Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 03:42:29 Player: Iris Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (67) 335 Value Destroyed (2269) 2269 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (4) 4 TOTAL SCORE: 5668 Bonus ------- High Alert Combat Kills 4 Cogmind --------- Core Integrity 842/850 Matter 275/300 Energy 18/160 System Corruption 0% Temperature Warm (120) Movement Rolling (100) Location -6/Factory Parts ------- > --- POWER (3) -------- Light Nuclear Core > --- PROPULSION (3) --- Armored Huge Wheel > --- UTILITY (5) ------ Coolant Injector Improved Signal Interpreter Targeting Computer Advanced Targeting Computer Force Field > --- WEAPON (4) ------- Gatling Laser Gatling Laser (fused) Gatling Laser > --- INVENTORY (5) ---- Improved Heat Sink Coolant Injector Advanced Terrain Scan Processor Improved Spread Laser Improved Light Cannon Peak State ------------ > --- POWER ------------ Light Ion Engine Light Nuclear Core > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Coolant Injector Improved Signal Interpreter Targeting Computer Advanced Targeting Computer Force Field > --- WEAPON ----------- Gatling Laser Gatling Laser Gatling Laser > --- INVENTORY -------- Improved Heat Sink Coolant Injector Advanced Terrain Scan Processor Improved Spread Laser Improved Light Cannon [Rating: 41] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Targeting Computer Device Coolant Injector Storage High-capacity Storage Unit Processor Targeting Computer Weapon Improved Light Cannon Energy Gun Gatling Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Advanced EMP Blaster Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 2 | . . 1 . . 1 Propulsion 1 | . . . . 1 . Utility 3 | . . . 2 1 . Weapon 2 | . . 1 . . 1 Parts Attached 56 | 3 13 13 20 4 3 Power 13 | 1 2 3 6 1 . Engine 11 | 1 2 3 5 . . Core 2 | . . . 1 1 . Reactor . | . . . . . . Propulsion 7 | 2 3 . 2 . . Treads 3 | 2 1 . . . . Leg 2 | . 2 . . . . Wheel 2 | . . . 2 . . Hover . | . . . . . . Flight . | . . . . . . Utility 17 | . 3 4 7 . 3 Device 8 | . 1 1 3 . 3 Storage 3 | . 2 1 . . . Processor 6 | . . 2 4 . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 19 | . 5 6 5 3 . Energy Gun 8 | . 3 . 2 3 . Energy Cannon 1 | . . 1 . . . Ballistic Gun 3 | . 1 2 . . . Ballistic Cannon 3 | . . 3 . . . Launcher 4 | . 1 . 3 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . 1 1 1 . Parts Lost 15 | . 5 . 8 1 1 Power 6 | . 1 . 4 . 1 Propulsion 2 | . 2 . . . . Utility 2 | . . . 2 . . Weapon 5 | . 2 . 2 1 . Highest Loss Streak 4 | . 4 . 3 1 1 To Critical Strikes . | . . . . . . Average Slot Usage (%) 84 | . 79 98 81 71 68 Engine 13 | . 12 22 10 7 4 Treads 4 | . 18 . . . . Leg 7 | . 6 22 . . . Wheel 4 | . . . 8 7 6 Device 9 | . 12 9 9 7 10 Storage 1 | . 7 . . . . Processor 15 | . . 12 25 23 20 Energy Gun 9 | . 12 . 12 16 20 Ballistic Gun 1 | . 4 . . . . Ballistic Cannon 11 | . . 30 7 . . Launcher 3 | . 4 . 6 5 . Naked Turns . | . . . . . . Heaviest Build 51 | 3 49 51 27 23 28 Greatest Support 40 | 40 40 20 28 28 28 Greatest Overweight (x) 14 | . 14 2 7 . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 20 | 5 20 20 5 5 5 Average Capacity 6 | 5 11 5 5 5 5 Most Carried 6 | 2 6 5 5 5 5 Average Carried 4 | 1 2 4 4 4 4 Final Capacity 20 | 5 20 5 5 5 5 Final Carried 5 | 2 4 5 5 4 5 Class Distribution -------------------- 44% | Gunner 26% | Scavenger-Gunner 22% | Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 1384 | 216 242 415 461 50 . Remotely . | . . . . . . Salvage Created 2152 | . 165 547 1289 133 18 Parts 126 | . 18 35 66 6 1 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 54 | . 7 17 27 2 1 Guns 13 | . 4 1 5 2 1 Cannons 25 | . . 16 9 . . AOE 14 | . 3 . 11 . . Classes Destroyed 9 | . 2 3 3 1 . Worker 7 | . 1 1 5 . . Builder 1 | . . . . 1 . Operator 1 | . . . 1 . . Watcher 4 | . . 1 3 . . Swarmer 8 | . . 3 4 . 1 Grunt 37 | . 7 11 19 . . Duelist 1 | . . . 1 . . Sentry 7 | . . 3 2 2 . Heavy 1 | . . . 1 . . Best Kill Streak 6 | . 2 6 5 2 1 Combat Bots Only 5 | . 2 5 4 1 1 Max Kills in Single Turn 3 | . 2 3 3 2 1 Gunslinging . | . . . . . . Exploded 3 | . 2 . 3 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 326 | . 65 43 107 87 24 Missed 104 | . 15 14 28 42 5 Damage Taken 2975 | . 678 324 1442 322 209 Core 666 | . 180 85 353 40 8 Absorbed by Shields 70 | . . . . . 70 Regen/Repaired (Parts) 67 | . . . 67 . . Core Remaining (%) 67 | 100 28 78 35 94 . Volleys Fired 130 | . 37 28 56 8 1 Largest 3 | . 2 3 3 3 3 Hottest 240 | . 115 117 196 240 240 Shots Fired 264 | . 41 83 119 18 3 Gun 108 | . 34 2 54 15 3 Cannon 134 | . . 81 53 . . Launcher 22 | . 7 . 12 3 . Special . | . . . . . . Kinetic 139 | . 3 83 53 . . Thermal 100 | . 28 . 54 15 3 Explosive 7 | . 7 . . . . Electromagnetic 18 | . 3 . 12 3 . Robot Hit Streak 15 | . 7 8 15 7 2 Robot Miss Streak 4 | . 4 4 4 2 2 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 153 | . 24 36 77 14 2 Core Hits 116 | . 16 20 65 13 2 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 3 | . 1 . 2 . . Burn 1 | . 1 . . . . Blast 2 | . . . 2 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4452 | . 871 832 2322 394 33 Guns 1431 | . 300 32 775 291 33 Cannons 1588 | . . 800 788 . . Explosions 1394 | . 566 . 725 103 . Melee . | . . . . . . Ramming 39 | . 5 . 34 . . Kinetic 1632 | . 12 832 788 . . Thermal 1603 | . 504 . 775 291 33 Explosive 308 | . 308 . . . . Electromagnetic 870 | . 42 . 725 103 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . 2 3 . . Average Corruption 2 | . . 2 2 . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 26 | . . 10 16 . . Message Errors 3 | . . 1 2 . . Matter Fused 6 | . . 1 5 . . Heat Flow Errors 2 | . . 1 1 . . Energy Discharges 4 | . . 2 2 . . Parts Fused 2 | . . 1 1 . . Data Loss (minor) 7 | . . 2 5 . . Misfires 1 | . . 1 . . . Weapon Failures 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage 118 | . 53 . 62 3 . Projectiles 15 | . . . 15 . . Explosions 103 | . 53 . 47 3 . Melee . | . . . . . . Knockbacks 19 | . . 3 16 . . Impact 1 | . . . 1 . . Kinetic 17 | . . 3 14 . . Secondary 1 | . . . 1 . . Self-Inflicted Damage 117 | . 78 . 39 . . Shots 4 | . 2 . 2 . . Rammed 7 | . . . 7 . . Targets Rammed 9 | . 2 . 7 . . Kicked 2 | . 2 . . . . Crushed . | . . . . . . Highest Temperature 460 | . 37 460 198 197 150 Average Temperature 87 | . 14 79 94 108 105 Received Heat Transfer 1143 | . 336 111 612 84 . Effects 2 | . . 2 . . . Shutdowns 2 | . . 2 . . . Siege Activations . | . . . . . . Robots Corrupted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Fried 1 | . . . 1 . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Melted 10 | . 1 . 7 1 1 Heat Transferred 3317 | . 927 . 1775 540 75 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . . . 3 . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 483 | . 227 241 483 196 152 Initial 111 | . . 44 42 111 102 Average 143 | . 108 103 201 142 104 Maximum Alert Level 2 | . 1 1 2 . . Low Security (%) 75 | 100 80 97 49 100 100 Level 1 24 | . 20 2 49 . . Level 2 . | . . . 1 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 13 | . 1 5 6 1 . Investigation 8 | . . 5 2 1 . Extermination . | . . . . . . Reinforcement 5 | . 1 . 4 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 10 | . 2 4 4 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 93 | . 14 23 45 5 6 Peak Tracking Total 8 | . 6 4 8 4 4 Tactical Retreats 11 | . 1 2 6 1 1 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 4 | . 1 1 2 . . Indirectly 1 | . . . 1 . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 8 | . 4 1 3 . . Max in Single Turn 3 | . 3 1 2 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 11 | . 2 6 2 1 . Terminals 9 | . 2 6 1 . . Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 33 | . 3 19 9 2 . Successful 14 | . 3 5 6 . . Failed 19 | . . 14 3 2 . Catastrophic 3 | . . 2 . 1 . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 27 | . 3 19 5 . . Fabricators . | . . . . . . Repair Stations 4 | . . . 4 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . 2 . Terminal Hacks 12 | . 3 5 4 . . Alert Level 5 | . 2 1 2 . . Unreport Threat 3 | . . 1 2 . . Dispatch Records 1 | . 1 . . . . Maintenance Status 1 | . . 1 . . . Recall Investigation 1 | . . 1 . . . Hauler Manifests 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . 2 . . Scan Component 1 | . . . 1 . . Repair 1 | . . . 1 . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . 1 . . Used . | . . . . . . Hacking Detections 9 | . 1 6 1 1 . Full Trace Events 5 | . . 3 1 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . 1 . . Time 32 | . . . 32 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 3409 | 69 720 903 1329 288 100 Spaces Moved 2173 | 46 312 434 1035 257 89 Core 18 | 10 2 . 6 . . Treads 286 | 36 250 . . . . Legs 516 | . 60 434 22 . . Wheels 1353 | . . . 1007 257 89 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 120 100 100 100 Average Speed 131 | 136 196 174 103 100 100 Slowest Speed 750 | 160 750 260 400 100 100 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 30 | 3 59 46 64 5 3 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 57 | . 47 3 7 . . Melee . | . . . . . . Projectile 3 | . . 3 . . . AOE 54 | . 47 . 7 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 2490 | 53 377 519 1175 269 97 Wait 56 | . . 20 36 . . Move 2168 | 45 311 433 1034 256 89 Hop . | . . . . . . Pick Up 44 | 5 14 13 9 . 3 Fast Attach 17 | . . 2 13 2 . Attach 29 | 3 12 5 6 1 2 Detach . | . . . . . . Swap 10 | . 1 6 1 1 1 Drop 27 | . . 12 13 1 1 Fire 130 | . 37 28 56 8 1 Melee . | . . . . . . Ram 7 | . . . 7 . . Kick 2 | . 2 . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac x2) -6/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 14) 70 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 340 | -10/Materials | Discovered new exit (range 13) 567 | -10/Materials | Core integrity fell below 50% 608 | -10/Materials | Lost 4 parts (1p2n1w) 678 | -10/Materials | Discovered new exit (range 16) 790 | -10/Materials | Entered another Materials area 790 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 1130 | -9/Materials | Build established: Scavenger-Gunner 1558 | -9/Materials | Discovered new exit (range 15) 1611 | -9/Materials | Identified exit to Materials 1693 | -9/Materials | Entered another Materials area 1693 | -8/Materials | Evolved 2 slots: Utility x2 2085 | -8/Materials | Lost 3 parts (1p1u1w) 2182 | -8/Materials | Repaired Imp. Ion Engine 2406 | -8/Materials | Discovered new exit (range 16) 2604 | -8/Materials | Identified exit to Factory 2733 | -8/Materials | Build established: Gunner 2776 | -8/Materials | Core integrity fell below 50% 3022 | -8/Materials | Entered Factory 3022 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3144 | -7/Factory | Discovered new exit (range 9) 3166 | -7/Factory | Identified exit to Factory 3266 | -7/Factory | Discovered exit to Factory (range 15) 3310 | -7/Factory | Entered another Factory area 3310 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 3410 | -6/Factory | Self-destructed Last Messages --------------- 03265_ Acquired 35 matter. 03266_ EXIT=FOUND: FACTORY 03278_ Connecting with Garrison Access... 03278_ ALERT: Suspicious activity at Garrison Access F004. Dispatching Investigation squad. 03286_ U-05 Engineer lays Concrete. PARAMETERS=POWER+1,WEAPON+1 LOCATION=FACTORY GOAL=ESCAPE 03315_ A hatch slides open and sucks H-66 Slayer into the floor. 03346_ Acquired Imp. Heat Sink. 03348_ Dropped Imp. Heat Sink. 03349_ Acquired Imp. Heat Sink. 03370_ Acquired Force Field. 03393_ ALERT: All DSF locations entering lockdown mode. 03398_ Lgt. Ion Engine destroyed. 03406_ Lgt. Nuclear Core melted. 03406_ S-27 Virus destroyed. 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T???????????????? #?????????? | | ?????? ????????????????? #?????????? | | ?????????????????????????""""" #?????????? | | ???????????????????????????""" #?????????? | | ???????????????????????????? ??????????? | | ???????????????????????????? ??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Coolant Potential 65 Energy Generation 23 Energy Capacity 430 Matter Stores 300 Matter Capacity 350 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 13 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Power Corrupts Challenges ------------ None Game ------ Seed GrapheneCoolingDesublimator Manual? 0 Play Time 00:35:38 Cumulative 4.2 hours Start 2024.04.01 @ 03:56:38 End 2024.04.02 @ 03:42:29 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 10 Achievement% 13 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 90dd17fc-2cb7-481a-9e1f-98531ef513fe