Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.05.30 @ 04:37:10 Player: Haraguro Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (60) 300 Value Destroyed (2618) 2618 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6618 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 223/300 Energy 100/100 System Corruption 9% Temperature Cool (0) Movement Core (300) Ox5 Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Large Storage Unit Visual Processing Unit Enhanced Optical Array Advanced Targeting Computer Target Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- High-capacity Matter Pod (0) Advanced Weight Redist. System Triangulator Makeshift Sensor Array Terrain Scanner Advanced Targeting Computer Core Analyzer Thermal Shield Hardlight Generator Component Analysis Suite Peak State ------------ > --- POWER ------------ Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit Visual Processing Unit Enhanced Optical Array Makeshift Sensor Array Advanced Targeting Computer Target Analyzer > --- WEAPON ----------- Gauss Rifle Flak Gun Heavy Flak Cannon > --- INVENTORY -------- Light Angular Momentum Engine Light Fission Core Armored Leg Advanced Heat Sink Cooling System High-capacity Matter Pod Advanced Weight Redist. System Triangulator Terrain Scanner Advanced Targeting Computer Core Analyzer Thermal Shield Hardlight Generator Component Analysis Suite Improved Grenade Launcher Plasma Cutter [Rating: 61] Favorites ----------- Power Nuclear Core Engine Angular Momentum Engine Power Core Nuclear Core Propulsion Titanium Leg Leg Titanium Leg Utility Large Storage Unit Device Advanced Sensor Array Storage Large Storage Unit Processor Advanced Targeting Computer Protection Heavy Insulated Plating Weapon Autogun Energy Gun Small Laser Energy Cannon EM Pulse Cannon Ballistic Gun Autogun Ballistic Cannon Heavy Flak Cannon Launcher Improved Grenade Launcher Special Weapon Improved Remote Datajack Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Dat Pro Slots Evolved 8 | . . 2 2 2 2 . . . Power 1 | . . . . . 1 . . . Propulsion 1 | . . . . 1 . . . . Utility 5 | . . 1 2 1 1 . . . Weapon 1 | . . 1 . . . . . . Parts Attached 102 | 7 1 9 15 10 44 4 . 12 Power 12 | 1 . 2 . . 7 . . 2 Engine 6 | 1 . 1 . . 3 . . 1 Core 6 | . . 1 . . 4 . . 1 Reactor . | . . . . . . . . . Propulsion 13 | 2 . 2 . 3 4 1 . 1 Treads . | . . . . . . . . . Leg 13 | 2 . 2 . 3 4 1 . 1 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 51 | 2 1 3 9 5 23 3 . 5 Device 36 | . . 2 4 4 20 2 . 4 Storage 7 | 2 . 1 1 1 1 . . 1 Processor 7 | . 1 . 4 . 1 1 . . Hackware . | . . . . . . . . . Protection 1 | . . . . . 1 . . . Artifact . | . . . . . . . . . Weapon 26 | 2 . 2 6 2 10 . . 4 Energy Gun 11 | 2 . . 4 1 4 . . . Energy Cannon 1 | . . . 1 . . . . . Ballistic Gun 8 | . . 2 1 1 4 . . . Ballistic Cannon 2 | . . . . . 2 . . . Launcher 2 | . . . . . . . . 2 Special Weapon 2 | . . . . . . . . 2 Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 28 | . . 1 3 . 7 . . 17 Power 5 | . . . . . 1 . . 4 Propulsion 4 | . . . . . . . . 4 Utility 5 | . . . . . 2 . . 3 Weapon 14 | . . 1 3 . 4 . . 6 Highest Loss Streak 10 | . . 1 1 . 2 . . 10 Average Slot Usage (%) 97 | . 100 100 99 100 98 100 . 86 Engine 6 | . 14 9 . . 5 13 . 8 Core 5 | . . 1 9 7 7 . . 1 Leg 20 | . 28 22 18 23 20 20 . 15 Device 9 | . . 11 9 15 10 6 . 5 Storage 11 | . 14 11 9 7 13 13 . 13 Processor 20 | . 13 11 26 23 20 26 . 26 Energy Gun 9 | . 28 13 15 7 7 . . . Ballistic Gun 10 | . . 19 10 7 7 13 . 6 Ballistic Cannon 2 | . . . . . 3 6 . 4 Naked Turns . | . . . . . . . . . Heaviest Build 76 | 14 14 38 54 54 76 71 71 75 Greatest Support 63 | 20 20 34 34 54 63 60 60 60 Greatest Overweight (x) 6 | 2 . 1 1 1 1 1 1 6 Average Overweight (x) . | . . . . . . 1 1 1 Largest Inventory Capacity 16 | 8 8 10 12 12 16 16 16 16 Average Capacity 12 | 6 6 8 10 10 15 16 16 15 Most Carried 16 | 2 6 10 12 11 16 16 16 16 Average Carried 11 | 1 5 7 10 9 14 15 16 13 Final Capacity 16 | 8 6 10 12 10 16 16 16 10 Final Carried 16 | 1 6 10 12 10 16 16 16 10 Class Distribution -------------------- 35% | Gunner 25% | Scavenger-Gunner 15% | Mutant 9% | Scavenger-Mutant 7% | Scavenger-Skirmisher 7% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Skirmisher | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Data Miner Scavenger-Gunner | -5/Proximity Caves Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Low Dat Pro Matter Collected 2273 | 270 . 349 353 75 862 61 . 303 Remotely . | . . . . . . . . . Salvage Created 2727 | 58 . 328 476 129 1426 . . 310 Parts 112 | 1 . 20 25 5 49 . . 12 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled 4 | . . 4 . . . . . . Retrieved Matter 35 | . . 35 . . . . . . Parts Self-Destructed 12 | . . . . . . . . 12 Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Dat Pro Combat Hostiles Destroyed 52 | . . 6 9 2 25 . . 10 Guns 36 | . . 6 8 1 20 . . 1 Cannons 11 | . . . . . 4 . . 7 AOE 4 | . . . . 1 1 . . 2 Classes Destroyed 10 | 1 . 4 1 . 3 . . 1 Worker 1 | . . 1 . . . . . . Builder 2 | . . 1 1 . . . . . Recycler 5 | 1 . . . . 4 . . . Swarmer 9 | . . . . . 8 . . 1 Grunt 18 | . . 3 6 . 6 . . 3 Brawler 3 | . . . . . 1 . . 2 Duelist 1 | . . . . . . . . 1 Sentry 11 | . . 3 2 2 3 . . 1 Hunter 5 | . . . 1 . 4 . . . Programmer 5 | . . . . . 3 . . 2 Best Kill Streak 7 | 1 . 4 3 1 5 . . 7 Combat Bots Only 7 | . . 3 3 1 4 . . 7 Max Kills in Single Turn 2 | 1 . 1 1 1 1 . . 2 Gunslinging . | . . . . . . . . . Exploded 2 | . . . . 1 1 . . 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Low Dat Pro Damage Taken 5090 | . . 170 481 163 1840 . . 2436 Core 998 | . . 39 99 8 233 . . 619 Absorbed by Shields 336 | . . . 114 17 205 . . . Core Remaining (%) 94 | 100 100 90 82 98 . . . . Volleys Fired 154 | 1 . 15 37 4 75 . . 22 Largest 3 | 2 . 3 3 3 3 . . 3 Hottest 173 | 90 . 113 161 156 173 . . 117 Shots Fired 403 | 2 . 43 106 10 196 . . 46 Gun 329 | 2 . 43 106 7 157 . . 14 Cannon 64 | . . . . 3 39 . . 22 Launcher 6 | . . . . . . . . 6 Special 4 | . . . . . . . . 4 Kinetic 236 | . . 25 55 4 116 . . 36 Thermal 146 | 2 . 18 51 3 69 . . 3 Explosive 6 | . . . . . . . . 6 Electromagnetic 14 | . . . . 3 11 . . . Robot Hit Streak 34 | 2 . 22 25 21 34 . . 15 Robot Miss Streak 8 | . . 1 1 . 8 . . 7 Penetration Max . | . . . . . . . . . Secondary Targets 1 | . . . . . 1 . . . Max Gunslinging Chain 1 | . . . . . 1 . . . Shots Hit Robots 340 | 2 . 30 92 10 172 . . 34 Core Hits 208 | 2 1 13 25 4 114 . . 49 Critical Hits . | . . . . . . . . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6624 | 22 2 389 1160 292 3163 . . 1596 Guns 4120 | 22 . 389 1160 112 2292 . . 145 Cannons 1563 | . . . . 64 808 . . 691 Explosions 924 | . . . . 116 63 . . 745 Melee . | . . . . . . . . . Ramming 5 | . 2 . . . . . . 3 Kinetic 3520 | . . 202 555 63 1864 . . 836 Thermal 2122 | 22 . 187 605 115 1181 . . 12 Explosive 795 | . . . . 50 . . . 745 Electromagnetic 182 | . . . . 64 118 . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 9 | . . . 1 . 4 4 4 9 Average Corruption 4 | . . . 1 . 3 4 4 6 Corruption Purged . | . . . . . . . . . Effects 52 | . . . 3 . 27 3 . 19 Message Errors 16 | . . . 1 . 10 1 . 4 Matter Fused 8 | . . . . . 3 2 . 3 Heat Flow Errors 8 | . . . . . 6 . . 2 Energy Discharges 4 | . . . 1 . 1 . . 2 Data Loss (minor) 5 | . . . 1 . 3 . . 1 Data Loss (major) 1 | . . . . . . . . 1 Misfires 1 | . . . . . . . . 1 Targeting Errors 8 | . . . . . 3 . . 5 Weapon Failures 1 | . . . . . 1 . . . Overload Shots . | . . . . . . . . . Overflow Damage . | . . . . . . . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 40 | . . . . . 22 . . 18 Impact . | . . . . . . . . . Kinetic 38 | . . . . . 21 . . 17 Secondary 2 | . . . . . 1 . . 1 Self-Inflicted Damage 60 | . . . . 59 . . . 1 Shots 1 | . . . . 1 . . . . Rammed 1 | . . . . . . . . 1 Targets Rammed 2 | . 1 . . . . . . 1 Kicked 1 | . 1 . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 374 | 30 . 228 327 141 374 . . 207 Average Temperature 124 | 18 . 80 108 65 148 . . 66 Received Heat Transfer 1262 | . . 87 168 48 185 . . 774 Effects 8 | . . . . . 8 . . . Shutdowns 1 | . . . . . 1 . . . Energy Bleed 4 | . . . . . 4 . . . Interference 2 | . . . . . 2 . . . Damage (minor) 1 | . . . . . 1 . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . 1 . . . . . Combat Hostiles 1 | . . . 1 . . . . . Parts Melted 5 | . . . 3 . 2 . . . Heat Transferred 4619 | 62 . 448 1439 161 2472 . . 37 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . . 1 1 . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Dat Pro Peak Influence 355 | 5 2 123 193 187 355 . . . Average Influence 90 | 2 2 57 65 47 142 . . . Maximum Alert Level 1 | . . . . . 1 . . . Low Security (%) 90 | 100 100 100 100 100 78 . . . Level 1 9 | . . . . . 21 . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 10 | . . 4 1 1 3 . . 1 Investigation 3 | . . 2 1 . . . . . Extermination 4 | . . . . 1 3 . . . Reinforcement 2 | . . 2 . . . . . . Assault 1 | . . . . . . . . 1 Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Dat Pro Distress Signals 5 | . . 2 2 . 1 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 78 | . 2 9 14 2 30 . . 21 Peak Tracking Total 8 | . 2 5 5 3 5 . . 8 Tactical Retreats 6 | . . . 2 . 2 . . 2 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Dat Pro Traps Triggered 4 | . . 2 2 . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 6 | . . . . . 6 . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . 1 . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Low Dat Pro Machines Disabled 3 | . . . . 3 . . . . Max in Single Turn 2 | . . . . 2 . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Dat Pro Machines Accessed 15 | . 1 5 3 2 4 . . . Terminals 14 | . 1 5 2 2 4 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 44 | . 2 11 14 3 14 . . . Successful 25 | . 1 6 9 1 8 . . . Failed 19 | . 1 5 5 2 6 . . . Catastrophic 4 | . . . 2 1 1 . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 40 | . 2 11 10 3 14 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 4 | . . . 4 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 23 | . 1 6 7 1 8 . . . Record 4 | . . . 2 . 2 . . . Prototype ID Bank 2 | . . 1 1 . . . . . Level Access Points 1 | . . . . 1 . . . . Emergency Access Points 1 | . . . 1 . . . . . Alert Level 4 | . . 2 1 . 1 . . . Locate Traps 2 | . . . 1 . 1 . . . Reprogram Traps 2 | . . . . . 2 . . . Dispatch Records 2 | . . 1 1 . . . . . Maintenance Status 1 | . 1 . . . . . . . Transport Status 1 | . . 1 . . . . . . Extermination Status 1 | . . . . . 1 . . . Recall Reinforcements 1 | . . 1 . . . . . . Recall Assault 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 2 | . . . 2 . . . . . Retrieve Matter 1 | . . . 1 . . . . . Retrieve Components 1 | . . . 1 . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 13 | . 1 4 2 2 4 . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 9 | . . . 9 . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Low Dat Pro Used RIF Installer . | . . . . . . . . . Robots Hacked 1 | . . . . . . . . 1 Non-combat . | . . . . . . . . . Combat 1 | . . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . . 1 parse_system 1 | . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Low Dat Pro Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Dat Pro Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . 2 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Low Dat Pro Turns Passed 5264 | 54 271 1003 761 396 1908 266 9 596 Spaces Moved 3025 | 33 215 621 414 278 961 173 7 323 Core 13 | 10 . . . . . . . 3 Treads . | . . . . . . . . . Legs 3012 | 23 215 621 414 278 961 173 7 320 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 130 130 130 130 150 150 120 Average Speed 144 | 118 120 138 145 131 152 150 150 158 Slowest Speed 350 | 150 120 155 160 160 160 150 150 350 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 24 | 5 32 47 24 6 21 18 29 42 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . 1 . . . . Unknown Exits Taken 7 | 1 1 1 1 . 1 1 1 . Scrap Searched 3 | . . . . . . 2 . 1 Spaces Dug . | . . . . . . . . . Terrain Destroyed 106 | . . . . 63 6 . . 37 Melee . | . . . . . . . . . Projectile 1 | . . . . . 1 . . . AOE 105 | . . . . 63 5 . . 37 Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Dat Pro Total 3596 | 43 233 737 502 301 1235 178 6 361 Wait 204 | . 6 70 22 . 105 . . 1 Move 3017 | 32 214 620 413 277 960 172 6 323 Hop . | . . . . . . . . . Pick Up 63 | 3 7 12 7 3 29 1 . 1 Fast Attach 18 | 5 1 2 7 1 1 . . 1 Attach 31 | 2 . 2 4 2 14 . . 7 Detach 5 | . 1 . 2 . 2 . . . Swap 53 | . . 5 4 7 29 4 . 4 Drop 49 | . 3 11 6 7 20 1 . 1 Fire 154 | 1 . 15 37 4 75 . . 22 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 2 | . 1 . . . . . . 1 Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -6/Lower Caves -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 55 | -11/Scrapyard | Entered Materials 299 | -10/Materials | Discovered new exit (range 16) 323 | -10/Materials | Build established: Mutant 326 | -10/Materials | Entered another Materials area 326 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 626 | -9/Materials | Build established: Gunner 1325 | -9/Materials | Discovered new exit (range 4) 1329 | -9/Materials | Entered another Materials area 1329 | -8/Materials | Evolved 2 slots: Utility x2 2076 | -8/Materials | Discovered new exit (range 9) 2090 | -8/Materials | Entered Factory 2090 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2401 | -7/Factory | Build established: Skirmisher 2412 | -7/Factory | Identified exit to Factory 2486 | -7/Factory | Entered another Factory area 2486 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2939 | -6/Factory | Found Hvy. Insulated Plating 3265 | -6/Factory | Spotted B-75 Beast 3905 | -6/Factory | Build established: Scavenger-Gunner 4233 | -6/Factory | Build established: Scavenger-Mutant 4359 | -6/Factory | Discovered new exit (range 7) 4394 | -6/Factory | Entered Lower Caves 4395 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 4652 | -6/Lower Caves | Build established: Scavenger-Gunner 4660 | -6/Lower Caves | Entered Data Miner 4660 | -6/Data Miner | Discovered new exit (range 6) 4669 | -6/Data Miner | Entered Proximity Caves 4943 | -5/Proximity Caves | Learned Factory stockpile data 4946 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 5006 | -5/Proximity Caves | Destroyed 7 combat bots 5028 | -5/Proximity Caves | Learned location of 1 exit from Factory 5128 | -5/Proximity Caves | Lost 10 parts (2p3n1u4w) 5135 | -5/Proximity Caves | Core integrity fell below 50% 5259 | -5/Proximity Caves | Core integrity fell below 20% 5265 | -5/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 05162_ System corrupted: Matter fused (-10). 05166_ Acquired Imp. Remote Datajack. 05170_ Jacked G-50 Soldier... >>parse_system Reading system data... 05175_ Lgt. Angular Momentum Engine destroyed. 05190_ 0V,S%DYWSVDYJNCTK|VL3CISE>=JZAZNGA5 05219_ System corrupted: Energy discharge (-27). 05242_ Acquired 113 matter. 05245_ C-30 ARC bursts open, deploying its payload. 05245_ H-66 Slayer unfolds itself. 05245_ Penetrated by Slug. 05255_ Arm. Leg destroyed. 05255_ Penetrated by Slug. 05255_ Lrg. Storage Unit destroyed. 05258_ Penetrated by Slug. 05261_ Adv. Heat Sink destroyed. 05262_ Penetrated by Slug. 05262_ Imp. Remote Datajack destroyed. 05265_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?### #????##????????????????????????????????????? | | ## ????? ##???????????????????????????????????? | | # ?????? ###?????????????????????????????????? | | # ??????? ##????????????????????????????????? | | # #??????? #????????????????????????????????? | | # ##?????? ##???????????????????????????????? | | ###???? #???????????????????????????????? | | # #???? #????????????????????????????????? | | ##??? ##???????????????????????????????? | | #### ##??????????????????????????????? | | ## #??????????????????????????????? | | #??????????????????????????????? | | # #??????????????????????????????? | | ## ## #??????##??????????????????????? | | #### #????## #??????????????????????? | | " ### #????# #??????????????????????? | | # # #?????# ##??????????#??????????? | | ##????## #???????? ##?????????? | | #$ #???## #??????? $##????????? | | # ###### # ##### ##????# #????????? | | # ##??### " ## ##?? ????????? | | ## #???# ## ## #???????????? | | ?###???# ## #???????????? | | ????###### # %h #??????????? | | ????# i h ## #?????????? | | ????# #### ## @ #??????????????????? | | ????# # "# ### #??????????????????? | | ????# # + "# g #######??????????????????? | | ????# #### "# g #????????????????????????? | | #???# #" "# #### #??????????????????????? | | ##??# #" # #??# ##??????????????????????? | | ##?# #" # #??# #???????????????????????? | | #?# ####+### #?# ##???????????????????????? | | #?# $ ## ##????????????????????????? | | ### ## ###### #?????????????????????????? | | ### #????#### #?????????????????????????? | | #?# #???????# #?????????????????????????? | | ### ##???????# #?????????????????????????? | | ## ##????????# #?????????????????????????? | | #?????????# ?????????????????????????? | | #?????????# ?????????????????????????? | | # #####?????????####?????????????????????????? | | #######??????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 31 Energy Capacity 360 Matter Stores 300 Matter Capacity 500 Sight Range 22 Robot Scan Range 22 Terrain Scan Range 14 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 50 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Targeting Accuracy 16 Target Analysis 5 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ImprinterFactoryActivator Manual? 0 Play Time 01:23:17 Cumulative 86.4 hours Start 2020.05.29 @ 22:59:19 End 2020.05.30 @ 04:37:10 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 46 Rogue 25 Adventurer 21 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 14 Gallery% 34 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8943855d-15ec-46b5-ae65-806a582dca0a