Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.01 @ 23:47:57 Player: FrostySpirit Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (32) 160 Value Destroyed (1151) 1151 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (476) 476 TOTAL SCORE: 3787 Bonus ------- Pacifist 200 High Alert Combat Kills 2 Follower Combat Kills 74 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 281/300 Energy 77/100 System Corruption 14% Temperature Cool (0) Movement Core (50) Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Advanced Visual Processing Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Faulty Cooled Ion Engine Light Nuclear Core Improved Sensor Array Relay Coupler [Grunt] (25) Relay Coupler [Brawler] (22) Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Hover Unit > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Structural Scanner Advanced Visual Processing Unit > --- WEAPON ----------- EM Shotgun Gauss Rifle > --- INVENTORY -------- Cooled Ion Engine Light Nuclear Core Hover Unit Weight Redist. System Improved Sensor Array Shield Generator Mining Laser [Rating: 22] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Hover Unit Utility Small Storage Unit Device Structural Scanner Storage Small Storage Unit Processor Advanced Visual Processing Unit Protection Light Armor Plating Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Ballistic Gun Gauss Rifle Special Weapon Mining Laser Slashing Weapon Katana Build | -11 -10 -9 -9 -8 -8 ------- Run | Jun Mat Mat Min Mat Gar Slots Evolved 4 | . . 2 . 2 . Power . | . . . . . . Propulsion 2 | . . . . 2 . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 46 | 6 3 11 3 14 9 Power 4 | 1 1 1 . 1 . Engine 4 | 1 1 1 . 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 14 | 2 . 4 1 5 2 Treads 9 | . . 2 1 4 2 Leg 4 | 2 . 2 . . . Wheel . | . . . . . . Hover 1 | . . . . 1 . Flight . | . . . . . . Utility 16 | 1 . 4 2 5 4 Device 9 | . . 3 . 3 3 Storage 2 | 1 . . . 1 . Processor 1 | . . . . . 1 Hackware . | . . . . . . Protection 4 | . . 1 2 1 . Artifact . | . . . . . . Weapon 12 | 2 2 2 . 3 3 Energy Gun 5 | 1 . 2 . 1 1 Energy Cannon . | . . . . . . Ballistic Gun 5 | 1 2 . . 2 . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon 1 | . . . . . 1 Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Corrupted Parts 2 | . . . . . 2 System Corruption 8 | . . . . . 8 Parts Lost 18 | . . . . 5 13 Power 1 | . . . . . 1 Propulsion 7 | . . . . 2 5 Utility 6 | . . . . 2 4 Weapon 4 | . . . . 1 3 Highest Loss Streak 9 | . . . . 4 9 To Critical Strikes 1 | . . . . . 1 Average Slot Usage (%) 92 | . 82 88 100 97 80 Engine 9 | . 14 11 11 9 7 Treads 21 | . . 1 22 35 21 Leg 4 | . 28 19 . . . Device 18 | . . 21 22 17 15 Storage 10 | . 14 11 11 9 8 Processor 1 | . . . . . 8 Protection 6 | . . 1 11 8 . Energy Gun 11 | . 8 12 22 3 6 Ballistic Gun 7 | . 17 9 . 13 7 Naked Turns . | . . . . . . Heaviest Build 30 | 12 18 23 23 30 23 Greatest Support 80 | 20 20 40 40 80 60 Greatest Overweight (x) 7 | . . 7 . 3 3 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 7 Most Carried 8 | 4 8 8 8 8 8 Average Carried 7 | 2 5 7 7 7 7 Final Capacity 8 | 8 8 8 8 8 5 Final Carried 8 | 4 8 8 8 8 5 Class Distribution -------------------- 80% | Scavenger-Mutant 19% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -9 -9 -8 -8 ----------- Run | Jun Mat Mat Min Mat Gar Matter Collected 1041 | 222 . 235 93 376 115 Remotely . | . . . . . . Salvage Created 1272 | . . 289 155 704 124 Parts 71 | . . 17 9 38 7 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -8 ------- Run | Jun Mat Mat Min Mat Gar Combat Hostiles Destroyed 26 | . . 4 5 14 3 Melee 2 | . . . 1 . 1 Guns 21 | . . 4 2 14 1 AOE 3 | . . . 2 . 1 Classes Destroyed 10 | . . 5 2 3 . Worker 2 | . . . . 2 . Builder 1 | . . 1 . . . Hauler 1 | . . 1 . . . Recycler 1 | . . . . 1 . Operator 1 | . . 1 . . . Swarmer 8 | . . . 3 4 1 Grunt 10 | . . 2 1 7 . Brawler 2 | . . . 1 1 . Duelist 2 | . . . . 1 1 Sentry 4 | . . 2 . 1 1 Best Kill Streak 8 | . . 2 3 8 1 Combat Bots Only 8 | . . 1 3 8 1 Max Kills in Single Turn 2 | . . 1 1 2 1 Gunslinging . | . . . . . . Exploded 1 | . . . 1 . 1 Melee 1 | . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -8 -------- Run | Jun Mat Mat Min Mat Gar Damage Taken 2905 | . 21 275 227 1278 1104 Core 590 | . . 15 18 121 436 Absorbed by Shields 16 | . . . . . 16 Core Remaining (%) 97 | 100 100 . 91 . . Volleys Fired 109 | . . 26 5 42 36 Largest 2 | . . 2 2 2 2 Hottest 100 | . . 90 90 90 100 Shots Fired 194 | . . 52 10 83 49 Gun 179 | . . 52 10 83 34 Cannon . | . . . . . . Launcher . | . . . . . . Special 15 | . . . . . 15 Kinetic 120 | . . 30 . 77 13 Thermal 15 | . . . . . 15 Explosive . | . . . . . . Electromagnetic 59 | . . 22 10 6 21 Robot Hit Streak 12 | . . 5 4 11 12 Robot Miss Streak 6 | . . 6 2 5 4 Penetration Max 1 | . . . . 1 . Secondary Targets 2 | . . . . 2 . Max Gunslinging Chain 1 | . . . . 1 . Shots Hit Robots 118 | . . 31 7 54 26 Core Hits 51 | . . 11 7 26 7 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 2 | . . 1 . 1 . Corrupt 2 | . . 1 . 1 . Melee Attacks 2 | . . . . . 2 Impact . | . . . . . . Slashing 2 | . . . . . 2 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2289 | . . 525 220 1145 399 Guns 2035 | . . 482 81 1137 335 Cannons . | . . . . . . Explosions 180 | . . 43 104 . 33 Melee 27 | . . . . . 27 Ramming 47 | . . . 35 8 4 Kinetic 1564 | . . 315 . 1089 160 Thermal 180 | . . 43 104 . 33 Explosive . | . . . . . . Electromagnetic 471 | . . 167 81 48 175 Impact . | . . . . . . Slashing 27 | . . . . . 27 Piercing . | . . . . . . Highest Corruption 14 | . . . . . 14 Average Corruption 6 | . . . . . 6 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 12 | . . . . . 12 Message Errors 2 | . . . . . 2 Matter Fused 3 | . . . . . 3 Energy Discharges 1 | . . . . . 1 Parts Rejected 1 | . . . . . 1 Data Loss (minor) 1 | . . . . . 1 Data Loss (major) 1 | . . . . . 1 Alerts 1 | . . . . . 1 Misdirections 1 | . . . . . 1 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 20 | . . . 20 . . Projectiles . | . . . . . . Explosions 20 | . . . 20 . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 90 | . . . 57 . 33 Shots 3 | . . . 2 . 1 Rammed 13 | . . . 8 2 3 Targets Rammed 13 | . . . 8 2 3 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 65 | . . 22 30 65 . Average Temperature 13 | . . 4 11 22 . Received Heat Transfer 897 | . 12 108 12 657 108 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . . 1 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 200 | . . . 150 . 50 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 4 | . . 1 2 . 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -8 ------- Run | Jun Mat Mat Min Mat Gar Peak Influence 406 | . . 205 237 406 329 Initial 229 | . . . 79 14 229 Average 164 | . . 112 136 197 265 Maximum Alert Level 2 | . . 1 1 2 1 Low Security (%) 50 | 100 100 87 55 46 . Level 1 48 | . . 12 44 49 100 Level 2 . | . . . . 3 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 2 | . . . . 2 . Investigation 2 | . . . . 2 . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -8 --------- Run | Jun Mat Mat Min Mat Gar Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 61 | . 3 8 5 28 17 Peak Tracking Total 12 | . 3 3 3 10 12 Tactical Retreats 5 | . . 1 . 3 1 Traps | -11 -10 -9 -9 -8 -8 ------- Run | Jun Mat Mat Min Mat Gar Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -8 ---------- Run | Jun Mat Mat Min Mat Gar Machines Disabled 6 | . . 1 1 3 1 Max in Single Turn 1 | . . 1 1 1 1 Garrison Relay 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -8 --------- Run | Jun Mat Mat Min Mat Gar Machines Accessed 8 | . . 1 . 5 2 Terminals 6 | . . 1 . 3 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . . 1 . Garrison Access 1 | . . . . 1 . Total Hacks 16 | . . 2 . 10 4 Successful 7 | . . . . 6 1 Failed 9 | . . 2 . 4 3 Catastrophic 5 | . . 1 . 2 2 Database Lockouts . | . . . . . . Manual 6 | . . 1 . 5 . Terminals 11 | . . 2 . 5 4 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 4 | . . . . 4 . Garrison Access 1 | . . . . 1 . Terminal Hacks 2 | . . . . 1 1 Scanalyzer Index 1 | . . . . 1 . Security Stations 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 4 | . . . . 4 . Insert Component 2 | . . . . 2 . Analyze 2 | . . . . 2 . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . 1 . . . Used . | . . . . . . Hacking Detections 8 | . . 1 . 5 2 Full Trace Events 3 | . . 1 . 2 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . 1 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . . . 2 . Part Schematics Acquired 1 | . . . . 1 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 ------------ Run | Jun Mat Mat Min Mat Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 5 | . . . . . 5 Machine Destruction 5 | . . . . . 5 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -8 -------- Run | Jun Mat Mat Min Mat Gar Total Allies 1 | . . . 1 . . Largest Group 1 | . . . 1 1 . Highest-Rated Group 31 | . . . 31 31 . Highest-Rated Ally 31 | . . . 31 31 . Total Orders . | . . . . . . Ally Attacks 8 | . . . . 8 . Total Damage 106 | . . . . 106 . Kills 2 | . . . . 2 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -8 ------- Run | Jun Mat Mat Min Mat Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . 2 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -8 ------------- Run | Jun Mat Mat Min Mat Gar Turns Passed 2463 | 56 127 377 738 675 490 Spaces Moved 1293 | 39 101 180 432 321 220 Core 51 | 5 . 2 . . 44 Treads 940 | . . 12 432 320 176 Legs 301 | 34 101 166 . . . Wheels . | . . . . . . Hover 1 | . . . . 1 . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 160 160 50 Average Speed 151 | 111 120 156 160 160 141 Slowest Speed 400 | 120 120 400 160 300 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 27 | 3 17 15 76 24 27 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 18 | . . 3 10 . 5 Melee . | . . . . . . Projectile 1 | . . . . . 1 AOE 17 | . . 3 10 . 4 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -8 --------- Run | Jun Mat Mat Min Mat Gar Total 1571 | 49 106 230 466 408 312 Wait 58 | . . . 14 11 33 Move 1288 | 38 100 179 431 320 220 Hop . | . . . . . . Pick Up 21 | 5 1 3 1 7 4 Fast Attach 27 | 5 2 8 . 7 5 Attach 7 | 1 . . . 4 2 Detach 4 | . 2 . . 1 1 Swap 12 | . 1 3 3 3 2 Drop 30 | . . 11 4 11 4 Fire 109 | . . 26 5 42 36 Melee 2 | . . . . . 2 Ram . | . . . . . . Kick . | . . . . . . Crush 13 | . . . 8 2 3 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison History --------- Turn | Location | Event 2 | -11/Junkyard | Met Revision 17 9 | -11/Junkyard | Discovered new exit (range 16) 57 | -11/Junkyard | Entered Materials 132 | -10/Materials | Discovered new exit (range 12) 184 | -10/Materials | Entered another Materials area 184 | -9/Materials | Evolved 2 slots: Utility x2 307 | -9/Materials | Build established: Mutant 472 | -9/Materials | Discovered new exit (range 13) 561 | -9/Materials | Entered Mines 612 | -9/Mines | Met a Derelict bent on vengeance 617 | -9/Mines | Build established: Scavenger-Mutant 907 | -9/Mines | Identified exit to Materials 1214 | -9/Mines | Learned 4 Materials zone layouts 1270 | -9/Mines | Received a Mining Laser from a helpful Derelict 1270 | -9/Mines | Discovered exit to Materials (range 12) 1299 | -9/Mines | Entered Materials 1299 | -8/Materials | Accompanied by 1 ally 1299 | -8/Materials | Evolved 2 slots: Propulsion x2 1696 | -8/Materials | Destroyed 8 combat bots 1973 | -8/Materials | Identified exit to Garrison 1974 | -8/Materials | Entered Garrison 1985 | -8/Garrison | Lost 4 parts (1n2u1w) 2152 | -8/Garrison | Lost 3 parts (3n) 2206 | -8/Garrison | Triggered checkpoint 2225 | -8/Garrison | Learned Materials security intel 2250 | -8/Garrison | Garrison Relay disabled 2434 | -8/Garrison | Core integrity fell below 50% 2445 | -8/Garrison | System corruption reached 10% 2452 | -8/Garrison | Triggered checkpoint 2456 | -8/Garrison | Triggered checkpoint 2460 | -8/Garrison | Core integrity fell below 20% 2464 | -8/Garrison | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 02409_ Integrated Corrupted Katana (+2). 02409_ Complication: Energy sink damages Corrupted Katana (-6). 02415_ Lgt. Treads destroyed. 02427_ Knocked back. 02431_ System corrupted: Matter fused (-5). 02431_ Katana destroyed. 02431_ System corrupted by crushing effect (+1). 02431_ Knocked back. 02432_ Shield Generator destroyed. 02434_ S-10 Pest destroyed. 02435_ Dropped Imp. Heat Sink. 02442_ Acquired Imp. Heat Sink. 02444_ Sml. Storage Unit destroyed. 02444_ System corrupted by crushing effect (+5). 02450_ System corrupted: Matter fused (-9). 02452_ Beams of light sweep through the air. An alarm sounds. 02453_ ALERT: Dispatching investigation squad to Materials. 02454_ G-47 Trooper suffers critical hit (Burn). 02456_ Beams of light sweep through the air. An alarm sounds. 02456_ Imp. Heat Sink destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????? ???????????????????????????????? | | ??????????????? ???????????????????????????????? | | ??????????????# #??????????????????????????????? | | ??????????????# #??????????????????????????????? | | ??????????????# #??????????????????????????????? | | ??????????????# #??????????????????????????????? | | #########""""## #??????????????????????????????? | | #??????????????????????????????? | | ? #??????????????????????????????? | | ?? #??????????????????????????????? | | ???# ## ## #??????????????????????????????? | | ?### ## ## #??????????????????????????????? | | ?# "??????????????????????????????? | | ?# "??????????????????????????????? | | ?# "??????????????????????????????? | | ?? "??????????????????????????????? | | ???# ## ## #??????????????????????????????? | | #### ## s## ############???????????????????? | | s s #???????????????????? | | g gg @ #???????????????????? | | s gs g #???????????????????? | | ######### #############^ #???????????????????? | | ????????# #???????????? #???????????????????? | | ????????######???????????? #???????????????????? | | ?????????????????????????? #???????????????????? | | ??????????????????????????? #???????????????????? | | ??????????????????????????? #???????????????????? | | ??????????????????????????? #???????????????????? | | ??????????????????????????? ???????????????????? | | ???????????????????????????? ???????????????????? | | ???????????????????????????? ##??????????????????? | | ???????????????????????????? #???????????????????? | | ???????????????????????????? #???????????????????? | | ?????????????????????????????#???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Recoil Reduction 4 Item Schematics ----------------- Structural Scanner | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SchematicCommScrap Manual? 0 Play Time 00:28:31 Cumulative 23.2 hours Start 2023.11.01 @ 23:20:21 End 2023.11.01 @ 23:47:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 36 Rogue 36 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 32 Achievement% 22 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e690e8c5-e53d-4f0b-8722-8f0410ff2bde