Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.11 @ 10:14:46

Player: Mr Goldstein

Result: Destroyed by C-17 Slicer with Concussive RPG

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (8)        1600
Robots Destroyed (1)       5
Value Destroyed (1)        1
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (1334)               1334
              TOTAL SCORE: 4940

 Bonus
-------
Pacifist                   834
Entered DSFs               500

 Cogmind 
---------
Core Integrity             0/850
Matter                     151/300
Energy                     99/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/DSF

 Parts 
-------
>   --- POWER (1) --------
        (None)
>   --- PROPULSION (2) ---
        (None)
>   --- UTILITY (10) -----
        (None)
>   --- WEAPON (2) -------
        (None)
>   --- INVENTORY (5) ----
        (None)

 Peak State 
------------
>   --- POWER ------------
        (None)
>   --- PROPULSION -------
        (None)
>   --- UTILITY ----------
        (None)
>   --- WEAPON -----------
    Remote Datajack
>   --- INVENTORY --------
        (None)
[Rating: 4]

 Favorites 
-----------
Power                      None
Propulsion                 None
Utility                    None
Weapon                     Remote Datajack
  Special Weapon           Remote Datajack

 Build                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  
-------                    Run  | Jun Mat Mat Mat Fac Fac Was Fac DSF 
Slots Evolved              8    | .   .   2   2   2   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   
  Utility                  8    | .   .   2   2   2   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
Parts Attached             1    | .   .   .   .   .   1   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   
    Engine                 .    | .   .   .   .   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   .   .   
    Device                 .    | .   .   .   .   .   .   .   .   .   
    Storage                .    | .   .   .   .   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   1   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   
Parts Lost                 1    | .   .   .   .   .   1   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   
  Highest Loss Streak      1    | .   .   .   .   .   1   .   .   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     .    | .   .   .   .   .   .   .   .   .   
Naked Turns                426  | .   78  37  34  100 109 36  24  8   
Heaviest Build             3    | .   .   .   .   .   3   .   .   .   
  Greatest Support         3    | 3   3   3   3   3   3   3   3   3   
  Greatest Overweight (x)  .    | .   .   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   5   5   
  Most Carried             1    | .   .   .   .   1   1   .   .   .   
  Average Carried          .    | .   .   .   .   .   .   .   .   .   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   5   
  Final Carried            1    | .   .   .   .   1   .   .   .   .   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials
 Mutant | -7/Factory
 Mutant | -6/Factory
 Mutant | -6/Waste
 Mutant | -6/Factory
 Mutant | -6/DSF

 Resources                      | -11 -10 -9  -8  -7  -6  -6  -6  -6  
-----------                Run  | Jun Mat Mat Mat Fac Fac Was Fac DSF 
Matter Collected           30   | .   .   .   .   30  .   .   .   .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            30   | .   .   .   .   30  .   .   .   .   
  Parts                    2    | .   .   .   .   2   .   .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  
-------                    Run  | Jun Mat Mat Mat Fac Fac Was Fac DSF 
Combat Hostiles Destroyed  .    | .   .   .   .   .   .   .   .   .   
Classes Destroyed          1    | .   .   .   .   1   .   .   .   .   
  Worker                   1    | .   .   .   .   1   .   .   .   .   
Best Kill Streak           1    | .   .   .   .   1   .   .   .   .   
  Combat Bots Only         .    | .   .   .   .   .   .   .   .   .   
Max Kills in Single Turn   1    | .   .   .   .   1   .   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11 -10 -9  -8  -7  -6  -6  -6  -6  
--------                   Run  | Jun Mat Mat Mat Fac Fac Was Fac DSF 
Damage Taken               1740 | .   108 65  37  595 808 .   .   127 
  Core                     1663 | .   108 65  37  595 731 .   .   127 
  Absorbed by Shields      .    | .   .   .   .   .   .   .   .   .   
Core Remaining (%)         69   | 100 56  83  93  15  .   .   .   .   
Volleys Fired              4    | .   .   .   .   .   4   .   .   .   
  Largest                  1    | .   .   .   .   .   1   .   .   .   
  Hottest                  5    | .   .   .   .   .   5   .   .   .   
Shots Fired                4    | .   .   .   .   .   4   .   .   .   
  Gun                      .    | .   .   .   .   .   .   .   .   .   
  Cannon                   .    | .   .   .   .   .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   .   .   .   .   
  Special                  4    | .   .   .   .   .   4   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   .   .   
  Robot Hit Streak         1    | .   .   .   .   .   1   .   .   .   
  Robot Miss Streak        3    | .   .   .   .   .   3   .   .   .   
  Penetration Max          .    | .   .   .   .   .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   .   .   .   .   
Shots Hit Robots           1    | .   .   .   .   .   1   .   .   .   
  Core Hits                2    | .   .   .   .   1   1   .   .   .   
  Critical Kills           .    | .   .   .   .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   .   .   .   
  Critical Strikes         .    | .   .   .   .   .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   .   .   .   
Damage Inflicted           63   | .   8   .   .   30  25  .   .   .   
  Guns                     .    | .   .   .   .   .   .   .   .   .   
  Cannons                  .    | .   .   .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
  Ramming                  63   | .   8   .   .   30  25  .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   .   .   
Highest Corruption         1    | .   .   .   .   .   1   1   1   1   
  Average Corruption       1    | .   .   .   .   .   1   1   1   1   
  Corruption Purged        .    | .   .   .   .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   .   .   .   
Self-Inflicted Damage      28   | .   3   .   .   14  11  .   .   .   
  Shots                    .    | .   .   .   .   .   .   .   .   .   
  Rammed                   15   | .   3   .   .   5   7   .   .   .   
Targets Rammed             15   | .   3   .   .   5   7   .   .   .   
  Kicked                   .    | .   .   .   .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   .   .   .   
Highest Temperature        .    | .   .   .   .   .   .   .   .   .   
  Average Temperature      .    | .   .   .   .   .   .   .   .   .   
  Received Heat Transfer   204  | .   42  36  .   117 9   .   .   .   
Siege Activations          .    | .   .   .   .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   .   .   .   
  Heat Transferred         .    | .   .   .   .   .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   .   .   .   .   

 Alert                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  
-------                    Run  | Jun Mat Mat Mat Fac Fac Was Fac DSF 
Peak Influence             220  | .   15  5   1   220 182 68  47  32  
  Initial                  107  | .   .   5   1   .   107 53  47  32  
  Average                  66   | .   1   5   1   83  145 58  47  32  
Maximum Alert Level        1    | .   .   .   .   1   .   .   .   .   
  Low Security (%)         97   | 100 100 100 100 91  100 100 100 100 
  Level 1                  2    | .   .   .   .   9   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          10   | .   1   1   .   4   3   .   .   1   
  Investigation            5    | .   1   1   .   2   1   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   
  Reinforcement            5    | .   .   .   .   2   2   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -6  -6  -6  
---------                  Run  | Jun Mat Mat Mat Fac Fac Was Fac DSF 
Distress Signals           1    | .   1   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              61   | .   11  2   4   22  14  4   .   4   
  Peak Tracking Total      12   | .   12  5   4   9   8   5   .   4   
  Tactical Retreats        4    | .   .   .   .   2   2   .   .   .   

 Traps                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  
-------                    Run  | Jun Mat Mat Mat Fac Fac Was Fac DSF 
Traps Triggered            3    | .   1   1   .   .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -6  -6  -6  
----------                 Run  | Jun Mat Mat Mat Fac Fac Was Fac DSF 
Machines Disabled          .    | .   .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       3    | .   .   .   .   3   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -6  -6  -6  
---------                  Run  | Jun Mat Mat Mat Fac Fac Was Fac DSF 
Machines Accessed          4    | .   .   .   .   2   1   .   1   .   
  Terminals                3    | .   .   .   .   1   1   .   1   .   
  Fabricators              1    | .   .   .   .   1   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                8    | .   .   .   .   3   2   .   3   .   
  Successful               4    | .   .   .   .   2   1   .   1   .   
  Failed                   4    | .   .   .   .   1   1   .   2   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   5    | .   .   .   .   3   2   .   .   .   
  Terminals                7    | .   .   .   .   2   2   .   3   .   
  Fabricators              1    | .   .   .   .   1   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             1    | .   .   .   .   .   .   .   1   .   
  Open DSF                 1    | .   .   .   .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         3    | .   .   .   .   2   1   .   .   .   
  Terminals                2    | .   .   .   .   1   1   .   .   .   
    Search                 2    | .   .   .   .   1   1   .   .   .   
  Fabricators              1    | .   .   .   .   1   .   .   .   .   
    Overload               1    | .   .   .   .   1   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         2    | .   .   .   .   1   .   .   1   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -6  -6  -6  
------------               Run  | Jun Mat Mat Mat Fac Fac Was Fac DSF 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   1   .   .   .   
  Non-combat               1    | .   .   .   .   .   1   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   1   .   .   .   
  find_chute               1    | .   .   .   .   .   1   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   1   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -6  -6  -6  
--------                   Run  | Jun Mat Mat Mat Fac Fac Was Fac DSF 
Total Allies               1    | .   .   .   .   .   1   .   .   .   
  Largest Group            1    | .   .   .   .   .   1   .   .   .   
  Highest-Rated Group      29   | .   .   .   .   .   29  .   .   .   
  Highest-Rated Ally       29   | .   .   .   .   .   29  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               1    | .   .   .   .   .   1   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  
-------                    Run  | Jun Mat Mat Mat Fac Fac Was Fac DSF 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -6  -6  -6  -6  
-------------              Run  | Jun Mat Mat Mat Fac Fac Was Fac DSF 
Turns Passed               447  | 9   78  37  34  100 121 36  24  8   
Spaces Moved               833  | 18  149 73  67  188 204 71  48  15  
  Core                     833  | 18  149 73  67  188 204 71  48  15  
  Treads                   .    | .   .   .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  50  50  50  50  50  50  50  50  
  Average Speed            50   | 50  50  50  50  50  50  50  50  50  
  Slowest Speed            50   | 50  50  50  50  50  50  50  50  50  
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       18   | 3   27  12  8   8   9   67  2   29  
  Regions Visited          8
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   .   .   .   .   1   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  -6  -6  -6  -6  
---------                  Run  | Jun Mat Mat Mat Fac Fac Was Fac DSF 
Total                      852  | 17  151 72  66  193 221 70  47  15  
  Wait                     .    | .   .   .   .   .   .   .   .   .   
  Move                     826  | 17  148 72  66  187 204 70  47  15  
  Hop                      .    | .   .   .   .   .   .   .   .   .   
  Pick Up                  1    | .   .   .   .   1   .   .   .   .   
  Fast Attach              .    | .   .   .   .   .   .   .   .   .   
  Attach                   1    | .   .   .   .   .   1   .   .   .   
  Detach                   .    | .   .   .   .   .   .   .   .   .   
  Swap                     .    | .   .   .   .   .   .   .   .   .   
  Drop                     .    | .   .   .   .   .   .   .   .   .   
  Fire                     4    | .   .   .   .   .   4   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
  Ram                      15   | .   3   .   .   5   7   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   
  Rewire                   5    | .   .   .   .   .   5   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-6/Factory
-6/Waste
-6/Factory
-6/DSF

 History 
---------
 Turn | Location      | Event
    3 | -11/Junkyard  | Discovered new exit (range 15)
   10 | -11/Junkyard  | Entered Materials
   80 | -10/Materials | Discovered new exit (range 15)
   88 | -10/Materials | Entered another Materials area
   88 | -9/Materials  | Evolved 2 slots: Utility x2
  122 | -9/Materials  | Discovered new exit (range 7)
  125 | -9/Materials  | Entered another Materials area
  125 | -8/Materials  | Evolved 2 slots: Utility x2
  153 | -8/Materials  | Discovered new exit (range 11)
  159 | -8/Materials  | Entered Factory
  159 | -7/Factory    | Evolved 2 slots: Utility x2
  222 | -7/Factory    | Core integrity fell below 50%
  253 | -7/Factory    | Discovered new exit (range 6)
  259 | -7/Factory    | Entered another Factory area
  259 | -6/Factory    | Evolved 2 slots: Utility x2
  305 | -6/Factory    | Build established: Mutant
  340 | -6/Factory    | Core integrity fell below 50%
  376 | -6/Factory    | Core integrity fell below 20%
  380 | -6/Factory    | Sucked down chute
  380 | -6/Factory    | Entered Waste
  393 | -6/Waste      | Spotted C-40 Crusher
  395 | -6/Waste      | Spotted C-40 Crusher
  402 | -6/Waste      | Spotted C-40 Crusher
  405 | -6/Waste      | Spotted C-40 Crusher
  408 | -6/Waste      | Discovered new exit (range 15)
  409 | -6/Waste      | Spotted C-40 Crusher
  416 | -6/Waste      | Entered Factory
  440 | -6/Factory    | Identified exit to DSF
  440 | -6/Factory    | Entered DSF
  448 | -6/DSF        | Destroyed by C-17 Slicer with Concussive RPG

 Last Messages 
---------------
00378_ Destabilizing: Core damaged (-34).
00380_ Triggered Chute Trap.
00380_ A hatch slides open and sucks a vortex of air into the floor.
LOCATION=UNKNOWN
GOAL=ESCAPE
00408_ EXIT=FOUND
LOCATION=UNKNOWN
GOAL=ESCAPE
00440_ Connecting with DSF Access...
00440_ Current location identified: Factory
>>Open(DSF)
DSF access unlocked.
00440_ EXIT=UNLOCKED: DSF
LOCATION=DSF
AMBIENT_HEAT=-10
GOAL=ESCAPE
00445_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to
  area.
00447_ C-17 Slicer knocked back.
00448_ Knocked back.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
| ???????????????????????????????????                |
| ???????????????????????????????????                |
| ???????????????????????????????????                |
| ???????????????????????????????????                |
| ??????????????????????#"???????????                |
| ??????????????????????#"#??????????                |
| ?????????????????????##"####???????                |
| ?????????????#???###?#"""""#???????                |
| ????????]]]  #   #  ##"""""#???????                |
| ????????                 ""##"?????                |
| ????????                 """""?????                |
| ????????????##   #[[##x  ""###?????                |
| ?????????????????#???##  ###???????                |
| ????????????????????###  ##????????                |
| ????????????????????#    [#????????                |
| ????????????????????#    [#????????                |
| ????????????????????###  ##????????                |
| ????????????????????#    [#????????                |
| ????????????????????#    [#????????                |
| ????????????????????#    [#????????                |
| ????????????????????###  ###???????                |
| ?????????????????# ???#    #???????                |
| ?????????????#]]]#   ##    #???????                |
| ?????????                @ #???????                |
| ?????????H               ==#???????                |
| ?????????                ==#???????                |
| ?????????? A##!!!#   ##  [[#???????                |
| ?????????????#!!?#   ?#  [[#???????                |
| ?????????????#???###??#  ###???????                |
| ??????????????????????!  !?????????                |
| ?????????????????????!!  !?????????                |
| ?????????????????????!!  !?????????                |
| ????????????????????###c #?????????                |
| ?????????????????????? c !?????????                |
| ??????????????????????  c!?????????                |
| ??????????????????????#  #?????????                |
| ??????????????????????#  ??????????                |
| ??????????????????????   ??????????                |
| ??????????????????????   ??????????                |
| ??????????????????????? ???????????                |
| ???????????????????????????????????                |
| ???????????????????????????????????                |
| ???????????????????????????????????                |
| ???????????????????????????????????                |
| ???????????????????????????????????                |
| ???????????????????????????????????                |
| ???????????????????????????????????                |
| ???????????????????????????????????                |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          5
Energy Capacity            100
Matter Stores              159
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                50

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SubatomicHybridRefractor
  Manual?         0
Play Time         00:05:54
  Cumulative      93.9 hours
  Start           2023.04.11 @ 10:08:57
  End             2023.04.11 @ 10:14:46
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          172
  Rogue           172
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             55
Gallery%          57
Achievement%      46
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              12/Smallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 946713a4-93ca-4ae9-8e10-645965cce5ad