Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.18 @ 22:35:56 Player: aperiodic Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (10) 2000 Robots Destroyed (0) 0 Value Destroyed (0) 0 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (23202) 23202 TOTAL SCORE: 30202 Bonus ------- Pacifist 10869 Win 3000 Win Speed 9333 Cogmind --------- Core Integrity 1600/1600 Matter 180/300 Energy 262/270 System Corruption 0% Temperature Cool (79) Movement Flying (23) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Light Particle Reactor Light Quantum Reactor > --- PROPULSION (11) -- Field Propulsion Drive Field Propulsion Array Field Propulsion Array Field Propulsion Array Improved Diametric Drive Experimental Q-thruster > --- UTILITY (10) ----- Long-range Sensor Array Experimental Signal Interpreter Hacking Suite Improved System Shield Improved System Shield Advanced System Shield > --- WEAPON (2) ------- Heavy Neutron Cannon Spear > --- INVENTORY (4) ---- Light Quantum Reactor Energy Well (500) Advanced Sensor Array Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Field Propulsion Array Field Propulsion Array Field Propulsion Array Field Propulsion Array Improved Diametric Drive Experimental Q-thruster > --- UTILITY ---------- Structural Scanner Long-range Sensor Array Experimental Signal Interpreter Layered Heavy Armor Plating Hacking Suite Improved System Shield Improved System Shield Advanced System Shield > --- WEAPON ----------- Heavy Neutron Cannon Spear > --- INVENTORY -------- Light Quantum Reactor Cooled Impulse Thruster Energy Well Advanced Sensor Array [Rating: 148] Favorites ----------- Power Micro Nuclear Core Engine Improved Ion Engine Power Core Micro Nuclear Core Reactor Light Quantum Reactor Propulsion Field Propulsion Array Treads Light Treads Flight Unit Field Propulsion Array Utility Improved System Shield Device Structural Scanner Storage Energy Well Processor Experimental Signal Interpreter Hackware Improved System Shield Protection Hardened Light Armor Plating Weapon Spear Energy Gun Small Laser Energy Cannon Heavy Neutron Cannon Ballistic Gun Flak Gun Special Weapon Remote Datajack Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 2 2 2 2 2 2 Power 1 | . . . . . . 1 . . . . Propulsion 9 | . . 1 2 1 1 . 2 1 . 1 Utility 8 | . . 1 . 1 1 1 . 1 2 1 Weapon . | . . . . . . . . . . . Parts Attached 67 | 4 7 1 1 8 4 5 12 5 18 2 Power 8 | . . . . 2 . . 1 1 4 . Engine 2 | . . . . 1 . . 1 . . . Core 1 | . . . . 1 . . . . . . Reactor 5 | . . . . . . . . 1 4 . Propulsion 22 | 2 2 1 1 1 . 3 4 1 6 1 Treads 2 | 2 . . . . . . . . . . Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 20 | . 2 1 1 1 . 3 4 1 6 1 Utility 28 | . 4 . . 4 4 1 5 3 6 1 Device 12 | . 2 . . 1 1 1 4 1 2 . Storage 1 | . . . . . . . . . . 1 Processor 4 | . 1 . . 2 1 . . . . . Hackware 4 | . . . . . 1 . 1 1 1 . Protection 7 | . 1 . . 1 1 . . 1 3 . Artifact . | . . . . . . . . . . . Weapon 9 | 2 1 . . 1 . 1 2 . 2 . Energy Gun 3 | 2 1 . . . . . . . . . Energy Cannon 2 | . . . . . . . . . 2 . Ballistic Gun 1 | . . . . 1 . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special Weapon 2 | . . . . . . 1 1 . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . 1 . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . 1 . . 1 3 . Parts Lost 16 | . 2 . . 1 . 3 4 2 4 . Power 1 | . . . . . . . . 1 . . Propulsion 8 | . . . . . . 3 3 . 2 . Utility 3 | . . . . . . . 1 . 2 . Weapon 4 | . 2 . . 1 . . . 1 . . Highest Loss Streak 3 | . 2 . . 1 . 3 3 2 3 . Average Slot Usage (%) 69 | . 76 66 63 73 71 63 64 76 73 60 Core 2 | . . . . 1 6 5 5 4 . . Reactor 3 | . . . . . . . . 2 7 8 Flight 27 | . 26 33 36 34 33 26 24 23 25 20 Device 10 | . 16 11 9 9 15 12 11 13 7 4 Processor 4 | . 2 . . 7 6 5 5 4 4 4 Hackware 8 | . . . . . 2 5 6 9 17 16 Protection 4 | . 6 11 9 7 6 5 . 4 4 . Energy Gun 2 | . 22 11 9 5 . . . . . . Special Weapon 1 | . . . . . . . 5 3 . . Piercing Weapon 2 | . . . . . . . 4 4 4 4 Naked Turns . | . . . . . . . . . . . Heaviest Build 53 | 2 4 3 3 15 17 12 38 49 53 46 Greatest Support 109 | 3 5 5 5 16 11 19 78 106 109 72 Greatest Overweight (x) 8 | . . . . . 1 . 8 . . . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 Most Carried 4 | 2 4 2 2 4 4 4 4 4 4 4 Average Carried 3 | . 3 2 1 3 3 4 3 3 3 2 Final Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 Final Carried 4 | 2 3 2 2 4 4 4 4 4 3 3 Class Distribution -------------------- 35% | Hacker-Scout 28% | Scout 24% | Mutant 11% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scout | -6/Factory Scout | -5/Factory Scout | -4/Factory Hacker-Scout | -3/Research Hacker-Scout | -2/Research Hacker-Sprinter | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Matter Collected 307 | 192 . . . 27 . . 4 16 68 . Remotely . | . . . . . . . . . . . Salvage Created . | . . . . . . . . . . . Parts . | . . . . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled 19 | . . . . . . . 19 . . . Retrieved Matter 361 | . . . . . . . 361 . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed . | . . . . . . . . . . . Classes Destroyed . | . . . . . . . . . . . Best Kill Streak . | . . . . . . . . . . . Combat Bots Only . | . . . . . . . . . . . Max Kills in Single Turn . | . . . . . . . . . . . Gunslinging . | . . . . . . . . . . . Exploded . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Damage Taken 2203 | . 224 23 55 128 . 329 407 225 812 . Core 529 | . 85 . 55 66 . 98 159 . 66 . Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 92 | 100 66 100 90 90 100 90 86 100 95 100 Volleys Fired 20 | . . . . . . . . . 10 10 Largest 1 | . . . . . . . . . 1 1 Hottest 110 | . . . . . . . . . 110 110 Shots Fired 20 | . . . . . . . . . 10 10 Gun . | . . . . . . . . . . . Cannon 20 | . . . . . . . . . 10 10 Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Thermal 20 | . . . . . . . . . 10 10 Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots . | . . . . . . . . . . . Core Hits . | . . . . . . . . . . . Critical Hits . | . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Melee Attacks 14 | . . . . . . . . . 14 . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing 14 | . . . . . . . . . 14 . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 2 | . . . . . . . . 2 . . Guns . | . . . . . . . . . . . Cannons . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Ramming 2 | . . . . . . . . 2 . . Kinetic . | . . . . . . . . . . . Thermal . | . . . . . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 1 | . . . . 1 . . . . . . Average Corruption 1 | . . . . 1 . . . . . . Corruption Purged . | . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . Projectiles . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 1 | . . . . . . . . 1 . . Shots . | . . . . . . . . . . . Rammed 1 | . . . . . . . . 1 . . Targets Rammed 1 | . . . . . . . . 1 . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 331 | . . . . . . . . 85 331 292 Average Temperature 107 | . . . . . . . . 51 126 90 Received Heat Transfer 267 | . 72 12 18 12 . 27 36 18 72 . Effects 2 | . . . . . . . . . 1 1 Shutdowns 1 | . . . . . . . . . 1 . Energy Bleed 1 | . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Peak Influence 643 | . 101 121 73 183 89 248 479 440 643 523 Initial 385 | . . 48 50 30 89 38 121 251 236 385 Average 240 | . 26 76 62 91 82 129 284 317 377 427 Maximum Alert Level 2 | . . . . . . 1 2 2 2 2 Low Security (%) 45 | 100 100 100 100 100 100 79 34 . . . Level 1 37 | . . . . . . 20 47 72 69 50 Level 2 17 | . . . . . . . 17 27 30 50 Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 12 | . 1 1 . 1 1 2 4 . 1 1 Investigation 4 | . . . . 1 . 1 1 . . 1 Extermination 1 | . . . . . . . 1 . . . Reinforcement 7 | . 1 1 . . 1 1 2 . 1 . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Distress Signals 10 | . 1 . 2 . . 1 1 1 3 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 124 | . 16 5 10 8 1 12 26 5 38 3 Peak Tracking Total 14 | . 11 3 10 5 1 10 12 10 14 4 Tactical Retreats 24 | . 3 . . 3 . 3 4 3 7 1 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 3 | . . . . . . 1 . . 2 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Disabled . | . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 38 | . 6 5 1 3 1 5 3 2 8 4 Terminals 36 | . 6 5 1 2 1 5 3 2 7 4 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . 1 . . . . 1 . Total Hacks 155 | . 19 17 4 7 3 32 12 5 40 16 Successful 74 | . 11 13 2 2 . 20 3 1 18 4 Failed 80 | . 8 4 2 5 3 11 9 4 22 12 Catastrophic 17 | . 2 1 . 3 1 4 2 . 1 3 Database Lockouts 1 | . . . . . . 1 . . . . Manual 113 | . 11 13 4 6 3 23 10 1 33 9 Terminals 151 | . 19 17 4 4 3 32 12 5 39 16 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 4 | . . . . 3 . . . . 1 . Terminal Hacks 38 | . 5 7 1 1 . 13 2 1 5 3 Robot Analysis 5 | . . 1 . . . 4 . . . . Prototype ID Bank 12 | . 2 5 . . . 4 . . 1 . Open Door 1 | . . . . . . . . . . 1 Level Access Points 8 | . 1 1 1 1 . 1 1 1 . 1 Terminal Index 1 | . . . . . . . . . 1 . Locate Traps 6 | . 2 . . . . 2 1 . . 1 Registered Components 1 | . . . . . . 1 . . . . Zone Layout 4 | . . . . . . 1 . . 3 . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 . Seal Access 1 | . . . . . . . . . 1 . Unauthorized Hacks 35 | . 6 6 1 1 . 7 1 . 12 1 Terminals 35 | . 6 6 1 1 . 7 1 . 12 1 Track 8 | . 1 1 . . . 1 . . 5 . Assimilate 5 | . 2 1 . . . 1 . . 1 . Botnet 13 | . 1 2 1 1 . 2 1 . 4 1 Disrupt 9 | . 2 2 . . . 3 . . 2 . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 35 | . 6 5 1 3 1 4 3 2 7 3 Full Trace Events 3 | . . . . 1 . . 1 . . 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total Allies 4 | . 1 1 . . . 1 . . 1 . Largest Group 2 | . 1 2 2 . . 1 . . 1 . Highest-Rated Group 44 | . 10 19 19 . . 10 . . 44 . Highest-Rated Ally 44 | . 10 10 10 . . 10 . . 44 . Total Orders 7 | . . . . . 5 . . . 2 . STAY 1 | . . . . . . . . . 1 . FOLLOW 1 | . . . . . . . . . 1 . EXPLORE 3 | . . . . . 3 . . . . . RETURN 2 | . . . . . 2 . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Robot Analysis Total 5 | . . 1 . . . 4 . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches 2 | . . . . . 2 . . . . . Drone Recoveries 1 | . . . . . 1 . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Turns Passed 2092 | 33 108 80 41 245 184 198 275 137 607 184 Spaces Moved 4909 | 47 211 191 98 616 362 492 586 327 1433 546 Core 53 | 47 4 . . . . . 2 . . . Treads . | . . . . . . . . . . . Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 4856 | . 207 191 98 616 362 492 584 327 1433 546 Fastest Speed 20 | 50 40 40 40 32 34 32 31 23 20 22 Average Speed 32 | 50 40 40 40 35 41 33 39 32 24 22 Slowest Speed 450 | 50 50 40 40 40 109 34 450 34 30 23 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 48 | . 5 3 1 8 . 5 5 1 18 2 Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 22 | 3 66 21 16 29 17 16 23 9 39 12 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 9 | . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 26 | . . . . . . . . . 17 9 Terrain Destroyed 29 | . . . . . . . . . 20 9 Melee 10 | . . . . . . . . . 10 . Projectile 19 | . . . . . . . . . 10 9 AOE . | . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total 5323 | 56 229 190 98 634 394 518 620 350 1642 592 Wait 294 | . 8 2 . 6 23 24 20 13 163 35 Move 4804 | 46 200 184 95 599 361 481 575 324 1398 541 Hop 46 | . 5 3 1 8 . 5 5 1 16 2 Pick Up 36 | 6 4 . 1 8 1 1 2 2 10 1 Fast Attach 34 | . 4 . . 4 4 5 9 3 5 . Attach 27 | 4 3 1 1 2 . . 2 1 11 2 Detach 7 | . 1 . . . 1 . 2 1 1 1 Swap 6 | . . . . 2 . . 1 1 2 . Drop 32 | . 4 . . 5 4 2 4 3 10 . Fire 20 | . . . . . . . . . 10 10 Melee 14 | . . . . . . . . . 14 . Ram 1 | . . . . . . . . 1 . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 2 | . . . . . . . . . 2 . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -5/Factory (discovered 6 exits: *Fac x4 / *Upp x2) -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 3 exits: *Res x3) -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 34 | -11/Scrapyard | Entered Materials 127 | -10/Materials | Identified exit to Materials 142 | -10/Materials | Entered another Materials area 142 | -9/Materials | Accompanied by 1 ally 142 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 182 | -9/Materials | Identified exit to Materials 222 | -9/Materials | Entered another Materials area 222 | -8/Materials | Accompanied by 2 allies 222 | -8/Materials | Evolved 2 slots: Propulsion x2 243 | -8/Materials | Identified exit to Factory 263 | -8/Materials | Entered Factory 263 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 312 | -7/Factory | Build established: Mutant 489 | -7/Factory | Identified exit to Factory 508 | -7/Factory | Entered another Factory area 508 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 674 | -6/Factory | Found Prototype Processor 674 | -6/Factory | Identified Exp. Signal Interpreter 687 | -6/Factory | Discovered new exit (range 16) 692 | -6/Factory | Identified exit to Factory 692 | -6/Factory | Entered another Factory area 692 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 741 | -5/Factory | Discovered new exit (range 6) 742 | -5/Factory | Identified exit to Upper Caves 751 | -5/Factory | Identified exit to Factory 795 | -5/Factory | Lost 3 parts (3n) 853 | -5/Factory | Discovered exit to Upper Caves (range 16) 862 | -5/Factory | Spotted B-75 Beast 865 | -5/Factory | Central database locked down 890 | -5/Factory | Entered another Factory area 890 | -4/Factory | Evolved 2 slots: Propulsion x2 942 | -4/Factory | Spotted B-86 Titan 1082 | -4/Factory | Lost 3 parts (3n) 1090 | -4/Factory | Identified exit to Research 1165 | -4/Factory | Entered Research 1165 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 1183 | -3/Research | Identified exit to Research 1302 | -3/Research | Entered another Research area 1302 | -2/Research | Evolved 2 slots: Utility x2 1420 | -2/Research | Build established: Hacker-Scout 1708 | -2/Research | Spotted B-90 Cyclops 1893 | -2/Research | Lost 3 parts (2n1u) 1905 | -2/Research | Discovered new exit (range 8) 1909 | -2/Research | Identified exit to Access 1909 | -2/Research | Entered Access 1909 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 2023 | -1/Access | Identified exit to Surface 2093 | *** | Escaped! Last Messages --------------- 02058_ Connecting with Terminal... >>Traps(Locate) Found 3 traps in 2 arrays: 2x Ambush Trap 1x Alarm Trap Map updated. >>Trojan(Botnet) Trojan loaded successfully. Testing... Terminal linked with 0 systems. Awaiting botnet instructions. 02062_ K-01 Serf cleans the Terminal. 02066_ Connecting with Terminal... 02078_ Overheating: Energy bleed (-43). 02078_ Connecting with Terminal... >>Open Sealed Barrier opened. 02092_ The Access Shell folds into the floor. 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""#??????? | | ??????????????????????????????# # ""#??????? | | ??????????????????????????????# # #??????? | | ??????????????????????????????# # ! #??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Coolant Potential 80 Energy Generation 45 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 150 Propulsion Shielding 66 Reclamation Efficiency 10 Evasion (%) 65 Targeting Accuracy 6 Recoil Reduction 1 Offensive Hacking 10 Defensive Hacking 38 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Pacifist Straight Shot Challenges ------------ None Game ------ Seed WarpCompactExpander Manual? 0 Play Time 01:33:28 Cumulative 330.4 hours Start 2021.02.18 @ 17:55:23 End 2021.02.18 @ 22:35:56 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 113 Rogue 109 Adventurer 4 Explorer 0 Win Type 0 Total 8 Types 4/1/3/0/0/0/0/0/0 Lore% 75 Gallery% 79 Achievement% 64 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 35d74c2b-ac22-469e-baa8-b64efec41dff