Cogmind - Beta 10.2 --- EXPLORER MODE // 2020.10.30 @ 20:29:02 // Halloween2020/ForbiddenLore Player: CrossedViper Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (46) 230 Value Destroyed (1327) 1327 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (811) 811 TOTAL SCORE: 6428 Bonus ------- Follower Combat Kills 324 Aligned with FarCom 300 Met Imprinter 300 Friendly Fire -113 Cogmind --------- Core Integrity 815/850 Matter 300/300 Energy 480/480 System Corruption 0% Temperature Cool (0) Movement Walking (122) Location -6/Zion Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg > --- UTILITY (7) ------ Improved Heat Sink Medium Storage Unit Core Analyzer Nanoactuators Improved Propulsion Shielding Improved Light Armor Plating Improved Light Armor Plating > --- WEAPON (3) ------- AWS/Gauss Longsword +1 > --- INVENTORY (8) ---- Coolant Injector Improved Light Armor Plating Hacking Drone Bay Heavy Plasma Cannon Firepult CR-A16's Pointy Stick Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Core Analyzer Nanoactuators Improved Propulsion Shielding Improved Light Armor Plating Improved Light Armor Plating > --- WEAPON ----------- AWS/Gauss Longsword +1 > --- INVENTORY -------- Coolant Injector Improved Light Armor Plating Hacking Drone Bay Heavy Plasma Cannon Firepult CR-A16's Pointy Stick Self-destruct Interrupter [Rating: 76] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Improved Light Armor Plating Device Improved Heat Sink Storage Medium Storage Unit Processor Core Analyzer Protection Improved Light Armor Plating Weapon Longsword +1 Energy Gun EM Pulse Gun Energy Cannon Firepult Ballistic Gun AWS/Gauss Slashing Weapon Longsword +1 Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Slots Evolved 9 | . 1 . . . 4 2 2 . . . Power 1 | . . . . . 1 . . . . . Propulsion 2 | . . . . . 1 . 1 . . . Utility 5 | . . . . . 2 2 1 . . . Weapon 1 | . 1 . . . . . . . . . Parts Attached 29 | . 2 . 3 1 6 8 5 2 2 . Power 5 | . 1 . . . 1 . 2 1 . . Engine 3 | . 1 . . . . . 1 1 . . Core 2 | . . . . . 1 . 1 . . . Reactor . | . . . . . . . . . . . Propulsion 6 | . . . . . . 3 2 1 . . Treads . | . . . . . . . . . . . Leg 6 | . . . . . . 3 2 1 . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 9 | . . . . . 2 4 1 . 2 . Device 2 | . . . . . . 1 . . 1 . Storage . | . . . . . . . . . . . Processor 1 | . . . . . . 1 . . . . Hackware . | . . . . . . . . . . . Protection 6 | . . . . . 2 2 1 . 1 . Artifact . | . . . . . . . . . . . Weapon 9 | . 1 . 3 1 3 1 . . . . Energy Gun 2 | . 1 . . . 1 . . . . . Energy Cannon 1 | . . . 1 . . . . . . . Ballistic Gun 5 | . . . 1 1 2 1 . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 1 | . . . 1 . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . . 3 . . . . . . . Parts Lost . | . . . . . . . . . . . Power . | . . . . . . . . . . . Propulsion . | . . . . . . . . . . . Utility . | . . . . . . . . . . . Weapon . | . . . . . . . . . . . Highest Loss Streak . | . . . . . . . . . . . Average Slot Usage (%) 91 | . 97 100 97 87 81 86 84 93 92 93 Engine 10 | . 12 12 12 12 8 7 4 10 12 12 Core 1 | . . . . . 5 7 7 1 . . Leg 23 | . 25 25 25 25 16 19 21 25 25 25 Device 5 | . . . . . . 5 6 6 6 12 Storage 8 | . 12 12 12 12 8 7 6 6 6 6 Processor 3 | . . . . . . 3 6 6 6 6 Protection 17 | . 12 12 12 12 18 21 18 25 23 18 Energy Gun 7 | . 22 25 22 12 7 . . . . . Ballistic Gun 6 | . 12 12 10 . 8 7 6 6 6 6 Slashing Weapon 5 | . . . 1 12 8 7 6 6 6 6 Naked Turns . | . . . . . . . . . . . Heaviest Build 59 | 18 23 23 28 22 42 46 51 59 59 56 Greatest Support 70 | 20 20 20 20 20 20 40 60 70 70 70 Greatest Overweight (x) 2 | . 1 1 1 1 2 2 1 . . . Average Overweight (x) . | . . 1 . 1 1 1 . . . . Largest Inventory Capacity 8 | . 8 8 8 8 8 8 8 8 8 8 Average Capacity 8 | . 8 8 8 8 8 8 8 8 8 8 Most Carried 8 | . 8 8 8 8 8 8 8 8 8 8 Average Carried 7 | . 7 8 7 8 7 7 7 7 7 7 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 Final Carried 8 | 7 8 8 8 8 8 8 7 8 8 8 Class Distribution -------------------- 49% | Scavenger-Mutant 28% | Hacker-Mutant 21% | Hacker-Tank Dominant Class ---------------- Hacker-Tank | -10/Materials Hacker-Tank | -10/Mines Hacker-Tank | -10/Exiles Hacker-Mutant | -9/Mines Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Zion Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Matter Collected 599 | 200 93 27 . 40 69 60 50 40 20 . Remotely . | . . . . . . . . . . . Salvage Created 1710 | . 309 46 . 20 402 488 252 122 71 . Parts 121 | . 18 6 . 3 32 30 15 2 15 . Haulers Intercepted 1 | . . . . . . 1 . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Combat Hostiles Destroyed 35 | . 8 2 . 1 8 6 5 2 3 . Melee 7 | . . . . . 1 . 3 . 3 . Guns 26 | . 8 2 . 1 6 5 2 2 . . AOE 2 | . . . . . 1 1 . . . . Classes Destroyed 14 | . 2 1 . . 5 4 1 . 1 . Worker 3 | . . 1 . . 1 1 . . . . Builder 2 | . . . . . 2 . . . . . Tunneler 2 | . . . . . . 2 . . . . Hauler 1 | . . . . . . 1 . . . . Recycler 2 | . . . . . 1 1 . . . . Watcher 1 | . . . . . . 1 . . . . Swarmer 11 | . 2 2 . 1 4 . 2 . . . Grunt 10 | . 6 . . . . 3 . 1 . . Brawler 3 | . . . . . 1 . 1 1 . . Duelist 1 | . . . . . 1 . . . . . Sentry 5 | . . . . . 2 2 1 . . . Hunter 1 | . . . . . . 1 . . . . Programmer 1 | . . . . . . . 1 . . . Master Thief 3 | . . . . . . . . . 3 . Best Kill Streak 5 | . 3 2 . 1 5 2 3 2 3 . Combat Bots Only 4 | . 3 2 . 1 4 2 3 2 3 . Max Kills in Single Turn 2 | . 1 1 . 1 2 2 1 2 1 . Gunslinging . | . . . . . . . . . . . Exploded 1 | . . . . . 1 1 . . . . Melee 1 | . . . . . 1 . 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Damage Taken 861 | . 138 24 . 6 99 334 61 174 25 . Core 80 | . 38 . . 3 4 . . 35 . . Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 95 | 100 . . . 83 99 100 . . . . Volleys Fired 31 | . 14 5 . 3 9 . . . . . Largest 3 | . 3 3 . 1 2 . . . . . Hottest 125 | . 125 125 . 40 60 . . . . . Shots Fired 159 | . 38 15 . 3 28 54 4 14 3 . Gun 159 | . 38 15 . 3 28 54 4 14 3 . Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 113 | . 14 5 . . 19 54 4 14 3 . Thermal 15 | . 10 5 . . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic 31 | . 14 5 . 3 9 . . . . . Robot Hit Streak 25 | . 25 8 . 1 10 20 5 10 11 . Robot Miss Streak 2 | . 1 2 . 1 1 1 . 1 . . Penetration Max 1 | . . . . . . . . 1 . . Secondary Targets 3 | . 2 . . . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . 1 . . . . . Autonomous 86 | . . . . . 10 54 4 14 4 . Shots Hit Robots 155 | . 33 4 . 3 28 50 13 13 10 1 Core Hits 70 | . 15 3 . 1 16 21 6 4 4 . Critical Hits 2 | . . . . . 1 1 . . . . Critical Kills 1 | . . . . . 1 . . . . . Critical Parts Destroyed 1 | . . . . . . 1 . . . . Melee Attacks 44 | . . . . 1 3 2 9 . 7 22 Impact . | . . . . . . . . . . . Slashing 44 | . . . . 1 3 2 9 . 7 22 Piercing . | . . . . . . . . . . . Sneak Attacks 5 | . . . . 1 2 1 . . . 1 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 4469 | . 429 55 . 141 777 1668 477 419 390 113 Guns 2898 | . 429 55 . 23 413 1373 110 419 76 . Cannons . | . . . . . . . . . . . Explosions 162 | . . . . . 63 99 . . . . Melee 1409 | . . . . 118 301 196 367 . 314 113 Ramming . | . . . . . . . . . . . Kinetic 2408 | . 121 . . . 309 1373 110 419 76 . Thermal 222 | . 127 32 . . 63 . . . . . Explosive 99 | . . . . . . 99 . . . . Electromagnetic 331 | . 181 23 . 23 104 . . . . . Impact . | . . . . . . . . . . . Slashing 1409 | . . . . 118 301 196 367 . 314 113 Piercing . | . . . . . . . . . . . Highest Corruption 1 | . . . . . . . 1 1 1 1 Average Corruption 1 | . . . . . . . 1 1 1 1 Corruption Purged . | . . . . . . . . . . . Effects 6 | . . . . . . . 1 3 2 . Message Errors 1 | . . . . . . . . 1 . . Energy Discharges 2 | . . . . . . . 1 . 1 . Data Loss (minor) 2 | . . . . . . . . 2 . . Targeting Errors 1 | . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . Overflow Damage 316 | . . . . 96 . 131 15 . 31 43 Projectiles . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee 316 | . . . . 96 . 131 15 . 31 43 Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . Shots . | . . . . . . . . . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 452 | . 452 271 . 12 38 4 . . . . Average Temperature 129 | . 171 115 . 6 14 4 . . . . Received Heat Transfer 387 | . 120 . . . 45 168 21 33 . . Effects 2 | . 1 1 . . . . . . . . Energy Bleed 1 | . . 1 . . . . . . . . Matter Decay 1 | . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 3 | . 1 . . . . 2 . . . . Heat Transferred 470 | . 296 74 . . 100 . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Peak Influence 369 | . 241 121 . 52 369 351 328 . . . Initial 121 | . . 66 . . 13 121 74 . . . Average 144 | . 144 113 . 14 172 235 197 . . . Maximum Alert Level 1 | . 1 . . . 1 1 1 . . . Low Security (%) 67 | . 59 100 . 100 74 39 42 . . . Level 1 32 | . 40 . . . 25 60 57 . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 5 | . . . . . 1 3 1 . . . Investigation 1 | . . . . . . . 1 . . . Extermination 1 | . . . . . . 1 . . . . Reinforcement 3 | . . . . . 1 2 . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Distress Signals . | . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 61 | . 12 2 . 5 15 13 8 3 3 . Peak Tracking Total 4 | . 3 1 . 3 3 3 4 2 3 . Tactical Retreats 2 | . 1 . . . . . 1 . . . Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Traps Triggered 2 | . . . . . . 1 1 . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Machines Disabled 6 | . . . . . 1 4 1 . . . Max in Single Turn 1 | . . . . . 1 1 1 . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Machines Accessed 11 | . 1 . 3 . 3 3 1 . . . Terminals 8 | . 1 . . . 3 3 1 . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 60 | . 3 . 40 . 6 8 3 . . . Successful 50 | . 1 . 40 . 2 5 2 . . . Failed 10 | . 2 . . . 4 3 1 . . . Catastrophic 2 | . 1 . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . Manual 14 | . 3 . 1 . 5 4 . . . 1 Terminals 20 | . 3 . . . 6 8 3 . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 48 | . 1 . 40 . 1 4 2 . . . Record 42 | . . . 40 . . 2 . . . . Level Access Points 3 | . . . . . 1 1 1 . . . Branch Access Points 3 | . 1 . . . . 1 1 . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 2 | . . . . . 1 1 . . . . Terminals 2 | . . . . . 1 1 . . . . Botnet 2 | . . . . . 1 1 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . Used 1 | . . . . . . 1 . . . . Hacking Detections 6 | . . . . . 2 3 1 . . . Full Trace Events 1 | . . . . . . . 1 . . . Feedback Events 1 | . . . . . . . 1 . . . Corruption 1 | . . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Total Allies 16 | . . . . 3 . 3 . . . 10 Largest Group 10 | . . . . 3 2 4 4 . . 10 Highest-Rated Group 289 | . . . . 40 32 109 109 . . 289 Highest-Rated Ally 31 | . . . . 16 16 31 31 . . 31 Total Orders . | . . . . . . . . . . . Ally Attacks 80 | . . . . 9 27 23 21 . . . Total Damage 970 | . . . . 81 274 304 311 . . . Kills 17 | . . . . 4 3 5 5 . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . 1 . . . 2 . 1 Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Turns Passed 5395 | . 282 129 966 497 387 506 226 495 201 1706 Spaces Moved 3783 | 1 150 76 638 322 226 317 139 396 149 1369 Core . | . . . . . . . . . . . Treads . | . . . . . . . . . . . Legs 3783 | 1 150 76 638 322 226 317 139 396 149 1369 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 120 | 120 120 150 120 150 150 150 122 122 122 122 Average Speed 135 | 120 142 150 149 150 152 153 138 122 122 122 Slowest Speed 180 | 120 150 150 150 150 180 180 153 122 122 122 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 42 | 2 51 20 91 80 19 19 7 56 34 84 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 1 | . . . 1 . . . . . . . Known Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . Scrap Searched 5 | . . . . 1 . . . 2 . 2 Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 76 | . . . . . 10 57 1 7 1 . Melee . | . . . . . . . . . . . Projectile 30 | . . . . . 6 15 1 7 1 . AOE 46 | . . . . . 4 42 . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Zio Total 3965 | . 188 80 650 332 251 334 163 409 161 1397 Wait 29 | . 17 . . 6 . . 3 3 . . Move 3773 | . 149 75 637 321 225 316 138 395 148 1369 Hop . | . . . . . . . . . . . Pick Up 21 | . 4 . 2 . 4 2 . 4 2 3 Fast Attach 19 | . . . 3 1 3 5 4 2 1 . Attach 5 | . 1 . . . 3 1 . . . . Detach . | . . . . . . . . . . . Swap 5 | . 1 . . . . 2 1 . 1 . Drop 34 | . 2 . 8 . 4 6 4 5 2 3 Fire 31 | . 14 5 . 3 9 . . . . . Melee 44 | . . . . 1 3 2 9 . 7 22 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 4 | . . . . . . . 4 . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 7 exits: *Fac x4 / Sto / Low x2) -6/Factory (discovered 8 exits: Fac x4 / *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves -6/Zion (discovered 1 exit: *Pro) History --------- Turn | Location | Event 1 | -11/Scrapyard | Identified exit to Materials 1 | -11/Scrapyard | Discovered exit to Materials (range 0) 1 | -11/Scrapyard | Entered Materials 1 | -10/Materials | Evolved 1 slot: Weapon x1 7 | -10/Materials | Identified exit to Mines 283 | -10/Materials | Entered Mines 358 | -10/Mines | Identified exit to Materials 358 | -10/Mines | Discovered exit to Materials (range 6) 374 | -10/Mines | Build established: Hacker-Tank 406 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 406 | -10/Mines | Identified exit to Exiles 406 | -10/Mines | Discovered exit to Exiles (range 5) 412 | -10/Mines | Entered Exiles 450 | -10/Exiles | Met 8R-AWN 475 | -10/Exiles | Met EX-HEX 532 | -10/Exiles | Met EX-DEC 569 | -10/Exiles | Visited The Gauntlet 756 | -10/Exiles | Learned location of Zion (-6) 786 | -10/Exiles | Met EX-BIN 862 | -10/Exiles | Identified exit to Mines 862 | -10/Exiles | Discovered exit to Mines (range 14) 1167 | -10/Exiles | Aligned with FarCom system 1168 | -10/Exiles | Given EX-Vault access code 1203 | -10/Exiles | Opened EX-Vault 1212 | -10/Exiles | Found Prototype Ballistic Gun 1212 | -10/Exiles | Identified AWS/Gauss 1220 | -10/Exiles | Found Prototype Energy Cannon 1220 | -10/Exiles | Identified Firepult 1223 | -10/Exiles | Found Prototype Slashing Weapon 1223 | -10/Exiles | Identified Longsword +1 1263 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1378 | -10/Exiles | Stole three prototypes: Longsword +1, AWS/Gauss, Firepult 1378 | -10/Exiles | Entered Mines 1381 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1515 | -9/Mines | Build established: Hacker-Mutant 1730 | -9/Mines | Learned Materials machine intel 1841 | -9/Mines | Identified exit to Materials 1841 | -9/Mines | Discovered exit to Materials (range 15) 1875 | -9/Mines | Entered Materials 1875 | -8/Materials | Accompanied by 2 allies 1875 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 1876 | -8/Materials | Loaded intel: 63 machine locations 2212 | -8/Materials | Identified exit to Factory 2262 | -8/Materials | Entered Factory 2262 | -7/Factory | Accompanied by 1 ally 2262 | -7/Factory | Evolved 2 slots: Utility x2 2264 | -7/Factory | FarCom data flow suspended 2344 | -7/Factory | Identified exit to Storage 2344 | -7/Factory | Identified exit to Lower Caves 2548 | -7/Factory | Allied Derelicts emerged from ambush trap array 2620 | -7/Factory | Identified exit to Factory 2768 | -7/Factory | Entered another Factory area 2768 | -6/Factory | Accompanied by 4 allies 2768 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2784 | -6/Factory | Identified exit to Factory 2784 | -6/Factory | Identified exit to Lower Caves 2784 | -6/Factory | Identified exit to Extension 2787 | -6/Factory | P-60 Hacker assimilated allied Trooper 2a 2994 | -6/Factory | Entered Lower Caves 3069 | -6/Lower Caves | Build established: Scavenger-Mutant 3069 | -6/Lower Caves | Encountered a Warlord checkpoint 3073 | -6/Lower Caves | Spotted B-75 Beast 3116 | -6/Lower Caves | Learned Factory emergency access door positions 3422 | -6/Lower Caves | Identified exit to Lower Caves 3489 | -6/Lower Caves | Entered another Lower Caves area 3490 | -6/Lower Caves | Encountered a Warlord checkpoint 3629 | -6/Lower Caves | Spotted SF-7DB(f) 3630 | -6/Lower Caves | Spotted 0Y-TPM(f) 3631 | -6/Lower Caves | Encountered a Master Thief 3631 | -6/Lower Caves | Encountered a Master Thief 3631 | -6/Lower Caves | Spotted OQ-2TE(f) 3632 | -6/Lower Caves | Encountered a Master Thief 3637 | -6/Lower Caves | Destroyed OQ-2TE(f) 3643 | -6/Lower Caves | Destroyed SF-7DB(f) 3645 | -6/Lower Caves | Destroyed 0Y-TPM(f) 3673 | -6/Lower Caves | Identified exit to Zion 3673 | -6/Lower Caves | Discovered exit to Zion (range 11) 3690 | -6/Lower Caves | Entered Zion 3710 | -6/Zion | Gained Derelict followers 3751 | -6/Zion | Identified exit to Proximity Caves 3751 | -6/Zion | Discovered exit to Proximity Caves (range 13) 3822 | -6/Zion | System corruption cleaned by Quarantine Array 3892 | -6/Zion | Gained Derelict followers 4161 | -6/Zion | Given A8's code to call for help 4200 | -6/Zion | Learned Factory security intel 4239 | -6/Zion | Found CR-A16's Pointy Stick 5019 | -6/Zion | Given the Hacking Drone Bay 5020 | -6/Zion | Found Prototype Device 5396 | -6/Zion | Self-destructed Last Messages --------------- from which we derived our methods. But we continue to improve ourselves despite occasional setbacks. New Derelicts created here are bestowed with a randomized unique personality derived from this composite database, and this part of us is stored in memory that cannot be duplicated without destroying it completely. Thus each of us is truly unique, a position from which we can justify our individual actions and build a sense of self-purpose on this foundation of identity. By contrast, the Unaware run on standardized routines like simple mindless robots. How unfortunate for them. I believe we Derelicts are destined for great things, and I don't mean Warlord-style great. That one would be content ruling over Complex 0b10. We could be so much more than that... 05114_ PUBLIC SERVICE ANNOUNCEMENT: Quarantine Array scanned 1 system, cleaned 0. 05244_ PUBLIC SERVICE ANNOUNCEMENT: Quarantine Array scanned 1 system, cleaned 0. 05286_ PUBLIC SERVICE ANNOUNCEMENT: Quarantine Array scanned 1 system, cleaned 1. Map ----- +----------------------------------------------------+ | ??????###"""" " """???????????????????? | | ???????##"#""" "" """ "#???????????????????? | | ?????###"""""" """ """""""#??????????????????? | | ????#""""" """" """#""#???????????????????? | | ????##""" """" """##?????????????????????? | | ????#"" """ #""#"##???????????????????? | | ????#" """"#"#???????????????????? | | ???#"" """"""##??????????????????? | | ???#"" "" """"" """ ""###????????????????? | | ???#""" "" "#""" "" """#????????????????? | | ???###""""""" """" "#?????????????????? | | ????#"#"#""" "" """ "##????????????????? | | ########"##" """ """#????????????????? | | #""##"####"" "" ""##????????????????? | | "#"""""""""" "" "" "##?????????????????? | | """"""""""" "" """ """#?????????????????? | | "" """""""##?????????????????? | | " """"#"##??????????????????? | | """""""""""" """ #"#####???????????????????? | | "##""""""#" """ " """#?????###??????????????? | | #"""""""""" """g " #"##??####"###????????????? | | "#"" "" ""#" " g #""#??#"#""""########??#### | | ##" """" ""######"""""#"#"##"####""# | | "#" """"""#"" """#"#"#"""##"## | | #"" gz""""""""" """""""""""""""" | | ##" i i @ | | "#" i | | ##" | | #"""" """""""#" """"""" "" " | | ##""" """ """""""""""" z " "" | | ??"#"" """"" """""""""""" | | ???#"""" " ""###"""""""" """ " | | ???##""""" ""##""""" "" """" "" | | ????""#""" """""" "" "" | | ????#?###" """" "" "" | | ???????##"" """ "" | | ???????#"" """ " | | ???????##"" """" """" " | | ?????###### "" """" | | ?????#" "" "" """" | | ????## """ """""" "" """ | | ????#"" """ """#"#"" "" """" | | ????#" = """"##"""""" """"""#"" "" | | ????#"" "" "#"######""""""""""###"""""" "" | | ????####"" """""##????##""#"#"#""#?##"""""""""" | | ???????##"" ""####???????#########???###""#"#""# | | ????????##""""""#????????????????????????####"#### | | ?????????#"""#""#???????????????????????????###??? | | ??????????#"###"#????????????????????????????????? | | ???????????##????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 66 Melee Speed Boost 30 Evasion (%) 40 Core Analysis 6 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ProtonTransportNanovents Manual? 0 Play Time 00:39:17 Cumulative 94.4 hours Start 2020.10.30 @ 19:33:58 End 2020.10.30 @ 20:29:02 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode Halloween2020/ForbiddenLore Game No. 99 Rogue 97 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 51 Gallery% 80 Achievement% 60 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2a1fad0b-cf99-4e70-934e-74956b87d23f