Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.03 @ 21:10:51 Player: XBotDoesStuff Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (12) 60 Value Destroyed (388) 388 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1348 Bonus ------- None Cogmind --------- Core Integrity 389/400 Matter 6/300 Energy 250/250 System Corruption 0% Temperature Cool (98) Movement Walking (105) Location -9/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (3) --- Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY (2) ------ Advanced Targeting Computer > --- WEAPON (3) ------- Assault Rifle Assault Rifle > --- INVENTORY (5) ---- Ion Engine Light Ion Engine Improved Aluminum Leg Hardlight Generator Improved Medium Laser Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Advanced Targeting Computer Hardlight Generator > --- WEAPON ----------- EM Pulse Gun Assault Rifle Assault Rifle > --- INVENTORY -------- Ion Engine Light Ion Engine Improved Aluminum Leg Hardlight Generator Improved Medium Laser [Rating: 17] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Utility Small Storage Unit Device Shield Generator Storage Small Storage Unit Processor Advanced Targeting Computer Weapon Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 1 | . . 1 Utility . | . . . Weapon 1 | . . 1 Parts Attached 17 | 6 6 5 Power 2 | 1 . 1 Engine 2 | 1 . 1 Core . | . . . Reactor . | . . . Propulsion 7 | 2 4 1 Treads 2 | . 2 . Leg 5 | 2 2 1 Wheel . | . . . Hover . | . . . Flight . | . . . Utility 4 | 1 1 2 Device 2 | . 1 1 Storage 1 | 1 . . Processor 1 | . . 1 Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 4 | 2 1 1 Energy Gun 1 | . . 1 Energy Cannon . | . . . Ballistic Gun 2 | 2 . . Ballistic Cannon . | . . . Launcher 1 | . 1 . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 3 | . 1 2 Power . | . . . Propulsion . | . . . Utility 1 | . . 1 Weapon 2 | . 1 1 Highest Loss Streak 2 | . 1 2 To Critical Strikes . | . . . Average Backups 4 | 2 5 4 Power 1 | . 1 2 Propulsion 1 | 1 2 1 Utility . | . . . Weapon 1 | . 1 . Tool/Special . | . . . Unused Backups 4 | . . 4 Power 2 | . . 2 Propulsion 1 | . . 1 Utility 1 | . . 1 Weapon . | . . . Tool/Special . | . . . Average Slot Usage (%) 96 | . 95 98 Engine 12 | . 14 11 Treads 4 | . 7 . Leg 25 | . 21 33 Device 9 | . 9 10 Storage 8 | . 14 . Processor 4 | . . 10 Energy Gun 4 | . . 10 Ballistic Gun 19 | . 17 22 Launcher 6 | . 10 . Peak Build Rating 17 | 6 10 17 Average Rating 10 | 4 8 15 On Entrance 5 | . 6 10 Avg Prop Armor Cover (%) . | . . . Naked Turns . | . . . Heaviest Build 17 | 14 17 16 Greatest Support 40 | 20 40 39 Greatest Overweight (x) . | . . . Average Overweight (x) . | . . . Largest Inventory Capacity 8 | 8 8 8 Average Capacity 6 | 6 8 5 Most Carried 8 | 5 8 5 Average Carried 4 | 2 5 4 Final Capacity 8 | 8 8 5 Final Carried 5 | 4 5 5 Class Distribution -------------------- 64% | Mutant 35% | Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 367 | 185 182 . Remotely . | . . . Salvage Created 293 | . 177 116 Parts 16 | . 10 6 Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Parts Restored . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 11 | . 9 2 Guns 5 | . 3 2 AOE 6 | . 6 . Classes Destroyed 4 | . 3 1 Watcher 1 | . 1 . Swarmer 3 | . 3 . Grunt 7 | . 6 1 Sentry 1 | . . 1 Best Kill Streak 6 | . 6 1 Combat Bots Only 5 | . 5 1 Max Kills in Single Turn 2 | . 2 1 Gunslinging . | . . . Exploded 2 | . 2 . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 62 | . 37 25 Missed 12 | . 8 4 Hits 50 | . 29 21 Projectile 50 | . 29 21 Critical Strikes 2 | . 2 . Damage Taken 592 | . 323 269 Core 45 | . 34 11 Absorbed by Shields 72 | . 72 . Core Remaining (%) 93 | 100 86 . Volleys Fired 40 | . 29 11 Largest 3 | . 2 3 Hottest 80 | . 50 80 Shots Fired 81 | . 48 33 Gun 67 | . 34 33 Cannon . | . . . Launcher 14 | . 14 . Special . | . . . Kinetic 56 | . 34 22 Thermal . | . . . Explosive 14 | . 14 . Electromagnetic 11 | . . 11 Robot Hit Streak 8 | . 8 7 Robot Miss Streak 4 | . 2 4 Penetration Max . | . . . Secondary Targets 1 | . . 1 Max Gunslinging Chain 1 | . . 1 Shots Hit Robots 52 | . 29 23 Core Hits 23 | . 17 6 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1176 | . 887 289 Guns 520 | . 236 284 Cannons . | . . . Explosions 651 | . 651 . Melee . | . . . Ramming 5 | . . 5 Kinetic 413 | . 236 177 Thermal . | . . . Explosive 651 | . 651 . Electromagnetic 107 | . . 107 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 66 | . 66 . Shots 2 | . 2 . Rammed . | . . . Targets Rammed 1 | . . 1 Kicked 1 | . . 1 Crushed . | . . . Highest Temperature 98 | . 9 98 Average Temperature 24 | . 4 33 Received Heat Transfer 284 | . 143 141 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred . | . . . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 165 | . 165 56 Initial 56 | . . 56 Average 63 | . 97 27 Influence Increases 431 | . 315 116 Destroy 0b10 Robot/C 220 | . 180 40 Destroy 0b10 Robot/NC 5 | . 5 . Destroy Leader 62 | . 42 20 Successful Hack 56 | . . 56 Disable Machine 30 | . 30 . Destroy Structure 58 | . 58 . Influence Decreases 385 | . 180 205 Entered New Map 79 | . . 79 Time Decay 276 | . 170 106 Lost Part 30 | . 10 20 Squads Dispatched 2 | . 1 1 Investigation 2 | . 1 1 Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals 1 | . 1 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 13 | . 9 4 Peak Tracking Total 3 | . 3 3 Tactical Retreats . | . . . Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered 1 | . 1 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled 2 | . 2 . Max in Single Turn 1 | . 1 . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 3 | . 1 2 Terminals 1 | . . 1 Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Scanalyzers 1 | . . 1 Garrison Access . | . . . Total Hacks 15 | . 4 11 Successful 9 | . 3 6 Failed 6 | . 1 5 Catastrophic 1 | . . 1 Database Lockouts . | . . . Manual 1 | . . 1 Terminals 2 | . . 2 Fabricators . | . . . Repair Stations . | . . . Recycling Units 4 | . 4 . Scanalyzers 9 | . . 9 Garrison Access . | . . . Terminal Hacks 1 | . . 1 Locate Traps 1 | . . 1 Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks 3 | . 3 . Process 1 | . 1 . Report Inventory 1 | . 1 . Retrieve Matter 1 | . 1 . Scanalyzer 5 | . . 5 Insert Component 2 | . . 2 Analyze 2 | . . 2 Retrieve Study 1 | . . 1 Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 3 | . 1 2 Full Trace Events 1 | . . 1 Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired 2 | . . 2 Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Part Studies Acquired 1 | . . 1 Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter 10 | . 10 . Retrieved Matter 10 | . 10 . Retrieved Components . | . . . Parts Scanalyzed 2 | . . 2 Part Schematics Acquired 2 | . . 2 Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Active Infowar (turns) . | . . . Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 706 | 66 390 250 Spaces Moved 412 | 45 221 146 Core 9 | 9 . . Treads 41 | . 41 . Legs 362 | 36 180 146 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 105 Average Speed 121 | 106 127 117 Slowest Speed 160 | 120 160 120 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 19 | 3 40 15 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 79 | . 79 . Melee . | . . . Projectile . | . . . AOE 79 | . 79 . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 547 | 63 284 200 Wait 46 | 3 14 29 Move 410 | 44 220 146 Hop . | . . . Pick Up 22 | 10 7 5 Fast Attach . | . . . Attach 16 | 6 5 5 Detach 3 | . 3 . Swap 2 | . 2 . Drop 7 | . 4 3 Fire 40 | . 29 11 Melee . | . . . Ram . | . . . Kick 1 | . . 1 Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -9/Materials History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 67 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 445 | -10/Materials | Discovered new exit (range 10) 457 | -10/Materials | Entered another Materials area 457 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 707 | -9/Materials | Self-destructed Last Messages --------------- Effective improvements: -15 time/move >>Insert(Ion Engine) Scanning Ion Engine... Ready to analyze. >>Scanalyze Scanning: Ion Engine... Schematic downloaded. ALERT: Suspicious activity at Scanalyzer M002. Dispatching Investigation squad. Acquired Prototype Energy Gun. Hardlight Generator destroyed. G-47 Trooper destroyed. Switching to secondary target: G-34 Mercenary. EM Pulse Gun destroyed. In emergency situations without enough matter to attach a part, one approach is to ram any robot to regain a small amount, for example to attach a melee or energy weapon to more easily destroy targets for more matter. Map ----- +----------------------------------------------------+ | !######## #????????????????????????????????????? | | #??????# #????????????????????????????????????? | | ########## #????????????????????????????????????? | | ## ## #????????????????????????????????????? | | ## !!! ## #????????????????????????????????????? | | # !!! ## #????????????????????????????????????? | | + !! ## #????????????????????????????????????? | | # ## #????????????????????????????????????? | | ## ## #????????????????????????????????????? | | ##+##+#### #????????????????????????????????????? | | #??# #????????????????????????????????????? | | #??# #??? ??????????????????????????????? | | #??# #??# ??????????????????????????????? | | #??# #??# ??????????????????????????????? | | #??# #??# ??????????????????????????????? | | ########??# #??# #?????????????????????????????? | | ??????????# #??# ##########????????????????????? | | ??????????# #??# # #????????????????????? | | ??????????# #??# # #????????????????????? | | ??????????# #??# # [ | #????????????????????? | | ??????????# #??# # #????????????????????? | | ??????????# #??# + #????????????????????? | | ###???????# #??# #g #????????????????????? | | !!#???????# #??# # #????????????????????? | | !!#???????# #??# # #????????????????????? | | !!#???????# #??# # *@ #????????????????????? | | !!#???????# #??# #####g####????????????????????? | | !#???????# #??# %#???????????????????????? | | !#???????# #### ##### #???????????????????????? | | ###???????# #???# #???????????????????????? | | ??????????#######+###### #???????????????????????? | | ????????????# ## #???????????????????????? | | ????????????# ## #???????????????????????? | | ????????????# ## #???????????????????????? | | ????????????# ## ???????????????????????? | | ????????????# "" "" #? ???????????????????????? | | ????????????# ""S"" #? ???????????????????????? | | ????????????# """" #? ???????????????????????? | | ????????????# #? ???????????????????????? | | ????????????###########? ???????????????????????? | | ????????????????????????##???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 225 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 2 Item Schematics ----------------- Imp. Aluminum Leg | -9/Materials | Scanalyzed Ion Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Imp. Aluminum Leg | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MediumPartitionCleaver Manual? 0 Play Time 00:10:39 Cumulative 7.4 hours Start 2026.04.03 @ 20:59:19 End 2026.04.03 @ 21:10:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 18 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x40 Zoom Use 10% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: db683aef-43fc-403c-9ec6-2ededf6f34fc