Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.27 @ 09:19:32

Player: Chaotick

Result: Core destroyed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (32)      160
Value Destroyed (892)      892
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (200)                200
              TOTAL SCORE: 2912

 Bonus
-------
Pacifist                   200

 Cogmind 
---------
Core Integrity             0/550
Matter                     188/300
Energy                     173/800
System Corruption          3%
Temperature                Critical (580)
Movement                   Walking (180) Ox1
Location                   -8/Materials

 Parts 
-------
>        --- POWER (1) --------
  Hybrid Deuterium Engine
>        --- PROPULSION (4) ---
         VSS Leg
>        --- UTILITY (4) ------
         Target Analyzer
         Target Analyzer
         Reflective Plating
>        --- WEAPON (2) -------
         Pulse Rifle
         Minigun
>        --- INVENTORY (5) ----
   Large Storage Unit
         Target Analyzer

 Peak State 
------------
>        --- POWER ------------
  Hybrid Deuterium Engine
>        --- PROPULSION -------
         VSS Leg
>        --- UTILITY ----------
         Target Analyzer
         Target Analyzer
         Reflective Plating
>        --- WEAPON -----------
         Pulse Rifle
         Minigun
>        --- INVENTORY --------
   Large Storage Unit
         Target Analyzer
[Rating: 22]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Improved Hover Unit
  Flight Unit              Flight Unit
Utility                    Target Analyzer
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Processor                Target Analyzer
  Protection               Reflective Plating
Weapon                     Beam Rifle
  Energy Gun               Beam Rifle
  Ballistic Gun            Assault Rifle
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   2   .   
  Utility                  2    | .   .   .   2   
  Weapon                   .    | .   .   .   .   
Parts Attached             47   | 6   3   17  21  
  Power                    8    | 1   .   3   4   
    Engine                 8    | 1   .   3   4   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               17   | 2   2   8   5   
    Treads                 3    | .   .   1   2   
    Leg                    8    | 2   .   3   3   
    Wheel                  .    | .   .   .   .   
    Hover                  4    | .   2   2   .   
    Flight                 2    | .   .   2   .   
  Utility                  8    | 1   .   3   4   
    Device                 1    | .   .   1   .   
    Storage                3    | 1   .   2   .   
    Processor              3    | .   .   .   3   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   .   .   1   
    Artifact               .    | .   .   .   .   
  Weapon                   14   | 2   1   3   8   
    Energy Gun             10   | 2   1   2   5   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          3    | .   .   1   2   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               1    | .   .   .   1   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 26   | .   .   13  13  
  Power                    4    | .   .   3   1   
  Propulsion               12   | .   .   6   6   
  Utility                  2    | .   .   1   1   
  Weapon                   8    | .   .   3   5   
  Highest Loss Streak      11   | .   .   7   11  
  To Critical Strikes      1    | .   .   1   .   
Average Slot Usage (%)     73   | .   85  76  67  
  Engine                   8    | .   14  9   6   
  Treads                   6    | .   .   8   6   
  Leg                      12   | .   14  11  13  
  Hover                    7    | .   14  14  .   
  Flight                   1    | .   .   3   .   
  Device                   1    | .   .   3   .   
  Storage                  7    | .   14  8   5   
  Processor                10   | .   .   .   21  
  Energy Gun               13   | .   28  15  6   
  Ballistic Gun            3    | .   .   1   5   
Peak Build Rating          22   | 6   10  14  22  
  Average Rating           12   | 4   7   10  15  
  On Entrance              6    | .   6   10  9   
Naked Turns                .    | .   .   .   .   
Heaviest Build             25   | 12  13  20  25  
  Greatest Support         40   | 20  20  30  40  
  Greatest Overweight (x)  4    | .   1   1   4   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 10   | 8   8   10  10  
  Average Capacity         8    | 7   8   8   8   
  Most Carried             10   | 6   8   10  10  
  Average Carried          6    | 4   6   5   7   
  Final Capacity           10   | 8   8   10  5   
  Final Carried            10   | 6   8   10  2   

 Class Distribution 
--------------------
 81% | Mutant
 18% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
           Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Yrd Mat Mat Mat 
Matter Collected           674  | 223 .   179 272 
  Remotely                 .    | .   .   .   .   
Salvage Created            1123 | .   .   422 701 
  Parts                    60   | .   .   30  30  
Haulers Intercepted        1    | .   .   .   1   
Recyclers Shooed           3    | .   .   .   3   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  26   | .   .   14  12  
  Guns                     22   | .   .   14  8   
  AOE                      4    | .   .   .   4   
Classes Destroyed          10   | .   .   3   7   
  Worker                   2    | .   .   .   2   
  Builder                  1    | .   .   .   1   
  Hauler                   1    | .   .   .   1   
  Recycler                 2    | .   .   .   2   
  Swarmer                  7    | .   .   7   .   
  Grunt                    12   | .   .   6   6   
  Brawler                  3    | .   .   1   2   
  Duelist                  2    | .   .   .   2   
  Sentry                   1    | .   .   .   1   
  Hunter                   1    | .   .   .   1   
Best Kill Streak           10   | .   .   5   10  
  Combat Bots Only         5    | .   .   5   4   
Max Kills in Single Turn   5    | .   .   1   5   
  Gunslinging              .    | .   .   .   .   
  Exploded                 3    | .   .   .   3   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        271  | .    .    111  160  
  Missed                   79   | .    .    34   45   
Damage Taken               2841 | .    .    868  1973 
  Core                     694  | .    .    109  585  
  Absorbed by Shields      .    | .    .    .    .    
  Ignored by Resistances   42   | .    .    .    42   
  Regen/Repaired (Parts)   142  | .    .    .    142  
Core Remaining (%)         90   | 100  100  72   .    
Volleys Fired              90   | .    .    44   46   
  Largest                  2    | .    .    2    2    
  Hottest                  112  | .    .    112  98   
Shots Fired                156  | .    .    69   87   
  Gun                      153  | .    .    69   84   
  Cannon                   .    | .    .    .    .    
  Launcher                 3    | .    .    .    3    
  Special                  .    | .    .    .    .    
  Kinetic                  50   | .    .    12   38   
  Thermal                  98   | .    .    52   46   
  Explosive                3    | .    .    .    3    
  Electromagnetic          5    | .    .    5    .    
  Robot Hit Streak         13   | .    .    13   13   
  Robot Miss Streak        4    | .    .    4    4    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        3    | .    .    3    .    
    Max Gunslinging Chain  1    | .    .    1    .    
Shots Hit Robots           109  | .    .    45   64   
  Core Hits                59   | .    .    18   41   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    2    
  Critical Strikes         7    | .    .    1    6    
    Burn                   5    | .    .    1    4    
    Destroy                2    | .    .    .    2    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2222 | .    .    595  1627 
  Guns                     1531 | .    .    595  936  
  Cannons                  .    | .    .    .    .    
  Explosions               691  | .    .    .    691  
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  502  | .    .    68   434  
  Thermal                  996  | .    .    494  502  
  Explosive                691  | .    .    .    691  
  Electromagnetic          33   | .    .    33   .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         20   | .    .    20   3    
  Average Corruption       7    | .    .    13   3    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  14   | .    .    7    7    
    Message Errors         4    | .    .    3    1    
    Heat Flow Errors       2    | .    .    1    1    
    Energy Discharges      2    | .    .    .    2    
    Parts Rejected         1    | .    .    1    .    
    Data Loss (minor)      2    | .    .    .    2    
    Data Loss (major)      2    | .    .    2    .    
    Weapon Failures        1    | .    .    .    1    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      81   | .    .    .    81   
  Shots                    2    | .    .    .    2    
  Rammed                   1    | .    .    .    1    
Targets Rammed             1    | .    .    .    1    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        580  | .    .    435  580  
  Average Temperature      144  | .    .    187  91   
  Received Heat Transfer   861  | .    .    195  666  
  Effects                  4    | .    .    3    1    
    Shutdowns              2    | .    .    2    .    
    Interference           1    | .    .    1    .    
    Damage (core)          1    | .    .    .    1    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             6    | .    .    5    1    
  Heat Transferred         2814 | .    .    1320 1494 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             361  | .   21  270 361 
  Initial                  107  | .   .   8   107 
  Average                  152  | .   9   192 188 
Maximum Alert Level        1    | .   .   1   1   
  Low Security (%)         62   | 100 100 44  57  
  Level 1                  37   | .   .   55  42  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          7    | .   .   3   4   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            4    | .   .   3   1   
  Assault                  .    | .   .   .   .   
  Garrison                 3    | .   .   .   3   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       1    | .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           5    | .   .   2   3   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              49   | .   .   22  27  
  Peak Tracking Total      9    | .   .   8   9   
  Tactical Retreats        5    | .   .   .   5   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          10   | .   4   3   3   
  Terminals                7    | .   3   3   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   .   .   1   
  Recycling Units          2    | .   1   .   1   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                29   | .   10  8   11  
  Successful               17   | .   5   4   8   
  Failed                   12   | .   5   4   3   
    Catastrophic           1    | .   .   1   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                19   | .   9   8   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          4    | .   .   .   4   
  Recycling Units          6    | .   1   .   5   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             9    | .   4   4   1   
  Robot Analysis           1    | .   1   .   .   
  Prototype ID Bank        2    | .   1   1   .   
  Level Access Points      1    | .   .   1   .   
  Branch Access Points     1    | .   1   .   .   
  Emergency Access Points  2    | .   1   1   .   
  Alert Level              1    | .   .   .   1   
  Locate Traps             1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       4    | .   .   .   4   
  Scan Component           2    | .   .   .   2   
  Repair                   2    | .   .   .   2   
Recycling Unit Hacks       4    | .   1   .   3   
  Process                  1    | .   .   .   1   
  Report Inventory         1    | .   .   .   1   
  Retrieve Matter          2    | .   1   .   1   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         7    | .   3   2   2   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             2    | .   .   .   2   
  Time                     58   | .   .   .   58  
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          2    | .   .   .   2   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       1    | .   1   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Yrd Mat Mat Mat 
Turns Passed               953  | 56  139 307 451 
Spaces Moved               566  | 38  160 156 212 
  Core                     120  | 6   .   .   114 
  Treads                   24   | .   .   13  11  
  Legs                     250  | 32  52  79  87  
  Wheels                   .    | .   .   .   .   
  Hover                    167  | .   108 59  .   
  Flight                   5    | .   .   5   .   
  Fastest Speed            50   | 50  56  52  50  
  Average Speed            91   | 108 77  101 90  
  Slowest Speed            250  | 120 120 190 250 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       20   | 3   33  21  23  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        1    | .   .   1   .   
  Unknown Exits Taken      2    | 1   1   .   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          17   | .   .   .   17  
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      17   | .   .   .   17  
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Total                      843  | 50  179 233 381 
  Wait                     96   | .   .   7   89  
  Move                     563  | 37  159 155 212 
  Hop                      .    | .   .   .   .   
  Pick Up                  29   | 7   8   9   5   
  Fast Attach              26   | 5   2   9   10  
  Attach                   18   | 1   .   7   10  
  Detach                   1    | .   .   .   1   
  Swap                     3    | .   1   1   1   
  Drop                     16   | .   9   1   6   
  Fire                     90   | .   .   44  46  
  Melee                    .    | .   .   .   .   
  Ram                      1    | .   .   .   1   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / Min x2)
-9/Materials (discovered 3 exits: *Mat x3)
-8/Materials

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 14)
   57 | -11/Scrapyard | Entered Materials
  113 | -10/Materials | Identified exit to Mines
  183 | -10/Materials | Discovered new exit (range 15)
  196 | -10/Materials | Entered another Materials area
  196 | -9/Materials  | Evolved 2 slots: Propulsion x2
  202 | -9/Materials  | Identified exit to Materials
  325 | -9/Materials  | Build established: Mutant
  347 | -9/Materials  | Lost 7 parts (2p3n2w)
  378 | -9/Materials  | System corruption reached 10%
  408 | -9/Materials  | Lost 5 parts (1p3n1w)
  503 | -9/Materials  | Entered another Materials area
  503 | -8/Materials  | Evolved 2 slots: Utility x2
  626 | -8/Materials  | Repaired Lgt. Treads
  659 | -8/Materials  | Repaired Beam Rifle
  682 | -8/Materials  | Garrison activated, responded to threat
  810 | -8/Materials  | Core integrity fell below 50%
  854 | -8/Materials  | Lost 11 parts (1p4n1u5w)
  888 | -8/Materials  | Core integrity fell below 20%
  955 | -8/Materials  | Core destroyed

 Last Messages 
---------------
00918_ G-47 Trooper destroyed.
00929_ System corrupted: Component data lost.
00930_ Y-45 Defender destroyed.
00938_ G-47 Trooper suffers critical hit (Burn).
  <x2>
00941_ G-47 Trooper overheating.
00944_ B-36 Bruiser destroyed.
00946_ G-47 Trooper suffers critical hit (Burn).
00946_ G-47 Trooper suffers critical hit
  (Destroy).
00946_ Destroyed Aluminum Leg.
00947_ G-47 Trooper heat damages core (-9).
00948_ G-47 Trooper overheating. <x2>
00949_ Destroyed Particle Gun.
00949_ Destroyed Lgt. Nuclear Core.
00950_ G-47 Trooper overheating.
00951_ Critical hit (Burn: +37).
00951_ G-47 Trooper overheating.
00954_ System corrupted: Heat flow error (+172).
00955_ Overheating: Core damaged (-66).

 Map 
-----
+----------------------------------------------------+
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|                ????????????##+#??????????????????? |
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|                ????#       #  +         #????????? |
|                ????#       /  #      !  #????????? |
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|                ????#+#######  #    !    #????????? |
|                ????#          # """ """ #????????? |
|                ????#   %      # """ """ #??####### |
|                ?#######;####  + """ """ #??#!!**** |
|                ?#     g%g ##  #         #??#!!* ** |
|                ?#  [!     ##  ###########??#       |
|                ?#  [!! *%=#    #############       |
|                ?#  [!!g = #                        |
|                ?#         #                        |
|                ?#        @#                        |
|                ?############  ###############+#### |
|                ????????????#  #????????????     ?? |
|                ????????????#  #??????????#         |
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|                ????????????   ???????????######### |
|                ????????????? ????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          14
Energy Capacity            800
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Resistance: TH             10
Evasion (%)                58
Target Analysis            7
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BackupSuperdenseWell
  Manual?         0
Play Time         00:54:15
  Cumulative      42.0 hours
  Start           2024.08.26 @ 22:15:05
  End             2024.08.27 @ 09:19:32
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          35
  Rogue           35
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             22
Gallery%          38
Achievement%      26
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 65411f12-ccfa-4467-a804-af4e7005bc11