Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.21 @ 10:41:49 Player: Derk Result: Destroyed by 06-BD3(R) with Subdweller Laser Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (22) 110 Value Destroyed (331) 331 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 841 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 207/300 Energy 62/100 System Corruption 0% Temperature Cool (87) Movement Treading (240) Ox1 Location -10/Subcaves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (2) ------ High-capacity Storage Unit Medium Armor Plating > --- WEAPON (2) ------- Assault Rifle Assault Rifle > --- INVENTORY (20) --- Compact Wheel Compact Wheel Heat Sink Disposable Heat Sink High-capacity Battery (250) Medium Matter Pod (100) Seismic Detector Improved Targeting Computer Medium Armor Plating Hacking Suite Assault Rifle Assault Rifle Shotgun Shotgun Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Medium Armor Plating > --- WEAPON ----------- Assault Rifle Shotgun > --- INVENTORY -------- Light Treads Light Treads Compact Wheel Compact Wheel Heat Sink High-capacity Battery Medium Matter Pod Seismic Detector Improved Targeting Computer Medium Armor Plating Medium Armor Plating Medium Armor Plating Hacking Suite Assault Rifle Assault Rifle Assault Rifle Assault Rifle Assault Rifle Assault Rifle Shotgun [Rating: 11] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Protection Medium Armor Plating Weapon Assault Rifle Energy Gun Medium Laser Ballistic Gun Assault Rifle Build | -11 -10 -10 ------- Run | Yrd Mat Sub Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 22 | 8 6 8 Power 1 | 1 . . Engine 1 | 1 . . Core . | . . . Reactor . | . . . Propulsion 4 | 2 . 2 Treads 4 | 2 . 2 Leg . | . . . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 7 | 2 3 2 Device 1 | 1 . . Storage 3 | 1 2 . Processor . | . . . Hackware . | . . . Protection 3 | . 1 2 Artifact . | . . . Weapon 10 | 3 3 4 Energy Gun 3 | 3 . . Energy Cannon . | . . . Ballistic Gun 7 | . 3 4 Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 9 | . . 9 Power 1 | . . 1 Propulsion 2 | . . 2 Utility 2 | . . 2 Weapon 4 | . . 4 Highest Loss Streak 6 | . . 6 To Critical Strikes . | . . . Average Backups 14 | 2 13 19 Power . | . . . Propulsion 3 | 1 3 3 Utility 5 | . 5 8 Weapon 5 | . 5 6 Tool/Special . | . . . Unused Backups 14 | . 2 12 Power . | . . . Propulsion 2 | . . 2 Utility 8 | . 1 7 Weapon 4 | . 1 3 Tool/Special . | . . . Average Slot Usage (%) 91 | . 92 86 Engine 11 | . 14 2 Treads 27 | . 27 27 Device 2 | . 3 . Storage 14 | . 14 14 Protection 6 | . 4 13 Energy Gun 2 | . 3 . Ballistic Gun 25 | . 24 27 Peak Build Rating 11 | 7 11 10 Average Rating 8 | 5 8 9 On Entrance 6 | . 7 11 Avg Prop Armor Cover (%) . | . . . Naked Turns . | . . . Heaviest Build 57 | 15 57 56 Greatest Support 40 | 40 40 40 Greatest Overweight (x) 1 | 1 1 1 Average Overweight (x) . | . . 1 Largest Inventory Capacity 20 | 8 20 20 Average Capacity 17 | 7 17 20 Most Carried 20 | 4 20 20 Average Carried 14 | 2 13 19 Final Capacity 20 | 8 20 20 Final Carried 20 | 4 20 14 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Resources | -11 -10 -10 ----------- Run | Yrd Mat Sub Matter Collected 782 | 290 370 122 Remotely . | . . . Salvage Created 693 | 135 443 115 Parts 40 | 11 22 7 Haulers Intercepted 1 | . 1 . Recyclers Shooed 1 | . 1 . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed 8 | . . 8 Prevented . | . . . Parts Restored . | . . . Kills | -11 -10 -10 ------- Run | Yrd Mat Sub Combat Hostiles Destroyed 14 | . 10 4 Guns 14 | . 10 4 Classes Destroyed 8 | 2 5 1 Worker 1 | . 1 . Tunneler 3 | 3 . . Hauler 1 | . 1 . Recycler 2 | 1 1 . Watcher 1 | . 1 . Swarmer 9 | . 6 3 Grunt 4 | . 4 . Subdweller 1 | . . 1 Best Kill Streak 3 | 2 3 2 Combat Bots Only 3 | . 3 2 Max Kills in Single Turn 1 | 1 1 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Yrd Mat Sub Hostile Shots Fired 111 | . 48 63 Missed 29 | . 11 18 Hits 82 | . 37 45 Projectile 82 | . 37 45 AOE 3 | . . 3 Critical Strikes 2 | . . 2 Damage Taken 1505 | . 361 1144 Core 265 | . 63 202 Absorbed by Shields . | . . . Regen/Repaired (Parts) 108 | . 108 . Core Remaining (%) 100 | 100 . . Volleys Fired 81 | 8 40 33 Largest 2 | 2 2 2 Hottest 100 | 100 100 50 Shots Fired 153 | 16 80 57 Gun 153 | 16 80 57 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 119 | . 62 57 Thermal 34 | 16 18 . Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 17 | 3 12 17 Robot Miss Streak 3 | 3 3 3 Penetration Max . | . . . Secondary Targets 2 | . 2 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 99 | 8 51 40 Core Hits 33 | 5 20 8 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes 3 | . 3 . Burn 3 | . 3 . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1321 | 99 690 532 Guns 1321 | 99 690 532 Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming . | . . . Kinetic 1051 | . 519 532 Thermal 270 | 99 171 . Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 250 | 156 156 250 Average Temperature 65 | 59 57 164 Received Heat Transfer 498 | . 102 396 Effects 1 | . . 1 Energy Bleed 1 | . . 1 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted 1 | . 1 . Combat Hostiles . | . . . Parts Melted 4 | 2 2 . Heat Transferred 1036 | 296 740 . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -10 ------- Run | Yrd Mat Sub Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 . Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 87 | 10 87 . Initial . | . . . Average 16 | 2 17 . Influence Increases 427 | 20 322 85 Destroy 0b10 Robot/C 260 | . 200 60 Destroy 0b10 Robot/NC 40 | 20 20 . Destroy Leader 54 | . 44 10 Successful Hack 28 | . 28 . Partial Spotted 15 | . 15 . Lose Combat Pursuer 30 | . 15 15 Influence Decreases 427 | 20 272 135 Entered New Map 25 | . . 25 Time Decay 372 | 20 272 80 Lost Part 30 | . . 30 Squads Dispatched 1 | . 1 . Investigation 1 | . 1 . Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Yrd Mat Sub Distress Signals 1 | . 1 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 28 | . 19 9 Peak Tracking Total 3 | . 3 3 Tactical Retreats 2 | . 1 1 Traps | -11 -10 -10 ------- Run | Yrd Mat Sub Traps Triggered 3 | . . 3 Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Yrd Mat Sub Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Yrd Mat Sub Machines Accessed 9 | . 9 . Terminals 8 | . 8 . Fabricators . | . . . Repair Stations 1 | . 1 . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 30 | . 30 . Successful 15 | . 15 . Failed 15 | . 15 . Catastrophic . | . . . Database Lockouts . | . . . Manual 18 | . 18 . Terminals 26 | . 26 . Fabricators . | . . . Repair Stations 4 | . 4 . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 4 | . 4 . Robot Analysis 1 | . 1 . Locate Traps 2 | . 2 . Zone Layout 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks 4 | . 4 . Scan Component 2 | . 2 . Repair 2 | . 2 . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 7 | . 7 . Terminals 7 | . 7 . Assimilate 1 | . 1 . Botnet 1 | . 1 . Skim 5 | . 5 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 9 | . 9 . Full Trace Events 1 | . 1 . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Part Studies Acquired . | . . . Parts Repaired 2 | . 2 . Time 52 | . 52 . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Yrd Mat Sub Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Yrd Mat Sub Total Allies 1 | . 1 . Largest Group 1 | . 1 . Highest-Rated Group 10 | . 10 . Highest-Rated Ally 10 | . 10 . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Yrd Mat Sub Active Infowar (turns) 487 | 47 440 . Seismic 487 | 47 440 . Robot Analysis Total 1 | . 1 . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Yrd Mat Sub Turns Passed 2570 | 133 1817 620 Spaces Moved 1024 | 61 752 211 Core 6 | 6 . . Treads 1018 | 55 752 211 Legs . | . . . Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 160 240 Average Speed 215 | 151 213 240 Slowest Speed 240 | 160 240 240 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 38 | 4 99 13 Regions Visited 2 Branch Regions 1 Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Yrd Mat Sub Total 1230 | 81 885 264 Wait 64 | . 56 8 Move 1022 | 60 751 211 Hop . | . . . Pick Up 27 | 4 21 2 Fast Attach 11 | 7 4 . Attach 9 | . 1 8 Detach 1 | . 1 . Swap 7 | 2 3 2 Drop 8 | . 8 . Fire 81 | 8 40 33 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -10/Subcaves (discovered 2 exits: Mat / Rec) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 134 | -11/Scrapyard | Entered Materials 146 | -10/Materials | Discovered new exit (range 17) 306 | -10/Materials | Build established: Mutant 545 | -10/Materials | Discovered new exit (range 13) 978 | -10/Materials | Discovered new exit (range 8) 1009 | -10/Materials | Learned location of 2 exits from Subcaves 1063 | -10/Materials | Learned 2 Storage zone layouts 1073 | -10/Materials | Identified exit to Materials 1074 | -10/Materials | Loaded intel: 14 trap records 1075 | -10/Materials | Learned Storage security intel 1077 | -10/Materials | Learned Storage trap positions 1090 | -10/Materials | Learned location of 1 exit from Materials 1407 | -10/Materials | Repaired Lgt. Treads 1435 | -10/Materials | Repaired Lgt. Treads? 1951 | -10/Materials | Entered Subcaves 1952 | -10/Subcaves | Approached by a straggling Scientist 1952 | -10/Subcaves | Identified exit to Recycling 1952 | -10/Subcaves | Identified exit to Materials 2048 | -10/Subcaves | Core integrity fell below 50% 2090 | -10/Subcaves | Lost 3 parts (1p1u1w) 2547 | -10/Subcaves | Ambushed by Subdweller buried in earth 2564 | -10/Subcaves | Core integrity fell below 20% 2571 | -10/Subcaves | Destroyed by 06-BD3(R) with Subdweller Laser Last Messages --------------- 02193_ Subatomizers dissect the Sub. Optics. 02272_ Acquired 14 matter. 02376_ Triggered Shrapnel Trap. 02376_ An expanding cloud of shrapnel blasts out in all directions. 02427_ Triggered Piercing Trap. 02427_ Spikes shoot up from the floor. 02427_ Critical hit (Impale). 02544_ Med. Armor Plating destroyed. 02544_ Machine disabled. 02548_ 3Q-6EQ(R): "ARGHSUB!" 02548_ Lgt. Treads destroyed. 02548_ Assault Rifle destroyed. 02548_ Lgt. Treads destroyed. 02549_ UFD SUBCON Station disabled. 02549_ Machine disabled. 02550_ Sub. Machine Gun destroyed. 02564_ Assault Rifle destroyed. 02564_ Critical hit (Meltdown: +270). 02566_ Overheating: Energy bleed (-16). 02570_ 7S-P2F(R) destroyed. Map ----- +----------------------------------------------------+ | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ###??????????????????????????????????????????????? | | ##?????????????????????????????????? #?????????? | | ##????????????????#####"##???????? #????????? | | #??####?###????#?#;# ##????? ????????? | | #???# #?# ##??## #; ;#???? ?????????? | | ???????# #?# #### ;#### #???????????? | | ??????## ### ## R ;&%& ;#???????????? | | ###??## ### @ ! ##???????????? | | # ##?# ### #???????????? | | #% #?# ## #???????????? | | & #### ## #???????????? | | #&# # R ###???????????????? | | ######## #???