Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.15 @ 19:34:46 Player: Henry Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (111) 555 Value Destroyed (3948) 3948 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (161) 161 TOTAL SCORE: 8804 Bonus ------- High Alert Combat Kills 121 Follower Combat Kills 40 Cogmind --------- Core Integrity 273/1000 Matter 8/300 Energy 170/170 System Corruption 18% Temperature Cool (0) Movement Core (500) Ox9 Location -5/Factory Parts ------- > --- POWER (1) -------- Micro Fission Core > --- PROPULSION (5) --- Antigrav System > --- UTILITY (6) ------ Advanced Terrain Scanner Improved Target Analyzer > --- WEAPON (5) ------- Gauss Rifle Mini Assault Cannon Enhanced Gauss Cannon Heavy Rocket Launcher > --- INVENTORY (4) ---- Light Deuterium Engine Micro Fission Core Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Improved Gravmag System Antigrav System Antigrav System Antigrav System Antigrav System > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Advanced Terrain Scanner Improved Target Analyzer Recoil Nullifier Layered Medium Armor Plating > --- WEAPON ----------- High-powered Shock Rifle Tesla Rifle Hypervelocity Coil Gun Mini Assault Cannon Great Maul > --- INVENTORY -------- Light Deuterium Engine Micro Fission Core Improved Heat Sink Improved Heat Sink Improved Actuator Array Layered Medium Armor Plating Enhanced Gauss Cannon Heavy Rocket Launcher Smartbomb Launcher [Rating: 89] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Wheel Treads Advanced Treads Wheel Wheel Hover Unit Antigrav System Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Protection Layered Medium Armor Plating Weapon Light Assault Rifle Energy Gun Gatling Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Heavy Rocket Launcher Impact Weapon Great Maul Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Slots Evolved 10 | . . 2 2 2 . . 2 2 Power . | . . . . . . . . . Propulsion 3 | . . . 1 1 . . . 1 Utility 4 | . . . 1 1 . . 2 . Weapon 3 | . . 2 . . . . . 1 Parts Attached 113 | 6 3 22 12 6 . 23 13 28 Power 14 | 1 1 2 1 1 . 3 2 3 Engine 7 | 1 . 1 1 1 . 1 2 . Core 7 | . 1 1 . . . 2 . 3 Reactor . | . . . . . . . . . Propulsion 23 | 2 1 2 3 3 . 5 1 6 Treads 5 | . . . 2 2 . 1 . . Leg . | . . . . . . . . . Wheel 12 | 2 1 2 1 1 . 4 1 . Hover 6 | . . . . . . . . 6 Flight . | . . . . . . . . . Utility 28 | 1 1 6 1 2 . 3 5 9 Device 14 | . . 3 1 2 . 2 1 5 Storage 4 | 1 1 2 . . . . . . Processor 3 | . . 1 . . . 1 . 1 Hackware . | . . . . . . . . . Protection 7 | . . . . . . . 4 3 Artifact . | . . . . . . . . . Weapon 48 | 2 . 12 7 . . 12 5 10 Energy Gun 9 | . . . 3 . . 2 . 4 Energy Cannon 8 | . . 5 1 . . . 2 . Ballistic Gun 20 | 2 . 7 3 . . 4 2 2 Ballistic Cannon 6 | . . . . . . 3 1 2 Launcher 2 | . . . . . . 1 . 1 Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . . . . . 1 Slashing Weapon 2 | . . . . . . 2 . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . 1 . . . . . 1 Parts Lost 64 | . . 9 7 . . 17 9 22 Power 6 | . . 2 1 . . 2 1 . Propulsion 15 | . . 3 1 . . 3 1 7 Utility 13 | . . . . . . 2 2 9 Weapon 30 | . . 4 5 . . 10 5 6 Highest Loss Streak 9 | . . 3 5 . . 4 6 9 Average Slot Usage (%) 84 | . 85 86 85 86 92 85 79 79 Engine 3 | . 4 3 5 6 7 3 5 . Core 3 | . 9 6 3 . . 3 . 4 Treads 3 | . . . 1 10 15 11 . . Wheel 11 | . 28 16 13 7 7 10 12 3 Hover 2 | . . . . . . . . 11 Device 13 | . . 7 18 22 23 16 13 12 Storage 7 | . 14 12 9 7 7 7 6 3 Processor 2 | . . . . . . 5 6 3 Protection 2 | . . . . . . . 10 7 Energy Gun 4 | . . . 6 15 15 4 . 6 Energy Cannon 5 | . . 11 14 . . . 1 2 Ballistic Gun 13 | . 28 27 13 15 15 10 10 4 Ballistic Cannon 2 | . . . . . . 6 . 6 Slashing Weapon 1 | . . . . . . 3 10 . Naked Turns . | . . . . . . . . . Heaviest Build 77 | 9 15 39 42 38 38 47 65 77 Greatest Support 66 | 20 20 20 22 66 28 56 56 62 Greatest Overweight (x) 12 | . . 11 3 3 1 4 1 12 Average Overweight (x) 1 | . . 1 2 1 1 . . 1 Largest Inventory Capacity 14 | 6 10 14 10 10 10 10 10 10 Average Capacity 9 | 4 6 10 10 10 10 10 10 8 Most Carried 11 | 2 8 11 10 10 10 10 10 10 Average Carried 8 | . 5 8 9 9 10 9 9 7 Final Capacity 10 | 6 8 10 10 10 10 10 10 4 Final Carried 10 | 2 7 10 10 10 10 10 7 2 Class Distribution -------------------- 33% | Scavenger-Skirmisher 21% | Mutant 16% | Scavenger-Gunner 9% | Tank 7% | Gunner 5% | Skirmisher 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Waste Scavenger-Skirmisher | -7/Factory Mutant | -6/Factory Tank | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Matter Collected 2553 | 198 83 562 162 66 . 449 430 603 Remotely . | . . . . . . . . . Salvage Created 4300 | . 83 948 909 . . 788 699 873 Parts 238 | . 5 45 52 . . 36 44 56 Haulers Intercepted 1 | . . . 1 . . . . . Recyclers Shooed 3 | . . 1 1 . . . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Combat Hostiles Destroyed 86 | . 1 20 17 . . 20 12 16 Melee 10 | . . . . . . 3 5 2 Guns 37 | . 1 8 7 . . 9 5 7 Cannons 32 | . . 12 10 . . 4 . 6 AOE 7 | . . . . . . 4 2 1 Classes Destroyed 13 | . 2 7 1 . . 1 1 1 Worker 5 | . . 1 . . . 2 . 2 Builder 5 | . . 1 3 . . . . 1 Tunneler 1 | . . . . . . 1 . . Hauler 1 | . . . 1 . . . . . Recycler 6 | . . 2 2 . . . 2 . Operator 1 | . . 1 . . . . . . Watcher 6 | . 1 2 . . . 1 1 1 Swarmer 25 | . . 6 6 . . 4 7 2 Grunt 32 | . 1 10 3 . . 12 2 4 Brawler 1 | . . 1 . . . . . . Sentry 18 | . . 3 8 . . 4 2 1 Hunter 3 | . . . . . . . . 3 Programmer 7 | . . . . . . . 1 6 Best Kill Streak 7 | . 1 4 7 . . 5 4 6 Combat Bots Only 5 | . 1 4 5 . . 5 4 4 Max Kills in Single Turn 2 | . 1 2 2 . . 2 2 2 Gunslinging . | . . . . . . . . . Exploded 2 | . . . . . . 2 2 1 Melee 1 | . . . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Damage Taken 9592 | . 134 1137 592 81 . 2059 1633 3956 Core 1558 | . 43 168 78 81 . 278 183 727 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 75 | 100 82 58 85 . . 48 78 . Volleys Fired 252 | . 9 77 38 . . 49 26 53 Largest 4 | . 2 4 4 . . 4 2 4 Hottest 256 | . 40 182 227 . . 252 58 256 Shots Fired 776 | . 18 266 130 . . 157 47 158 Gun 504 | . 18 193 64 . . 102 47 80 Cannon 266 | . . 73 66 . . 53 . 74 Launcher 6 | . . . . . . 2 . 4 Special . | . . . . . . . . . Kinetic 515 | . 18 193 47 . . 107 47 103 Thermal 216 | . . 73 83 . . 48 . 12 Explosive 6 | . . . . . . 2 . 4 Electromagnetic 39 | . . . . . . . . 39 Robot Hit Streak 18 | . 7 18 14 . . 15 4 8 Robot Miss Streak 10 | . 2 5 4 . . 4 10 8 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 3 | . 1 . . . . . 2 . Max Gunslinging Chain 1 | . 1 . . . . . 1 . Shots Hit Robots 537 | . 12 156 70 . . 135 68 96 Core Hits 214 | . 6 38 32 . . 58 36 44 Critical Hits 26 | . 1 5 8 . . . . 12 Critical Kills 10 | . . . 5 . . . . 5 Critical Parts Destroyed 15 | . 1 4 3 . . . . 7 Melee Attacks 56 | . . . . . . 15 34 7 Impact 7 | . . . . . . . . 7 Slashing 49 | . . . . . . 15 34 . Piercing . | . . . . . . . . . Sneak Attacks 3 | . . . . . . . 2 1 Combat Hostiles . | . . . . . . . . . Follow-up Attacks 9 | . . . . . . 1 8 . Damage Inflicted 9332 | . 100 1986 1154 . . 2349 1606 2137 Guns 3751 | . 100 1013 519 . . 1032 338 749 Cannons 3326 | . . 964 635 . . 698 . 1029 Explosions 683 | . . . . . . 204 259 220 Melee 1488 | . . . . . . 374 1009 105 Ramming 84 | . . 9 . . . 41 . 34 Kinetic 3934 | . 100 1013 220 . . 1012 338 1251 Thermal 2834 | . . 964 934 . . 718 . 218 Explosive 683 | . . . . . . 204 259 220 Electromagnetic 309 | . . . . . . . . 309 Impact 105 | . . . . . . . . 105 Slashing 1383 | . . . . . . 374 1009 . Piercing . | . . . . . . . . . Highest Corruption 18 | . . 4 1 . . 6 3 18 Average Corruption 4 | . . 2 1 . . 2 3 7 Corruption Purged . | . . . . . . . . . Effects 54 | . . 12 . . . 8 . 34 Message Errors 9 | . . 2 . . . . . 7 Matter Fused 5 | . . . . . . 2 . 3 Heat Flow Errors 7 | . . 1 . . . 3 . 3 Energy Discharges 4 | . . . . . . . . 4 Data Loss (minor) 8 | . . 3 . . . . . 5 Data Loss (major) 2 | . . . . . . . . 2 Targeting Errors 12 | . . 3 . . . 2 . 7 Weapon Failures 7 | . . 3 . . . 1 . 3 Overload Shots . | . . . . . . . . . Overflow Damage 156 | . . 1 1 . . . 107 47 Projectiles 49 | . . 1 1 . . . . 47 Explosions 41 | . . . . . . . 41 . Melee 66 | . . . . . . . 66 . Knockbacks 19 | . . . . . . 10 . 9 Impact . | . . . . . . . . . Kinetic 17 | . . . . . . 9 . 8 Secondary 2 | . . . . . . 1 . 1 Self-Inflicted Damage 143 | . . 4 . . . 30 88 21 Shots 4 | . . . . . . 1 2 1 Rammed 12 | . . 1 . . . 7 . 4 Targets Rammed 12 | . . 1 . . . 7 . 4 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 968 | . 25 435 441 . . 593 . 968 Average Temperature 153 | . 12 99 123 . . 173 . 230 Received Heat Transfer 1947 | . 60 423 126 . . 792 240 306 Effects 42 | . . 4 2 . . 9 . 27 Shutdowns 9 | . . 1 2 . . 2 . 4 Energy Bleed 2 | . . . . . . . . 2 Interference 8 | . . 2 . . . 2 . 4 Matter Decay 6 | . . . . . . 1 . 5 Short Circuit 7 | . . 1 . . . 2 . 4 Damage (minor) 4 | . . . . . . 2 . 2 Damage (major) 4 | . . . . . . . . 4 Damage (core) 2 | . . . . . . . . 2 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 7 | . . 3 1 . . 1 . 2 Heat Transferred 5502 | . . 1739 1845 . . 1659 . 259 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Peak Influence 643 | . 56 319 324 32 26 643 437 261 Average Influence 194 | . 29 130 148 30 14 385 295 170 Maximum Alert Level 2 | . . 1 1 . . 2 2 1 Low Security (%) 56 | 100 100 75 63 100 100 25 10 61 Level 1 30 | . . 25 36 . . 10 84 38 Level 2 12 | . . . . . . 63 5 . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 19 | . . 4 . . . 6 2 7 Investigation 4 | . . 2 . . . 2 . . Extermination 4 | . . . . . . . 1 3 Reinforcement 5 | . . 2 . . . 1 1 1 Assault . | . . . . . . . . . Garrison 6 | . . . . . . 3 . 3 Intercept . | . . . . . . . . . Construction Impeded 2 | . . 1 . . . . . 1 Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Distress Signals 7 | . . 2 2 . . 2 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 132 | . 3 31 27 1 3 26 16 25 Peak Tracking Total 6 | . 2 6 5 . 2 5 5 5 Tactical Retreats 9 | . 1 2 3 . 1 . 1 1 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Traps Triggered 13 | . 1 3 2 3 . 1 1 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Machines Disabled 24 | . . 1 2 . . 15 2 4 Max in Single Turn 9 | . . 1 1 . . 9 2 2 Garrison Access 1 | . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Machines Accessed 22 | . 3 6 5 . . 4 2 2 Terminals 19 | . 3 6 5 . . 4 . 1 Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . . . 1 1 Total Hacks 53 | . 10 16 13 . . 7 2 5 Successful 21 | . 3 9 6 . . 2 1 . Failed 32 | . 7 7 7 . . 5 1 5 Catastrophic 9 | . 1 2 2 . . 2 . 2 Database Lockouts . | . . . . . . . . . Manual 50 | . 10 16 13 1 . 7 . 3 Terminals 49 | . 10 16 13 . . 7 . 3 Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . . . . 1 2 Terminal Hacks 5 | . . 3 2 . . . . . Unreport Threat 5 | . . 3 2 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Seal Access 1 | . . . . . . . 1 . Unauthorized Hacks 15 | . 3 6 4 . . 2 . . Terminals 15 | . 3 6 4 . . 2 . . Botnet 15 | . 3 6 4 . . 2 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . Used . | . . . . . . . . . Hacking Detections 19 | . 3 5 4 . . 4 1 2 Full Trace Events 1 | . . . . . . 1 . . Feedback Events 1 | . . . . . . 1 . . Corruption 1 | . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Total Allies 3 | . . . . 3 . . . . Largest Group 3 | . . . . 3 1 . . . Highest-Rated Group 93 | . . . . 93 31 . . . Highest-Rated Ally 31 | . . . . 31 31 . . . Total Orders . | . . . . . . . . . Ally Attacks 30 | . . . . 17 13 . . . Total Damage 532 | . . . . 278 254 . . . Kills 1 | . . . . 1 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Turns Passed 4433 | 40 214 756 716 288 113 833 548 925 Spaces Moved 3017 | 37 226 455 518 189 103 541 382 566 Core 15 | 2 . 6 . . . . . 7 Treads 183 | . . . 42 103 . 38 . . Legs . | . . . . . . . . . Wheels 2495 | 35 226 449 476 86 103 503 382 235 Hover 324 | . . . . . . . . 324 Flight . | . . . . . . . . . Fastest Speed 48 | 50 80 80 90 110 110 86 100 48 Average Speed 105 | 78 80 102 106 137 110 103 101 113 Slowest Speed 650 | 80 80 600 165 165 110 165 110 650 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 29 | 4 41 40 54 7 74 20 13 13 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 3 | . . 1 . . . 1 1 . Unknown Exits Taken 3 | 1 1 . 1 . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 2 | . . . . . . . . 2 Terrain Destroyed 176 | . . . . . . 75 41 60 Melee 2 | . . . . . . . . 2 Projectile 28 | . . . . . . 6 . 22 AOE 146 | . . . . . . 69 41 36 Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Fac Total 3635 | 44 245 584 595 218 102 681 454 712 Wait 106 | . . 9 22 16 . 31 . 28 Move 3010 | 36 225 454 517 189 102 540 381 566 Hop . | . . . . . . . . . Pick Up 37 | 2 4 10 5 1 . 6 4 5 Fast Attach 76 | 6 2 9 8 5 . 15 9 22 Attach 27 | . . 9 4 . . 7 4 3 Detach 15 | . 2 5 . 1 . 4 1 2 Swap 10 | . 1 4 . 1 . 1 . 3 Drop 36 | . 2 6 1 5 . 7 4 11 Fire 252 | . 9 77 38 . . 49 26 53 Melee 46 | . . . . . . 14 25 7 Ram 12 | . . 1 . . . 7 . 4 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 8 | . . . . . . . . 8 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 3 exits: *Fac x2 / [*Sto]) -7/Factory -7/Waste -7/Factory -6/Factory -5/Factory (discovered 1 exit: *Upp) History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 41 | -11/Scrapyard | Entered Materials 120 | -10/Materials | Discovered new exit (range 16) 126 | -10/Materials | Discovered new exit (range 13) 247 | -10/Materials | Discovered new exit (range 10) 255 | -10/Materials | Entered another Materials area 255 | -9/Materials | Evolved 2 slots: Weapon x2 522 | -9/Materials | Lost 3 parts (1p1n1w) 806 | -9/Materials | Lost 3 parts (1p1n1w) 829 | -9/Materials | Discovered new exit (range 15) 957 | -9/Materials | Discovered new exit (range 14) 971 | -9/Materials | Identified exit to Materials 1011 | -9/Materials | Entered another Materials area 1011 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1241 | -8/Materials | Discovered new exit (range 10) 1332 | -8/Materials | Build established: Scavenger-Skirmisher 1346 | -8/Materials | Discovered new exit (range 3) 1513 | -8/Materials | Lost 5 parts (1n4w) 1659 | -8/Materials | Discovered new exit (range 7) 1727 | -8/Materials | Entered Factory 1727 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1774 | -7/Factory | Allied Derelicts emerged from ambush trap array 2015 | -7/Factory | Sucked down chute 2015 | -7/Factory | Entered Waste 2035 | -7/Waste | 1 allies followed down the chute 2035 | -7/Waste | Spotted C-40 Crusher 2042 | -7/Waste | Spotted C-40 Crusher 2068 | -7/Waste | Spotted C-40 Crusher 2101 | -7/Waste | Spotted C-40 Crusher 2107 | -7/Waste | Discovered new exit (range 16) 2128 | -7/Waste | Entered Factory 2220 | -7/Factory | Garrison activated, responded to threat 2394 | -7/Factory | Lost 3 parts (1u2w) 2833 | -7/Factory | Lost 4 parts (2n2w) 2871 | -7/Factory | Core integrity fell below 50% 2898 | -7/Factory | Lost 3 parts (1p1u1w) 2910 | -7/Factory | Discovered new exit (range 12) 2931 | -7/Factory | Identified exit to Factory 2961 | -7/Factory | Entered another Factory area 2961 | -6/Factory | Evolved 2 slots: Utility x2 3156 | -6/Factory | Build established: Mutant 3440 | -6/Factory | Lost 6 parts (1p1n1u3w) 3464 | -6/Factory | Discovered new exit (range 4) 3466 | -6/Factory | Identified exit to Factory 3509 | -6/Factory | Entered another Factory area 3509 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3593 | -5/Factory | Discovered new exit (range 15) 3608 | -5/Factory | Identified exit to Upper Caves 3620 | -5/Factory | Garrison activated, responded to threat 3671 | -5/Factory | Lost 3 parts (1n2u) 3759 | -5/Factory | Build established: Tank 3897 | -5/Factory | Lost 3 parts (1u2w) 4020 | -5/Factory | Core integrity fell below 50% 4247 | -5/Factory | Lost 4 parts (1n1u2w) 4352 | -5/Factory | System corruption reached 10% 4404 | -5/Factory | Lost 9 parts (4n3u2w) 4434 | -5/Factory | Self-destructed Last Messages --------------- 04416_ K-01 Serf collects debris. 04416_ U-05 Engineer lays Concrete. 04417_ U-05 Engineer builds a Wall. 04417_ U-05 Engineer lays Concrete. 04418_ U-05 Engineer builds a Wall. 04418_ U-05 Engineer lays Concrete. 04419_ K-01 Serf collects debris. 04421_ System corrupted: Energy discharge (-54). 04421_ U-05 Engineer builds a Wall. 04422_ K-01 Serf collects debris. 04423_ U-05 Engineer builds a Wall. 04424_ K-01 Serf collects debris. 04427_ U-05 Engineer lays Concrete. 04429_ K-01 Serf collects debris. 04430_ Lyr. Medium Armor Plating destroyed. 04430_ U-05 Engineer lays Concrete. 04432_ K-01 Serf collects debris. 04432_ U-05 Engineer builds a Wall. 04433_ K-01 Serf collects debris. 04434_ U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | ?????????????? #????????? ??# #?### | | ?????????????? ##???????????# ##??##### | | ???????#??????? #????????????# #???????? | | ????????????????# #????????????# #???????? | | ??????????? ????# #????????????# #???????? | | ????????????? ??# #????????????# #???????? | | ????????????????# #????? ?????## +?????"?? | | ???????????????? ########+##??# #???????? | | ???????????? ??? #### ######### | | ??????" ??"?? ? # | | ????????"?????#? ############## | | ??? ?????????? # #????????##### | | ? ?????????????# #????????# | | ????? ????????### """"""" #????????# | | ?????????????## # """"""" ! #??????#?# | | ?????????????# #= """"" ##??#????# | | ???????? ????# #% """"R #????????# | | ?????????????# ## u R #???#????# | | ???"? ???????# #!% """"gg#########??????####### | | ???????? ????## #u """" R#???? ??? ##????#?#??? | | ??????????????# # k"""" u#???? ???????????????? | | ????"?????#??## # """ ##?????????#?#???#???? | | ?????????#???# u #?????? ?#??????????? | | ?????????????## # % =#??""???????????????? | | ????????????????# u !u !%%#???????????????????? | | ???????????? ???# #### @k[=# ????"??#?????#???? | | ??????? ????????# ???# up # ""??"????????#?#??? | | ????? ? ???????# ???# # ? ???#??????????? | | ???????????? ???# ???# w# ?#+??????????????? | | #????????#?+????# ?#?# ?? ??????????????? | | ???????#??? #???# ???# ????? ??????????? | | ?????#??? ??#???# ???# "" =???????????????? | | ???????? ???????# ??## """ "" ??????????????? | | ???????????????? ????# """ """" *?????????????? | | ????? ?????????##??#?# ?????????????? | | ?????????????? ??????# "??" ???? ?????????? ?? | | ??????????? ?? ???? # "??" !????????????????? | | ???????????????????? # "?"? ?? ??????????????? | | ?????? ??????????? ??# ???? ????????????????? | | ??????????? ?????????# ????? ?????????????????? | | ??????????????? ??????? ?????????????????????????? | | ???????????????????????? ?#??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 450 Resistance: EM 15 Evasion (%) 55 Target Analysis 6 Recoil Reduction 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WaveAssaultLeg Manual? 0 Play Time 01:07:13 Cumulative 425.8 hours Start 2020.08.15 @ 17:34:05 End 2020.08.15 @ 19:34:46 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 120 Rogue 120 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 21 Gallery% 50 Achievement% 25 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5eac766e-8340-4ca9-9b9f-0a8a5006f379