Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.10 @ 03:42:15

Player: Cracklepappy

Result: Establishing 0b11!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (34)       6800
Robots Destroyed (652)     3260
Value Destroyed (36789)    36789
Prototype IDs (295)        5900
Alien Tech Used (12)       2400
Bonus (51701)              51701
              TOTAL SCORE: 111350

 Bonus
-------
Triggered High Security    1500
High Alert Combat Kills    17638
Follower Combat Kills      705
Met Data Miner             300
Used Data Conduit          3000
Destroyed Z-Imprinter      1000
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Met Warlord at Research    2000
Scanned by Researcher      500
Pursued by Intercept       2000
Destroyed MAIN.C Guards    500
Met MAIN.C                 5000
Destroyed MAIN.C Shell     5000
Destroyed MAIN.C           10000
Met Architect              300
Win                        3000
Friendly Fire              -2042

 Cogmind 
---------
Core Integrity             706/2100
Matter                     157/300
Energy                     545/600
System Corruption          0%
Temperature                Cool (0)
Movement                   Hovering (16)
Location                   0b11 Command

 Parts 
-------
>              --- POWER (3) --------
      Improved Quantum Reactor
>              --- PROPULSION (7) ---
        Cooled Linear Gravjet
        Cooled Linear Gravjet
        Cooled Linear Gravjet
        Cooled Linear Gravjet
      Improved Diametric Drive
>              --- UTILITY (10) -----
      Advanced Cooling System
      Advanced Coolant Injector
  Experimental Targeting Computer
  Experimental Core Analyzer
      Advanced Weapon Cycler
               Centrium Heavy Armor Plating
  Experimental Powered Armor
>              --- WEAPON (5) -------
  Experimental Remote Datajack
               Hvy. Kinetic Penetrator Construct/C
               Nanosword
>              --- INVENTORY (5) ----
                   (None)

 Peak State 
------------
>              --- POWER ------------
               Vortex-Quantum Reactor
>              --- PROPULSION -------
               Treaded HC-Biometal Exoskeleton
>              --- UTILITY ----------
  Experimental Cooling System
  Experimental Cooling System
               Huge Storage Unit
  Experimental Targeting Computer
  Experimental Core Analyzer
      Advanced Kinecellerator
      Advanced Weapon Cycler
               Centrium Heavy Armor Plating
  Experimental Force Field
>              --- WEAPON -----------
      Enhanced Nova Cannon
               Hvy. Kinetic Penetrator Construct/C
>              --- INVENTORY --------
      Advanced Cryofiber Web
      Advanced Cooling System
      Advanced Coolant Injector
  Experimental Energy Well
  Experimental Energy Well
  Experimental Energy Well
       Zionite Biocell
       Zionite Biocell
  Experimental Matter Compressor
  Experimental Targeting Computer
  Experimental Core Analyzer
     Precision Matter Filter
      Advanced Weapon Cycler
               Centrium Heavy Armor Plating
         Heavy Regenerative Plating
  Experimental EM Disruption Field
      Advanced Force Field
      Advanced Force Field
    Long-range Tractor Beam
               Transdimensional Reconstructor
               Microwarp Drive
  Experimental Remote Datajack
[Rating: 222]

 Favorites 
-----------
Power                      Constructs
  Engine                   Deuterium Engine
  Reactor                  Constructs
Propulsion                 Constructs
  Treads                   Constructs
  Wheel                    Wheel
  Hover Unit               Cooled Linear Gravjet
  Flight Unit              Improved Diametric Drive
Utility                    Armored Scrap Engine
  Device                   Armored Scrap Engine
  Storage                  Huge Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Centrium Heavy Armor Plating
  Artifact                 Phase Redirector
Weapon                     Constructs
  Energy Gun               Improved Arc Projector
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Constructs
  Launcher                 Thermoblaster
  Special Weapon           Plasma Cutter
  Impact Weapon            Heavy Hammer
  Slashing Weapon          Longsword +1
  Piercing Weapon          CR-A16's Pointy Stick

 Build                          | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  -1  
-------                    Run  | Jun Mat Min Mat Sto Rec Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 
Slots Evolved              18   | .   .   .   2   .   .   4   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   2   .   2   .   .   
  Power                    2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               5    | .   .   .   1   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Utility                  8    | .   .   .   1   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   1   .   2   .   .   
  Weapon                   3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Parts Attached             416  | 7   12  7   24  29  2   9   6   5   9   35  11  6   5   13  5   6   12  4   .   3   4   12  3   5   3   2   7   28  21  7   7   6   49  52  
  Power                    11   | 1   1   .   1   2   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Engine                 5    | 1   1   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                6    | .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               27   | 2   3   1   4   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  
    Treads                 14   | 1   2   1   4   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  
    Flight                 2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Utility                  216  | 2   4   2   3   4   2   5   1   2   6   20  2   4   .   3   .   1   9   2   .   1   1   7   1   3   1   2   5   21  17  5   5   4   41  30  
    Device                 139  | 1   1   2   2   .   1   1   1   1   4   14  2   1   .   3   .   1   5   1   .   1   1   5   1   2   1   2   5   14  10  2   1   1   29  23  
    Storage                13   | 1   2   .   .   1   1   .   .   1   .   3   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
    Processor              9    | .   1   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   1   .   .   .   1   2   .   
    Hackware               11   | .   .   .   .   1   .   .   .   .   1   .   .   2   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   1   1   .   2   .   
    Protection             29   | .   .   .   1   2   .   4   .   .   .   3   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   3   1   3   1   6   3   
    Artifact               15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   4   .   .   1   1   4   
  Weapon                   162  | 2   4   4   16  17  .   4   5   3   3   10  9   2   5   10  5   5   3   2   .   2   3   5   2   2   2   .   2   7   4   2   2   2   8   10  
    Energy Gun             15   | .   .   .   .   .   .   .   .   .   .   4   4   .   .   .   .   2   1   .   .   1   1   1   .   .   .   .   .   .   .   .   1   .   .   .   
    Energy Cannon          21   | .   .   .   8   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   1   1   .   1   2   
    Ballistic Gun          32   | 2   3   2   7   9   .   .   .   .   .   .   .   .   .   6   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Launcher               38   | .   1   2   1   2   .   2   3   1   1   .   3   .   3   1   1   1   1   1   .   .   .   3   1   1   1   .   1   .   .   .   .   2   5   .   
    Special Weapon         17   | .   .   .   .   .   .   1   .   .   1   4   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   2   .   .   .   1   5   
    Impact Weapon          5    | .   .   .   .   .   .   1   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        28   | .   .   .   .   1   .   .   .   .   .   2   2   2   1   2   2   2   1   1   .   1   1   1   1   .   1   .   1   2   2   1   .   .   .   1   
    Piercing Weapon        4    | .   .   .   .   .   .   .   .   .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  35   | .   1   1   .   2   .   .   .   .   6   9   .   .   .   .   .   .   .   .   .   .   1   1   .   .   1   .   .   2   5   1   3   .   2   .   
Parts Lost                 50   | .   1   .   1   1   .   .   .   .   2   3   .   1   .   .   1   1   .   .   .   .   .   1   .   .   .   .   .   5   1   .   .   1   9   22  
  Power                    7    | .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   3   
  Propulsion               8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   7   
  Utility                  25   | .   .   .   1   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   3   .   .   .   1   8   8   
  Weapon                   10   | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   4   
  Highest Loss Streak      12   | .   1   .   1   1   .   .   .   .   2   3   .   1   .   .   1   1   .   .   .   .   .   1   .   .   .   .   .   2   1   .   .   1   3   12  
  To Critical Strikes      7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   
Average Slot Usage (%)     57   | .   99  100 99  92  68  52  53  53  53  54  53  50  53  52  53  52  50  52  52  51  52  46  47  47  47  47  45  45  35  43  43  47  43  53  
  Engine                   3    | .   13  14  11  10  10  1   7   7   7   .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  3    | .   .   .   .   .   .   .   .   .   .   9   7   3   .   3   6   6   5   5   5   5   5   3   .   5   5   5   4   4   4   4   4   4   4   4   
  Treads                   8    | .   24  28  33  33  21  1   7   1   1   2   .   2   6   4   4   6   1   .   .   .   1   .   4   5   5   4   .   .   2   1   3   4   3   3   
  Hover                    1    | .   .   .   .   .   2   5   .   .   .   4   7   3   .   .   .   .   .   5   5   5   3   2   .   .   .   .   .   2   1   1   .   .   .   3   
  Device                   12   | .   10  14  20  1   4   7   13  15  14  14  15  9   13  13  13  13  12  16  17  17  17  12  15  15  15  15  17  17  8   12  13  14  15  17  
  Storage                  6    | .   14  14  11  15  11  7   7   7   7   6   7   6   6   6   6   6   5   5   5   5   5   5   5   5   5   5   4   4   4   4   4   4   4   3   
  Processor                2    | .   3   .   .   .   .   .   .   .   .   .   .   1   6   6   6   6   5   5   5   5   5   5   5   5   5   5   4   3   .   .   .   4   2   8   
  Protection               2    | .   .   .   1   6   .   6   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   6   7   7   6   4   
  Energy Cannon            2    | .   .   .   17  .   2   5   .   .   .   5   7   1   .   .   .   5   5   3   .   .   .   .   .   .   .   4   3   6   .   4   4   6   1   2   
  Ballistic Gun            4    | .   28  27  4   20  14  .   .   .   .   .   .   .   .   5   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Cannon         2    | .   .   .   .   .   .   1   6   7   7   1   .   4   6   6   6   .   .   1   5   4   4   4   5   5   5   .   .   .   4   2   3   1   3   4   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             235  | 15  93  93  103 235 162 45  54  59  60  79  89  69  54  69  54  54  127 130 127 145 150 153 151 141 141 146 157 183 185 192 207 230 220 209 
  Greatest Support         454  | 20  40  40  60  69  69  41  85  88  88  125 121 208 218 218 165 165 165 97  97  97  162 201 201 201 201 201 101 108 337 337 214 207 454 454 
  Greatest Overweight (x)  9    | 1   9   2   1   3   2   1   1   .   .   .   .   .   .   .   .   .   1   1   1   2   1   .   .   .   .   1   1   2   2   .   1   1   1   1   
  Average Overweight (x)   .    | .   3   2   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   .   .   .   .   .   1   1   .   .   .   .   .   .   
Largest Inventory Capacity 30   | 8   25  25  25  30  30  10  10  15  15  15  15  15  15  15  15  15  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Average Capacity         21   | 7   23  25  25  27  21  10  10  10  15  13  15  15  15  15  15  15  19  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  21  
  Most Carried             30   | 8   25  25  25  30  30  10  10  11  15  15  15  15  15  15  15  15  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Average Carried          21   | 4   22  24  24  26  20  9   9   10  14  13  14  14  14  15  14  14  18  24  25  24  24  24  24  25  24  25  24  24  24  24  24  23  24  19  
  Final Capacity           30   | 8   25  25  25  30  10  10  10  15  15  15  15  15  15  15  15  15  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  5   
  Final Carried            30   | 8   25  25  25  30  10  9   10  11  15  15  15  15  15  15  15  15  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  23  25  .   
Scrap Engine Consumption   519  | .   .   .   .   .   54  24  7   3   4   51  2   26  12  14  4   10  22  6   .   31  6   21  8   11  2   10  8   33  37  33  10  9   61  .   
  Constructs Created       5    | .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Constructs Modified      226  | .   .   .   .   .   16  8   6   2   2   19  1   10  9   4   4   6   10  2   1   8   6   11  5   1   1   5   3   16  12  16  9   3   30  .   

 Class Distribution 
--------------------
 54% | Construct
 13% | Mutant
 12% | Scavenger-Construct
  5% | Hauler-Mutant
  5% | Commander-Construct
  4% | Scavenger-Gunner

 Dominant Class 
----------------
              Mutant | -10/Materials
              Mutant | -10/Mines
              Mutant | -9/Materials
              Mutant | -9/Storage
       Hauler-Mutant | -9/Recycling
           Construct | -7/Factory
           Construct | -7/Lower Caves
           Construct | -7/Lower Caves
           Construct | -7/Zion
           Construct | -7/Deep Caves
           Construct | -6/Proximity Caves
           Construct | -6/Factory
           Construct | -6/Lower Caves
           Construct | -6/Lower Caves
           Construct | -6/Data Miner
           Construct | -5/Proximity Caves
           Construct | -5/Factory
           Construct | -5/Upper Caves
           Construct | -5/Upper Caves
 Commander-Construct | -5/Warlord
           Construct | -4/Proximity Caves
    Hacker-Construct | -4/Factory
           Construct | -4/Upper Caves
           Construct | -4/Upper Caves
           Construct | -4/Zhirov
           Construct | -3/Proximity Caves
           Construct | -3/Research
           Construct | -3/Quarantine
           Construct | -3/Section 7
           Construct | -2/Research
           Construct | -2/Testing
 Scavenger-Construct | -1/Access
 Scavenger-Construct | -1/Command
    Scavenger-Gunner | -1/Access_0

 Resources                       | -11  -10  -10  -9   -9   -9   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -1   -1   -1   
-----------                Run   | Jun  Mat  Min  Mat  Sto  Rec  Fac  Low  Low  Zio  Dee  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Sec  Res  Tes  Acc  Com  Ac0  
Matter Collected           17090 | 336  605  284  399  991  312  122  113  82   83   439  110  285  182  284  201  236  135  82   43   58   168  495  346  826  203  514  97   1849 553  260  161  221  4162 1853 
  Remotely                 4275  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    253  .    .    .    434  .    .    .    .    2348 1240 
Salvage Created            38515 | 130  577  238  893  1841 1560 562  467  176  .    801  153  413  766  709  412  945  916  270  57   .    706  1213 540  1128 203  391  142  2064 2729 1855 2017 3514 7657 2470 
  Parts                    1681  | 8    37   28   43   107  52   40   20   6    .    59   3    28   43   31   15   39   49   8    4    .    30   59   23   28   2    19   6    87   125  55   84   140  223  180  
Haulers Intercepted        19    | .    2    .    3    5    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    1    1    1    2    .    .    
Recyclers Shooed           19    | 1    .    .    2    1    14   .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      177   | .    .    .    .    .    .    .    10   8    .    .    2    .    27   23   .    14   .    7    4    .    25   .    21   24   .    12   .    .    .    .    .    .    .    .    
  Prevented                34    | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    24   .    .    .    .    1    .    .    3    .    4    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  -1  
-------                    Run  | Jun Mat Min Mat Sto Rec Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 
Combat Hostiles Destroyed  554  | .   13  13  12  32  .   7   11  3   .   17  1   9   13  12  4   20  13  4   1   .   11  18  10  18  .   10  1   26  37  27  27  44  116 24  
  Melee                    7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Guns                     54   | .   10  7   4   32  .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  327  | .   .   .   6   .   .   7   3   .   .   14  .   9   9   8   4   9   9   .   1   .   11  11  6   16  .   3   1   26  33  26  26  32  33  24  
  AOE                      157  | .   3   6   2   .   .   .   6   3   .   3   .   .   3   3   .   10  1   4   .   .   .   7   3   1   .   7   .   .   .   .   .   12  83  .   
Classes Destroyed          32   | 2   5   1   2   3   .   2   3   .   .   2   1   .   1   .   .   .   .   .   .   .   .   .   .   1   .   1   .   1   1   3   2   .   1   .   
  Worker                   13   | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   1   6   3   .   
  Builder                  8    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   1   4   .   .   
  Tunneler                 8    | 3   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   
  Hauler                   19   | .   2   .   3   5   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   1   1   1   2   .   .   
  Recycler                 34   | 1   1   .   2   4   18  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   1   .   .   .   1   3   .   
  Carrier                  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   4   .   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Mechanic                 12   | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   9   .   
  Operator                 10   | .   2   .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   1   1   .   .   .   .   
  Drone                    2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  19   | .   2   .   1   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   3   4   .   3   .   .   
  Swarmer                  100  | .   6   9   .   8   .   .   7   3   .   .   .   3   7   3   .   2   .   4   .   .   .   9   4   1   .   7   .   1   5   9   3   5   4   .   
  Saboteur                 5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   1   2   .   
  Grunt                    211  | .   7   4   10  16  5   2   2   .   .   .   .   1   2   8   .   14  5   .   .   .   4   .   5   8   .   2   .   9   10  5   10  23  59  .   
  Brawler                  12   | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   .   .   .   .   .   2   3   2   .   
  Duelist                  17   | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   2   .   .   1   1   9   .   
  Protector                12   | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   8   .   
  Researcher               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Sentry                   30   | .   .   .   1   6   .   1   .   .   .   .   .   1   1   .   .   1   1   .   .   .   1   3   1   2   .   1   1   .   6   3   .   .   .   .   
  Demolisher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Specialist               7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   
  Hunter                   30   | .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   1   .   .   .   .   4   4   .   1   .   .   .   .   2   2   2   7   4   .   
  Programmer               48   | .   .   .   .   .   .   3   .   .   .   .   .   2   2   .   .   1   5   .   1   .   .   2   .   .   .   .   .   9   6   2   .   2   13  .   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Behemoth                 5    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   1   .   .   1   .   .   .   .   1   .   .   .   .   .   
  S7 Guard                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  M Guard                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Enhanced Grunt           18   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   14  
  Enhanced Sentry          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Enhanced Hunter          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Enhanced Programmer      5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
  Tracker                  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   2   1   .   .   .   .   
  Combat Programmer        7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   2   .   .   .   2   .   
  Investigator             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Striker                  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   3   .   
  Executioner              9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   .   .   5   .   
  Fortress                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Z-Technician             4    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Z-Light                  11   | .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Decomposer               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Samaritan                4    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembled                5    | .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mutant                   4    | .   .   .   .   .   .   .   1   1   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           35   | 2   6   8   3   12  2   3   4   3   .   5   1   3   6   4   2   11  4   4   1   .   4   10  5   10  .   3   1   6   6   9   15  23  35  5   
  Combat Bots Only         30   | .   5   6   3   8   .   3   4   3   .   5   1   3   6   4   2   11  3   4   1   .   4   10  5   10  .   3   1   4   6   9   12  15  30  5   
Max Kills in Single Turn   11   | 1   2   3   1   2   2   1   3   2   .   1   1   1   3   3   1   4   2   4   1   .   2   2   3   1   .   2   1   1   2   1   3   8   11  1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 9    | .   2   2   1   .   .   .   3   2   .   1   .   .   3   3   .   4   1   4   .   .   .   2   3   1   .   2   .   .   .   .   .   5   9   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Uniques/NPCs Destroyed     4    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Z-Imprinter (-7/Deep Caves)
  Data Miner (-6/Data Miner)
  MAIN.C Shell (-1/Command)
  MAIN.C (-1/Command)

 Combat                           | -11   -10   -10   -9    -9    -9    -7    -7    -7    -7    -7    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -3    -3    -3    -3    -2    -2    -1    -1    -1    
--------                   Run    | Jun   Mat   Min   Mat   Sto   Rec   Fac   Low   Low   Zio   Dee   Pro   Fac   Low   Low   Dat   Pro   Fac   Upp   Upp   War   Pro   Fac   Upp   Upp   Zhi   Pro   Res   Qua   Sec   Res   Tes   Acc   Com   Ac0   
Damage Taken               39157  | .     401   235   687   894   30    514   414   101   .     1703  20    1271  579   526   908   756   1993  111   .     102   454   1039  180   675   .     414   21    3163  4899  952   957   1406  3877  9875  
  Core                     4155   | .     70    38    119   168   .     27    36    .     .     50    .     147   58    50    .     97    188   12    .     8     30    53    .     54    .     43    .     482   629   96    14    49    397   1240  
  Absorbed by Shields      17625  | .     55    100   36    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     70    36    12    168   707   .     384   23    2136  855   986   970   1444  3048  6595  
  Reduced by Siege Mode    252    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     252   
  Redirected to Core       339    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     339   .     .     .     .     .     .     
  Redirected to Shielding  115    | .     .     .     .     .     .     .     .     .     .     115   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Regen/Repaired (Parts)   16898  | .     .     .     .     .     .     263   237   106   221   877   20    400   550   546   619   681   1293  23    .     138   146   604   220   269   45    520   57    897   1858  1938  143   78    4149  .     
Core Remaining (%)         64     | 100   .     56    .     .     28    .     .     .     .     .     83    .     .     .     .     58    .     .     .     .     76    .     .     .     .     86    .     .     34    .     94    .     .     33    
Volleys Fired              1810   | 11    42    25    45    101   58    40    24    7     .     57    47    44    20    23    26    33    54    1     1     11    35    62    14    44    .     26    9     190   130   85    59    70    199   217   
  Largest                  2      | 2     2     2     2     2     2     2     1     1     .     2     1     1     1     1     1     1     1     1     1     1     1     1     1     1     .     2     1     2     1     2     2     1     2     1     
  Hottest                  336    | 40    46    46    112   46    48    78    134   141   .     161   101   63    39    39    38    39    38    43    43    61    64    260   260   260   .     324   64    234   214   282   268   145   336   181   
Shots Fired                2082   | 22    82    43    88    192   98    41    24    7     .     61    47    44    20    23    26    34    54    3     1     11    35    62    14    44    .     27    9     203   125   86    60    70    209   217   
  Gun                      511    | 22    80    36    36    188   96    .     .     .     .     .     44    5     .     .     .     1     .     2     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     
  Cannon                   1412   | .     .     .     50    .     2     40    21    5     .     50    3     39    19    21    26    26    54    .     1     11    35    56    11    42    .     17    9     190   125   86    59    65    152   197   
  Launcher                 103    | .     2     7     2     4     .     1     3     2     .     7     .     .     1     2     .     7     .     1     .     .     .     6     3     2     .     10    .     .     .     .     .     5     38    .     
  Special                  56     | .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     13    .     .     .     .     19    20    
  Kinetic                  1362   | 22    80    36    36    188   96    8     3     3     .     11    .     34    17    21    26    5     4     .     1     11    35    56    11    42    .     .     5     37    125   38    49    13    152   197   
  Thermal                  477    | .     .     .     .     .     .     8     .     .     .     41    44    5     .     .     .     .     50    2     .     .     .     6     3     2     .     27    4     165   .     39    10    52    19    .     
  Explosive                82     | .     2     7     2     4     .     1     3     2     .     7     .     .     1     2     .     7     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     5     38    .     
  Electromagnetic          141    | .     .     .     50    .     2     24    18    2     .     2     3     5     2     .     .     22    .     .     .     .     .     .     .     .     .     .     .     1     .     9     1     .     .     .     
  Robot Hit Streak         40     | 7     11    8     12    15    14    5     5     3     .     4     2     10    15    9     17    16    16    .     11    .     4     16    5     16    .     5     6     40    11    13    18    9     28    18    
  Robot Miss Streak        7      | 2     4     2     2     3     4     2     5     2     .     4     3     4     3     6     2     3     3     .     .     1     3     2     1     2     .     5     1     2     5     7     6     2     3     4     
  Penetration Max          1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     1     .     .     .     1     .     
  Secondary Targets        3      | .     1     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Max Gunslinging Chain  1      | .     1     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Shots Hit Robots           1430   | 16    54    25    52    132   61    28    16    5     .     30    5     32    26    26    26    30    54    4     1     .     22    33    11    36    4     11    4     159   76    64    40    43    156   148   
  Core Hits                1052   | 5     28    18    23    71    35    14    14    4     .     28    2     15    29    38    32    59    27    3     1     .     12    22    12    14    2     13    2     55    38    33    32    58    260   53    
  Critical Kills           4      | 1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     
  Critical Parts Destroyed 4      | .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     
  Critical Strikes         14     | 1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     1     1     .     .     .     2     1     .     .     .     1     5     
    Destroy                8      | 1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     5     
    Blast                  4      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     .     2     .     .     .     .     .     .     
    Sever                  2      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     
Melee Attacks              148    | .     .     .     .     3     .     7     .     3     9     5     3     7     8     6     24    9     22    4     .     6     1     2     2     1     4     .     3     4     11    .     .     .     .     4     
  Impact                   19     | .     .     .     .     .     .     7     .     3     9     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 123    | .     .     .     .     3     .     .     .     .     .     5     3     7     4     5     24    9     22    4     .     6     1     2     2     .     4     .     3     4     11    .     .     .     .     4     
  Piercing                 6      | .     .     .     .     .     .     .     .     .     .     .     .     .     4     1     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            19     | .     .     .     .     .     .     .     .     .     .     5     .     .     4     5     1     .     1     .     .     .     .     .     1     .     .     .     .     2     .     .     .     .     .     .     
    Combat Hostiles        .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           165557 | 200   931   938   1312  2046  1098  1107  1098  459   .     2200  341   1388  1302  1647  1580  2493  3084  628   85    .     2261  3655  1745  5184  406   1772  552   12673 12904 8193  6526  17517 53318 14914 
  Guns                     4796   | 200   711   402   405   1994  1028  .     .     .     .     .     56    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Cannons                  120838 | .     .     .     561   .     70    1061  725   172   .     1261  .     1388  629   922   1472  1189  1804  .     85    .     2145  3108  1282  4971  .     1273  552   12426 12296 8193  6526  14277 27536 14914 
  Explosions               35206  | .     201   520   339   36    .     46    373   287   .     395   .     .     260   247   .     1304  422   313   .     .     .     547   320   213   .     499   .     .     125   .     .     3237  25522 .     
  Melee                    4324   | .     .     .     .     .     .     .     .     .     .     522   285   .     413   478   108   .     858   315   .     .     116   .     143   .     406   .     .     199   481   .     .     .     .     .     
  Ramming                  65     | .     19    16    7     16    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     3     2     .     
  Kinetic                  92485  | 200   711   402   405   1994  1028  297   56    113   .     371   .     1239  531   922   1472  340   259   .     85    .     2145  3108  1282  4971  .     .     210   3702  12296 4172  4440  3284  27536 14914 
  Thermal                  31940  | .     .     .     87    .     .     250   .     .     .     858   56    .     .     .     .     48    1967  .     .     .     .     547   320   213   .     1772  342   8574  .     3569  2086  10993 258   .     
  Explosive                33070  | .     201   520   252   36    .     46    373   287   .     395   .     .     260   247   .     1256  .     313   .     .     .     .     .     .     .     .     .     .     125   .     .     3237  25522 .     
  Electromagnetic          3673   | .     .     .     561   .     70    514   669   59    .     54    .     149   98    .     .     849   .     .     .     .     .     .     .     .     .     .     .     198   .     452   .     .     .     .     
  Impact                   .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 4255   | .     .     .     .     .     .     .     .     .     .     522   285   .     344   478   108   .     858   315   .     .     116   .     143   .     406   .     .     199   481   .     .     .     .     .     
  Piercing                 69     | .     .     .     .     .     .     .     .     .     .     .     .     .     69    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         11     | .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     1     5     5     5     5     .     .     .     .     .     .     1     10    11    .     .     .     .     .     
  Average Corruption       5      | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     1     2     5     5     5     .     .     .     .     .     .     1     7     10    .     .     .     .     .     
  Corruption Purged        8      | .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     .     .     .     .     .     .     
  Corruption Blocked       47     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     47    .     .     .     .     
  Effects                  180    | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     13    14    32    19    3     .     .     .     .     .     .     1     44    53    .     .     .     .     .     
    Message Errors         40     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     5     7     7     1     .     .     .     .     .     .     .     8     9     .     .     .     .     .     
    Matter Fused           41     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     3     6     5     1     .     .     .     .     .     .     .     11    12    .     .     .     .     .     
    Heat Flow Errors       17     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     2     2     .     .     .     .     .     .     .     .     4     7     .     .     .     .     .     
    Energy Discharges      28     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     2     7     1     1     .     .     .     .     .     .     1     8     6     .     .     .     .     .     
    Parts Rejected         3      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     1     1     .     .     .     .     .     
    Parts Fused            2      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     .     .     .     
    Data Loss (minor)      23     | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     2     2     6     4     .     .     .     .     .     .     .     .     1     7     .     .     .     .     .     
    Data Loss (major)      9      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     5     3     .     .     .     .     .     
    Misfires               5      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     2     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     
    Alerts                 4      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     .     .     .     .     .     .     .     1     1     .     .     .     .     .     
    Misdirections          1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     
    Weapon Failures        7      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     5     .     .     .     .     .     
Overload Shots             .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            21572  | .     7     58    16    .     .     69    65    46    .     288   175   22    14    120   51    26    188   226   .     .     169   544   264   861   213   382   135   3183  1959  960   344   4252  6512  423   
  Projectiles              18643  | .     .     .     16    .     .     69    65    29    .     84    .     22    .     .     3     13    51    .     .     .     169   474   191   849   .     378   135   3059  1856  960   344   4122  5331  423   
  Explosions               1661   | .     7     58    .     .     .     .     .     17    .     .     .     .     2     14    .     13    96    18    .     .     .     70    9     12    .     4     .     .     30    .     .     130   1181  .     
  Melee                    1268   | .     .     .     .     .     .     .     .     .     .     204   175   .     12    106   48    .     41    208   .     .     .     .     64    .     213   .     .     124   73    .     .     .     .     .     
Knockbacks                 255    | .     .     .     .     .     .     1     .     .     .     1     .     17    1     17    4     .     1     .     .     .     5     5     3     8     .     .     .     10    17    26    21    3     36    79    
  Impact                   .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  239    | .     .     .     .     .     .     1     .     .     .     1     .     16    1     15    3     .     1     .     .     .     5     5     2     7     .     .     .     10    14    24    20    3     34    77    
  Secondary                16     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     2     1     .     .     .     .     .     .     .     1     1     .     .     .     .     3     2     1     .     2     2     
Self-Inflicted Damage      851    | .     42    35    63    .     .     .     .     .     .     35    .     .     9     .     .     .     161   .     .     .     .     .     .     .     .     .     17    .     229   .     .     .     260   .     
  Shots                    14     | .     1     1     2     .     .     .     .     .     .     1     .     .     1     .     .     .     2     .     .     .     .     .     .     .     .     .     1     .     2     .     .     .     3     .     
  Rammed                   10     | .     1     2     1     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     2     1     .     
Targets Rammed             11     | .     1     3     1     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     2     1     .     
  Kicked                   .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  1      | .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        707    | .     28    28    222   98    8     178   309   123   .     520   385   123   .     18    .     126   29    218   242   11    12    438   340   296   .     420   .     254   405   364   128   14    707   222   
  Average Temperature      83     | .     7     8     93    20    5     50    79    50    .     132   79    45    .     11    .     46    9     105   125   11    6     81    96    35    .     179   .     98    121   89    55    14    117   68    
  Received Heat Transfer   4115   | .     111   38    353   357   9     186   81    .     .     459   .     387   75    210   .     207   301   .     .     8     38    13    66    125   .     50    4     246   214   52    64    137   248   76    
  Effects                  17     | .     .     .     .     .     .     .     1     .     .     5     1     .     .     .     .     .     .     .     .     .     .     2     .     .     .     1     .     .     3     1     .     .     3     .     
    Shutdowns              5      | .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     .     .     .     .     .     
    Energy Bleed           7      | .     .     .     .     .     .     .     1     .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     2     .     
    Interference           3      | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     1     .     .     .     .     .     
    Damage (minor)         1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     
    Damage (core)          1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
Siege Activations          10     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     10    
  Total Turns              120    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     120   
  Longest Duration         35     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     35    
Robots Corrupted           6      | .     .     .     .     .     .     1     3     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     
  Combat Hostiles          3      | .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              38     | .     .     .     2     .     .     6     8     .     .     .     .     2     1     .     .     8     .     .     .     .     .     .     1     .     .     1     .     1     .     8     .     .     .     .     
  Impact Corruptions       10     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     .     .     1     2     .     .     4     1     
Robots Melted              1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     
  Combat Hostiles          1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     
  Parts Melted             15     | .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     .     .     3     .     1     4     3     .     .     
  Heat Transferred         11828  | .     .     .     150   .     .     250   .     .     .     666   74    .     .     .     .     50    200   .     .     .     .     740   720   400   .     1170  111   3128  .     1295  900   1308  666   .     
Parts Sabotaged            7      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     3     .     
Parts Stolen               .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      6      | .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     1     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Missiles Intercepted       4      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     

 Alert                          | -11  -10  -10  -9   -9   -9   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -1   -1   -1   
-------                    Run  | Jun  Mat  Min  Mat  Sto  Rec  Fac  Low  Low  Zio  Dee  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Sec  Res  Tes  Acc  Com  Ac0  
Peak Influence             5294 | 20   313  271  169  381  194  411  .    .    .    .    .    1050 .    .    .    .    338  .    .    .    .    1416 .    .    .    .    149  392  1754 2063 2001 2994 5294 .    
  Initial                  1916 | .    13   .    57   37   78   250  .    .    .    .    .    902  .    .    .    .    300  .    .    .    .    1057 .    .    .    .    27   26   150  972  1160 1200 1916 .    
  Average                  416  | 9    75   117  84   196  21   265  .    .    .    .    .    901  .    .    .    .    228  .    .    .    .    1081 .    .    .    .    67   208  691  1374 1521 1978 3489 .    
Maximum Alert Level        5    | .    1    1    .    1    .    2    .    .    .    .    .    3    .    .    .    .    1    .    .    .    .    4    .    .    .    .    .    1    5    5    5    5    5    .    
  Low Security (%)         40   | 100  87   87   100  43   100  19   .    .    .    .    .    .    .    .    .    .    42   .    .    .    .    .    .    .    .    .    100  47   18   .    .    .    .    .    
  Level 1                  15   | .    12   12   .    56   .    77   .    .    .    .    .    .    .    .    .    .    57   .    .    .    .    .    .    .    .    .    .    52   19   .    .    .    .    .    
  Level 2                  1    | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    28   .    .    .    .    .    
  Level 3                  3    | .    .    .    .    .    .    .    .    .    .    .    .    100  .    .    .    .    .    .    .    .    .    60   .    .    .    .    .    .    9    8    .    .    .    .    
  Level 4                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    39   .    .    .    .    .    .    12   74   68   35   .    .    
  Level 5                  33   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   10   31   17   94   .    
  High Security            2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    46   5    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          97   | .    3    .    .    4    .    5    .    .    .    .    .    8    .    .    .    1    6    .    .    .    .    3    .    1    .    .    1    7    11   3    6    13   25   .    
  Investigation            10   | .    1    .    .    1    .    1    .    .    .    .    .    1    .    .    .    1    2    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    1    .    
  Extermination            12   | .    .    .    .    .    .    1    .    .    .    .    .    2    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    4    3    .    .    .    .    .    
  Reinforcement            15   | .    2    .    .    1    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    3    1    2    .    
  Assault                  42   | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    1    .    3    12   22   .    
  Garrison                 3    | .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                15   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    3    7    3    .    .    .    .    
Searches Triggered         3    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  -1  
---------                  Run  | Jun Mat Min Mat Sto Rec Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 
Distress Signals           38   | .   1   .   .   3   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   4   .   1   .   .   .   .   .   .   2   1   .   2   23  .   
Communications Jammed      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Distress Signals         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
Times Spotted              802  | .   25  20  22  47  4   13  11  3   .   17  10  23  14  12  4   22  17  7   .   29  14  20  7   26  .   11  5   32  59  37  35  65  139 52  
  Peak Tracking Total      16   | .   7   4   5   8   2   3   4   3   .   5   3   7   6   4   2   9   5   4   .   10  4   7   5   11  .   3   2   4   9   8   9   15  16  14  
  Tactical Retreats        29   | .   1   1   1   1   .   .   .   .   .   .   1   1   1   .   .   .   1   .   .   .   .   1   .   6   .   3   .   .   4   2   1   2   1   1   

 Traps                          | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  -1  
-------                    Run  | Jun Mat Min Mat Sto Rec Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 
Traps Triggered            23   | .   1   .   .   4   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   4   4   2   .   2   .   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                22   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   6   .   .   .   6   2   .   .   3   .   1   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  -1  
----------                 Run  | Jun Mat Min Mat Sto Rec Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 
Machines Disabled          102  | .   .   1   1   2   .   1   .   .   .   1   .   1   .   .   .   3   1   .   .   1   .   7   .   .   .   .   5   9   38  3   10  5   6   7   
  Max in Single Turn       22   | .   .   1   1   1   .   1   .   .   .   1   .   1   .   .   .   1   1   .   .   .   .   3   .   .   .   .   2   1   22  1   2   1   1   1   
  Garrison Access          6    | .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   2   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  -1  
---------                  Run  | Jun Mat Min Mat Sto Rec Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 
Machines Accessed          101  | .   5   1   8   10  10  5   .   .   .   .   .   6   1   .   3   2   4   1   .   1   1   7   .   1   7   .   3   8   8   3   1   2   3   .   
  Terminals                57   | .   4   .   5   8   6   3   .   .   .   .   .   2   .   .   .   1   .   .   .   .   1   5   .   .   .   .   3   6   7   2   1   .   3   .   
  Fabricators              6    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          10   | .   1   .   1   1   4   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   
  Garrison Access          7    | .   .   .   .   1   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   2   .   .   
Total Hacks                261  | .   10  1   17  19  30  8   .   .   .   .   .   18  1   .   25  4   11  1   .   6   1   14  .   1   42  .   4   15  12  8   2   2   9   .   
  Successful               158  | .   4   1   6   10  13  3   .   .   .   .   .   5   1   .   25  4   6   1   .   6   1   8   .   1   42  .   1   8   6   2   1   .   3   .   
  Failed                   103  | .   6   .   11  9   17  5   .   .   .   .   .   13  .   .   .   .   5   .   .   .   .   6   .   .   .   .   3   7   6   6   1   2   6   .   
    Catastrophic           28   | .   .   .   5   .   4   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   2   4   2   1   2   3   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   87   | .   7   .   9   13  23  1   .   .   .   .   .   7   .   .   .   .   6   .   .   1   .   5   .   .   .   .   .   4   3   4   .   .   4   .   
  Terminals                120  | .   8   .   11  16  15  6   .   .   .   .   .   7   .   .   .   3   .   .   .   .   1   10  .   .   .   .   4   13  10  5   2   .   9   .   
  Fabricators              16   | .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   7   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          29   | .   2   .   3   2   15  1   .   .   .   .   .   2   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              6    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   .   .   .   .   .   
  Garrison Access          11   | .   .   .   .   1   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   3   .   2   .   .   
Terminal Hacks             116  | .   2   1   3   7   1   2   .   .   .   .   .   2   1   .   25  4   .   1   .   6   1   6   .   1   42  .   1   4   2   1   1   .   2   .   
  Record                   52   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  4   .   .   .   .   1   .   .   .   34  .   .   1   .   .   .   .   1   .   
  Part Schematic           18   | .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   11  .   .   .   .   .   .   1   .   .   4   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        15   | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   6   .   .   .   .   4   .   .   .   .   .   .   .   1   .   
  Open Door                10   | .   .   1   .   4   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   
  Branch Access Points     4    | .   .   .   1   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   
  Unreport Threat          11   | .   .   .   1   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   2   .   .   1   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           8    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   4   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           5    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Build                    3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       9    | .   1   .   1   1   4   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      9    | .   1   .   1   1   4   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 5    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   
  Insert Component         4    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   
  Analyze                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              2    | .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         18   | .   1   .   .   1   8   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   3   2   1   .   .   1   .   
  Terminals                7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   2   1   .   .   1   .   
    Track                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   .   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Botnet                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Recompile              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          10   | .   1   .   .   1   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reject                 5    | .   .   .   .   1   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 5    | .   1   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         66   | .   4   .   7   4   7   4   .   .   .   .   .   5   .   .   .   1   3   .   .   .   .   7   .   .   .   .   3   7   5   3   1   2   3   .   
  Full Trace Events        6    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   22   | .   1   .   1   .   .   .   .   .   .   .   .   1   .   .   11  .   .   .   .   .   .   1   .   .   4   .   .   .   .   .   3   .   .   .   
  Parts Built              4    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   199  | .   .   .   .   .   .   .   .   .   .   .   .   95  .   .   .   .   51  .   .   .   .   53  .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  18   | .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   1   .   .   .   .   12  .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     55   | .   10  .   10  10  14  10  .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  -1  
------------               Run  | Jun Mat Min Mat Sto Rec Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  parse_system             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Manual                   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
Relay Couplers Released    5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   2   .   .   
  Machine Destruction      5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   2   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   5   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -1   -1   -1   
--------                   Run  | Jun  Mat  Min  Mat  Sto  Rec  Fac  Low  Low  Zio  Dee  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Sec  Res  Tes  Acc  Com  Ac0  
Total Allies               26   | .    .    4    .    12   .    .    .    .    2    .    .    .    .    .    .    .    1    .    .    5    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
  Largest Group            10   | .    .    3    .    10   10   .    .    .    2    2    .    .    .    .    .    .    1    .    .    5    .    .    .    2    1    1    .    .    .    .    .    .    .    .    
  Highest-Rated Group      244  | .    .    47   .    88   88   .    .    .    51   51   .    .    .    .    .    .    49   .    .    244  .    .    .    96   49   49   .    .    .    .    .    .    .    .    
  Highest-Rated Ally       65   | .    .    31   .    31   16   .    .    .    31   31   .    .    .    .    .    .    49   .    .    65   .    .    .    49   49   49   .    .    .    .    .    .    .    .    
Total Orders               2    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  STAY                     2    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               180  | .    .    37   .    17   24   .    .    .    .    21   .    .    .    .    .    .    .    .    .    52   .    .    .    24   .    5    .    .    .    .    .    .    .    .    
  Total Damage             3695 | .    .    440  .    262  225  .    .    .    .    179  .    .    .    .    .    .    .    .    .    1779 .    .    .    748  .    62   .    .    .    .    .    .    .    .    
  Kills                    28   | .    .    10   .    4    4    .    .    .    .    1    .    .    .    .    .    .    .    .    .    6    .    .    .    3    .    .    .    .    .    .    .    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  -1  -1  
-------                    Run  | Jun Mat Min Mat Sto Rec Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Sec Res Tes Acc Com Ac0 
Robot Analysis Total       131  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   131 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    20   | .   .   1   .   .   .   .   3   1   .   .   3   .   1   1   .   2   .   2   2   .   2   .   1   1   .   .   .   .   .   .   .   .   .   .   
Drone Launches             4    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11   -10   -10   -9    -9    -9    -7    -7    -7    -7    -7    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -3    -3    -3    -3    -2    -2    -1    -1    -1    
-------------              Run   | Jun   Mat   Min   Mat   Sto   Rec   Fac   Low   Low   Zio   Dee   Pro   Fac   Low   Low   Dat   Pro   Fac   Upp   Upp   War   Pro   Fac   Upp   Upp   Zhi   Pro   Res   Qua   Sec   Res   Tes   Acc   Com   Ac0   
Turns Passed               60122 | 140   2289  2652  1287  3258  5265  1311  1233  579   1361  3246  890   674   1254  977   502   2344  1432  919   633   1816  372   690   986   1219  388   3711  514   2000  1268  784   391   534   12489 714   
Spaces Moved               30645 | 96    766   780   444   957   2307  1169  616   623   1538  2359  1010  625   714   705   267   924   468   365   342   714   399   445   558   518   168   1199  181   640   1064  1057  379   166   5397  685   
  Core                     2     | 2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Treads                   17561 | 1     502   780   444   957   1116  121   616   109   268   774   .     215   714   547   218   924   187   .     .     .     83    .     470   518   168   944   .     .     551   496   251   156   5303  128   
  Legs                     1028  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     158   49    .     .     .     .     .     .     102   .     .     .     255   181   186   .     44    .     .     53    .     
  Wheels                   637   | 93    264   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     280   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Hover                    8900  | .     .     .     .     .     1181  1048  .     .     .     1585  1010  410   .     .     .     .     1     365   342   714   316   146   88    .     .     .     .     454   353   517   .     .     .     370   
  Flight                   2119  | .     .     .     .     .     10    .     .     514   1270  .     .     .     .     .     .     .     .     .     .     .     .     197   .     .     .     .     .     .     .     .     128   .     .     .     
  Fastest Speed            13    | 50    95    320   240   240   88    88    134   78    78    61    61    74    82    121   121   219   127   185   185   135   58    58    145   200   219   219   264   181   48    42    31    117   117   13    
  Average Speed            157   | 92    267   320   240   294   167   88    189   87    83    97    62    76    146   124   134   238   199   185   185   195   65    95    168   210   219   304   264   227   89    48    61    242   162   53    
  Slowest Speed            400   | 160   320   320   240   400   320   213   268   134   108   137   74    82    147   147   219   250   250   185   185   243   158   145   200   219   219   333   264   312   295   84    262   253   280   161   
  Overloaded Moves         366   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     366   
  Propulsion Burnouts      3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     
  Robots Hopped            2     | .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     
  Cave-ins Triggered       1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     
  Teleports                2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     
  Microwarps               40    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     15    .     .     1     2     22    
Exploration Rate (%)       59    | 5     97    99    48    91    99    27    66    63    87    79    85    17    82    66    81    90    11    56    50    85    63    16    70    68    62    93    11    68    58    26    39    7     77    37    
  Regions Visited          34
    Branch Regions         25
  Pre-discovered Areas     40    | .     1     1     .     .     4     .     .     .     2     .     1     .     .     .     25    .     .     1     2     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     
  Known Exits Taken        9     | .     .     .     1     .     .     1     .     .     .     .     .     1     .     .     .     1     1     .     .     1     1     1     .     .     .     .     .     .     1     .     .     .     .     .     
  Unknown Exits Taken      25    | 1     1     1     .     1     1     .     1     1     1     1     1     .     1     1     1     .     .     1     1     .     .     .     1     1     1     1     1     1     .     1     1     1     1     .     
Scrap Searched             35    | .     .     3     .     .     .     .     2     1     3     .     2     .     3     1     .     2     .     2     1     .     4     .     4     2     .     5     .     .     .     .     .     .     .     .     
Spaces Dug                 428   | .     .     .     .     30    .     5     23    5     2     16    34    15    19    25    1     20    13    14    .     17    .     23    .     .     .     1     4     17    25    7     16    69    17    10    
Terrain Destroyed          1448  | .     19    67    18    40    .     18    25    10    2     49    36    26    19    25    1     57    51    14    .     24    30    62    9     12    .     17    5     30    103   87    75    98    296   123   
  Melee                    43    | .     .     .     .     .     .     5     .     2     2     .     .     7     .     .     1     8     4     .     .     6     .     2     .     .     .     .     3     2     1     .     .     .     .     .     
  Projectile               632   | .     .     .     .     .     .     3     2     4     .     13    36    19    .     .     .     .     13    .     .     18    30    26    3     6     .     7     2     28    72    87    75    19    46    123   
  AOE                      773   | .     19    67    18    40    .     10    23    4     .     36    .     .     19    25    .     49    34    14    .     .     .     34    6     6     .     10    .     .     30    .     .     79    250   .     
Terrain Rammed             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Walls Destroyed          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Machines Disabled        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Actions                         | -11  -10  -10  -9   -9   -9   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -1   -1   -1   
---------                  Run   | Jun  Mat  Min  Mat  Sto  Rec  Fac  Low  Low  Zio  Dee  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Sec  Res  Tes  Acc  Com  Ac0  
Total                      41062 | 121  931  896  586  1231 3637 1403 654  641  1599 3245 1213 768  895  771  360  1023 896  606  342  1128 483  665  593  617  184  1239 207  1017 1279 1267 485  247  8988 845  
  Wait                     7554  | .    67   69   32   78   1216 152  8    .    31   712  141  78   136  23   34   39   310  225  .    335  41   131  7    .    4    9    2    90   150  103  23   6    3276 26   
  Move                     30247 | 95   765  779  443  956  2306 1168 615  622  1535 2358 1009 624  713  704  266  923  467  364  341  713  398  442  557  517  167  1198 180  639  917  1056 378  156  5357 519  
  Hop                      2     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  311   | 8    31   6    20   28   14   13   1    2    6    29   1    5    7    .    3    1    15   2    .    11   2    8    5    2    2    1    4    18   16   7    8    4    25   6    
  Fast Attach              123   | 7    .    1    2    9    1    2    .    .    6    20   .    .    .    2    .    2    6    2    .    .    .    2    .    .    2    2    4    4    13   2    2    1    15   16   
  Attach                   99    | .    1    .    2    2    1    3    .    .    .    2    .    3    1    .    1    .    1    2    .    1    .    1    .    .    .    .    1    5    13   4    1    5    25   24   
  Detach                   47    | .    .    .    .    .    1    .    .    .    .    .    .    2    .    .    .    .    2    2    .    .    .    .    .    .    .    .    .    3    5    1    1    1    16   13   
  Swap                     206   | .    11   6    20   18   .    4    6    5    5    13   11   3    4    11   4    4    5    .    .    2    4    9    3    5    2    .    2    19   1    1    4    .    10   14   
  Drop                     339   | .    13   7    21   34   40   14   .    2    6    49   1    2    6    2    2    2    10   4    .    11   2    7    5    2    3    3    2    19   21   8    9    2    24   6    
  Fire                     1810  | 11   42   25   45   101  58   40   24   7    .    57   47   44   20   23   26   33   54   1    1    11   35   62   14   44   .    26   9    190  130  85   59   70   199  217  
  Melee                    148   | .    .    .    .    3    .    7    .    3    9    5    3    7    8    6    24   9    22   4    .    6    1    2    2    1    4    .    3    4    11   .    .    .    .    4    
  Ram                      1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    10    | .    .    3    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    2    1    .    
  Escape Stasis            31    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    26   1    .    .    .    4    .    
  Rewire                   134   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   4    .    .    38   .    .    .    46   .    .    .    .    .    .    .    .    36   .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: *Min / *Sto x2)
-9/Storage (discovered 2 exits: [*Mat] / *Rec)
-9/Recycling
-7/Factory (discovered 3 exits: *Fac / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / [*Zio])
-7/Zion (discovered 2 exits: [*Dee] / [*Pro])
-7/Deep Caves
-6/Proximity Caves
-6/Factory (discovered 3 exits: Fac / *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 6 exits: Fac x3 / *Upp x2 / Ext)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *War)
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 2 exits: *Upp x2)
-4/Upper Caves
-4/Upper Caves
-4/Zhirov
-3/Proximity Caves
-3/Research (discovered 3 exits: Res / Arm / *Qua)
-3/Quarantine
-3/Section 7
-2/Research (discovered 2 exits: *Acc / *Tes)
-2/Testing
-1/Access
-1/Command (discovered 3 exits: [*Sur x2] / [*Ac0])
-1/Access_0
0b11 Command

 History 
---------
  Turn | Location           | Event
    24 | -11/Junkyard       | Discovered new exit (range 15)
   141 | -11/Junkyard       | Entered Materials
   305 | -10/Materials      | Discovered new exit (range 13)
   333 | -10/Materials      | Build established: Mutant
   709 | -10/Materials      | Discovered new exit (range 12)
   709 | -10/Materials      | Discovered new exit (range 16)
  1825 | -10/Materials      | Discovered new exit (range 15)
  2071 | -10/Materials      | Discovered new exit (range 13)
  2430 | -10/Materials      | Entered Mines
  2582 | -10/Mines          | Found the Drone Emporium
  2594 | -10/Mines          | Found Prototype Device
  2594 | -10/Mines          | Identified Thief Drone Bay
  2707 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  2781 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  3238 | -10/Mines          | Discovered new exit (range 8)
  3242 | -10/Mines          | Escorted by a lone wolf Derelict
  4006 | -10/Mines          | Learned location of Zion (-7)
  4390 | -10/Mines          | Discovered new exit (range 5)
  5082 | -10/Mines          | Entered Materials
  5082 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  5087 | -9/Materials       | Discovered new exit (range 8)
  5376 | -9/Materials       | Identified exit to Mines
  5376 | -9/Materials       | Identified exit to Storage
  6369 | -9/Materials       | Entered Storage
  6476 | -9/Storage         | Met a pair of Derelict thieves
  6753 | -9/Storage         | Destroyed 8 combat bots
  7333 | -9/Storage         | Used back door to open Recycling access
  7333 | -9/Storage         | Discovered new exit (range 5)
  7580 | -9/Storage         | Core integrity fell below 50%
  8478 | -9/Storage         | Build established: Hauler-Mutant
  9116 | -9/Storage         | Assisted by bots powering up and referring to "LRC-V3"
  9186 | -9/Storage         | Discovered new exit (range 12)
  9424 | -9/Storage         | Build established: Commander-Mutant
  9627 | -9/Storage         | Entered Recycling
  9627 | -9/Recycling       | Accompanied by 10 allies
 10564 | -9/Recycling       | Build established: Hauler-Mutant
 11633 | -9/Recycling       | Discovered new exit (range 16)
 12657 | -9/Recycling       | Found Scrap Engine
 13085 | -9/Recycling       | Build established: Commander-Construct
 14892 | -9/Recycling       | Entered Factory
 14892 | -7/Factory         | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1
 15134 | -7/Factory         | Identified exit to Lower Caves
 15210 | -7/Factory         | Build established: Construct
 15725 | -7/Factory         | Discovered new exit (range 10)
 16203 | -7/Factory         | Entered Lower Caves
 16376 | -7/Lower Caves     | Learned 8 Factory zone layouts
 16639 | -7/Lower Caves     | Discovered new exit (range 12)
 16699 | -7/Lower Caves     | Learned Factory stockpile data
 16769 | -7/Lower Caves     | Learned Factory garrison access intel
 16890 | -7/Lower Caves     | Encountered a Warlord checkpoint
 17436 | -7/Lower Caves     | Entered another Lower Caves area
 17475 | -7/Lower Caves     | Discovered new exit (range 15)
 17689 | -7/Lower Caves     | Encountered a Warlord checkpoint
 17697 | -7/Lower Caves     | Discovered new exit (range 13)
 17925 | -7/Lower Caves     | Learned 8 Factory zone layouts
 18015 | -7/Lower Caves     | Entered Zion
 18111 | -7/Zion            | Given the Hacking Drone Bay
 18111 | -7/Zion            | Found Prototype Device
 18133 | -7/Zion            | Gained Derelict followers
 18150 | -7/Zion            | Discovered new exit (range 11)
 18256 | -7/Zion            | Learned location of Data Miner (-6)
 18265 | -7/Zion            | Found Prototype Device
 18266 | -7/Zion            | Identified Phasing AFG
 18267 | -7/Zion            | Identified Hacking Drone Bay
 18341 | -7/Zion            | Learned location of Warlord (-5)
 18423 | -7/Zion            | Discovered new exit (range 5)
 18424 | -7/Zion            | Saw the warning signs outside the Deep Caves entrance
 18499 | -7/Zion            | Found CR-A16's Pointy Stick
 18852 | -7/Zion            | Found Prototype Processor
 18852 | -7/Zion            | Identified Exp. Core Analyzer
 18856 | -7/Zion            | Found Prototype Processor
 18856 | -7/Zion            | Identified Exp. Armor Integrity Analyzer
 18859 | -7/Zion            | Found Prototype Hackware
 18859 | -7/Zion            | Identified Exp. Hacking Suite
 19376 | -7/Zion            | Entered Deep Caves
 19376 | -7/Deep Caves      | Accompanied by 2 allies
 19524 | -7/Deep Caves      | Attacked by Z-Imprinter
 19572 | -7/Deep Caves      | Destroyed Z-Imprinter
 19596 | -7/Deep Caves      | Lost 3 parts (2p1w)
 19701 | -7/Deep Caves      | Found Prototype Protection
 19701 | -7/Deep Caves      | Identified Zio. Weapon Casing
 21833 | -7/Deep Caves      | Discovered new exit (range 15)
 22101 | -7/Deep Caves      | Found Prototype Slashing Weapon
 22354 | -7/Deep Caves      | Identified Longsword +1
 22622 | -7/Deep Caves      | Entered Proximity Caves
 22624 | -6/Proximity Caves | Spotter reported a threat
 22624 | -6/Proximity Caves | Spotter reported a threat
 22903 | -6/Proximity Caves | Spotter reported a threat
 22911 | -6/Proximity Caves | Spotter reported a threat
 22914 | -6/Proximity Caves | Spotted B-75 Beast
 22956 | -6/Proximity Caves | Spotter reported a threat
 23100 | -6/Proximity Caves | Spotter reported a threat
 23153 | -6/Proximity Caves | Spotter reported a threat
 23171 | -6/Proximity Caves | Learned Factory terminal intel
 23206 | -6/Proximity Caves | Spotter reported a threat
 23222 | -6/Proximity Caves | Spotter reported a threat
 23289 | -6/Proximity Caves | Spotter reported a threat
 23349 | -6/Proximity Caves | Discovered new exit (range 7)
 23439 | -6/Proximity Caves | Spotter reported a threat
 23465 | -6/Proximity Caves | Learned Factory emergency access door positions
 23512 | -6/Proximity Caves | Entered Factory
 23512 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 23513 | -6/Factory         | Identified exit to Factory
 23516 | -6/Factory         | Loaded intel: 26 terminal locations
 23517 | -6/Factory         | Loaded intel: 4 garrison access locations
 23659 | -6/Factory         | Identified exit to Lower Caves
 23862 | -6/Factory         | Search patrols dispatched
 23941 | -6/Factory         | Fabricated Imp. Cryofiber Web?
 23947 | -6/Factory         | Build established: Hacker-Construct
 24186 | -6/Factory         | Entered Lower Caves
 24281 | -6/Lower Caves     | Build established: Construct
 24358 | -6/Lower Caves     | Encountered a Warlord checkpoint
 24901 | -6/Lower Caves     | Spotted B-75 Beast
 24946 | -6/Lower Caves     | Revealed the true nature of CR-A16's Pointy Stick
 24949 | -6/Lower Caves     | Destroyed B-75 Beast
 25211 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 25379 | -6/Lower Caves     | Discovered new exit (range 5)
 25440 | -6/Lower Caves     | Entered another Lower Caves area
 25596 | -6/Lower Caves     | Discovered exit to Factory (range 8)
 25769 | -6/Lower Caves     | Spotted B-75 Beast
 25778 | -6/Lower Caves     | Destroyed B-75 Beast
 26152 | -6/Lower Caves     | Discovered new exit (range 16)
 26172 | -6/Lower Caves     | Encountered a Warlord checkpoint
 26417 | -6/Lower Caves     | Entered Data Miner
 26417 | -6/Data Miner      | Discovered new exit (range 6)
 26440 | -6/Data Miner      | Met Data Miner
 26463 | -6/Data Miner      | Learned location of Section 7 (-3)
 26463 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 26485 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 26496 | -6/Data Miner      | Destroyed Data Miner
 26498 | -6/Data Miner      | Interfaced with the Data Conduit
 26850 | -6/Data Miner      | Found Prototype Hackware
 26854 | -6/Data Miner      | Found Prototype Hackware
 26857 | -6/Data Miner      | Found Prototype Hackware
 26919 | -6/Data Miner      | Entered Proximity Caves
 26921 | -5/Proximity Caves | Spotter reported a threat
 26921 | -5/Proximity Caves | Spotter reported a threat
 26972 | -5/Proximity Caves | Found Alien Artifact
 27003 | -5/Proximity Caves | Spotted B-75 Beast
 27094 | -5/Proximity Caves | Attracted the attention of an 0b10 base
 27139 | -5/Proximity Caves | Destroyed 11 combat bots
 27172 | -5/Proximity Caves | Learned location of 1 exit from Proximity Caves
 29251 | -5/Proximity Caves | Learned Factory stockpile data
 29263 | -5/Proximity Caves | Entered Factory
 29263 | -5/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 29264 | -5/Factory         | Identified exit to Factory
 29264 | -5/Factory         | Identified exit to Upper Caves
 29264 | -5/Factory         | Identified exit to Extension
 29266 | -5/Factory         | Loaded intel: 219 machine locations
 29957 | -5/Factory         | Fabricated Huge Storage Unit (x1)
 30036 | -5/Factory         | Discovered exit to Upper Caves (range 3)
 30407 | -5/Factory         | Intercept squad dispatched
 30435 | -5/Factory         | Spotted Tracker
 30457 | -5/Factory         | Destroyed Tracker
 30457 | -5/Factory         | Spotted Combat Programmer
 30479 | -5/Factory         | Destroyed Combat Programmer
 30494 | -5/Factory         | Found Prototype Special Weapon
 30695 | -5/Factory         | Entered Upper Caves
 30945 | -5/Upper Caves     | Learned Factory terminal intel
 31431 | -5/Upper Caves     | Discovered new exit (range 8)
 31610 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 31614 | -5/Upper Caves     | Entered another Upper Caves area
 31635 | -5/Upper Caves     | Discovered exit to Factory (range 6)
 31916 | -5/Upper Caves     | Spotted B-75 Beast
 32025 | -5/Upper Caves     | Discovered new exit (range 5)
 32247 | -5/Upper Caves     | Entered Warlord
 32248 | -5/Warlord         | Identified exit to Proximity Caves
 32309 | -5/Warlord         | System corruption cleaned by Quarantine Array
 32916 | -5/Warlord         | Received a Watcher feed algorithm from an ecstatic Tinkerer
 32952 | -5/Warlord         | Build established: Commander-Construct
 33284 | -5/Warlord         | Warlord's base attacked by MAIN.C
 33310 | -5/Warlord         | Met Warlord
 33341 | -5/Warlord         | Opened Warlord's prototype stash
 33634 | -5/Warlord         | Warlord forces counterattacked
 33635 | -5/Warlord         | Spotted Striker
 33640 | -5/Warlord         | Spotted B-75 Beast
 33834 | -5/Warlord         | Spotted Striker
 33838 | -5/Warlord         | Spotted Executioner
 33919 | -5/Warlord         | Build established: Construct
 33927 | -5/Warlord         | Spotted B-86 Titan
 33959 | -5/Warlord         | Warlord base infiltrated, sounded retreat
 33967 | -5/Warlord         | Spotted B-75 Beast
 34063 | -5/Warlord         | Entered Proximity Caves
 34065 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 34088 | -4/Proximity Caves | Learned Research stockpile data
 34139 | -4/Proximity Caves | Learned 4 Research zone layouts
 34148 | -4/Proximity Caves | Spotter reported a threat
 34198 | -4/Proximity Caves | Identified Exp. Remote Datajack
 34201 | -4/Proximity Caves | Spotter reported a threat
 34279 | -4/Proximity Caves | Spotter reported a threat
 34292 | -4/Proximity Caves | Spotted B-86 Titan
 34339 | -4/Proximity Caves | Destroyed B-86 Titan
 34347 | -4/Proximity Caves | Spotter reported a threat
 34422 | -4/Proximity Caves | Spotter reported a threat
 34423 | -4/Proximity Caves | Spotter reported a threat
 34435 | -4/Proximity Caves | Entered Factory
 34435 | -4/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 34436 | -4/Factory         | Loaded intel: 333 machine locations
 34437 | -4/Factory         | Loaded intel: 26 terminal locations
 34603 | -4/Factory         | Destroyed 10 combat bots
 34608 | -4/Factory         | Identified System Mapper
 34652 | -4/Factory         | Identified exit to Upper Caves
 34685 | -4/Factory         | Search patrols dispatched
 34913 | -4/Factory         | Build established: Hacker-Construct
 34935 | -4/Factory         | Search patrols dispatched
 34957 | -4/Factory         | Fabricated Hvy. Treads?
 35125 | -4/Factory         | Entered Upper Caves
 35300 | -4/Upper Caves     | Build established: Construct
 35525 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 35776 | -4/Upper Caves     | Discovered new exit (range 10)
 35780 | -4/Upper Caves     | Learned 4 Research zone layouts
 36111 | -4/Upper Caves     | Entered another Upper Caves area
 36123 | -4/Upper Caves     | Attracted the attention of an 0b10 outpost
 36207 | -4/Upper Caves     | Destroyed 10 combat bots
 36597 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 36700 | -4/Upper Caves     | Learned location of 1 exit from Research
 36731 | -4/Upper Caves     | Spotted B-86 Titan
 36740 | -4/Upper Caves     | Destroyed B-86 Titan
 37052 | -4/Upper Caves     | Discovered new exit (range 11)
 37330 | -4/Upper Caves     | Entered Zhirov
 37330 | -4/Zhirov          | Accompanied by 1 ally
 37330 | -4/Zhirov          | Discovered new exit (range 3)
 37370 | -4/Zhirov          | Met Zhirov
 37458 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 37493 | -4/Zhirov          | Found Alien Artifact
 37493 | -4/Zhirov          | Identified Integrated Dissipator
 37493 | -4/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 37523 | -4/Zhirov          | Found Alien Artifact
 37718 | -4/Zhirov          | Entered Proximity Caves
 37718 | -3/Proximity Caves | Accompanied by 1 ally
 39332 | -3/Proximity Caves | Discovered new exit (range 16)
 40690 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 41429 | -3/Proximity Caves | Entered Research
 41429 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 41430 | -3/Research        | Identified exit to Armory
 41431 | -3/Research        | Identified exit to Research
 41434 | -3/Research        | Loaded intel: 111 machine locations
 41922 | -3/Research        | Discovered new exit (range 9)
 41943 | -3/Research        | Entered Quarantine
 41944 | -3/Quarantine      | Loaded intel: 67 machine locations
 42058 | -3/Quarantine      | Found Alien Energy Cannon
 42297 | -3/Quarantine      | Found Alien Artifact
 42297 | -3/Quarantine      | Identified Phase Redirector
 42338 | -3/Quarantine      | Found Alien Artifact
 42612 | -3/Quarantine      | Identified Core Reset Matrix
 42767 | -3/Quarantine      | Cryocooling Duct disabled
 42782 | -3/Quarantine      | Ambient heat levels rising (+20)
 42782 | -3/Quarantine      | Non-combat units ordered to evacuate
 42888 | -3/Quarantine      | Intercept squad dispatched
 42896 | -3/Quarantine      | Spotted Tracker
 42897 | -3/Quarantine      | Spotted Tracker
 42904 | -3/Quarantine      | Destroyed Tracker
 42906 | -3/Quarantine      | Destroyed Tracker
 42912 | -3/Quarantine      | Spotted Combat Programmer
 42913 | -3/Quarantine      | Spotted Combat Programmer
 42917 | -3/Quarantine      | Destroyed Combat Programmer
 42925 | -3/Quarantine      | Destroyed Combat Programmer
 42939 | -3/Quarantine      | Found Exp. Phase Shifter
 43050 | -3/Quarantine      | Found Alien Artifact
 43269 | -3/Quarantine      | Found Alien Artifact
 43524 | -3/Quarantine      | Spotted Fortress
 43705 | -3/Quarantine      | Identified Phase Armor
 43726 | -3/Quarantine      | Destroyed Fortress
 43732 | -3/Quarantine      | Found Exp. Force Field
 43761 | -3/Quarantine      | Found Exp. EM Disruption Field
 43764 | -3/Quarantine      | Found Centrium Heavy Armor Plating
 43890 | -3/Quarantine      | System corruption reached 10%
 43928 | -3/Quarantine      | Discovered new exit (range 6)
 43943 | -3/Quarantine      | Entered Section 7
 43944 | -3/Section 7       | Loaded intel: 169 machine locations
 44047 | -3/Section 7       | Spotted S7 Guard
 44056 | -3/Section 7       | Destroyed S7 Guard
 44102 | -3/Section 7       | Found Alien Artifact
 44181 | -3/Section 7       | Found Alien Artifact
 44269 | -3/Section 7       | Found Alien Artifact
 44269 | -3/Section 7       | Identified Integrity Redistributor
 44269 | -3/Section 7       | Used Integrity Redistributor, redistributed integrity from core (-69)
 44295 | -3/Section 7       | Spotted B-86 Titan
 44339 | -3/Section 7       | Destroyed B-86 Titan
 44509 | -3/Section 7       | Identified Navigation Efficiency Matrix
 44527 | -3/Section 7       | Spotted S7 Guard
 44531 | -3/Section 7       | Found Alien Artifact
 44542 | -3/Section 7       | Identified Core Membrane
 44543 | -3/Section 7       | Installed Core Membrane, gained immunity to corruption
 44570 | -3/Section 7       | Crushed by falling debris
 44580 | -3/Section 7       | Spotted Executioner
 44580 | -3/Section 7       | Spotted Executioner
 44622 | -3/Section 7       | Identified Microwarp Drive
 44626 | -3/Section 7       | Spotted B-99 Colossus
 44670 | -3/Section 7       | Identified Subatomic Replicator
 44670 | -3/Section 7       | Used Subatomic Replicator to replicate Alien Artifact
 44671 | -3/Section 7       | Found Alien Artifact
 44671 | -3/Section 7       | Identified LRC Armor
 44671 | -3/Section 7       | Installed LRC Armor, increased core integrity (+250)
 44673 | -3/Section 7       | Installed LRC Armor, increased core integrity (+250)
 44675 | -3/Section 7       | Found Alien Artifact
 44675 | -3/Section 7       | Identified LRC Energy Well
 44675 | -3/Section 7       | Installed LRC Energy Well, increased energy storage capacity (+250)
 44732 | -3/Section 7       | Intercept squad dispatched
 44752 | -3/Section 7       | Spotted Tracker
 44752 | -3/Section 7       | Spotted Tracker
 44756 | -3/Section 7       | Destroyed Tracker
 44761 | -3/Section 7       | Destroyed Tracker
 44798 | -3/Section 7       | Spotted Combat Programmer
 44799 | -3/Section 7       | Spotted Combat Programmer
 44816 | -3/Section 7       | Destroyed Combat Programmer
 44837 | -3/Section 7       | Destroyed Combat Programmer
 44943 | -3/Section 7       | First assault squad dispatched
 45035 | -3/Section 7       | Destroyed Executioner
 45038 | -3/Section 7       | Core integrity fell below 50%
 45042 | -3/Section 7       | Destroyed Executioner
 45053 | -3/Section 7       | Found Exp. Core Analyzer
 45146 | -3/Section 7       | Found Imp. Powered Armor
 45172 | -3/Section 7       | Intercept squad dispatched
 45173 | -3/Section 7       | Spotted Tracker
 45188 | -3/Section 7       | Spotted Tracker
 45190 | -3/Section 7       | Spotted Combat Programmer
 45190 | -3/Section 7       | Spotted Tracker
 45191 | -3/Section 7       | Spotted Combat Programmer
 45197 | -3/Section 7       | Spotted Combat Programmer
 45209 | -3/Section 7       | Discovered exit to Research (range 5)
 45211 | -3/Section 7       | Entered Research
 45211 | -2/Research        | Warlord forces began assault on 0b10
 45211 | -2/Research        | Evolved 2 slots: Utility x1, Weapon x1
 45212 | -2/Research        | Loaded intel: 109 machine locations
 45235 | -2/Research        | Identified Ghost Barrier
 45321 | -2/Research        | Research machine network offline
 45391 | -2/Research        | Met up with Warlord
 45399 | -2/Research        | Found Vibroblade
 45431 | -2/Research        | Discovered new exit (range 12)
 45483 | -2/Research        | Discovered new exit (range 10)
 45551 | -2/Research        | Build established: Hacker-Construct
 45587 | -2/Research        | Found Imp. Powered Armor
 45625 | -2/Research        | Borebot progress halted
 45638 | -2/Research        | Spotted Striker
 45738 | -2/Research        | Spotted Executioner
 45764 | -2/Research        | Borebot progress halted
 45806 | -2/Research        | Spotted Striker
 45812 | -2/Research        | Spotted Executioner
 45815 | -2/Research        | Destroyed Striker
 45829 | -2/Research        | Destroyed Executioner
 45831 | -2/Research        | Spotted Striker
 45842 | -2/Research        | Spotted Tracker
 45847 | -2/Research        | Spotted Executioner
 45858 | -2/Research        | Destroyed Striker
 45860 | -2/Research        | Destroyed Tracker
 45873 | -2/Research        | Build established: Construct
 45886 | -2/Research        | Borebot progress halted
 45893 | -2/Research        | Destroyed Executioner
 45943 | -2/Research        | High security lockdown imminent
 45995 | -2/Research        | Entered Testing
 45996 | -2/Testing         | Loaded intel: 57 machine locations
 46014 | -2/Testing         | Found Ghost Barrier
 46023 | -2/Testing         | Destroyed 10 combat bots
 46043 | -2/Testing         | Found Prototype Energy Cannon
 46043 | -2/Testing         | Identified Null Cannon
 46094 | -2/Testing         | Found Prototype Energy Gun
 46094 | -2/Testing         | Identified Tachyon Dispersion Ray
 46161 | -2/Testing         | Discovered new exit (range 15)
 46245 | -2/Testing         | First assault squad dispatched
 46253 | -2/Testing         | Scanned by Researcher
 46353 | -2/Testing         | Found Ragnarok Missile Launcher
 46355 | -2/Testing         | Found Faulty Ragnarok Missile Launcher
 46360 | -2/Testing         | Found Ragnarok Missile Launcher
 46369 | -2/Testing         | Destroyed 12 combat bots
 46386 | -2/Testing         | Entered Access
 46386 | -1/Access          | Evolved 2 slots: Utility x2
 46387 | -1/Access          | Loaded intel: 122 machine locations
 46636 | -1/Access          | First assault squad dispatched
 46672 | -1/Access          | High security lockdown imminent
 46692 | -1/Access          | Build established: Scavenger-Construct
 46743 | -1/Access          | Destroyed 15 combat bots
 46752 | -1/Access          | High security lockdown engaged
 46904 | -1/Access          | Spotted B-99 Colossus
 46916 | -1/Access          | Discovered new exit (range 3)
 46920 | -1/Access          | Entered Command
 46921 | -1/Command         | Loaded intel: 60 machine locations
 46921 | -1/Command         | Destroyed 15 combat bots
 46943 | -1/Command         | Identified Deep Network Scanner
 47078 | -1/Command         | High security lockdown imminent
 47155 | -1/Command         | Destroyed 8 combat bots
 47158 | -1/Command         | High security lockdown engaged
 47239 | -1/Command         | Build established: Hacker-Construct
 47240 | -1/Command         | Destroyed 26 combat bots
 47342 | -1/Command         | Spotted Investigator
 47344 | -1/Command         | Destroyed Investigator
 47373 | -1/Command         | Destroyed 18 combat bots
 47416 | -1/Command         | Spotted M Guard
 47423 | -1/Command         | Spotted Combat Programmer
 47423 | -1/Command         | Spotted Combat Programmer
 47434 | -1/Command         | Destroyed Combat Programmer
 47437 | -1/Command         | Spotted M Guard
 47440 | -1/Command         | Destroyed M Guard
 47460 | -1/Command         | Destroyed M Guard
 47484 | -1/Command         | Spotted Executioner
 47497 | -1/Command         | Destroyed Executioner
 47510 | -1/Command         | Spotted Executioner
 47510 | -1/Command         | Spotted Striker
 47510 | -1/Command         | Spotted Executioner
 47511 | -1/Command         | Destroyed Combat Programmer
 47511 | -1/Command         | All MAIN.C guards destroyed
 47515 | -1/Command         | Destroyed Striker
 47515 | -1/Command         | Destroyed Executioner
 47525 | -1/Command         | Destroyed Executioner
 47551 | -1/Command         | Destroyed 23 combat bots
 47564 | -1/Command         | Found Adv. Micro-nuke Launcher
 47569 | -1/Command         | Found Prototype Protection
 47569 | -1/Command         | Identified Hvy. Regenerative Plating
 47688 | -1/Command         | Spotted Executioner
 47688 | -1/Command         | Spotted Executioner
 47689 | -1/Command         | Destroyed Executioner
 47689 | -1/Command         | Destroyed Executioner
 47718 | -1/Command         | Spotted Striker
 47722 | -1/Command         | Spotted Striker
 47727 | -1/Command         | Destroyed Striker
 47729 | -1/Command         | Destroyed Striker
 47750 | -1/Command         | Destroyed 30 combat bots
 47807 | -1/Command         | Met MAIN.C
 47814 | -1/Command         | Build established: Scavenger-Construct
 47820 | -1/Command         | Destroyed MAIN.C Shell
 47820 | -1/Command         | 0b10 Conduit disabled
 47821 | -1/Command         | MAIN.C activated Command garrisons
 47852 | -1/Command         | Destroyed MAIN.C
 47876 | -1/Command         | Lost 3 parts (3u)
 47877 | -1/Command         | Found Centrium Heavy Armor Plating
 47881 | -1/Command         | Found Centrium Heavy Armor Plating
 47903 | -1/Command         | Discovered new exit (range 34)
 47903 | -1/Command         | Discovered new exit (range 100)
 47903 | -1/Command         | Identified Transdimensional Reconstructor
 47903 | -1/Command         | Extracted map data and part IDs from MAIN.C's data core
 50159 | -1/Command         | Found Multirail
 51383 | -1/Command         | Found Exp. Force Field
 52744 | -1/Command         | Build established: Construct
 52935 | -1/Command         | Found Exp. Targeting Computer
 55357 | -1/Command         | Found Adv. Kinecellerator
 55360 | -1/Command         | Found Exp. Core Analyzer
 55364 | -1/Command         | Found Exp. Core Analyzer
 55371 | -1/Command         | Found Exp. Targeting Computer
 55660 | -1/Command         | Build established: Scavenger-Construct
 57767 | -1/Command         | Build established: Scavenger-Gunner
 59401 | -1/Command         | Warped through subspace to slip node
 59401 | -1/Command         | Discovered new exit (range 5)
 59403 | -1/Command         | Found Exp. Targeting Computer
 59409 | -1/Command         | Entered Access_0
 59410 | -1/Access_0        | Loaded intel: 48 machine locations
 59411 | -1/Access_0        | Met Architect
 59417 | -1/Access_0        | Destroyed A8 with code downloaded from Data Conduit
 59421 | -1/Access_0        | Architect warped through subspace
 59458 | -1/Access_0        | Architect warped through subspace
 59517 | -1/Access_0        | Architect warped through subspace
 59524 | -1/Access_0        | Subspace Access Node disabled
 59550 | -1/Access_0        | Architect warped through subspace
 59584 | -1/Access_0        | Architect warped through subspace
 59611 | -1/Access_0        | Architect warped through subspace
 59634 | -1/Access_0        | Architect warped through subspace
 59662 | -1/Access_0        | Architect warped through subspace
 59679 | -1/Access_0        | A6 warped into view
 59681 | -1/Access_0        | Destroyed A6 with code downloaded from Data Conduit
 59692 | -1/Access_0        | Spotted Enhanced Programmer
 59703 | -1/Access_0        | Destroyed Enhanced Programmer
 59716 | -1/Access_0        | Spotted Enhanced Programmer
 59727 | -1/Access_0        | Architect warped through subspace
 59733 | -1/Access_0        | Destroyed Enhanced Programmer
 59741 | -1/Access_0        | Spotted Enhanced Programmer
 59760 | -1/Access_0        | Destroyed Enhanced Programmer
 59799 | -1/Access_0        | Spotted Enhanced Programmer
 59815 | -1/Access_0        | Destroyed Enhanced Programmer
 59819 | -1/Access_0        | Architect warped through subspace
 59842 | -1/Access_0        | Lost 3 parts (2u1w)
 59857 | -1/Access_0        | Architect warped through subspace
 59868 | -1/Access_0        | Core integrity fell below 50%
 59874 | -1/Access_0        | Subspace Access Node disabled
 59914 | -1/Access_0        | Spotted Enhanced Programmer
 59921 | -1/Access_0        | Destroyed A2 with code downloaded from Data Conduit
 59959 | -1/Access_0        | Lost 3 parts (1p1u1w)
 59969 | -1/Access_0        | Destroyed Enhanced Programmer
 60010 | -1/Access_0        | Found Exp. Powered Armor
 60011 | -1/Access_0        | Found Exp. Powered Armor
 60023 | -1/Access_0        | Core integrity fell below 20%
 60028 | -1/Access_0        | Spotted Enhanced Programmer
 60028 | -1/Access_0        | Spotted Enhanced Programmer
 60029 | -1/Access_0        | A5 warped into view
 60029 | -1/Access_0        | Spotted Enhanced Programmer
 60033 | -1/Access_0        | Spotted Enhanced Programmer
 60051 | -1/Access_0        | Subspace Access Node disabled
 60058 | -1/Access_0        | Found Nanosword
 60090 | -1/Access_0        | Found Core Regenerator
 60090 | -1/Access_0        | Used Core Regenerator, restored core integrity (+525)
 60112 | -1/Access_0        | Destroyed A5 with code downloaded from Data Conduit
 60121 | -1/Access_0        | Found Hpw. Transdimensional Reconstructor
 60121 | -1/Access_0        | Warped through subspace to slip node
 60121 | -1/Access_0        | Discovered new exit (range 8)
 60123 | -1/Access_0        | Lost 12 parts (2p5n4u1w)
 60123 | ***                | Establishing 0b11!

 Last Messages 
---------------
60112_ Penetrated by HV Slug.
60112_ Knocked back.
60112_ Penetrated by HV Slug.
60112_ Jacked A5...
60112_ Command string: \\J43P
60112_ System: "Sequence initiated. Goodbye friend."
60113_ HV Slug penetrates Earth. <x2>
60113_ Penetrated by HV Slug.
60113_ Critical hit (Destroy).
60113_ HV Slug penetrates Earth.
60118_ Workstation disabled.
60121_ Acquired Hpw. Transdimensional Reconstructor.
60121_ Warped through subspace, drawn to slip node.
60121_ EXIT=FOUND
60121_ A0_RES: I have more important things to do than play hide-and-seek.
  Deal with this piece of junk if it returns.
60123_ Cld. Linear Gravjet destroyed.
60123_ Cld. Linear Gravjet burned out.
[Achievement: I Was Wrong!]
[Achievement: Rambo]

 Map 
-----
+----------------------------------------------------+
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| ???????????????????????# @ #?????????????????????? |
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| ??????????????????????#    #?????????????????????? |
| ??????????????????????#   ##?????????????????????? |
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| ??????????????????????#   ##?????????????????????? |
| ??????????????????????# <  #?????????????????????? |
| ??????????????????????#   ##?????????????????????? |
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| ???????????????????????####??????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           162
Coolant Potential          120
Energy Generation          133
Energy Capacity            1700
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Jamming Range              14
Base Temperature (-)       200
Armor Coverage             1400
Resistance: EM             75
Weapon Shielding           100
Point Defense Rating       80
Weapon Cycling             25
Phase Shifting             20
Evasion (%)                65
Targeting Accuracy         12
Core Analysis              8
Recoil Reduction           7
Matter Filtering           50
Particle Charging          20
Kinecelleration            50
Offensive Hacking          25
Defensive Hacking          20
Authchip Count             1

 Item Schematics 
-----------------
         Huge Storage Unit | -10/Materials | Hacked
          Imp. VTOL Module | -9/Materials  | Scanalyzed
        Imp. Cryofiber Web | -6/Factory    | Hacked
          Combat Drone Bay | -6/Data Miner | Free
 Lgt. Regenerative Plating | -6/Data Miner | Free
          Enh. Armored Leg | -6/Data Miner | Free
        Prc. Matter Filter | -6/Data Miner | Free
        Imp. KE Penetrator | -6/Data Miner | Free
                Myomer Leg | -6/Data Miner | Free
          Imp. Force Field | -6/Data Miner | Free
             Adv. Datajack | -6/Data Miner | Free
        Adv. Hacking Suite | -6/Data Miner | Free
  Adv. Hardlight Generator | -6/Data Miner | Free
  Adv. Transmission Jammer | -6/Data Miner | Free
               Hvy. Treads | -4/Factory    | Hacked
         Assault Drone Bay | -4/Zhirov     | Free
            Exp. Heat Sink | -4/Zhirov     | Free
        Exp. Optical Array | -4/Zhirov     | Free
          Imp. Arc Thrower | -4/Zhirov     | Free
    Imp. Matter Compressor | -2/Testing    | Archive
           Adv. Myomer Leg | -2/Testing    | Archive
           Graviton Cannon | -2/Testing    | Archive

 Robot Schematics 
------------------
None

 Fabricated
------------
 Imp. Cryofiber Web | x1 | -6/Factory 
  Huge Storage Unit | x1 | -5/Factory | Authchip
        Hvy. Treads | x2 | -4/Factory 

 Alien Tech Used 
-----------------
Integrated Dissipator
Phase Redirector
Phase Armor
Integrity Redistributor
Core Membrane
Microwarp Drive
Subatomic Replicator
LRC Armor
LRC Energy Well
Transdimensional Reconstructor
Core Regenerator
High-powered Transdimensional Reconstructor

 Achievements 
--------------
All-out Warlord
Giant Slayer
I Was Wrong!
Rambo
Whoosh!

 Challenges 
------------
None

 Game 
------
Seed              HeatSmallSteel
  Manual?         0
Play Time         11:23:41
  Cumulative      427.5 hours
  Start           2023.03.07 @ 20:40:22
  End             2023.03.10 @ 03:42:15
Sessions          9
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          343
  Rogue           343
  Adventurer      0
  Explorer        0
Win Type          1
  Total           8
  Types           5/2/0/0/0/0/1/0/0
Lore%             75
Gallery%          87
Achievement%      73
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: aeca01b1-9f54-4a0e-a6b3-6a649be4a47d