Cogmind - Beta 12 --- EXPLORER MODE // 2024.01.26 @ 16:15:13 Player: Olexender Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (15) 3000 Robots Destroyed (141) 705 Value Destroyed (5526) 5526 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (1459) 1459 TOTAL SCORE: 13430 Bonus ------- High Alert Combat Kills 61 Follower Combat Kills 1018 Met Imprinter 300 Was Imprinted 300 Friendly Fire -220 Cogmind --------- Core Integrity 815/1000 Matter 294/300 Energy 440/441 System Corruption 1% Temperature Cool (0) Movement Hovering (157) Location -5/Factory Parts ------- > --- POWER (2) -------- Multi-Fission Core > --- PROPULSION (7) --- Hovering Gyrokinetic-VTOL Exoskeleton > --- UTILITY (7) ------ Armored Scrap Engine Advanced Cooling System Large Storage Unit Machine Analyzer Advanced Shield Generator > --- WEAPON (2) ------- Shotgun Laser Plasma Construct/C > --- INVENTORY (15) --- Advanced Heat Sink Advanced Heat Sink Compact Battery (200) Triangulator Energy Filter Cloaking Device Advanced Shield Generator Makeshift Hacking Suite Makeshift Hacking Suite Improved System Restoration Module Long-range Tractor Beam Improved Datajack Enhanced Flamer Peak State ------------ > --- POWER ------------ Multi-Fission Core > --- PROPULSION ------- Hovering Gyrokinetic-VTOL Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Advanced Power Amplifier Advanced Cooling System Large Storage Unit Machine Analyzer Experimental Thermal Shield > --- WEAPON ----------- Shotgun Laser Plasma Construct/C > --- INVENTORY -------- Advanced Heat Sink Advanced Heat Sink Compact Battery Triangulator Energy Filter Cloaking Device Advanced Shield Generator Advanced Shield Generator Advanced Shield Generator Makeshift Hacking Suite Makeshift Hacking Suite Improved System Restoration Module Long-range Tractor Beam Improved Datajack Enhanced Flamer [Rating: 96] Favorites ----------- Power Constructs Engine Ion Engine Power Core Constructs Propulsion Constructs Treads Light Treads Leg Carbon-fiber Leg Hover Unit Constructs Flight Unit VTOL Module Utility Machine Analyzer Device Armored Scrap Engine Storage Medium Storage Unit Processor Machine Analyzer Hackware Authchip [Propulsion] Protection Light Armor Plating Weapon Constructs Energy Gun Beam Rifle Energy Cannon Constructs Ballistic Gun Constructs Ballistic Cannon Gauss Cannon Special Weapon Mining Laser Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Slots Evolved 11 | . 1 . . . 4 . . 4 . . . . . . 2 Power 1 | . 1 . . . . . . . . . . . . . . Propulsion 5 | . . . . . 2 . . 2 . . . . . . 1 Utility 5 | . . . . . 2 . . 2 . . . . . . 1 Weapon . | . . . . . . . . . . . . . . . . Parts Attached 131 | 8 4 4 1 2 45 24 6 . 2 17 . 5 2 4 7 Power 11 | 1 1 1 . . 5 3 . . . . . . . . . Engine 9 | 1 1 1 . . 3 3 . . . . . . . . . Core 2 | . . . . . 2 . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . . Propulsion 34 | 2 1 . . 1 23 7 . . . . . . . . . Treads 10 | 2 1 . . 1 5 1 . . . . . . . . . Leg 2 | . . . . . . 2 . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . Hover 9 | . . . . . 9 . . . . . . . . . . Flight 13 | . . . . . 9 4 . . . . . . . . . Utility 63 | 3 . 3 . . 11 3 6 . 2 17 . 5 2 4 7 Device 46 | . . 2 . . 5 3 4 . 2 16 . 4 . 3 7 Storage 8 | 1 . 1 . . 1 . 1 . . . . 1 2 1 . Processor 3 | 1 . . . . 1 . . . . 1 . . . . . Hackware 1 | . . . . . . . 1 . . . . . . . . Protection 5 | 1 . . . . 4 . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 23 | 2 2 . 1 1 6 11 . . . . . . . . . Energy Gun 9 | 1 2 . . . 1 5 . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . Ballistic Gun 8 | 1 . . . . 3 4 . . . . . . . . . Ballistic Cannon 2 | . . . . 1 1 . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . Special Weapon 2 | . . . 1 . 1 . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . 2 . . . . . . . . . Unidentified Prototypes 5 | . . . . . 1 3 . . . . . . . . 1 Parts Lost 16 | . . . . . 4 5 . . . 3 . 1 . 1 2 Power 3 | . . . . . . 1 . . . 1 . . . 1 . Propulsion 4 | . . . . . 1 3 . . . . . . . . . Utility 7 | . . . . . 2 1 . . . 2 . . . . 2 Weapon 2 | . . . . . 1 . . . . . . 1 . . . Highest Loss Streak 3 | . . . . . 2 3 . . . 1 . 1 . 1 2 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 71 | . 87 100 100 100 94 88 83 62 58 61 56 51 50 50 49 Engine 10 | . 12 25 25 25 10 7 16 12 12 7 2 6 4 . . Core 1 | . . . . . 5 3 . . . . 3 . 1 6 5 Treads 7 | . 25 25 25 25 5 11 . . . . . . . . . Leg 3 | . . . . . . 2 16 18 14 7 1 1 . 2 4 Hover 2 | . . . . . 18 . . . . 1 4 . 1 2 . Flight 2 | . . . . . 6 15 7 . 3 . . 4 4 1 . Device 14 | . . 7 12 12 15 20 16 12 12 22 18 13 12 16 21 Storage 4 | . . 10 12 12 5 2 . . . . . 4 6 6 5 Processor 6 | . 12 1 . . 3 8 8 6 6 6 12 12 12 7 5 Protection 1 | . 12 4 . . 5 . . . . . . . . . . Energy Gun 4 | . 12 12 12 12 1 6 8 6 3 2 . . . . . Ballistic Gun 5 | . 12 12 3 . 7 5 8 6 2 6 12 7 . . . Ballistic Cannon 1 | . . . . 2 1 2 . . 2 1 . . 1 1 4 Special Weapon 1 | . . . 8 9 4 . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 67 | 11 18 28 26 31 37 32 29 20 29 37 23 26 48 66 67 Greatest Support 111 | 40 40 40 40 43 83 83 43 43 43 96 83 83 83 107 111 Greatest Overweight (x) 3 | . . . . . 1 3 . . . 2 . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 10 5 10 10 10 10 10 10 5 5 5 5 10 15 15 15 Average Capacity 7 | 5 5 9 10 10 8 6 5 5 5 5 5 8 10 10 15 Most Carried 15 | 5 5 10 10 10 10 10 8 2 5 5 5 7 10 11 15 Average Carried 6 | 2 3 6 9 9 5 6 2 2 3 4 5 6 8 10 11 Final Capacity 15 | 5 5 10 10 10 10 5 5 5 5 5 5 10 10 15 15 Final Carried 13 | 1 5 9 10 10 9 5 2 2 4 5 5 7 10 11 13 Scrap Engine Consumption 256 | . . . . . . . 13 4 32 113 3 12 16 21 42 Constructs Created 4 | . . . . . . . 1 . 2 1 . . . . . Constructs Modified 86 | . . . . . . . . . 4 48 2 4 11 7 10 Class Distribution -------------------- 47% | Hacker-Construct 42% | Hacker-Mutant 8% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -10/Exiles Hacker-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Sprinter | -8/Storage Hacker-Mutant | -8/Recycling Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Waste Hacker-Construct | -6/Factory Hacker-Construct | -6/Lower Caves Hacker-Construct | -6/Lower Caves Hacker-Construct | -6/Zion Hacker-Construct | -5/Proximity Caves Hacker-Construct | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Matter Collected 3159 | 194 143 127 43 57 517 557 51 16 52 687 167 214 38 104 192 Remotely 384 | . . . . . 304 . . . . 80 . . . . . Salvage Created 5592 | . 193 288 117 37 569 800 . 79 227 1992 377 190 . 106 617 Parts 298 | . 15 17 1 1 43 51 . 6 . 105 14 13 . 4 28 Haulers Intercepted 1 | . . . . . . 1 . . . . . . . . . Recyclers Shooed 4 | . . . . . 1 . . . . 3 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 116 | . 6 8 . 1 17 16 . 3 . 39 8 6 . 2 10 Guns 89 | . 6 8 . . 15 12 . 3 . 32 8 5 . . . Cannons 26 | . . . . 1 2 4 . . . 7 . . . 2 10 Classes Destroyed 15 | . 3 . . . 2 3 . . . 4 1 1 . . 1 Worker 5 | . . . . . . 1 . . . 4 . . . . . Builder 5 | . . . . . . . . . . 5 . . . . . Hauler 1 | . . . . . . 1 . . . . . . . . . Operator 1 | . . . . . . . . . . 1 . . . . . Watcher 12 | . 2 . . . 4 1 . . . 4 . . . . 1 Swarmer 27 | . 4 2 . . 6 2 . 3 . 5 . 3 . . 2 Grunt 37 | . 2 6 . 1 5 3 . . . 14 2 . . 1 3 Brawler 2 | . . . . . . . . . . 2 . . . . . Duelist 1 | . . . . . . 1 . . . . . . . . . Sentry 24 | . . . . . 5 10 . . . 7 . . . . 2 Specialist 1 | . . . . . . . . . . . . . . . 1 Hunter 11 | . . . . . 1 . . . . 6 . 2 . 1 1 Programmer 6 | . . . . . . . . . . 5 . . . . 1 Behemoth 1 | . . . . . . . . . . . . 1 . . . Thug 6 | . . . . . . . . . . 1 5 . . . . Mutant 1 | . . . . . . . . . . . 1 . . . . Best Kill Streak 6 | . 3 2 . 1 5 5 . 3 . 6 5 3 . 1 3 Combat Bots Only 6 | . 2 2 . 1 4 4 . 3 . 6 5 3 . 1 2 Max Kills in Single Turn 3 | . 2 1 . 1 2 2 . 1 . 3 2 1 . 1 1 Gunslinging 1 | . 1 . . . 1 . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Damage Taken 7056 | . 147 258 . 7 806 420 . 55 . 1929 198 642 170 493 1931 Core 874 | . 8 31 . . 155 76 . . . 164 27 18 170 40 185 Absorbed by Shields 528 | . . . . . . 21 . . . . . . . . 507 Regen/Repaired (Parts) 3864 | . . . . . . . . . . 1192 12 667 8 1199 786 Core Remaining (%) 73 | 100 . . . 84 . . 58 . . . . . . 50 . Volleys Fired 484 | . 12 19 26 2 100 53 . 4 16 115 18 33 7 19 60 Largest 2 | . 2 2 2 2 2 2 . 2 2 2 2 2 1 1 1 Hottest 243 | . 70 76 100 104 125 104 . 81 83 130 130 130 243 243 125 Shots Fired 791 | . 25 38 37 4 161 106 . 8 18 225 36 47 7 19 60 Gun 568 | . 25 38 22 2 129 92 . 8 . 169 36 47 . . . Cannon 178 | . . . . 2 2 14 . . 18 56 . . 7 19 60 Launcher . | . . . . . . . . . . . . . . . . Special 45 | . . . 15 . 30 . . . . . . . . . . Kinetic 445 | . 13 19 11 2 129 53 . 4 2 130 36 25 . . 21 Thermal 316 | . 12 19 26 2 32 53 . 4 16 95 . . 7 11 39 Explosive . | . . . . . . . . . . . . . . . . Electromagnetic 30 | . . . . . . . . . . . . 22 . 8 . Robot Hit Streak 45 | . 11 26 45 7 22 40 . 2 10 33 13 28 . 11 18 Robot Miss Streak 5 | . 1 1 1 . 2 2 . 2 1 3 2 5 . 2 2 Penetration Max 1 | . . . . . . 1 . . . 1 1 . . . . Secondary Targets 15 | . 2 2 . . 3 2 . . . 2 4 . . . . Max Gunslinging Chain 1 | . 1 1 . . 1 1 . . . 1 1 . . . . Shots Hit Robots 621 | . 21 33 22 4 112 101 . 4 17 171 30 42 . 15 49 Core Hits 294 | . 12 16 10 3 51 36 . 4 3 94 23 22 . 3 17 Critical Kills 10 | . . . . . . 1 . . . 9 . . . . . Critical Parts Destroyed 10 | . . . 1 . . 1 . . 1 5 2 . . . . Critical Strikes 32 | . 1 2 2 1 . 6 . . 4 14 2 . . . . Burn 10 | . 1 2 1 . . 3 . . 3 . . . . . . Destroy 20 | . . . 1 . . 2 . . 1 14 2 . . . . Blast 2 | . . . . 1 . 1 . . . . . . . . . Melee Attacks 7 | . . . . . . 7 . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 7 | . . . . . . 7 . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 16149 | . 261 451 419 83 1218 1639 6 85 365 5914 1371 918 . 858 2561 Guns 10181 | . 261 451 227 29 921 1273 . 85 . 4645 1371 918 . . . Cannons 5382 | . . . . 54 57 366 . . 365 1121 . . . 858 2561 Explosions 148 | . . . . . . . . . . 148 . . . . . Melee . | . . . . . . . . . . . . . . . . Ramming 6 | . . . . . . . 6 . . . . . . . . Kinetic 8689 | . 138 176 70 54 963 934 . 57 45 3560 1371 592 . . 729 Thermal 6690 | . 123 275 349 29 255 705 . 28 320 2354 . . . 420 1832 Explosive . | . . . . . . . . . . . . . . . . Electromagnetic 764 | . . . . . . . . . . . . 326 . 438 . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 2 | . 1 1 1 1 . . . . . 2 . . . . 1 Average Corruption 1 | . 1 1 1 1 . . . . . 1 . . . . 1 Corruption Purged 2 | . . . . . . . . . . 2 . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 29 | . 5 7 7 8 . . . . . 2 . . . . . Message Errors 7 | . 2 2 1 1 . . . . . 1 . . . . . Matter Fused 5 | . 1 . 2 2 . . . . . . . . . . . Heat Flow Errors 7 | . . 3 1 2 . . . . . 1 . . . . . Energy Discharges 2 | . . . 2 . . . . . . . . . . . . Parts Fused 1 | . . . . 1 . . . . . . . . . . . Data Loss (minor) 5 | . 1 2 1 1 . . . . . . . . . . . Data Loss (major) 1 | . . . . 1 . . . . . . . . . . . Misfires 1 | . 1 . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 291 | . . . . . . 12 . . . 86 . . . 40 153 Projectiles 266 | . . . . . . 12 . . . 61 . . . 40 153 Explosions 25 | . . . . . . . . . . 25 . . . . . Melee . | . . . . . . . . . . . . . . . . Knockbacks 7 | . . . . 2 . . . . . . . . . . 5 Impact . | . . . . . . . . . . . . . . . . Kinetic 6 | . . . . 1 . . . . . . . . . . 5 Secondary 1 | . . . . 1 . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . Targets Rammed 3 | . . . . . . . 3 . . . . . . . . Kicked 3 | . . . . . . . 3 . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 728 | . 207 470 184 146 59 39 . 4 . 302 355 283 728 357 284 Average Temperature 107 | . 72 128 100 52 15 15 . 2 . 94 144 148 371 126 66 Received Heat Transfer 2103 | . 81 216 . 6 360 228 . . . 774 90 84 . 153 111 Effects 34 | . . 2 . . . . . . . 1 2 3 26 . . Shutdowns 6 | . . 1 . . . . . . . . 1 . 4 . . Energy Bleed 10 | . . 1 . . . . . . . 1 1 2 5 . . Interference 5 | . . . . . . . . . . . . 1 4 . . Matter Decay 1 | . . . . . . . . . . . . . 1 . . Damage (minor) 2 | . . . . . . . . . . . . . 2 . . Damage (major) 9 | . . . . . . . . . . . . . 9 . . Damage (core) 1 | . . . . . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . . . . . 1 . . . Parts Fried 2 | . . . . . . . . . . . . . . 2 . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 16 | . . 2 . . . 3 . . . 9 . . . . 2 Heat Transferred 11121 | . 432 851 844 74 537 2035 . 74 777 4066 . . . 296 1135 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Peak Influence 548 | . 108 104 . 55 548 405 91 70 16 332 . . . . 504 Initial 144 | . . . . . 14 . 85 . 16 . . . . . 144 Average 99 | . 16 61 . 10 181 180 46 47 15 96 . . . . 343 Maximum Alert Level 2 | . . . . . 2 2 . . . 1 . . . . 2 Low Security (%) 80 | 100 100 100 . 100 59 53 100 100 100 82 . . . . 9 Level 1 16 | . . . . . 32 45 . . . 17 . . . . 61 Level 2 3 | . . . . . 8 . . . . . . . . . 29 Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 15 | . . . . . 1 1 . 1 . 10 . . . . 2 Investigation 4 | . . . . . . 1 . 1 . 2 . . . . . Extermination 5 | . . . . . . . . . . 5 . . . . . Reinforcement 5 | . . . . . 1 . . . . 3 . . . . 1 Assault . | . . . . . . . . . . . . . . . . Garrison 1 | . . . . . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 . . . . . Haulers Reinforced 2 | . . . . . . . . . . 1 . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 --------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Distress Signals 10 | . 1 . . . 4 2 . . . 3 . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 190 | . 10 8 . 3 31 21 . 3 . 47 10 8 . 19 30 Peak Tracking Total 10 | . 3 2 . 2 7 5 . 3 . 5 5 3 . 9 10 Tactical Retreats 9 | . . . . . 3 3 . . . 1 . 1 . 1 . Traps | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Traps Triggered 12 | . 3 . . . 1 1 . 1 . 6 . . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed 16 | . 2 . . . . 14 . . . . . . . . . Reused 6 | . . . . . . 6 . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 7 | . . . . . . 6 . . . . 1 . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Machines Disabled 11 | . . 1 . . . . . . . 10 . . . . . Max in Single Turn 5 | . . 1 . . . . . . . 5 . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 --------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Machines Accessed 77 | . 9 . 4 1 10 11 10 2 . 25 . . . . 5 Terminals 44 | . 7 . . . 8 9 5 . . 12 . . . . 3 Fabricators 4 | . . . . . . . . 1 . 3 . . . . . Repair Stations 3 | . . . . . . . . . . 3 . . . . . Recycling Units 18 | . 2 . . . 2 2 5 1 . 5 . . . . 1 Scanalyzers 3 | . . . . . . . . . . 2 . . . . 1 Garrison Access . | . . . . . . . . . . . . . . . . Total Hacks 237 | . 21 . 49 1 35 33 27 5 . 59 . . . . 7 Successful 186 | . 17 . 49 1 28 22 23 3 . 38 . . . . 5 Failed 51 | . 4 . . . 7 11 4 2 . 21 . . . . 2 Catastrophic 2 | . . . . . . 1 . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 10 | . . . 1 . 2 1 2 . . 2 . . 2 . . Terminals 138 | . 19 . . . 31 31 19 . . 34 . . . . 4 Fabricators 10 | . . . . . . . . 2 . 8 . . . . . Repair Stations 5 | . . . . . . . . . . 5 . . . . . Recycling Units 30 | . 2 . . . 4 2 8 3 . 9 . . . . 2 Scanalyzers 4 | . . . . . . . . . . 3 . . . . 1 Garrison Access . | . . . . . . . . . . . . . . . . Terminal Hacks 148 | . 15 . 49 1 24 20 15 . . 21 . . . . 3 Record 89 | . 9 . 49 . 9 9 6 . . 7 . . . . . Part Schematic 10 | . . . . . . 1 3 . . 6 . . . . . Robot Schematic 1 | . . . . . . . . . . 1 . . . . . Robot Analysis 2 | . . . . . . . 1 . . 1 . . . . . Prototype ID Bank 1 | . . . . . . . 1 . . . . . . . . Open Door 4 | . . . . 1 . 2 . . . . . . . . 1 Open DSF 4 | . . . . . . . . . . 2 . . . . 2 Emergency Access Points 7 | . 1 . . . 4 . . . . 2 . . . . . Repair Station Index 1 | . . . . . . 1 . . . . . . . . . Recycling Unit Index 1 | . . . . . . . 1 . . . . . . . . Scanalyzer Index 1 | . . . . . 1 . . . . . . . . . . Alert Level 1 | . . . . . . 1 . . . . . . . . . Unreport Threat 4 | . 1 . . . 2 . . . . 1 . . . . . Locate Traps 1 | . . . . . 1 . . . . . . . . . . Reprogram Traps 4 | . 1 . . . . 3 . . . . . . . . . Dispatch Records 2 | . . . . . 1 . 1 . . . . . . . . Recall Investigation 1 | . . . . . . 1 . . . . . . . . . Hauler Manifests 1 | . . . . . . . 1 . . . . . . . . Registered Components 3 | . . . . . 1 1 1 . . . . . . . . Registered Prototypes 2 | . 1 . . . . 1 . . . . . . . . . Zone Layout 8 | . 2 . . . 5 . . . . 1 . . . . . Fabricator Hacks 6 | . . . . . . . . 2 . 4 . . . . . Network Status 1 | . . . . . . . . . . 1 . . . . . Load Schematic 3 | . . . . . . . . 1 . 2 . . . . . Build 2 | . . . . . . . . 1 . 1 . . . . . Repair Station Hacks 3 | . . . . . . . . . . 3 . . . . . Scan Component 2 | . . . . . . . . . . 2 . . . . . Repair 1 | . . . . . . . . . . 1 . . . . . Recycling Unit Hacks 21 | . 2 . . . 2 2 6 1 . 6 . . . . 2 Report Inventory 18 | . 2 . . . 2 2 5 1 . 5 . . . . 1 Retrieve Components 3 | . . . . . . . 1 . . 1 . . . . 1 Scanalyzer 2 | . . . . . . . . . . 2 . . . . . Insert Component 1 | . . . . . . . . . . 1 . . . . . Analyze 1 | . . . . . . . . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks 6 | . . . . . 2 . 2 . . 2 . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 6 | . . . . . 2 . 2 . . 2 . . . . . Reject 3 | . . . . . 1 . 1 . . 1 . . . . . Mask 3 | . . . . . 1 . 1 . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 51 | . 6 . . . 6 9 6 2 . 20 . . . . 2 Full Trace Events 4 | . . . . . . 2 . 1 . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . . 1 . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . 1 3 . . 7 . . . . . Parts Built 1 | . . . . . . . . . . 1 . . . . . Authchips . | . . . . . . . . . . . . . . . . Time 179 | . . . . . . . . 95 . 84 . . . . . Total Part Build Rating 6 | . . . . . . . . . . 6 . . . . . Parts Repaired 1 | . . . . . . . . . . 1 . . . . . Time 50 | . . . . . . . . . . 50 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 6 | . . . . . . . 2 . . 3 . . . . 1 Parts Scanalyzed 1 | . . . . . . . . . . 1 . . . . . Part Schematics Acquired 1 | . . . . . . . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Jun Mat Min Exi Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked 5 | . . . . . . 5 . . . . . . . . . Non-combat 5 | . . . . . . 5 . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied 7 | . . . . . . 7 . . . . . . . . . parse_system 1 | . . . . . . 1 . . . . . . . . . find_recycling 6 | . . . . . . 6 . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . 1 . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Total Allies 14 | . . 3 . 2 . . . . . 3 . . 6 . . Largest Group 6 | . . 3 3 5 5 . . . . 3 . . 6 6 5 Highest-Rated Group 344 | . . 40 40 81 81 . . . . 93 . . 344 344 309 Highest-Rated Ally 96 | . . 16 16 31 31 . . . . 31 . . 96 96 96 Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 207 | . . . . 5 60 . . . . 34 . . . 48 60 Total Damage 4559 | . . . . 68 840 . . . . 604 . . . 1771 1276 Kills 38 | . . . . 2 12 . . . . 1 . . . 15 8 Allies Corrupted 2 | . . . . . . . . . . 1 . . . 1 . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Robot Analysis Total 2 | . . . . . . . 1 . . 1 . . . . . Derelict Logs Recovered 6 | . . . . . . . . . . . 2 1 2 1 . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Turns Passed 15069 | 57 1145 615 906 1127 1308 612 848 104 412 3028 329 1817 1295 796 670 Spaces Moved 10986 | 38 679 314 507 682 1482 511 633 82 396 2097 455 1060 949 641 460 Core 16 | 16 . . . . . . . . . . . . . . . Treads 2467 | 22 679 314 507 682 133 124 . . . . . . . . 6 Legs 3280 | . . . . . . 70 633 82 121 1333 132 245 . 244 420 Wheels 287 | . . . . . . . . . . 287 . . . . . Hover 2607 | . . . . . 944 . . . . 477 323 287 272 270 34 Flight 2329 | . . . . . 405 317 . . 275 . . 528 677 127 . Fastest Speed 28 | 50 160 160 160 160 31 28 115 115 84 54 54 63 119 79 79 Average Speed 112 | 113 160 160 160 160 54 73 119 115 93 116 60 120 128 114 110 Slowest Speed 275 | 160 160 160 160 160 240 275 120 115 115 267 63 152 152 119 157 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 11 | . . . . . 6 3 . . 2 . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 72 | 3 98 77 93 100 98 83 99 4 97 51 62 99 91 85 12 Regions Visited 15 Branch Regions 9 Pre-discovered Areas 4 | . . 1 1 . . . . . . . . . 1 1 . Known Exits Taken 13 | 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . . Scrap Searched 11 | . . . . 2 . . . . . . . 3 3 3 . Spaces Dug 18 | . . . . . 16 . . . . . . . . . 2 Terrain Destroyed 150 | . . . . . 18 4 . . . 92 14 7 1 3 11 Melee . | . . . . . . . . . . . . . . . . Projectile 99 | . . . . . 18 4 . . . 41 14 7 1 3 11 AOE 51 | . . . . . . . . . . 51 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 --------- Run | Jun Mat Min Exi Min Mat Sto Rec Fac Was Fac Low Low Zio Pro Fac Total 12829 | 50 715 389 534 714 1787 651 724 86 420 2470 475 1551 1019 682 562 Wait 1060 | . 9 43 . 25 97 43 75 . 1 222 3 451 53 13 25 Move 10950 | 37 678 313 506 681 1469 504 632 82 391 2096 454 1059 948 640 460 Hop 11 | . . . . . 6 3 . . 2 . . . . . . Pick Up 93 | 5 7 7 1 2 36 5 3 . 3 7 . 2 6 2 7 Fast Attach 24 | 3 1 . . . 5 7 . . . 5 . 1 . 2 . Attach 30 | 4 . 1 . . 12 3 2 . 2 3 . . . . 3 Detach 3 | . . . . . . . . . 1 2 . . . . . Swap 77 | 1 3 3 1 2 28 14 4 . . 9 . 4 2 2 4 Drop 85 | . 5 3 . 2 34 12 5 . 2 11 . 1 3 4 3 Fire 484 | . 12 19 26 2 100 53 . 4 16 115 18 33 7 19 60 Melee 7 | . . . . . . 7 . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . Kick 3 | . . . . . . . 3 . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire 2 | . . . . . . . . . 2 . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 5 exits: *Fac x3 / *Sto x2) -8/Storage (discovered 2 exits: *Fac / *Rec) -8/Recycling -6/Factory -6/Waste -6/Factory (discovered 5 exits: *Fac x3 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: Fac / Upp / *Ext x2) History --------- Turn | Location | Event 18 | -11/Junkyard | Identified exit to Materials 18 | -11/Junkyard | Discovered exit to Materials (range 14) 58 | -11/Junkyard | Entered Materials 58 | -10/Materials | Evolved 1 slot: Power x1 210 | -10/Materials | Identified exit to Materials 210 | -10/Materials | Discovered exit to Materials (range 12) 226 | -10/Materials | Identified exit to Mines 226 | -10/Materials | Discovered exit to Mines (range 9) 309 | -10/Materials | Discovered exit to Mines (range 16) 315 | -10/Materials | Build established: Hacker-Mutant 494 | -10/Materials | Discovered exit to Materials (range 19) 802 | -10/Materials | Discovered exit to Materials (range 13) 1203 | -10/Materials | Entered Mines 1254 | -10/Mines | Met a Derelict bent on vengeance 1285 | -10/Mines | Learned location of Storage (-8) 1408 | -10/Mines | Discovered exit to Materials (range 5) 1751 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1790 | -10/Mines | Discovered exit to Materials (range 7) 1806 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1806 | -10/Mines | Identified exit to Exiles 1806 | -10/Mines | Discovered exit to Exiles (range 5) 1818 | -10/Mines | Entered Exiles 1818 | -10/Exiles | Found Exiles lab destroyed 1818 | -10/Exiles | Accompanied by 3 allies 2292 | -10/Exiles | Learned location of Zion (-6) 2706 | -10/Exiles | Identified exit to Mines 2706 | -10/Exiles | Discovered exit to Mines (range 12) 2724 | -10/Exiles | Entered Mines 2724 | -9/Mines | Accompanied by 3 allies 2725 | -9/Mines | Assembled infested the area 2897 | -9/Mines | Identified exit to Materials 2897 | -9/Mines | Discovered exit to Materials (range 13) 3227 | -9/Mines | Discovered exit to Materials (range 12) 3851 | -9/Mines | Entered Materials 3851 | -8/Materials | Accompanied by 5 allies 3851 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3856 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 3967 | -8/Materials | Identified exit to Storage 3967 | -8/Materials | Discovered exit to Storage (range 6) 4118 | -8/Materials | Identified exit to Factory 4118 | -8/Materials | Discovered exit to Factory (range 4) 4230 | -8/Materials | Discovered exit to Factory (range 16) 4412 | -8/Materials | Discovered exit to Factory (range 16) 4611 | -8/Materials | Build established: Scavenger-Mutant 4733 | -8/Materials | Discovered exit to Storage (range 4) 5159 | -8/Materials | Entered Storage 5558 | -8/Storage | Discovered exit to Factory (range 16) 5645 | -8/Storage | Lost 3 parts (3n) 5745 | -8/Storage | Used back door to open Recycling access 5745 | -8/Storage | Identified exit to Recycling 5745 | -8/Storage | Discovered exit to Recycling (range 5) 5771 | -8/Storage | Entered Recycling 5777 | -8/Recycling | Found Scrap Engine 5866 | -8/Recycling | Build established: Hacker-Mutant 5890 | -8/Recycling | Identified exit to Factory 5890 | -8/Recycling | Discovered exit to Factory (range 7) 6619 | -8/Recycling | Entered Factory 6619 | -6/Factory | Evolved 4 slots: Propulsion x2, Utility x2 6723 | -6/Factory | Sucked down chute 6723 | -6/Factory | Entered Waste 6723 | -6/Waste | The area was eerily silent 7062 | -6/Waste | Identified exit to Factory 7062 | -6/Waste | Discovered exit to Factory (range 16) 7135 | -6/Waste | Entered Factory 7690 | -6/Factory | Allied Derelicts emerged from ambush trap array 7761 | -6/Factory | Identified exit to Lower Caves 7761 | -6/Factory | Discovered exit to Lower Caves (range 17) 8202 | -6/Factory | Build established: Hacker-Construct 8731 | -6/Factory | Identified exit to Factory 8731 | -6/Factory | Discovered exit to Factory (range 11) 9681 | -6/Factory | Repaired Imp. System Restoration Module 9803 | -6/Factory | Discovered exit to Factory (range 16) 9856 | -6/Factory | Discovered exit to Factory (range 15) 10036 | -6/Factory | Fabricated Enh. Fission Core (x1) 10100 | -6/Factory | Discovered exit to Lower Caves (range 13) 10163 | -6/Factory | Entered Lower Caves 10351 | -6/Lower Caves | Identified exit to Lower Caves 10351 | -6/Lower Caves | Discovered exit to Lower Caves (range 12) 10352 | -6/Lower Caves | Learned Factory terminal intel 10360 | -6/Lower Caves | Learned Factory emergency access door positions 10406 | -6/Lower Caves | Attacked by a faux Warlord 10492 | -6/Lower Caves | Entered another Lower Caves area 10574 | -6/Lower Caves | Discovered exit to Factory (range 7) 10651 | -6/Lower Caves | Learned location of 1 exit from Factory 10870 | -6/Lower Caves | Spotted B-75 Beast 10908 | -6/Lower Caves | Destroyed B-75 Beast 11148 | -6/Lower Caves | Identified exit to Zion 11148 | -6/Lower Caves | Discovered exit to Zion (range 15) 12309 | -6/Lower Caves | Entered Zion 12431 | -6/Zion | Given A8's code to call for help 12613 | -6/Zion | Learned location of Armory (-4) 12753 | -6/Zion | Learned location of 1 exit from Factory 12882 | -6/Zion | Imprinted 12885 | -6/Zion | Declared Zion's savior 13075 | -6/Zion | Received a visual enhancement algorithm 13086 | -6/Zion | Enhanced Grunt warped into view, answering call for help 13106 | -6/Zion | Enhanced Grunt warped into view, answering call for help 13551 | -6/Zion | Identified exit to Proximity Caves 13551 | -6/Zion | Discovered exit to Proximity Caves (range 15) 13559 | -6/Zion | Given the Hacking Drone Bay 13604 | -6/Zion | Entered Proximity Caves 13604 | -5/Proximity Caves | Accompanied by 6 allies 13999 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 14338 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 14388 | -5/Proximity Caves | Discovered exit to Factory (range 6) 14400 | -5/Proximity Caves | Entered Factory 14400 | -5/Factory | Accompanied by 5 allies 14400 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 14401 | -5/Factory | Identified exit to Upper Caves 14402 | -5/Factory | Identified exit to Extension 14402 | -5/Factory | Identified exit to Factory 14404 | -5/Factory | Loaded intel: 28 terminal locations 14714 | -5/Factory | Discovered exit to Extension (range 6) 14868 | -5/Factory | Found Prototype Device 14942 | -5/Factory | Identified Exp. Thermal Shield 14979 | -5/Factory | Cargo convoy interrupted 14981 | -5/Factory | Garrison activated, responded to threat 15070 | -5/Factory | Self-destructed Last Messages --------------- 15044_ Penetrated by Slug. 15048_ Slug penetrates U-05 Engineer. 15048_ Slug penetrates Wall. 15050_ Penetrated by Slug. 15053_ T-07 Excavator destroyed. 15055_ Scrap Engine modifies Hvy. KE Autogun Construct/C: Max Damage +27, Min Damage +6, Projectiles +1 Renamed Shotgun Laser Plasma Construct/C. 15055_ Penetrated by Slug. 15057_ R-10 Processor collects Lgt. Ion Engine. 15057_ Slug penetrates Wall. 15058_ Penetrated by Slug. 15058_ Slug penetrates Wall. 15059_ Penetrated by Slug. 15059_ R-10 Processor destroyed. 15062_ Slug penetrates Wall. 15062_ Penetrated by Slug. 15066_ Slug penetrates Wall. 15068_ Penetrated by Slug. 15069_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ??????# #???????# # #???????????? | | ??????#####+#########??# # #???????????? | | ?????????# #??# # #???????????? | | ?????##### #??# + #???????????? | | #??# # #???????????? | | ??###########/### #??# # #???????????? | | ??# # #??# # #???????????? | | ??# # #??# ###########???????????? | | ??# # #### #?????????????????????? | | ??# """ """ """ # #?????????????????????? | | ??# """ """ """ # #?????????????????????? | | ??# """ """ """ # *= #?????????????????????? | | ??######################%!=#?????????????????????? | | ?????????????????#######!! #?????????????????????? | | ?????????????????# #%= #?????????????????????? | | ?????????????????# #?????????????????????? | | ?????????????????# # #?????????????????????? | | ?????????????????####### #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ?????################### #?????????????????????? | | ?????# ! # #?????????????????????? | | ?????# """ """ """ # #?????????????????????? | | ?????# """ """ """ "" # #?????????????????????? | | ?????# """ """ """ """# @ #?????????????????????? | | ?????# R"#xhh##????????????????????? | | ?????# ! """# hT#????????????????????? | | ?????# # #????????????????????? | | ???###############"#####i ##????????????????????? | | ?? #?????????????????????? | | ?? ;?????????????????????? | | ?? ;?????????????????????? | | ???# ############ ########?????????????????????? | | ????+############ #"################???????????? | | ??# ] #???????????? | | ??# " [%#! """ #???????????? | | ????""""" "" = """ #???????????? | | ????""""" G """ #???????????? | | ??# """ "" !! #???????????? | | ??? " !! """ #???????????? | | ????""""" !! """ #???????????? | | ??+?""""" !%=! !! """ #???????????? | | ??# """ !%%!%** #???????????? | | ??# =#%!%%#################???????????? | | ??# =#%![##???????????????????????????? | | ??#####+#########%%%##???????????????????????????? | | ???????????????# [=%*#???????????????????????????? | | ???????"""?????# ! #???????????????????????????? | | ???????"R"?????+ =% + ??????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Energy Generation 49 Energy Capacity 880 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 ECM Strength 1 Cloak Strength 2 Power Amplification 30 Additional Mass Support 6 Armor Coverage 300 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Phase Shifting 5 Evasion (%) 64 Targeting Accuracy 5 Recoil Reduction 6 Matter Filtering 30 Offensive Hacking 20 Item Schematics ----------------- Remote Datajack | -8/Storage | Hacked Lyr. Light Armor Plating | -8/Recycling | Hacked Lgt. Angular Momentum Engine | -8/Recycling | Hacked Titanium Leg | -8/Recycling | Hacked Adv. Thermal Generator | -6/Factory | Hacked Disruptor Cannon | -6/Factory | Hacked Lrn. Sensor Array | -6/Factory | Hacked Enh. Fission Core | -6/Factory | Hacked Gyrokinetic Inverter | -6/Factory | Hacked Imp. Phase Shifter | -6/Factory | Hacked Adv. Power Amplifier | -6/Factory | Scanalyzed Robot Schematics ------------------ B-48 Gladiator | -6/Factory | Hacked Fabricated ------------ Enh. Fission Core | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ControlResetSabre Manual? 0 Play Time 02:45:41 Cumulative 205.1 hours Start 2024.01.26 @ 01:06:57 End 2024.01.26 @ 16:15:13 Sessions 7 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 150 Rogue 0 Adventurer 102 Explorer 48 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 49 Gallery% 65 Achievement% 49 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 206e0abf-43bc-4536-9528-b8ee0ff8469e