Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.25 @ 16:47:22

Player: mewcatx

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (14)       2800
Robots Destroyed (163)     815
Value Destroyed (6246)     6246
Prototype IDs (36)         720
Alien Tech Used (0)        0
Bonus (1481)               1481
              TOTAL SCORE: 15062

 Bonus
-------
High Alert Combat Kills    481
Entered Garrisons          200
Used RIF Installer         500
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/1150
Matter                     235/300
Energy                     15/100
System Corruption          24%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -4/Upper Caves

 Parts 
-------
>   --- POWER (1) --------
        (None)
>   --- PROPULSION (6) ---
        (None)
>   --- UTILITY (9) ------
        (None)
>   --- WEAPON (3) -------
        (None)
>   --- INVENTORY (5) ----
        (None)

 Peak State 
------------
>               --- POWER ------------
          Light Antimatter Reactor
>               --- PROPULSION -------
                Antigrav System
                Antigrav System
                Antigrav System
                Antigrav System
                Antigrav System
                Antigrav System
>               --- UTILITY ----------
   Experimental Cooling System
  High-capacity Storage Unit
                Structural Scanner
       Improved Signal Interpreter
       Improved Medium Armor Plating
                Graphene Brace
                Hacking Suite
                Hacking Suite
                Relay Coupler [Demolisher]
>               --- WEAPON -----------
         Cooled Plasma Cannon
         Cooled Plasma Cannon
          Heavy Machine Gun
>               --- INVENTORY --------
                Antimatter Reactor
       Advanced Cooling System
       Advanced Cooling System
       Improved Particle Charger
       Hardened Medium Armor Plating
       Improved Medium Armor Plating
       Improved Medium Armor Plating
        Layered Medium Armor Plating
        Layered Medium Armor Plating
                Gatling Laser
                Gatling Laser
                Wave Gun
         Cooled Plasma Cannon
       Advanced Plasma Cannon
       Advanced Plasma Cannon
          Heavy Machine Gun
                Rocket Launcher
     Long-range Missile Launcher
          Heavy Hammer
[Rating: 104]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
  Power Core               Micro Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Armored Wheel
  Treads                   Light Treads
  Wheel                    Armored Wheel
  Hover Unit               Antigrav System
  Flight Unit              VTOL Module
Utility                    High-capacity Storage Unit
  Device                   Structural Scanner
  Storage                  High-capacity Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Cooled Plasma Cannon
  Energy Gun               Plasma Rifle
  Energy Cannon            Cooled Plasma Cannon
  Ballistic Gun            Shotgun
  Ballistic Cannon         Gauss Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Heavy Hammer
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -5  -4  -4  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Fac Fac Upp 
Slots Evolved              12   | .   .   .   2   .   .   .   2   2   .   .   2   2   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   .   .   .   .   1   .   .   1   1   1   .   
  Utility                  7    | .   .   .   2   .   .   .   1   1   .   .   1   1   1   .   
  Weapon                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Parts Attached             277  | 6   8   .   21  1   .   2   20  3   24  15  27  57  81  12  
  Power                    16   | 1   .   .   1   .   .   .   1   .   1   1   1   2   7   1   
    Engine                 7    | 1   .   .   1   .   .   .   1   .   1   1   1   1   .   .   
    Core                   3    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   
    Reactor                6    | .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   
  Propulsion               64   | 2   2   .   .   .   .   .   2   1   3   1   8   21  22  2   
    Treads                 7    | 2   .   .   .   .   .   .   .   .   2   .   1   1   .   1   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  40   | .   2   .   .   .   .   .   2   1   1   1   6   14  13  .   
    Hover                  16   | .   .   .   .   .   .   .   .   .   .   .   1   6   9   .   
    Flight                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Utility                  68   | 1   3   .   9   .   .   2   5   1   5   6   4   9   20  3   
    Device                 34   | .   1   .   5   .   .   1   2   1   2   1   2   7   9   3   
    Storage                3    | 1   1   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Processor              8    | .   1   .   2   .   .   1   1   .   1   1   .   .   1   .   
    Hackware               4    | .   .   .   .   .   .   .   .   .   .   2   .   2   .   .   
    Protection             19   | .   .   .   2   .   .   .   2   .   2   2   2   .   9   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   129  | 2   3   .   11  1   .   .   12  1   15  7   14  25  32  6   
    Energy Gun             23   | 2   .   .   .   .   .   .   3   .   2   2   2   4   5   3   
    Energy Cannon          28   | .   2   .   2   .   .   .   3   .   .   .   4   8   9   .   
    Ballistic Gun          37   | .   1   .   6   .   .   .   3   1   6   3   3   5   9   .   
    Ballistic Cannon       6    | .   .   .   .   .   .   .   .   .   .   1   2   .   .   3   
    Launcher               13   | .   .   .   2   1   .   .   .   .   5   .   .   2   3   .   
    Special Weapon         2    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
    Impact Weapon          18   | .   .   .   1   .   .   .   3   .   2   .   1   5   6   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
  Unidentified Prototypes  8    | .   .   .   .   .   .   .   2   .   .   .   2   2   2   .   
Parts Lost                 68   | .   .   .   .   .   .   1   .   .   9   2   4   4   38  10  
  Power                    6    | .   .   .   .   .   .   .   .   .   1   .   .   .   4   1   
  Propulsion               25   | .   .   .   .   .   .   .   .   .   2   1   2   4   14  2   
  Utility                  19   | .   .   .   .   .   .   1   .   .   2   .   1   .   11  4   
  Weapon                   18   | .   .   .   .   .   .   .   .   .   4   1   1   .   9   3   
  Highest Loss Streak      13   | .   .   .   .   .   .   1   .   .   5   2   1   1   13  5   
  To Critical Strikes      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   
Average Slot Usage (%)     95   | .   99  100 100 100 100 98  97  76  80  99  98  98  94  62  
  Engine                   6    | .   14  14  11  11  11  11  9   7   7   7   6   4   .   .   
  Treads                   4    | .   21  .   .   .   .   .   .   .   3   14  3   .   .   .   
  Wheel                    15   | .   6   28  22  22  22  22  16  15  9   7   21  21  11  7   
  Hover                    3    | .   .   .   .   .   .   .   .   .   .   .   .   5   14  .   
  Device                   10   | .   8   .   10  11  11  4   7   .   7   5   14  15  11  16  
  Storage                  7    | .   14  14  11  11  11  11  9   7   7   7   6   5   5   4   
  Processor                12   | .   5   14  22  22  22  28  25  15  18  16  6   5   5   7   
  Hackware                 7    | .   .   .   .   .   .   .   .   .   .   11  13  17  15  7   
  Protection               2    | .   .   .   .   .   .   .   1   7   1   3   4   .   6   .   
  Energy Gun               4    | .   11  .   .   .   .   .   7   7   5   7   6   3   1   5   
  Energy Cannon            4    | .   4   14  4   .   .   .   8   7   .   .   4   5   8   2   
  Ballistic Gun            7    | .   12  14  17  15  11  11  6   2   12  11  3   3   2   .   
  Impact Weapon            1    | .   .   .   .   .   .   .   5   4   .   .   .   1   2   3   
Naked Turns                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
Heaviest Build             93   | 13  51  51  53  51  51  51  79  79  83  66  82  90  93  81  
  Greatest Support         90   | 40  40  24  24  24  24  24  28  40  40  24  42  58  90  75  
  Greatest Overweight (x)  28   | .   4   2   2   2   2   2   2   1   4   5   3   5   28  6   
  Average Overweight (x)   1    | .   1   2   2   2   2   2   2   1   2   4   1   1   1   1   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Average Capacity         19   | 6   19  20  20  20  20  20  20  20  20  20  20  20  20  16  
  Most Carried             20   | 6   20  20  20  20  20  20  20  19  19  20  20  20  20  20  
  Average Carried          18   | 3   14  19  18  19  19  19  18  18  16  19  19  19  18  14  
  Final Capacity           20   | 8   20  20  20  20  20  20  20  20  20  20  20  20  20  5   
  Final Carried            20   | 4   20  20  20  20  20  18  20  18  18  19  20  20  14  .   

 Class Distribution 
--------------------
 35% | Mutant
 29% | Scavenger-Skirmisher
 18% | Scavenger-Mutant
  5% | Skirmisher
  4% | Scavenger-Gunner
  4% | Gunner

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -9/Materials
               Mutant | -9/Mines
               Mutant | -9/Exiles
               Mutant | -8/Mines
               Mutant | -8/Materials
               Mutant | -7/Factory
           Skirmisher | -7/Garrison
 Scavenger-Skirmisher | -7/Factory
 Scavenger-Skirmisher | -6/Factory
 Scavenger-Skirmisher | -5/Factory
     Scavenger-Mutant | -4/Factory
     Scavenger-Mutant | -4/Upper Caves

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -5   -4   -4   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Fac  Fac  Fac  Upp  
Matter Collected           4632 | 193  116  53   422  10   .    .    331  92   635  315  432  570  1286 177  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            6672 | .    138  .    431  .    .    .    403  92   633  315  498  1209 2790 163  
  Parts                    342  | .    11   .    30   .    .    .    27   1    38   13   25   54   133  10   
Haulers Intercepted        2    | .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    
Recyclers Shooed           8    | .    1    .    2    .    .    .    .    .    .    1    1    1    2    .    
Parts Field Recycled       37   | .    .    .    .    .    .    .    22   .    .    .    10   5    .    .    
  Retrieved Matter         386  | .    .    .    .    .    .    .    94   .    .    .    128  164  .    .    
Parts Self-Destructed      9    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -5  -4  -4  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Fac Fac Upp 
Combat Hostiles Destroyed  114  | .   2   .   14  .   .   1   6   2   21  5   8   11  38  6   
  Guns                     51   | .   2   .   9   .   .   .   6   1   9   5   2   1   13  3   
  Cannons                  33   | .   .   .   1   .   .   .   .   1   .   .   6   4   18  3   
  AOE                      24   | .   .   .   4   .   .   1   .   .   12  .   .   3   4   .   
Classes Destroyed          16   | .   2   .   4   .   .   1   3   .   3   1   1   1   .   .   
  Worker                   15   | .   .   .   .   .   .   .   1   .   .   1   4   5   4   .   
  Builder                  10   | .   .   .   .   .   .   .   1   .   .   1   .   3   5   .   
  Hauler                   2    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
  Recycler                 10   | .   .   .   1   .   .   .   .   .   .   1   .   4   4   .   
  Operator                 2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Watcher                  10   | .   2   .   1   .   .   .   1   .   .   .   1   2   3   .   
  Swarmer                  26   | .   .   .   4   .   .   .   .   .   4   .   .   4   9   5   
  Cutter                   2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Grunt                    33   | .   2   .   8   .   .   .   3   2   7   2   3   .   6   .   
  Brawler                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Protector                1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Sentry                   14   | .   .   .   1   .   .   .   2   .   5   .   1   3   2   .   
  Demolisher               1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Hunter                   12   | .   .   .   .   .   .   1   1   .   1   1   .   .   7   1   
  Programmer               23   | .   .   .   .   .   .   .   .   .   .   2   3   4   14  .   
  Decomposer               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           9    | .   2   .   7   .   .   1   3   2   7   3   3   4   9   4   
  Combat Bots Only         7    | .   2   .   6   .   .   1   2   2   7   2   2   4   6   4   
Max Kills in Single Turn   4    | .   1   .   3   .   .   1   2   1   3   1   2   2   4   3   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Exploded                 3    | .   .   .   3   .   .   1   .   .   3   .   .   2   3   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -5   -4   -4   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Fac  Fac  Fac  Upp  
Hostile Shots Fired        1009  | .    11   .    55   2    .    10   20   9    213  40   47   50   418  134  
  Missed                   312   | .    2    .    11   1    .    1    7    2    76   11   14   14   118  55   
Damage Taken               12215 | .    118  .    514  10   .    155  205  107  2067 486  643  1042 5522 1346 
  Core                     1856  | .    26   .    108  .    .    26   5    .    250  57   29   197  594  564  
  Absorbed by Shields      16    | .    .    .    .    .    .    .    .    .    16   .    .    .    .    .    
  Redirected to Shielding  22    | .    .    .    .    .    .    .    22   .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   345   | .    .    .    .    .    .    .    138  .    .    .    44   63   100  .    
Core Remaining (%)         83    | 100  .    89   .    .    .    66   99   .    .    56   96   80   .    .    
Volleys Fired              362   | .    15   .    31   .    .    6    23   5    38   24   39   42   118  21   
  Largest                  3     | .    2    .    2    .    .    1    3    3    3    3    3    3    3    2    
  Hottest                  315   | .    90   .    91   .    .    33   146  146  146  165  285  315  240  174  
Shots Fired                860   | .    30   .    62   .    .    6    65   15   100  71   99   102  280  30   
  Gun                      532   | .    24   .    45   .    .    .    47   10   82   63   58   36   152  15   
  Cannon                   280   | .    6    .    13   .    .    .    18   5    3    8    34   57   121  15   
  Launcher                 34    | .    .    .    4    .    .    6    .    .    15   .    .    2    7    .    
  Special                  14    | .    .    .    .    .    .    .    .    .    .    .    7    7    .    .    
  Kinetic                  375   | .    9    .    45   .    .    .    36   5    59   44   47   17   99   14   
  Thermal                  436   | .    21   .    13   .    .    .    29   10   26   27   45   76   174  15   
  Explosive                34    | .    .    .    4    .    .    6    .    .    15   .    .    2    7    .    
  Electromagnetic          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Robot Hit Streak         18    | .    10   .    17   .    .    2    17   4    11   7    10   18   8    3    
  Robot Miss Streak        6     | .    3    .    3    .    .    1    4    2    4    5    6    3    6    6    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Secondary Targets        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Shots Hit Robots           545   | .    17   .    44   .    .    3    44   10   69   46   57   70   172  13   
  Core Hits                300   | .    7    .    28   .    .    2    23   5    58   18   22   25   101  11   
  Critical Kills           4     | .    .    .    1    .    .    .    .    .    .    .    .    3    .    .    
  Critical Parts Destroyed 7     | .    .    .    .    .    .    .    .    .    2    .    .    .    5    .    
  Critical Strikes         19    | .    .    .    1    .    .    .    .    .    2    3    2    4    6    1    
    Burn                   5     | .    .    .    .    .    .    .    .    .    .    2    1    1    1    .    
    Meltdown               2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
    Destroy                3     | .    .    .    1    .    .    .    .    .    2    .    .    .    .    .    
    Blast                  3     | .    .    .    .    .    .    .    .    .    .    1    1    .    .    1    
    Smash                  6     | .    .    .    .    .    .    .    .    .    .    .    .    1    5    .    
Melee Attacks              92    | .    .    .    2    .    .    .    26   .    4    3    5    23   29   .    
  Impact                   87    | .    .    .    2    .    .    .    26   .    4    .    3    23   29   .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            7     | .    .    .    .    .    .    .    .    .    .    2    .    4    1    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           17705 | .    217  .    1034 .    .    205  793  194  2197 826  1640 2990 7221 388  
  Guns                     7018  | .    175  .    589  .    .    .    575  134  887  710  663  681  2408 196  
  Cannons                  6557  | .    38   .    144  .    .    .    208  60   62   116  892  1621 3224 192  
  Explosions               3422  | .    .    .    301  .    .    205  .    .    1248 .    85   378  1205 .    
  Melee                    678   | .    .    .    .    .    .    .    .    .    .    .    .    310  368  .    
  Ramming                  30    | .    4    .    .    .    .    .    10   .    .    .    .    .    16   .    
  Kinetic                  4729  | .    34   .    589  .    .    .    408  61   622  546  545  297  1435 192  
  Thermal                  8997  | .    179  .    144  .    .    .    375  133  327  280  1095 2071 4197 196  
  Explosive                3271  | .    .    .    301  .    .    205  .    .    1248 .    .    312  1205 .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   678   | .    .    .    .    .    .    .    .    .    .    .    .    310  368  .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         24    | .    .    .    .    .    .    .    .    .    .    2    2    7    24   24   
  Average Corruption       7     | .    .    .    .    .    .    .    .    .    .    1    1    5    9    24   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  183   | .    .    .    .    .    .    .    .    .    .    19   6    36   85   37   
    Message Errors         37    | .    .    .    .    .    .    .    .    .    .    4    .    8    18   7    
    Matter Fused           35    | .    .    .    .    .    .    .    .    .    .    3    1    9    16   6    
    Heat Flow Errors       17    | .    .    .    .    .    .    .    .    .    .    .    .    6    8    3    
    Energy Discharges      20    | .    .    .    .    .    .    .    .    .    .    4    .    3    10   3    
    Parts Rejected         3     | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
    Parts Fused            3     | .    .    .    .    .    .    .    .    .    .    1    .    .    2    .    
    Data Loss (minor)      22    | .    .    .    .    .    .    .    .    .    .    4    2    5    5    6    
    Data Loss (major)      16    | .    .    .    .    .    .    .    .    .    .    1    2    1    9    3    
    Misfires               13    | .    .    .    .    .    .    .    .    .    .    1    .    3    5    4    
    Alerts                 4     | .    .    .    .    .    .    .    .    .    .    1    1    .    1    1    
    Misdirections          5     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    3    
    Weapon Failures        8     | .    .    .    .    .    .    .    .    .    .    .    .    1    6    1    
Overload Shots             55    | .    .    .    .    .    .    .    .    .    .    .    5    17   33   .    
  Effects                  4     | .    .    .    .    .    .    .    .    .    .    .    1    1    2    .    
    Energy Bleed           2     | .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    
    Heat Surge             2     | .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    
Overflow Damage            1279  | .    .    .    .    .    .    .    .    .    33   .    187  467  581  11   
  Projectiles              742   | .    .    .    .    .    .    .    .    .    .    .    106  327  298  11   
  Explosions               206   | .    .    .    .    .    .    .    .    .    33   .    81   92   .    .    
  Melee                    331   | .    .    .    .    .    .    .    .    .    .    .    .    48   283  .    
Knockbacks                 9     | .    .    .    .    .    .    .    .    .    .    1    2    .    4    2    
  Impact                   4     | .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    
  Kinetic                  5     | .    .    .    .    .    .    .    .    .    .    1    2    .    .    2    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      569   | .    .    .    11   .    .    .    5    .    104  .    87   307  55   .    
  Shots                    10    | .    .    .    1    .    .    .    .    .    3    .    1    4    1    .    
  Rammed                   4     | .    2    .    .    .    .    .    1    .    .    .    .    .    1    .    
Targets Rammed             4     | .    2    .    .    .    .    .    1    .    .    .    .    .    1    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        513   | .    243  .    207  .    .    .    347  513  436  243  360  324  426  185  
  Average Temperature      106   | .    82   .    90   .    .    .    80   246  208  54   127  79   82   73   
  Received Heat Transfer   1660  | .    63   .    243  .    .    .    54   99   365  66   147  45   411  167  
  Effects                  16    | .    .    .    .    .    .    .    .    3    11   .    .    .    2    .    
    Shutdowns              4     | .    .    .    .    .    .    .    .    1    2    .    .    .    1    .    
    Energy Bleed           2     | .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    
    Interference           4     | .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    
    Matter Decay           2     | .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Damage (minor)         3     | .    .    .    .    .    .    .    .    .    2    .    .    .    1    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              4     | .    .    .    .    .    .    .    .    .    .    .    .    3    1    .    
  Impact Corruptions       10    | .    .    .    .    .    .    .    .    .    .    .    .    3    7    .    
Robots Melted              3     | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    
  Combat Hostiles          3     | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    
  Parts Melted             36    | .    1    .    .    .    .    .    1    1    1    1    7    12   12   .    
  Heat Transferred         13601 | .    458  .    259  .    .    .    703  259  591  805  1750 2700 5753 323  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -5  -4  -4  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Fac Fac Upp 
Peak Influence             690  | .   50  13  288 102 .   56  129 104 690 361 106 362 641 .   
  Initial                  361  | .   .   13  .   102 .   .   21  39  72  361 14  27  177 .   
  Average                  132  | .   16  9   105 87  .   21  26  60  386 171 31  89  319 .   
Maximum Alert Level        2    | .   .   .   1   .   .   .   .   .   2   1   .   1   2   .   
  Low Security (%)         75   | 100 100 100 84  100 .   100 100 100 13  56  100 88  38  .   
  Level 1                  13   | .   .   .   15  .   .   .   .   .   49  43  .   11  14  .   
  Level 2                  11   | .   .   .   .   .   .   .   .   .   37  .   .   .   47  .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          26   | .   1   .   1   .   .   .   .   1   .   3   3   6   11  .   
  Investigation            7    | .   1   .   .   .   .   .   .   1   .   1   .   3   1   .   
  Extermination            14   | .   .   .   .   .   .   .   .   .   .   2   3   2   7   .   
  Reinforcement            5    | .   .   .   1   .   .   .   .   .   .   .   .   1   3   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -5  -4  -4  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Fac Fac Upp 
Distress Signals           9    | .   .   .   4   .   .   .   1   .   .   1   2   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              194  | .   12  .   19  2   .   1   12  2   26  9   13  15  61  22  
  Peak Tracking Total      8    | .   2   .   7   2   .   1   3   2   8   3   6   4   5   7   
  Tactical Retreats        15   | .   .   .   3   .   .   .   .   .   1   .   2   .   5   4   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -5  -4  -4  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Fac Fac Upp 
Traps Triggered            15   | .   1   .   .   .   .   .   .   .   6   .   4   4   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Most Traps Carried         1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -5  -4  -4  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Fac Fac Upp 
Machines Disabled          15   | .   .   .   .   .   .   .   .   1   .   1   1   6   6   .   
  Max in Single Turn       4    | .   .   .   .   .   .   .   .   1   .   1   1   4   2   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   1   1   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -5  -4  -4  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Fac Fac Upp 
Machines Accessed          45   | .   7   .   3   .   1   .   5   2   1   6   4   8   7   1   
  Terminals                29   | .   7   .   3   .   .   .   2   1   1   3   2   5   5   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
  Repair Stations          5    | .   .   .   .   .   .   .   2   .   .   .   1   1   1   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   1   .   1   1   1   .   .   
Total Hacks                117  | .   18  .   5   .   1   .   19  3   1   22  11  22  14  1   
  Successful               78   | .   11  .   3   .   1   .   15  1   .   18  9   12  7   1   
  Failed                   39   | .   7   .   2   .   .   .   4   2   1   4   2   10  7   .   
    Catastrophic           13   | .   .   .   1   .   .   .   1   1   1   1   1   4   3   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   33   | .   9   .   1   .   1   .   1   .   1   3   4   9   4   .   
  Terminals                69   | .   18  .   5   .   .   .   4   2   1   8   7   13  11  .   
  Fabricators              4    | .   .   .   .   .   .   .   .   .   .   3   .   .   1   .   
  Repair Stations          13   | .   .   .   .   .   .   .   4   .   .   .   2   5   2   .   
  Recycling Units          3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Scanalyzers              19   | .   .   .   .   .   .   .   11  .   .   8   .   .   .   .   
  Garrison Access          7    | .   .   .   .   .   .   .   .   1   .   3   2   1   .   .   
Terminal Hacks             37   | .   11  .   3   .   1   .   1   .   .   4   5   6   5   1   
  Record                   10   | .   2   .   1   .   .   .   .   .   .   1   2   3   1   .   
  Prototype ID Bank        3    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Terminal Index           2    | .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Alert Level              2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          5    | .   .   .   .   .   .   .   .   .   .   1   2   1   1   .   
  Locate Traps             4    | .   1   .   .   .   .   .   .   .   .   1   1   .   1   .   
  Dispatch Records         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              3    | .   1   .   1   .   .   .   .   .   .   .   .   1   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Repair Station Hacks       10   | .   .   .   .   .   .   .   4   .   .   .   2   2   2   .   
  Scan Component           5    | .   .   .   .   .   .   .   2   .   .   .   1   1   1   .   
  Repair                   5    | .   .   .   .   .   .   .   2   .   .   .   1   1   1   .   
Recycling Unit Hacks       3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Report Inventory         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Retrieve Matter          2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
Scanalyzer                 18   | .   .   .   .   .   .   .   10  .   .   8   .   .   .   .   
  Insert Component         8    | .   .   .   .   .   .   .   5   .   .   3   .   .   .   .   
  Analyze                  10   | .   .   .   .   .   .   .   5   .   .   5   .   .   .   .   
Garrison Access Hacks      7    | .   .   .   .   .   .   .   .   1   .   3   2   1   .   .   
  Unlock Access            2    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   
  Seal Access              3    | .   .   .   .   .   .   .   .   .   .   1   1   1   .   .   
  Coupler Status           2    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         37   | .   7   .   3   .   .   .   5   1   1   4   3   6   7   .   
  Full Trace Events        6    | .   1   .   .   .   .   .   .   1   .   1   .   2   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   8    | .   .   .   .   .   .   .   5   .   .   3   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   62   | .   .   .   .   .   .   .   .   .   .   62  .   .   .   .   
  Total Part Build Rating  4    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
Parts Repaired             5    | .   .   .   .   .   .   .   2   .   .   .   1   1   1   .   
  Time                     152  | .   .   .   .   .   .   .   64  .   .   .   32  16  40  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           8    | .   .   .   .   .   .   .   5   .   .   3   .   .   .   .   
  Part Schematics Acquired 8    | .   .   .   .   .   .   .   5   .   .   3   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -5  -4  -4  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Fac Fac Upp 
Used RIF Installer         1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Robots Hacked              7    | .   .   .   .   .   .   .   .   .   .   2   3   2   .   .   
  Non-combat               6    | .   .   .   .   .   .   .   .   .   .   1   3   2   .   .   
  Combat                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Robot Hacks Applied        9    | .   .   .   .   .   .   .   .   .   .   3   3   3   .   .   
  parse_system             2    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
  no_distress              3    | .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   
  find_chute               1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  ignore_repairs           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  find_fabricator          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  ignore_parts             1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Relay Couplers Released    5    | .   .   .   .   .   .   .   .   .   .   3   .   2   .   .   
  Machine Destruction      2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Programmers              3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Attached                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -5  -4  -4  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Fac Fac Upp 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  -5  -4  -4  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Fac Fac Upp 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   2   .   1   .   .   .   .   .   .   .   .   .   1   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -5   -4   -4   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Fac  Fac  Fac  Upp  
Turns Passed               18338 | 87   1935 572  734  475  537  329  2294 247  1299 1741 1936 2509 2960 683  
Spaces Moved               11895 | 48   756  414  450  392  446  262  1467 182  797  942  1527 1681 1858 673  
  Core                     53    | 2    .    .    .    .    .    .    .    .    .    .    .    .    5    46   
  Treads                   472   | 46   414  .    .    .    .    .    .    .    11   .    .    .    .    1    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   10248 | .    342  414  450  392  446  262  1467 182  786  942  1527 1663 971  404  
  Hover                    900   | .    .    .    .    .    .    .    .    .    .    .    .    18   882  .    
  Flight                   222   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    222  
  Fastest Speed            35    | 50   120  120  120  120  120  120  120  110  110  120  97   97   96   35   
  Average Speed            120   | 155  183  120  120  120  120  120  121  110  132  154  108  103  110  90   
  Slowest Speed            1450  | 160  240  120  120  120  120  120  130  110  240  165  130  165  1450 275  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       45    | 4    82   72   34   83   78   61   54   6    62   18   22   24   30   45   
  Regions Visited          14
    Branch Regions         5
  Pre-discovered Areas     2     | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        12    | .    1    1    1    1    1    1    1    1    .    1    1    1    1    .    
  Unknown Exits Taken      1     | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             8     | .    .    3    .    1    .    .    .    .    .    .    .    .    .    4    
Spaces Dug                 56    | .    .    .    .    .    .    .    23   .    .    .    2    13   13   5    
Terrain Destroyed          398   | .    .    .    21   .    .    41   23   .    60   4    31   92   111  15   
  Melee                    50    | .    .    .    .    .    .    .    23   .    .    .    2    13   12   .    
  Projectile               89    | .    .    .    .    .    .    .    .    .    .    4    9    21   40   15   
  AOE                      259   | .    .    .    21   .    .    41   .    .    60   .    20   58   59   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   -5   -4   -4   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Fac  Fac  Fac  Upp  
Total                      14979 | 59   1277 491  576  397  449  270  1884 218  955  1175 1718 2319 2471 720  
  Wait                     2027  | .    459  70   50   .    .    .    325  27   41   167  100  447  339  2    
  Move                     11880 | 47   755  413  449  391  445  261  1466 181  795  941  1526 1680 1857 673  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  145   | 6    25   4    10   2    2    .    8    .    12   12   11   23   21   9    
  Fast Attach              100   | 4    4    .    4    .    .    .    8    .    5    5    5    28   34   3    
  Attach                   69    | 2    1    .    4    .    .    1    2    2    10   2    5    8    24   8    
  Detach                   8     | .    .    .    1    .    .    .    3    1    .    .    1    .    1    1    
  Swap                     108   | .    3    .    13   1    .    1    10   1    9    8    17   21   23   1    
  Drop                     135   | .    13   4    12   2    2    1    12   1    2    13   9    39   23   2    
  Fire                     362   | .    15   .    31   .    .    6    23   5    38   24   39   42   118  21   
  Melee                    92    | .    .    .    2    .    .    .    26   .    4    3    5    23   29   .    
  Ram                      3     | .    .    .    .    .    .    .    1    .    .    .    .    .    2    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    2     | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            47    | .    .    .    .    .    .    .    .    .    39   .    .    8    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / *Min / *Sub)
-10/Mines (discovered 3 exits: *Mat x2 / *Sub)
-9/Materials (discovered 2 exits: *Mat / *Min)
-9/Mines (discovered 2 exits: *Exi / *Zio)
-9/Exiles
-8/Mines
-8/Materials
-7/Factory
-7/Garrison (discovered 3 exits: *Fac x3)
-7/Factory
-6/Factory (discovered 2 exits: *Fac / *Low)
-5/Factory (discovered 4 exits: *Fac x4)
-4/Factory (discovered 3 exits: *Upp x2 / Arm)
-4/Upper Caves

 History 
---------
  Turn | Location       | Event
     6 | -11/Scrapyard  | Discovered new exit (range 16)
    88 | -11/Scrapyard  | Entered Materials
   306 | -10/Materials  | Build established: Mutant
  1098 | -10/Materials  | Discovered new exit (range 10)
  1216 | -10/Materials  | Discovered new exit (range 7)
  1279 | -10/Materials  | Identified exit to Mines
  1642 | -10/Materials  | Discovered new exit (range 14)
  1659 | -10/Materials  | Identified exit to Materials
  1765 | -10/Materials  | Discovered exit to Materials (range 8)
  1932 | -10/Materials  | Identified exit to Subcaves
  2023 | -10/Materials  | Entered Mines
  2028 | -10/Mines      | Discovered exit to Materials (range 2)
  2171 | -10/Mines      | Discovered exit to Materials (range 12)
  2405 | -10/Mines      | Discovered exit to Subcaves (range 5)
  2456 | -10/Mines      | Learned location of Mines (-8)
  2491 | -10/Mines      | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  2595 | -10/Mines      | Entered Materials
  2595 | -9/Materials   | Evolved 2 slots: Utility x2
  3059 | -9/Materials   | Discovered new exit (range 7)
  3075 | -9/Materials   | Identified exit to Materials
  3324 | -9/Materials   | Discovered new exit (range 5)
  3328 | -9/Materials   | Identified exit to Mines
  3329 | -9/Materials   | Entered Mines
  3337 | -9/Mines       | Met a Derelict bent on vengeance
  3602 | -9/Mines       | Found a hidden stash of uninstalled traps
  3634 | -9/Mines       | Identified exit to Exiles
  3677 | -9/Mines       | A Derelict revealed a hidden shortcut to a safe place
  3690 | -9/Mines       | Identified exit to Zion
  3798 | -9/Mines       | Deemed a non-threat by the Exiles lab entrance
  3804 | -9/Mines       | Entered Exiles
  3837 | -9/Exiles      | Met 8R-AWN
  3857 | -9/Exiles      | Met EX-HEX
  3894 | -9/Exiles      | Met EX-BIN
  3917 | -9/Exiles      | Aligned with FarCom system
  3918 | -9/Exiles      | Given EX-Vault access code
  3952 | -9/Exiles      | Opened EX-Vault
  3962 | -9/Exiles      | Found 0b10 Alert Chip
  3988 | -9/Exiles      | Warned to stay clear of 0b10 Research branches
  4026 | -9/Exiles      | Met EX-DEC
  4123 | -9/Exiles      | Discovered new exit (range 12)
  4134 | -9/Exiles      | Identified exit to Mines
  4218 | -9/Exiles      | Visited The Gauntlet
  4341 | -9/Exiles      | Left Exiles lab with 0b10 Alert Chip
  4341 | -9/Exiles      | Entered Mines
  4593 | -8/Mines       | Discovered exit to Materials (range 12)
  4670 | -8/Mines       | Entered Materials
  4670 | -8/Materials   | Evolved 2 slots: Utility x1, Weapon x1
  5227 | -8/Materials   | Build established: Gunner
  5600 | -8/Materials   | Repaired Arm. Wheel
  5752 | -8/Materials   | Build established: Mutant
  5794 | -8/Materials   | Repaired Shotgun
  5883 | -8/Materials   | Discovered new exit (range 12)
  5915 | -8/Materials   | Identified exit to Factory
  6964 | -8/Materials   | Entered Factory
  6964 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
  7197 | -7/Factory     | Identified exit to Garrison
  7211 | -7/Factory     | Entered Garrison
  7278 | -7/Garrison    | Triggered checkpoint
  7368 | -7/Garrison    | Triggered checkpoint
  7390 | -7/Garrison    | Triggered checkpoint
  7396 | -7/Garrison    | Triggered checkpoint
  7420 | -7/Garrison    | Destroyed 7 combat bots
  7465 | -7/Garrison    | Lost 5 parts (1p1n2u1w)
  7580 | -7/Garrison    | Discovered new exit (range 13)
  7596 | -7/Garrison    | Identified exit to Factory
  7666 | -7/Garrison    | Build established: Skirmisher
  7696 | -7/Garrison    | Discovered exit to Factory (range 11)
  7726 | -7/Garrison    | Triggered checkpoint
  7758 | -7/Garrison    | Triggered checkpoint
  7960 | -7/Garrison    | Triggered checkpoint
  8055 | -7/Garrison    | Discovered exit to Factory (range 13)
  8356 | -7/Garrison    | Triggered checkpoint
  8362 | -7/Garrison    | Build established: Scavenger-Gunner
  8423 | -7/Garrison    | Installed Relay Interface Framework
  8510 | -7/Garrison    | Entered Factory
  8565 | -7/Factory     | Discovered new exit (range 6)
  8573 | -7/Factory     | Identified exit to Factory
  8651 | -7/Factory     | Identified exit to Garrison
  9161 | -7/Factory     | Build established: Scavenger-Skirmisher
  9857 | -7/Factory     | Build established: Scavenger-Mutant
  9898 | -7/Factory     | Fabricated Arm. Wheel?
 10251 | -7/Factory     | Entered another Factory area
 10251 | -6/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 10416 | -6/Factory     | Build established: Scavenger-Skirmisher
 10540 | -6/Factory     | Discovered new exit (range 13)
 10561 | -6/Factory     | Identified exit to Lower Caves
 11700 | -6/Factory     | Discovered new exit (range 4)
 11703 | -6/Factory     | Identified exit to Factory
 12073 | -6/Factory     | Repaired Arm. Wheel
 12187 | -6/Factory     | Entered another Factory area
 12187 | -5/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 13476 | -5/Factory     | Repaired Arm. Wheel
 13613 | -5/Factory     | Build established: Scavenger-Mutant
 14187 | -5/Factory     | Build established: Scavenger-Skirmisher
 14262 | -5/Factory     | Identified exit to Factory
 14625 | -5/Factory     | Spotted B-75 Beast
 14696 | -5/Factory     | Entered another Factory area
 14696 | -4/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 14914 | -4/Factory     | Repaired Cld. Plasma Cannon
 14935 | -4/Factory     | Build established: Scavenger-Mutant
 15876 | -4/Factory     | Build established: Scavenger-Skirmisher
 16392 | -4/Factory     | Identified exit to Upper Caves
 16392 | -4/Factory     | Identified exit to Armory
 16557 | -4/Factory     | System corruption reached 10%
 16584 | -4/Factory     | Lost 5 parts (3n2u)
 17085 | -4/Factory     | Build established: Scavenger-Mutant
 17188 | -4/Factory     | Lost 5 parts (1p1n1u2w)
 17421 | -4/Factory     | Lost 13 parts (1p4n3u5w)
 17487 | -4/Factory     | Lost 5 parts (1p3u1w)
 17645 | -4/Factory     | Core integrity fell below 50%
 17649 | -4/Factory     | Found Powered Armor
 17654 | -4/Factory     | Found Quantum Capacitor
 17656 | -4/Factory     | Entered Upper Caves
 17669 | -4/Upper Caves | Lost 3 parts (2n1w)
 18114 | -4/Upper Caves | Learned 4 Research zone layouts
 18126 | -4/Upper Caves | Lost 3 parts (1p1u1w)
 18180 | -4/Upper Caves | Attracted the attention of an 0b10 base
 18185 | -4/Upper Caves | Released all parts (9)
 18213 | -4/Upper Caves | Core integrity fell below 20%
 18216 | -4/Upper Caves | Lost 5 parts (2n2u1w)
 18290 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint
 18313 | -4/Upper Caves | Crushed by falling debris
 18338 | -4/Upper Caves | Released all parts (4)
 18339 | -4/Upper Caves | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
18289_ Slug penetrates Wall.
18290_ Y-64 Sentinel: "INTERCEPTING UNREGISTERED
  DERELICT."
18292_ BQ<MS6JEV<E= WEIWGKU
18304_ Penetrated by Slug.
18310_ System corrupted: Substantial component
  data lost.
18313_ The unstable cave ceiling collapses.
18313_ Crushed by falling debris.
18326_ Slug penetrates Wall.
18327_ System corrupted: Component data lost.
18331_ Hvy. Gauss Cannon destroyed.
18338_ Slug penetrates Wall. <x2>
18338_ Penetrated by Slug.
18338_ Imp. Terrain Scanner destroyed.
18338_ Released VTOL Module.
18338_ Released Spk. Heavy Treads.
18338_ Released Recoil Nullifier.
18338_ Released Tesla Rifle.
18339_ Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ??????????????????????????????????????????#??????? |
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| ??????????????????# ###????????????######????????? |
| ??????????????????#   ???#?#?####?##    #??     #? |
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| ????????????###     ####### ###      ####??  #     |
| ????????????##            h##?#         ###  #     |
| ????????????#      ##   Yh##??#         ##   #     |
| ????????????#####   ####!=#???# ###          #     |
| ????????????????##  #?##s[#???###?#          #     |
| ?????????????????#  ###   #???????##               |
| ???????????????###  ##   @##???????##              |
| ???????????????#           #??#?????#              |
| ???????????????#           #????????#              |
| ???????????????#           ##???????##             |
| ???????????????##  ##       ###??????#             |
| ????????????????# ###        #??????#    ##        |
| ????????????????# ##         #?????#     ##  ###   |
| ????????????????# ##         #?????########  #?#   |
| ??????????????#?# ##        ##?#?####?#???#  #??#  |
| ????????????????#          ##??###  ##?####  #??#  |
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| ???????????????#   #?## ####  ##             ##??? |
| ?????????????###   #??###?##                 ##### |
| ????????######     ##?##?##                        |
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| ???????#            #"#####   #"""" """"#       ## |
| ???????#     ##          ###  +     """"#          |
| ???????##           ##"# #?#  #    ]""""#          |
| ????????##  ##    #####" #?#  #    /!!%!# !        |
| ????????###??#    ##???# ###  +     =!!][!!        |
| ?????????????##    ##??#      #     !!!]#*         |
| ??????????????##    #??#      #       !"#      #   |
| ???????????????##   #??#####  +      T "#     ##   |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           81
Energy Generation          21
Energy Capacity            500
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       10
Cloak Strength             2
Armor Coverage             750
Propulsion Shielding       33
Evasion (%)                63
Targeting Accuracy         12
Core Analysis              6
Recoil Reduction           4
Particle Charging          20
Offensive Hacking          32
Relay Coupler Types        1
Relay Coupler Value        18
Authchip Count             1

 Item Schematics 
-----------------
                Arm. Wheel | -8/Materials | Scanalyzed
               Hvy. Hammer | -8/Materials | Scanalyzed
           Rocket Launcher | -8/Materials | Scanalyzed
                   Shotgun | -8/Materials | Scanalyzed
        Imp. Assault Rifle | -8/Materials | Scanalyzed
 Hrd. Medium Armor Plating | -7/Factory   | Scanalyzed
        Structural Scanner | -7/Factory   | Scanalyzed
     Imp. Deuterium Engine | -7/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Arm. Wheel | x2 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
GoHome()
Overkill
Shopping List

 Challenges 
------------
None

 Game 
------
Seed              SiegeWeightPlating
  Manual?         0
Play Time         03:59:22
  Cumulative      14.3 hours
  Start           2024.04.17 @ 10:42:06
  End             2024.04.25 @ 16:47:22
Sessions          13
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          3
  Rogue           2
  Adventurer      1
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             12
Gallery%          15
Achievement%      15
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              36/Smallcaps
Map View          50x40
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 93769848-c09b-4ab2-96ae-dfe664709e33