Cogmind - Beta 14 *** ADVENTURER MODE // 2024.08.10 @ 12:10:01 Player: fungoose Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (69) 345 Value Destroyed (2067) 2067 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (144) 144 TOTAL SCORE: 5076 Bonus ------- Follower Combat Kills 270 Friendly Fire -126 Cogmind --------- Core Integrity 569/700 Matter 173/300 Energy 103/210 System Corruption 5% Temperature Warning (355) Movement Walking (330) Ox3 Location -7/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core Micro Nuclear Core > --- PROPULSION (3) --- Carbon-fiber Leg > --- UTILITY (5) ------ Large Storage Unit Improved Light Armor Plating Improved Light Armor Plating > --- WEAPON (3) ------- Heavy Ion Cannon Minigun > --- INVENTORY (15) --- Light Nuclear Core Compact Matter Pod (150) Shield Generator Peak State ------------ > --- POWER ------------ Light Deuterium Engine Nuclear Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Visual Processing Unit Reaction Control System Hardened Heavy Armor Plating Hardlight Generator > --- WEAPON ----------- Beam Rifle Minigun Assault Cannon > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Improved Light Armor Plating Improved Light Armor Plating [Rating: 43] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility High-capacity Matter Pod Device Hardlight Generator Storage High-capacity Matter Pod Processor Visual Processing Unit Protection Improved Light Armor Plating Weapon Grenade Launcher Energy Gun Beam Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Minigun Ballistic Cannon Assault Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power 1 | . . . . 1 . Propulsion 1 | . . . . 1 . Utility 3 | . . . 1 . 2 Weapon 1 | . . . 1 . . Parts Attached 86 | 4 15 8 18 18 23 Power 9 | 1 . . 2 4 2 Engine 6 | 1 . . 2 3 . Core 3 | . . . . 1 2 Reactor . | . . . . . . Propulsion 27 | 2 7 2 6 6 4 Treads 3 | . . . 3 . . Leg 18 | 2 3 2 1 6 4 Wheel 2 | . . . 2 . . Hover . | . . . . . . Flight 4 | . 4 . . . . Utility 28 | . 5 5 4 6 8 Device 7 | . 1 1 . 1 4 Storage 7 | . 3 3 . . 1 Processor 3 | . . . 1 1 1 Hackware . | . . . . . . Protection 11 | . 1 1 3 4 2 Artifact . | . . . . . . Weapon 22 | 1 3 1 6 2 9 Energy Gun 7 | . 1 1 5 . . Energy Cannon 1 | . . . . . 1 Ballistic Gun 7 | 1 . . 1 1 4 Ballistic Cannon 1 | . . . . 1 . Launcher 6 | . 2 . . . 4 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Corrupted Parts 2 | . . . . . 2 System Corruption 4 | . . . . . 4 Parts Lost 13 | . 5 . 1 . 7 Power 1 | . 1 . . . . Propulsion 4 | . 2 . . . 2 Utility 5 | . 1 . . . 4 Weapon 3 | . 1 . 1 . 1 Highest Loss Streak 5 | . 5 . 1 . 4 To Critical Strikes 1 | . 1 . . . . Average Slot Usage (%) 86 | . 69 72 98 91 93 Engine 5 | . 5 . 9 12 5 Core 3 | . . . . 2 9 Treads 1 | . . . 3 3 . Leg 19 | . 17 18 17 21 22 Device 6 | . 4 1 . . 15 Storage 9 | . 12 20 18 . . Processor 3 | . . . 1 9 6 Protection 8 | . 4 2 12 14 10 Energy Gun 10 | . 7 14 22 12 3 Energy Cannon 1 | . . . . . 3 Ballistic Gun 2 | . 6 . 1 9 . Ballistic Cannon 3 | . . . . 5 6 Launcher 7 | . 6 14 9 . 6 Peak Build Rating 43 | 4 6 8 18 38 43 Average Rating 20 | 2 4 5 12 29 39 On Entrance 11 | . 4 5 7 18 37 Naked Turns . | . . . . . . Heaviest Build 88 | 5 28 88 28 43 61 Greatest Support 60 | 20 20 20 44 60 60 Greatest Overweight (x) 8 | . 2 8 2 1 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 25 | 5 15 25 5 5 15 Average Capacity 6 | 5 6 12 5 5 5 Most Carried 6 | 2 5 6 5 5 5 Average Carried 3 | . 2 4 3 4 3 Final Capacity 15 | 5 15 5 5 5 15 Final Carried 4 | . 4 4 4 4 3 Class Distribution -------------------- 34% | Mutant 27% | Scavenger-Bomber 16% | Tank 15% | Bomber Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Bomber | -9/Materials Tank | -8/Materials Bomber | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Matter Collected 2031 | 256 234 277 195 237 832 Remotely 133 | . 133 . . . . Salvage Created 2474 | . 234 66 687 378 1109 Parts 162 | . 18 5 39 38 62 Haulers Intercepted . | . . . . . . Recyclers Shooed 3 | . . . . . 3 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Combat Hostiles Destroyed 48 | . 7 1 14 7 19 Guns 28 | . 7 1 13 5 2 Cannons 13 | . . . . 2 11 AOE 6 | . . . 1 . 5 Classes Destroyed 13 | . 3 1 2 2 5 Worker 2 | . . . . 1 1 Builder 6 | . . . . 1 5 Tunneler 2 | . . 1 1 . . Recycler 2 | . . . 1 . 1 Operator 2 | . . . . . 2 Watcher 7 | . 1 . 1 5 . Swarmer 9 | . 3 . 2 4 . Grunt 26 | . 4 1 11 . 10 Brawler 1 | . . . . . 1 Duelist 2 | . . . . . 2 Sentry 5 | . . . 1 3 1 Hunter 3 | . . . . . 3 Programmer 2 | . . . . . 2 Best Kill Streak 6 | . 6 1 3 5 6 Combat Bots Only 6 | . 6 1 3 3 3 Max Kills in Single Turn 3 | . 1 1 1 1 3 Gunslinging . | . . . . . . Exploded 2 | . . . 1 . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Hostile Shots Fired 377 | 22 78 9 47 22 199 Missed 117 | 6 21 5 17 6 62 Damage Taken 2466 | 134 407 48 284 292 1301 Core 506 | . 133 14 58 170 131 Absorbed by Shields 464 | . . . . . 464 Redirected to Shielding 2 | . . . 2 . . Ignored by Resistances 826 | 45 128 14 87 38 514 Core Remaining (%) 73 | 100 . 41 85 69 . Volleys Fired 195 | 13 36 11 36 24 75 Largest 3 | 1 2 2 3 3 3 Hottest 148 | 20 70 70 121 125 148 Shots Fired 357 | 13 37 12 80 70 145 Gun 240 | 13 36 11 80 53 47 Cannon 100 | . . . . 17 83 Launcher 17 | . 1 1 . . 15 Special . | . . . . . . Kinetic 158 | 13 25 . 10 40 70 Thermal 139 | . 11 11 34 23 60 Explosive 2 | . 1 1 . . . Electromagnetic 58 | . . . 36 7 15 Robot Hit Streak 18 | 4 12 11 18 12 11 Robot Miss Streak 5 | 1 2 1 3 5 2 Penetration Max . | . . . . . . Secondary Targets 5 | . . . 5 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 226 | 4 29 11 56 26 100 Core Hits 111 | 1 14 6 24 17 49 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed 1 | . 1 . . . . Critical Strikes 9 | . 1 . 3 1 4 Burn 6 | . . . 3 1 2 Meltdown 1 | . . . . . 1 Destroy 1 | . 1 . . . . Blast 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5344 | 54 408 182 1058 594 3048 Guns 2278 | 54 363 103 861 416 481 Cannons 1745 | . . . . 178 1567 Explosions 1320 | . 44 79 197 . 1000 Melee . | . . . . . . Ramming 1 | . 1 . . . . Kinetic 1778 | 54 261 . 54 316 1093 Thermal 2031 | . 102 103 550 130 1146 Explosive 123 | . 44 79 . . . Electromagnetic 1411 | . . . 454 148 809 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . . . . . 5 Average Corruption 3 | . . . . . 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 26 | . . . . . 26 Message Errors 4 | . . . . . 4 Matter Fused 4 | . . . . . 4 Heat Flow Errors 4 | . . . . . 4 Energy Discharges 5 | . . . . . 5 Parts Rejected 2 | . . . . . 2 Data Loss (minor) 1 | . . . . . 1 Data Loss (major) 1 | . . . . . 1 Misfires 1 | . . . . . 1 Alerts 3 | . . . . . 3 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 56 | . . . . 7 49 Projectiles 34 | . . . . 7 27 Explosions 22 | . . . . . 22 Melee . | . . . . . . Knockbacks 12 | . . . . 2 10 Impact . | . . . . . . Kinetic 12 | . . . . 2 10 Secondary . | . . . . . . Self-Inflicted Damage 45 | . 4 . 14 . 27 Shots 4 | . 1 . 1 . 2 Rammed . | . . . . . . Targets Rammed 1 | . 1 . . . . Kicked 1 | . 1 . . . . Crushed . | . . . . . . Highest Temperature 613 | . 1 7 449 613 482 Average Temperature 171 | . 1 4 134 205 169 Received Heat Transfer 932 | 96 144 36 126 18 512 Effects 50 | . . . 5 30 15 Shutdowns 18 | . . . 2 9 7 Energy Bleed 5 | . . . . 4 1 Interference 7 | . . . . 4 3 Matter Decay 3 | . . . . 2 1 Short Circuit 2 | . . . . . 2 Damage (minor) 4 | . . . . 3 1 Damage (major) 9 | . . . 3 6 . Damage (core) 2 | . . . . 2 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 9 | . 2 1 2 . 4 Heat Transferred 4330 | . 225 225 1460 407 2013 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 5 | . . . 3 . 2 Alert | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Peak Influence 301 | . 179 65 224 301 204 Initial 83 | . . 3 17 72 83 Average 65 | . 43 7 91 173 64 Maximum Alert Level 1 | . . . 1 1 1 Low Security (%) 93 | 100 100 100 90 63 98 Level 1 6 | . . . 9 36 1 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 14 | . 1 . 4 1 8 Investigation 3 | . 1 . 2 . . Extermination 4 | . . . . . 4 Reinforcement 6 | . . . 2 1 3 Assault . | . . . . . . Garrison 1 | . . . . . 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Distress Signals 7 | . 2 . 1 1 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 83 | 1 13 4 22 11 32 Peak Tracking Total 5 | 1 5 2 3 4 5 Tactical Retreats 2 | . . . 2 . . Traps | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Traps Triggered 4 | . 1 . 2 . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 6 | . . . . . 6 Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Machines Disabled 2 | . 1 . . . 1 Max in Single Turn 1 | . 1 . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Machines Accessed 9 | . 4 . 3 1 1 Terminals 6 | . 3 . 2 . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 1 . 1 . . Scanalyzers 1 | . . . . 1 . Garrison Access . | . . . . . . Total Hacks 19 | . 8 . 7 2 2 Successful 10 | . 4 . 4 1 1 Failed 9 | . 4 . 3 1 1 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 15 | . 7 . 6 . 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 1 . 1 . . Scanalyzers 2 | . . . . 2 . Garrison Access . | . . . . . . Terminal Hacks 7 | . 3 . 3 . 1 Record 3 | . 1 . 2 . . Alert Level 1 | . . . 1 . . Locate Traps 1 | . 1 . . . . Disarm Traps 1 | . . . . . 1 Dispatch Records 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 2 | . 1 . 1 . . Report Inventory 1 | . 1 . . . . Retrieve Matter 1 | . . . 1 . . Scanalyzer 1 | . . . . 1 . Insert Component 1 | . . . . 1 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 2 | . . . . . 2 Used . | . . . . . . Hacking Detections 4 | . 2 . . 1 1 Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . . 1 . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Total Allies 6 | . . 3 . . 3 Largest Group 3 | . . 3 3 . 3 Highest-Rated Group 93 | . . 40 40 . 93 Highest-Rated Ally 31 | . . 16 16 . 31 Total Orders 3 | . . 3 . . . GUARD 3 | . . 3 . . . Ally Attacks 98 | . . 5 42 . 51 Total Damage 1352 | . . 69 432 . 851 Kills 16 | . . 3 7 . 6 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . 2 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Turns Passed 5678 | 167 755 1143 1103 631 1879 Spaces Moved 3018 | 116 526 606 519 410 841 Core 53 | 33 20 . . . . Treads 175 | . . . 94 81 . Legs 2687 | 83 417 606 411 329 841 Wheels 14 | . . . 14 . . Hover . | . . . . . . Flight 89 | . 89 . . . . Fastest Speed 37 | 50 37 120 95 90 123 Average Speed 152 | 100 122 181 177 110 163 Slowest Speed 680 | 120 260 680 260 180 260 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 35 | 6 62 52 45 30 18 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . Spaces Dug 2 | . . . . 2 . Terrain Destroyed 32 | . 5 7 10 6 4 Melee . | . . . . . . Projectile 7 | . . . . 6 1 AOE 25 | . 5 7 10 . 3 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Total 3791 | 155 601 637 632 549 1217 Wait 352 | 15 . . 32 54 251 Move 3013 | 115 525 605 518 409 841 Hop . | . . . . . . Pick Up 84 | 6 17 7 16 21 17 Fast Attach 1 | . . . . 1 . Attach 43 | 4 11 4 5 6 13 Detach 2 | . 1 . . 1 . Swap 42 | . 4 4 13 11 10 Drop 58 | 2 6 6 12 22 10 Fire 195 | 13 36 11 36 24 75 Melee . | . . . . . . Ram . | . . . . . . Kick 1 | . 1 . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials -8/Materials (discovered 3 exits: *Fac x2 / [*Sto]) -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 117 | -11/Scrapyard | Discovered new exit (range 8) 168 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 517 | -10/Materials | Core integrity fell below 50% 526 | -10/Materials | Lost 5 parts (1p2n1u1w) 630 | -10/Materials | Discovered new exit (range 13) 825 | -10/Materials | Discovered new exit (range 15) 866 | -10/Materials | Discovered new exit (range 14) 923 | -10/Materials | Entered Mines 924 | -10/Mines | Met a Derelict bent on vengeance 1186 | -10/Mines | Learned Materials stockpile data 1247 | -10/Mines | Discovered new exit (range 8) 1517 | -10/Mines | Learned location of Zion (-7) 1624 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2066 | -10/Mines | Entered Materials 2066 | -9/Materials | Accompanied by 3 allies 2066 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2496 | -9/Materials | Build established: Scavenger-Bomber 3062 | -9/Materials | Discovered new exit (range 15) 3169 | -9/Materials | Entered another Materials area 3169 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 3398 | -8/Materials | Discovered new exit (range 4) 3475 | -8/Materials | Discovered new exit (range 13) 3702 | -8/Materials | Discovered new exit (range 18) 3800 | -8/Materials | Entered Factory 3800 | -7/Factory | Evolved 2 slots: Utility x2 3937 | -7/Factory | Build established: Tank 4334 | -7/Factory | Build established: Bomber 4361 | -7/Factory | Discovered new exit (range 17) 5293 | -7/Factory | Build established: Scavenger-Bomber 5331 | -7/Factory | Garrison activated, responded to threat 5679 | -7/Factory | Self-destructed Last Messages --------------- 05660_ K-01 Serf collects debris. 05660_ Critical hit (Burn: +27). 05661_ R-06 Scavenger collects Microactuators. 05662_ U-05 Engineer lays Concrete. 05663_ K-01 Serf collects debris. 05664_ Proton Missile Launcher destroyed. 05666_ K-01 Serf collects debris. 05667_ Power failure, Lgt. Nuclear Core shutdown. 05667_ Power failure, Mic. Nuclear Core shutdown. 05670_ Aluminum Leg destroyed. 05671_ K-01 Serf collects debris. 05672_ Destroyed Aluminum Leg. 05674_ K-01 Serf collects debris. 05675_ Imp. Shield Generator destroyed. 05678_ K-01 Serf collects debris. 05679_ Power failure, Lgt. Nuclear Core shutdown. 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"""" """" """ % #??????????????? | | ?????????? ] = #??????????????? | | ?????????? ! @ % #??????????????? | | ?????????? #??????????????? | | ???????????######+#### #??????????????? | | ?????????????????????# #??????????????? | | ?????????????????????# #??????????????? | | ?????????????????????# #??????????????? | | ?????????????????????# #??????????????? | | ?????????????????????# #??????????????? | | ????????????????????? #??????????????? | | ????????????????????####+##########??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 24 Energy Capacity 450 Matter Stores 500 Matter Capacity 500 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 45 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 33 Evasion (%) 63 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot It's Just You Let's See Who's Tougher Made in Tau Ceti IV One Hack Too Far Oops Risk Taker Storm Trooper Uninvited Guest Use The Force Challenges ------------ None Game ------ Seed CombatPiercingGenerator Manual? 0 Play Time 01:28:16 Cumulative 1.4 hours Start 2024.08.09 @ 22:34:57 End 2024.08.10 @ 12:10:01 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 1 Rogue 0 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 4 Achievement% 4 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0afbf6a3-dc52-4988-bfd8-8869f63a4ce3