Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.09 @ 14:16:27 Player: Nika Jay Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (86) 430 Value Destroyed (2018) 2018 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (637) 637 TOTAL SCORE: 7345 Bonus ------- Follower Combat Kills 37 Registered with UFD 300 Met Data Miner 300 Cogmind --------- Core Integrity 631/850 Matter 187/300 Energy 310/310 System Corruption 3% Temperature Cool (0) Movement Rolling (165) Ox5 Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- Reinforced Fission Core > --- PROPULSION (2) --- Armored Wheel > --- UTILITY (8) ------ Scrap Suit Advanced Heat Sink Improved Cooling System Large Storage Unit Enhanced Optical Array Experimental Signal Interpreter Improved Medium Armor Plating > --- WEAPON (4) ------- Plasma Rifle Barrage Gun Barrage Gun > --- INVENTORY (15) --- Wheel Wheel Wheel Scrap Suit Scrap Suit Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating CPS Tube (2) CPS Tube (2) Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Wheel Armored Wheel > --- UTILITY ---------- Scrap Suit Advanced Heat Sink Improved Cooling System Large Storage Unit Enhanced Optical Array Experimental Signal Interpreter Hardened Medium Armor Plating > --- WEAPON ----------- Plasma Rifle Plasma Rifle Barrage Gun Coil Gun > --- INVENTORY -------- Wheel Wheel Wheel Scrap Suit Scrap Suit Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Barrage Gun Barrage Gun CPS Tube CPS Tube [Rating: 64] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Fission Core Propulsion Wheel Wheel Wheel Flight Unit Improved Flight Unit Utility Seismic Detector Device Seismic Detector Storage Large Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Barrage Gun Energy Gun Plasma Rifle Ballistic Gun Barrage Gun Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Dat Pro Slots Evolved 8 | . . 2 . . . 6 . . . Power . | . . . . . . . . . . Propulsion . | . . . . . . . . . . Utility 6 | . . 1 . . . 5 . . . Weapon 2 | . . 1 . . . 1 . . . Parts Attached 86 | 7 12 17 9 5 11 11 . 4 10 Power 9 | 1 3 2 . 1 . 1 . . 1 Engine 5 | 1 2 1 . 1 . . . . . Core 4 | . 1 1 . . . 1 . . 1 Reactor . | . . . . . . . . . . Propulsion 16 | 2 4 6 2 . 2 . . . . Treads . | . . . . . . . . . . Leg . | . . . . . . . . . . Wheel 14 | 2 4 6 . . 2 . . . . Hover . | . . . . . . . . . . Flight 2 | . . . 2 . . . . . . Utility 32 | 2 2 6 3 2 5 6 . 1 5 Device 14 | 1 . 2 2 1 3 3 . 1 1 Storage 6 | 1 1 1 . 1 2 . . . . Processor 4 | . 1 1 . . . 2 . . . Hackware 1 | . . . 1 . . . . . . Protection 7 | . . 2 . . . 1 . . 4 Artifact . | . . . . . . . . . . Weapon 29 | 2 3 3 4 2 4 4 . 3 4 Energy Gun 11 | . 1 1 3 . 2 1 . 1 2 Energy Cannon . | . . . . . . . . . . Ballistic Gun 17 | 2 2 2 1 1 2 3 . 2 2 Ballistic Cannon 1 | . . . . 1 . . . . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . . . Parts Lost 14 | . . . 9 . . . . . 5 Power 1 | . . . 1 . . . . . . Propulsion 2 | . . . 1 . . . . . 1 Utility 4 | . . . 2 . . . . . 2 Weapon 7 | . . . 5 . . . . . 2 Highest Loss Streak 7 | . . . 7 . . . . . 3 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 86 | . 100 96 75 46 81 88 93 68 92 Engine 6 | . 8 7 . 5 11 3 . . . Core 3 | . 5 3 8 . . 2 6 6 6 Wheel 15 | . 28 22 15 . 10 13 13 13 12 Flight 4 | . . . 2 22 11 . . . . Device 14 | . 9 8 6 4 21 18 20 20 19 Storage 7 | . 14 11 8 . 5 6 6 6 6 Processor 5 | . 4 1 8 . . 9 13 13 13 Protection 3 | . . 9 . . . 6 6 6 6 Energy Gun 6 | . 1 11 8 . 6 10 13 . 9 Ballistic Gun 17 | . 26 21 15 8 15 15 13 1 16 Peak Build Rating 64 | 7 10 13 18 12 26 57 57 57 64 Average Rating 24 | 6 8 9 11 10 15 48 57 43 62 On Entrance 24 | . 7 8 13 7 11 26 57 57 55 Naked Turns 20 | . . . 20 . . . . . . Heaviest Build 70 | 14 19 35 34 10 36 57 57 54 70 Greatest Support 32 | 32 32 26 26 10 22 22 22 22 22 Greatest Overweight (x) 3 | . . 1 1 . 1 2 2 2 3 Average Overweight (x) . | . . 1 . . . 2 2 1 2 Largest Inventory Capacity 15 | 8 10 15 15 8 15 15 15 15 15 Average Capacity 11 | 7 9 14 12 5 9 15 15 15 15 Most Carried 15 | 6 10 14 14 5 15 15 15 15 15 Average Carried 9 | 3 8 9 10 4 7 14 15 15 13 Final Capacity 15 | 8 10 15 5 5 15 15 15 15 15 Final Carried 15 | 6 10 14 5 5 15 15 15 15 12 Class Distribution -------------------- 45% | Mutant 24% | Tank 11% | Scavenger-Tank 9% | Scavenger-Mutant 4% | Scavenger-Gunner Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Gunner | -9/Storage Mutant | -9/Recycling Mutant | -9/Scraptown Tank | -6/Factory Tank | -6/Lower Caves Mutant | -6/Data Miner Tank | -5/Proximity Caves Resources | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Dat Pro Matter Collected 2379 | 370 298 686 149 218 90 202 . . 366 Remotely . | . . . . . . . . . . Salvage Created 3764 | 325 382 826 193 693 . 345 . . 1000 Parts 201 | 28 34 58 13 20 . 16 . . 32 Haulers Intercepted 2 | . 1 1 . . . . . . . Recyclers Shooed 15 | 1 2 2 1 8 . 1 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 30 | . . . . . . . . . 30 Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Dat Pro Combat Hostiles Destroyed 42 | . 9 12 3 . . 2 . . 16 Guns 41 | . 9 12 3 . . 2 . . 15 Classes Destroyed 15 | 3 4 2 2 . . 1 . . 3 Worker 9 | 2 2 3 . . . 2 . . . Tunneler 10 | 9 . . . . . 1 . . . Hauler 2 | . 1 1 . . . . . . . Recycler 15 | 1 1 2 . 10 . 1 . . . Mechanic 1 | . . 1 . . . . . . . Operator 2 | . . . 1 . . 1 . . . Drone 1 | . . . . . . . . . 1 Watcher 5 | . 3 1 1 . . . . . . Swarmer 6 | . 6 . . . . . . . . Grunt 23 | . 3 9 2 . . 1 . . 8 Brawler 3 | . . . . . . . . . 3 Duelist 3 | . . . 1 . . . . . 2 Sentry 4 | . . 3 . . . . . . 1 Hunter 1 | . . . . . . . . . 1 Programmer 1 | . . . . . . 1 . . . Best Kill Streak 9 | 5 5 5 4 5 . 1 . . 9 Combat Bots Only 9 | . 5 4 2 . . 1 . . 9 Max Kills in Single Turn 2 | 2 1 2 1 1 . 1 . . 1 Gunslinging . | . . . . . . . . . . Exploded . | . . . . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Dat Pro Hostile Shots Fired 266 | . 62 43 52 . . 7 . . 102 Missed 66 | . 16 10 8 . . 3 . . 29 Damage Taken 3219 | . 429 425 686 . . 68 . . 1611 Core 618 | . 119 65 215 . . . . . 219 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 28 | . . 28 . . . . . . . Core Remaining (%) 60 | 100 52 . . . 30 . . . . Volleys Fired 224 | 25 52 51 17 32 . 12 . . 35 Largest 4 | 2 2 3 3 2 . 4 . . 4 Hottest 208 | 40 40 90 153 62 . 189 . . 208 Shots Fired 552 | 50 104 137 46 50 . 40 . . 125 Gun 534 | 50 104 137 46 32 . 40 . . 125 Cannon 18 | . . . . 18 . . . . . Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 438 | 50 104 102 28 50 . 18 . . 86 Thermal 114 | . . 35 18 . . 22 . . 39 Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 15 | 7 9 9 9 8 . 12 . . 15 Robot Miss Streak 6 | 5 4 3 2 3 . 3 . . 6 Penetration Max 2 | . . . . . . . . . 2 Secondary Targets 9 | . 3 . . . . . . . 6 Max Gunslinging Chain 1 | . 1 . . . . . . . 1 Shots Hit Robots 343 | 26 60 81 31 32 . 22 . . 91 Core Hits 152 | 14 25 36 12 13 . 10 . . 42 Critical Kills 2 | 1 . . . . . . . . 1 Critical Parts Destroyed 2 | . 1 1 . . . . . . . Critical Strikes 12 | 1 1 2 . . . 4 . . 4 Burn 8 | . . 1 . . . 4 . . 3 Destroy 4 | 1 1 1 . . . . . . 1 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5229 | 289 671 1018 432 552 . 441 . . 1826 Guns 5001 | 289 671 1018 432 324 . 441 . . 1826 Cannons 228 | . . . . 228 . . . . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 3770 | 289 671 693 251 552 . 153 . . 1161 Thermal 1459 | . . 325 181 . . 288 . . 665 Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 3 | . . . . . . 1 1 1 3 Average Corruption 2 | . . . . . . 1 1 1 2 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 14 | . . . . . . 3 . 2 9 Message Errors 2 | . . . . . . . . . 2 Matter Fused 2 | . . . . . . . . . 2 Heat Flow Errors 3 | . . . . . . 1 . . 2 Energy Discharges 3 | . . . . . . 1 . . 2 Parts Fused 1 | . . . . . . 1 . . . Data Loss (minor) 2 | . . . . . . . . 2 . Weapon Failures 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 14 | . . . . 14 . . . . . Projectiles 14 | . . . . 14 . . . . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks 2 | . . . . 2 . . . . . Impact . | . . . . . . . . . . Kinetic 2 | . . . . 2 . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 284 | . 22 284 81 . . 248 . . 258 Average Temperature 74 | . 4 97 31 . . 45 . . 126 Received Heat Transfer 1087 | . 120 210 291 . . 18 . . 448 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Parts Melted 3 | . . . . . . 2 . . 1 Heat Transferred 4189 | . . 1036 518 . . 981 . . 1654 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Dat Pro Peak Influence 322 | 60 293 322 191 216 . 62 . . . Initial 133 | . 39 45 133 64 . . . . . Average 131 | 28 209 177 164 141 . 17 . . . Maximum Alert Level 1 | . 1 1 . 1 . . . . . Low Security (%) 66 | 100 26 52 100 83 . 100 . . . Level 1 33 | . 73 47 . 16 . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 7 | . 1 1 . . . 4 . . 1 Investigation 1 | . . 1 . . . . . . . Extermination 1 | . . . . . . 1 . . . Reinforcement 2 | . 1 . . . . 1 . . . Assault 1 | . . . . . . . . . 1 Garrison 2 | . . . . . . 2 . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Dat Pro Distress Signals 5 | . 2 2 1 . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 79 | . 20 17 8 . . 4 . . 30 Peak Tracking Total 14 | . 4 3 5 . . 1 . . 14 Tactical Retreats 8 | . 2 2 1 . . . . . 3 Traps | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Dat Pro Traps Triggered 1 | . . 1 . . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Dat Pro Machines Disabled . | . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Dat Pro Machines Accessed 35 | . 9 4 1 8 4 5 . 4 . Terminals 19 | . 7 3 . 5 . 4 . . . Fabricators . | . . . . . . . . . . Repair Stations 2 | . 1 1 . . . . . . . Recycling Units 5 | . 1 . . 3 . 1 . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . Total Hacks 115 | . 20 15 1 23 15 11 . 30 . Successful 69 | . 5 5 1 10 15 3 . 30 . Failed 46 | . 15 10 . 13 . 8 . . . Catastrophic 9 | . 7 2 . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 58 | . 18 6 1 22 . 11 . . . Terminals 55 | . 17 10 . 19 . 9 . . . Fabricators . | . . . . . . . . . . Repair Stations 6 | . 1 5 . . . . . . . Recycling Units 8 | . 2 . . 4 . 2 . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . Terminal Hacks 50 | . 1 1 . 1 15 2 . 30 . Record 25 | . . . . . 14 . . 11 . Part Schematic 11 | . . . . . . . . 11 . Robot Schematic 5 | . . . . . . . . 5 . Robot Analysis 1 | . . . . 1 . . . . . Prototype ID Bank 3 | . . . . . . . . 3 . Branch Access Points 3 | . 1 1 . . . 1 . . . Zone Layout 1 | . . . . . . 1 . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . 2 . . . . . . . Scan Component 1 | . . 1 . . . . . . . Repair 1 | . . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . Seal Access 1 | . . . 1 . . . . . . Unauthorized Hacks 16 | . 4 2 . 9 . 1 . . . Terminals 11 | . 2 2 . 6 . 1 . . . Botnet 7 | . 2 2 . 2 . 1 . . . Skim 4 | . . . . 4 . . . . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . Mechanics 1 | . 1 . . . . . . . . Recycling Units 4 | . 1 . . 3 . . . . . Recyclers 1 | . 1 . . . . . . . . Tunnel 3 | . . . . 3 . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . Used 1 | . . . . . . 1 . . . Hacking Detections 22 | . 7 4 1 5 . 5 . . . Full Trace Events 2 | . 1 1 . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . 5 . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . . 11 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . . Time 26 | . . 26 . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Sto Rec Scr Fac Low Dat Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . 2 Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Dat Pro Total Allies 2 | . . . . . . . . . 2 Largest Group 2 | . . . . . . . . . 2 Highest-Rated Group 60 | . . . . . . . . . 60 Highest-Rated Ally 30 | . . . . . . . . . 30 Total Orders . | . . . . . . . . . . Ally Attacks 2 | . . . . . . . . . 2 Total Damage 30 | . . . . . . . . . 30 Kills 1 | . . . . . . . . . 1 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Dat Pro Robot Analysis Total 1 | . . . . 1 . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Dat Pro Turns Passed 4687 | 247 812 621 164 311 1095 653 60 102 622 Spaces Moved 4840 | 107 721 342 110 577 2029 475 53 93 333 Core 42 | 1 . . 41 . . . . . . Treads . | . . . . . . . . . . Legs . | . . . . . . . . . . Wheels 2641 | 106 721 342 29 . 489 475 53 93 333 Hover . | . . . . . . . . . . Flight 2157 | . . . 40 577 1540 . . . . Fastest Speed 37 | 50 80 95 37 37 37 115 115 100 115 Average Speed 72 | 99 86 99 59 37 52 115 115 101 120 Slowest Speed 130 | 100 100 105 105 37 100 115 115 115 130 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 1 | . . . . . 1 . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 47 | 5 91 27 28 78 93 13 14 74 53 Regions Visited 9 Branch Regions 6 Pre-discovered Areas 4 | . . . . 3 . . . 1 . Known Exits Taken 5 | . 1 1 . . . 1 1 1 . Unknown Exits Taken 4 | 1 . . 1 1 1 . . . . Scrap Searched 5 | . . . . . 4 . 1 . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 2 | . . . . . . . . . 2 Melee . | . . . . . . . . . . Projectile 2 | . . . . . . . . . 2 AOE . | . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Dat Pro Total 5574 | 198 821 513 170 623 2068 554 52 101 474 Wait 273 | 54 18 80 27 3 . 46 . . 45 Move 4829 | 106 720 341 109 576 2026 474 52 92 333 Hop 1 | . . . . . 1 . . . . Pick Up 48 | 6 7 10 3 3 14 5 . . . Fast Attach 39 | 7 1 4 4 4 8 5 . 4 2 Attach 22 | . 1 4 4 1 3 4 . . 5 Detach 14 | . 1 3 2 . 5 1 . 1 1 Swap 25 | . 10 9 1 . . 2 . . 3 Drop 51 | . 11 11 3 4 11 5 . 4 2 Fire 224 | 25 52 51 17 32 . 12 . . 35 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 48 | . . . . . . . . . 48 Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 4 exits: Min x2 / *Sto x2) -9/Storage -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 14) 248 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 421 | -10/Materials | Discovered new exit (range 10) 491 | -10/Materials | Discovered new exit (range 7) 794 | -10/Materials | Discovered new exit (range 3) 797 | -10/Materials | Identified exit to Materials 912 | -10/Materials | Build established: Scavenger-Mutant 952 | -10/Materials | Discovered exit to Materials (range 16) 1002 | -10/Materials | Identified exit to Mines 1060 | -10/Materials | Entered another Materials area 1060 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1305 | -9/Materials | Repaired Lgt. Armor Plating 1377 | -9/Materials | Identified exit to Mines 1377 | -9/Materials | Identified exit to Storage 1681 | -9/Materials | Entered Storage 1804 | -9/Storage | Released all parts (4) 1805 | -9/Storage | Core integrity fell below 50% 1834 | -9/Storage | Lost 7 parts (1p1n1u4w) 1841 | -9/Storage | Used back door to open Recycling access 1841 | -9/Storage | Discovered new exit (range 5) 1845 | -9/Storage | Entered Recycling 2076 | -9/Recycling | Build established: Mutant 2119 | -9/Recycling | Discovered new exit (range 5) 2143 | -9/Recycling | Scanned before Scraplab entrance 2152 | -9/Recycling | Entered Scraplab 2155 | -9/Recycling | Discovered new exit (range 2) 2156 | -9/Recycling | Entered Scraptown 2163 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 2256 | -9/Scraptown | Discovered new exit (range 7) 2286 | -9/Scraptown | Visited Cave Peace 2290 | -9/Scraptown | Visited TADAMA 2296 | -9/Scraptown | Visited Cyclists 2324 | -9/Scraptown | Visited UFD Registry 2324 | -9/Scraptown | Registered with UFD as "Autochassis" 2326 | -9/Scraptown | Visited Shadow of the Wyrm 2331 | -9/Scraptown | Visited Supply Room 2342 | -9/Scraptown | Visited Junk Repository 2427 | -9/Scraptown | Visited Abandonware Association 2431 | -9/Scraptown | Learned abandonware demo "HACKBUD.EXE" 2441 | -9/Scraptown | Visited Botcube Research 2481 | -9/Scraptown | Entered Cyclist Reading Room 2513 | -9/Scraptown | Visited Science Guys 2581 | -9/Scraptown | Visited LU-1G1's Boring Crew 2596 | -9/Scraptown | Visited Research Penetration Think Tank 2618 | -9/Scraptown | Visited Scrap Suit Storage 2623 | -9/Scraptown | Visited Scrapoid Pod Storage 2630 | -9/Scraptown | Visited Derelict Rescue Squad 3023 | -9/Scraptown | Found Scrap Suit 3025 | -9/Scraptown | Found Scrap Suit 3028 | -9/Scraptown | Found Scrap Suit 3089 | -9/Scraptown | Visited Infowarlord's Domain 3095 | -9/Scraptown | Found Exp. Signal Interpreter 3246 | -9/Scraptown | Discovered new exit (range 3) 3251 | -9/Scraptown | Entered Factory 3251 | -6/Factory | Evolved 6 slots: Utility x5, Weapon x1 3617 | -6/Factory | Identified exit to Lower Caves 3687 | -6/Factory | Build established: Tank 3798 | -6/Factory | Garrison activated, responded to threat 3904 | -6/Factory | Entered Lower Caves 3957 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 3963 | -6/Lower Caves | Identified exit to Data Miner 3964 | -6/Lower Caves | Entered Data Miner 3968 | -6/Data Miner | Discovered new exit (range 6) 3973 | -6/Data Miner | Identified exit to Proximity Caves 3981 | -6/Data Miner | Met Data Miner 4006 | -6/Data Miner | Learned location of Section 7 (-2) 4006 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 4023 | -6/Data Miner | Received God Mode back door access code from Data Miner 4066 | -6/Data Miner | Entered Proximity Caves 4116 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 4210 | -5/Proximity Caves | Destroyed 9 combat bots 4514 | -5/Proximity Caves | Spotter reported a threat 4688 | -5/Proximity Caves | Self-destructed Last Messages --------------- 04590_ Acquired 12 matter. 04622_ System corrupted: Matter fused (-10). 04665_ System corrupted: Coil Gun jammed. 04667_ Wheel destroyed. 04668_ Slug penetrates L-41 Fighter. 04669_ Imp. Medium Armor Plating severed. 04672_ Critical hit (Burn: +37). 04673_ L-41 Fighter destroyed. 04673_ Switching to secondary target: L-41 Fighter. 04673_ Hrd. Medium Armor Plating destroyed. 04674_ Coil Gun destroyed. 04676_ Acquired Imp. Medium Armor Plating. 04676_ Critical hit (Burn: +37). 04679_ Imp. Deuterium Engine fries itself beyond repair. 04682_ Carbon-fiber Leg fries itself beyond repair. 04683_ Imp. Melee Analysis Suite fries itself beyond repair. 04683_ Barrage Gun severed. 04686_ Q,>E4#EP8M/YW 04687_ C-30 ARC bursts open, deploying its payload. 04687_ G-50 Soldier unfolds itself. Map ----- +----------------------------------------------------+ | ? #??##### ## ######### #??????????????? | | ?# #?# #????????# ???????????? | | ?? ## ###### ##?????????# #????????? | | ??# #?????### #???????????# ?????? | | ??# ?????# ##????????????# ??? | | ??# ?????### #?????????????? ## ? | | ## ????#### #??????????????? #??? #? | | ? ????# ## #???????????????? ????##? | | ???? ????# #????????????????? ?????? | | ??????# ##### ##????????????????? ???? | | ???????# ##???????????????? ##??? | | ???????## #???????????????? ##???? | | ????????## ## #???????????????? ##????? | | ?????##### #### ##??????????????? ##?????? | | ?????# ##### #??????????????? #??????? | | ?????## ### #?????????????## #??????? | | ??????## ### ##????????????## #??????? | | ???????# % ### ##????????????? #??????? | | ???????## ## #????????????? ##?????? | | ????????### ####????????????? #?????? | | ??????????# ##??????????????? #?????? | | ????????###%%% #?###???###?????? ##????? | | ???????##* % #?# ##### ##????? ##???? | | ??????## [/= % ### #?# #????? ##??? | | ?????## ######### lgg #????? ???? | | ?????# ###???# @i ###???# ?????? | | ###### #???# #### ###?# #??????? | | # ##???# ##?# ### #??????? | | ## #????# ### ##?????? | | ## ######g #?????? | | ###### g #?????? | | ##????# # g ###### #?????? | | #????# #################????## ####?????? | | ????# ###?????????????????????#####????????? | | ?? ##????????????????????????????????????? | | ##?????????????????????????????????????? | | ##??????????????????????????????????????? | | # #???????????????????????????????????????? | | # ???????????????????????????????????????? | | # #???????????????????????????????????????? | | ####???????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ?? ##???????????????????????????????????????????? | | ???#?????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Coolant Potential 65 Energy Generation 19 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 62 Targeting Accuracy 6 Offensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Prc. Energy Filter | -6/Data Miner | Free Ionic Axe | -6/Data Miner | Free Imp. Gyrokinetic Inverter | -6/Data Miner | Free Graphene Brace | -6/Data Miner | Free Hyp. Mass Driver | -6/Data Miner | Free Adv. Focal Shield | -6/Data Miner | Free Biometal Medium Treads | -6/Data Miner | Free Q-thruster | -6/Data Miner | Free Robot Schematics ------------------ M-22 Extractor | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free L-61 Swordsman | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CommMolecularGravjet Manual? 0 Play Time 01:10:09 Cumulative 137.6 hours Start 2025.03.08 @ 10:52:57 End 2025.03.09 @ 14:16:27 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 68 Rogue 64 Adventurer 2 Explorer 2 Win Type - Total 2 Types 1/0/1/0/0/0/0/0/0 Lore% 60 Gallery% 66 Achievement% 51 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 57f6bad1-047c-4d12-89b8-988c6b9f4c09