Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.02 @ 14:25:03 // Halloween2020/ForbiddenLore Player: alisan Result: Destroyed by ZE-DKY(z) with Zionite Laser-S Performance ------------- Evolutions (4) 2000 Regions Visited (16) 3200 Robots Destroyed (131) 655 Value Destroyed (4587) 4587 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (2018) 2018 TOTAL SCORE: 12840 Bonus ------- High Alert Combat Kills 275 Follower Combat Kills 60 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Destroyed Z-Imprinter 1000 Friendly Fire -217 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 71/100 System Corruption 2% Temperature Cool (9) Movement Rolling (90) Location -6/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Armored Wheel > --- UTILITY (8) ------ Improved Heat Sink Improved Heat Sink Improved Cooling System Enhanced Optical Array Advanced Targeting Computer > --- WEAPON (2) ------- Chainsword > --- INVENTORY (4) ---- Relay Coupler [Programmer] (84) Improved Datajack Fire Trap Fire Trap Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Medium Treads Medium Treads Improved Medium Treads Spiked Medium Treads > --- UTILITY ---------- Large Storage Unit Large Storage Unit Enhanced Optical Array Advanced Targeting Computer Advanced Targeting Computer Heart of Steel > --- WEAPON ----------- Coil Gun Coil Gun > --- INVENTORY -------- Angular Momentum Engine Fission Core Light Fission Core Light Treads Improved Airjet Combat Airjet Combat Airjet Advanced Heat Sink Hardened Light Armor Plating Improved Shield Generator Heavy Plasma Cannon Heavy Plasma Cannon Improved Datajack Chainsword Chainsword [Rating: 77] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Leg Flexi-carbon Leg Wheel Armored Wheel Hover Unit Combat Airjet Flight Unit Improved Flight Unit Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Gauss Rifle Energy Gun Medium Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Advanced EMP Blaster Special Weapon Flamer Impact Weapon Mace Slashing Weapon Chainsword Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Slots Evolved 8 | . . . 2 . 2 . 2 . . . . 2 . . . . Power . | . . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . 1 . 1 . . . . . . . . . Utility 6 | . . . 2 . 1 . 1 . . . . 2 . . . . Weapon . | . . . . . . . . . . . . . . . . . Parts Attached 230 | 6 20 6 6 12 11 18 26 5 7 . 28 29 27 1 7 21 Power 29 | 1 4 1 1 3 1 2 5 1 1 . 1 4 2 1 . 1 Engine 24 | 1 4 1 1 2 1 2 5 1 1 . 1 2 1 1 . . Core 4 | . . . . 1 . . . . . . . 1 1 . . 1 Reactor 1 | . . . . . . . . . . . . 1 . . . . Propulsion 65 | 2 8 2 . 2 3 4 5 . 4 . 6 6 10 . 5 8 Treads 25 | . . . . . 3 4 5 . 3 . 2 4 2 . . 2 Leg 21 | 2 8 . . . . . . . 1 . . 1 4 . . 5 Wheel 1 | . . . . . . . . . . . . . . . . 1 Hover 16 | . . 2 . 1 . . . . . . 3 1 4 . 5 . Flight 2 | . . . . 1 . . . . . . 1 . . . . . Utility 61 | 1 4 2 3 2 4 5 5 3 1 . 8 10 8 . . 5 Device 28 | . . 1 1 1 1 3 . 1 1 . 4 5 6 . . 4 Storage 5 | 1 2 . 1 . . . . . . . . 1 . . . . Processor 7 | . 1 . . . 1 . 1 1 . . . 2 1 . . . Hackware 1 | . . . . . . 1 . . . . . . . . . . Protection 20 | . 1 1 1 1 2 1 4 1 . . 4 2 1 . . 1 Artifact . | . . . . . . . . . . . . . . . . . Weapon 75 | 2 4 1 2 5 3 7 11 1 1 . 13 9 7 . 2 7 Energy Gun 12 | 2 2 1 1 1 . . . . . . 3 1 . . . 1 Energy Cannon 15 | . 1 . . 2 2 1 2 . . . 1 4 1 . . 1 Ballistic Gun 18 | . . . . 1 1 2 1 1 1 . 4 2 3 . . 2 Ballistic Cannon 7 | . . . . . . . 4 . . . 3 . . . . . Launcher 4 | . . . . . . 1 3 . . . . . . . . . Special Weapon 2 | . . . . . . . . . . . . . . . 1 1 Impact Weapon 8 | . 1 . 1 1 . 3 1 . . . 1 . . . . . Slashing Weapon 8 | . . . . . . . . . . . . 2 3 . 1 2 Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . 1 . . . . . Unidentified Prototypes 9 | . . . . 3 . 1 2 . . . . 2 1 . . . Parts Lost 79 | . 2 2 2 1 . 1 9 1 . . 20 3 12 . . 26 Power 11 | . 1 1 2 . . . 1 . . . 1 . 3 . . 2 Propulsion 27 | . . . . . . . 3 . . . 7 . 6 . . 11 Utility 24 | . . . . . . 1 2 1 . . 8 2 2 . . 8 Weapon 17 | . 1 1 . 1 . . 3 . . . 4 1 1 . . 5 Highest Loss Streak 25 | . 2 2 1 2 . 1 3 1 . . 14 2 8 . . 25 Average Slot Usage (%) 95 | . 97 99 98 99 99 99 96 99 99 100 83 88 89 93 97 80 Engine 6 | . 13 14 10 . 2 9 6 7 7 7 6 5 3 6 6 4 Treads 15 | . . . . . 27 27 27 30 29 30 6 1 11 . . 1 Leg 3 | . 27 25 . . . . . . . . . . 9 20 6 3 Hover 5 | . . 2 22 22 . . . . . . 14 15 4 . 17 13 Device 8 | . . 4 11 13 9 7 . 2 2 7 8 21 11 20 20 18 Storage 14 | . 14 22 22 22 18 18 15 15 15 15 9 9 13 13 13 8 Processor 11 | . 5 . . . 8 9 7 8 15 15 8 11 19 20 20 14 Hackware 3 | . . . . . . 1 7 7 7 7 7 . . . . . Protection 6 | . 7 1 10 8 9 8 14 11 4 . 4 6 1 . . 1 Energy Gun 1 | . 15 13 11 2 . . . . . . 4 2 . . . . Energy Cannon 3 | . 3 . . 8 8 7 3 . . . . 5 2 6 6 5 Ballistic Gun 5 | . . . . 1 8 6 1 8 15 15 6 3 3 . . 1 Ballistic Cannon 1 | . . . . . . . 2 5 . . 2 . . . . . Impact Weapon 1 | . 7 14 10 8 . 2 2 . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . 1 4 6 6 4 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 75 | 13 41 41 44 49 57 64 65 63 57 51 60 75 68 58 58 69 Greatest Support 114 | 20 20 44 44 44 63 65 80 80 88 88 88 106 114 60 68 68 Greatest Overweight (x) 2 | . 2 2 . 1 1 1 1 . . . 2 1 2 . . 1 Average Overweight (x) . | . . 1 . . . . . . . . . . . . . . Largest Inventory Capacity 16 | 6 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 Average Capacity 14 | 5 6 13 16 16 16 16 16 16 16 16 11 13 16 16 16 11 Most Carried 16 | 6 7 10 16 16 16 16 16 16 16 16 16 16 16 15 16 16 Average Carried 13 | 4 5 7 13 14 15 15 15 15 15 16 9 12 13 14 15 11 Final Capacity 16 | 6 16 10 16 16 16 16 16 16 16 16 10 16 16 16 16 4 Final Carried 16 | 6 7 10 16 16 16 16 16 16 16 16 10 16 15 15 16 4 Class Distribution -------------------- 76% | Mutant 19% | Scavenger-Mutant 3% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Zion Scavenger-Mutant | -6/Deep Caves Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ----------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Matter Collected 3749 | 201 183 116 55 81 131 445 456 298 340 . 614 289 453 8 26 53 Remotely 399 | . . . . . . . . 70 239 . 90 . . . . . Salvage Created 5542 | . 225 54 189 171 116 1132 1730 218 107 . 557 316 505 . . 222 Parts 257 | . 10 2 12 12 2 51 80 9 6 . 25 24 12 . . 12 Haulers Intercepted 7 | . 1 . 1 . . 4 1 . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 50 | . . . . . . . . 9 6 . 28 . 7 . . . Prevented 1 | . . . . . . . . . . . . . 1 . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Combat Hostiles Destroyed 109 | . 6 4 5 6 . 17 30 6 3 . 14 8 4 . . 6 Melee 10 | . . 1 3 . . 1 . . . . . . 4 . . 1 Guns 32 | . 3 2 2 3 . 4 1 3 3 . 4 6 . . . 1 Cannons 46 | . 2 . . 3 . 10 12 3 . . 10 2 . . . 4 AOE 15 | . . . . . . . 15 . . . . . . . . . Classes Destroyed 16 | . 3 1 2 . 1 1 5 . 1 . 1 . . . . 1 Worker 2 | . . . . . . 1 1 . . . . . . . . . Builder 5 | . . . . . . . 5 . . . . . . . . . Hauler 7 | . 1 . 1 . . 4 1 . . . . . . . . . Recycler 2 | . . . . . 1 . 1 . . . . . . . . . Watcher 5 | . . . 1 . 1 2 . . . . . 1 . . . . Swarmer 29 | . 3 3 4 3 . 3 . 3 . . 4 6 . . . . Grunt 46 | . 3 . . 3 . 11 22 1 1 . 4 . 1 . . . Brawler 2 | . . . . . . . . . . . 2 . . . . . Duelist 2 | . . . . . . . 1 . . . 1 . . . . . Protector 2 | . . . . . . . 1 . . . 1 . . . . . Sentry 10 | . . . 1 . . 3 3 1 . . 1 1 . . . . Hunter 5 | . . . . . . . 1 1 . . 1 . 2 . . . Programmer 5 | . . . . . . . 2 . 1 . . 1 1 . . . Z-Light 1 | . . . . . . . . . . . . . . . . 1 Thief 1 | . . . . . . . . . 1 . . . . . . . Assembled 5 | . . 1 . . . . . . . . . . . . . 4 Thug 1 | . . . . . . . 1 . . . . . . . . . Best Kill Streak 11 | . 3 3 4 3 1 11 8 3 1 . 6 4 1 . . 4 Combat Bots Only 8 | . 3 3 4 3 . 8 5 3 1 . 6 4 1 . . 4 Max Kills in Single Turn 4 | . 1 1 1 1 1 2 4 1 1 . 1 1 1 . . 1 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . . . 3 . . . . . . . . . Melee 1 | . . 1 1 . . 1 . . . . . . 1 . . 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . 1 Z-Imprinter (-6/Deep Caves) Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Damage Taken 13401 | . 403 283 281 233 13 1034 2150 234 116 . 2851 500 2528 58 . 2717 Core 1801 | . 94 67 85 25 . 92 184 27 . . 367 105 342 23 . 390 Absorbed by Shields 94 | . . . . . . 73 . . . . . . . . . 21 Core Remaining (%) 61 | 100 . 35 . 72 . 83 . . . . 17 . . . . . Volleys Fired 273 | . 11 9 5 12 6 51 54 17 11 . 46 27 2 . . 22 Largest 2 | . 2 1 1 2 2 2 2 2 2 . 2 2 1 . . 2 Hottest 180 | . 100 50 45 97 91 91 123 76 56 . 155 180 30 . . 180 Shots Fired 490 | . 14 9 5 19 12 101 95 34 24 . 85 53 4 1 . 34 Gun 254 | . 11 9 5 14 6 50 13 17 24 . 42 43 3 . . 17 Cannon 210 | . 3 . . 5 6 51 56 17 . . 43 10 1 1 . 17 Launcher 26 | . . . . . . . 26 . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . Kinetic 268 | . . . . 7 6 50 36 34 24 . 72 20 3 . . 16 Thermal 134 | . 14 9 . 12 . . 33 . . . 13 33 1 1 . 18 Explosive . | . . . . . . . . . . . . . . . . . Electromagnetic 88 | . . . 5 . 6 51 26 . . . . . . . . . Robot Hit Streak 26 | . 5 6 8 5 3 14 19 11 5 . 26 8 1 2 . 12 Robot Miss Streak 7 | . 1 2 1 3 2 3 4 2 2 . 7 7 1 . . 2 Penetration Max 1 | . . . . . . 1 1 1 . . . . . . . . Secondary Targets 2 | . . . . 1 . . . . . . 1 . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . 1 . . . . . Shots Hit Robots 418 | . 22 9 14 12 5 84 77 21 15 . 74 35 22 1 . 27 Core Hits 208 | . 10 4 8 6 2 31 53 10 7 . 36 20 9 . . 12 Critical Hits 9 | . . . . 3 . . 4 . . . . . 1 . . 1 Critical Kills 5 | . . . . 3 . . 2 . . . . . . . . . Critical Parts Destroyed 4 | . . . . . . . 2 . . . . . 1 . . 1 Melee Attacks 141 | . 25 8 28 . . 20 17 . . . 6 8 27 . . 2 Impact 99 | . 25 8 28 . . 20 17 . . . 1 . . . . . Slashing 37 | . . . . . . . . . . . . 8 27 . . 2 Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 7 | . . 1 . . . 1 . . . . 5 . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . . . . . . 2 . . . Damage Inflicted 13032 | . 366 207 322 284 156 2477 4296 517 376 . 1464 651 1107 36 . 773 Guns 3418 | . 113 50 74 182 21 737 237 275 376 . 598 374 25 . . 356 Cannons 4408 | . 36 . . 102 135 1137 1191 242 . . 866 277 . 36 . 386 Explosions 2934 | . . . 80 . . 173 2681 . . . . . . . . . Melee 2272 | . 217 157 168 . . 430 187 . . . . . 1082 . . 31 Ramming . | . . . . . . . . . . . . . . . . . Kinetic 4314 | . . . . 69 21 737 745 517 376 . 1357 131 25 . . 336 Thermal 2620 | . 149 50 80 215 . 173 884 . . . 107 520 . 36 . 406 Explosive 785 | . . . . . . . 785 . . . . . . . . . Electromagnetic 3041 | . . . 74 . 135 1137 1695 . . . . . . . . . Impact 1159 | . 217 157 168 . . 430 187 . . . . . . . . . Slashing 1113 | . . . . . . . . . . . . . 1082 . . 31 Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 7 | . . . . . . . 6 6 6 6 6 . 7 7 7 2 Average Corruption 5 | . . . . . . . 4 6 6 6 6 . 6 7 7 2 Corruption Purged . | . . . . . . . . . . . . . . . . . Effects 171 | . . . . . . . 16 53 30 3 27 . 27 6 6 3 Message Errors 46 | . . . . . . . 6 18 8 . 3 . 5 4 2 . Matter Fused 39 | . . . . . . . 2 12 8 1 7 . 8 . 1 . Heat Flow Errors 13 | . . . . . . . 3 3 2 . 4 . 1 . . . Energy Discharges 20 | . . . . . . . 1 6 2 1 3 . 4 1 2 . Parts Rejected 3 | . . . . . . . . . 1 . 1 . 1 . . . Data Loss (minor) 22 | . . . . . . . . 7 3 1 4 . 4 . 1 2 Data Loss (major) 6 | . . . . . . . . 5 1 . . . . . . . Misfires 7 | . . . . . . . . . 3 . 1 . 2 1 . . Targeting Errors 11 | . . . . . . . 3 2 1 . 2 . 2 . . 1 Weapon Failures 4 | . . . . . . . 1 . 1 . 2 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 792 | . 30 46 10 . 27 167 210 13 . . 12 9 265 . . 3 Projectiles 155 | . . . . . 27 34 57 13 . . 12 9 . . . 3 Explosions 175 | . . . 7 . . 22 146 . . . . . . . . . Melee 462 | . 30 46 3 . . 111 7 . . . . . 265 . . . Knockbacks 20 | . 4 1 . . . . 3 4 . . 8 . . . . . Impact 6 | . 4 1 . . . . 1 . . . . . . . . . Kinetic 14 | . . . . . . . 2 4 . . 8 . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 353 | . . . 44 . . . 309 . . . . . . . . . Shots 16 | . . . 2 . . . 14 . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 348 | . 78 80 11 231 48 228 348 210 191 . 306 9 189 . . 25 Average Temperature 72 | . 28 37 10 106 23 62 82 58 76 . 98 6 93 . . 11 Received Heat Transfer 3197 | . 108 . 78 54 . 420 729 15 . . 663 30 372 . . 728 Effects 5 | . . . . . . . 3 . . . 2 . . . . . Energy Bleed 1 | . . . . . . . 1 . . . . . . . . . Interference 4 | . . . . . . . 2 . . . 2 . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . 1 1 2 . . . . . . . . . Combat Hostiles 3 | . . . . . . 1 2 . . . . . . . . . Parts Fried 16 | . 1 . . . 2 6 7 . . . . . . . . . Impact Corruptions 10 | . 2 2 1 . . 3 2 . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 5 | . 1 . 1 . . 1 1 . . . 1 . . . . . Heat Transferred 3915 | . 407 148 50 407 . 200 1225 . . . 211 770 . 50 . 447 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 8 | . . . 2 . . 2 4 . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Peak Influence 921 | . 184 70 291 243 94 347 921 . . . . 513 . . . . Initial 113 | . . 13 27 113 94 30 84 . . . . 56 . . . . Average 182 | . 64 65 110 177 68 159 329 . . . . 200 . . . . Maximum Alert Level 3 | . . . 1 1 . 1 3 . . . . 2 . . . . Low Security (%) 73 | 100 100 100 79 90 100 74 50 . . . . 64 . . . . Level 1 17 | . . . 20 9 . 25 23 . . . . 21 . . . . Level 2 4 | . . . . . . . 7 . . . . 13 . . . . Level 3 4 | . . . . . . . 18 . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 17 | . 1 . . . . 4 8 . . . 1 3 . . . . Investigation 3 | . . . . . . . 1 . . . . 2 . . . . Extermination 2 | . . . . . . . 1 . . . . 1 . . . . Reinforcement 8 | . 1 . . . . 2 5 . . . . . . . . . Assault 2 | . . . . . . . 1 . . . 1 . . . . . Garrison 2 | . . . . . . 2 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . 3 . . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Distress Signals 3 | . . . 1 . . . 1 . . . . 1 . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 206 | . 10 5 20 6 3 26 46 8 3 . 35 19 15 1 . 9 Peak Tracking Total 11 | . 3 3 11 3 1 5 6 3 1 . 9 7 7 1 . 4 Tactical Retreats 31 | . 2 . 3 . . 5 2 2 . . 9 4 4 . . . Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Traps Triggered 12 | . 6 . . 1 . . 4 . . . . 1 . . . . Indirectly 1 | . . . . . . . 1 . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 8 | . . . . . . . 3 3 1 . 1 . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ---------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Machines Disabled 24 | . . . . . 1 1 18 . . . . 1 . . . 3 Max in Single Turn 4 | . . . . . 1 1 4 . . . . 1 . . . 1 Garrison Access 1 | . . . . . . . 1 . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . 1 . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Machines Accessed 40 | . 4 . 5 1 1 10 3 2 . 4 . 8 2 . . . Terminals 21 | . 4 . 2 . 1 7 2 . . . . 5 . . . . Fabricators 2 | . . . . . . . 1 . . . . 1 . . . . Repair Stations 3 | . . . 1 . . 2 . . . . . . . . . . Recycling Units 4 | . . . 2 . . 1 . . . . . 1 . . . . Scanalyzers 1 | . . . . . . . . . . . . 1 . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Total Hacks 114 | . 9 . 11 1 2 22 11 12 . 27 . 17 2 . . . Successful 82 | . 5 . 8 1 2 11 5 12 . 27 . 9 2 . . . Failed 32 | . 4 . 3 . . 11 6 . . . . 8 . . . . Catastrophic 7 | . . . 1 . . 4 . . . . . 2 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 17 | . 6 . 3 . . 2 . . . . . . . . 6 . Terminals 51 | . 9 . 5 . 2 17 8 . . . . 10 . . . . Fabricators 5 | . . . . . . . 3 . . . . 2 . . . . Repair Stations 7 | . . . 3 . . 4 . . . . . . . . . . Recycling Units 5 | . . . 3 . . 1 . . . . . 1 . . . . Scanalyzers 4 | . . . . . . . . . . . . 4 . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Terminal Hacks 62 | . 3 . 3 1 2 6 4 12 . 27 . 2 2 . . . Record 22 | . . . . . . . . 11 . 11 . . . . . . Part Schematic 7 | . . . . . . . . . . 7 . . . . . . Robot Schematic 7 | . . . . . . . 1 . . 6 . . . . . . Prototype ID Bank 3 | . . . . . . . . . . 3 . . . . . . Open Door 6 | . . . . 1 . 2 . 1 . . . . 2 . . . Branch Access Points 3 | . . . 1 . . . 1 . . . . 1 . . . . Emergency Access Points 3 | . . . 1 . . . 1 . . . . 1 . . . . Unreport Threat 2 | . . . . . 1 . 1 . . . . . . . . . Locate Traps 2 | . . . 1 . . 1 . . . . . . . . . . Security Status 1 | . . . . . 1 . . . . . . . . . . . Surveillance Status 1 | . 1 . . . . . . . . . . . . . . . Transport Status 1 | . 1 . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . . . 1 . . . . . . . . . . Hauler Manifests 1 | . . . . . . 1 . . . . . . . . . . Zone Layout 2 | . 1 . . . . 1 . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . 1 . . . . 2 . . . . Load Schematic 2 | . . . . . . . 1 . . . . 1 . . . . Build 1 | . . . . . . . . . . . . 1 . . . . Repair Station Hacks 7 | . . . 3 . . 4 . . . . . . . . . . Scan Component 4 | . . . 2 . . 2 . . . . . . . . . . Repair 3 | . . . 1 . . 2 . . . . . . . . . . Recycling Unit Hacks 4 | . . . 2 . . 1 . . . . . 1 . . . . Retrieve Components 4 | . . . 2 . . 1 . . . . . 1 . . . . Scanalyzer 4 | . . . . . . . . . . . . 4 . . . . Insert Component 2 | . . . . . . . . . . . . 2 . . . . Analyze 2 | . . . . . . . . . . . . 2 . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . Unauthorized Hacks 2 | . 2 . . . . . . . . . . . . . . . Terminals 2 | . 2 . . . . . . . . . . . . . . . Assimilate 2 | . 2 . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 24 | . 4 . 4 . 1 6 3 . . . . 6 . . . . Full Trace Events 3 | . . . . . . 1 1 . . . . 1 . . . . Feedback Events 1 | . . . . . . . . . . . . 1 . . . . Hackware Fried 1 | . . . . . . . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . 1 . . 6 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Matter 351 | . . . . . . . . . . . . 351 . . . . Time 187 | . . . . . . . . . . . . 187 . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 8 | . . . . . . . . . . 7 . 1 . . . . Parts Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired 3 | . . . 1 . . 2 . . . . . . . . . . Time 126 | . . . 26 . . 100 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 27 | . . . 8 . . 10 . . . . . 9 . . . . Parts Scanalyzed 2 | . . . . . . . . . . . . 2 . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------------ Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . 1 . . . . . . . . . Machine Destruction 1 | . . . . . . . 1 . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . 2 . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Total Allies 13 | . . . . . . . 3 . . . 3 . . . 7 . Largest Group 7 | . . . . . . . 3 . . . 2 . . . 7 6 Highest-Rated Group 245 | . . . . . . . 93 . . . 94 . . . 245 207 Highest-Rated Ally 94 | . . . . . . . 31 . . . 94 . . . 39 39 Total Orders 3 | . . . . . . 3 . . . . . . . . . . EXPLORE 3 | . . . . . . 3 . . . . . . . . . . Ally Attacks 39 | . . . . . . . 9 . . . 9 . . . . 21 Total Damage 3122 | . . . . . . . 187 . . . 280 . . . . 2655 Kills 12 | . . . . . . . 2 . . . 3 . . . . 7 Allies Corrupted 1 | . . . . . . . . . . . 1 . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . . . 1 . . . 1 . . 2 . 1 2 2 . Drone Launches 17 | . . . . . . 17 . . . . . . . . . . Drone Recoveries 3 | . . . . . . 3 . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Turns Passed 11792 | 83 535 202 391 369 335 1125 1216 1639 1052 129 896 1044 1538 263 745 230 Spaces Moved 8116 | 62 317 86 332 216 182 407 545 935 599 79 901 848 1196 218 1012 181 Core 12 | 12 . . . . . . . . . . . . . . . . Treads 3274 | . . . . . 181 407 545 935 599 79 73 28 420 . . 7 Legs 1343 | 50 317 68 . . . . . . . . . . 472 218 198 20 Wheels 5 | . . . . . . . . . . . . . . . . 5 Hover 3482 | . . 18 332 216 1 . . . . . 828 820 304 . 814 149 Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 76 76 76 146 155 167 167 165 165 65 62 55 120 55 55 Average Speed 120 | 106 123 149 76 140 159 171 173 167 166 165 77 98 117 120 68 67 Slowest Speed 240 | 120 180 180 76 146 160 190 190 167 167 165 200 160 240 120 120 160 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 5 | . . . . . . . . . . . . . 5 . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 51 | 4 53 22 27 52 20 61 17 96 69 69 87 17 93 54 92 35 Regions Visited 16 Branch Regions 11 Pre-discovered Areas 9 | . . . . 1 . . . 3 . 1 2 . . . 2 . Known Exits Taken 8 | . . . 1 . . . 1 1 1 1 1 1 . 1 . . Unknown Exits Taken 8 | 1 1 1 . 1 1 1 . . . . . . 1 . 1 . Scrap Searched 15 | . . . . 1 . . . 2 3 . 4 . 2 1 2 . Spaces Dug 36 | . 6 2 9 . . 2 7 . . . 1 8 1 . . . Terrain Destroyed 161 | . 6 2 21 . . 12 98 4 2 . 5 8 2 . . 1 Melee 35 | . 6 2 9 . . 2 6 . . . 1 8 1 . . . Projectile 21 | . . . . . . 3 6 4 2 . 4 . 1 . . 1 AOE 105 | . . . 12 . . 7 86 . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Total 9398 | 79 407 136 424 263 214 697 685 979 630 78 1005 990 1281 219 1065 246 Wait 384 | . 19 23 34 . 5 166 17 14 6 . 9 27 4 . 43 17 Move 8090 | 61 316 85 331 215 181 406 544 934 598 78 900 847 1185 217 1011 181 Hop 5 | . . . . . . . . . . . . . 5 . . . Pick Up 166 | 12 7 5 15 12 5 13 17 5 3 . 14 30 21 1 3 3 Fast Attach 29 | . 10 . . 2 1 . 2 . 2 . . 4 . . . 8 Attach 91 | 6 2 2 4 3 3 2 11 1 1 . 20 7 17 1 1 10 Detach 4 | . . . . . 1 . . . . . 1 1 1 . . . Swap 110 | . 8 4 2 7 7 16 13 4 4 . 8 18 10 . 6 3 Drop 100 | . 9 . 5 12 5 16 10 4 5 . 1 21 11 . 1 . Fire 273 | . 11 9 5 12 6 51 54 17 11 . 46 27 2 . . 22 Melee 139 | . 25 8 28 . . 20 17 . . . 6 8 25 . . 2 Ram . | . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous 7 | . . . . . . 7 . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -9/Mines -8/Materials -8/Storage -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: [*Fac] / *Zio) -6/Zion (discovered 2 exits: [*Dee] / [*Pro]) -6/Deep Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 84 | -11/Scrapyard | Entered Materials 335 | -10/Materials | Build established: Mutant 420 | -10/Materials | Discovered new exit (range 11) 567 | -10/Materials | Discovered new exit (range 5) 619 | -10/Materials | Entered Mines 629 | -10/Mines | Core integrity fell below 50% 631 | -10/Mines | Assembled infested the area 636 | -10/Mines | Assisted by a Guerilla fighting off Assembled 808 | -10/Mines | Discovered new exit (range 12) 821 | -10/Mines | Entered Materials 821 | -9/Materials | Evolved 2 slots: Utility x2 1044 | -9/Materials | Repaired Propulsion Shielding 1064 | -9/Materials | Identified exit to Mines 1212 | -9/Materials | Entered Mines 1448 | -9/Mines | Learned location of Storage (-8) 1471 | -9/Mines | Discovered new exit (range 10) 1493 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1581 | -9/Mines | Entered Materials 1581 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1784 | -8/Materials | Discovered new exit (range 14) 1916 | -8/Materials | Entered Storage 2007 | -8/Storage | Repaired Cmb. Airjet 2139 | -8/Storage | Repaired Cmb. Airjet 2378 | -8/Storage | Destroyed 8 combat bots 2765 | -8/Storage | Discovered new exit (range 6) 2916 | -8/Storage | Garrison activated, responded to threat 3041 | -8/Storage | Entered Factory 3041 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3091 | -7/Factory | Identified exit to Lower Caves 3383 | -7/Factory | Lost 3 parts (1p2u) 4257 | -7/Factory | Entered Lower Caves 4267 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4681 | -7/Lower Caves | Encountered a Warlord checkpoint 4752 | -7/Lower Caves | Learned location of Zion (-6) 5558 | -7/Lower Caves | Learned location of Extension (-4) 5558 | -7/Lower Caves | Learned Armory emergency access door positions 5558 | -7/Lower Caves | Learned Factory stockpile data 5558 | -7/Lower Caves | Learned Armory stockpile data 5664 | -7/Lower Caves | Discovered new exit (range 9) 5681 | -7/Lower Caves | Identified exit to Lower Caves 5896 | -7/Lower Caves | Entered another Lower Caves area 5984 | -7/Lower Caves | Discovered new exit (range 5) 5992 | -7/Lower Caves | Identified exit to Factory 6089 | -7/Lower Caves | Spotted B-75 Beast 6594 | -7/Lower Caves | Encountered a Warlord checkpoint 6830 | -7/Lower Caves | Discovered new exit (range 6) 6838 | -7/Lower Caves | Identified exit to Data Miner 6948 | -7/Lower Caves | Entered Data Miner 6948 | -7/Data Miner | Discovered new exit (range 6) 6958 | -7/Data Miner | Identified exit to Proximity Caves 6981 | -7/Data Miner | Met Data Miner 7011 | -7/Data Miner | Learned location of Section 7 (-2) 7011 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 7039 | -7/Data Miner | Received God Mode back door access code from Data Miner 7077 | -7/Data Miner | Entered Proximity Caves 7169 | -6/Proximity Caves | Escorted by Enhanced Grunt 7176 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 7242 | -6/Proximity Caves | Lost 3 parts (1n2u) 7310 | -6/Proximity Caves | Core integrity fell below 50% 7368 | -6/Proximity Caves | Lost 14 parts (1p5n5u3w) 7613 | -6/Proximity Caves | Core integrity fell below 20% 7813 | -6/Proximity Caves | Spotted B-75 Beast 7891 | -6/Proximity Caves | Discovered exit to Factory (range 5) 7930 | -6/Proximity Caves | Build established: Derelict-Mutant 7973 | -6/Proximity Caves | Entered Factory 7973 | -6/Factory | Evolved 2 slots: Utility x2 8075 | -6/Factory | Hacking Suite fried by hacking feedback 8092 | -6/Factory | Incoming investigation squad redirected 8331 | -6/Factory | Identified exit to Lower Caves 8411 | -6/Factory | Build established: Scavenger-Mutant 8721 | -6/Factory | Incoming investigation squad redirected 8865 | -6/Factory | Build established: Mutant 8879 | -6/Factory | Local fabrication network quarantined 9017 | -6/Factory | Entered Lower Caves 9046 | -6/Lower Caves | Found Prototype Device 9064 | -6/Lower Caves | Identified Heart of Steel 9769 | -6/Lower Caves | Lost 8 parts (2p5n1u) 10047 | -6/Lower Caves | Learned 8 Factory zone layouts 10268 | -6/Lower Caves | Build established: Scavenger-Mutant 10535 | -6/Lower Caves | Discovered new exit (range 18) 10541 | -6/Lower Caves | Core integrity fell below 50% 10555 | -6/Lower Caves | Entered another Lower Caves area 10583 | -6/Lower Caves | Discovered new exit (range 18) 10597 | -6/Lower Caves | Identified exit to Zion 10811 | -6/Lower Caves | Spotted B-75 Beast 10818 | -6/Lower Caves | Entered Zion 10916 | -6/Zion | Discovered new exit (range 12) 10994 | -6/Zion | System corruption cleaned by Quarantine Array 11072 | -6/Zion | Learned location of Quarantine (-2) 11104 | -6/Zion | Gained Derelict followers 11136 | -6/Zion | Found Relay Coupler [Programmer] 11197 | -6/Zion | Given A8's code to call for help 11232 | -6/Zion | Learned 8 Factory zone layouts 11239 | -6/Zion | Learned location of Armory (-3) 11265 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 11273 | -6/Zion | Learned Factory interactive machine intel 11363 | -6/Zion | Imprinted 11365 | -6/Zion | Declared Zion's savior 11535 | -6/Zion | Opened final containment barrier to the Deep Caves 11544 | -6/Zion | Discovered new exit (range 3) 11544 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 11563 | -6/Zion | Entered Deep Caves 11563 | -6/Deep Caves | Accompanied by 7 allies 11683 | -6/Deep Caves | Z-Facility disabled 11696 | -6/Deep Caves | Attacked by Z-Imprinter 11741 | -6/Deep Caves | Destroyed Z-Imprinter 11753 | -6/Deep Caves | Core integrity fell below 20% 11793 | -6/Deep Caves | Destroyed by ZE-DKY(z) with Zionite Laser-S Last Messages --------------- Acquired Carbon-fiber Leg. Acquired 37 matter. System corrupted: Component data lost. Acquired Carbon-fiber Leg. Acquired Beamcaster. Acquired 6 matter. Acquired Imp. Heat Sink. Adv. Heat Sink destroyed. Acquired Imp. Heat Sink. Beamcaster destroyed. Carbon-fiber Leg destroyed. Acquired Arm. Wheel. Acquired 3 matter. Imp. Treads destroyed. Acquired Flamer. Flamer destroyed. Acquired Imp. Cooling System. Imp. Integration Mediator destroyed. DO-ZYJ(z) destroyed. [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ??????? ## # ????### ##??????# | | ??????? ##### #??????## | | ??????? #???????## # | | ?????? #????????# #? | | ???????? #???????### #? | | ????????? #?????### #? | | ?????????""" ##???## #? | | ?????????""" ##### ##? | | ?????????""" ##?? | | ???????""""" ###? | | ???????"" #? | | ????????"""" ### "" #? | | ????????"""" ###?# """ ## | | ???????""""" ##???## " # | | ?????""" #?????## % | | ???""" ##?????# ### | | ??" #?????# #?# | | ? #?????# #?# | | ? #?????# #?# | | ##?????# ### | | ##?????# ## | | !!* #?????#### ## | | !%[ #??????### ## | | [[z ##?????## | | !%= ##?????## | | !@ ##?????# # | | % ##????# ## | | #????# ## | | #????# ## | | ##????# ## | | % #?????# # | | % ##????## | | #?????# # | | ##????# # | | #????# ## | | ##???# ####? | | #???###????? | | | #??????????? | | #??????????? | | ;;;;; #??????????? | | ;;;; ;;; #;## #??????????? | | ;; ############ ##??????????? | | """"" ###???????????# ###???????????? | | ######""" ####??????????????###?????????????? | | ?????### ##??????????????????????????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 97 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Cloak Strength 2 Armor Coverage 375 Propulsion Shielding 33 Weapon Cycling 15 Evasion (%) 54 Targeting Accuracy 16 Recoil Reduction 4 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Triangulator | -7/Data Miner | Free Exp. Sensor Array | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Mni. Smartbomb Launcher | -7/Data Miner | Free Plasma Sword | -7/Data Miner | Free Med. Treads | -6/Factory | Scanalyzed Robot Schematics ------------------ M-28 Smith | -7/Factory | Hacked S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Achiever Adventurer Are We The Baddies? Explorer Signs Are For Wimps True Hacker Challenges ------------ None Game ------ Seed BlastRecoilMace Manual? 0 Play Time 02:44:59 Cumulative 25.5 hours Start 2020.11.02 @ 11:14:46 End 2020.11.02 @ 14:25:03 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 35 Achievement% 25 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 5f590efd-78ba-4268-9460-d0273c824b00