Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.28 @ 19:13:57 Player: Savant Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (36) 7200 Robots Destroyed (179) 895 Value Destroyed (5580) 5580 Prototype IDs (97) 1940 Alien Tech Used (2) 400 Bonus (5980) 5980 TOTAL SCORE: 26495 Bonus ------- High Alert Combat Kills 263 Follower Combat Kills 902 Met Data Miner 300 Met Imprinter 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Win 3000 Friendly Fire -85 Cogmind --------- Core Integrity 1600/1600 Matter 290/300 Energy 184/190 System Corruption 0% Temperature Cool (6) Movement Flying (32) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Light Quantum Reactor > --- PROPULSION (6) --- Combat Linear Gravjet Impulse Thruster Array Impulse Thruster Array Improved Q-thruster > --- UTILITY (15) ----- Large Storage Unit Large Storage Unit Large Storage Unit Inertial Stasis Machine Experimental Sensor Array Experimental Signal Interpreter Advanced Terrain Scan Processor Experimental Melee Analysis Suite Experimental Propulsion Shielding Layered Light Armor Plating Hacking Suite Advanced Hacking Suite Experimental Hacking Suite Advanced System Shield Advanced System Shield > --- WEAPON (2) ------- Enhanced Nova Cannon Phasing Sabre > --- INVENTORY (22) --- Micro Fission Core Cooled Impulse Thruster Impulse Thruster Array Advanced Cooling System Improved Energy Well (600) Advanced Armor Integrity Analyzer Precision Energy Filter Nanoactuators Improved Stasis Canceller Advanced Transmission Jammer Advanced Reaction Control System Advanced Phase Shifter Experimental Power Shielding Layered Light Armor Plating Layered Light Armor Plating Advanced Shield Generator Minesniffer Drone Bay (10/10) Gamma Rifle Enhanced Nova Cannon Gamma Bomb Array Force Lance Peak State ------------ > --- POWER ------------ Micro Fission Core Light Quantum Reactor > --- PROPULSION ------- Combat Linear Gravjet Impulse Thruster Array Impulse Thruster Array Improved Q-thruster > --- UTILITY ---------- Large Storage Unit Large Storage Unit Large Storage Unit Inertial Stasis Machine Experimental Sensor Array Experimental Signal Interpreter Advanced Terrain Scan Processor Experimental Melee Analysis Suite Layered Light Armor Plating Hacking Suite Advanced Hacking Suite Experimental Hacking Suite Advanced System Shield Advanced System Shield Drone Bay > --- WEAPON ----------- Gamma Rifle Gamma Rifle > --- INVENTORY -------- Cooled Impulse Thruster Impulse Thruster Array Advanced Cooling System Improved Energy Well Advanced Armor Integrity Analyzer Precision Energy Filter Nanoactuators Advanced Transmission Jammer Advanced Reaction Control System Advanced Phase Shifter Experimental Power Shielding Experimental Propulsion Shielding Layered Light Armor Plating Layered Light Armor Plating Advanced Shield Generator Minesniffer Drone Bay Compact HERF Cannon Nova Cannon Gamma Bomb Array Phasing Sabre Force Lance [Rating: 172] Favorites ----------- Power Micro Fission Core Engine Improved Ion Engine Power Core Micro Fission Core Reactor Light Quantum Reactor Propulsion Field Propulsion Array Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Wheel Hover Unit Combat Gravmag System Flight Unit Field Propulsion Array Utility Large Storage Unit Device Experimental Sensor Array Storage Large Storage Unit Processor Experimental Signal Interpreter Hackware Advanced Hacking Suite Protection Improved Propulsion Shielding Weapon Power Sword Energy Gun Improved EM Shotgun Energy Cannon Enhanced Nova Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Mass Driver Launcher Neutron Missile Launcher Special Weapon Molecular Deconstructor Impact Weapon Heavy Mace Slashing Weapon Power Sword Piercing Weapon Force Lance Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Res Acc Slots Evolved 18 | . . . 2 . . . 2 2 . . . . . . 2 . . . . 2 . . . . . . 2 . . . . . . 2 2 2 Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Propulsion 4 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Utility 13 | . . . 1 . . . 1 2 . . . . . . 2 . . . . 2 . . . . . . . . . . . . . 2 2 1 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 490 | 6 16 12 29 3 3 13 56 16 2 19 3 9 1 5 19 4 1 . 7 73 1 13 7 2 17 13 31 4 16 6 2 12 6 27 22 14 Power 25 | 1 2 1 2 . 1 1 4 1 . 2 . . . . . . . . . 1 . . . . . 1 . 2 2 . . 2 . . 1 1 Engine 8 | 1 2 . 2 . . . 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Core 14 | . . 1 . . 1 1 2 1 . 1 . . . . . . . . . 1 . . . . . 1 . 1 2 . . 1 . . 1 . Reactor 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . 1 Propulsion 85 | 2 6 2 8 . . 4 14 6 . 4 . . . . 1 . . . . 9 . 2 . . 6 . 7 . 3 . . 2 . 2 7 . Treads 16 | 1 6 1 6 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 17 | . . . . . . 4 10 1 . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . Wheel 4 | 1 . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 25 | . . . . . . . 2 5 . 4 . . . . 1 . . . . 8 . . . . 1 . 1 . . . . 1 . . 2 . Flight 23 | . . . . . . . . . . . . . . . . . . . . . . 2 . . 4 . 6 . 3 . . 1 . 2 5 . Utility 228 | 1 3 2 4 1 1 5 22 5 2 9 3 2 1 1 9 1 1 . . 50 1 9 6 2 6 4 15 . 9 4 2 7 6 17 9 8 Device 115 | . 1 . . . . 2 18 2 . 3 3 1 . 1 4 . 1 . . 25 . 8 3 1 2 1 6 . 4 2 1 4 3 9 3 7 Storage 33 | 1 2 2 2 . 1 2 3 1 2 2 . . . . 1 . . . . 4 1 . . . . 2 3 . 1 . . . . 3 . . Processor 9 | . . . . . . 1 . . . 1 . . . . . . . . . 1 . 1 . . 2 . . . . . . . . . 3 . Hackware 18 | . . . . . . . . 2 . 1 . . . . 4 . . . . 5 . . . . . . 1 . 1 . . . . 2 2 . Protection 53 | . . . 2 1 . . 1 . . 2 . 1 1 . . 1 . . . 15 . . 3 1 2 1 5 . 3 2 1 3 3 3 1 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 152 | 2 5 7 15 2 1 3 16 4 . 4 . 7 . 4 9 3 . . 7 13 . 2 1 . 5 8 9 2 2 2 . 1 . 8 5 5 Energy Gun 26 | 1 1 . . 1 . 2 10 2 . 1 . . . . . . . . . 1 . . . . 1 . . . . . . . . 1 4 1 Energy Cannon 26 | . 1 . 1 . . 1 4 . . 1 . . . . 1 . . . . . . . . . 1 3 3 1 1 1 . . . 3 1 3 Ballistic Gun 17 | 1 1 3 11 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Launcher 18 | . 2 3 1 1 . . 2 . . . . 1 . . 1 . . . . 1 . . . . . 2 1 1 . 1 . . . 1 . . Special Weapon 20 | . . 1 2 . . . . . . . . 2 . 2 1 1 . . 3 2 . . 1 . 3 . . . . . . . . 2 . . Impact Weapon 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 29 | . . . . . . . . . . 1 . 4 . 2 4 1 . . 2 6 . 1 . . . 3 3 . 1 . . . . . . 1 Piercing Weapon 12 | . . . . . . . . . . 1 . . . . 2 1 . . 2 3 . . . . . . 1 . . . . 1 . 1 . . Special Melee Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Unidentified Prototypes 30 | . . . 1 . . . 4 . . 1 . 1 . . . . . . . 2 . . . . 9 2 . . . . . 5 . 1 4 . Parts Lost 56 | . . 5 1 6 . 4 13 . . . . . . . . . . . . 10 1 . . . . 4 1 . . . . . . 8 3 . Power 6 | . . 1 . 1 . 1 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . Propulsion 19 | . . 1 1 2 . 1 5 . . . . . . . . . . . . 5 1 . . . . . . . . . . . . 2 1 . Utility 16 | . . 1 . 2 . . 2 . . . . . . . . . . . . 2 . . . . . 3 1 . . . . . . 3 2 . Weapon 15 | . . 2 . 1 . 2 5 . . . . . . . . . . . . 2 . . . . . 1 . . . . . . . 2 . . Highest Loss Streak 6 | . . 4 1 6 . 4 5 . . . . . . . . . . . . 6 1 . . . . 4 1 . . . . . . 3 2 . Average Slot Usage (%) 90 | . 99 97 98 87 55 98 96 96 98 95 92 92 92 92 97 99 100 100 98 97 80 80 82 82 81 75 84 82 79 84 84 82 84 78 75 87 Engine 1 | . 14 8 9 8 . . 8 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Core 4 | . . 5 1 . 11 10 . 6 7 5 7 7 7 7 6 6 6 6 6 4 5 5 5 5 5 5 5 5 5 5 5 5 5 3 3 . Treads 1 | . 14 14 17 8 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 4 | . . . . . . 31 29 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 1 | . 14 13 14 18 11 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 9 | . . . . . . . . 28 30 30 30 30 30 30 26 26 26 26 26 21 16 2 . . . . . . . . . . . . 3 4 Flight 4 | . . . . . . . . . . . . . . . . . . . . . . 8 11 11 11 11 15 15 15 15 15 14 15 13 11 12 Device 7 | . 13 4 . . . 10 8 12 7 6 7 6 6 7 7 5 6 6 6 11 . 10 5 5 5 4 7 . 4 4 4 4 4 6 8 8 Storage 14 | . 14 23 22 22 22 19 18 15 15 15 15 15 15 15 13 13 13 13 13 11 11 11 11 11 11 11 10 15 15 15 15 15 15 14 13 12 Processor 5 | . . . . . . 2 9 7 7 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 5 5 4 7 12 Hackware 17 | . . . . . . . . 9 15 15 15 15 15 15 24 26 26 26 26 26 29 29 29 29 29 23 25 26 26 26 26 26 26 25 18 20 Protection 1 | . . . 9 8 . . . . . . . . . . . . . . . 1 5 . 4 5 4 5 2 5 . . . . . 1 2 7 Energy Gun 1 | . 6 . . 6 . 7 8 10 6 . . . . . . . . . . . . . . . . . . . . . . . . . 4 1 Energy Cannon 2 | . 7 8 . . . 3 7 . . 3 . . . . . . . . . . . . . . . . 3 2 4 4 5 5 5 2 . 3 Ballistic Gun 2 | . 13 13 19 12 11 11 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . 1 7 6 7 4 5 5 6 6 4 4 4 3 . . . 4 4 3 1 5 5 2 . . . 3 Piercing Weapon 1 | . . . . . . . . . . 1 . . . . 4 6 6 6 4 4 . . . . . . . . . . . 2 5 2 . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 86 | 13 30 36 51 50 46 45 54 37 41 55 48 48 48 48 52 53 53 50 50 69 42 46 46 46 46 48 68 68 73 73 73 73 73 78 70 86 Greatest Support 86 | 10 20 40 60 24 12 40 68 42 42 62 62 62 62 62 73 73 73 73 73 79 57 46 46 46 46 46 69 69 73 73 73 73 73 77 70 86 Greatest Overweight (x) 8 | 1 2 3 3 3 3 8 4 1 . . . . . . . . . . . . 1 1 . . 1 1 . . . . . 1 . 1 1 . Average Overweight (x) . | . 1 2 1 2 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 22 | 6 10 14 16 16 16 16 16 16 16 18 16 16 16 16 22 16 16 16 16 22 16 16 16 16 16 16 22 22 22 22 22 22 22 22 22 22 Average Capacity 16 | 5 7 12 15 16 16 14 15 14 14 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 22 22 22 22 22 22 22 22 22 Most Carried 22 | 5 10 11 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 15 16 16 16 16 16 22 22 22 22 22 22 22 22 22 22 Average Carried 15 | 2 7 9 14 15 14 13 15 13 14 15 16 15 16 15 15 15 16 16 15 15 14 14 15 15 15 13 15 21 21 21 21 21 22 21 20 21 Final Capacity 22 | 6 10 14 16 16 16 10 16 14 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 22 22 22 22 22 22 22 22 22 22 Final Carried 22 | 5 10 8 16 15 14 10 16 14 16 16 16 16 16 16 16 16 16 16 16 15 11 16 16 16 16 16 22 22 22 22 22 22 22 22 22 22 Class Distribution -------------------- 34% | Wizard-Mutant 29% | Hacker-Mutant 15% | Mutant 10% | Scavenger-Mutant 4% | Wizard-Sprinter 3% | Hacker-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Waste Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Data Miner Hacker-Mutant | -5/Proximity Caves Wizard-Mutant | -5/Factory Wizard-Mutant | -5/Waste Wizard-Mutant | -5/Factory Wizard-Mutant | -5/Upper Caves Wizard-Mutant | -5/Upper Caves Wizard-Mutant | -5/Warlord Hacker-Mutant | -4/Proximity Caves Wizard-Mutant | -4/Factory Wizard-Mutant | -4/Waste Wizard-Mutant | -4/Factory Wizard-Mutant | -4/Upper Caves Wizard-Mutant | -4/Upper Caves Wizard-Mutant | -4/Zhirov Wizard-Mutant | -3/Proximity Caves Wizard-Mutant | -3/Research Hacker-Sprinter | -2/Research Wizard-Sprinter | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Res Acc Matter Collected 6993 | 197 192 238 634 27 250 301 690 . 170 120 137 140 . 110 83 124 93 . 95 693 . 242 341 48 . 247 254 303 150 112 39 101 14 223 495 130 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 6264 | . 235 180 913 43 . 293 1964 26 . 313 . 33 . . 69 67 . . . 408 . 141 139 . . 230 126 329 195 80 35 101 . 244 50 50 Parts 343 | . 19 12 76 . . 18 109 . . 3 . 5 . . 4 . . . . 31 . 2 6 . . 16 10 3 6 1 . . . 20 . 2 Haulers Intercepted 11 | . . . 4 . . . 6 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 37 | . . . . . . . . . . . 3 3 . . . . . . . . . . . . 16 14 . . . 1 . . . . . . Prevented 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Res Acc Combat Hostiles Destroyed 149 | . 11 11 22 17 . 4 37 . . 2 . 3 . . . . . . . 12 . 1 5 . . 4 7 1 2 2 . . . 8 . . Melee 11 | . . . . . . . . . . 1 . . . . . . . . . 7 . 1 . . . 1 1 . . . . . . . . . Guns 48 | . 3 2 22 1 . 3 17 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 23 | . 2 3 . . . 1 10 . . . . . . . . . . . . . . . . . . 2 . . 2 . . . . 3 . . AOE 59 | . 6 6 . 16 . . 9 . . . . 3 . . . . . . . 5 . . . . . . 6 1 . 2 . . . 5 . . Classes Destroyed 18 | . 3 1 5 . . 1 3 . . . . . . . . . . . . 1 . . 2 . . . . 1 . . 1 . . . . . Worker 12 | . 1 . 1 . . 2 4 . . . . . . . 1 . . . . 2 . . . . . . 1 . . . . . . . . . Builder 10 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . 2 . . . . . . 5 . . Tunneler 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 11 | . . . 4 . . . 6 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Recycler 4 | . . . . . . . 1 . . 2 . . . . . . . . . . . 1 . . . . . . . . . . . . . . Minesweeper 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Operator 3 | . . . 1 . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Watcher 7 | . . . 3 . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . 1 1 Swarmer 51 | . 6 6 9 . . . 4 . . . . 3 . . . . . . . 8 . 1 . . . 4 5 . . 1 . . . 4 . . Grunt 49 | . 5 3 7 . . 4 22 . . 2 . . . . . . . . . 2 . . . . . . . . 1 1 . . . 2 . . Brawler 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Duelist 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Sentry 13 | . . . 5 . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hunter 5 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Programmer 3 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . 1 . . Compactor 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Assembled 19 | . . 2 . 17 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thug 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Butcher 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . Mutant 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Best Kill Streak 17 | . 4 3 8 17 . 2 14 1 . 2 . 3 . . 1 . . . . 5 . 1 2 . . 3 9 1 1 2 1 . . 12 1 1 Combat Bots Only 17 | . 3 3 6 17 . 2 9 . . 1 . 3 . . . . . . . 5 . 1 2 . . 3 6 1 1 2 . . . 7 . . Max Kills in Single Turn 6 | . 3 2 2 4 . 1 3 1 . 1 . 2 . . 1 . . . . 3 . 1 1 . . 1 4 1 1 1 1 . . 6 1 1 Gunslinging 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . 3 2 . 4 . . 3 . . . . 2 . . . . . . . 3 . . . . . . 3 1 . 1 . . . 2 . . Melee 1 | . . . . . . . . . . 1 . . . . . . . . . 1 . 1 . . . 1 1 . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Res Acc Damage Taken 12629 | . 206 414 802 789 . 604 2326 . . 231 . 84 . . 45 . . . . 2445 31 45 123 . . 732 761 . 244 76 67 . 132 1799 673 . Core 2484 | . 16 52 129 108 . 154 283 . . 24 . 24 . . . . . . . 500 31 13 26 . . 124 43 . 36 48 38 . . 459 376 . Absorbed by Shields 117 | . 74 43 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core Remaining (%) 69 | 100 . 72 . . . 2 48 . . . . . . 93 . . . . 100 . . . . . . 30 . . . . . . 85 60 74 100 Volleys Fired 484 | . 17 25 59 18 . 25 112 5 . 5 . 5 . 16 4 1 . . 8 9 . . 38 6 6 18 8 1 25 17 15 . 2 26 7 6 Largest 2 | . 2 2 2 2 . 2 2 2 . 1 . 1 . 1 1 1 . . 1 1 . . 1 1 1 1 1 1 1 1 1 . 1 2 2 2 Hottest 220 | . 80 80 46 68 . 91 133 110 . 98 . 30 . . 98 . . . . 30 . . . . 40 100 105 49 120 120 120 . 120 220 150 150 Shots Fired 703 | . 31 36 114 20 . 42 210 10 . 5 . 5 . 16 4 1 . . 8 9 . . 38 6 6 18 8 1 25 17 15 . 2 38 11 7 Gun 351 | . 26 16 107 10 . 36 127 10 . . . . . . . . . . . . . . . . . . . . . . . . . 9 8 2 Cannon 203 | . 2 11 . . . 6 71 . . 5 . . . . 1 . . . . . . . . . . 14 4 . 25 14 15 . 2 25 3 5 Launcher 55 | . 3 9 3 10 . . 12 . . . . 2 . . 2 . . . . 2 . . . . . . 4 1 . 3 . . . 4 . . Special 94 | . . . 4 . . . . . . . . 3 . 16 1 1 . . 8 7 . . 38 6 6 4 . . . . . . . . . . Kinetic 190 | . 14 16 107 9 . 26 18 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 316 | . 14 11 4 . . 6 168 10 . 5 . . . . 1 . . . . . . . . . . . 4 . 25 14 15 . 2 29 3 5 Explosive 55 | . 3 9 3 10 . . 12 . . . . 2 . . 2 . . . . 2 . . . . . . 4 1 . 3 . . . 4 . . Electromagnetic 33 | . . . . 1 . 10 12 . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 2 Entropic 19 | . . . . . . . . . . . . . . . . . . . . . . . . . . 14 . . . . . . . 5 . . Robot Hit Streak 23 | . 9 10 20 7 . 9 23 3 . . . . . . 1 . . . . 1 . . 4 . 10 12 . 1 7 . 9 . . 6 3 1 Robot Miss Streak 5 | . 1 3 2 2 . 2 4 1 . . . 2 . . . . . . . 1 . . 3 . . 5 1 . 2 . 1 . . 3 2 1 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 7 | . . . 4 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 491 | . 22 21 81 13 . 34 153 6 . 16 . . . . 5 1 . . . 32 . 10 11 . 6 18 12 1 16 . 5 2 . 19 6 1 Core Hits 298 | . 18 16 40 31 . 14 87 2 . 2 . 3 . . 3 1 . . . 19 . 3 . . . 6 12 1 7 5 2 2 . 21 2 1 Critical Hits 8 | . . . . . . . 4 . . 1 . . . . . . . . . . . . . . . . . . . . 2 . . 1 . . Critical Kills 3 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Critical Parts Destroyed 5 | . . . . . . . 2 . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Melee Attacks 439 | . . . . . . . . 9 . 47 . 7 . 18 50 8 1 . 25 105 . 28 3 . . 38 48 . . 1 6 2 4 23 . 16 Impact 38 | . . . . . . . . 9 . 29 . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 279 | . . . . . . . . . . 15 . 7 . 18 40 2 1 . 10 48 . 28 3 . . 38 46 . . 1 6 . . . . 16 Piercing 120 | . . . . . . . . . . 3 . . . . 10 6 . . 15 57 . . . . . . . . . . . 2 4 23 . . Sneak Attacks 13 | . . . . . . . . . . 5 . . . . 2 . . . . 2 . 1 . . . . 2 . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 7 | . . . . . . . . . . . . . . . 1 . . . . 6 . . . . . . . . . . . . . . . . Damage Inflicted 21648 | . 538 770 1520 1365 . 586 4431 89 . 990 . 208 . . 348 172 . . . 1720 . 518 . . . 1580 1832 692 759 353 274 157 . 2422 278 46 Guns 4428 | . 216 124 1118 111 . 483 1796 89 . . . . . . . . . . . . . . . . . . . . . . . . . 209 236 46 Cannons 3335 | . 35 160 . . . 103 1101 . . . . . . . . . . . . . . . . . . 424 . . 759 . 124 . . 587 42 . Explosions 8465 | . 287 486 369 1254 . . 1534 . . . . 208 . . 5 . . . . 341 . . . . . . 1379 692 . 353 . . . 1557 . . Melee 5387 | . . . . . . . . . . 990 . . . . 343 172 . . . 1379 . 518 . . . 1156 453 . . . 150 157 . 69 . . Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1893 | . 78 124 1118 91 . 331 151 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 4734 | . 173 160 33 . . 103 2535 89 . . . . . . . . . . . . . . . . . . 67 . 759 . 124 . . 649 42 . Explosive 8398 | . 287 486 369 1254 . . 1534 . . . . 208 . . 5 . . . . 341 . . . . . . 1312 692 . 353 . . . 1557 . . Electromagnetic 665 | . . . . 20 . 152 211 . . . . . . . . . . . . . . . . . . . . . . . . . . . 236 46 Impact 540 | . . . . . . . . . . 540 . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 3358 | . . . . . . . . . . 372 . . . . 343 . . . . 366 . 518 . . . 1156 453 . . . 150 . . . . . Piercing 1489 | . . . . . . . . . . 78 . . . . . 172 . . . 1013 . . . . . . . . . . . 157 . 69 . . Entropic 571 | . . . . . . . . . . . . . . . . . . . . . . . . . . 424 . . . . . . . 147 . . Highest Corruption 14 | . . 6 . . . . 6 . . 3 3 3 3 . . . . . . 14 7 7 2 . . . . . . . . . . 8 . . Average Corruption 5 | . . 6 . . . . 5 . . 1 3 3 3 . . . . . . 6 7 4 1 . . . . . . . . . . 6 . . Corruption Purged 24 | . . . . . . . . . . . . . . . . . . . . 17 . 5 2 . . . . . . . . . . . . . Effects 128 | . . 7 . . . . 34 . . 7 5 10 1 . . . . . . 48 2 9 . . . . . . . . . . . 5 . . Message Errors 29 | . . 3 . . . . 6 . . 2 2 3 1 . . . . . . 12 . . . . . . . . . . . . . . . . Matter Fused 28 | . . . . . . . 5 . . 2 . 2 . . . . . . . 11 . 6 . . . . . . . . . . . 2 . . Heat Flow Errors 17 | . . 1 . . . . 4 . . 1 1 1 . . . . . . . 4 1 3 . . . . . . . . . . . 1 . . Energy Discharges 15 | . . 2 . . . . 6 . . . . 3 . . . . . . . 4 . . . . . . . . . . . . . . . . Parts Rejected 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Loss (minor) 16 | . . . . . . . 3 . . 1 2 . . . . . . . . 9 . . . . . . . . . . . . . 1 . . Data Loss (major) 6 | . . . . . . . 1 . . . . . . . . . . . . 3 1 . . . . . . . . . . . . 1 . . Misfires 2 | . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Misdirections 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Targeting Errors 12 | . . . . . . . 7 . . 1 . 1 . . . . . . . 3 . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1368 | . 3 15 29 43 . . 80 . . 342 . . . . 106 . . . . 59 . 129 . . . 295 93 . 60 . 8 . . 106 . . Projectiles 184 | . . . . . . . 34 . . . . . . . . . . . . . . . . . . 61 . . 60 . 8 . . 21 . . Explosions 313 | . 3 15 29 43 . . 46 . . . . . . . . . . . . 21 . . . . . . 71 . . . . . . 85 . . Melee 871 | . . . . . . . . . . 342 . . . . 106 . . . . 38 . 129 . . . 234 22 . . . . . . . . . Knockbacks 3 | . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 3 | . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 765 | . 37 111 53 114 . . 235 . . . . . . . . . . . . 38 . . . . . . 177 . . . . . . . . . Shots 19 | . 1 4 2 3 . . 5 . . . . . . . . . . . . 1 . . . . . . 3 . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 373 | . 117 108 16 18 . 234 317 160 . 128 282 85 . . 48 . . . . 186 222 258 . . 44 336 55 . 373 365 356 . 136 303 120 136 Average Temperature 83 | . 38 40 5 8 . 74 59 70 . 46 154 47 . . 24 . . . . 66 112 122 . . 26 146 22 . 142 143 131 . 79 104 52 49 Received Heat Transfer 2381 | . 75 61 231 40 . 315 891 . . 54 . . . . . . . . . 390 . 9 27 . . . 36 . 45 . 9 . 27 117 54 . Effects 6 | . . . . . . . 1 . . . 4 . . . . . . . . . . . . . . 1 . . . . . . . . . . Energy Bleed 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Interference 4 | . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 13 | . . . . . . . 1 . . 9 . . . . . . . . . . . . . . . . . . . . . . . . 3 . Impact Corruptions 7 | . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 13 | . 2 1 . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Heat Transferred 7302 | . 481 333 111 . . 185 4588 185 . . . . . . . . . . . . . . . . . . 50 . 666 . 111 . . 555 37 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Res Acc Peak Influence 883 | . 246 284 340 90 . 105 740 472 123 523 . . . . 440 . . . . 415 122 219 . . . . 883 391 465 . . . . 354 310 303 Initial 309 | . . 33 54 90 . . 29 294 123 86 . . . . . . . . . . 107 78 . . . . 23 309 247 . . . . 50 87 101 Average 188 | . 114 154 173 73 . 23 384 358 123 245 . . . . 57 . . . . 141 109 99 . . . . 348 346 197 . . . . 91 172 189 Maximum Alert Level 3 | . 1 1 1 . . . 3 2 . 2 . . . . 2 . . . . 2 . 1 . . . . 3 1 2 . . . . 1 1 1 Low Security (%) 64 | 100 78 70 71 100 . 100 35 . 100 43 . . . . 91 . . . . 76 100 90 . . . . 32 . 44 . . . . 88 68 64 Level 1 20 | . 21 29 28 . . . 16 71 . 43 . . . . . . . . . 19 . 9 . . . . 4 100 51 . . . . 11 31 35 Level 2 14 | . . . . . . . 44 28 . 13 . . . . 8 . . . . 4 . . . . . . 60 . 4 . . . . . . . Level 3 . | . . . . . . . 4 . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 62 | . 2 . 3 . . . 9 3 . 11 . . . . 3 . . . . 5 . 3 . . . . 6 . 5 . . . . 6 2 4 Investigation 23 | . 1 . 2 . . . 4 3 . 5 . . . . 1 . . . . . . 1 . . . . 2 . 1 . . . . 2 1 . Extermination 14 | . . . . . . . . . . 2 . . . . 1 . . . . 4 . 1 . . . . 2 . 2 . . . . 2 . . Reinforcement 19 | . 1 . 1 . . . 5 . . 3 . . . . 1 . . . . 1 . . . . . . 1 . 2 . . . . 2 1 1 Assault 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Garrison 5 | . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . Haulers Reinforced 3 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Res Acc Distress Signals 52 | . . . 1 . . . 8 2 . 3 . . . . 1 . . . . . . . . . . 20 4 . 4 . . . . 5 4 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 411 | . 19 15 35 22 . 11 59 5 . 18 . 4 . 2 10 1 . . . 41 6 9 7 . 3 6 45 6 12 . 3 . 5 39 22 6 Peak Tracking Total 20 | . 5 3 6 20 . 3 10 4 . 4 . 3 . 3 2 1 . . . 9 6 4 5 . 4 5 11 5 6 2 3 . 3 12 11 3 Tactical Retreats 48 | . 1 1 1 1 . 4 2 1 . 3 . 1 . . 1 . . . . 6 . 1 . . . 1 8 . 2 1 . . 3 3 5 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Res Acc Traps Triggered 15 | . 3 . . . . . . 2 . . . . . . 2 . . . . 1 . 1 . . . . 1 . 3 . . . . 1 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 6 | . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 6 | . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 . . . . . Triggered 14 | . . . . . . . . . . 2 . . . . . . 1 . . . . . . . 11 . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Res Acc Machines Disabled 32 | . 3 1 6 . . . 6 2 . 2 . 1 . . . . . . . . . . . . . 4 4 . 2 . . . . 1 . . Max in Single Turn 4 | . 1 1 2 . . . 2 1 . 1 . 1 . . . . . . . . . . . . . 1 4 . 1 . . . . 1 . . Garrison Access 9 | . . . . . . . . . . 1 . . . . 2 . . . . 1 . . . . . . 1 . . . . . . 1 1 2 Machines Sabotaged 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 5 | . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . 1 . 1 . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Res Acc Machines Accessed 176 | . 7 . 8 . 1 1 13 11 . 22 . 1 1 . 23 1 1 4 . 16 . 10 . . 3 . 16 . 13 1 . 4 1 9 2 7 Terminals 96 | . 6 . 6 . . 1 9 8 . 13 . . . . 12 . . . . 9 . 6 . . . . 9 . 6 . . . 1 4 1 5 Fabricators 18 | . . . . . . . . 1 . 3 . . . . 3 . . . . 2 . 3 . . . . 3 . 3 . . . . . . . Repair Stations 12 | . . . . . . . 1 . . 2 . . . . 2 . . . . 2 . . . . . . 2 . 2 . . . . 1 . . Recycling Units 11 | . 1 . . . . . 2 2 . . . . . . 2 . . . . 1 . 1 . . . . . . 1 . . . . 1 . . Scanalyzers 12 | . . . 2 . . . 1 . . 3 . . . . 1 . . . . 1 . . . . . . 1 . 1 . . . . 2 . . Garrison Access 10 | . . . . . . . . . . 1 . . . . 3 . . . . 1 . . . . . . 1 . . . . . . 1 1 2 Total Hacks 725 | . 28 . 36 . 4 2 38 42 . 74 . 1 5 . 82 1 1 27 . 98 . 44 . . 4 . 73 . 69 1 . 16 1 46 5 27 Successful 529 | . 20 . 19 . 4 . 21 21 . 53 . 1 5 . 62 1 1 27 . 68 . 30 . . 4 . 53 . 58 1 . 16 1 41 1 21 Failed 196 | . 8 . 17 . . 2 17 21 . 21 . . . . 20 . . . . 30 . 14 . . . . 20 . 11 . . . . 5 4 6 Catastrophic 25 | . . . 1 . . 2 4 2 . 3 . . . . 1 . . . . 3 . 2 . . . . 4 . 2 . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 315 | . 15 . 17 . . 2 17 19 . 25 . 1 . . 43 . . . . 46 . 23 . . 1 . 39 . 34 . . . . 16 3 14 Terminals 440 | . 26 . 29 . . 2 28 33 . 42 . . . . 45 . . . . 67 . 31 . . . . 41 . 43 . . . 1 25 3 24 Fabricators 73 | . . . . . . . . 2 . 9 . . . . 15 . . . . 11 . 12 . . . . 11 . 13 . . . . . . . Repair Stations 53 | . . . . . . . 2 . . 7 . . . . 5 . . . . 11 . . . . . . 14 . 8 . . . . 6 . . Recycling Units 31 | . 2 . . . . . 4 7 . . . . . . 6 . . . . 3 . 1 . . . . . . 3 . . . . 5 . . Scanalyzers 50 | . . . 7 . . . 4 . . 15 . . . . 5 . . . . 4 . . . . . . 4 . 2 . . . . 9 . . Garrison Access 18 | . . . . . . . . . . 1 . . . . 6 . . . . 2 . . . . . . 3 . . . . . . 1 2 3 Terminal Hacks 247 | . 12 . 5 . 4 . 7 7 . 21 . 1 5 . 20 1 1 27 . 31 . 13 . . 4 . 18 . 27 1 . 16 1 15 . 10 Record 25 | . . . . . 4 . . . . . . . . . . . . 11 . . . . . . 2 . . . . . . 5 1 1 . 1 Part Schematic 36 | . . . . . . . . 1 . 2 . . 5 . 7 . . 6 . 4 . 2 . . . . 1 . 3 . . 3 . 2 . . Robot Schematic 7 | . . . . . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . Robot Analysis 17 | . 5 . . . . . . . . 1 . . . . 1 . . . . 4 . 1 . . . . . . . . . 4 . 1 . . Prototype ID Bank 24 | . 1 . . . . . 1 1 . 1 . . . . 3 . . 3 . 2 . 2 . . . . 2 . 3 . . 4 . 1 . . Open Door 7 | . . . . . . . . . . . . 1 . . . 1 1 . . . . . . . 2 . . . . 1 . . . . . 1 Level Access Points 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . 1 Branch Access Points 8 | . 1 . . . . . . 1 . 1 . . . . 1 . . . . 1 . 1 . . . . . . 1 . . . . . . 1 Emergency Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Machine Index 4 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . 1 . . . . 1 . . Terminal Index 7 | . . . . . . . . 1 . 1 . . . . . . . . . 1 . 1 . . . . . . 1 . . . . 1 . 1 Fabricator Index 4 | . . . . . . . . 1 . 1 . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . Repair Station Index 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . Scanalyzer Index 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . Alert Level 9 | . . . . . . . 1 . . . . . . . 1 . . . . 1 . 1 . . . . 1 . 2 . . . . . . 2 Unreport Threat 17 | . 1 . 3 . . . 1 1 . 2 . . . . 1 . . . . 2 . . . . . . 2 . 2 . . . . 2 . . Locate Traps 20 | . 1 . 1 . . . 1 1 . 2 . . . . 2 . . . . 5 . 1 . . . . 1 . 4 . . . . . . 1 Disarm Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogram Traps 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Investigation Status 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Reinforcement Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Recall Investigation 5 | . . . . . . . 1 . . 3 . . . . . . . . . . . . . . . . . . 1 . . . . . . . Recall Extermination 10 | . . . . . . . . . . . . . . . 1 . . . . 2 . 1 . . . . 2 . 2 . . . . 2 . . Recall Reinforcements 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . Recall Assault 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Hauler Manifests 3 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Registered Components 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Registered Prototypes 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Zone Layout 26 | . 1 . . . . . 2 . . 4 . . . . 2 . . . . 5 . 2 . . . . 3 . 3 . . . . 2 . 2 Fabricator Hacks 39 | . . . . . . . . . . 4 . . . . 9 . . . . 8 . 7 . . . . 4 . 7 . . . . . . . Network Status 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Load Schematic 15 | . . . . . . . . . . 1 . . . . 4 . . . . 3 . 3 . . . . 2 . 2 . . . . . . . Build 23 | . . . . . . . . . . 3 . . . . 5 . . . . 5 . 3 . . . . 2 . 5 . . . . . . . Repair Station Hacks 46 | . . . . . . . 2 . . 6 . . . . 4 . . . . 8 . . . . . . 14 . 6 . . . . 6 . . Scan Component 23 | . . . . . . . 1 . . 3 . . . . 2 . . . . 4 . . . . . . 7 . 3 . . . . 3 . . Repair 23 | . . . . . . . 1 . . 3 . . . . 2 . . . . 4 . . . . . . 7 . 3 . . . . 3 . . Recycling Unit Hacks 10 | . 1 . . . . . 2 1 . . . . . . 2 . . . . 1 . 1 . . . . . . 1 . . . . 1 . . Report Inventory 10 | . 1 . . . . . 2 1 . . . . . . 2 . . . . 1 . 1 . . . . . . 1 . . . . 1 . . Scanalyzer 44 | . . . 6 . . . 3 . . 11 . . . . 5 . . . . 4 . . . . . . 4 . 2 . . . . 9 . . Insert Component 22 | . . . 3 . . . 1 . . 5 . . . . 2 . . . . 2 . . . . . . 3 . 1 . . . . 5 . . Analyze 22 | . . . 3 . . . 2 . . 6 . . . . 3 . . . . 2 . . . . . . 1 . 1 . . . . 4 . . Garrison Access Hacks 8 | . . . . . . . . . . 1 . . . . 2 . . . . 1 . . . . . . . . . . . . . 1 1 2 Seal Access 8 | . . . . . . . . . . 1 . . . . 2 . . . . 1 . . . . . . . . . . . . . 1 1 2 Unauthorized Hacks 135 | . 7 . 8 . . . 7 13 . 10 . . . . 20 . . . . 15 . 9 . . . . 13 . 15 . . . . 9 . 9 Terminals 92 | . 6 . 8 . . . 5 10 . 7 . . . . 11 . . . . 10 . 7 . . . . 7 . 7 . . . . 5 . 9 Track 22 | . 2 . 3 . . . 2 2 . . . . . . 3 . . . . 2 . 1 . . . . 1 . 2 . . . . 2 . 2 Assimilate 20 | . . . . . . . 2 2 . 3 . . . . 3 . . . . 2 . 3 . . . . 3 . 1 . . . . . . 1 Botnet 40 | . 3 . 4 . . . 1 6 . 4 . . . . 5 . . . . 5 . 1 . . . . 2 . 3 . . . . 2 . 4 Disrupt 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 Operators 7 | . 1 . 1 . . . . . . . . . . . . . . . . 1 . . . . . . 1 . 1 . . . . 1 . 1 Sabotage 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Fabricators 25 | . . . . . . . . 1 . 3 . . . . 5 . . . . 3 . 2 . . . . 5 . 6 . . . . . . . Report 6 | . . . . . . . . 1 . 1 . . . . 1 . . . . 1 . . . . . . 1 . 1 . . . . . . . Prioritize 8 | . . . . . . . . . . . . . . . 2 . . . . 1 . 1 . . . . 2 . 2 . . . . . . . Siphon 10 | . . . . . . . . . . 2 . . . . 2 . . . . 1 . 1 . . . . 2 . 2 . . . . . . . Download 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 16 | . 1 . . . . . 2 2 . . . . . . 3 . . . . 2 . . . . . . . . 2 . . . . 4 . . Monitor 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Reject 6 | . . . . . . . . 1 . . . . . . 2 . . . . 1 . . . . . . . . 1 . . . . 1 . . Recyclers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Mask 5 | . . . . . . . . 1 . . . . . . 1 . . . . 1 . . . . . . . . 1 . . . . 1 . . Tunnel 3 | . 1 . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . Reprogram 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Jam 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 118 | . 6 . 8 . . 1 10 10 . 19 . . . . 14 . . . . 12 . 9 . . . . 9 . 8 . . . . 7 1 4 Full Trace Events 16 | . . . 2 . . . 3 2 . 4 . . . . 1 . . . . . . . . . . . 1 . . . . . . 2 1 . Feedback Events 3 | . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . Corruption 2 | . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Hackware Fried 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 55 | . . . 2 . . . 1 1 . 7 . . 5 . 9 . . 6 . 6 . 2 . . . . 2 . 5 . . 3 . 6 . . Parts Built 28 | . . . . . . . . . . 4 . . . . 5 . . . . 6 . 6 . . . . 3 . 4 . . . . . . . Matter 4301 | . . . . . . . . . . 522 . . . . 918 . . . . 848 . 627 . . . . 388 . 998 . . . . . . . Time 1376 | . . . . . . . . . . 141 . . . . 346 . . . . 157 . 169 . . . . 155 . 408 . . . . . . . Total Part Build Rating 175 | . . . . . . . . . . 20 . . . . 30 . . . . 36 . 40 . . . . 19 . 30 . . . . . . . Parts Repaired 23 | . . . . . . . 1 . . 3 . . . . 2 . . . . 4 . . . . . . 7 . 3 . . . . 3 . . Time 910 | . . . . . . . 80 . . 162 . . . . 82 . . . . 97 . . . . . . 308 . 67 . . . . 114 . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 19 | . . . 3 . . . 1 . . 5 . . . . 2 . . . . 2 . . . . . . 1 . 1 . . . . 4 . . Part Schematics Acquired 18 | . . . 2 . . . 1 . . 5 . . . . 2 . . . . 2 . . . . . . 1 . 1 . . . . 4 . . Parts Damaged 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Non-combat 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . no_distress 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . find_chute 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 2 . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Res Acc Total Allies 63 | . . 5 . . . . . . 20 3 . . . . 3 . . . 1 2 . 2 . . 4 2 2 18 . . . . . . . 1 Largest Group 20 | . . 5 4 . . . . . 20 20 . . . . 3 2 2 2 2 1 . 2 1 . 4 2 1 18 16 . . . . . . 1 Highest-Rated Group 668 | . . 81 50 . . . . . 585 585 . . . . 46 36 36 36 94 94 . 36 26 . 207 98 45 668 572 . . . . . . 44 Highest-Rated Ally 94 | . . 31 16 . . . . . 35 35 . . . . 26 26 26 26 94 94 . 26 26 . 60 49 45 50 50 . . . . . . 44 Total Orders 7 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . 3 . . . . . . . . 2 EXPLORE 6 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . 2 . . . . . . . . 2 RETURN 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Ally Attacks 335 | . . 15 20 . . . . . . 107 . . . . . . . . . 5 . . . . . 6 4 56 122 . . . . . . . Total Damage 8701 | . . 206 240 . . . . . . 2266 . . . . . . . . . 185 . . . . . 326 139 3519 1820 . . . . . . . Kills 43 | . . 4 4 . . . . . . 17 . . . . . . . . . 1 . . . . . 2 . 5 10 . . . . . . . Allies Corrupted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Res Acc Robot Analysis Total 17 | . 5 . . . . . . . . 1 . . . . 1 . . . . 4 . 1 . . . . . . . . . 4 . 1 . . Derelict Logs Recovered 22 | . . 1 . . . . . . . . 3 3 1 1 . 1 1 . 2 . . . 2 1 . 2 . . . 2 2 . . . . . Drone Launches 6 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . 2 . . . . . . . . 2 Drone Recoveries 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Res Acc Turns Passed 24164 | 43 682 651 932 83 315 1563 1918 390 137 1357 324 502 383 552 1421 467 385 47 480 2423 71 542 911 348 348 719 1739 143 889 504 413 126 270 909 674 503 Spaces Moved 32432 | 37 556 490 517 37 259 897 955 577 267 2363 676 807 834 751 2205 821 703 83 646 1961 104 915 1385 642 780 1070 2317 269 1536 1033 690 262 678 1570 1668 1071 Core 16 | 14 . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 224 | . 70 16 133 . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 1842 | . . . . . . 895 947 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 1663 | 23 486 474 384 37 259 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 12907 | . . . . . . . 3 577 267 2363 676 807 834 751 2205 821 703 83 646 1961 104 106 . . . . . . . . . . . . . . Flight 15780 | . . . . . . . . . . . . . . . . . . . . . . 809 1385 642 780 1070 2317 269 1536 1033 690 262 678 1570 1668 1071 Fastest Speed 29 | 50 90 100 100 100 120 120 120 43 43 43 45 45 45 45 45 53 53 53 53 53 65 37 37 37 37 37 29 34 34 34 34 34 34 34 30 32 Average Speed 51 | 74 104 111 125 111 120 142 139 45 43 45 45 45 45 45 51 53 53 53 53 56 66 41 37 37 37 37 33 34 34 34 34 34 34 34 33 32 Slowest Speed 450 | 90 180 180 200 120 120 450 240 115 43 48 45 45 45 45 53 53 53 53 53 76 126 120 37 37 120 117 37 34 34 34 34 117 34 120 120 32 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 53 | . . . . . . . . . . . . . . . . . . . . . . 9 2 2 3 1 4 . 4 . . . . 17 11 . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 62 | 3 75 90 59 12 63 82 84 18 90 54 83 80 82 68 48 92 76 70 69 41 90 19 86 71 93 80 35 95 28 90 50 60 88 39 35 24 Regions Visited 36 Branch Regions 20 Pre-discovered Areas 16 | . 1 1 . . 1 . 2 . . . 1 . 2 1 . 1 1 1 . . . . . . . . . . . 1 . 3 . . . . Known Exits Taken 25 | . 1 . . . . 1 1 . . 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 . . 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 . 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 33 | . . 1 . . . . . . . . 7 3 2 2 . 1 7 . 1 . . . 1 2 . 1 . . . 2 1 . 2 . . . Spaces Dug 453 | . . 7 7 . . . 1 6 . 26 . 6 . 18 48 5 1 . 16 45 . 17 2 . . 24 103 . . 15 14 . 6 67 . 19 Terrain Destroyed 942 | . 16 42 47 63 . . 74 6 . 26 . 24 . 18 59 5 1 . 16 60 . 17 2 . . 40 148 43 4 54 15 . 6 135 1 20 Melee 268 | . . . . . . . . 6 . 21 . 6 . 18 39 5 1 . 16 45 . 17 2 . . 20 30 . . 1 3 . 4 19 . 15 Projectile 93 | . . . . . . . 8 . . 5 . . . . 1 . . . . . . . . . . 20 4 . 4 14 12 . 2 17 1 5 AOE 581 | . 16 42 47 63 . . 66 . . . . 18 . . 19 . . . . 15 . . . . . . 114 43 . 39 . . . 99 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Res Acc Total 38383 | 50 632 558 688 57 263 1139 1331 677 291 2554 694 925 840 898 2415 837 712 85 730 3086 105 1029 1701 738 838 1313 3195 319 1873 1164 850 292 703 1834 1771 1196 Wait 3993 | . 21 30 50 . . 190 159 48 11 89 14 86 6 97 98 3 8 3 34 901 . 69 258 87 13 154 753 40 262 104 97 1 14 161 52 80 Move 32306 | 36 555 489 516 36 258 896 954 577 266 2362 675 806 833 750 2204 820 702 82 645 1961 103 899 1381 637 775 1067 2309 268 1528 1032 689 261 677 1538 1649 1070 Hop 39 | . . . . . . . . . . . . . . . . . . . . . . 6 1 2 1 1 4 . 3 . . . . 14 7 . Pick Up 246 | 8 11 2 12 . 2 10 22 8 6 13 . 3 . 6 10 . . . 6 22 . 5 6 1 6 4 19 . 11 2 15 5 . 12 15 4 Fast Attach 135 | 3 5 1 6 . . 4 12 2 . 5 2 3 . . 8 2 . . 2 13 1 6 1 2 10 2 12 3 4 . . 7 . 6 11 2 Attach 126 | 3 1 4 3 1 3 5 11 7 . 1 . 4 . 4 4 1 . . 5 19 . 3 2 . 7 9 7 . 3 . . 1 . 9 8 1 Detach 66 | . . . 3 . . . 5 3 1 1 . 2 . . 3 1 . . 1 10 1 4 1 . 7 7 6 2 . . . . . 3 5 . Swap 231 | . 10 7 20 2 . 4 33 7 2 13 1 2 1 1 7 1 1 . . 41 . 4 4 . . 2 12 1 9 6 2 5 6 13 3 11 Drop 276 | . 12 . 19 . . 5 23 11 5 18 2 7 . 6 15 2 . . 8 24 . 5 6 3 13 3 17 4 10 2 15 10 . 11 14 6 Fire 484 | . 17 25 59 18 . 25 112 5 . 5 . 5 . 16 4 1 . . 8 9 . . 38 6 6 18 8 1 25 17 15 . 2 26 7 6 Melee 410 | . . . . . . . . 9 . 47 . 7 . 18 46 6 1 . 21 86 . 28 3 . . 38 48 . . 1 6 2 4 23 . 16 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 52 | . . . . . . . . . . . . . . . 16 . . . . . . . . . . . . . 18 . . . . 18 . . Rewire 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . . . . . . . . . . Trap 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Mines -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: Sto x2 / Low x2) -7/Waste -7/Factory (discovered 6 exits: *Fac x2 / *Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac / *Upp x2 / *Ext x2) -5/Waste -5/Factory (discovered 4 exits: *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory -4/Waste -4/Factory (discovered 6 exits: Res x4 / *Upp x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 4 exits: *Res x3 / Qua) -2/Research -1/Access (discovered 2 exits: *Sur / Com) To Epsilon Eridani History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 44 | -11/Scrapyard | Entered Materials 283 | -10/Materials | Discovered new exit (range 10) 301 | -10/Materials | Build established: Mutant 418 | -10/Materials | Identified exit to Mines 438 | -10/Materials | Discovered new exit (range 14) 726 | -10/Materials | Entered Mines 955 | -10/Mines | Discovered new exit (range 15) 960 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 962 | -10/Mines | Found Prototype Device 1114 | -10/Mines | Excavation squad dispatched 1114 | -10/Mines | A large section of the Mines collapsed 1153 | -10/Mines | Lost 4 parts (1p1n2w) 1206 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1235 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1377 | -10/Mines | Entered Materials 1377 | -9/Materials | Accompanied by 4 allies 1377 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1665 | -9/Materials | Discovered new exit (range 10) 1744 | -9/Materials | Build established: Scavenger-Mutant 1867 | -9/Materials | Identified Exp. Sensor Array 2126 | -9/Materials | Discovered new exit (range 16) 2190 | -9/Materials | Discovered new exit (range 12) 2309 | -9/Materials | Entered Mines 2310 | -9/Mines | Assembled infested the area 2315 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2357 | -9/Mines | Destroyed 17 combat bots 2359 | -9/Mines | Core integrity fell below 50% 2364 | -9/Mines | Build established: Mutant 2386 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2387 | -9/Mines | Discovered new exit (range 5) 2392 | -9/Mines | Entered Exiles 2415 | -9/Exiles | Lost 6 parts (1p2n2u1w) 2422 | -9/Exiles | Met 8R-AWN 2444 | -9/Exiles | Met EX-HEX 2512 | -9/Exiles | Met EX-DEC 2577 | -9/Exiles | Learned location of Zion (-7) 2597 | -9/Exiles | Met EX-BIN 2694 | -9/Exiles | Discovered new exit (range 10) 2707 | -9/Exiles | Entered Mines 2724 | -8/Mines | Core integrity fell below 20% 2766 | -8/Mines | Lost 4 parts (1p1n2w) 3040 | -8/Mines | Build established: Scavenger-Mutant 4090 | -8/Mines | Discovered new exit (range 12) 4264 | -8/Mines | Identified exit to Materials 4270 | -8/Mines | Entered Materials 4270 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4790 | -8/Materials | Discovered new exit (range 18) 5136 | -8/Materials | Destroyed 9 combat bots 5143 | -8/Materials | Lost 4 parts (2u2w) 5294 | -8/Materials | Build established: Mutant 5296 | -8/Materials | Destroyed 8 combat bots 5439 | -8/Materials | Repaired Exp. Sensor Array? 5575 | -8/Materials | Discovered new exit (range 16) 5717 | -8/Materials | Lost 5 parts (4n1w) 6148 | -8/Materials | Core integrity fell below 50% 6187 | -8/Materials | Identified exit to Factory 6188 | -8/Materials | Entered Factory 6188 | -7/Factory | Evolved 2 slots: Utility x2 6510 | -7/Factory | Identified exit to Storage 6510 | -7/Factory | Identified exit to Lower Caves 6578 | -7/Factory | Sucked down chute 6578 | -7/Factory | Entered Waste 6579 | -7/Waste | Joined by Warlord forces that had cleared the area 6591 | -7/Waste | Found Prototype Processor 6639 | -7/Waste | Build established: Hacker-Mutant 6662 | -7/Waste | Discovered new exit (range 16) 6701 | -7/Waste | Identified exit to Factory 6715 | -7/Waste | Entered Factory 6715 | -7/Factory | Accompanied by 20 allies 6805 | -7/Factory | Garrison activated, responded to threat 6976 | -7/Factory | Repaired Cmb. Gravmag System 7034 | -7/Factory | Repaired Adv. Plasma Cannon 7349 | -7/Factory | Identified Exp. Signal Interpreter 7432 | -7/Factory | Discovered new exit (range 14) 7438 | -7/Factory | Identified exit to Factory 7453 | -7/Factory | Discovered exit to Storage (range 2) 7775 | -7/Factory | Repaired Broken Exp. Signal Interpreter? 7785 | -7/Factory | Fabricated Magnetic Acceleration Cannon? 7797 | -7/Factory | Fabricated Imp. Hacking Suite? 7897 | -7/Factory | Fabricated Imp. Hacking Suite? 8009 | -7/Factory | Local fabrication network quarantined 8069 | -7/Factory | Discovered exit to Factory (range 13) 8072 | -7/Factory | Entered Lower Caves 8343 | -7/Lower Caves | Learned Factory emergency access door positions 8371 | -7/Lower Caves | Learned Factory interactive machine intel 8373 | -7/Lower Caves | Discovered new exit (range 9) 8376 | -7/Lower Caves | Identified exit to Lower Caves 8396 | -7/Lower Caves | Entered another Lower Caves area 8406 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 8410 | -7/Lower Caves | Discovered exit to Factory (range 10) 8510 | -7/Lower Caves | Encountered a Warlord checkpoint 8512 | -7/Lower Caves | Learned Factory terminal intel 8541 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 8547 | -7/Lower Caves | Found Prototype Special Weapon 8748 | -7/Lower Caves | Identified Molecular Deconstructor 8754 | -7/Lower Caves | Discovered new exit (range 3) 8757 | -7/Lower Caves | Identified exit to Zion 8898 | -7/Lower Caves | Entered Zion 8907 | -7/Zion | Given the Hacking Drone Bay 8912 | -7/Zion | System corruption cleaned by Quarantine Array 8929 | -7/Zion | Discovered new exit (range 12) 8935 | -7/Zion | Identified exit to Proximity Caves 8983 | -7/Zion | Learned 4 Factory zone layouts 8988 | -7/Zion | Learned Factory recycling unit intel 9000 | -7/Zion | Given A8's code to call for help 9008 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 9035 | -7/Zion | Learned Factory scanalyzer intel 9047 | -7/Zion | Learned location of Armory (-3) 9075 | -7/Zion | Learned location of Warlord (-5) 9281 | -7/Zion | Entered Proximity Caves 9833 | -6/Proximity Caves | Entered Factory 9833 | -6/Factory | Evolved 2 slots: Utility x2 9836 | -6/Factory | Loaded intel: 46 interactive machine locations 9837 | -6/Factory | Loaded intel: 20 terminal locations 9838 | -6/Factory | Loaded intel: 6 recycling unit locations 9839 | -6/Factory | Loaded intel: 4 scanalyzer locations 9918 | -6/Factory | Repaired Broken Inertial Stasis Machine? 10005 | -6/Factory | Discovered new exit (range 7) 10039 | -6/Factory | Discovered new exit (range 15) 10132 | -6/Factory | Repaired Imp. Cloaking Device 10607 | -6/Factory | Fabricated Adv. System Shield (x1) 10662 | -6/Factory | Fabricated Adv. System Shield (x1) 10723 | -6/Factory | Fabricated Force Lance (x1) 10802 | -6/Factory | Fabricated Exp. Sensor Array? 11099 | -6/Factory | Fabricated Adv. Hacking Suite (x1) 11131 | -6/Factory | Local fabrication network quarantined 11142 | -6/Factory | Identified exit to Lower Caves 11254 | -6/Factory | Entered Lower Caves 11254 | -6/Lower Caves | Accompanied by 2 allies 11677 | -6/Lower Caves | Discovered new exit (range 9) 11719 | -6/Lower Caves | Identified exit to Lower Caves 11721 | -6/Lower Caves | Entered another Lower Caves area 11721 | -6/Lower Caves | Accompanied by 2 allies 12047 | -6/Lower Caves | Discovered new exit (range 15) 12054 | -6/Lower Caves | Identified exit to Data Miner 12106 | -6/Lower Caves | Entered Data Miner 12106 | -6/Data Miner | Accompanied by 2 allies 12106 | -6/Data Miner | Discovered new exit (range 6) 12117 | -6/Data Miner | Met Data Miner 12127 | -6/Data Miner | Learned location of Section 7 (-2) 12127 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 12137 | -6/Data Miner | Received God Mode back door access code from Data Miner 12148 | -6/Data Miner | Identified exit to Proximity Caves 12153 | -6/Data Miner | Entered Proximity Caves 12153 | -5/Proximity Caves | Accompanied by 2 allies 12271 | -5/Proximity Caves | Learned 8 Factory zone layouts 12290 | -5/Proximity Caves | Learned 4 Factory zone layouts 12537 | -5/Proximity Caves | Escorted by Enhanced Grunt 12618 | -5/Proximity Caves | Discovered new exit (range 7) 12620 | -5/Proximity Caves | Identified exit to Factory 12633 | -5/Proximity Caves | Entered Factory 12633 | -5/Factory | Accompanied by 1 ally 12633 | -5/Factory | Evolved 2 slots: Utility x2 12634 | -5/Factory | Identified exit to Extension 13240 | -5/Factory | Discovered new exit (range 11) 13278 | -5/Factory | Identified exit to Upper Caves 13315 | -5/Factory | Crushed by falling debris 13601 | -5/Factory | Repaired Lyr. Light Armor Plating 13830 | -5/Factory | Found Exp. Signal Interpreter 13852 | -5/Factory | Discovered new exit (range 14) 13854 | -5/Factory | Repaired Aerolev Unit? 13861 | -5/Factory | Identified exit to Factory 13876 | -5/Factory | Fabricated System Restoration Module? 13910 | -5/Factory | Fabricated Adv. Hacking Suite? 13930 | -5/Factory | Repaired Cmb. Gravmag System 13957 | -5/Factory | Repaired Cmb. Airjet? 13998 | -5/Factory | System corruption reached 10% 14075 | -5/Factory | Fabricated Adv. Hacking Suite (x1) 14103 | -5/Factory | Fabricated Adv. Hacking Suite (x1) 14131 | -5/Factory | Fabricated Adv. Hacking Suite (x1) 14158 | -5/Factory | Build established: Wizard-Mutant 14523 | -5/Factory | Local fabrication network quarantined 15056 | -5/Factory | Sucked down chute 15056 | -5/Factory | Entered Waste 15071 | -5/Waste | EMP discharged 15077 | -5/Waste | Spotted C-40 Crusher 15083 | -5/Waste | Lost 6 parts (1p3n1u1w) 15088 | -5/Waste | Spotted C-40 Crusher 15094 | -5/Waste | Spotted C-40 Crusher 15105 | -5/Waste | Spotted C-40 Crusher 15112 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 15113 | -5/Waste | Core integrity fell below 50% 15115 | -5/Waste | Spotted C-40 Crusher 15121 | -5/Waste | Discovered new exit (range 10) 15126 | -5/Waste | Identified exit to Factory 15127 | -5/Waste | Entered Factory 15190 | -5/Factory | Fabricated System Restoration Module (x2) 15228 | -5/Factory | Fabricated Field Propulsion Array (x2) 15305 | -5/Factory | Fabricated Field Propulsion Array (x2) 15597 | -5/Factory | Garrison activated, responded to threat 15669 | -5/Factory | Entered Upper Caves 15669 | -5/Upper Caves | Accompanied by 1 ally 15898 | -5/Upper Caves | Attacked by a faux Warlord 16342 | -5/Upper Caves | Learned 4 Factory zone layouts 16344 | -5/Upper Caves | Learned Factory security intel 16576 | -5/Upper Caves | Discovered new exit (range 9) 16580 | -5/Upper Caves | Identified exit to Upper Caves 16580 | -5/Upper Caves | Entered another Upper Caves area 16597 | -5/Upper Caves | Discovered exit to Factory (range 10) 16889 | -5/Upper Caves | Learned Factory terminal intel 16892 | -5/Upper Caves | Discovered new exit (range 8) 16895 | -5/Upper Caves | Identified exit to Warlord 16928 | -5/Upper Caves | Entered Warlord 16954 | -5/Warlord | Found Prototype Device 17098 | -5/Warlord | Identified Minesniffer Drone Bay 17101 | -5/Warlord | Met Warlord 17105 | -5/Warlord | Opened Warlord's prototype stash 17124 | -5/Warlord | Found Prototype Hackware 17125 | -5/Warlord | Found Prototype Processor 17125 | -5/Warlord | Identified Exp. Target Analyzer 17126 | -5/Warlord | Warlord's base attacked by MAIN.C 17129 | -5/Warlord | Found Prototype Processor 17129 | -5/Warlord | Identified Exp. Targeting Computer 17190 | -5/Warlord | Found Prototype Energy Gun 17190 | -5/Warlord | Identified Vortex Shotgun 17193 | -5/Warlord | Found Prototype Energy Cannon 17193 | -5/Warlord | Identified Vortex Driver 17197 | -5/Warlord | Found Vortex Driver 17251 | -5/Warlord | Opened side exit 17273 | -5/Warlord | Discovered new exit (range 10) 17276 | -5/Warlord | Identified exit to Proximity Caves 17276 | -5/Warlord | Entered Proximity Caves 17332 | -4/Proximity Caves | Lost 4 parts (3u1w) 17582 | -4/Proximity Caves | Build established: Hacker-Mutant 17623 | -4/Proximity Caves | Learned location of 1 exit from Research 17995 | -4/Proximity Caves | Entered Factory 17995 | -4/Factory | Accompanied by 1 ally 17995 | -4/Factory | Evolved 2 slots: Propulsion x2 17998 | -4/Factory | Loaded intel: 20 terminal locations 18041 | -4/Factory | Incoming investigation squad redirected 18079 | -4/Factory | Identified Ghost Barrier 18317 | -4/Factory | Repaired Power Sword? 18349 | -4/Factory | Repaired Lrg. Storage Unit 18393 | -4/Factory | Build established: Wizard-Mutant 18411 | -4/Factory | Repaired Imp. Propulsion Shielding 18439 | -4/Factory | Repaired Lrg. Storage Unit 18503 | -4/Factory | Repaired Field Propulsion Array 18555 | -4/Factory | Spotted B-86 Titan 18745 | -4/Factory | First assault squad dispatched 18821 | -4/Factory | Repaired Lyr. Light Armor Plating? 19234 | -4/Factory | Discovered new exit (range 10) 19236 | -4/Factory | Identified exit to Research 19280 | -4/Factory | Repaired Field Propulsion Array? 19513 | -4/Factory | Build established: Wizard-Sprinter 19650 | -4/Factory | Fabricated Exp. Propulsion Shielding? 19697 | -4/Factory | Local fabrication network quarantined 19707 | -4/Factory | Fabricated Field Propulsion Array (x2) 19734 | -4/Factory | Manually triggered Chute Trap 19734 | -4/Factory | Sucked down chute 19734 | -4/Factory | Entered Waste 19742 | -4/Waste | Spotted C-40 Crusher 19748 | -4/Waste | Spotted C-40 Crusher 19752 | -4/Waste | Spotted C-40 Crusher 19754 | -4/Waste | Spotted C-40 Crusher 19766 | -4/Waste | Destroyed C-40 Crusher 19781 | -4/Waste | Warlord forces began an assault 19804 | -4/Waste | Spotted C-40 Crusher 19812 | -4/Waste | Allies destroyed C-40 Crusher 19812 | -4/Waste | Allies destroyed C-40 Crusher 19812 | -4/Waste | Allies destroyed C-40 Crusher 19814 | -4/Waste | Allies destroyed C-40 Crusher 19814 | -4/Waste | Spotted C-40 Crusher 19816 | -4/Waste | Allies destroyed C-40 Crusher 19839 | -4/Waste | Discovered new exit (range 10) 19846 | -4/Waste | Build established: Wizard-Mutant 19856 | -4/Waste | Identified exit to Factory 19877 | -4/Waste | Entered Factory 19877 | -4/Factory | Accompanied by 16 allies 19930 | -4/Factory | Repaired Enh. Nova Cannon 19949 | -4/Factory | Repaired Mic. Fission Core 20114 | -4/Factory | Identified exit to Upper Caves 20153 | -4/Factory | Repaired Power Sword? 20540 | -4/Factory | Fabricated Impulse Thruster Array (x1) 20567 | -4/Factory | Fabricated Exp. Hacking Suite (x1) 20607 | -4/Factory | Fabricated Impulse Thruster Array (x1) 20663 | -4/Factory | Fabricated Exp. Hacking Suite (x1) 20671 | -4/Factory | Local fabrication network quarantined 20687 | -4/Factory | Incoming investigation squad redirected 20766 | -4/Factory | Entered Upper Caves 20779 | -4/Upper Caves | Learned 8 Research zone layouts 21062 | -4/Upper Caves | Learned location of Testing (-2) 21250 | -4/Upper Caves | Discovered new exit (range 8) 21267 | -4/Upper Caves | Identified exit to Upper Caves 21270 | -4/Upper Caves | Entered another Upper Caves area 21324 | -4/Upper Caves | Learned Research security intel 21598 | -4/Upper Caves | Spotted B-86 Titan 21680 | -4/Upper Caves | Discovered new exit (range 11) 21683 | -4/Upper Caves | Identified exit to Zhirov 21683 | -4/Upper Caves | Entered Zhirov 21685 | -4/Zhirov | Discovered new exit (range 3) 21689 | -4/Zhirov | Identified exit to Proximity Caves 21694 | -4/Zhirov | Met Zhirov 21700 | -4/Zhirov | Learned location of Quarantine (-3) 21700 | -4/Zhirov | Learned location of Command (-1) 21703 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 21711 | -4/Zhirov | Found Alien Artifact 21712 | -4/Zhirov | Identified Integrated Reactor 21712 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 21784 | -4/Zhirov | Found Alien Artifact 21809 | -4/Zhirov | Entered Proximity Caves 22054 | -3/Proximity Caves | Discovered exit to Research (range 4) 22079 | -3/Proximity Caves | Entered Research 22079 | -3/Research | Evolved 2 slots: Utility x2 22080 | -3/Research | Identified exit to Quarantine 22257 | -3/Research | Repaired Exp. Sensor Array 22295 | -3/Research | Repaired Impulse Thruster Array 22338 | -3/Research | Repaired Exp. Propulsion Shielding 22366 | -3/Research | Identified Transdimensional Reconstructor 22618 | -3/Research | Destroyed 7 combat bots 22661 | -3/Research | Found Gamma Bomb Array 22690 | -3/Research | Found Exp. Melee Analysis Suite 22871 | -3/Research | Spotted B-90 Cyclops 22875 | -3/Research | Warped through subspace 22886 | -3/Research | Found Prototype Device 22897 | -3/Research | Lost 3 parts (1u2w) 22934 | -3/Research | Discovered new exit (range 16) 22938 | -3/Research | Identified exit to Research 22962 | -3/Research | Incoming investigation squad redirected 22988 | -3/Research | Entered another Research area 22988 | -2/Research | Warlord forces began assault on 0b10 22988 | -2/Research | Evolved 2 slots: Utility x2 23047 | -2/Research | Adv. Hacking Suite fried by hacking feedback 23098 | -2/Research | Research machine network offline 23177 | -2/Research | Discovered new exit (range 12) 23181 | -2/Research | Identified exit to Access 23367 | -2/Research | Borebot progress halted 23404 | -2/Research | Build established: Hacker-Sprinter 23406 | -2/Research | Borebot progress halted 23446 | -2/Research | Identified Exp. Thermal Defense Suite 23494 | -2/Research | Borebot progress halted 23662 | -2/Research | Entered Access 23662 | -1/Access | Evolved 2 slots: Power x1, Utility x1 23715 | -1/Access | Build established: Wizard-Sprinter 23715 | -1/Access | Garrison activated, responded to threat 23731 | -1/Access | Identified exit to Command 23788 | -1/Access | Identified exit to Surface 23962 | -1/Access | Spotted B-99 Colossus 24165 | *** | Escaped! Last Messages --------------- 24139_ Connecting with Terminal... >>Trojan(Botnet) Trojan loaded successfully. Testing... Terminal linked with 3 systems. Awaiting botnet instructions. >>Layout(Zone) Retrieving Zone 1I layout... Downloaded map data. >>Alert(Check) Current Alert Level: Low Security 24142_ Connecting with Garrison Access... >>Seal Access door sealed. 24154_ Connecting with Terminal... >>Open Sealed Barrier opened. 24155_ The Access Shell folds into the floor. 24160_ Slug penetrates Director 10a. [Achievement: I Was Wrong!] Map ----- +----------------------------------------------------+ | + #???????????????# #???????"""# | | # #???????????????# #???????"""# | | ! # #???????????????# " #???????#### | | ?# #???????????????#""" #??????????? | | ?# #???????????????# """ #??######### | | ??# #???????????????# " = #??# # | | ########??# #???????????????#= #### # | | ?######???# #???????????????# ]] + + # | | ?# ??# #?#####?????????# #### %# | | ?# ??# #? """"?????????######+###??# # | | ?? ?# # ""R""????????????????????# + | | ?? " ?# # "" "" #?????????????????#w # | | ?? """ # + #?????????????????+ | # | | ?# """ # # #?????????????????# # | | ?# " + # !!! #?????????????????# # | | ?# # #? * !!! #?????????????????# # | | ?# ! # #? !! #?????????????????# # | | ?########?# #??########?????????????????# # | | ??????????# #?????###???????????????????# # | | ??????????# ####### ##########??????????# # | | ??????????# """T""" "??????????# # | | ??????????# """ """ "????BB????# # | | ??????????# "????BB????###+####? | | ??????????# "??????????????????? | | ??????????# "" "??????????????????? | | ??????????# @" "??????????????????? | | ??????????# "??????????????????? | | ??????????# o "????BB????????????? | | ??????????# "????BB????????????? | | ??????????# "??????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# #?????###???????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# h????????????????????????????????????? | | ??????????# h????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ???????????????????????????????k?u??? | | ?????????????????????????????????????????????s???? | | ????????????????????????????????????????????s?s??? | | ???????????????????????????????????????????ss????? | | ?????????????????????????????????????????????s???? | | ?????????????????????????????????????????????????? | | ?????###????##????#??????????????????????????????? | | ?????# ??? ??? #??????????????????????????????? | | ?????# ? #??????????????????????????????? | | ????## """S""" #??????????????????????????????? | | ?????Y """ """ #??????????????????????????????? | | ?????# #??????????????????????????????? | | ?????# #????????g?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 69 Coolant Potential 100 Energy Generation 35 Energy Capacity 770 Matter Stores 373 Matter Capacity 450 Sight Range 16 Robot Scan Range 30 Terrain Scan Range 24 Terrain Scan Density 210 Jamming Range 16 Additional Mass Support 16 Armor Coverage 150 Propulsion Shielding 90 Utility Shielding 66 Evasion (%) 76 Targeting Accuracy 12 Melee Accuracy 12 Recoil Reduction 3 Offensive Hacking 60 Defensive Hacking 34 Item Schematics ----------------- Exp. Sensor Array | -9/Materials | Scanalyzed Hacking Suite | -9/Materials | Scanalyzed Aerolev Unit | -8/Materials | Scanalyzed Power Sword | -7/Factory | Hacked Inertial Stasis Machine | -7/Factory | Scanalyzed Exp. Signal Interpreter | -7/Factory | Scanalyzed Hvy. Pick | -7/Factory | Hacked Cld. VTOL Module | -7/Factory | Scanalyzed Imp. Cesium-ion Thruster | -7/Factory | Scanalyzed Imp. Airjet | -7/Factory | Scanalyzed Imp. Hacking Suite | -7/Factory | Hacked Beamcaster | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Barrage Gun | -7/Zion | Free Enh. Flamer | -7/Zion | Free Lrg. Storage Unit | -6/Factory | Scanalyzed Imp. Light Armor Plating | -6/Factory | Scanalyzed Force Lance | -6/Factory | Hacked Imp. System Shield | -6/Factory | Hacked Nuclear Pulse Array | -6/Factory | Hacked Adv. System Shield | -6/Factory | Hacked Adv. Hacking Suite | -6/Factory | Hacked Exp. Propulsion Shielding | -6/Factory | Hacked Field Propulsion Array | -6/Factory | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cmb. Gravmag System | -6/Data Miner | Free Exp. Cesium-ion Thruster | -6/Data Miner | Free Exp. Terrain Scan Processor | -6/Data Miner | Free Exp. ECM Suite | -6/Data Miner | Free Exp. Utility Shielding | -5/Factory | Hacked System Restoration Module | -5/Factory | Hacked Exp. Terrain Scanner | -5/Factory | Hacked Lyr. Light Armor Plating | -5/Factory | Scanalyzed Imp. Utility Shielding | -5/Factory | Scanalyzed Adv. Force Field | -5/Factory | Hacked Mni. Smartbomb Launcher | -5/Factory | Hacked Adv. Actuator Array | -5/Factory | Hacked Cld. Impulse Thruster | -4/Factory | Scanalyzed Exp. Hacking Suite | -4/Factory | Hacked Enh. Nova Cannon | -4/Factory | Hacked Impulse Thruster Array | -4/Factory | Hacked Exp. Melee Analysis Suite | -4/Factory | Hacked Exp. Heat Sink | -4/Factory | Scanalyzed Cmb. Linear Gravjet | -4/Factory | Downloaded Assault Drone Bay | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free EM Dispersion Field | -3/Research | Hacked Plasma Lance | -3/Research | Hacked Adv. Armor Integrity Analyzer | -3/Research | Scanalyzed Nanoactuators | -3/Research | Scanalyzed Exp. Power Shielding | -3/Research | Scanalyzed Neutron Missile Launcher | -3/Research | Scanalyzed Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ Magnetic Acceleration Cannon | x2 | -7/Factory | Preloaded Imp. Hacking Suite | x1 | -7/Factory Imp. Hacking Suite | x1 | -7/Factory Adv. System Shield | x1 | -6/Factory Adv. System Shield | x1 | -6/Factory Force Lance | x1 | -6/Factory Exp. Sensor Array | x1 | -6/Factory Adv. Hacking Suite | x1 | -6/Factory System Restoration Module | x2 | -5/Factory Adv. Hacking Suite | x1 | -5/Factory Adv. Hacking Suite | x1 | -5/Factory Adv. Hacking Suite | x1 | -5/Factory Adv. Hacking Suite | x1 | -5/Factory System Restoration Module | x2 | -5/Factory Field Propulsion Array | x2 | -5/Factory Field Propulsion Array | x2 | -5/Factory Exp. Propulsion Shielding | x1 | -4/Factory Field Propulsion Array | x2 | -4/Factory Impulse Thruster Array | x1 | -4/Factory Exp. Hacking Suite | x1 | -4/Factory Impulse Thruster Array | x1 | -4/Factory Exp. Hacking Suite | x1 | -4/Factory Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- Exterminator I Was Wrong! Challenges ------------ None Game ------ Seed SensorCryofiberArmor Manual? 0 Play Time 07:09:35 Cumulative 169.4 hours Start 2021.08.27 @ 19:53:53 End 2021.08.28 @ 19:13:57 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 49 Rogue 49 Adventurer 0 Explorer 0 Win Type 0 Total 7 Types 6/0/1/0/0/0/0/0/0 Lore% 75 Gallery% 83 Achievement% 65 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/SmallcapsGlow Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e9448447-e32c-42d4-a46b-61aeb538c37b