Cogmind - Beta 9.4 *** ADVENTURER MODE // 2020.03.31 @ 10:25:48 Player: Michael Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (14) 2800 Robots Destroyed (211) 1055 Value Destroyed (7117) 7117 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (399) 399 TOTAL SCORE: 15211 Bonus ------- High Alert Combat Kills 50 Follower Combat Kills 49 Met Data Miner 300 Cogmind --------- Core Integrity 40/1300 Matter 300/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (16) ----- Advanced Terrain Scan Processor > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Medium Storage Unit Experimental Sensor Array Long-range Terrain Scanner Long-range Missile Launcher Peak State ------------ > --- POWER ------------ Reinforced Fission Core > --- PROPULSION ------- Armored Wheel Armored Wheel > --- UTILITY ---------- Advanced Power Amplifier Advanced Cooling System Medium Storage Unit High-capacity Storage Unit Matter Compressor Advanced Weight Redist. System Enhanced Optical Array Experimental Sensor Array Improved Signal Interpreter Long-range Terrain Scanner Advanced Terrain Scan Processor Improved Targeting Computer Light Regenerative Plating Hacking Suite Hacking Suite Improved System Shield > --- WEAPON ----------- Hardcell Cannon Ionic Axe > --- INVENTORY -------- Micro Fission Core Light Antimatter Reactor Armored Wheel Centrium Wheel Advanced Power Amplifier Advanced Coolant Injector High-capacity Matter Pod Advanced Terrain Scanner Layered Light Armor Plating Dynamic Insulation System Improved System Restoration Module Neutron Cannon Hardcell Cannon Long-range Missile Launcher [Rating: 93] Favorites ----------- Power Micro Nuclear Core Engine Heavy Deuterium Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Wheel Wheel Wheel Utility Enhanced Optical Array Device Improved Sensor Array Storage Large Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Light Regenerative Plating Weapon Precision Assault Rifle Energy Gun Heavy EM Pulse Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Slashing Weapon Ionic Axe Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Res Slots Evolved 14 | . . 2 2 2 . . 2 . . . . 2 2 2 Power . | . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . Utility 14 | . . 2 2 2 . . 2 . . . . 2 2 2 Weapon . | . . . . . . . . . . . . . . . Parts Attached 414 | . 11 12 43 40 15 14 59 21 3 . 12 87 61 36 Power 35 | . 1 1 8 3 1 . 5 3 . . . 6 3 4 Engine 9 | . 1 1 2 2 . . 1 1 . . . 1 . . Core 23 | . . . 6 1 1 . 4 2 . . . 4 3 2 Reactor 3 | . . . . . . . . . . . . 1 . 2 Propulsion 45 | . 2 1 7 6 1 1 6 . . . 2 7 6 6 Treads . | . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . Wheel 45 | . 2 1 7 6 1 1 6 . . . 2 7 6 6 Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 199 | . 2 5 16 27 3 9 24 10 2 . 4 44 39 14 Device 132 | . . 2 10 16 2 8 20 7 2 . 4 30 21 10 Storage 17 | . 2 . 4 2 . . . . . . . 4 4 1 Processor 8 | . . . . 4 . . 1 . . . . 2 1 . Hackware 5 | . . 1 1 . . . . . . . . 2 1 . Protection 37 | . . 2 1 5 1 1 3 3 . . . 6 12 3 Artifact . | . . . . . . . . . . . . . . . Weapon 135 | . 6 5 12 4 10 4 24 8 1 . 6 30 13 12 Energy Gun 3 | . 1 1 1 . . . . . . . . . . . Energy Cannon 13 | . . . . 1 . . 3 . . . . 6 2 1 Ballistic Gun 44 | . 5 4 9 2 5 . 2 2 . . 3 9 2 1 Ballistic Cannon 19 | . . . . . 1 2 4 2 . . . 2 4 4 Launcher 32 | . . . 2 . 4 2 8 2 1 . 1 7 . 5 Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 24 | . . . . 1 . . 7 2 . . 2 6 5 1 Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . 1 2 . . 1 . . . . 1 . . Parts Lost 74 | . . 2 15 . 2 1 3 5 . . 5 10 5 26 Power 7 | . . . . . . . 1 1 . . . 2 . 3 Propulsion 19 | . . 1 5 . . 1 1 . . . 1 2 3 5 Utility 30 | . . . 7 . 1 . . 2 . . 3 3 1 13 Weapon 18 | . . 1 3 . 1 . 1 2 . . 1 3 1 5 Highest Loss Streak 17 | . . 2 6 . 2 1 1 2 . . 5 3 2 17 Average Slot Usage (%) 91 | . 47 90 78 99 99 100 96 89 86 86 85 90 96 71 Engine 1 | . 3 11 4 4 5 . . . . . . . . . Core 4 | . . . 4 2 1 7 5 4 6 6 6 4 5 3 Wheel 11 | . 12 19 15 15 15 15 12 6 6 6 6 9 9 6 Device 14 | . . 10 16 18 7 7 20 18 13 13 12 18 13 14 Storage 12 | . 6 11 13 15 15 15 13 13 13 13 13 11 9 12 Processor 21 | . . . . 19 30 30 26 26 26 26 25 23 24 14 Hackware 4 | . . 6 2 4 . . . . . . . 5 13 9 Protection 4 | . . 9 5 1 6 7 3 4 6 6 5 2 7 3 Energy Cannon 1 | . . . . . 4 . 2 2 . . . 1 2 . Ballistic Gun 6 | . 19 19 16 13 6 7 1 2 6 6 5 4 . . Ballistic Cannon 1 | . . . . . 2 6 3 2 . . . . 3 2 Launcher 1 | . . . . . . . 2 1 5 6 3 1 . . Slashing Weapon 1 | . . . . . . . 1 3 . . 4 2 2 1 Naked Turns 10 | . 10 . . . . . . . . . . . . . Heaviest Build 100 | . 12 21 55 94 94 75 88 86 78 75 83 100 96 99 Greatest Support 37 | 3 20 20 20 20 20 20 37 37 37 37 37 31 33 33 Greatest Overweight (x) 5 | . . 1 4 4 4 3 4 2 2 2 2 5 3 4 Average Overweight (x) 2 | . . . 1 2 3 3 2 1 2 2 1 2 1 1 Largest Inventory Capacity 24 | 4 6 6 16 18 18 18 18 18 18 18 18 24 18 16 Average Capacity 16 | 4 4 6 10 17 18 18 18 18 18 18 18 18 15 14 Most Carried 18 | 4 4 6 14 18 18 18 18 18 16 16 18 18 18 16 Average Carried 14 | 2 2 5 6 16 17 17 17 17 16 16 17 15 14 11 Final Capacity 18 | 4 6 6 16 18 18 18 18 18 18 18 18 18 16 4 Final Carried 18 | 4 4 6 12 18 18 18 18 16 16 16 15 18 16 4 Class Distribution -------------------- 21% | Mutant 17% | Hacker-Mutant 17% | Skirmisher 12% | Hacker-Assassin 10% | Scavenger-Mutant 9% | Scavenger-Skirmisher 7% | Assassin Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Hacker-Mutant | -7/Factory Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Data Miner Skirmisher | -5/Proximity Caves Hacker-Assassin | -5/Factory Hacker-Mutant | -4/Factory Hacker-Assassin | -3/Research Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 ----------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Res Matter Collected 9259 | 200 226 173 1064 1223 477 121 983 549 160 . 176 1831 1313 763 Remotely 597 | . . . 597 . . . . . . . . . . . Salvage Created 9465 | . 519 364 1309 1187 603 203 814 524 45 . 163 1818 1318 598 Parts 474 | . 33 33 77 65 29 10 38 21 2 . 10 85 53 18 Haulers Intercepted 10 | . 1 . . 2 . . 1 . . . . 3 3 . Recyclers Shooed 9 | . . . 1 1 . . 3 . . . . 3 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 71 | . . . . . 22 12 . 22 2 . 13 . . . Prevented 17 | . . . . . 11 2 . 4 . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Res Combat Hostiles Destroyed 144 | . 8 11 21 13 16 6 6 8 3 . 8 23 12 9 Melee 14 | . . . 1 . . . 1 4 . . 3 2 1 2 Guns 71 | . 8 11 19 12 5 2 1 1 . . 1 8 3 . Cannons 26 | . . . . 1 3 1 3 2 . . . 4 8 4 AOE 30 | . . . . . 8 3 1 1 3 . 4 7 . 3 Classes Destroyed 14 | . 4 2 3 4 . . . . . . . . 1 . Worker 22 | . 2 1 5 4 . . 2 . . . . 3 4 1 Builder 11 | . 3 1 2 3 . . 1 . . . . 1 . . Tunneler 1 | . . . . 1 . . . . . . . . . . Hauler 10 | . 1 . . 2 . . 1 . . . . 3 3 . Recycler 14 | . . . 1 4 . . 3 . . . . 2 2 2 Operator 2 | . . . . . . . . . . . . . 2 . Watcher 7 | . . . . 2 . . . . . . . 3 2 . Swarmer 43 | . . 7 . 4 9 5 . . 3 . 8 4 . 3 Grunt 56 | . 8 . 16 6 5 . 1 1 . . . 12 3 4 Brawler 4 | . . . 1 . . . . 2 . . . 1 . . Duelist 5 | . . . 1 . 1 . . 3 . . . . . . Sentry 21 | . . 4 3 1 1 1 2 2 . . . 1 6 . Hunter 4 | . . . . 1 . . . . . . . 1 . 2 Programmer 11 | . . . . 1 . . 3 . . . . 4 3 . Best Kill Streak 8 | . 7 8 5 7 6 4 3 3 3 . 4 5 2 5 Combat Bots Only 8 | . 2 8 5 6 6 4 2 3 3 . 4 4 2 5 Max Kills in Single Turn 4 | . 1 2 2 2 1 2 1 1 2 . 4 3 2 3 Gunslinging 1 | . . 1 . . . . . . . . . . . . Exploded 4 | . . . . . 1 2 1 1 2 . 4 3 . 2 Melee 1 | . . . 1 . . . 1 1 . . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Res Damage Taken 14332 | . 296 273 1456 803 698 239 986 1038 59 . 1161 1557 1393 4373 Core 2953 | . 85 55 214 163 141 59 222 113 12 . 244 224 161 1260 Absorbed by Shields . | . . . . . . . . . . . . . . . Core Remaining (%) 69 | 100 66 86 61 . . 48 . . . . 30 77 86 . Volleys Fired 571 | . 49 27 86 97 34 7 42 19 2 . 3 86 79 40 Largest 2 | . 2 2 2 2 2 2 2 2 1 . 2 2 2 2 Hottest 159 | . 60 68 68 97 108 72 159 133 30 . 71 97 155 155 Shots Fired 1000 | . 87 54 165 193 61 12 63 38 3 . 7 143 119 55 Gun 666 | . 87 54 161 188 24 5 6 17 1 . 3 87 21 12 Cannon 260 | . . . . 5 27 3 39 16 . . . 38 98 34 Launcher 74 | . . . 4 . 10 4 18 5 2 . 4 18 . 9 Special . | . . . . . . . . . . . . . . . Kinetic 791 | . 62 47 154 188 43 8 28 30 1 . 3 104 85 38 Thermal 53 | . . . . . . . 10 3 . . . . 32 8 Explosive 41 | . . . . . 1 2 12 . 2 . 2 13 . 9 Electromagnetic 115 | . 25 7 11 5 17 2 13 5 . . 2 26 2 . Robot Hit Streak 57 | . 31 14 55 20 13 18 24 21 16 . 19 57 34 33 Robot Miss Streak 4 | . 2 3 1 2 1 . 2 1 . . . 4 2 1 Penetration Max 1 | . . . . . . . . . . . . . . 1 Secondary Targets 5 | . . 1 4 . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . . . . . Shots Hit Robots 851 | . 70 37 148 154 49 8 54 46 1 . 7 126 100 51 Core Hits 390 | . 23 17 61 54 28 8 21 23 4 . 10 66 43 32 Critical Hits 16 | . . . 3 1 1 . 3 . . . 1 3 3 1 Critical Kills 7 | . . . 2 1 . . . . . . . 3 1 . Critical Parts Destroyed 8 | . . . 1 . 1 . 3 . . . 1 . 1 1 Melee Attacks 132 | . . . . 1 . . 26 12 . . 7 38 35 13 Impact . | . . . . . . . . . . . . . . . Slashing 132 | . . . . 1 . . 26 12 . . 7 38 35 13 Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 20 | . . . . 1 . . 6 . . . . 4 7 2 Combat Hostiles 3 | . . . . . . . 1 . . . . 1 1 . Follow-up Attacks 1 | . . . . . . . . 1 . . . . . . Damage Inflicted 25149 | . 772 499 2374 2777 1689 395 2197 1611 179 . 431 4639 4659 2927 Guns 9076 | . 772 499 2175 2517 358 107 124 339 . . 19 1421 387 358 Cannons 6667 | . . . . 124 585 28 829 395 . . . 1095 2605 1006 Explosions 4577 | . . . 195 . 746 260 139 546 179 . 282 1188 . 1042 Melee 4764 | . . . . 136 . . 1072 331 . . 130 935 1667 493 Ramming 65 | . . . 4 . . . 33 . . . . . . 28 Kinetic 12517 | . 508 433 2067 2517 768 135 568 636 . . 19 2004 1755 1107 Thermal 2258 | . . . 30 . 164 123 230 98 . . . 143 1213 257 Explosive 2218 | . . . . . . . . . 179 . 226 771 . 1042 Electromagnetic 3327 | . 264 66 273 124 757 137 294 546 . . 56 786 24 . Impact . | . . . . . . . . . . . . . . . Slashing 4764 | . . . . 136 . . 1072 331 . . 130 935 1667 493 Piercing . | . . . . . . . . . . . . . . . Highest Corruption 6 | . . . 3 . . . 5 5 5 5 5 2 6 4 Average Corruption 3 | . . . 3 . . . 4 5 5 5 5 1 3 4 Corruption Purged 2 | . . . . . . . . . . . . 2 . . Effects 102 | . . . 5 . . . 27 12 8 2 22 10 15 1 Message Errors 26 | . . . 1 . . . 3 7 1 1 7 4 2 . Matter Fused 18 | . . . 1 . . . 7 1 2 1 3 . 3 . Heat Flow Errors 5 | . . . . . . . 3 . . . 1 . . 1 Energy Discharges 16 | . . . 2 . . . 4 1 3 . 2 . 4 . Parts Rejected 2 | . . . . . . . . 1 . . 1 . . . Data Loss (minor) 17 | . . . 1 . . . 5 . 1 . 5 3 2 . Data Loss (major) 5 | . . . . . . . 3 . . . 1 . 1 . Misfires 4 | . . . . . . . . . 1 . 2 . 1 . Targeting Errors 6 | . . . . . . . 1 2 . . . 2 1 . Weapon Failures 3 | . . . . . . . 1 . . . . 1 1 . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 1156 | . . . . . 7 20 214 1 . . . 416 348 150 Projectiles 212 | . . . . . . . 44 . . . . 13 136 19 Explosions 204 | . . . . . 7 20 . 1 . . . 135 . 41 Melee 740 | . . . . . . . 170 . . . . 268 212 90 Knockbacks 31 | . . . . . 5 . 4 4 . . . 6 10 2 Impact . | . . . . . . . . . . . . . . . Kinetic 30 | . . . . . 5 . 4 4 . . . 5 10 2 Secondary 1 | . . . . . . . . . . . . 1 . . Self-Inflicted Damage 268 | . . . 2 . . 23 16 2 . . 33 129 . 63 Shots 10 | . . . . . . 1 . 1 . . 1 5 . 2 Rammed 5 | . . . 1 . . . 1 . . . . . . 3 Targets Rammed 5 | . . . 1 . . . 1 . . . . . . 3 Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 349 | . 32 18 94 126 170 15 211 241 . . 158 120 349 235 Average Temperature 56 | . 9 13 24 24 88 8 31 98 . . 83 46 76 96 Received Heat Transfer 3656 | . 213 12 680 234 144 66 234 315 . . 96 399 303 960 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . 1 . . . . . . . . 2 . . Combat Hostiles 2 | . . . 1 . . . . . . . . 1 . . Parts Fried 10 | . . . . . 5 . . 1 . . . 4 . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . . . . 1 . . Parts Melted 4 | . . . . . . . . . . . . 4 . . Heat Transferred 1875 | . . . 50 . 150 150 350 150 . . . 100 750 175 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 6 | . . . 1 . 3 1 . . . . . 1 . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Res Peak Influence 463 | . 271 308 433 230 . . 152 . . . . 365 453 463 Average Influence 136 | . 124 148 236 73 . . 47 . . . . 156 181 240 Maximum Alert Level 2 | . 1 1 2 1 . . . . . . . 1 2 2 Low Security (%) 72 | 100 74 81 34 93 . . 100 . . . . 63 62 34 Level 1 23 | . 25 18 56 6 . . . . . . . 36 24 51 Level 2 4 | . . . 8 . . . . . . . . . 12 13 Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 36 | . 2 . 3 5 . . 6 . . . . 7 8 5 Investigation 3 | . 2 . . 1 . . . . . . . . . . Extermination 9 | . . . . 1 . . 3 . . . . 2 3 . Reinforcement 21 | . . . 3 3 . . 3 . . . . 5 5 2 Assault . | . . . . . . . . . . . . . . . Garrison 3 | . . . . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . . Construction Impeded 7 | . . . . . . . 2 . . . . 3 1 1 Haulers Reinforced 4 | . . . . 1 . . . . . . . . 3 . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Res Distress Signals 12 | . . . 5 1 . . 1 . . . . 4 1 . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 263 | . 15 13 36 22 21 8 14 21 3 . 15 50 22 23 Peak Tracking Total 9 | . 4 8 6 5 7 5 5 9 3 . 5 7 2 8 Tactical Retreats 38 | . 1 . 6 . 4 2 3 7 . . 4 5 4 2 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Res Traps Triggered 13 | . 1 . . 3 . . 5 . . . . . 2 2 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . 3 . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 ---------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Res Machines Disabled 8 | . 1 . 2 . . . . . . . . 3 2 . Max in Single Turn 2 | . 1 . 1 . . . . . . . . 2 1 . Garrison Access 6 | . . . . 1 . . 1 . . . . 2 1 1 Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . 1 . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Res Machines Accessed 68 | . 2 4 6 8 . 2 12 . . 3 . 13 14 4 Terminals 27 | . 2 3 3 2 . . 4 . . . . 5 7 1 Fabricators 8 | . . . . 1 . . 2 . . . . 1 3 1 Repair Stations 7 | . . . 1 1 . . 1 . . . . 2 1 1 Recycling Units 8 | . . . 1 1 . . 2 . . . . 2 2 . Scanalyzers 6 | . . 1 1 2 . . 1 . . . . 1 . . Garrison Access 7 | . . . . 1 . . 2 . . . . 2 1 1 Total Hacks 202 | . 7 12 17 21 . 2 38 . . 21 . 36 40 8 Successful 146 | . 2 10 15 15 . 2 24 . . 21 . 22 30 5 Failed 56 | . 5 2 2 6 . . 14 . . . . 14 10 3 Catastrophic 3 | . . . . . . . . . . . . 3 . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 40 | . 4 5 4 2 . . 8 . . . . 8 9 . Terminals 73 | . 7 10 5 4 . . 10 . . . . 15 20 2 Fabricators 31 | . . . . 2 . . 9 . . . . 4 14 2 Repair Stations 20 | . . . 3 4 . . 3 . . . . 5 2 3 Recycling Units 15 | . . . 1 2 . . 4 . . . . 5 3 . Scanalyzers 28 | . . 2 8 7 . . 9 . . . . 2 . . Garrison Access 12 | . . . . 2 . . 3 . . . . 5 1 1 Terminal Hacks 56 | . . 7 2 2 . 2 2 . . 21 . 8 12 . Record 11 | . . . . . . . . . . 11 . . . . Part Schematic 12 | . . 1 . . . . . . . 7 . 4 . . Prototype ID Bank 3 | . . . . . . . . . . 3 . . . . Open Door 2 | . . . . . . 2 . . . . . . . . Level Access Points 3 | . . 1 1 . . . . . . . . . 1 . Branch Access Points 2 | . . . . 1 . . 1 . . . . . . . Emergency Access Points 2 | . . . . . . . . . . . . . 2 . Terminal Index 2 | . . . . . . . . . . . . 1 1 . Fabricator Index 1 | . . . . . . . . . . . . . 1 . Scanalyzer Index 1 | . . . . . . . . . . . . . 1 . Unreport Threat 2 | . . 1 . . . . . . . . . 1 . . Locate Traps 7 | . . . 1 . . . 1 . . . . 2 3 . Patrol Status 2 | . . 1 . . . . . . . . . . 1 . Transport Status 1 | . . . . . . . . . . . . . 1 . Hauler Manifests 3 | . . 1 . 1 . . . . . . . . 1 . Zone Layout 2 | . . 2 . . . . . . . . . . . . Fabricator Hacks 18 | . . . . 1 . . 4 . . . . 1 10 2 Load Schematic 9 | . . . . 1 . . 2 . . . . 1 4 1 Build 9 | . . . . . . . 2 . . . . . 6 1 Repair Station Hacks 16 | . . . 2 4 . . 2 . . . . 4 2 2 Scan Component 8 | . . . 1 2 . . 1 . . . . 2 1 1 Repair 8 | . . . 1 2 . . 1 . . . . 2 1 1 Recycling Unit Hacks 12 | . . . 1 2 . . 3 . . . . 3 3 . Process 1 | . . . . . . . 1 . . . . . . . Report Inventory 7 | . . . . 1 . . 2 . . . . 2 2 . Retrieve Components 4 | . . . 1 1 . . . . . . . 1 1 . Scanalyzer 25 | . . 2 8 4 . . 9 . . . . 2 . . Insert Component 13 | . . 1 4 3 . . 4 . . . . 1 . . Analyze 12 | . . 1 4 1 . . 5 . . . . 1 . . Garrison Access Hacks 6 | . . . . 1 . . 1 . . . . 2 1 1 Seal Access 6 | . . . . 1 . . 1 . . . . 2 1 1 Unauthorized Hacks 37 | . 5 3 5 2 . . 11 . . . . 4 7 . Terminals 10 | . 2 1 2 1 . . 1 . . . . 2 1 . Assimilate 1 | . . . . . . . . . . . . 1 . . Botnet 8 | . 1 1 2 1 . . 1 . . . . 1 1 . Disrupt 1 | . 1 . . . . . . . . . . . . . Fabricators 3 | . . . . . . . 2 . . . . . 1 . Prioritize 3 | . . . . . . . 2 . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 50 | . 2 3 5 6 . . 11 . . . . 10 10 3 Full Trace Events 1 | . 1 . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 22 | . . 2 4 1 . . 3 . . 7 . 5 . . Parts Built 12 | . . . . . . . 4 . . . . . 6 2 Matter 1234 | . . . . . . . 248 . . . . . 818 168 Time 278 | . . . . . . . 62 . . . . . 188 28 Total Part Build Rating 34 | . . . . . . . 8 . . . . . 18 8 Parts Repaired 8 | . . . 1 2 . . 1 . . . . 2 1 1 Time 205 | . . . 51 35 . . 22 . . . . 57 22 18 Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter 99 | . . . . . . . 99 . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 24 | . . . 1 10 . . . . . . . 3 10 . Parts Scanalyzed 12 | . . 1 4 2 . . 4 . . . . 1 . . Part Schematics Acquired 10 | . . 1 4 1 . . 3 . . . . 1 . . Parts Damaged 1 | . . . 1 . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 ------------ Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . 1 . Machine Destruction 1 | . . . . . . . . . . . . . 1 . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Res Total Allies 2 | . . . . . . . . . . . 1 1 . . Largest Group 1 | . . . . . . . . . . . 1 1 . . Highest-Rated Group 94 | . . . . . . . . . . . 94 10 . . Highest-Rated Ally 94 | . . . . . . . . . . . 94 10 . . Total Orders 1 | . . . . . . . . . . . . 1 . . GOTO 1 | . . . . . . . . . . . . 1 . . Ally Attacks 9 | . . . . . . . . . . . 9 . . . Total Damage 294 | . . . . . . . . . . . 294 . . . Kills 1 | . . . . . . . . . . . 1 . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Res Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . . . 1 1 . 2 . . 3 . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 ------------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Res Turns Passed 13739 | 23 332 404 833 2012 962 1014 1591 739 380 92 1052 1724 1954 627 Spaces Moved 9537 | 39 243 305 471 1399 710 884 1010 518 282 77 819 1050 1367 363 Core 336 | 39 149 . . . . . . . . . . . 109 39 Treads . | . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . Wheels 9201 | . 94 305 471 1399 710 884 1010 518 282 77 819 1050 1258 324 Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 50 80 90 100 110 110 95 110 120 120 110 95 90 50 Average Speed 107 | 50 61 83 95 106 117 110 110 117 120 120 119 107 106 104 Slowest Speed 140 | 50 80 90 120 120 120 110 120 120 120 120 120 140 115 130 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 47 | 3 31 30 37 31 76 87 35 72 66 74 88 34 28 14 Regions Visited 14 Branch Regions 6 Pre-discovered Areas 2 | . . . . . . . . 1 . 1 . . . . Known Exits Taken 12 | . . 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . . . . Scrap Searched 13 | . . . . . 1 2 . 4 3 . 3 . . . Spaces Dug 239 | . . . . . . 23 65 . . . . 77 31 43 Terrain Destroyed 491 | . . . 6 . 10 26 101 . 11 . 24 156 49 108 Melee 47 | . . . . . . . 10 . . . . 20 11 6 Projectile 42 | . . . . . . . 4 . . . . 3 29 6 AOE 402 | . . . 6 . 10 26 87 . 11 . 24 133 9 96 Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Res Total 11700 | 42 343 400 681 1724 772 907 1363 585 320 76 868 1420 1675 524 Wait 738 | . 36 42 47 131 9 1 178 12 34 . 25 111 81 31 Move 9523 | 38 242 304 470 1398 709 883 1009 517 281 76 818 1049 1366 363 Hop . | . . . . . . . . . . . . . . . Pick Up 107 | 4 3 5 12 22 3 1 11 1 . . 2 17 21 5 Fast Attach 100 | . 5 7 21 12 1 1 10 3 . . 3 21 9 7 Attach 66 | . 5 2 9 . 1 1 7 5 . . 2 13 8 13 Detach 55 | . 2 3 8 8 . . 3 3 . . . 12 6 10 Swap 248 | . 1 3 13 28 13 12 42 13 3 . 7 53 44 16 Drop 134 | . . 7 14 27 2 1 18 2 . . 2 20 26 15 Fire 571 | . 49 27 86 97 34 7 42 19 2 . 3 86 79 40 Melee 129 | . . . . 1 . . 26 10 . . 6 38 35 13 Ram 5 | . . . 1 . . . 1 . . . . . . 3 Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 24 | . . . . . . . 16 . . . . . . 8 Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Factory (discovered 5 exits: Fac / *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x3 / *Upp) -4/Factory (discovered 6 exits: *Res x4 / *Upp / Arm) -3/Research History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 15 | -11/Scrapyard | Discovered new exit (range 15) 24 | -11/Scrapyard | Entered Materials 153 | -10/Materials | Discovered new exit (range 6) 233 | -10/Materials | Discovered new exit (range 7) 315 | -10/Materials | Build established: Mutant 356 | -10/Materials | Entered another Materials area 356 | -9/Materials | Evolved 2 slots: Utility x2 568 | -9/Materials | Discovered new exit (range 16) 715 | -9/Materials | Identified exit to Materials 728 | -9/Materials | Destroyed 8 combat bots 736 | -9/Materials | Build established: Scavenger-Mutant 760 | -9/Materials | Entered another Materials area 760 | -8/Materials | Evolved 2 slots: Utility x2 959 | -8/Materials | Lost 4 parts (2n2u) 990 | -8/Materials | Identified exit to Factory 1328 | -8/Materials | Repaired Imp. Assault Rifle 1372 | -8/Materials | Lost 6 parts (2n1u3w) 1593 | -8/Materials | Entered Factory 1593 | -7/Factory | Evolved 2 slots: Utility x2 1872 | -7/Factory | Build established: Hacker-Mutant 2596 | -7/Factory | Repaired Mic. Nuclear Core 2610 | -7/Factory | Repaired Wheel 2880 | -7/Factory | Discovered new exit (range 17) 2904 | -7/Factory | Identified exit to Lower Caves 3605 | -7/Factory | Entered Lower Caves 3821 | -7/Lower Caves | Learned 4 Factory zone layouts 3902 | -7/Lower Caves | Build established: Skirmisher 4220 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4399 | -7/Lower Caves | Discovered new exit (range 8) 4405 | -7/Lower Caves | Identified exit to Lower Caves 4567 | -7/Lower Caves | Entered another Lower Caves area 4612 | -7/Lower Caves | Build established: Scavenger-Skirmisher 4718 | -7/Lower Caves | Discovered new exit (range 10) 4728 | -7/Lower Caves | Identified exit to Factory 4777 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4870 | -7/Lower Caves | Encountered a Warlord checkpoint 4945 | -7/Lower Caves | Learned location of 1 exit from Factory 4989 | -7/Lower Caves | Discovered new exit (range 16) 5029 | -7/Lower Caves | Identified exit to Zion 5186 | -7/Lower Caves | Spotted B-75 Beast 5239 | -7/Lower Caves | Core integrity fell below 50% 5581 | -7/Lower Caves | Entered Factory 5581 | -6/Factory | Evolved 2 slots: Utility x2 5582 | -6/Factory | Identified exit to Extension 6169 | -6/Factory | Fabricated Arm. Wheel (x2) 6506 | -6/Factory | Fabricated Arm. Wheel (x2) 6838 | -6/Factory | Build established: Mutant 6848 | -6/Factory | Discovered new exit (range 18) 6936 | -6/Factory | Repaired Mic. Nuclear Core 7042 | -6/Factory | Identified exit to Lower Caves 7172 | -6/Factory | Entered Lower Caves 7299 | -6/Lower Caves | Encountered a Warlord checkpoint 7417 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 7721 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7740 | -6/Lower Caves | Learned location of 1 exit from Factory 7898 | -6/Lower Caves | Discovered new exit (range 5) 7903 | -6/Lower Caves | Identified exit to Lower Caves 7911 | -6/Lower Caves | Entered another Lower Caves area 8020 | -6/Lower Caves | Discovered new exit (range 3) 8022 | -6/Lower Caves | Identified exit to Factory 8274 | -6/Lower Caves | Discovered new exit (range 14) 8290 | -6/Lower Caves | Identified exit to Data Miner 8291 | -6/Lower Caves | Entered Data Miner 8291 | -6/Data Miner | Discovered new exit (range 6) 8307 | -6/Data Miner | Met Data Miner 8335 | -6/Data Miner | Learned location of Section 7 (-2) 8335 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 8356 | -6/Data Miner | Received God Mode back door access code from Data Miner 8381 | -6/Data Miner | Identified exit to Proximity Caves 8383 | -6/Data Miner | Entered Proximity Caves 8412 | -5/Proximity Caves | Escorted by Enhanced Grunt 8611 | -5/Proximity Caves | Spotted B-75 Beast 8882 | -5/Proximity Caves | Build established: Skirmisher 9168 | -5/Proximity Caves | Learned Factory interactive machine intel 9367 | -5/Proximity Caves | Core integrity fell below 50% 9419 | -5/Proximity Caves | Discovered exit to Factory (range 9) 9428 | -5/Proximity Caves | Build established: Assassin 9431 | -5/Proximity Caves | Learned Factory machine intel 9432 | -5/Proximity Caves | Lost 5 parts (1n3u1w) 9435 | -5/Proximity Caves | Entered Factory 9435 | -5/Factory | Evolved 2 slots: Utility x2 9436 | -5/Factory | Identified exit to Factory 9437 | -5/Factory | Loaded intel: 247 machine locations 9438 | -5/Factory | Loaded intel: 46 interactive machine locations 9542 | -5/Factory | Repaired Axe 9849 | -5/Factory | Build established: Hacker-Assassin 10003 | -5/Factory | Lost 3 parts (1p1n1u) 10213 | -5/Factory | Discovered exit to Factory (range 4) 10557 | -5/Factory | Repaired Adv. Terrain Scanner 10591 | -5/Factory | Discovered new exit (range 20) 10613 | -5/Factory | Identified exit to Upper Caves 10937 | -5/Factory | Discovered exit to Factory (range 13) 11159 | -5/Factory | Entered another Factory area 11159 | -4/Factory | Evolved 2 slots: Utility x2 11160 | -4/Factory | Identified exit to Armory 11268 | -4/Factory | Identified exit to Research 11397 | -4/Factory | Discovered new exit (range 12) 11636 | -4/Factory | Fabricated Exp. Sensor Array? 11697 | -4/Factory | Fabricated Arm. Wheel (x2) 11734 | -4/Factory | Fabricated Arm. Wheel (x2) 11825 | -4/Factory | Fabricated Lgt. Regenerative Plating (x1) 11931 | -4/Factory | Identified exit to Upper Caves 12586 | -4/Factory | Local fabrication network quarantined 12707 | -4/Factory | Build established: Hacker-Mutant 12877 | -4/Factory | Repaired Lrn. Terrain Scanner 13113 | -4/Factory | Entered Research 13113 | -3/Research | Evolved 2 slots: Utility x2 13146 | -3/Research | Repaired Adv. Cooling System 13304 | -3/Research | Build established: Hacker-Assassin 13401 | -3/Research | Garrison activated, responded to threat 13555 | -3/Research | Fabricated Arm. Huge Wheel? 13568 | -3/Research | Core integrity fell below 50% 13598 | -3/Research | Lost 17 parts (2p2n9u4w) 13709 | -3/Research | Core integrity fell below 20% 13738 | -3/Research | Lost 6 parts (1p2n3u) 13740 | -3/Research | Self-destructed Last Messages --------------- 13688_ Slammed into S-43 Plague. 13688_ S-43 Plague destroyed. 13688_ Destabilizing: Short circuit. 13688_ Broken Arm. Huge Wheel permanently disabled. 13689_ Acquired 33 matter. 13692_ The unstable cave ceiling collapses. 13692_ Rnf. Fission Core destroyed. 13696_ Penetrated by Slug. 13697_ Matter Compressor destroyed. 13700_ Dropped Broken Arm. Huge Wheel. 13706_ Slug penetrates Wall. 13707_ Acquired 10 matter. 13707_ Centrium Wheel destroyed. 13708_ Dropped Adv. Cooling System. 13708_ Dropped Lgt. Antimatter Reactor. 13709_ Dropped Hcp. Storage Unit. 13727_ System corrupted: Heat flow error (+281). 13731_ Slammed into S-43 Plague. [Achievement: Just Browsing] [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????? ?????????????????????? | | ??????????????????????????? ?????????????????????? | | ??????????????????????????? ?????????????????????? | | ??????????????????????????# ?????????????????????? | | ??????????????????????????# ?????????????????????? | | ??????????????????????????# ?????????????????????? | | ??????????????????????????# ?????????????????????? | | ???????????????????#??????# ##+######### ????????? | | ?????????????#?#??####? ??+ ???????? | | ??????????#???##??#?#?? ?# ^ ???????? | | ????????#???##??##?#?#? ??# ????????? | | ??????#??#?????##??###? ?# ???????? | | ????##??#?##??#?##?###??? # ??????????? | | ????#????#???##?###??###### #?????????????? | | ???##?######?###???### @# #?????????????? | | ??##?###?#####???###?# %ss / ???????? | | ??#?#?################ # s #####??"??????????? | | ##??####?#?#""""" #### # #???#? "??????????? | | ?##??###?###"""F""#### # #?#?# ? ?????????? | | #?##?##### #""" ""#### # #?#?#? ??????????? | | ?#??## ! !!! ## # ###########???????? | | ###?## = ! ## # +???????? | | #?#### ! ## # ######## #####???????? | | ?#??## ####### ###??#?# ##??????????? | | ###### ###??## ##?#?### #?#?#???????? | | ##?### ##?#### ##??##?# ###?# ??????? | | ###########+#+###"###?? # #??#?### ##??#???????? | | ########### # ## # #???#### #?###???????? | | #?##?###### #### # ?###???# #?#?? ?????? | | ?########## #### # ##?##### #?##?? ?????? | | ########### ! " # ????#### #?#??? ?????? | | ########### !!!# [=# ?#??#?## #?###???????? | | ########### !# ==# ?####### ##### ? ???? | | ######### # # # #?###?## #####???#+#+# | | ######### # #### # ########/######### | | ######### # # #### #### | # | | ######?#### # ###?##?#### ! # | | ######### # #?####+?### | | ## # ## # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 77 Coolant Potential 100 Energy Generation 25 Energy Capacity 310 Matter Stores 550 Matter Capacity 550 Sight Range 22 Robot Scan Range 30 Terrain Scan Range 24 Terrain Scan Density 210 Power Amplification 30 Additional Mass Support 9 EM Shielding 2 Heat Shielding 75 Armor Coverage 600 Resistance: KI 50 Resistance: TH 45 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 30 Propulsion Shielding 66 Utility Shielding 33 Evasion (%) 50 Targeting Accuracy 6 Melee Accuracy 5 Energy Filtering 30 Kinecelleration 40 Offensive Hacking 30 Defensive Hacking 12 Item Schematics ----------------- EM Pulse Gun | -9/Materials | Scanalyzed Arm. Wheel | -9/Materials | Hacked Assault Cannon | -8/Materials | Scanalyzed Proton Missile Launcher | -8/Materials | Scanalyzed Lgt. Nuclear Core | -8/Materials | Scanalyzed Hvy. Assault Rifle | -8/Materials | Scanalyzed Prc. Assault Rifle | -7/Factory | Scanalyzed Arm. Huge Wheel | -6/Factory | Scanalyzed Mic. Nuclear Core | -6/Factory | Scanalyzed Imp. EM Pulse Cannon | -6/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Sensor Array | -6/Data Miner | Free Exp. Terrain Scan Processor | -6/Data Miner | Free Exp. Targeting Computer | -6/Data Miner | Free Tactical Coordination Suite | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Imp. Hacking Suite | -5/Factory | Hacked Adv. Power Amplifier | -5/Factory | Hacked Imp. System Restoration Module | -5/Factory | Hacked Imp. Heavy Machine Gun | -5/Factory | Hacked Hardcell Cannon | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Arm. Wheel | x2 | -6/Factory Arm. Wheel | x2 | -6/Factory Exp. Sensor Array | x1 | -4/Factory Arm. Wheel | x2 | -4/Factory Arm. Wheel | x2 | -4/Factory Lgt. Regenerative Plating | x1 | -4/Factory Arm. Huge Wheel | x2 | -3/Research Alien Tech Used ----------------- None Achievements -------------- Achiever I'm Back, Baby! It's Just You Just Browsing Knowing Is Half The Battle Maybe Next Time I'll Detach My Launcher Omniscient Cartographer Production Line The Oracle Use The Force Challenges ------------ None Game ------ Seed HypervelocityScanBroadsword Manual? 0 Play Time 04:49:10 Cumulative 33.1 hours Start 2020.03.24 @ 22:17:21 End 2020.03.31 @ 10:25:48 Sessions 8 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 7 Rogue 0 Adventurer 7 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 12 Gallery% 25 Achievement% 25 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: dbe38137-f881-43e5-97c8-8a07426fd5b1