Cogmind - Beta 14 *** ADVENTURER MODE // 2024.08.16 @ 18:56:49 Player: icehewn Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (157) 785 Value Destroyed (5319) 5319 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (620) 620 TOTAL SCORE: 10804 Bonus ------- High Alert Combat Kills 120 Entered DSFs 500 Cogmind --------- Core Integrity 701/1000 Matter 255/300 Energy 310/310 System Corruption 5% Temperature Cool (0) Movement Walking (120) Location -5/Factory Parts ------- > --- POWER (2) -------- Fission Core > --- PROPULSION (3) --- Armored Leg Armored Leg Armored Leg > --- UTILITY (9) ------ Enhanced Optical Array Improved Signal Interpreter Advanced Terrain Scan Processor Targeting Computer Improved Target Analyzer Core Analyzer Improved Kinecellerator > --- WEAPON (3) ------- KE Penetrator > --- INVENTORY (5) ---- Armored Leg Gravity Neutralizer Cloaking Device Wave Gun Long-range Missile Launcher Peak State ------------ > --- POWER ------------ Fission Core Cold Fusion Reactor > --- PROPULSION ------- Armored Leg Armored Leg Armored Leg > --- UTILITY ---------- Advanced Heat Sink Enhanced Optical Array Improved Sensor Array Improved Signal Interpreter Advanced Terrain Scan Processor Targeting Computer Improved Target Analyzer Core Analyzer Improved Kinecellerator > --- WEAPON ----------- Wave Gun Heavy Machine Gun Heavy Machine Gun > --- INVENTORY -------- Armored Leg Gravity Neutralizer Heavy Machine Gun Long-range Missile Launcher [Rating: 80] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Fission Core Reactor Cold Fusion Reactor Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Targeting Computer Device Improved Sensor Array Storage Small Storage Unit Processor Targeting Computer Weapon Particle Cannon Energy Gun Gatling Laser Energy Cannon Particle Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Build | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Slots Evolved 10 | . . 2 2 2 . 2 2 Power 1 | . . . . . . 1 . Propulsion 1 | . . . . . . . 1 Utility 7 | . . 1 2 2 . 1 1 Weapon 1 | . . 1 . . . . . Parts Attached 122 | 8 6 22 14 3 12 28 29 Power 22 | 2 . 3 4 1 2 7 3 Engine 8 | 2 . 3 1 . 1 1 . Core 12 | . . . 3 1 1 5 2 Reactor 2 | . . . . . . 1 1 Propulsion 26 | 2 3 4 3 . 4 3 7 Treads . | . . . . . . . . Leg 25 | 2 2 4 3 . 4 3 7 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 1 | . 1 . . . . . . Utility 34 | 2 1 6 4 2 2 9 8 Device 24 | 1 1 5 3 2 2 5 5 Storage 2 | 1 . . . . . . 1 Processor 8 | . . 1 1 . . 4 2 Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 40 | 2 2 9 3 . 4 9 11 Energy Gun 14 | . . 4 2 . 1 4 3 Energy Cannon 11 | . . 4 1 . 1 4 1 Ballistic Gun 12 | 2 . 1 . . 1 1 7 Ballistic Cannon 2 | . 2 . . . . . . Launcher 1 | . . . . . 1 . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 6 | . 1 . . . . 2 3 Parts Lost 22 | . . 2 . . 5 1 14 Power 3 | . . . . . 1 . 2 Propulsion 3 | . . . . . 1 . 2 Utility 9 | . . 1 . . 2 1 5 Weapon 7 | . . 1 . . 1 . 5 Highest Loss Streak 4 | . . 1 . . 3 1 4 To Critical Strikes 1 | . . . . . . . 1 Average Slot Usage (%) 97 | . 99 98 98 100 93 99 94 Engine 5 | . 14 11 . . 2 . . Core 4 | . . . 8 7 4 10 4 Reactor 1 | . . . . . . 1 4 Leg 18 | . 28 22 17 15 13 12 14 Device 18 | . 13 14 17 30 28 24 19 Storage 6 | . 14 11 9 7 7 2 . Processor 17 | . . 7 18 15 15 25 30 Energy Gun 6 | . . 7 16 15 4 9 5 Energy Cannon 7 | . . 17 10 7 7 7 . Ballistic Gun 4 | . 1 3 . . 2 1 10 Ballistic Cannon 4 | . 26 3 . . . . . Peak Build Rating 80 | 9 13 15 26 30 45 62 80 Average Rating 37 | 6 10 13 23 29 35 53 70 On Entrance 23 | . 9 11 14 26 30 40 56 Naked Turns . | . . . . . . . . Heaviest Build 48 | 15 19 24 24 24 35 48 48 Greatest Support 53 | 20 20 20 25 34 38 47 53 Greatest Overweight (x) 2 | 2 . 1 1 . 1 1 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 5 Average Capacity 6 | 7 8 8 8 8 8 6 5 Most Carried 8 | 6 8 8 8 7 8 8 5 Average Carried 5 | 3 6 7 5 6 6 5 4 Final Capacity 8 | 8 8 8 8 8 8 5 5 Final Carried 8 | 6 8 8 8 6 8 5 5 Class Distribution -------------------- 49% | Scavenger-Skirmisher 22% | Scavenger-Gunner 19% | Mutant 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/DSF Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Matter Collected 2928 | 326 456 526 190 . 230 213 987 Remotely . | . . . . . . . . Salvage Created 5688 | 162 392 1782 883 . 250 451 1768 Parts 341 | 14 34 115 53 . 16 19 90 Haulers Intercepted 1 | . . 1 . . . . . Recyclers Shooed 6 | 1 1 1 1 . . . 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Combat Hostiles Destroyed 131 | . 16 44 20 . 9 7 35 Guns 55 | . . 5 12 . 2 2 34 Cannons 65 | . 16 37 7 . 1 4 . AOE 8 | . . 1 . . 6 . 1 Classes Destroyed 15 | 3 4 4 1 . 2 1 . Worker 4 | 1 1 2 . . . . . Builder 4 | . 1 . . . . 1 2 Tunneler 2 | 2 . . . . . . . Hauler 1 | . . 1 . . . . . Recycler 4 | 1 1 . 1 . . . 1 Operator 4 | . . 1 1 . . 2 . Watcher 11 | . 3 4 1 . . 1 2 Swarmer 38 | . 9 7 6 . 4 . 12 Grunt 61 | . 7 26 9 . 2 3 14 Brawler 3 | . . 1 1 . . 1 . Sentry 19 | . . 10 3 . . 2 4 Specialist 2 | . . . . . 2 . . Hunter 3 | . . . 1 . . . 2 Programmer 4 | . . . . . . 1 3 Heavy 1 | . . . . . 1 . . Best Kill Streak 9 | 2 6 9 5 . 5 4 7 Combat Bots Only 7 | . 3 6 5 . 5 4 7 Max Kills in Single Turn 2 | 1 2 2 1 . 2 2 2 Gunslinging 1 | . . . . . . . 1 Exploded 2 | . . 1 . . 2 . 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Hostile Shots Fired 607 | . 61 94 57 . 82 99 214 Missed 219 | . 22 27 19 . 38 43 70 Damage Taken 4609 | . 269 741 311 . 800 491 1997 Core 763 | . 58 130 36 . 141 99 299 Absorbed by Shields 557 | . . . 113 . 39 . 405 Ignored by Resistances 1457 | . 87 198 124 . 230 146 672 Regen/Repaired (Parts) 289 | . 16 44 . . . 209 20 Core Remaining (%) 83 | 100 76 67 93 . 79 88 . Volleys Fired 308 | 7 44 90 43 . 23 23 78 Largest 3 | 2 2 3 3 . 3 3 3 Hottest 204 | 40 78 204 189 . 189 200 200 Shots Fired 771 | 14 88 222 121 . 48 66 212 Gun 379 | 14 . 51 62 . 16 24 212 Cannon 383 | . 88 171 59 . 23 42 . Launcher 9 | . . . . . 9 . . Special . | . . . . . . . . Kinetic 301 | 14 88 49 . . 2 4 144 Thermal 436 | . . 173 121 . 37 59 46 Explosive 9 | . . . . . 9 . . Electromagnetic 25 | . . . . . . 3 22 Robot Hit Streak 33 | 6 9 30 33 . 22 24 19 Robot Miss Streak 6 | 2 6 2 3 . 2 3 5 Penetration Max . | . . . . . . . . Secondary Targets 6 | . . . . . . . 6 Max Gunslinging Chain 1 | . . . . . . . 1 Shots Hit Robots 527 | 9 42 150 82 . 39 49 156 Core Hits 259 | 4 20 63 38 . 20 27 87 Critical Kills 4 | . . 1 . . . 1 2 Critical Parts Destroyed 2 | . . . . . . . 2 Critical Strikes 19 | . 1 4 1 . 1 1 11 Burn 6 | . . 2 1 . 1 . 2 Meltdown 2 | . . 1 . . . 1 . Destroy 7 | . . . . . . . 7 Blast 2 | . 1 1 . . . . . Corrupt 2 | . . . . . . . 2 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 12003 | 119 1072 3118 1429 . 1009 1309 3947 Guns 5911 | 119 . 519 650 . 227 572 3824 Cannons 5387 | . 1072 2446 755 . 391 723 . Explosions 531 | . . 103 . . 365 . 63 Melee . | . . . . . . . . Ramming 174 | . . 50 24 . 26 14 60 Kinetic 4505 | 119 1072 766 . . 34 35 2479 Thermal 6296 | . . 2199 1405 . 584 1160 948 Explosive 468 | . . 103 . . 365 . . Electromagnetic 560 | . . . . . . 100 460 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 5 | . . . . . . 1 5 Average Corruption 2 | . . . . . . 1 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 29 | . . . . . . 5 24 Message Errors 7 | . . . . . . . 7 Matter Fused 9 | . . . . . . 2 7 Heat Flow Errors 5 | . . . . . . 1 4 Energy Discharges 2 | . . . . . . 1 1 Parts Rejected 1 | . . . . . . . 1 Parts Fused 1 | . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . 2 Misfires 2 | . . . . . . 1 1 Overload Shots . | . . . . . . . . Overflow Damage 81 | . 32 24 . . . 19 6 Projectiles 75 | . 32 24 . . . 19 . Explosions . | . . . . . . . . Melee 6 | . . . . . . . 6 Knockbacks 19 | . 13 5 . . 1 . . Impact 1 | . . . . . 1 . . Kinetic 17 | . 12 5 . . . . . Secondary 1 | . 1 . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed 27 | . . 11 5 . 3 2 6 Kicked 27 | . . 11 5 . 3 2 6 Crushed . | . . . . . . . . Highest Temperature 584 | . 156 584 358 . 90 418 446 Average Temperature 105 | . 50 120 122 . 39 113 119 Received Heat Transfer 1153 | . 66 327 169 . 150 192 249 Effects 15 | . . 9 2 . . 1 3 Shutdowns 3 | . . 1 . . . 1 1 Energy Bleed 1 | . . . . . . . 1 Interference 3 | . . 3 . . . . . Matter Decay 5 | . . 3 1 . . . 1 Short Circuit 2 | . . 1 1 . . . . Damage (core) 1 | . . 1 . . . . . Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 Combat Hostiles . | . . . . . . . . Parts Fried 6 | . . . . . . . 6 Impact Corruptions 1 | . . . . . . . 1 Robots Melted 3 | . . 1 1 . . 1 . Combat Hostiles 3 | . . 1 1 . . 1 . Parts Melted 19 | . . 5 8 . . 6 . Heat Transferred 12368 | . . 4335 3026 . 1221 2060 1726 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 Alert | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Peak Influence 696 | 20 173 480 696 171 303 223 336 Initial 171 | . 11 22 108 171 105 133 8 Average 162 | 9 46 238 437 171 198 80 127 Maximum Alert Level 2 | . . 2 2 . 1 1 1 Low Security (%) 66 | 100 100 31 12 100 65 93 74 Level 1 25 | . . 58 28 . 34 6 25 Level 2 7 | . . 10 58 . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Sterilizations 1 | . . . . . 1 . . Squads Dispatched 32 | . 3 8 6 . 1 5 9 Investigation 18 | . 3 7 2 . . 4 2 Extermination 3 | . . . . . . 1 2 Reinforcement 6 | . . 1 1 . 1 . 3 Assault 1 | . . . 1 . . . . Garrison 4 | . . . 2 . . . 2 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Distress Signals . | . . . . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 181 | . 23 50 29 . 15 19 45 Peak Tracking Total 6 | . 4 5 6 . 5 5 6 Tactical Retreats 7 | . . 1 3 . 1 . 2 Traps | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Traps Triggered 8 | . 1 1 . . 2 1 3 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 2 | . . . . . . . 2 Machines | -11 -10 -9 -8 -7 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Machines Disabled 11 | . 1 2 2 . . 5 1 Max in Single Turn 1 | . 1 1 1 . . 1 1 Garrison Access 2 | . . . 1 . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Machines Accessed 45 | . 10 12 4 2 . 6 11 Terminals 29 | . 7 8 4 2 . 2 6 Fabricators 1 | . . . . . . 1 . Repair Stations 6 | . 1 2 . . . 2 1 Recycling Units 4 | . 2 1 . . . . 1 Scanalyzers 3 | . . 1 . . . 1 1 Garrison Access 2 | . . . . . . . 2 Total Hacks 143 | . 37 52 14 2 . 18 20 Successful 77 | . 20 33 3 2 . 12 7 Failed 66 | . 17 19 11 . . 6 13 Catastrophic 16 | . 2 6 3 . . 1 4 Database Lockouts . | . . . . . . . . Manual 62 | . 21 21 14 1 . . 5 Terminals 92 | . 28 34 14 2 . 5 9 Fabricators 3 | . . . . . . 3 . Repair Stations 18 | . 2 5 . . . 8 3 Recycling Units 13 | . 7 3 . . . . 3 Scanalyzers 14 | . . 10 . . . 2 2 Garrison Access 3 | . . . . . . . 3 Terminal Hacks 32 | . 9 16 3 1 . 1 2 Record 10 | . 3 6 . . . . 1 Robot Analysis 1 | . . 1 . . . . . Prototype ID Bank 3 | . 1 2 . . . . . Open DSF 3 | . . . . 1 . 1 1 Recycling Unit Index 1 | . . 1 . . . . . Alert Level 1 | . . . 1 . . . . Unreport Threat 9 | . 4 3 2 . . . . Locate Traps 3 | . 1 2 . . . . . Recall Reinforcements 1 | . . 1 . . . . . Fabricator Hacks 3 | . . . . . . 3 . Network Status 1 | . . . . . . 1 . Load Schematic 1 | . . . . . . 1 . Build 1 | . . . . . . 1 . Repair Station Hacks 12 | . 2 2 . . . 6 2 Scan Component 7 | . 1 1 . . . 4 1 Repair 5 | . 1 1 . . . 2 1 Recycling Unit Hacks 7 | . 5 1 . . . . 1 Process 1 | . 1 . . . . . . Report Inventory 2 | . 1 1 . . . . . Retrieve Matter 2 | . 2 . . . . . . Retrieve Components 2 | . 1 . . . . . 1 Scanalyzer 13 | . . 10 . . . 2 1 Insert Component 7 | . . 5 . . . 1 1 Analyze 6 | . . 5 . . . 1 . Garrison Access Hacks 1 | . . . . . . . 1 Seal Access 1 | . . . . . . . 1 Unauthorized Hacks 9 | . 4 4 . 1 . . . Terminals 7 | . 4 2 . 1 . . . Track 2 | . . 1 . 1 . . . Assimilate 4 | . 4 . . . . . . Botnet 1 | . . 1 . . . . . Fabricators . | . . . . . . . . Repair Stations 1 | . . 1 . . . . . Patch 1 | . . 1 . . . . . Recycling Units 1 | . . 1 . . . . . Monitor 1 | . . 1 . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 3 | . . 1 . . . 2 . Used 1 | . . 1 . . . . . Hacking Detections 35 | . 8 10 4 1 . 4 8 Full Trace Events 21 | . 5 7 3 . . 4 2 Feedback Events 1 | . . . . . . 1 . Corruption 1 | . . . . . . 1 . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 5 | . . 4 . . . 1 . Parts Built 2 | . . . . . . 2 . Authchips . | . . . . . . . . Time 62 | . . . . . . 62 . Total Part Build Rating 4 | . . . . . . 4 . Parts Repaired 5 | . 1 1 . . . 2 1 Time 186 | . 38 16 . . . 94 38 Parts Recycled . | . . . . . . . . Recycled Matter 160 | . 160 . . . . . . Retrieved Matter 160 | . 160 . . . . . . Retrieved Components 7 | . 1 . . . . . 6 Parts Scanalyzed 7 | . . 5 . . . 1 1 Part Schematics Acquired 5 | . . 4 . . . 1 . Parts Damaged 2 | . . 1 . . . . 1 Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac DSF Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 3 | . . . 2 . . . 1 Machine Destruction 3 | . . . 2 . . . 1 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Robot Analysis Total 1 | . . 1 . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Turns Passed 7789 | 129 1173 1866 731 96 272 1503 2019 Spaces Moved 4429 | 56 802 962 382 77 130 961 1059 Core 7 | 7 . . . . . . . Treads . | . . . . . . . . Legs 4422 | 49 802 962 382 77 130 961 1059 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 Average Speed 132 | 163 120 151 121 120 124 125 136 Slowest Speed 190 | 190 120 190 190 120 190 190 190 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 47 | 4 98 90 42 2 93 28 23 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . . 1 . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 68 | . 7 22 . . 26 1 12 Melee . | . . . . . . . . Projectile 14 | . 7 1 . . . 1 5 AOE 54 | . . 21 . . 26 . 7 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Total 5724 | 76 928 1197 558 80 196 1208 1481 Wait 675 | . 51 79 102 . 15 157 271 Move 4422 | 55 801 961 381 76 129 960 1059 Hop . | . . . . . . . . Pick Up 67 | 6 14 9 3 . 6 14 15 Fast Attach 35 | 6 . 9 2 . 3 6 9 Attach 31 | 1 2 2 4 2 2 7 11 Detach 5 | . . 1 1 . . 2 1 Swap 56 | 1 4 11 8 1 7 15 9 Drop 88 | . 12 24 9 1 8 22 12 Fire 308 | 7 44 90 43 . 23 23 78 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 27 | . . 11 5 . 3 2 6 Crush . | . . . . . . . . Escape Stasis 10 | . . . . . . . 10 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [Sub]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -7/Factory -7/DSF -6/Factory (discovered 2 exits: *Fac x2) -5/Factory (discovered 3 exits: [*Fac x2] / [*Upp]) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 130 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 508 | -10/Materials | Discovered new exit (range 14) 543 | -10/Materials | Discovered new exit (range 4) 802 | -10/Materials | Discovered new exit (range 15) 894 | -10/Materials | Repaired Imp. Terrain Scanner 1025 | -10/Materials | Discovered new exit (range 11) 1182 | -10/Materials | Discovered new exit (range 8) 1303 | -10/Materials | Entered another Materials area 1303 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1674 | -9/Materials | Build established: Scavenger-Skirmisher 2050 | -9/Materials | Discovered new exit (range 7) 2107 | -9/Materials | Repaired Particle Cannon 2375 | -9/Materials | Discovered new exit (range 15) 2791 | -9/Materials | Discovered new exit (range 16) 2807 | -9/Materials | Build established: Scavenger-Gunner 3169 | -9/Materials | Entered another Materials area 3169 | -8/Materials | Evolved 2 slots: Utility x2 3210 | -8/Materials | Garrison activated, responded to threat 3370 | -8/Materials | Garrison activated, responded to threat 3777 | -8/Materials | Discovered new exit (range 3) 3900 | -8/Materials | Entered Factory 3900 | -7/Factory | Evolved 2 slots: Utility x2 3996 | -7/Factory | Identified exit to DSF 3996 | -7/Factory | Entered DSF 4042 | -7/DSF | Additional patrols routed to DSF 4118 | -7/DSF | Lost 3 parts (1n1u1w) 4197 | -7/DSF | Sterilization system engaged 4217 | -7/DSF | Ambient heat levels rising (+10) 4232 | -7/DSF | Ambient heat levels rising (+10) 4247 | -7/DSF | Ambient heat levels rising (+10) 4249 | -7/DSF | Discovered new exit (range 17) 4262 | -7/DSF | Ambient heat levels rising (+10) 4268 | -7/DSF | Entered Factory 4268 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4463 | -6/Factory | Build established: Scavenger-Skirmisher 4564 | -6/Factory | Repaired Imp. Carbon-fiber Leg 4616 | -6/Factory | Repaired Flexi-carbon Leg 5105 | -6/Factory | Discovered new exit (range 5) 5446 | -6/Factory | Fabricated Shield Generator (x2) 5590 | -6/Factory | Discovered new exit (range 20) 5770 | -6/Factory | Identified exit to Factory 5771 | -6/Factory | Entered another Factory area 5771 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5878 | -5/Factory | Repaired Imp. Sensor Array 5909 | -5/Factory | Garrison activated, responded to threat 5962 | -5/Factory | Destroyed 7 combat bots 5969 | -5/Factory | Lost 3 parts (2u1w) 6734 | -5/Factory | Discovered new exit (range 14) 7365 | -5/Factory | Cargo convoy interrupted 7716 | -5/Factory | Discovered new exit (range 5) 7743 | -5/Factory | Discovered new exit (range 21) 7789 | -5/Factory | Lost 4 parts (2u2w) 7790 | -5/Factory | Self-destructed Last Messages --------------- area. 07750_ U-05 Engineer builds a Wall. 07752_ Penetrated by Slug. 07752_ Arm. Leg blasted off. 07753_ Acquired 1 matter. 07754_ Penetrated by Slug. 07754_ Adv. Heat Sink destroyed. 07754_ Critical hit (Blast). 07756_ Penetrated by Slug. 07756_ Hvy. Machine Gun destroyed. 07756_ Knocked back. 07758_ Hvy. Machine Gun destroyed. 07758_ Imp. Sensor Array destroyed. 07758_ Acquired Arm. Leg. 07759_ U-05 Engineer builds a Wall. 07760_ Acquired 22 matter. 07777_ Matter Pump disabled. 07784_ System corrupted: Matter fused (-9). 07789_ Penetrated by Slug. 07789_ Cold Fusion Reactor destroyed. Map ----- +----------------------------------------------------+ | """""" + #????????????????????????????????????? | | # #????????????????????????????????????? | | # #????????????????????????????????????? | | * # #???##########???????????????????????? | | !! # #?? #???????????????????????? | | !! # #?? #???????????????????????? | | !! + #? #???????????????????????? | | # #? #???????????????????????? | | ! # # #???????????????????????? | | ######### # #???????????????????????? | | ????????# + #???????????????????????? | | ????????# # !! #???????????????????????? | | #???????# # !! #?????????#+#???????????? | | ????????# #? ! #?????????# #???????????? | | ????????# #? #?????????# #???????????? | | ????????# #?? #?????????# #???????????? | | ????????# #??######/####?????????# #???????????? | | ???????## ##??????# ############## #???????????? | | ?#####?# [ #??????# # + #???????????? | | ?# ###%= ######## # """"" #### #???????????? | | ## *%* + ""T"" #??# #?????????+?? | | ### = ######## # #??# #???????? #?? | | ### ##?# #??????# ###+########?# #?????? % ##? | | ??# #??#######??????# #?# # ### ###### #? | | ??# #??????????????# ## #] ] # % = ## | | ??# #??????????????# H! %@; # H % == | | ### #??????????????# ## # # ! ## | | #???????????????###?# ####+### #### ## | | #####???????????????????# #??# ### #????#####? | | ????????????????????????# #??# #?????????? | | ????????????????????????#x#??# #?????????? | | ??????????????????????###x#### +?????????? | | ??????????????????????# #?????????? | | ??????????????????????# #?????????? | | ??????????????????????+ #?????????? | | ??????????????????????# #?????????? | | ??????????????????????# %"" """ #?????????? | | ??????????????????????# ^""" """ #?????????? | | ??????????????????????# """ """ #?????????? | | ??????????????????????# " " ????????? | | ??????????????????????# "T" ??????? | | ??????????????????????# """ "??????? | | ??????????????????????#######+######### ""?????? | | ??????????????????????????????????????? ""?????? | | ??????????????????????????????????????? ?????? | | ??????????????????????????????????????? ?????? | | ??????????????????????????????????????? ?????? | | ????????????????????????????????????????###??????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 31 Energy Capacity 960 Matter Stores 300 Matter Capacity 600 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 12 Additional Mass Support 9 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 65 Targeting Accuracy 5 Target Analysis 6 Core Analysis 6 Particle Charging 20 Kinecelleration 40 Offensive Hacking 10 Item Schematics ----------------- Shield Generator | -9/Materials | Scanalyzed Adv. Visual Processing Unit | -9/Materials | Scanalyzed Sensor Array | -9/Materials | Scanalyzed Signal Interpreter | -9/Materials | Scanalyzed Carbon-fiber Leg | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Shield Generator | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Brute Force root@ Challenges ------------ None Game ------ Seed CouplerComponentBeam Manual? 0 Play Time 02:20:18 Cumulative 29.8 hours Start 2024.08.09 @ 22:58:25 End 2024.08.16 @ 18:56:49 Sessions 6 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 31 Rogue 0 Adventurer 31 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 24 Achievement% 24 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 32/Tamsyn Map View 77x35 Zoom Use 5% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5b94a78a-cda2-42e0-bf78-3e85e6cb63d7