Cogmind - Beta 11 *** ADVENTURER MODE // 2022.04.08 @ 01:54:32 Player: Odd Result: Destroyed by Y-72 Warden with Railgun Performance ------------- Evolutions (8) 4000 Regions Visited (15) 3000 Robots Destroyed (300) 1500 Value Destroyed (10829) 10829 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (3688) 3688 TOTAL SCORE: 23377 Bonus ------- High Alert Combat Kills 1788 Entered Garrisons 400 Used RIF Installer 1000 Entered DSFs 500 Cogmind --------- Core Integrity 0/1450 Matter 290/300 Energy 95/100 System Corruption 37% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (9) ------ Experimental Optical Array Terrain Scanner Transport Network Coupler > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Micro Antimatter Reactor Quantum Reactor > --- PROPULSION ------- Improved Aluminum Leg Myomer Leg Biometal Leg High-density Centrium Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Cooling System Large Storage Unit Transport Network Coupler Advanced Targeting Computer Advanced Targeting Computer Advanced Force Field Improved System Shield > --- WEAPON ----------- Phase Gun Phase Gun Phase Gun Phase Gun > --- INVENTORY -------- Light Antimatter Reactor Micro Antimatter Reactor Enhanced Armored Leg Advanced Myomer Leg Phase Gun Heavy Machine Gun Heavy Machine Gun Magnetic Acceleration Cannon Rocket Launcher Long-range Missile Launcher [Rating: 116] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Neutrino Core Reactor Micro Antimatter Reactor Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility Improved Light Armor Plating Device Improved Shield Generator Storage Large Storage Unit Processor Improved Targeting Computer Hackware Improved System Shield Protection Improved Light Armor Plating Weapon Autogun Energy Gun Phase Gun Ballistic Gun Autogun Ballistic Cannon Magnetic Acceleration Cannon Launcher Grenade Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -3 -2 ------- Run | Scr Mat Mat Sto Gar Mat Gar Fac Fac Low Low Fac Fac DSF Res Res Slots Evolved 16 | . . 2 . . 2 . 2 2 . . 2 2 . 2 2 Power 2 | . . . . . . . . . . . . 1 . 1 . Propulsion 5 | . . 2 . . 1 . . . . . 1 . . 1 . Utility 7 | . . . . . 1 . 2 1 . . 1 1 . . 1 Weapon 2 | . . . . . . . . 1 . . . . . . 1 Parts Attached 248 | 7 10 15 5 13 17 3 4 10 5 1 61 10 25 14 48 Power 21 | 1 1 . 1 1 1 . . 1 . . . 1 4 1 9 Engine 7 | 1 1 . 1 1 1 . . 1 . . . . 1 . . Core 1 | . . . . . . . . . . . . 1 . . . Reactor 13 | . . . . . . . . . . . . . 3 1 9 Propulsion 93 | 2 2 9 . 4 12 . 1 3 2 . 25 6 10 5 12 Treads . | . . . . . . . . . . . . . . . . Leg 93 | 2 2 9 . 4 12 . 1 3 2 . 25 6 10 5 12 Wheel . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 45 | 2 1 1 2 2 1 . 3 2 . . 14 1 4 3 9 Device 15 | 1 . . . . . . 1 . . . 3 . 3 . 7 Storage 4 | 1 . . 1 . . . . 1 . . 1 . . . . Processor 9 | . . . . . 1 . . . . . 2 1 . 3 2 Hackware 1 | . . . . . . . . . . . . . 1 . . Protection 16 | . 1 1 1 2 . . 2 1 . . 8 . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 89 | 2 6 5 2 6 3 3 . 4 3 1 22 2 7 5 18 Energy Gun 19 | 2 4 . . . . . . . . . . . 1 3 9 Energy Cannon . | . . . . . . . . . . . . . . . . Ballistic Gun 45 | . 1 5 2 4 2 2 . 3 2 1 14 2 1 . 6 Ballistic Cannon 4 | . 1 . . . . . . . . . 1 . 1 . 1 Launcher 20 | . . . . 2 1 1 . . 1 . 7 . 4 2 2 Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . 1 . . . . . . . Unidentified Prototypes 9 | . . . . . 1 . . 1 . . 1 2 . . 4 Corrupted Parts 8 | . . . . . . . . . . . . . . . 8 System Corruption 27 | . . . . . . . . . . . . . . . 27 Parts Lost 86 | . . 1 . 1 . . . . . . 9 . 28 3 44 Power 10 | . . . . . . . . . . . . . 4 . 6 Propulsion 29 | . . 1 . 1 . . . . . . 3 . 10 3 11 Utility 23 | . . . . . . . . . . . 5 . 7 . 11 Weapon 24 | . . . . . . . . . . . 1 . 7 . 16 Highest Loss Streak 24 | . . 1 . 1 . . . . . . 2 . 24 2 21 To Critical Strikes 1 | . . . . . . . . . . . . . 1 . . Average Slot Usage (%) 94 | . 97 97 98 99 99 100 98 97 99 100 98 98 72 75 61 Engine 6 | . 14 10 9 11 9 9 7 6 6 6 5 5 1 . . Leg 35 | . 28 42 44 43 44 45 37 33 33 33 34 31 27 18 13 Device 5 | . 9 . . . . . 7 6 6 6 11 5 5 9 8 Storage 8 | . 14 11 11 11 9 9 7 6 6 6 6 10 10 9 2 Processor 5 | . . . . . 9 9 7 6 6 6 6 8 3 10 11 Protection 10 | . 4 11 11 11 9 9 14 20 20 20 13 15 2 . . Energy Gun 2 | . 24 . . . . . . . . . . . 1 11 9 Ballistic Gun 14 | . 1 20 22 21 16 15 15 15 19 20 16 15 4 . 4 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 102 | 14 16 17 26 43 47 47 54 71 71 71 77 76 76 63 102 Greatest Support 111 | 20 20 52 52 52 75 75 75 75 78 78 110 111 111 87 110 Greatest Overweight (x) 1 | . . . . . . . . . . . 1 . 1 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 10 10 10 10 10 15 15 15 15 15 15 15 15 Average Capacity 11 | 6 8 8 8 10 10 10 10 10 15 15 15 15 15 15 9 Most Carried 15 | 1 5 8 10 10 10 10 9 13 15 15 15 15 15 12 12 Average Carried 10 | . 3 5 8 9 9 10 8 9 14 15 14 14 8 8 6 Final Capacity 15 | 8 8 8 10 10 10 10 10 15 15 15 15 15 15 15 5 Final Carried 15 | 1 4 8 10 9 10 10 8 13 15 15 15 15 5 12 . Class Distribution -------------------- 42% | Mutant 33% | Scavenger-Tank 10% | Scavenger-Gunner 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Mutant | -9/Garrison Mutant | -8/Materials Mutant | -8/Garrison Mutant | -7/Factory Mutant | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -5/Factory Scavenger-Tank | -4/Factory Scavenger-Mutant | -4/DSF Scavenger-Gunner | -3/Research Scavenger-Gunner | -2/Research Resources | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -3 -2 ----------- Run | Scr Mat Mat Sto Gar Mat Gar Fac Fac Low Low Fac Fac DSF Res Res Matter Collected 8550 | 230 170 425 272 681 466 487 99 674 312 58 3045 . 507 307 817 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 14375 | 74 379 615 650 1233 674 701 . 680 356 95 5174 . 926 854 1964 Parts 658 | 5 13 41 38 92 37 53 . 20 20 5 218 . 23 28 65 Haulers Intercepted 15 | . 2 1 3 . 2 . . 2 . . 1 . . 2 2 Recyclers Shooed 12 | . . . 1 . . . . 1 . . 10 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 20 | . . . . . . . . . 16 4 . . . . . Prevented 2 | . . . . . . . . . 2 . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -3 -2 ------- Run | Scr Mat Mat Sto Gar Mat Gar Fac Fac Low Low Fac Fac DSF Res Res Combat Hostiles Destroyed 239 | . 3 15 5 38 21 25 . 8 9 4 63 . 16 7 25 Guns 188 | . 3 15 5 34 20 10 . 8 6 4 51 . 5 7 20 Cannons 4 | . . . . . . . . . . . 1 . 2 . 1 AOE 45 | . . . . 4 1 15 . . 3 . 11 . 8 . 3 Classes Destroyed 18 | 2 4 3 . . 1 1 . 1 2 . 2 . 2 . . Worker 15 | . . 1 2 . . . . . . . 6 . . 5 1 Builder 14 | . 1 . . . . . . . . . 12 . . 1 . Tunneler 1 | 1 . . . . . . . . . . . . . . . Hauler 15 | . 2 1 3 . 2 . . 2 . . 1 . . 2 2 Recycler 16 | 1 1 . 2 . 1 . . 1 . . 9 . . 1 . Carrier 1 | . . . . . . . . . . . 1 . . . . Operator 1 | . . . . . . . . . . . 1 . . . . Watcher 7 | . 2 . 1 . . . . 1 . . 2 . . . 1 Swarmer 74 | . . 4 . 13 16 11 . 4 4 4 7 . 4 3 4 Grunt 95 | . 3 6 . 18 3 9 . 3 2 . 30 . 8 1 12 Brawler 7 | . . . . . . 1 . . . . 5 . . . 1 Duelist 7 | . . . . . 1 2 . . 1 . 2 . . . 1 Sentry 27 | . . 5 5 7 1 2 . . . . 6 . 1 . . Specialist 2 | . . . . . . . . . . . . . 2 . . Hunter 8 | . . . . . . . . 1 . . 5 . . . 2 Programmer 17 | . . . . . . . . . 1 . 8 . . 3 5 Heavy 1 | . . . . . . . . . . . . . 1 . . Behemoth 1 | . . . . . . . . . 1 . . . . . . Best Kill Streak 13 | 2 4 6 5 9 13 4 . 4 4 4 11 . 5 7 5 Combat Bots Only 11 | . 1 6 1 9 11 4 . 4 4 4 8 . 5 3 5 Max Kills in Single Turn 5 | 1 1 1 1 2 2 4 . 1 2 1 5 . 3 2 2 Gunslinging 1 | . . . . 1 1 . . . . . . . . . 1 Exploded 4 | . . . . 2 1 4 . . 2 . 4 . 3 . 1 Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -3 -2 -------- Run | Scr Mat Mat Sto Gar Mat Gar Fac Fac Low Low Fac Fac DSF Res Res Damage Taken 16230 | . 167 411 147 760 286 442 28 337 415 60 3056 . 3649 483 5989 Core 2595 | . 89 51 33 93 21 59 . 13 39 . 243 . 420 71 1463 Absorbed by Shields 1377 | . . . . . . . 11 132 156 24 713 . . . 341 Regen/Repaired (Parts) 448 | . . . . . 75 . 268 . . . 105 . . . . Core Remaining (%) 81 | 100 64 . . 55 . 85 100 . . 93 75 . 63 94 . Volleys Fired 742 | 2 69 46 36 70 42 50 1 47 22 4 196 . 47 27 83 Largest 4 | 2 2 2 2 2 2 2 2 3 3 3 3 . 3 3 4 Hottest 352 | 90 100 46 46 53 53 53 46 76 81 76 104 . 163 264 352 Shots Fired 1797 | 4 114 92 72 136 81 98 2 119 60 12 579 . 94 79 255 Gun 1717 | 4 114 92 72 131 80 83 2 119 58 12 562 . 64 79 245 Cannon 24 | . . . . . . . . . . . 4 . 14 . 6 Launcher 56 | . . . . 5 1 15 . . 2 . 13 . 16 . 4 Special . | . . . . . . . . . . . . . . . . Kinetic 1404 | . 2 92 72 131 80 83 2 119 58 12 566 . 60 . 127 Thermal 309 | 4 112 . . . . . . . . . . . 18 79 96 Explosive 56 | . . . . 5 1 15 . . 2 . 13 . 16 . 4 Electromagnetic 28 | . . . . . . . . . . . . . . . 28 Robot Hit Streak 54 | 4 19 28 12 54 19 27 1 35 20 8 39 . 37 37 27 Robot Miss Streak 4 | . 1 3 4 3 4 3 1 3 1 1 3 . 4 2 4 Penetration Max 1 | . . . . . . . . . . . 1 . 1 . 1 Secondary Targets 31 | . . 1 . 6 3 1 . 2 1 . 9 . 1 2 5 Max Gunslinging Chain 1 | . . 1 . 1 1 1 . 1 1 . 1 . 1 1 1 Shots Hit Robots 1326 | 4 34 67 53 100 57 69 1 99 49 10 447 . 78 57 201 Core Hits 667 | 3 15 28 22 52 32 52 . 33 25 6 223 . 71 27 78 Critical Kills 8 | . . . . . . . . . . . 8 . . . . Critical Parts Destroyed 13 | . . . . 1 . 1 . 2 . . 8 . . . 1 Critical Strikes 39 | 1 6 . . 1 . 1 . 2 . . 17 . 1 2 8 Burn 15 | 1 6 . . . . . . . . . . . . 2 6 Destroy 21 | . . . . 1 . 1 . 2 . . 16 . . . 1 Blast 2 | . . . . . . . . . . . 1 . 1 . . Corrupt 1 | . . . . . . . . . . . . . . . 1 Melee Attacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 32633 | 47 452 963 813 1662 971 1782 18 1529 1014 184 12133 . 3483 1723 5859 Guns 26202 | 47 452 963 813 1439 889 906 18 1529 774 184 9803 . 1494 1723 5168 Cannons 554 | . . . . . . . . . . . 105 . 280 . 169 Explosions 5875 | . . . . 223 82 876 . . 240 . 2225 . 1709 . 520 Melee . | . . . . . . . . . . . . . . . . Ramming 2 | . . . . . . . . . . . . . . . 2 Kinetic 21368 | . . 963 813 1439 889 906 18 1529 774 184 9908 . 1244 . 2701 Thermal 5022 | 47 452 . . . . . . . . . . . 530 1723 2270 Explosive 5647 | . . . . 223 82 876 . . 240 . 2225 . 1709 . 292 Electromagnetic 594 | . . . . . . . . . . . . . . . 594 Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 37 | . 1 . . . . . . . . . 7 . . 7 37 Average Corruption 7 | . 1 . . . . . . . . . 5 . . 5 20 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 100 | . 4 . . . . . . . . . 61 . . 12 23 Message Errors 18 | . 1 . . . . . . . . . 12 . . 1 4 Matter Fused 21 | . 1 . . . . . . . . . 13 . . 3 4 Heat Flow Errors 7 | . . . . . . . . . . . 4 . . 1 2 Energy Discharges 13 | . 1 . . . . . . . . . 6 . . 2 4 Parts Rejected 2 | . . . . . . . . . . . 1 . . . 1 Data Loss (minor) 13 | . 1 . . . . . . . . . 9 . . 1 2 Data Loss (major) 7 | . . . . . . . . . . . 5 . . . 2 Misfires 3 | . . . . . . . . . . . 2 . . . 1 Alerts 3 | . . . . . . . . . . . 1 . . 2 . Misdirections 2 | . . . . . . . . . . . . . . . 2 Weapon Failures 11 | . . . . . . . . . . . 8 . . 2 1 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 174 | . . . . . . 5 . . 2 . 133 . 34 . . Projectiles 5 | . . . . . . . . . . . . . 5 . . Explosions 169 | . . . . . . 5 . . 2 . 133 . 29 . . Melee . | . . . . . . . . . . . . . . . . Knockbacks 3 | . . . . . . . . . . . . . 1 . 2 Impact . | . . . . . . . . . . . . . . . . Kinetic 3 | . . . . . . . . . . . . . 1 . 2 Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 487 | . . . . 21 . 12 . . 51 . 146 . 102 . 155 Shots 12 | . . . . 1 . 1 . . 2 . 2 . 3 . 3 Rammed . | . . . . . . . . . . . . . . . . Targets Rammed 2 | . . . . . . . . . . . . . . . 2 Kicked 2 | . . . . . . . . . . . . . . . 2 Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 557 | 30 557 22 23 144 40 82 6 142 141 73 178 . 446 214 361 Average Temperature 71 | 18 202 4 10 30 11 21 4 37 61 36 44 . 53 19 113 Received Heat Transfer 3774 | . 57 240 117 360 99 306 12 94 104 . 744 . 1093 9 539 Effects 34 | . 31 . . . . . . . . . . . 2 . 1 Shutdowns 8 | . 7 . . . . . . . . . . . 1 . . Energy Bleed 4 | . 2 . . . . . . . . . . . 1 . 1 Interference 3 | . 3 . . . . . . . . . . . . . . Matter Decay 1 | . 1 . . . . . . . . . . . . . . Short Circuit 3 | . 3 . . . . . . . . . . . . . . Damage (minor) 1 | . 1 . . . . . . . . . . . . . . Damage (major) 12 | . 12 . . . . . . . . . . . . . . Damage (core) 2 | . 2 . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 3 | . . . . . . . . . . . . . . . 3 Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . . . . . 1 . 1 Combat Hostiles 2 | . . . . . . . . . . . . . 1 . 1 Parts Melted 20 | . 3 . . . . . . . . . . . . 9 8 Heat Transferred 8923 | 198 1776 . . . . . . . . . . . 1175 2331 3443 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -3 -2 ------- Run | Scr Mat Mat Sto Gar Mat Gar Fac Fac Low Low Fac Fac DSF Res Res Peak Influence 1386 | 10 167 421 412 1386 986 1068 534 257 . . 983 330 493 387 521 Initial 582 | . 5 4 151 237 582 473 485 225 . . 96 330 206 226 116 Average 462 | 5 31 187 273 849 775 882 510 176 . . 338 330 359 258 321 Maximum Alert Level 4 | . . 2 2 4 3 3 2 1 . . 3 1 2 1 2 Low Security (%) 26 | 100 100 47 21 . . . . 48 . . 42 . 6 7 18 Level 1 27 | . . 39 69 11 . . . 51 . . 23 100 43 92 52 Level 2 19 | . . 13 9 30 21 17 100 . . . 21 . 50 . 28 Level 3 22 | . . . . 16 78 82 . . . . 11 . . . . Level 4 4 | . . . . 41 . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . . 1 . . Squads Dispatched 34 | . . 3 2 . 1 . . 4 . . 13 . 2 2 7 Investigation 8 | . . 1 . . . . . 1 . . 4 . . 1 1 Extermination 8 | . . . . . . . . 1 . . 4 . . 1 2 Reinforcement 14 | . . 2 . . . . . 2 . . 4 . 2 . 4 Assault 2 | . . . . . 1 . . . . . 1 . . . . Garrison 2 | . . . 2 . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . 2 . . . 1 Haulers Reinforced 3 | . . . . . . . . 2 . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -3 -2 --------- Run | Scr Mat Mat Sto Gar Mat Gar Fac Fac Low Low Fac Fac DSF Res Res Distress Signals 12 | . . 1 2 . 2 . . 1 . . 1 . . 1 4 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 321 | . 8 23 10 39 29 19 4 11 10 5 78 . 23 9 53 Peak Tracking Total 13 | . 3 7 2 7 4 3 4 5 4 4 6 . 6 4 13 Tactical Retreats 16 | . 1 . . 2 2 1 . . 1 . 1 . 3 1 4 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -3 -2 ------- Run | Scr Mat Mat Sto Gar Mat Gar Fac Fac Low Low Fac Fac DSF Res Res Traps Triggered 17 | . 2 1 . 1 1 4 1 1 . . 5 . 1 . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -3 -2 ---------- Run | Scr Mat Mat Sto Gar Mat Gar Fac Fac Low Low Fac Fac DSF Res Res Machines Disabled 15 | . . . . 1 1 . . . . . 9 . 1 . 3 Max in Single Turn 2 | . . . . 1 1 . . . . . 2 . 1 . 1 Garrison Relay 1 | . . . . 1 . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -3 -2 --------- Run | Scr Mat Mat Sto Gar Mat Gar Fac Fac Low Low Fac Fac DSF Res Res Machines Accessed 38 | . 5 1 2 . 7 . 2 6 . . 10 1 . 2 2 Terminals 22 | . 5 . 1 . 4 . 1 3 . . 5 1 . 1 1 Fabricators 6 | . . . . . . . . 2 . . 4 . . . . Repair Stations 6 | . . 1 . . 1 . 1 . . . 1 . . 1 1 Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . 1 . . 1 . . . . . . . Garrison Access 2 | . . . 1 . 1 . . . . . . . . . . Total Hacks 100 | . 16 3 3 . 24 . 7 9 . . 29 1 . 3 5 Successful 63 | . 12 1 3 . 19 . 4 6 . . 16 1 . . 1 Failed 37 | . 4 2 . . 5 . 3 3 . . 13 . . 3 4 Catastrophic 3 | . . . . . . . 1 . . . 1 . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 2 | . . . . . 2 . . . . . . . . . . Terminals 54 | . 16 . 1 . 18 . 1 3 . . 9 1 . 2 3 Fabricators 19 | . . . . . . . . 3 . . 16 . . . . Repair Stations 18 | . . 3 . . 2 . 6 . . . 4 . . 1 2 Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 5 | . . . . . 2 . . 3 . . . . . . . Garrison Access 4 | . . . 2 . 2 . . . . . . . . . . Terminal Hacks 34 | . 12 . 1 . 13 . . 3 . . 3 1 . . 1 Record 7 | . 4 . . . 1 . . 1 . . . . . . 1 Part Schematic 1 | . . . . . . . . . . . 1 . . . . Prototype ID Bank 5 | . 2 . . . 2 . . . . . 1 . . . . Open Door 1 | . . . 1 . . . . . . . . . . . . Open DSF 3 | . . . . . . . . 2 . . . 1 . . . Emergency Access Points 1 | . . . . . 1 . . . . . . . . . . Scanalyzer Index 1 | . . . . . 1 . . . . . . . . . . Alert Level 1 | . . . . . 1 . . . . . . . . . . Unreport Threat 3 | . 2 . . . 1 . . . . . . . . . . Locate Traps 3 | . 2 . . . 1 . . . . . . . . . . Dispatch Records 1 | . . . . . 1 . . . . . . . . . . Security Status 1 | . . . . . 1 . . . . . . . . . . Surveillance Status 1 | . 1 . . . . . . . . . . . . . . Investigation Status 1 | . . . . . 1 . . . . . . . . . . Recall Reinforcements 1 | . . . . . . . . . . . 1 . . . . Registered Components 1 | . . . . . 1 . . . . . . . . . . Registered Prototypes 1 | . . . . . 1 . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . Fabricator Hacks 12 | . . . . . . . . 2 . . 10 . . . . Network Status 4 | . . . . . . . . . . . 4 . . . . Load Schematic 4 | . . . . . . . . 1 . . 3 . . . . Build 4 | . . . . . . . . 1 . . 3 . . . . Repair Station Hacks 10 | . . 1 . . 2 . 4 . . . 3 . . . . Scan Component 6 | . . 1 . . 1 . 2 . . . 2 . . . . Repair 4 | . . . . . 1 . 2 . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer 3 | . . . . . 2 . . 1 . . . . . . . Insert Component 2 | . . . . . 1 . . 1 . . . . . . . Analyze 1 | . . . . . 1 . . . . . . . . . . Garrison Access Hacks 4 | . . . 2 . 2 . . . . . . . . . . Unlock Access 2 | . . . 1 . 1 . . . . . . . . . . Coupler Status 2 | . . . 1 . 1 . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 34 | . 5 1 1 . 6 . 2 4 . . 10 1 . 2 2 Full Trace Events 7 | . . . . . . . . 1 . . 4 . . 1 1 Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built 1 | . . . . . . . . . . . 1 . . . . Authchips . | . . . . . . . . . . . . . . . . Time 81 | . . . . . . . . . . . 81 . . . . Total Robot Build Rating 1 | . . . . . . . . . . . 1 . . . . Part Schematics Acquired 2 | . . . . . 1 . . . . . 1 . . . . Parts Built 4 | . . . . . . . . 2 . . 2 . . . . Authchips . | . . . . . . . . . . . . . . . . Time 287 | . . . . . . . . 31 . . 256 . . . . Total Part Build Rating 20 | . . . . . . . . 4 . . 16 . . . . Parts Repaired 4 | . . . . . 1 . 2 . . . 1 . . . . Time 111 | . . . . . 32 . 41 . . . 38 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . 1 . . 1 . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -3 -2 ------------ Run | Scr Mat Mat Sto Gar Mat Gar Fac Fac Low Low Fac Fac DSF Res Res Used RIF Installer 2 | . . . . 1 . 1 . . . . . . . . . Program Shield 1 | . . . . . . 1 . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . 3 . . . . . . . . . . . Machine Destruction 3 | . . . . 3 . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -3 -2 -------- Run | Scr Mat Mat Sto Gar Mat Gar Fac Fac Low Low Fac Fac DSF Res Res Total Allies 1 | . . . . . . . . . . . 1 . . . . Largest Group 1 | . . . . . . . . . . . 1 . . . . Highest-Rated Group 8 | . . . . . . . . . . . 8 . . . . Highest-Rated Ally 8 | . . . . . . . . . . . 8 . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . Allies Corrupted 1 | . . . . . . . . . . . 1 . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -3 -2 ------- Run | Scr Mat Mat Sto Gar Mat Gar Fac Fac Low Low Fac Fac DSF Res Res Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -3 -2 ------------- Run | Scr Mat Mat Sto Gar Mat Gar Fac Fac Low Low Fac Fac DSF Res Res Turns Passed 11146 | 74 586 327 377 1210 696 1482 193 864 650 34 2820 77 405 577 774 Spaces Moved 6694 | 51 272 131 207 816 417 1094 121 543 482 19 1560 50 201 328 402 Core 78 | 6 . . . . . . . . . . . . . . 72 Treads . | . . . . . . . . . . . . . . . . Legs 6616 | 45 272 131 207 816 417 1094 121 543 482 19 1560 50 201 328 330 Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 120 120 120 120 120 112 116 50 Average Speed 119 | 111 120 120 120 120 120 120 120 120 120 120 120 120 116 127 105 Slowest Speed 190 | 120 120 120 120 120 120 120 120 120 120 120 190 120 190 190 187 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 34 | 3 42 18 29 74 43 89 4 15 73 7 33 1 87 10 19 Regions Visited 15 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . . . . Known Exits Taken 3 | . . . 1 . 1 . . . . . . 1 . . . Unknown Exits Taken 9 | 1 1 1 . . . . 1 1 1 1 1 . . 1 . Scrap Searched 3 | . . . . . . . . . 3 . . . . . . Spaces Dug . | . . . . . . . . . . . . . . . . Terrain Destroyed 327 | . . . . 17 7 42 . . 18 . 135 . 59 . 49 Melee . | . . . . . . . . . . . . . . . . Projectile 31 | . . . . . . . . . . . 26 . 3 . 2 AOE 295 | . . . . 17 7 42 . . 18 . 109 . 56 . 46 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -5 -4 -4 -3 -2 --------- Run | Scr Mat Mat Sto Gar Mat Gar Fac Fac Low Low Fac Fac DSF Res Res Total 8398 | 60 416 209 266 932 549 1180 166 674 512 24 2077 64 281 426 562 Wait 569 | . 56 4 6 13 60 26 41 65 . . 232 . 7 45 14 Move 6681 | 50 271 130 207 815 417 1093 120 542 481 18 1559 49 200 327 402 Hop . | . . . . . . . . . . . . . . . . Pick Up 51 | 1 4 4 5 6 2 . . 5 2 . 6 3 . 6 7 Fast Attach 86 | 7 3 4 1 4 4 . 2 1 1 . 14 1 10 8 26 Attach 59 | . 1 3 . 1 1 . 2 1 . . 11 2 13 6 18 Detach 14 | . 1 . . . . . . . . . 1 . 2 7 3 Swap 103 | . 6 8 4 8 12 3 . 8 4 1 36 7 2 . 4 Drop 78 | . 5 10 7 10 11 . . 5 2 1 22 2 . . 3 Fire 742 | 2 69 46 36 70 42 50 1 47 22 4 196 . 47 27 83 Melee . | . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . Kick 2 | . . . . . . . . . . . . . . . 2 Crush . | . . . . . . . . . . . . . . . . Escape Stasis 13 | . . . . 5 . 8 . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Storage -9/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -4/Factory -4/DSF -3/Research -2/Research History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 75 | -11/Scrapyard | Entered Materials 87 | -10/Materials | Discovered new exit (range 15) 305 | -10/Materials | Build established: Mutant 319 | -10/Materials | Discovered new exit (range 12) 661 | -10/Materials | Entered another Materials area 661 | -9/Materials | Evolved 2 slots: Propulsion x2 929 | -9/Materials | Discovered new exit (range 6) 988 | -9/Materials | Entered Storage 1167 | -9/Storage | Garrison activated, responded to threat 1275 | -9/Storage | Garrison activated, responded to threat 1311 | -9/Storage | Build established: Scavenger-Mutant 1365 | -9/Storage | Identified exit to Garrison 1365 | -9/Storage | Entered Garrison 1406 | -9/Garrison | Triggered checkpoint 1538 | -9/Garrison | Destroyed 7 combat bots 1697 | -9/Garrison | Discovered new exit (range 10) 1766 | -9/Garrison | Triggered checkpoint 1834 | -9/Garrison | Triggered checkpoint 1860 | -9/Garrison | Triggered checkpoint 1925 | -9/Garrison | Discovered new exit (range 13) 1992 | -9/Garrison | Triggered checkpoint 2030 | -9/Garrison | Triggered checkpoint 2073 | -9/Garrison | Build established: Mutant 2097 | -9/Garrison | Destroyed 9 combat bots 2178 | -9/Garrison | Triggered checkpoint 2178 | -9/Garrison | Discovered new exit (range 10) 2199 | -9/Garrison | Installed Relay Interface Framework 2502 | -9/Garrison | Triggered checkpoint 2523 | -9/Garrison | Garrison Relay disabled 2575 | -9/Garrison | Entered Materials 2575 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2864 | -8/Materials | Discovered new exit (range 15) 2975 | -8/Materials | First assault squad dispatched 2999 | -8/Materials | Destroyed 11 combat bots 3103 | -8/Materials | Repaired Autogun 3271 | -8/Materials | Identified exit to Garrison 3271 | -8/Materials | Entered Garrison 3306 | -8/Garrison | Triggered checkpoint 3408 | -8/Garrison | Triggered checkpoint 3435 | -8/Garrison | Triggered checkpoint 3524 | -8/Garrison | Triggered checkpoint 3575 | -8/Garrison | Discovered new exit (range 12) 3639 | -8/Garrison | Triggered checkpoint 3722 | -8/Garrison | Triggered checkpoint 3812 | -8/Garrison | Triggered checkpoint 4050 | -8/Garrison | Discovered new exit (range 13) 4260 | -8/Garrison | Discovered new exit (range 15) 4316 | -8/Garrison | Triggered checkpoint 4649 | -8/Garrison | Expanded RIF knowledge: Program Shield 4753 | -8/Garrison | Entered Factory 4753 | -7/Factory | Evolved 2 slots: Utility x2 4818 | -7/Factory | Repaired Med. Reactive Plating 4839 | -7/Factory | Repaired Carbon-fiber Leg 4940 | -7/Factory | Discovered new exit (range 5) 4946 | -7/Factory | Entered another Factory area 4946 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4957 | -6/Factory | Identified exit to DSF 5205 | -6/Factory | Fabricated Imp. Aluminum Leg (x2) 5762 | -6/Factory | Discovered new exit (range 11) 5769 | -6/Factory | Build established: Tank 5810 | -6/Factory | Entered Lower Caves 5921 | -6/Lower Caves | Spotted B-75 Beast 6074 | -6/Lower Caves | Build established: Scavenger-Tank 6127 | -6/Lower Caves | Destroyed B-75 Beast 6418 | -6/Lower Caves | Discovered new exit (range 13) 6427 | -6/Lower Caves | Encountered a Warlord checkpoint 6433 | -6/Lower Caves | Learned 4 Factory zone layouts 6460 | -6/Lower Caves | Entered another Lower Caves area 6480 | -6/Lower Caves | Discovered new exit (range 11) 6494 | -6/Lower Caves | Entered Factory 6494 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7057 | -5/Factory | Fabricated R-06 Scavenger? 7652 | -5/Factory | Repaired Carbon-fiber Leg 8333 | -5/Factory | Destroyed 8 combat bots 9022 | -5/Factory | Fabricated Adv. Recalibrator? 9194 | -5/Factory | First assault squad dispatched 9296 | -5/Factory | Discovered new exit (range 16) 9314 | -5/Factory | Entered another Factory area 9314 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 9391 | -4/Factory | Identified exit to DSF 9391 | -4/Factory | Entered DSF 9428 | -4/DSF | Additional patrols routed to DSF 9610 | -4/DSF | Sterilization system engaged 9630 | -4/DSF | Ambient heat levels rising (+10) 9645 | -4/DSF | Ambient heat levels rising (+10) 9660 | -4/DSF | Ambient heat levels rising (+10) 9665 | -4/DSF | Lost 24 parts (4p8n5u7w) 9675 | -4/DSF | Ambient heat levels rising (+10) 9690 | -4/DSF | Ambient heat levels rising (+10) 9705 | -4/DSF | Ambient heat levels rising (+10) 9720 | -4/DSF | Ambient heat levels rising (+10) 9735 | -4/DSF | Ambient heat levels rising (+10) 9750 | -4/DSF | Ambient heat levels rising (+10) 9760 | -4/DSF | Discovered new exit (range 15) 9765 | -4/DSF | Ambient heat levels rising (+10) 9780 | -4/DSF | Ambient heat levels rising (+10) 9795 | -4/DSF | Ambient heat levels rising (+10) 9796 | -4/DSF | Entered Research 9796 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 9825 | -3/Research | Lost 3 parts (2n1u) 10273 | -3/Research | Build established: Scavenger-Gunner 10364 | -3/Research | Discovered new exit (range 9) 10373 | -3/Research | Entered another Research area 10373 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 10485 | -2/Research | Lost 3 parts (1n1u1w) 10802 | -2/Research | Lost 16 parts (2p2n5u7w) 10824 | -2/Research | System corruption reached 10% 10856 | -2/Research | Lost 3 parts (1p1n1w) 11081 | -2/Research | Core integrity fell below 50% 11082 | -2/Research | System corruption reached 30% 11113 | -2/Research | Core integrity fell below 20% 11141 | -2/Research | Lost 21 parts (3p6n5u7w) 11147 | -2/Research | Destroyed by Y-72 Warden with Railgun Last Messages --------------- 11123_ ALERT: Rogue bot located, Programmers report to Research Zone 1B. 11127_ Slug penetrates Quantum Separator. 11128_ K-01 Serf cleans the Quantum Separator. 11134_ Slug penetrates Wall. 11135_ K-01 Serf cleans the Quantum Separator. 11137_ System corrupted: Substantial component data lost. 11138_ Penetrated by Slug. 11138_ Slug penetrates K-01 Serf. 11138_ K-01 Serf destroyed. 11138_ U-05 Engineer destroyed. 11138_ Acquired 22 matter. 11140_ Acquired Unknown Device. 11140_ Identified Terrain Scanner. 11143_ Slug penetrates Wall. 11143_ Penetrated by Slug. 11144_ Slug penetrates Quantum Separator. 11144_ Penetrated by Slug. 11146_ Slug penetrates Wall. 11147_ Penetrated by Slug. 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Aluminum Leg | -8/Materials | Scanalyzed Adv. Recalibrator | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. Aluminum Leg | x2 | -6/Factory R-06 Scavenger | x1 | -5/Factory | Preloaded Adv. Recalibrator | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- 20k Club Dramatic Entrance Preemptive Strike Challenges ------------ None Game ------ Seed SplicePulseEdition Manual? 0 Play Time 02:19:17 Cumulative 20.9 hours Start 2022.04.02 @ 14:53:04 End 2022.04.08 @ 01:54:32 Sessions 7 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 12 Rogue 0 Adventurer 12 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 24 Achievement% 22 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 04fbfa63-9517-4e3c-8af6-956ed414f0dc