Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.06 @ 15:26:54 Player: DannyCarnage Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (20) 100 Value Destroyed (405) 405 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 2116 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 0/550 Matter 34/300 Energy 93/100 System Corruption 0% Temperature Cool (9) Movement Walking (190) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Aluminum Leg > --- UTILITY (4) ------ Small Storage Unit Hacking Suite Field Recycling Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- Ion Engine Aluminum Leg Improved Sensor Array Signal Interpreter Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Flight Unit Flight Unit Flight Unit > --- UTILITY ---------- Small Storage Unit Light Armor Plating > --- WEAPON ----------- Assault Rifle Assault Rifle > --- INVENTORY -------- Ion Engine Flight Unit Signal Interpreter Medium Laser Beam Rifle Mini Grenade Launcher [Rating: 8] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Flight Unit Leg Aluminum Leg Hover Unit Hover Unit Flight Unit Flight Unit Utility Small Storage Unit Device Field Recycling Unit Storage Small Storage Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Assault Rifle Energy Gun Medium Laser Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Hammer Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 1 1 Utility 2 | . . 1 1 Weapon . | . . . . Parts Attached 24 | 6 7 5 6 Power 1 | 1 . . . Engine 1 | 1 . . . Core . | . . . . Reactor . | . . . . Propulsion 10 | 2 5 1 2 Treads . | . . . . Leg 3 | 2 . . 1 Wheel . | . . . . Hover 2 | . 2 . . Flight 5 | . 3 1 1 Utility 5 | 1 1 1 2 Device 1 | . . . 1 Storage 1 | 1 . . . Processor . | . . . . Hackware 1 | . . . 1 Protection 2 | . 1 1 . Artifact . | . . . . Weapon 8 | 2 1 3 2 Energy Gun 2 | 1 . . 1 Energy Cannon . | . . . . Ballistic Gun 4 | 1 1 2 . Ballistic Cannon . | . . . . Launcher 1 | . . 1 . Special Weapon . | . . . . Impact Weapon 1 | . . . 1 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 10 | . . 1 9 Power . | . . . . Propulsion 5 | . . 1 4 Utility 1 | . . . 1 Weapon 4 | . . . 4 Highest Loss Streak 5 | . . 1 5 To Critical Strikes . | . . . . Average Backups 6 | 1 6 7 6 Power 1 | 1 1 1 1 Propulsion 1 | . 1 1 . Utility 1 | . 1 1 2 Weapon 2 | . 3 3 2 Tool/Special . | . . . . Unused Backups 12 | . 6 . 6 Power 2 | . . . 2 Propulsion 4 | . 3 . 1 Utility 4 | . 2 . 2 Weapon 2 | . 1 . 1 Tool/Special . | . . . . Average Slot Usage (%) 62 | . 90 61 39 Engine 7 | . 14 11 . Leg 3 | . 10 . . Hover 4 | . 11 . . Flight 17 | . 6 33 18 Device 1 | . . . 3 Storage 11 | . 14 11 9 Protection 6 | . 10 1 5 Ballistic Gun 8 | . 20 . 2 Peak Build Rating 8 | 6 7 8 8 Average Rating 5 | 4 6 6 5 On Entrance 4 | . 6 4 7 Naked Turns . | . . . . Heaviest Build 17 | 12 13 11 17 Greatest Support 20 | 20 20 12 16 Greatest Overweight (x) 5 | . 3 . 5 Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 8 8 Average Capacity 7 | 7 8 8 8 Most Carried 8 | 5 8 8 8 Average Carried 6 | 1 7 7 6 Final Capacity 8 | 8 8 8 8 Final Carried 8 | 2 8 8 4 Class Distribution -------------------- 68% | Mutant 31% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 427 | 195 55 23 154 Remotely . | . . . . Salvage Created 362 | . 88 31 243 Parts 44 | . 15 7 22 Haulers Intercepted . | . . . . Recyclers Shooed 1 | . . . 1 Parts Field Recycled 8 | . . . 8 Retrieved Matter 27 | . . . 27 Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 17 | . 6 4 7 Guns 10 | . 6 . 4 AOE 7 | . . 4 3 Classes Destroyed 6 | . 1 1 4 Builder 2 | . . . 2 Operator 1 | . . . 1 Swarmer 11 | . 6 3 2 Grunt 4 | . . . 4 Brawler 1 | . . . 1 Sentry 1 | . . 1 . Best Kill Streak 5 | . 3 4 5 Combat Bots Only 4 | . 3 4 4 Max Kills in Single Turn 3 | . 1 2 3 Gunslinging . | . . . . Exploded 2 | . . 2 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 145 | . 27 16 102 Missed 40 | . 5 6 29 Hits 105 | . 22 10 73 Melee 5 | . . . 5 Projectile 100 | . 22 10 68 AOE 1 | . . . 1 Critical Strikes 3 | . . . 3 Damage Taken 1380 | . 189 113 1078 Core 644 | . 47 46 551 Absorbed by Shields . | . . . . Redirected to Shielding 23 | . 23 . . Core Remaining (%) 89 | 100 81 88 . Volleys Fired 33 | . 11 6 16 Largest 2 | . 2 1 2 Hottest 65 | . 40 30 65 Shots Fired 48 | . 22 6 20 Gun 38 | . 22 . 16 Cannon . | . . . . Launcher 10 | . . 6 4 Special . | . . . . Kinetic 36 | . 22 . 14 Thermal 2 | . . . 2 Explosive 10 | . . 6 4 Electromagnetic . | . . . . Robot Hit Streak 5 | . 4 2 5 Robot Miss Streak 3 | . 3 1 2 Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 27 | . 10 2 15 Core Hits 29 | . 6 7 16 Critical Kills 1 | . . . 1 Critical Parts Destroyed . | . . . . Critical Strikes 1 | . . . 1 Destroy 1 | . . . 1 Melee Attacks 2 | . . . 2 Impact 2 | . . . 2 Slashing . | . . . . Piercing . | . . . . Sneak Attacks 1 | . . . 1 Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1091 | . 123 224 744 Guns 279 | . 123 . 156 Cannons . | . . . . Explosions 761 | . . 224 537 Melee 51 | . . . 51 Ramming . | . . . . Kinetic 247 | . 123 . 124 Thermal 32 | . . . 32 Explosive 761 | . . 224 537 Electromagnetic . | . . . . Impact 51 | . . . 51 Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 21 | . . . 21 Projectiles . | . . . . Explosions 15 | . . . 15 Melee 6 | . . . 6 Knockbacks 1 | . . . 1 Impact 1 | . . . 1 Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 22 | . . 5 22 Average Temperature 9 | . . 3 12 Received Heat Transfer 369 | . . 27 342 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions 1 | . . . 1 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 74 | . . . 74 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 2 | . . 1 2 Low Security (%) 80 | 100 100 78 63 Level 1 18 | . . 21 35 Level 2 . | . . . 1 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 405 | . 100 254 405 Initial 107 | . . 25 107 Average 105 | . 29 105 182 Influence Increases 1051 | . 140 354 557 Destroy 0b10 Robot/C 340 | . 120 80 140 Destroy 0b10 Robot/NC 15 | . . . 15 Destroy Leader 60 | . 20 20 20 Successful Hack 8 | . . . 8 Destroy Structure 73 | . . 44 29 Partial Spotted 120 | . . 30 90 Lose Combat Pursuer 435 | . . 180 255 Influence Decreases 691 | . 80 160 451 Entered New Map 182 | . . 35 147 Time Decay 409 | . 80 115 214 Lost Part 100 | . . 10 90 Squads Dispatched 2 | . 1 . 1 Investigation . | . . . . Extermination . | . . . . Reinforcement 2 | . 1 . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 1 | . . . 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 54 | . 7 15 32 Peak Tracking Total 15 | . 3 5 15 Tactical Retreats 9 | . . 5 4 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 7 | . 1 3 3 Terminals 7 | . 1 3 3 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 9 | . 2 3 4 Successful 3 | . 1 . 2 Failed 6 | . 1 3 2 Catastrophic 3 | . . 3 . Database Lockouts . | . . . . Manual 6 | . . 3 3 Terminals 9 | . 2 3 4 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 3 | . 1 . 2 Branch Access Points 2 | . 1 . 1 Dispatch Records 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . . 1 Used . | . . . . Hacking Detections 4 | . 1 3 . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) . | . . . . Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1137 | 54 375 258 450 Spaces Moved 1471 | 44 384 484 559 Core 51 | 16 . . 35 Treads . | . . . . Legs 126 | 28 97 . 1 Wheels . | . . . . Hover 94 | . 94 . . Flight 1200 | . 193 484 523 Fastest Speed 31 | 50 37 34 31 Average Speed 53 | 94 78 34 49 Slowest Speed 300 | 120 280 34 300 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped 14 | . . 8 6 Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 29 | 4 40 33 40 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 88 | . . 63 25 Melee . | . . . . Projectile . | . . . . AOE 88 | . . 63 25 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1762 | 55 440 564 703 Wait 181 | . 12 68 101 Move 1440 | 43 383 467 547 Hop 14 | . . 8 6 Pick Up 26 | 6 11 2 7 Fast Attach 10 | 2 5 1 2 Attach 22 | 4 . 7 11 Detach 12 | . 3 5 4 Swap 4 | . 2 . 2 Drop 18 | . 13 . 5 Fire 33 | . 11 6 16 Melee 2 | . . . 2 Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 55 | -11/Scrapyard | Entered Materials 120 | -10/Materials | Identified exit to Mines 303 | -10/Materials | Build established: Mutant 373 | -10/Materials | Discovered new exit (range 4) 430 | -10/Materials | Entered another Materials area 430 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 486 | -9/Materials | Discovered new exit (range 3) 679 | -9/Materials | Discovered new exit (range 16) 688 | -9/Materials | Entered another Materials area 688 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 902 | -8/Materials | Build established: Scavenger-Mutant 1037 | -8/Materials | Lost 5 parts (4n1u) 1089 | -8/Materials | Core integrity fell below 50% 1103 | -8/Materials | Core integrity fell below 20% 1138 | -8/Materials | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- 01105_ U-05 Engineer lays Concrete. 01110_ Acquired Hammer. 01111_ U-05 Engineer lays Concrete. 01113_ U-05 Engineer builds a Wall. 01115_ The unstable cave ceiling collapses. 01115_ U-05 Engineer lays Concrete. 01117_ U-05 Engineer builds a Wall. 01117_ Sneak attack on T-07 Excavator. 01117_ Destroyed Mining Laser. 01117_ T-07 Excavator system corrupted by crushing effect. 01117_ T-07 Excavator knocked back. 01117_ Hammer destroyed. 01120_ The unstable cave ceiling collapses. 01120_ U-05 Engineer builds a Wall. 01124_ U-05 Engineer suffers critical hit (Burn). 01126_ U-05 Engineer lays Concrete. 01128_ Acquired Aluminum Leg. 01129_ Acquired 40 matter. 01134_ Acquired Aluminum Leg. 01137_ R-06 Scavenger collects Lgt. Ion Engine. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ????????????????????? #?????????????? | | #####??????????????? #?????????????? | | ##??????######## ??????????????? | | ???? ???????????????? | | #???????# ????????????????? | | # #???????# ?????????????????? | | # #???????# ??????????????????? | | # #???????# ???????????????????? | | # ######### #????????????????????? | | # ## # #??????????????#?????? | | / """ # #?????????? ?? #?? ??? | | # ## """ + #?????????? ?? #? ? | | ###### """ # #?????????? ?? # # | | ?????# # #??????????*## # ? | | ?????# * # #?????????? # ? | | ?????######## #?????????? / ? | | ????????????# #??????????? ??? | | ????????????# #??????????? ???? | | ????????????+ #????????### ###### | | ????????????# #?########### # | | ????????????# #?# # # ! # | | ????????????# #?# o # # | | ????????????# #?# !@ #%|# # | | ????????????# #?# Y#=% ! # | | ????????????# #?# /u # # | | ????????????# #?# w r# # | | ????????????# #?# %# # # | | ????????????# #?# # # | | ????????????# #########+### # |# | | ????????????# # # | | ????????????# #? ! # | | ????????????# ######## [[* #??#### | | ????????? #??????# [*! #?????? | | ?????? #??????# [* #?????? | | ??? #??????# #?????? | | ???? #??????# #?????? | | ???? #??????+ ### ##?????? | | ????""" 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""" ???????# #?? ??????? | | ??????" ???" ???????# #??? ?????? | | ??????"????" ???????# #??? ????? | | ??????????? ???????? +???? ????? | | ??????????? ???????? ???????????? | | ???????????? ???????? ???????????? | | ???????????????????????? ???????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 10 Energy Capacity 125 Matter Stores 235 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Weapon Shielding 33 Evasion (%) 63 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ControlZioniteBarrier Manual? 0 Play Time 00:29:35 Cumulative 6.5 hours Start 2025.05.06 @ 14:59:13 End 2025.05.06 @ 15:26:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 12 Achievement% 11 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c9f87e2a-7076-4b5d-b1d6-8163b02236e2