . . . . . . . . 1 Reprogram Traps 1 | . 1 . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 1 | . 1 . . . . . . . . . . Terminals 1 | . 1 . . . . . . . . . . Botnet 1 | . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 1 | . 1 . . . . . . . . . . Full Trace Events 1 | . 1 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . 2 . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 24 | . . . . 15 . 9 . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 ------------ Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . 1 . Non-combat . | . . . . . . . . . . . . Combat 1 | . . . . . . . . . . 1 . Robot Hacks Applied 1 | . . . . . . . . . . 1 . parse_system 1 | . . . . . . . . . . 1 . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 -------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Fac Res Total Allies 13 | . . . 2 4 . 3 . . . 4 . Largest Group 4 | . . . 2 4 4 3 3 . . 4 3 Highest-Rated Group 210 | . . . 45 148 148 210 210 . . 156 117 Highest-Rated Ally 70 | . . . 31 38 38 70 70 . . 39 39 Zionite Dispatches 2 | . . . . . . 1 . . . 1 . Light 1 | . . . . . . 1 . . . . . Fire 1 | . . . . . . . . . . 1 . Total Orders . | . . . . . . . . . . . . Ally Attacks 93 | . . . . . 36 8 25 . . 13 11 Total Damage 1529 | . . . . . 525 157 458 . . 218 171 Kills 20 | . . . . . 4 3 7 . . 4 2 Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Fac Res Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . 1 2 . 1 1 . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Decoded 0b10 Intel 130 | . . . . . . 64 . . 13 22 31 Traps 6 | . . . . . . 3 . . 1 . 2 Emergency Access 2 | . . . . . . . . . . . 2 Items 111 | . . . . . . 56 . . 10 20 25 Machines 9 | . . . . . . 5 . . 1 2 1 Patrols 1 | . . . . . . . . . . . 1 Guards 1 | . . . . . . . . . 1 . . Zionite Intel Received 3 | . . . . . . 2 . . . 1 . Branch Access 2 | . . . . . . 1 . . . 1 . Prototype Schematics 1 | . . . . . . 1 . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 ------------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Fac Res Turns Passed 6498 | 59 223 486 136 1216 496 629 698 613 284 303 1355 Spaces Moved 3349 | 44 164 236 96 883 277 404 345 330 139 207 224 Core 84 | 10 . . . . 15 1 . . . 58 . Treads 60 | 10 . . . . 50 . . . . . . Legs 1415 | . . . . . . 228 345 330 139 149 224 Wheels 1544 | 24 164 236 96 883 141 . . . . . . Hover 86 | . . . . . . 86 . . . . . Flight 160 | . . . . . 71 89 . . . . . Fastest Speed 27 | 50 80 135 135 135 40 27 182 182 183 50 120 Average Speed 142 | 91 107 191 135 135 138 106 182 182 183 104 121 Slowest Speed 1550 | 160 200 215 135 135 1550 180 182 182 186 186 190 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 2 | . . . . . . 2 . . . . . Cave-ins Triggered 17 | . . . . . . . . . . . 17 Exploration Rate (%) 29 | 3 24 20 46 89 35 11 60 48 5 7 7 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . 1 . . . Known Exits Taken 1 | . . . . . . 1 . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 . 1 1 1 1 . Scrap Searched 5 | . . . . 3 1 . . 1 . . . Spaces Dug 7 | . . . . . . . . . . . 7 Terrain Destroyed 207 | . . . . . . . 139 57 . . 11 Melee . | . . . . . . . . . . . . Projectile 9 | . . . . . . . . . . . 9 AOE 196 | . . . . . . . 139 57 . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -3 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Fac Res Total 4798 | 62 189 269 102 908 353 548 394 335 160 268 1210 Wait 984 | . . 3 7 15 12 29 1 . . 15 902 Move 3333 | 43 163 235 95 882 276 399 344 329 138 206 223 Hop 2 | . . . . . . 2 . . . . . Pick Up 122 | 12 8 17 . 6 15 25 11 . 4 9 15 Fast Attach 20 | . . . . 1 2 11 2 . . 3 1 Attach 78 | 6 1 5 . . 8 12 10 . 5 15 16 Detach 10 | . . 1 . . . 1 6 . 1 . 1 Swap 23 | 1 5 2 . . 2 4 3 . 2 1 3 Drop 41 | . . 4 . 4 14 3 2 . 3 6 5 Fire 154 | . 12 2 . . 24 35 15 6 7 10 43 Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick 29 | . . . . . . 27 . . . 2 . Crush 1 | . . . . . . . . . . 1 . Escape Stasis 1 | . . . . . . . . . . . 1 Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: *Fac / Upp) -4/Factory (discovered 6 exits: *Res / Upp x2 / Ext x2 / Arm) -3/Research History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 14) 60 | -11/Scrapyard | Entered Materials 90 | -10/Materials | Discovered new exit (range 6) 251 | -10/Materials | Discovered new exit (range 10) 272 | -10/Materials | Core integrity fell below 50% 283 | -10/Materials | Entered another Materials area 283 | -9/Materials | Evolved 2 slots: Propulsion x2 307 | -9/Materials | Build established: Mutant 748 | -9/Materials | Discovered new exit (range 12) 769 | -9/Materials | Entered Mines 888 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 905 | -9/Mines | Entered Zion 905 | -7/Zion | Accompanied by 2 allies 955 | -7/Zion | Led the pair of lost Derelicts to a safe place 977 | -7/Zion | Learned Factory emergency access door positions 1094 | -7/Zion | Received a hallucinogenic algorithm 1777 | -7/Zion | Imprinted 1779 | -7/Zion | Declared Zion's savior 2030 | -7/Zion | Given A8's code to call for help 2092 | -7/Zion | Discovered new exit (range 15) 2121 | -7/Zion | Entered Proximity Caves 2121 | -6/Proximity Caves | Accompanied by 4 allies 2192 | -6/Proximity Caves | Learned location of 1 exit from Factory 2319 | -6/Proximity Caves | Spotted B-75 Beast 2340 | -6/Proximity Caves | Allies destroyed B-75 Beast 2369 | -6/Proximity Caves | Lost 3 parts (3n) 2509 | -6/Proximity Caves | Core integrity fell below 50% 2531 | -6/Proximity Caves | Core integrity fell below 20% 2548 | -6/Proximity Caves | Lost 10 parts (1p4n1u4w) 2611 | -6/Proximity Caves | Discovered new exit (range 13) 2617 | -6/Proximity Caves | Entered Factory 2617 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 2618 | -6/Factory | Identified exit to Lower Caves 2734 | -6/Factory | Lost 3 parts (2n1u) 2847 | -6/Factory | Lost 3 parts (3n) 2848 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 3017 | -6/Factory | Retrieved Zion intel report: Branch Access 3018 | -6/Factory | Zion Light squad teleported in 3044 | -6/Factory | Lost 3 parts (1p1n1w) 3233 | -6/Factory | Found Prototype Processor 3234 | -6/Factory | Identified Exp. Targeting Computer 3246 | -6/Factory | Entered Lower Caves 3246 | -6/Lower Caves | Accompanied by 3 allies 3301 | -6/Lower Caves | Found Prototype Protection 3314 | -6/Lower Caves | Identified Zio. Weapon Casing 3369 | -6/Lower Caves | Encountered a Warlord checkpoint 3379 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 3539 | -6/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 3551 | -6/Lower Caves | Found Prototype Special Weapon 3553 | -6/Lower Caves | Identified Molecular Deconstructor 3575 | -6/Lower Caves | Build established: Messiah-Mutant 3646 | -6/Lower Caves | Caught by Unaware searching for contraband prototypes 3652 | -6/Lower Caves | Caught by Unaware searching for contraband prototypes 3662 | -6/Lower Caves | Core integrity fell below 50% 3920 | -6/Lower Caves | Discovered new exit (range 15) 3944 | -6/Lower Caves | Entered another Lower Caves area 3959 | -6/Lower Caves | Build established: Mutant 4506 | -6/Lower Caves | Discovered new exit (range 6) 4557 | -6/Lower Caves | Entered Factory 4557 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4558 | -5/Factory | Identified exit to Upper Caves 4804 | -5/Factory | Discovered new exit (range 10) 4841 | -5/Factory | Entered another Factory area 4841 | -4/Factory | Evolved 2 slots: Utility x2 4847 | -4/Factory | Lost 3 parts (2n1w) 4934 | -4/Factory | Zion Fire squad teleported in 4947 | -4/Factory | Lost 13 parts (2p4n3u4w) 5066 | -4/Factory | Retrieved Zion intel report: Branch Access 5066 | -4/Factory | Identified exit to Upper Caves 5066 | -4/Factory | Identified exit to Extension 5066 | -4/Factory | Identified exit to Armory 5124 | -4/Factory | Discovered new exit (range 9) 5144 | -4/Factory | Entered Research 5144 | -3/Research | Accompanied by 3 allies 5144 | -3/Research | Evolved 2 slots: Weapon x2 5384 | -3/Research | Lost 3 parts (3w) 5398 | -3/Research | Found Prototype Device 5399 | -3/Research | Identified Active Sensor Suite 5594 | -3/Research | Crushed by falling debris 5632 | -3/Research | Crushed by falling debris 5632 | -3/Research | System corruption reached 10% 5656 | -3/Research | Crushed by falling debris 5684 | -3/Research | Crushed by falling debris 5687 | -3/Research | Lost 3 parts (1p1u1w) 5694 | -3/Research | Build established: Scavenger-Skirmisher 5711 | -3/Research | Crushed by falling debris 5730 | -3/Research | Crushed by falling debris 5774 | -3/Research | Crushed by falling debris 5789 | -3/Research | Crushed by falling debris 5789 | -3/Research | System corruption reached 30% 5809 | -3/Research | Crushed by falling debris 5840 | -3/Research | Lost 6 parts (1p1n3u1w) 5875 | -3/Research | Crushed by falling debris 5896 | -3/Research | Crushed by falling debris 5920 | -3/Research | Crushed by falling debris 5933 | -3/Research | Crushed by falling debris 5964 | -3/Research | Lost 4 parts (3n1w) 6088 | -3/Research | Crushed by falling debris 6114 | -3/Research | Build established: Mutant 6119 | -3/Research | Lost 3 parts (1n2u) 6204 | -3/Research | Crushed by falling debris 6204 | -3/Research | Core integrity fell below 50% 6291 | -3/Research | Crushed by falling debris 6449 | -3/Research | Crushed by falling debris 6449 | -3/Research | Core integrity fell below 20% 6499 | -3/Research | Self-destructed Last Messages --------------- System corrupted: Component data lost. V0SAJMFUO9#%T BSP >NBMJAYU System corrupted: Matter fused (-7). ALERT: Rogue bot located, Programmers report to Research Zone 4R. System corrupted: Matter fused (-6). System corrupted: Energy discharge (-40). The unstable cave ceiling collapses. Crushed by falling debris. System corrupted: Component data lost. HLM&BJZP8/DQWRBECKV97>=XNAJF System corrupted: Component data lost. System corrupted: Energy discharge (-21). ALERT: Rogue bot located, Programmers report to Research Zone 3B. System corrupted: Heat flow error (+295). The unstable cave ceiling collapses. Crushed by falling debris. Acquired Flexi-carbon Leg. ALERT: Cargo convoy en route, clear transfer corridor. CJ >IHKVTYYPR1XXFRZ NGYAVM55RT,Z=&DLWDC:R