Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.14 @ 15:07:21 Player: CrossedViper Result: Destroyed by LG-YNA(d) with Rocket Launcher Performance ------------- Evolutions (4) 2000 Regions Visited (14) 2800 Robots Destroyed (129) 645 Value Destroyed (4194) 4194 Prototype IDs (50) 1000 Alien Tech Used (0) 0 Bonus (353) 353 TOTAL SCORE: 10992 Bonus ------- High Alert Combat Kills 841 Follower Combat Kills 247 Aligned with FarCom 300 Met Data Miner 300 Friendly Fire -1335 Cogmind --------- Core Integrity 0/850 Matter 80/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Zion Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Enhanced Flexi-carbon Leg > --- UTILITY (7) ------ Advanced Armor Integrity Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Experimental Thermal Shield Experimental System Shield 1C-UTU's Sword "Choppy" Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Armored Treads Advanced Treads Improved Medium Treads > --- UTILITY ---------- Coolant Injector Large Storage Unit Long-range Sensor Array Makeshift Salvage Targeting Computer Experimental Targeting Computer Advanced Armor Integrity Analyzer Experimental Thermal Shield > --- WEAPON ----------- Gauss Rifle Flak Gun Flak Gun > --- INVENTORY -------- Enhanced Flexi-carbon Leg Long-range Sensor Array Layered Medium Armor Plating Experimental System Shield Force Rifle Flak Gun Heavy Battle Rifle Improved Proton Missile Launcher Rocket Array Plasma Cutter [Rating: 68] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Fission Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Gravmag System Utility Large Storage Unit Device Coolant Injector Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Improved System Shield Protection Layered Medium Armor Plating Weapon Gauss Rifle Energy Gun Medium Laser Ballistic Gun Gauss Rifle Ballistic Cannon Bore Cannon Launcher Improved Proton Missile Launcher Special Weapon Plasma Cutter Impact Weapon Powered Hammer Slashing Weapon Great Axe Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Slots Evolved 8 | . . . . . 4 2 . . . . 2 . . . Power . | . . . . . . . . . . . . . . . Propulsion 2 | . . . . . 1 1 . . . . . . . . Utility 5 | . . . . . 2 1 . . . . 2 . . . Weapon 1 | . . . . . 1 . . . . . . . . . Parts Attached 183 | 6 8 3 1 1 12 63 12 1 . 7 12 13 14 30 Power 12 | 1 . 1 . . 1 6 . . . 1 1 . . 1 Engine 9 | 1 . 1 . . 1 4 . . . . 1 . . 1 Core 3 | . . . . . . 2 . . . 1 . . . . Reactor . | . . . . . . . . . . . . . . . Propulsion 46 | 2 2 1 1 . 5 16 4 . . . 5 3 4 3 Treads 27 | 2 2 1 . . 5 7 . . . . 3 2 4 1 Leg 13 | . . . . . . 4 4 . . . 2 1 . 2 Wheel 4 | . . . 1 . . 3 . . . . . . . . Hover 2 | . . . . . . 2 . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 58 | 1 2 . . . 4 14 5 1 . 2 6 6 6 11 Device 16 | . . . . . . 3 3 . . 1 . 3 2 4 Storage 4 | 1 2 . . . . 1 . . . . . . . . Processor 12 | . . . . . 1 1 1 1 . . 2 . 1 5 Hackware 3 | . . . . . . 2 . . . . 1 . . . Protection 23 | . . . . . 3 7 1 . . 1 3 3 3 2 Artifact . | . . . . . . . . . . . . . . . Weapon 67 | 2 4 1 . 1 2 27 3 . . 4 . 4 4 15 Energy Gun 9 | 2 1 . . . . 5 . . . . . . . 1 Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun 41 | . 3 1 . 1 2 14 3 . . 3 . 3 1 10 Ballistic Cannon 1 | . . . . . . . . . . . . . . 1 Launcher 11 | . . . . . . 5 . . . 1 . . 3 2 Special Weapon 2 | . . . . . . . . . . . . 1 . 1 Impact Weapon 1 | . . . . . . 1 . . . . . . . . Slashing Weapon 2 | . . . . . . 2 . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . . . . 1 3 . . . . . 1 . 6 Parts Lost 61 | . 5 1 . . 2 28 3 . . . . . . 22 Power 4 | . 1 1 . . . 1 . . . . . . . 1 Propulsion 20 | . 1 . . . 1 12 1 . . . . . . 5 Utility 12 | . . . . . . 6 . . . . . . . 6 Weapon 25 | . 3 . . . 1 9 2 . . . . . . 10 Highest Loss Streak 18 | . 4 1 . . 1 9 2 . . . . . . 18 Average Slot Usage (%) 94 | . 90 96 85 85 98 86 92 100 100 99 100 99 100 95 Engine 5 | . 7 10 . . 8 3 7 7 7 4 1 6 6 5 Treads 17 | . 27 28 26 14 25 13 . . . . 2 20 25 24 Leg 6 | . . . . . . 5 18 30 30 30 23 5 . . Wheel 1 | . . . 1 14 . 3 . . . . . . . . Device 7 | . . . . . . 4 17 15 15 14 10 10 8 12 Storage 11 | . 26 28 28 28 18 9 7 7 7 7 6 6 6 5 Processor 13 | . . . . . 7 6 9 15 15 15 21 26 26 21 Protection 3 | . . . . . 10 8 1 . . . 4 2 3 3 Energy Gun 1 | . 15 . . . . 1 3 . . . . . . . Ballistic Gun 18 | . 11 28 28 28 27 17 10 23 23 22 20 19 12 15 Launcher 1 | . . . . . . . . . . . . . 6 2 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 62 | 13 41 43 38 38 59 62 43 37 37 42 46 48 54 54 Greatest Support 95 | 40 40 43 43 16 69 92 60 60 60 60 72 95 95 92 Greatest Overweight (x) 9 | . 1 1 2 2 3 9 1 . . . 3 . . 2 Average Overweight (x) . | . . . . 2 . 1 . . . . . . . . Largest Inventory Capacity 16 | 6 16 16 16 16 16 16 10 10 10 10 10 10 10 10 Average Capacity 11 | 5 15 16 16 16 16 11 10 10 10 10 10 10 10 9 Most Carried 16 | 4 16 16 16 16 16 16 10 10 10 10 10 10 10 10 Average Carried 10 | 1 7 15 16 15 14 9 8 8 10 9 9 9 9 9 Final Capacity 16 | 6 16 16 16 16 16 10 10 10 10 10 10 10 10 4 Final Carried 16 | 2 16 16 16 16 16 10 8 10 10 10 9 10 10 3 Class Distribution -------------------- 37% | Scavenger-Gunner 22% | Mutant 17% | Scavenger-Mutant 5% | Scavenger-Tank 5% | Scavenger-Skirmisher 5% | Tank 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Gunner | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Skirmisher | -7/Data Miner Scavenger-Skirmisher | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Gunner | -6/Zion Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Matter Collected 4278 | 206 194 122 . 40 605 1682 231 35 . 170 175 306 400 112 Remotely . | . . . . . . . . . . . . . . . Salvage Created 5596 | . 336 . 15 40 740 2762 178 . . 40 75 257 963 190 Parts 303 | . 22 . 3 3 45 132 7 . . 3 6 25 38 19 Haulers Intercepted 2 | . . . . . 1 1 . . . . . . . . Recyclers Shooed 8 | . 2 . . . 1 5 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 25 | . . . . . . . 4 . . 3 . 8 9 1 Prevented 19 | . . . . . . . 1 . . . . . 18 . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Combat Hostiles Destroyed 99 | . 10 1 . 1 12 51 2 . . 5 1 2 12 2 Melee 5 | . . . . . . 3 2 . . . . . . . Guns 58 | . 10 1 . 1 12 26 . . . 1 1 2 2 2 AOE 32 | . . . . . . 21 . . . 4 . . 7 . Classes Destroyed 15 | . 2 1 1 . 5 5 . . . . . 1 . . Worker 8 | . . . . . . 8 . . . . . . . . Builder 3 | . . . . . . 3 . . . . . . . . Hauler 2 | . . . . . 1 1 . . . . . . . . Recycler 11 | . . . . . 2 9 . . . . . . . . Watcher 2 | . . . . . 2 . . . . . . . . . Swarmer 30 | . 3 . . . 3 18 . . . 5 . 1 . . Grunt 42 | . 7 . . 1 6 19 . . . . . . 9 . Brawler 5 | . . . . . . 3 . . . . . . 2 . Duelist 1 | . . . . . . 1 . . . . . . . . Sentry 8 | . . . . . 2 4 . . . . 1 . 1 . Hunter 6 | . . . . . 1 3 2 . . . . . . . Programmer 4 | . . . . . . 3 . . . . . 1 . . Enhanced Grunt 1 | . . . . . . . . . . . . 1 . . Zionite 1 | . . . 1 . . . . . . . . . . . Assembled 1 | . . 1 . . . . . . . . . . . . Thug 1 | . . . . . . . . . . . . . . 1 Savage 1 | . . . . . . . . . . . . . 1 . Mutant 2 | . . . . . . . . . . . . 1 1 . Best Kill Streak 18 | . 5 1 . 1 5 18 1 . . 4 1 1 4 1 Combat Bots Only 15 | . 5 1 . 1 5 15 1 . . 4 1 1 4 1 Max Kills in Single Turn 5 | . 1 1 1 1 2 5 1 . . 2 1 1 1 1 Gunslinging 1 | . . . . . 1 1 . . . . . . . . Exploded 4 | . . . . . . 4 . . . 2 . . 1 . Melee 1 | . . . . . . 1 1 . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . 1 1C-UTU (-6/Zion) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Damage Taken 10546 | . 601 167 . 83 450 4997 227 . . 393 173 350 376 2729 Core 1494 | . 103 . . . . 472 30 . . 39 31 26 38 755 Absorbed by Shields 357 | . . . . . . 357 . . . . . . . . Core Remaining (%) 70 | 100 . . . 58 100 . . . . 22 . . . . Volleys Fired 296 | . 38 9 1 7 43 123 1 . . 9 5 20 26 14 Largest 3 | . 2 2 2 2 3 3 3 . . 3 3 3 3 3 Hottest 165 | . 100 46 46 46 69 165 71 . . 71 84 86 86 113 Shots Fired 684 | . 65 18 2 14 129 311 3 . . 17 15 34 48 28 Gun 638 | . 65 18 2 14 129 297 3 . . 13 15 28 30 24 Cannon 3 | . . . . . . . . . . . . . . 3 Launcher 36 | . . . . . . 14 . . . 4 . . 18 . Special 7 | . . . . . . . . . . . . 6 . 1 Kinetic 582 | . 28 18 2 14 129 276 3 . . 13 15 28 30 26 Thermal 45 | . 37 . . . . . . . . . . 6 . 2 Explosive 20 | . . . . . . 14 . . . 4 . . 2 . Electromagnetic 37 | . . . . . . 21 . . . . . . 16 . Robot Hit Streak 22 | . 13 2 2 7 13 22 3 . . 7 12 16 18 12 Robot Miss Streak 4 | . 2 2 . 2 3 4 . . . 1 1 4 2 3 Penetration Max 1 | . . . . . . 1 . . . . 1 . . . Secondary Targets 8 | . 1 . . . 2 5 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . 1 1 . . . . . . . . Shots Hit Robots 527 | . 51 8 1 11 95 239 6 . . 12 12 29 39 24 Core Hits 288 | . 18 1 1 3 36 130 3 . . 9 5 16 43 23 Critical Hits 14 | . . . . 1 1 7 . . . 1 1 1 1 1 Critical Kills 3 | . . . . 1 . 1 . . . . . . 1 . Critical Parts Destroyed 11 | . . . . . 1 6 . . . 1 1 1 . 1 Melee Attacks 28 | . . . . . . 22 6 . . . . . . . Impact 13 | . . . . . . 13 . . . . . . . . Slashing 15 | . . . . . . 9 6 . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . 1 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . 1 1 . . . . . . . Damage Inflicted 13261 | . 664 92 18 203 1267 7072 203 . . 656 295 463 1772 556 Guns 8228 | . 656 92 18 203 1253 3974 35 . . 218 295 427 556 501 Cannons 55 | . . . . . . . . . . . . . . 55 Explosions 4252 | . . . . . . 2598 . . . 438 . . 1216 . Melee 650 | . . . . . . 482 168 . . . . . . . Ramming 40 | . 8 . . . 14 18 . . . . . . . . Kinetic 7728 | . 318 92 18 203 1253 3782 35 . . 218 295 427 556 531 Thermal 738 | . 338 . . . . 278 . . . . . 36 61 25 Explosive 2945 | . . . . . . 2320 . . . 438 . . 187 . Electromagnetic 1160 | . . . . . . 192 . . . . . . 968 . Impact 332 | . . . . . . 332 . . . . . . . . Slashing 318 | . . . . . . 150 168 . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 3 | . . . . . . 3 3 3 3 3 . . . . Average Corruption 2 | . . . . . . 2 3 3 3 3 . . . . Corruption Purged . | . . . . . . . . . . . . . . . Effects 68 | . . . . . . 37 14 6 . 11 . . . . Message Errors 15 | . . . . . . 3 7 2 . 3 . . . . Matter Fused 16 | . . . . . . 7 1 3 . 5 . . . . Heat Flow Errors 9 | . . . . . . 6 2 . . 1 . . . . Energy Discharges 7 | . . . . . . 4 3 . . . . . . . Data Loss (minor) 4 | . . . . . . 1 1 1 . 1 . . . . Targeting Errors 12 | . . . . . . 12 . . . . . . . . Weapon Failures 5 | . . . . . . 4 . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 299 | . . . . . . 224 . . . 20 . . 55 . Projectiles . | . . . . . . . . . . . . . . . Explosions 238 | . . . . . . 163 . . . 20 . . 55 . Melee 61 | . . . . . . 61 . . . . . . . . Knockbacks 2 | . . . . . . 1 . . . . . . . 1 Impact 1 | . . . . . . 1 . . . . . . . . Kinetic 1 | . . . . . . . . . . . . . . 1 Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 148 | . . . . . . 148 . . . . . . . . Shots 5 | . . . . . . 5 . . . . . . . . Rammed 9 | . 2 . . . 4 3 . . . . . . . . Targets Rammed 9 | . 2 . . . 4 3 . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 393 | . 393 32 . 12 117 264 136 . . 148 63 27 54 152 Average Temperature 59 | . 146 7 . 6 39 55 72 . . 39 28 14 20 24 Received Heat Transfer 1696 | . 252 20 . 48 150 878 . . . 84 75 . 171 18 Effects 3 | . 3 . . . . . . . . . . . . . Shutdowns 1 | . 1 . . . . . . . . . . . . . Interference 1 | . 1 . . . . . . . . . . . . . Damage (minor) 1 | . 1 . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . . 2 . Combat Hostiles 2 | . . . . . . . . . . . . . 2 . Parts Fried 3 | . . . . . . 1 . . . . . . 2 . Impact Corruptions 3 | . . . . . . 3 . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . . . . . . . Heat Transferred 1406 | . 962 . . . . 200 . . . . . 185 50 9 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . . 2 . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Peak Influence 1225 | . 148 55 . 60 367 1225 . . . . 166 . . . Initial 140 | . . 40 . . 23 140 . . . . . . . . Average 325 | . 41 45 . 11 183 722 . . . . 24 . . . Maximum Alert Level 4 | . . . . . 1 4 . . . . . . . . Low Security (%) 59 | 100 100 100 . 100 49 15 . . . . 100 . . . Level 1 11 | . . . . . 50 10 . . . . . . . . Level 2 4 | . . . . . . 10 . . . . . . . . Level 3 19 | . . . . . . 48 . . . . . . . . Level 4 5 | . . . . . . 14 . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 15 | . 1 1 . . 2 10 . . . . 1 . . . Investigation 7 | . 1 1 . . 2 2 . . . . 1 . . . Extermination 2 | . . . . . . 2 . . . . . . . . Reinforcement 1 | . . . . . . 1 . . . . . . . . Assault 2 | . . . . . . 2 . . . . . . . . Garrison 3 | . . . . . . 3 . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Distress Signals 4 | . 1 . . . . 3 . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 171 | . 14 11 3 3 23 75 2 . . 5 7 5 19 4 Peak Tracking Total 13 | . 7 8 11 2 5 13 1 . . 4 5 4 4 2 Tactical Retreats 24 | . . 1 1 2 1 9 . . . . . . 8 2 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Traps Triggered 7 | . 2 1 . . 2 2 . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 5 | . . . . . . . 2 . . . . . 3 . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Machines Disabled 8 | . . . 1 . . 6 . . . . . . . 1 Max in Single Turn 2 | . . . . . . 2 . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Machines Accessed 21 | . 3 2 2 . 2 5 . . 4 . 3 . . . Terminals 10 | . 3 . . . 1 3 . . . . 3 . . . Fabricators 1 | . . . . . . 1 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . . Total Hacks 68 | . 12 2 2 . 5 13 . . 26 . 8 . . . Successful 45 | . 4 2 2 . 3 5 . . 26 . 3 . . . Failed 23 | . 8 . . . 2 8 . . . . 5 . . . Catastrophic 4 | . 1 . . . 1 . . . . . 2 . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 14 | . 12 . 1 . 1 . . . . . . . . . Terminals 31 | . 12 . . . 4 7 . . . . 8 . . . Fabricators 3 | . . . . . . 3 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . 3 . . . . . . . . Terminal Hacks 43 | . 4 2 2 . 2 4 . . 26 . 3 . . . Record 12 | . . . 1 . . . . . 11 . . . . . Part Schematic 7 | . 1 . . . . . . . 5 . 1 . . . Robot Schematic 8 | . . . . . . 1 . . 7 . . . . . Robot Analysis 2 | . 2 . . . . . . . . . . . . . Prototype ID Bank 5 | . . . . . 1 1 . . 3 . . . . . Open Door 2 | . . 2 . . . . . . . . . . . . Branch Access Points 4 | . 1 . . . 1 1 . . . . 1 . . . Emergency Access Points 1 | . . . . . . 1 . . . . . . . . Terminal Index 1 | . . . . . . . . . . . 1 . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . . . . . Load Schematic 1 | . . . . . . 1 . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 1 | . . . . . 1 . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . . . . Tunnel 1 | . . . . . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 12 | . 3 . . . 1 5 . . . . 3 . . . Full Trace Events 6 | . 2 . . . 1 2 . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . 1 . . 7 . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 7 | . 1 . . . . . . . 5 . 1 . . . Parts Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . 3 . . . . . . . . Programmers 3 | . . . . . . 3 . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Total Allies 4 | . . 3 . . . . . . . 1 . . . . Largest Group 3 | . . 3 3 . . . . . . 1 1 1 . . Highest-Rated Group 94 | . . 40 40 . . . . . . 94 94 94 . . Highest-Rated Ally 94 | . . 16 16 . . . . . . 94 94 94 . . Total Orders 2 | . . 2 . . . . . . . . . . . . STAY 1 | . . 1 . . . . . . . . . . . . FOLLOW 1 | . . 1 . . . . . . . . . . . . Ally Attacks 48 | . . 19 8 . . . . . . 6 9 6 . . Total Damage 864 | . . 147 76 . . . . . . 179 238 224 . . Kills 13 | . . 4 . . . . . . . 2 4 3 . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Robot Analysis Total 2 | . 2 . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . 1 . . . . 1 1 . 2 . . 1 3 Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Turns Passed 9410 | 91 639 388 549 225 514 1546 493 354 113 509 501 815 1096 1577 Spaces Moved 5564 | 65 292 202 349 171 215 698 381 292 95 393 361 472 604 974 Core 90 | 23 . . . . . 8 . . . . . . . 59 Treads 3233 | 42 292 202 316 . 185 190 . . . . 24 472 604 906 Legs 1558 | . . . . . . 193 239 292 95 393 337 . . 9 Wheels 421 | . . . 33 171 30 187 . . . . . . . . Hover 262 | . . . . . . 120 142 . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 120 120 130 86 116 120 120 120 120 155 155 50 Average Speed 143 | 121 169 174 156 120 156 142 118 120 120 120 126 155 157 151 Slowest Speed 500 | 160 180 180 160 120 180 500 150 120 120 120 210 156 158 158 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 47 | 4 47 45 69 42 25 25 52 39 75 64 10 68 69 82 Regions Visited 14 Branch Regions 10 Pre-discovered Areas 7 | . . . 1 . 1 . 1 1 1 . . . . 2 Known Exits Taken 9 | . 1 1 . . . 1 . 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 . . 1 1 1 . 1 . . . . . . . Scrap Searched 15 | . . . . . . . 1 3 . 2 . 3 4 2 Spaces Dug 19 | . . . . . . 12 . . . . . . 7 . Terrain Destroyed 166 | . . . . . . 113 1 . . 29 . . 23 . Melee 2 | . . . . . . 2 . . . . . . . . Projectile 6 | . . . . . . 4 1 . . . . . 1 . AOE 158 | . . . . . . 107 . . . 29 . . 22 . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Total 6399 | 76 374 224 350 180 312 991 410 295 94 416 401 522 701 1053 Wait 146 | . 18 3 . . 25 31 4 . . . 4 3 52 6 Move 5550 | 64 291 201 348 170 214 697 380 291 94 392 360 471 603 974 Hop . | . . . . . . . . . . . . . . . Pick Up 87 | 6 16 4 . 1 7 22 3 2 . 3 8 5 1 9 Fast Attach 79 | 2 5 1 . . 7 33 3 1 . 2 3 5 3 14 Attach 62 | 4 2 . . 1 6 21 7 . . 1 5 3 . 12 Detach 6 | . . . . . . 2 2 . . . . 1 . 1 Swap 44 | . 1 2 1 . . 9 2 . . 4 4 5 11 5 Drop 96 | . 1 4 . 1 6 31 3 1 . 5 12 9 5 18 Fire 296 | . 38 9 1 7 43 123 1 . . 9 5 20 26 14 Melee 24 | . . . . . . 19 5 . . . . . . . Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush 9 | . 2 . . . 4 3 . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / *Min x2) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 92 | -11/Scrapyard | Entered Materials 217 | -10/Materials | Identified exit to Mines 303 | -10/Materials | Build established: Mutant 512 | -10/Materials | Lost 4 parts (1p1n2w) 549 | -10/Materials | Discovered new exit (range 14) 731 | -10/Materials | Entered Mines 736 | -10/Mines | Met a Derelict shopkeep closing up shop 754 | -10/Mines | Discovered new exit (range 14) 782 | -10/Mines | Assembled infested the area 836 | -10/Mines | Identified exit to Exiles 870 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1002 | -10/Mines | Discovered new exit (range 16) 1030 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1095 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1119 | -10/Mines | Entered Exiles 1119 | -10/Exiles | Accompanied by 3 allies 1158 | -10/Exiles | Met 8R-AWN 1185 | -10/Exiles | Met EX-HEX 1239 | -10/Exiles | Met EX-BIN 1260 | -10/Exiles | Met EX-DEC 1415 | -10/Exiles | Learned location of Zion (-6) 1471 | -10/Exiles | Aligned with FarCom system 1473 | -10/Exiles | Given EX-Vault access code 1510 | -10/Exiles | Opened EX-Vault 1553 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1626 | -10/Exiles | Attacked by the Exiles 1658 | -10/Exiles | Discovered new exit (range 10) 1668 | -10/Exiles | Entered Mines 1875 | -9/Mines | Discovered new exit (range 9) 1883 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1893 | -9/Mines | Entered Materials 1893 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2302 | -8/Materials | Build established: Gunner 2310 | -8/Materials | Discovered new exit (range 9) 2407 | -8/Materials | Entered Factory 2407 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2636 | -7/Factory | Garrison activated, responded to threat 2879 | -7/Factory | Destroyed 15 combat bots 2884 | -7/Factory | Lost 8 parts (4n2u2w) 3287 | -7/Factory | Build established: Scavenger-Tank 3545 | -7/Factory | Core integrity fell below 50% 3577 | -7/Factory | Lost 9 parts (3n3u3w) 3607 | -7/Factory | First assault squad dispatched 3802 | -7/Factory | Lost 7 parts (1p4n2w) 3823 | -7/Factory | Identified exit to Lower Caves 3953 | -7/Factory | Entered Lower Caves 4088 | -7/Lower Caves | Build established: Scavenger-Mutant 4405 | -7/Lower Caves | Discovered new exit (range 11) 4446 | -7/Lower Caves | Entered another Lower Caves area 4510 | -7/Lower Caves | Build established: Scavenger-Gunner 4742 | -7/Lower Caves | Discovered new exit (range 9) 4794 | -7/Lower Caves | Identified exit to Data Miner 4800 | -7/Lower Caves | Entered Data Miner 4800 | -7/Data Miner | Discovered new exit (range 6) 4823 | -7/Data Miner | Met Data Miner 4854 | -7/Data Miner | Learned location of Section 7 (-2) 4854 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4870 | -7/Data Miner | Received God Mode back door access code from Data Miner 4912 | -7/Data Miner | Identified exit to Proximity Caves 4913 | -7/Data Miner | Entered Proximity Caves 4959 | -6/Proximity Caves | Escorted by Enhanced Grunt 5100 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5157 | -6/Proximity Caves | Learned 4 Factory zone layouts 5250 | -6/Proximity Caves | Learned Factory trap positions 5401 | -6/Proximity Caves | Discovered new exit (range 5) 5404 | -6/Proximity Caves | Identified exit to Factory 5422 | -6/Proximity Caves | Entered Factory 5422 | -6/Factory | Accompanied by 1 ally 5422 | -6/Factory | Evolved 2 slots: Utility x2 5424 | -6/Factory | Loaded intel: 92 trap records 5697 | -6/Factory | Identified exit to Lower Caves 5713 | -6/Factory | Incoming investigation squad redirected 5755 | -6/Factory | Discovered new exit (range 7) 5830 | -6/Factory | Identified exit to Factory 5923 | -6/Factory | Entered Lower Caves 5923 | -6/Lower Caves | Accompanied by 1 ally 5960 | -6/Lower Caves | Encountered a Warlord checkpoint 6072 | -6/Lower Caves | Found Prototype Device 6730 | -6/Lower Caves | Discovered new exit (range 5) 6737 | -6/Lower Caves | Identified exit to Lower Caves 6738 | -6/Lower Caves | Entered another Lower Caves area 6768 | -6/Lower Caves | Discovered exit to Factory (range 12) 6863 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6934 | -6/Lower Caves | Encountered a Warlord checkpoint 7385 | -6/Lower Caves | Build established: Scavenger-Mutant 7618 | -6/Lower Caves | Learned Factory stockpile data 7831 | -6/Lower Caves | Discovered new exit (range 2) 7833 | -6/Lower Caves | Identified exit to Zion 7834 | -6/Lower Caves | Entered Zion 7985 | -6/Zion | Discovered new exit (range 15) 8114 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 8150 | -6/Zion | Found Prototype Launcher 8150 | -6/Zion | Identified Gui. Missile Launcher 8158 | -6/Zion | Found Prototype Launcher 8158 | -6/Zion | Identified Rocket Array 8236 | -6/Zion | Learned location of 1 exit from Proximity Caves 8292 | -6/Zion | Found Prototype Processor 8292 | -6/Zion | Identified Exp. Armor Integrity Analyzer 8296 | -6/Zion | Found Prototype Processor 8296 | -6/Zion | Identified Exp. Melee Analysis Suite 8303 | -6/Zion | Found Exp. Targeting Computer 8334 | -6/Zion | Found Prototype Hackware 8543 | -6/Zion | Learned location of 1 exit from Lower Caves 8594 | -6/Zion | Build established: Scavenger-Gunner 8648 | -6/Zion | Learned location of Warlord (-4) 9247 | -6/Zion | Attacked by Zionites 9269 | -6/Zion | Identified Exp. Thermal Shield 9311 | -6/Zion | 1C-UTU came to Zion's defense 9347 | -6/Zion | Core integrity fell below 50% 9352 | -6/Zion | Core integrity fell below 20% 9367 | -6/Zion | Destroyed 1C-UTU 9379 | -6/Zion | Lost 18 parts (1p4n6u7w) 9408 | -6/Zion | Found Prototype Slashing Weapon 9411 | -6/Zion | Destroyed by LG-YNA(d) with Rocket Launcher Last Messages --------------- 09345_ Bore Cannon destroyed. 09347_ Coolant Injector destroyed. 09347_ Plasma Cutter destroyed. 09348_ Lrg. Storage Unit destroyed. 09348_ Mak. Salvage Targeting Computer destroyed. 09348_ Exp. Targeting Computer destroyed. 09349_ 1C-UTU follow-up attacks with Prototype Slashing Weapon. 09350_ Dropped Rocket Array. 09350_ Acquired Flak Gun. 09351_ 1C-UTU follow-up attacks with Prototype Slashing Weapon. 09367_ 1C-UTU destroyed. 09376_ Acquired Prototype Leg. 09376_ Identified Exp. Myomer Leg. 09386_ Acquired Enh. Flexi-carbon Leg. 09391_ The unstable cave ceiling collapses. 09399_ Flak Gun destroyed. 09403_ Imp. Proton Missile Launcher destroyed. 09405_ The unstable cave ceiling collapses. 09407_ Exp. Myomer Leg destroyed. 09408_ Acquired Prototype Slashing Weapon. Map ----- +----------------------------------------------------+ | ?????????????????????????????????? ????????????? | | ?????????????????????????????????? ????????????? | | ??????????????????????????????????# ????????????? | | ??????????????????????????????????# ????????????? | | ??????????????????????????????????# #???????????? | | ??????????????????????????????????# #???????????? | | ???????????????????#####??????????# #???###?????? | | ??????????????????## ##?????????# #??## ##????? | | ??????????####??### ####??????# #??# ##???? | | ??????????#]/["## #??????# #??# #???? | | ??????????#" "= ! #??????# ##?# ##??? | | ??????????#! [ = * ##??????# ### ##?? | | ??????????#"!""! # ##?####### #?? | | ??????????# []"## # #?## ### ##? | | ?#####????#####?## #?# #? | | ?# "############# ### ##? | | ?# " """"""## ## ## ### #?? | | ## % """ ### ###### #?# #?? | | ##### #????### ### #?? | | #??????# #?? | | ] ##??????# #?? | | ###### #???????# #?? | | ## """""""""""#??### #####???# #?? | | ?# """"""""""""#?## #???## #?? | | ## "############?# ##???## #?? | | ######????????????# d@ #????# #### #?? | | #?????????????????# # ###?#### #???##?? | | #?????????????????## ! #### # #??????? | | #??????????????????# !%!!/ ##?????? | | #??????????????????# !!!*!! #?????? | | "??????????????????# ## ##????? | | #??????????????????# ###### #????? | | #??????????????????## ##????###### #????? | | #???????????????????## ##??????????# #????? | | #????????????????????#########???????????# #????? | | ?????????????????????????????????????????# #????? | | ????????????????????????????????????????## ##???? | | ????????????????????????????????????????# #???? | | ????????????????????????????????????????# #???? | | ????????????????????????????????????????## ##???? | | ???????????????????????????????????????## #???? | | ???????????????????????????????????????# ##???? | | ???????????????????????????????????????## #???? | | ???????????????????????????????????????# #???? | | ???????????????????????????????????????# ##???? | | ???????????????????????????????????????## ##????? | | ????????????????????????????????????????####?????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 65 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 375 Resistance: KI 20 Resistance: TH 30 Weapon Shielding 66 Evasion (%) 50 Targeting Accuracy 12 Armor Integrity Analysis 66 Recoil Reduction 4 Salvage Targeting 4 Offensive Hacking 10 Defensive Hacking 12 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Flexi-carbon Leg | -7/Data Miner | Free Exp. Cesium-ion Thruster | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Imp. Armor Integrity Analyzer | -6/Factory | Hacked Robot Schematics ------------------ L-31 Rogue | -7/Factory | Hacked S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LightBarrageStabilizer Manual? 0 Play Time 00:52:11 Cumulative 499.9 hours Start 2021.07.14 @ 14:08:38 End 2021.07.14 @ 15:07:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 368 Rogue 361 Adventurer 0 Explorer 7 Win Type - Total 26 Types 9/3/9/1/0/1/1/1/1 Lore% 86 Gallery% 95 Achievement% 81 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a986c92a-c927-4a22-9327-19786f90ec87