Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.02 @ 20:00:14

Player: Anting

Result: Core destroyed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (10)       2000
Robots Destroyed (119)     595
Value Destroyed (3902)     3902
Prototype IDs (20)         400
Alien Tech Used (1)        200
Bonus (246)                246
              TOTAL SCORE: 8843

 Bonus
-------
Follower Combat Kills      67
Met Data Miner             300
Friendly Fire              -121

 Cogmind 
---------
Core Integrity             0/700
Matter                     176/300
Energy                     100/150
System Corruption          9%
Temperature                Critical (674)
Movement                   Treading (160)
Location                   -6/Proximity Caves

 Parts 
-------
>               --- POWER (2) --------
          Micro Nuclear Core
>               --- PROPULSION (4) ---
          Light Treads
       Improved Treads
         Medium Treads
         Medium Treads
>               --- UTILITY (5) ------
                Coolant Injector
  High-capacity Storage Unit
       Improved Medium Armor Plating
       Improved Medium Armor Plating
>               --- WEAPON (2) -------
         Cooled Particle Cannon
         Cooled Particle Cannon
>               --- INVENTORY (20) ---
       Improved Deuterium Engine
          Large Battery (200)
  High-capacity Battery (250)
                YI-UF0's Bottomless Matter Pit (1500)
       Improved Sensor Array
                Transmission Jammer
       Improved Light Armor Plating
                System Shield
          Heavy EM Shotgun
          Heavy EM Shotgun
          Heavy EM Shotgun
          Light EM Pulse Cannon
                Plasma Cannon
                Plasma Cannon
         Cooled Particle Cannon
                Rocket Launcher
          Heavy Missile Launcher

 Peak State 
------------
>               --- POWER ------------
       Improved Deuterium Engine
          Micro Nuclear Core
>               --- PROPULSION -------
       Improved Treads
        Armored Treads
         Medium Treads
         Medium Treads
>               --- UTILITY ----------
       Improved Cooling System
  High-capacity Storage Unit
       Improved Sensor Array
       Improved Light Armor Plating
       Improved Medium Armor Plating
>               --- WEAPON -----------
                Plasma Cannon
         Cooled Particle Cannon
>               --- INVENTORY --------
       Improved Deuterium Engine
         Medium Treads
         Medium Treads
       Improved Cooling System
                Coolant Injector
          Large Battery
  High-capacity Battery
                YI-UF0's Bottomless Matter Pit
                Transmission Jammer
       Improved Medium Armor Plating
                System Shield
          Heavy EM Shotgun
          Heavy EM Shotgun
          Heavy EM Shotgun
          Light EM Pulse Cannon
                Plasma Cannon
         Cooled Particle Cannon
         Cooled Particle Cannon
                Rocket Launcher
          Heavy Missile Launcher
[Rating: 52]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Improved Deuterium Engine
  Power Core               Micro Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    High-capacity Storage Unit
  Device                   Seismic Detector
  Storage                  High-capacity Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Plasma Cannon
  Energy Gun               EM Shotgun
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Heavy Missile Launcher

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro 
Slots Evolved              6    | .   .   .   .   .   4   2   .   .   .   .   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   .   .   .   .   
  Utility                  3    | .   .   .   .   .   2   1   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             99   | 9   13  8   1   8   14  27  7   6   .   6   
  Power                    10   | 1   3   .   .   1   1   3   .   1   .   .   
    Engine                 9    | 1   3   .   .   1   1   2   .   1   .   .   
    Core                   1    | .   .   .   .   .   .   1   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               28   | 3   3   2   .   1   7   6   1   2   .   3   
    Treads                 24   | 1   1   2   .   1   7   6   1   2   .   3   
    Leg                    4    | 2   2   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  27   | 3   2   1   1   3   2   9   2   1   .   3   
    Device                 13   | 2   .   1   .   2   1   5   .   .   .   2   
    Storage                5    | 1   2   .   1   1   .   .   .   .   .   .   
    Processor              1    | .   .   .   .   .   .   .   1   .   .   .   
    Hackware               1    | .   .   .   .   .   .   1   .   .   .   .   
    Protection             7    | .   .   .   .   .   1   3   1   1   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   34   | 2   5   5   .   3   4   9   4   2   .   .   
    Energy Gun             10   | 1   1   2   .   .   3   3   .   .   .   .   
    Energy Cannon          10   | .   .   .   .   .   .   5   3   2   .   .   
    Ballistic Gun          8    | 1   3   2   .   2   .   .   .   .   .   .   
    Ballistic Cannon       2    | .   1   1   .   .   .   .   .   .   .   .   
    Launcher               4    | .   .   .   .   1   1   1   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   1   .   .   1   .   2   .   1   .   .   
  Corrupted Parts          2    | .   .   .   .   2   .   .   .   .   .   .   
    System Corruption      4    | .   .   .   .   4   .   .   .   .   .   .   
Parts Lost                 21   | .   1   6   .   .   2   4   2   1   .   5   
  Power                    2    | .   1   .   .   .   .   .   .   .   .   1   
  Propulsion               8    | .   .   2   .   .   .   2   2   .   .   2   
  Utility                  6    | .   .   1   .   .   .   2   .   1   .   2   
  Weapon                   5    | .   .   3   .   .   2   .   .   .   .   .   
  Highest Loss Streak      5    | .   1   5   .   .   1   2   2   1   .   4   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Backups            17   | 3   13  13  16  19  18  18  18  19  20  19  
  Power                    .    | .   1   .   1   .   .   .   1   1   1   1   
  Propulsion               3    | 1   3   4   4   4   4   3   1   1   2   1   
  Utility                  6    | .   2   3   6   9   8   7   7   7   8   7   
  Weapon                   6    | .   5   5   5   5   5   6   9   9   9   9   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   
Unused Backups             34   | .   6   1   .   3   9   9   .   2   .   4   
  Power                    5    | .   1   .   .   1   1   1   .   1   .   .   
  Propulsion               3    | .   2   .   .   .   .   .   .   1   .   .   
  Utility                  16   | .   2   1   .   2   7   1   .   .   .   3   
  Weapon                   10   | .   1   .   .   .   1   7   .   .   .   1   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     99   | .   99  99  100 100 97  99  99  99  87  99  
  Engine                   9    | .   13  14  14  14  9   7   7   7   7   6   
  Core                     3    | .   .   .   .   .   .   6   7   7   7   7   
  Treads                   26   | .   2   27  28  28  35  29  29  29  30  30  
  Leg                      3    | .   25  .   .   .   .   .   .   .   .   .   
  Device                   15   | .   14  13  14  13  17  22  13  14  15  13  
  Storage                  10   | .   14  14  14  14  9   7   7   7   7   7   
  Processor                1    | .   .   .   .   .   .   .   7   1   .   .   
  Protection               5    | .   .   .   .   .   8   6   8   13  15  15  
  Energy Gun               2    | .   3   .   .   .   10  1   .   .   .   .   
  Energy Cannon            6    | .   .   .   .   .   .   12  14  15  3   14  
  Ballistic Gun            5    | .   14  13  14  14  2   .   .   .   .   .   
  Ballistic Cannon         5    | .   10  13  14  13  2   .   .   .   .   .   
Peak Build Rating          52   | 7   11  13  12  22  27  47  47  52  52  52  
  Average Rating           28   | 5   9   11  12  10  23  40  44  50  44  48  
  On Entrance              25   | .   7   11  12  12  18  27  45  46  52  51  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             91   | 11  33  35  53  53  77  91  83  83  83  89  
  Greatest Support         99   | 20  40  40  40  40  80  82  82  99  99  99  
  Greatest Overweight (x)  3    | 3   1   .   1   1   .   1   1   1   .   .   
  Average Overweight (x)   .    | .   .   .   .   1   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   15  15  20  20  20  20  20  20  20  20  
  Average Capacity         18   | 7   14  15  18  20  20  20  20  20  20  20  
  Most Carried             20   | 5   15  15  20  20  20  20  20  20  20  20  
  Average Carried          18   | 3   13  13  16  19  19  19  19  19  20  18  
  Final Capacity           20   | 8   15  15  20  20  20  20  20  20  20  20  
  Final Carried            20   | 5   15  15  20  19  19  20  20  20  20  17  

 Class Distribution 
--------------------
 77% | Mutant
 22% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
           Mutant | -7/Factory
           Mutant | -7/Lower Caves
 Scavenger-Mutant | -7/Lower Caves
           Mutant | -7/Data Miner
           Mutant | -6/Proximity Caves

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  
Matter Collected           4190 | 296  438  352  .    288  1021 643  554  446  .    152  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4787 | 79   544  204  .    120  1203 1230 575  578  .    254  
  Parts                    263  | 11   32   25   .    14   60   60   27   21   .    13   
Haulers Intercepted        6    | .    2    .    .    .    3    1    .    .    .    .    
Recyclers Shooed           1    | .    .    .    .    .    .    1    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      40   | .    .    .    .    .    .    .    22   8    .    10   
  Prevented                3    | .    .    .    .    .    .    .    3    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro 
Combat Hostiles Destroyed  90   | .   11  10  .   6   19  20  14  5   .   5   
  Guns                     28   | .   6   1   .   .   15  6   .   .   .   .   
  Cannons                  44   | .   5   9   .   5   2   12  3   5   .   3   
  AOE                      17   | .   .   .   .   1   2   2   10  .   .   2   
Classes Destroyed          16   | 1   5   1   .   2   3   2   .   1   .   1   
  Worker                   4    | .   .   2   .   .   .   2   .   .   .   .   
  Builder                  1    | .   .   .   .   1   .   .   .   .   .   .   
  Tunneler                 9    | 4   1   3   .   1   .   .   .   .   .   .   
  Hauler                   6    | .   2   .   .   .   3   1   .   .   .   .   
  Recycler                 5    | .   1   .   .   .   1   3   .   .   .   .   
  Operator                 2    | .   2   .   .   .   .   .   .   .   .   .   
  Watcher                  2    | .   .   .   .   .   2   .   .   .   .   .   
  Swarmer                  20   | .   3   8   .   3   3   .   2   1   .   .   
  Grunt                    42   | .   8   2   .   2   8   9   9   2   .   2   
  Brawler                  3    | .   .   .   .   .   .   1   .   1   .   1   
  Duelist                  4    | .   .   .   .   1   1   1   1   .   .   .   
  Sentry                   9    | .   .   .   .   .   5   2   1   1   .   .   
  Hunter                   5    | .   .   .   .   .   2   3   .   .   .   .   
  Programmer               6    | .   .   .   .   .   .   4   1   .   .   1   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   1   
  Samaritan                7    | .   .   .   .   .   .   .   .   7   .   .   
Best Kill Streak           7    | 3   3   4   .   5   4   5   7   2   .   3   
  Combat Bots Only         7    | .   3   4   .   3   3   4   7   2   .   3   
Max Kills in Single Turn   3    | 1   1   2   .   3   2   2   2   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   1   1   2   2   .   .   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  
Hostile Shots Fired        570  | .    44   112  .    25   85   160  65   22   .    57   
  Missed                   172  | .    11   37   .    3    20   46   27   13   .    15   
  Hits                     398  | .    33   75   .    22   65   114  38   9    .    42   
    Melee                  14   | .    .    .    .    3    4    3    .    2    .    2    
    Projectile             384  | .    33   75   .    19   61   111  38   7    .    40   
    AOE                    2    | .    .    2    .    .    .    .    .    .    .    .    
  Critical Strikes         12   | .    1    1    .    1    2    2    1    .    .    4    
Damage Taken               6443 | .    371  811  .    292  821  1865 700  162  .    1421 
  Core                     1043 | .    51   97   .    78   114  173  71   .    .    459  
  Absorbed by Shields      388  | .    .    .    .    .    294  94   .    .    .    .    
  Ignored by Resistances   122  | .    .    .    .    .    122  .    .    .    .    .    
  Regen/Repaired (Parts)   37   | .    37   .    .    .    .    .    .    .    .    .    
Core Remaining (%)         62   | 100  .    .    .    9    79   .    .    .    .    .    
Volleys Fired              428  | 12   72   74   .    15   76   71   26   39   .    43   
  Largest                  2    | 2    2    2    .    2    2    2    2    2    .    2    
  Hottest                  180  | 60   60   90   .    50   95   150  155  160  .    180  
Shots Fired                731  | 24   126  111  .    27   132  130  34   80   .    67   
  Gun                      359  | 24   97   76   .    12   118  32   .    .    .    .    
  Cannon                   354  | .    29   35   .    12   13   95   26   80   .    64   
  Launcher                 18   | .    .    .    .    3    1    3    8    .    .    3    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  274  | 12   101  105  .    24   26   6    .    .    .    .    
  Thermal                  300  | 12   25   .    .    .    .    101  18   80   .    64   
  Explosive                18   | .    .    .    .    3    1    3    8    .    .    3    
  Electromagnetic          139  | .    .    6    .    .    105  20   8    .    .    .    
  Robot Hit Streak         18   | 4    16   5    .    11   17   18   3    12   .    6    
  Robot Miss Streak        6    | 2    3    4    .    2    3    3    2    3    .    6    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    .    .    .    1    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    .    .    1    .    .    .    .    
Shots Hit Robots           427  | 13   79   59   .    16   109  73   16   46   .    16   
  Core Hits                233  | 6    33   23   .    9    60   47   20   23   .    12   
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    1    .    .    1    .    .    .    .    .    .    
  Critical Strikes         7    | .    2    1    .    1    1    2    .    .    .    .    
    Burn                   2    | .    .    .    .    .    .    2    .    .    .    .    
    Destroy                2    | .    1    .    .    1    .    .    .    .    .    .    
    Blast                  3    | .    1    1    .    .    1    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           9977 | 129  891  740  .    401  1958 2577 936  1179 .    1166 
  Guns                     2977 | 129  543  374  .    24   1456 451  .    .    .    .    
  Cannons                  4850 | .    340  345  .    174  211  1423 357  1179 .    821  
  Explosions               2045 | .    .    .    .    200  266  655  579  .    .    345  
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  105  | .    8    21   .    3    25   48   .    .    .    .    
  Kinetic                  1984 | 39   656  652  .    198  399  40   .    .    .    .    
  Thermal                  4326 | 90   227  .    .    .    260  1508 241  1179 .    821  
  Explosive                1785 | .    .    .    .    200  6    655  579  .    .    345  
  Electromagnetic          1777 | .    .    67   .    .    1268 326  116  .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         9    | .    .    .    .    4    1    2    2    7    7    9    
  Average Corruption       3    | .    .    .    .    3    1    1    2    5    7    8    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  116  | .    .    .    .    .    2    11   26   51   6    20   
    Message Errors         31   | .    .    .    .    .    .    1    9    16   1    4    
    Matter Fused           32   | .    .    .    .    .    2    5    6    11   3    5    
    Heat Flow Errors       12   | .    .    .    .    .    .    .    3    6    1    2    
    Energy Discharges      7    | .    .    .    .    .    .    .    1    3    1    2    
    Parts Rejected         2    | .    .    .    .    .    .    .    1    1    .    .    
    Data Loss (minor)      20   | .    .    .    .    .    .    2    6    9    .    3    
    Misfires               7    | .    .    .    .    .    .    2    .    3    .    2    
    Alerts                 3    | .    .    .    .    .    .    1    .    2    .    .    
    Weapon Failures        2    | .    .    .    .    .    .    .    .    .    .    2    
Overload Shots             24   | .    .    .    .    .    .    4    1    1    .    18   
  Effects                  3    | .    .    .    .    .    .    .    1    .    .    2    
    Energy Bleed           1    | .    .    .    .    .    .    .    1    .    .    .    
    Heat Surge             2    | .    .    .    .    .    .    .    .    .    .    2    
Overflow Damage            116  | .    .    18   .    10   2    28   .    58   .    .    
  Projectiles              88   | .    .    18   .    10   2    .    .    58   .    .    
  Explosions               28   | .    .    .    .    .    .    28   .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 16   | .    3    5    .    5    2    1    .    .    .    .    
  Impact                   2    | .    .    .    .    1    .    1    .    .    .    .    
  Kinetic                  13   | .    3    4    .    4    2    .    .    .    .    .    
  Secondary                1    | .    .    1    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      473  | .    .    .    .    8    197  117  53   .    .    98   
  Shots                    13   | .    .    .    .    1    4    3    2    .    .    3    
  Rammed                   15   | .    .    6    .    1    3    5    .    .    .    .    
Targets Rammed             19   | .    1    7    .    1    3    7    .    .    .    .    
  Kicked                   1    | .    1    .    .    .    .    .    .    .    .    .    
  Crushed                  3    | .    .    1    .    .    .    2    .    .    .    .    
Highest Temperature        741  | 40   102  53   .    1    165  267  205  236  115  741  
  Average Temperature      65   | 20   27   15   .    1    57   80   77   65   74   171  
  Received Heat Transfer   2137 | .    177  162  .    42   221  501  144  33   .    857  
  Effects                  13   | .    .    .    .    .    .    .    .    .    .    13   
    Shutdowns              3    | .    .    .    .    .    .    .    .    .    .    3    
    Interference           1    | .    .    .    .    .    .    .    .    .    .    1    
    Damage (minor)         1    | .    .    .    .    .    .    .    .    .    .    1    
    Damage (major)         4    | .    .    .    .    .    .    .    .    .    .    4    
    Damage (core)          4    | .    .    .    .    .    .    .    .    .    .    4    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Martial Activations        .    | .    .    .    .    .    .    .    .    .    .    .    
Shielding Activations      .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Disrupted           1    | .    .    .    .    .    1    .    .    .    .    .    
  Combat Hostiles          1    | .    .    .    .    .    1    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    .    .    1    .    .    .    
  Combat Hostiles          1    | .    .    .    .    .    .    .    1    .    .    .    
  Parts Fried              9    | .    .    .    .    .    5    4    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             11   | .    .    .    .    .    .    3    .    8    .    .    
  Heat Transferred         6874 | 200  525  .    .    .    300  2331 398  2235 .    885  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      5    | .    .    .    .    .    5    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro 
Maximum Alert Level        1    | .   .   .   .   .   1   1   .   .   .   .   
  Low Security (%)         90   | 100 100 100 .   100 72  82  .   .   .   .   
  Level 1                  9    | .   .   .   .   .   27  17  .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Peak Influence             306  | 10  100 176 .   82  306 276 .   .   .   .   
  Initial                  115  | .   .   31  .   .   .   115 .   .   .   .   
  Average                  57   | 1   28  41  .   8   121 83  .   .   .   .   
Influence Increases        3064 | 20  452 472 .   160 721 692 300 110 .   137 
  Destroy 0b10 Robot/C     1860 | .   220 260 .   120 380 400 280 100 .   100 
  Destroy 0b10 Robot/NC    145  | 20  30  25  .   10  30  30  .   .   .   .   
  Destroy Leader           416  | .   54  50  .   20  110 122 20  10  .   30  
  Allied During Kill       18   | .   .   11  .   .   .   .   .   .   .   7   
  Successful Hack          61   | .   13  6   .   .   18  24  .   .   .   .   
  Select Force Hacks       60   | .   60  .   .   .   .   .   .   .   .   .   
  Disable Machine          135  | .   15  .   .   .   60  60  .   .   .   .   
  Destroy Structure        69   | .   .   .   .   10  33  26  .   .   .   .   
  Partial Spotted          15   | .   .   .   .   .   .   15  .   .   .   .   
  Lose Combat Pursuer      285  | .   60  120 .   .   90  15  .   .   .   .   
Influence Decreases        3027 | 20  371 553 .   160 466 693 464 200 .   100 
  Entered New Map          303  | .   .   50  .   .   .   140 95  18  .   .   
  Time Decay               2540 | 20  361 453 .   160 446 479 349 172 .   100 
  Lost Part                150  | .   10  50  .   .   20  40  20  10  .   .   
  Lost Ally                10   | .   .   .   .   .   .   10  .   .   .   .   
  Purge Threat             24   | .   .   .   .   .   .   24  .   .   .   .   
Squads Dispatched          16   | .   6   .   .   .   2   8   .   .   .   .   
  Investigation            5    | .   3   .   .   .   .   2   .   .   .   .   
  Extermination            3    | .   .   .   .   .   .   3   .   .   .   .   
  Reinforcement            7    | .   3   .   .   .   1   3   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   1   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   1   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro 
Distress Signals           6    | .   2   .   .   .   2   1   .   .   .   1   
Communications Jammed      15   | .   .   .   .   .   .   15  .   .   .   .   
  Distress Signals         14   | .   .   .   .   .   .   14  .   .   .   .   
Times Spotted              153  | .   32  22  .   6   34  33  14  5   .   7   
  Peak Tracking Total      7    | .   4   4   .   3   5   7   7   2   .   3   
  Tactical Retreats        15   | .   4   6   .   .   4   1   .   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro 
Traps Triggered            3    | .   1   .   .   .   1   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                4    | .   .   .   .   .   .   .   .   4   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro 
Machines Disabled          11   | .   1   .   .   .   4   4   1   1   .   .   
  Max in Single Turn       1    | .   1   .   .   .   1   1   1   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro 
Machines Accessed          32   | .   9   2   1   1   7   7   1   .   4   .   
  Terminals                22   | .   6   2   .   .   7   6   1   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                112  | .   19  7   1   1   24  24  5   .   31  .   
  Successful               79   | .   11  4   1   1   14  12  5   .   31  .   
  Failed                   32   | .   8   2   .   .   10  12  .   .   .   .   
    Catastrophic           5    | .   .   .   .   .   .   5   .   .   .   .   
  Database Lockouts        1    | .   .   1   .   .   .   .   .   .   .   .   
  Manual                   49   | .   14  4   .   .   18  13  .   .   .   .   
  Terminals                72   | .   15  7   .   .   24  21  5   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   3   .   .   .   .   
  Repair Stations          2    | .   2   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             59   | .   2   4   1   1   6   9   5   .   31  .   
  Record                   20   | .   .   3   1   .   .   .   5   .   11  .   
  Part Schematic           14   | .   1   .   .   .   .   .   .   .   13  .   
  Robot Schematic          5    | .   .   .   .   .   .   1   .   .   4   .   
  Robot Analysis           1    | .   .   1   .   .   .   .   .   .   .   .   
  Prototype ID Bank        6    | .   .   .   .   .   1   2   .   .   3   .   
  Open Door                1    | .   .   .   .   1   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   1   .   .   .   .   
  Terminal Index           2    | .   1   .   .   .   1   .   .   .   .   .   
  Alert Level              2    | .   .   .   .   .   1   1   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   1   .   .   .   .   
  Locate Traps             2    | .   .   .   .   .   .   2   .   .   .   .   
  Hauler Manifests         2    | .   .   .   .   .   2   .   .   .   .   .   
  Zone Layout              2    | .   .   .   .   .   1   1   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   1   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   1   .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   1   .   .   .   .   .   .   .   .   .   
  Repair                   1    | .   1   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         17   | .   7   .   .   .   8   2   .   .   .   .   
  Terminals                15   | .   5   .   .   .   8   2   .   .   .   .   
    Track                  1    | .   .   .   .   .   .   1   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   .   1   .   .   .   .   
    Botnet                 1    | .   .   .   .   .   1   .   .   .   .   .   
    Skim                   12   | .   5   .   .   .   7   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   .   .   .   
    Tunnel                 2    | .   2   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         23   | .   7   2   .   .   6   7   1   .   .   .   
  Full Trace Events        4    | .   .   1   .   .   .   2   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   1   .   .   4   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   14   | .   1   .   .   .   .   .   .   .   13  .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   .   .   .   .   .   .   
  Time                     26   | .   26  .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro 
Total Allies               6    | .   .   3   .   1   .   1   .   .   .   1   
  Largest Group            3    | .   .   3   .   1   .   1   .   .   .   1   
  Highest-Rated Group      96   | .   .   40  .   31  .   10  .   .   .   96  
  Highest-Rated Ally       96   | .   .   16  .   31  .   10  .   .   .   96  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               14   | .   .   14  .   .   .   .   .   .   .   .   
  Total Damage             105  | .   .   105 .   .   .   .   .   .   .   .   
  Kills                    3    | .   .   3   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                           | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   
-------                    Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  
Active Infowar (turns)     11223 | 65   1775 305  .    775  1952 1861 2019 1915 140  416  
  Sensors                  5147  | .    .    .    .    .    .    687  2019 1885 140  416  
  Seismic                  5983  | 65   1775 305  .    775  1952 1111 .    .    .    .    
  Jamming                  1888  | .    .    .    .    .    .    1858 .    30   .    .    
Robot Analysis Total       1     | .    .    1    .    .    .    .    .    .    .    .    
Derelict Logs Recovered    8     | .    .    1    .    3    .    .    2    2    .    .    
Drone Launches             .     | .    .    .    .    .    .    .    .    .    .    .    
  Drone Recoveries         .     | .    .    .    .    .    .    .    .    .    .    .    

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  
Turns Passed               14541 | 162  1775 1792 424  1649 1954 1861 2360 1922 140  502  
Spaces Moved               6895  | 93   627  967  206  658  863  727  1370 1073 84   227  
  Core                     20    | 20   .    .    .    .    .    .    .    .    .    .    
  Treads                   6243  | 2    66   967  206  658  863  727  1370 1073 84   227  
  Legs                     632   | 71   561  .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  160  160  240  160  158  158  162  162  162  
  Average Speed            175   | 120  171  160  203  240  160  206  164  162  162  162  
  Slowest Speed            243   | 200  190  160  240  240  162  242  243  243  162  162  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    
  Potential Cave-ins       4     | .    .    .    .    .    .    4    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    1    .    .    .    .    
Exploration Rate (%)       66    | 4    98   99   56   94   69   22   98   97   68   28   
  Regions Visited          10
    Branch Regions         7
  Pre-discovered Areas     11    | .    3    1    1    1    4    .    .    .    1    .    
  Known Exits Taken        4     | .    .    .    1    .    1    1    1    .    .    .    
  Unknown Exits Taken      6     | 1    1    1    .    1    .    .    .    1    1    .    
Scrap Searched             9     | .    .    1    .    1    .    .    2    4    .    1    
Spaces Dug                 14    | .    .    .    .    .    .    2    1    .    .    11   
Terrain Destroyed          244   | .    .    .    .    12   26   41   114  3    .    48   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Projectile               46    | .    .    .    .    1    .    8    4    3    .    30   
  AOE                      198   | .    .    .    .    11   26   33   110  .    .    18   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  
Total                      8618 | 117  1225 1110 212  705  1314 955  1429 1173 88   290  
  Wait                     935  | .    460  45   .    10   313  57   13   32   .    5    
  Move                     6884 | 92   626  966  205  657  862  725  1369 1072 83   227  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  92   | 3    26   6    5    3    21   23   1    4    .    .    
  Fast Attach              36   | 8    3    2    .    3    .    10   1    6    2    1    
  Attach                   27   | .    3    5    .    .    6    8    1    1    .    3    
  Detach                   3    | 1    1    1    .    .    .    .    .    .    .    .    
  Swap                     89   | 1    9    2    1    7    11   23   17   7    1    10   
  Drop                     100  | .    24   2    1    9    22   30   1    8    2    1    
  Fire                     428  | 12   72   74   .    15   76   71   26   39   .    43   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Kick                     1    | .    1    .    .    .    .    .    .    .    .    .    
  Crush                    18   | .    .    7    .    1    3    7    .    .    .    .    
  Escape Stasis            1    | .    .    .    .    .    .    1    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     4    | .    .    .    .    .    .    .    .    4    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: [*Mat x3] / *Min x2 / [*Sub])
-10/Mines (discovered 4 exits: [*Mat x2] / *Exi / [*Sub])
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 3 exits: Sto / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves (discovered 1 exit: Fac)

 History 
---------
  Turn | Location           | Event
    33 | -11/Scrapyard      | Discovered new exit (range 16)
   163 | -11/Scrapyard      | Entered Materials
   307 | -10/Materials      | Discovered new exit (range 16)
   309 | -10/Materials      | Build established: Mutant
   493 | -10/Materials      | Discovered new exit (range 16)
   688 | -10/Materials      | Discovered new exit (range 13)
  1018 | -10/Materials      | Discovered new exit (range 7)
  1090 | -10/Materials      | Discovered new exit (range 3)
  1128 | -10/Materials      | Repaired Lgt. Treads
  1333 | -10/Materials      | Discovered new exit (range 3)
  1656 | -10/Materials      | Learned Storage garrison access intel
  1705 | -10/Materials      | Learned Storage stockpile data
  1742 | -10/Materials      | Learned location of 2 exits from Materials
  1785 | -10/Materials      | Loaded intel: 10 trap records
  1791 | -10/Materials      | Learned location of 1 exit from Storage
  1938 | -10/Materials      | Entered Mines
  1954 | -10/Mines          | Discovered new exit (range 10)
  1962 | -10/Mines          | Met a Derelict bent on vengeance
  2047 | -10/Mines          | Central database locked down
  2143 | -10/Mines          | Discovered new exit (range 5)
  2216 | -10/Mines          | Discovered new exit (range 15)
  2307 | -10/Mines          | Lost 5 parts (2n1u2w)
  2446 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  2548 | -10/Mines          | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  2574 | -10/Mines          | Learned location of Mines (-9)
  2927 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  2927 | -10/Mines          | Discovered new exit (range 5)
  3460 | -10/Mines          | Core integrity fell below 50%
  3467 | -10/Mines          | Found Corrupted Prototype Storage
  3492 | -10/Mines          | Lost 3 allies
  3730 | -10/Mines          | Entered Exiles
  3731 | -10/Exiles         | Identified exit to Mines
  3772 | -10/Exiles         | Met 8R-AWN
  3802 | -10/Exiles         | Met EX-HEX
  3930 | -10/Exiles         | Met EX-DEC
  3992 | -10/Exiles         | Learned location of Zion (-6)
  4154 | -10/Exiles         | Entered Mines
  4420 | -9/Mines           | Discovered new exit (range 10)
  4430 | -9/Mines           | Learned location of 1 exit from Materials
  4792 | -9/Mines           | Core integrity fell below 20%
  4964 | -9/Mines           | Learned location of Storage (-7)
  5438 | -9/Mines           | Discovered new exit (range 8)
  5439 | -9/Mines           | Received a Mining Laser from a helpful Derelict
  5615 | -9/Mines           | Met a Derelict who couldn't figure out how to use a Trap Extractor
  5799 | -9/Mines           | Identified YI-UF0's Bottomless Matter Pit
  5803 | -9/Mines           | Entered Materials
  5803 | -8/Materials       | Evolved 4 slots: Propulsion x2, Utility x2
  5804 | -8/Materials       | Identified exit to Factory
  6724 | -8/Materials       | Garrison activated, responded to threat
  7068 | -8/Materials       | Build established: Scavenger-Mutant
  7398 | -8/Materials       | Learned Storage terminal intel
  7460 | -8/Materials       | Learned Storage emergency access door positions
  7550 | -8/Materials       | Learned location of Lower Caves (-7)
  7582 | -8/Materials       | Learned Factory terminal intel
  7677 | -8/Materials       | Learned Factory garrison access intel
  7757 | -8/Materials       | Entered Factory
  7757 | -7/Factory         | Evolved 2 slots: Power x1, Utility x1
  7758 | -7/Factory         | Identified exit to Storage
  7759 | -7/Factory         | Loaded intel: 26 terminal locations
  7760 | -7/Factory         | Loaded intel: 4 garrison access locations
  7827 | -7/Factory         | Identified exit to Lower Caves
  8566 | -7/Factory         | Crushed by falling debris
  9134 | -7/Factory         | Build established: Mutant
  9618 | -7/Factory         | Entered Lower Caves
 10163 | -7/Lower Caves     | Learned location of 1 exit from Factory
 10472 | -7/Lower Caves     | Encountered a Warlord checkpoint
 11045 | -7/Lower Caves     | Discovered new exit (range 8)
 11114 | -7/Lower Caves     | Identified exit to Lower Caves
 11291 | -7/Lower Caves     | Learned Factory stockpile data
 11671 | -7/Lower Caves     | Attracted the attention of an 0b10 base
 11725 | -7/Lower Caves     | Destroyed 7 combat bots
 11789 | -7/Lower Caves     | Learned Extension terminal intel
 11789 | -7/Lower Caves     | Learned Armory emergency access door positions
 11789 | -7/Lower Caves     | Learned 6 Upper Caves zone layouts
 11978 | -7/Lower Caves     | Entered another Lower Caves area
 11979 | -7/Lower Caves     | Identified exit to Factory
 12714 | -7/Lower Caves     | Build established: Scavenger-Mutant
 13025 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 13698 | -7/Lower Caves     | Discovered new exit (range 3)
 13855 | -7/Lower Caves     | Found Alien Artifact
 13855 | -7/Lower Caves     | Identified Dimensional Node Initializer
 13855 | -7/Lower Caves     | Initialized slip node
 13900 | -7/Lower Caves     | Entered Data Miner
 13900 | -7/Data Miner      | Discovered new exit (range 6)
 13937 | -7/Data Miner      | Met Data Miner
 13968 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 13968 | -7/Data Miner      | Learned location of Section 7 (-3)
 13991 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 13992 | -7/Data Miner      | Build established: Mutant
 14040 | -7/Data Miner      | Entered Proximity Caves
 14209 | -6/Proximity Caves | Spotter reported a threat
 14226 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
 14485 | -6/Proximity Caves | Spotter reported a threat
 14485 | -6/Proximity Caves | Spotted B-75 Beast
 14537 | -6/Proximity Caves | Core integrity fell below 50%
 14540 | -6/Proximity Caves | Destroyed B-75 Beast
 14541 | -6/Proximity Caves | Escorted by Enhanced Grunt
 14541 | -6/Proximity Caves | Core integrity fell below 20%
 14543 | -6/Proximity Caves | Core destroyed

 Last Messages 
---------------
14529_ Overheating: System interference.
14529_ Coolant Injector temporarily disabled.
14531_ Arm. Treads destroyed.
14534_ Critical hit (Meltdown: +320).
14534_ Imp. Cooling System destroyed.
14535_ Power failure, Imp. Deuterium Engine shutdown.
14535_ Overheating: Cld. Particle Cannon damaged (-60).
14535_ Overheating: Mic. Nuclear Core damaged (-5).
14535_ Overheating: Imp. Medium Armor Plating damaged (-64).
14535_ Overheating: Cld. Particle Cannon damaged (-84).
14536_ Overheating: Cld. Particle Cannon damaged (-24).
14537_ Overheating: Core damaged (-70).
14538_ Imp. Deuterium Engine destroyed.
14538_ Med. Treads destroyed.
14539_ Power failure, Mic. Nuclear Core shutdown.
14540_ Overheating: Core damaged (-133).
14540_ B-75 Beast destroyed.
14541_ Overheating: Core damaged (-112).
14541_ Enhanced Grunt: "Protecting LRC-V3."
14543_ Overheating: Core damaged (-98).

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????##??????????????????????????????????????? |
| ###?????##"##??????????#?????????????????????????? |
|   ####??#   ##???????# ??????????????????????????? |
| #    ##?#    #??????# #??????????????????????????? |
| #     ###    #?????# #???????????????????????????? |
|        ##   ##????# #???####;#???????????????????? |
|        ##   #????# #????#@% #????????????????????? |
|        ##   #??## #??###%  ##????????????????????? |
|             #?## #??# #;  ##?????????????????????? |
|             ###  ### # ;g #??????????????????????? |
|         ##   #" "##"#;;;  #??????????????????????? |
|        ###    " #    %]  # ######????????????????? |
|      ###?########    !               #???????????? |
|     ##??????????#  !####;   #        #???????????? |
|   ###???????????#  #???###  #?#??????????????????? |
|   #######??????";  #??????###????????????????????? |
|           # ?  $   #?????????????????????????????? |
|   #######??$       #?????????????????????????????? |
|   #???????#        #?????????????????????????????? |
|  ##???????#        #?????????????????????????????? |
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| #?#   ##?             ###????????????????????????? |
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| ##      #?# #???#      ??????????????????????????? |
|         #?# #???#    #???????????????????????????? |
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|         #?# #???#  #?????????????????????????????? |
|         #?# #??#   ##????????????????????????????? |
|         ### #?#     #????????????????????????????? |
|          ## ##    #??????????????????????????????? |
|                  #???????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           67
Coolant Potential          65
Energy Generation          26
Energy Capacity            340
Matter Stores              300
Matter Capacity            1800
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Jamming Range              12
Armor Coverage             600
Resistance: KI             30
Evasion (%)                55
Recoil Reduction           4

 Item Schematics 
-----------------
            Huge Storage Unit | -10/Materials | Hacked
             Combat Drone Bay | -7/Data Miner | Free
    Lgt. Regenerative Plating | -7/Data Miner | Free
      Multireflex Exoskeleton | -7/Data Miner | Free
      Exp. Targeting Computer | -7/Data Miner | Free
       Imp. Heavy Machine Gun | -7/Data Miner | Free
       Field Propulsion Drive | -7/Data Miner | Free
         Point Defense System | -7/Data Miner | Free
            Hvy. Phase Cannon | -7/Data Miner | Free
 Magnetic Acceleration Cannon | -7/Data Miner | Free
       Adv. Recoil Stabilizer | -7/Data Miner | Free
          Imp. Kinecellerator | -7/Data Miner | Free
             Dispersion Rifle | -7/Data Miner | Free
      Imp. Remote Force Field | -7/Data Miner | Free

 Robot Schematics 
------------------
   L-41 Fighter | -7/Factory    | Hacked
  W-25 Informer | -7/Data Miner | Free
  Y-54 Guardian | -7/Data Miner | Free
   G-50 Soldier | -7/Data Miner | Free
 M-22 Extractor | -7/Data Miner | Free

 Fabricated
------------
Nothing

 Repaired
----------
 Lgt. Treads | 73% | -10/Materials 

 Alien Tech Used 
-----------------
Dimensional Node Initializer

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              NetworkCompanionSheargun
  Manual?         0
Play Time         01:09:44
  Cumulative      273.7 hours
  Start           2025.06.02 @ 17:49:41
  End             2025.06.02 @ 20:00:14
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          189
  Rogue           189
  Adventurer      0
  Explorer        0
Win Type          -
  Total           15
  Types           6/0/5/1/1/0/0/1/0/1
Lore%             78
Gallery%          73
Achievement%      74
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 280b1053-84d0-48d1-b75c-d026949be51a