Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.15 @ 09:31:08 Player: Teratos Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (21) 105 Value Destroyed (465) 465 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1470 Bonus ------- None Cogmind --------- Core Integrity 362/400 Matter 190/300 Energy 2/100 System Corruption 0% Temperature Cool (0) Movement Treading (180) Ox1 Location -9/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- Light Treads > --- UTILITY (3) ------ Cooling System Large Storage Unit Shield Generator > --- WEAPON (2) ------- Improved Light Cannon Improved Light Cannon > --- INVENTORY (10) --- Cooling System Cooling System Shield Generator Beam Cannon Beam Cannon Beam Cannon Improved Light Cannon Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Cooling System Large Storage Unit Shield Generator > --- WEAPON ----------- Improved Light Cannon Improved Light Cannon > --- INVENTORY -------- Cooling System Cooling System Shield Generator Beam Cannon Beam Cannon Beam Cannon Improved Light Cannon [Rating: 13] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility Shield Generator Device Shield Generator Storage Small Storage Unit Weapon Beam Cannon Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power 1 | . . 1 Propulsion . | . . . Utility 1 | . . 1 Weapon . | . . . Parts Attached 21 | 6 11 4 Power 2 | 1 1 . Engine 2 | 1 1 . Core . | . . . Reactor . | . . . Propulsion 2 | 2 . . Treads 2 | 2 . . Leg . | . . . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 6 | 1 3 2 Device 4 | . 3 1 Storage 2 | 1 . 1 Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 11 | 2 7 2 Energy Gun 6 | 1 5 . Energy Cannon 2 | . 2 . Ballistic Gun 1 | 1 . . Ballistic Cannon 2 | . . 2 Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 5 | . 3 2 Power 1 | . . 1 Propulsion 1 | . . 1 Utility . | . . . Weapon 3 | . 3 . Highest Loss Streak 2 | . 2 2 Average Slot Usage (%) 95 | . 96 83 Engine 13 | . 14 9 Treads 27 | . 28 22 Device 23 | . 23 22 Storage 3 | . 2 8 Energy Gun 10 | . 11 . Energy Cannon 12 | . 13 5 Ballistic Gun 1 | . 2 . Ballistic Cannon 1 | . . 16 Naked Turns . | . . . Heaviest Build 33 | 12 15 33 Greatest Support 40 | 40 40 40 Greatest Overweight (x) . | . . . Average Overweight (x) . | . . . Largest Inventory Capacity 10 | 6 6 10 Average Capacity 4 | 5 4 8 Most Carried 7 | . 4 7 Average Carried 2 | . 2 5 Final Capacity 10 | 6 4 10 Final Carried 7 | . 4 7 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 379 | . 379 . Remotely . | . . . Salvage Created 709 | . 709 . Parts 42 | . 42 . Haulers Intercepted 1 | . 1 . Recyclers Shooed 3 | . 3 . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 13 | . 13 . Guns 9 | . 9 . Cannons 4 | . 4 . Classes Destroyed 7 | . 7 . Worker 1 | . 1 . Builder 3 | . 3 . Hauler 1 | . 1 . Recycler 1 | . 1 . Watcher 2 | . 2 . Swarmer 3 | . 3 . Grunt 10 | . 10 . Best Kill Streak 4 | . 4 . Combat Bots Only 3 | . 3 . Max Kills in Single Turn 1 | . 1 . Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 866 | . 645 221 Core 184 | . 146 38 Absorbed by Shields 147 | . 77 70 Core Remaining (%) 70 | 100 41 . Volleys Fired 86 | . 76 10 Largest 2 | . 2 2 Hottest 120 | . 120 78 Shots Fired 142 | . 122 20 Gun 94 | . 94 . Cannon 48 | . 28 20 Launcher . | . . . Special . | . . . Kinetic 56 | . 36 20 Thermal 86 | . 86 . Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 9 | . 9 9 Robot Miss Streak 9 | . 4 9 Penetration Max . | . . . Secondary Targets 2 | . 2 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 81 | . 77 4 Core Hits 34 | . 34 . Critical Hits 1 | . 1 . Critical Kills . | . . . Critical Parts Destroyed 1 | . 1 . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1014 | 6 895 113 Guns 601 | . 601 . Cannons 407 | . 294 113 Explosions . | . . . Melee . | . . . Ramming 6 | 6 . . Kinetic 286 | . 173 113 Thermal 722 | . 722 . Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Overload Shots . | . . . Overflow Damage 11 | . 5 6 Projectiles 11 | . 5 6 Explosions . | . . . Melee . | . . . Knockbacks 3 | . . 3 Impact . | . . . Kinetic 3 | . . 3 Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed 3 | 3 . . Targets Rammed 3 | 3 . . Kicked . | . . . Crushed . | . . . Highest Temperature 100 | . 100 . Average Temperature 31 | . 31 . Received Heat Transfer 243 | . 239 4 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 3 | . 3 . Heat Transferred 1793 | . 1793 . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 161 | . 161 33 Average Influence 92 | . 102 31 Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 3 | . 2 1 Investigation 1 | . 1 . Extermination . | . . . Reinforcement 2 | . 1 1 Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 2 | . 2 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 26 | . 19 7 Peak Tracking Total 6 | . 3 6 Tactical Retreats . | . . . Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered 2 | . 2 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 2 | . 2 . Terminals 1 | . 1 . Fabricators . | . . . Repair Stations 1 | . 1 . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 4 | . 4 . Successful 2 | . 2 . Failed 2 | . 2 . Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals 1 | . 1 . Fabricators . | . . . Repair Stations 3 | . 3 . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 1 | . 1 . Hauler Manifests 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks 1 | . 1 . Scan Component 1 | . 1 . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 1 | . 1 . Full Trace Events 1 | . 1 . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 1134 | 53 997 84 Spaces Moved 526 | 28 471 27 Core 5 | 5 . . Treads 521 | 23 471 27 Legs . | . . . Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 160 160 Average Speed 158 | 140 160 160 Slowest Speed 160 | 160 160 160 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 22 | 3 62 3 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 5 | . . 5 Melee . | . . . Projectile 5 | . . 5 AOE . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 679 | 37 596 46 Wait 32 | 1 31 . Move 524 | 27 470 27 Hop . | . . . Pick Up 7 | . 4 3 Fast Attach 19 | 6 10 3 Attach . | . . . Detach . | . . . Swap 2 | . 1 1 Drop 6 | . 4 2 Fire 86 | . 76 10 Melee . | . . . Ram . | . . . Kick . | . . . Crush 3 | 3 . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat x2]) -9/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 54 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 536 | -10/Materials | Core integrity fell below 50% 932 | -10/Materials | Discovered new exit (range 6) 987 | -10/Materials | Discovered new exit (range 14) 1051 | -10/Materials | Entered another Materials area 1051 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1135 | -9/Materials | Self-destructed Last Messages --------------- 01079_ Acquired Lrg. Storage Unit. 01084_ Acquired Beam Cannon. 01092_ Acquired Imp. Light Cannon. 01100_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 01101_ C-30 ARC bursts open, deploying its payload. 01101_ S-10 Pest unfolds itself. 01103_ S-10 Pest knocked back. 01107_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M010. 01115_ U-05 Engineer builds a Wall. 01118_ S-10 Pest knocked back. 01119_ U-05 Engineer builds a Wall. 01126_ C-30 ARC bursts open, deploying its payload. 01126_ L-31 Rogue unfolds itself. 01126_ G-34 Mercenary unfolds itself. 01126_ U-05 Engineer builds a Wall. 01128_ Ion Engine destroyed. 01129_ S-10 Pest knocked back. 01131_ Lgt. Treads destroyed. 01132_ Destroyed Lgt. Ion Engine. 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