Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.01 @ 18:09:03 Player: vlking Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (97) 485 Value Destroyed (3360) 3360 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (86) 86 TOTAL SCORE: 7551 Bonus ------- Follower Combat Kills 97 Friendly Fire -11 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 99/100 System Corruption 27% Temperature Cool (90) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Enhanced Optical Array Experimental Signal Interpreter 0b10 Decoder Chip [Skirmisher] > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink Advanced Heat Sink High-capacity Storage Unit Advanced Targeting Computer Remote Datajack Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg Improved VSS Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Experimental Signal Interpreter 0b10 Decoder Chip [Skirmisher] Makeshift Hacking Suite Corruption Screen > --- WEAPON ----------- Shock Rifle Improved Arc Projector Heavy Machine Gun Makeshift Hammer > --- INVENTORY -------- Micro Nuclear Core Improved Heat Sink Advanced Targeting Computer Remote Datajack [Rating: 68] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Improved Heat Sink Device Improved Heat Sink Storage Medium Storage Unit Processor 0b10 Decoder Chip [Skirmisher] Hackware Makeshift Hacking Suite Protection Improved Medium Armor Plating Weapon Makeshift Hammer Energy Gun Makeshift Laser Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Impact Weapon Makeshift Hammer Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Slots Evolved 8 | . . 2 2 2 . . . 2 Power . | . . . . . . . . . Propulsion 2 | . . 1 . 1 . . . . Utility 4 | . . 1 2 . . . . 1 Weapon 2 | . . . . 1 . . . 1 Parts Attached 126 | 8 2 10 25 33 5 8 7 28 Power 18 | 2 . 1 5 4 . 1 2 3 Engine 11 | 2 . 1 2 1 . 1 2 2 Core 7 | . . . 3 3 . . . 1 Reactor . | . . . . . . . . . Propulsion 43 | 2 . 5 10 11 . 3 2 10 Treads 4 | . . . . 4 . . . . Leg 29 | 2 . 4 6 3 . 2 2 10 Wheel 6 | . . 1 2 2 . 1 . . Hover . | . . . . . . . . . Flight 4 | . . . 2 2 . . . . Utility 35 | 2 1 2 6 7 4 3 1 9 Device 14 | 2 . . 2 4 1 . 1 4 Storage 5 | . 1 . . . 3 . . 1 Processor 8 | . . . 3 1 . 2 . 2 Hackware 2 | . . . 1 . . 1 . . Protection 6 | . . 2 . 2 . . . 2 Artifact . | . . . . . . . . . Weapon 30 | 2 1 2 4 11 1 1 2 6 Energy Gun 17 | 1 . 1 4 5 . . 1 5 Energy Cannon 1 | . . . . 1 . . . . Ballistic Gun 7 | 1 . 1 . 3 . . 1 1 Ballistic Cannon 1 | . . . . 1 . . . . Launcher 1 | . 1 . . . . . . . Special Weapon 1 | . . . . . 1 . . . Impact Weapon 2 | . . . . 1 . 1 . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 . . Corrupted Parts 3 | . . . . . . . . 3 System Corruption 19 | . . . . . . . . 19 Parts Lost 68 | . . 1 14 15 6 . 4 28 Power 6 | . . . 2 . 1 . . 3 Propulsion 26 | . . . 5 8 1 . 3 9 Utility 19 | . . 1 2 5 3 . 1 7 Weapon 17 | . . . 5 2 1 . . 9 Highest Loss Streak 8 | . . 1 7 7 6 . 2 8 To Critical Strikes . | . . . . . . . . . Average Backups 6 | 2 7 9 8 8 4 4 4 4 Power . | . 1 1 1 1 . . . . Propulsion . | 1 2 1 1 1 . . . . Utility 1 | . 2 3 1 1 . 1 . 1 Weapon 2 | . 1 2 2 3 4 3 2 1 Tool/Special . | . . . . . . . . . Unused Backups 7 | . 2 1 1 2 . . . 1 Power . | . . . . . . . . . Propulsion 2 | . 1 . 1 . . . . . Utility 4 | . 1 1 . 1 . . . 1 Weapon . | . . . . . . . . . Tool/Special 1 | . . . . 1 . . . . Average Slot Usage (%) 90 | . 99 95 85 93 67 90 94 90 Engine 4 | . 14 11 1 . . 6 7 5 Core 2 | . . . 6 6 3 . . . Treads 2 | . . . . 10 . . . . Leg 17 | . 28 29 16 13 . 8 21 23 Wheel 3 | . . 3 . 1 9 13 4 . Device 11 | . 18 11 3 23 10 6 5 10 Storage 6 | . 9 11 9 6 9 15 . 1 Processor 10 | . . . 22 2 7 10 23 14 Hackware 3 | . . . 4 . . 3 7 5 Protection 2 | . . 6 . 3 5 . . 4 Energy Gun 7 | . 11 4 11 10 . . 6 10 Ballistic Gun 5 | . 14 17 4 5 . . 6 5 Ballistic Cannon 1 | . . . . . 7 7 . . Special Weapon 1 | . . . . . 1 7 . . Impact Weapon 4 | . . . . 5 7 7 7 5 Peak Build Rating 68 | 9 9 11 29 35 35 50 54 68 Average Rating 37 | 4 8 10 21 30 28 39 51 59 On Entrance 24 | . 9 8 11 21 35 30 50 53 Avg Prop Armor Cover (%) 6 | . . 3 6 6 . 8 4 6 Naked Turns . | . . . . . . . . . Heaviest Build 70 | 8 19 24 30 47 47 26 23 70 Greatest Support 80 | 20 20 30 40 80 20 40 60 75 Greatest Overweight (x) 7 | . . 1 7 6 4 2 . 4 Average Overweight (x) . | . . . . . 1 . . . Largest Inventory Capacity 20 | 5 10 10 10 10 5 5 5 20 Average Capacity 7 | 5 8 10 10 9 5 5 5 7 Most Carried 10 | 5 10 10 10 10 5 5 5 5 Average Carried 6 | 2 7 9 8 9 4 4 4 4 Final Capacity 10 | 5 10 10 10 5 5 5 5 5 Final Carried 10 | 5 10 10 10 5 5 5 5 5 Class Distribution -------------------- 37% | Scavenger-Mutant 19% | Mutant 17% | Derelict-Mutant 17% | Derelict-Tank 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Derelict-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Derelict-Tank | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Matter Collected 2542 | 331 19 185 507 574 268 45 196 417 Remotely . | . . . . . . . . . Salvage Created 3962 | 115 70 267 986 1042 270 . 141 1071 Parts 176 | 7 11 21 41 43 11 . 5 37 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 8 | . . . 6 1 . . . 1 Parts Field Recycled 4 | . . . 4 . . . . . Retrieved Matter 19 | . . . 19 . . . . . Parts Self-Destructed 28 | . . . . . 18 . 10 . Prevented 2 | . . . . . 2 . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Combat Hostiles Destroyed 73 | 1 3 5 16 12 9 . 5 22 Melee 11 | . . . . 2 2 . . 7 Guns 42 | 1 1 5 15 8 . . 4 8 Cannons 8 | . . . . 1 6 . 1 . AOE 3 | . 2 . 1 . . . . . Classes Destroyed 13 | 3 3 1 2 3 . . . 1 Worker 3 | 1 . . 1 1 . . . . Builder 4 | . 1 . . 3 . . . . Tunneler 3 | 3 . . . . . . . . Recycler 9 | . . . 4 5 . . . . Operator 1 | . . . . 1 . . . . Watcher 4 | . 1 1 1 . . . . 1 Swarmer 20 | . 3 . 3 . 5 . 4 5 Grunt 31 | 1 . 2 11 4 4 . . 9 Brawler 3 | . . . 1 2 . . . . Sentry 9 | . . 3 1 2 . . 1 2 Specialist 4 | . . . . . . . . 4 Hunter 1 | . . . . 1 . . . . Programmer 5 | . . . . 3 . . . 2 Best Kill Streak 5 | 4 4 3 5 3 5 . 4 4 Combat Bots Only 5 | 1 3 2 4 3 5 . 4 4 Max Kills in Single Turn 2 | 2 2 1 2 1 1 . 1 1 Gunslinging . | . . . . . . . . . Exploded 1 | . 1 . 1 . . . . . Melee 1 | . . . . 1 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Hostile Shots Fired 887 | 8 15 47 108 186 81 . 74 368 Missed 257 | 2 4 13 15 63 23 . 29 108 Hits 630 | 6 11 34 93 123 58 . 45 260 Melee 5 | . . . . 5 . . . . Projectile 625 | 6 11 34 93 118 58 . 45 260 Critical Strikes 22 | . 1 . 7 5 2 . 1 6 Part Disruptions 5 | . . . . 1 . . . 4 Damage Taken 9299 | 67 92 490 1438 2214 799 . 476 3723 Core 1928 | . 32 68 402 361 161 . 52 852 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 5 | . . 5 . . . . . . Ignored by Resistances 362 | . . . . . 128 . 71 163 Regen/Repaired (Parts) 19 | . . . 19 . . . . . Core Remaining (%) 62 | 100 87 83 26 . . . 18 . Volleys Fired 281 | 17 9 25 88 53 28 2 15 44 Largest 3 | 2 2 2 2 3 2 1 2 3 Hottest 215 | 60 60 76 125 195 103 5 70 215 Shots Fired 508 | 34 13 50 135 106 41 2 22 105 Gun 449 | 34 10 50 133 103 . . 14 105 Cannon 48 | . . . . 3 37 . 8 . Launcher 5 | . 3 . 2 . . . . . Special 6 | . . . . . 4 2 . . Kinetic 190 | 17 8 43 32 17 27 . 15 31 Thermal 249 | 17 2 7 101 73 . . 7 42 Explosive 5 | . 3 . 2 . . . . . Electromagnetic 58 | . . . . 16 10 . . 32 Robot Hit Streak 19 | 6 4 11 9 9 3 4 3 19 Robot Miss Streak 6 | 3 2 4 6 6 4 1 2 3 Penetration Max . | . . . . . . . . . Secondary Targets 7 | . . 1 . 1 . . 3 2 Max Gunslinging Chain 1 | . . 1 . 1 . . 1 1 Shots Hit Robots 368 | 21 6 29 89 81 29 1 13 99 Core Hits 169 | 6 7 14 47 33 9 . 8 45 Critical Kills 2 | . . . 1 . . . . 1 Critical Parts Destroyed 9 | . . 1 . 2 1 . . 5 Critical Strikes 17 | . . 2 4 2 2 . 1 6 Burn 4 | . . 1 3 . . . . . Destroy 3 | . . 1 1 1 . . . . Blast 2 | . . . . . 1 . 1 . Smash 8 | . . . . 1 1 . . 6 Melee Attacks 102 | . . . . 25 11 1 . 65 Impact 102 | . . . . 25 11 1 . 65 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 3 | . . . . 3 . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8323 | 268 243 334 1541 2098 828 . 278 2733 Guns 4423 | 268 57 333 1293 1153 . . 139 1180 Cannons 622 | . . . . 45 438 . 139 . Explosions 419 | . 178 . 241 . . . . . Melee 2803 | . . . . 900 390 . . 1513 Ramming 56 | . 8 1 7 . . . . 40 Kinetic 1748 | 155 37 275 226 247 295 . 175 338 Thermal 2610 | 113 20 58 1067 752 . . 103 497 Explosive 419 | . 178 . 241 . . . . . Electromagnetic 687 | . . . . 199 143 . . 345 Impact 2803 | . . . . 900 390 . . 1513 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 27 | . . . 1 6 6 6 . 27 Average Corruption 4 | . . . 1 4 6 6 . 4 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 79 | . . . . 35 11 2 . 31 Message Errors 18 | . . . . 8 1 1 . 8 Matter Fused 20 | . . . . 8 3 . . 9 Heat Flow Errors 12 | . . . . 6 1 1 . 4 Energy Discharges 9 | . . . . 5 . . . 4 Parts Rejected 3 | . . . . 2 . . . 1 Parts Fused 1 | . . . . 1 . . . . Data Loss (minor) 1 | . . . . . 1 . . . Data Loss (major) 4 | . . . . 3 . . . 1 Misfires 9 | . . . . 2 4 . . 3 Misdirections 1 | . . . . . . . . 1 Weapon Failures 1 | . . . . . 1 . . . Overload Shots 1 | . . . . . . . . 1 Overflow Damage 823 | . 3 . 4 349 112 . . 355 Projectiles 1 | . . . . . 1 . . . Explosions 7 | . 3 . 4 . . . . . Melee 815 | . . . . 349 111 . . 355 Knockbacks 19 | . . . . 8 4 . . 7 Impact 14 | . . . . 7 . . . 7 Kinetic 4 | . . . . . 4 . . . Secondary 1 | . . . . 1 . . . . Self-Inflicted Damage 31 | . . . 16 . . . . 15 Shots 1 | . . . 1 . . . . . Rammed 14 | . . . . . . . . 14 Targets Rammed 19 | . 1 1 2 . . . . 15 Kicked 5 | . 1 1 2 . . . . 1 Crushed . | . . . . . . . . . Highest Temperature 476 | 36 . 39 371 476 254 235 4 178 Average Temperature 103 | 28 . 11 117 200 104 139 4 55 Received Heat Transfer 2775 | 36 . 183 846 429 279 . 48 954 Effects 10 | . . . 7 3 . . . . Shutdowns 3 | . . . 1 2 . . . . Energy Bleed 1 | . . . 1 . . . . . Interference 5 | . . . 5 . . . . . Matter Decay 1 | . . . . 1 . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Robots Corrupted 8 | . . . . 1 1 . . 6 Combat Hostiles 8 | . . . . 1 1 . . 6 Parts Fried 10 | . . . . 4 2 . . 4 Impact Corruptions 34 | . . . . 14 5 . . 15 Robots Melted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Melted 9 | . . . 2 4 . . . 3 Heat Transferred 6183 | 250 50 222 2738 1665 . . 222 1036 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . . 100 Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 179 | 30 78 81 127 89 . . . 179 Initial 44 | . 3 28 14 44 . . . . Average 36 | 5 14 22 53 19 . . . 51 Influence Increases 2339 | 40 125 180 478 426 215 . 206 669 Destroy 0b10 Robot/C 1540 | 20 60 100 320 240 180 . 160 460 Destroy 0b10 Robot/NC 120 | 20 10 5 30 50 . . . 5 Destroy Leader 358 | . 12 42 62 80 20 . 20 122 Allied During Kill 28 | . . . . . . . 26 2 Successful Hack 26 | . . 2 11 10 . . . 3 Disable Machine 90 | . 15 . 15 45 . . . 15 Destroy Structure 27 | . 13 1 10 1 . . . 2 Partial Spotted 15 | . 15 . . . . . . . Lose Combat Pursuer 135 | . . 30 30 . 15 . . 60 Influence Decreases 2215 | 35 62 212 417 485 253 . 206 545 Entered New Map 132 | . 2 40 22 53 15 . . . Time Decay 1458 | 35 60 162 255 332 178 . 171 265 Lost Part 585 | . . 10 140 100 60 . 15 260 Lost Ally 40 | . . . . . . . 20 20 Squads Dispatched 25 | . . 3 2 6 . . . 14 Investigation 3 | . . . 1 . . . . 2 Extermination 6 | . . . . 3 . . . 3 Reinforcement 10 | . . 3 1 3 . . . 3 Assault . | . . . . . . . . . Garrison 6 | . . . . . . . . 6 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Distress Signals 10 | . . 4 4 . . . . 2 Communications Jammed 2 | . . . . 2 . . . . Distress Signals 2 | . . . . 2 . . . . Times Spotted 116 | 1 8 15 21 18 10 . 8 35 Peak Tracking Total 7 | 1 4 5 6 4 7 . 4 7 Tactical Retreats 7 | . . 1 1 . 1 . . 4 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Traps Triggered 5 | . . . 1 4 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Machines Disabled 6 | . 1 . 1 3 . . . 1 Max in Single Turn 1 | . 1 . 1 1 . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Machines Accessed 15 | . 2 1 2 5 . . 1 4 Terminals 8 | . 1 . 1 4 . . 1 1 Fabricators 1 | . . . . . . . . 1 Repair Stations 1 | . . . 1 . . . . . Recycling Units 3 | . 1 . . 1 . . . 1 Scanalyzers 1 | . . 1 . . . . . . Garrison Access 1 | . . . . . . . . 1 Total Hacks 31 | . 7 2 4 7 . . 1 10 Successful 22 | . 4 2 3 5 . . 1 7 Failed 9 | . 3 . 1 2 . . . 3 Catastrophic 1 | . . . . . . . . 1 Database Lockouts . | . . . . . . . . . Manual 1 | . . . . . . . 1 . Terminals 16 | . 3 . 1 6 . . 1 5 Fabricators 3 | . . . . . . . . 3 Repair Stations 3 | . . . 3 . . . . . Recycling Units 6 | . 4 . . 1 . . . 1 Scanalyzers 2 | . . 2 . . . . . . Garrison Access 1 | . . . . . . . . 1 Terminal Hacks 11 | . 2 . 1 4 . . 1 3 Record 6 | . 1 . . 1 . . 1 3 Open DSF 2 | . . . . 2 . . . . Level Access Points 1 | . . . 1 . . . . . Emergency Access Points 1 | . . . . 1 . . . . Locate Traps 1 | . 1 . . . . . . . Fabricator Hacks 2 | . . . . . . . . 2 Load Schematic 1 | . . . . . . . . 1 Build 1 | . . . . . . . . 1 Repair Station Hacks 2 | . . . 2 . . . . . Scan Component 1 | . . . 1 . . . . . Repair 1 | . . . 1 . . . . . Recycling Unit Hacks 4 | . 2 . . 1 . . . 1 Report Inventory 3 | . 1 . . 1 . . . 1 Retrieve Components 1 | . 1 . . . . . . . Scanalyzer 2 | . . 2 . . . . . . Retrieve Study 2 | . . 2 . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 Unlock Access 1 | . . . . . . . . 1 Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 9 | . 2 . 1 4 . . . 2 Full Trace Events 4 | . 1 . 1 . . . . 2 Feedback Events 2 | . . . 1 . . . . 1 Corruption 2 | . . . 1 . . . . 1 Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . 4 . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 15 | . . . . . . 15 . . Parts Built 1 | . . . . . . . . 1 Authchips . | . . . . . . . . . Time 106 | . . . . . . . . 106 Total Part Build Rating 6 | . . . . . . . . 6 Part Studies Acquired 2 | . . 2 . . . . . . Parts Repaired 1 | . . . 1 . . . . . Time 26 | . . . 26 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 3 | . 3 . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 4 | . . . . . 2 2 . . Non-combat . | . . . . . . . . . Combat 4 | . . . . . 2 2 . . Robot Hacks Applied 4 | . . . . . 2 2 . . parse_system 4 | . . . . . 2 2 . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Total Allies 3 | . . . . . . 3 . . Largest Group 3 | . . . . . . 3 3 1 Highest-Rated Group 76 | . . . . . . 76 76 20 Highest-Rated Ally 31 | . . . . . . 31 31 20 Total Orders . | . . . . . . . . . Ally Attacks 26 | . . . . . . . 20 6 Total Damage 421 | . . . . . . . 217 204 Kills 4 | . . . . . . . 3 1 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Active Infowar (turns) 5368 | 28 236 560 611 1024 . 250 729 1930 Optics 1031 | . . . 597 310 . . . 124 Sensors 993 | . . . . . . . . 993 Terrain 186 | 28 67 . 91 . . . . . Seismic 830 | 20 236 560 14 . . . . . Decoding 2909 | . . . . . . 250 729 1930 Machine Analysis 556 | . . . 506 50 . . . . Jamming 682 | . . . . 682 . . . . ECM 359 | . . . . 358 . . . 1 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . 2 . Drone Launches 2 | . . . . . . . . 2 Drone Recoveries 2 | . . . . . . . . 2 Decoded 0b10 Intel 36 | . . . . . . . . 36 Garrisons 1 | . . . . . . . . 1 Patrols 11 | . . . . . . . . 11 Investigations 9 | . . . . . . . . 9 Reinforcements 3 | . . . . . . . . 3 Guards 12 | . . . . . . . . 12 Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Turns Passed 7016 | 201 236 560 677 1394 475 800 729 1944 Spaces Moved 3955 | 121 154 288 244 789 340 629 511 879 Core 56 | 17 . . 4 2 . . . 33 Treads 281 | . . . . 281 . . . . Legs 2810 | 104 154 288 211 377 . 319 511 846 Wheels 800 | . . . 21 129 340 310 . . Hover . | . . . . . . . . . Flight 8 | . . . 8 . . . . . Fastest Speed 50 | 50 120 120 100 95 95 95 126 50 Average Speed 125 | 110 120 128 140 134 99 120 131 124 Slowest Speed 450 | 120 120 190 400 350 140 210 140 450 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 30 | 6 31 20 21 22 43 51 68 15 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 2 | . . . . . . 2 . . Known Exits Taken 3 | . . . 1 . . 1 1 . Unknown Exits Taken 5 | 1 1 1 . 1 1 . . . Scrap Searched 3 | . . . . . . 2 1 . Spaces Dug . | . . . . . . . . . Terrain Destroyed 38 | . 12 . 6 . 15 . 4 1 Melee . | . . . . . . . . . Projectile 20 | . . . . . 15 . 4 1 AOE 18 | . 12 . 6 . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Total 5412 | 150 192 433 443 982 419 667 547 1579 Wait 755 | 1 17 97 30 26 36 17 9 522 Move 3948 | 120 153 288 243 788 339 628 510 879 Hop . | . . . . . . . . . Pick Up 42 | 4 7 4 8 13 . 2 1 3 Fast Attach 95 | 7 1 2 22 27 3 9 4 20 Attach 38 | . . 2 17 9 1 . 2 7 Detach 21 | . . . 11 5 . 1 1 3 Swap 41 | 1 1 6 8 13 1 . 2 9 Drop 70 | . 3 8 14 23 . 7 3 12 Fire 281 | 17 9 25 88 53 28 2 15 44 Melee 102 | . . . . 25 11 1 . 65 Ram 14 | . . . . . . . . 14 Kick 5 | . 1 1 2 . . . . 1 Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 1 exit: Gar) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 127 | -11/Scrapyard | Discovered new exit (range 8) 202 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 355 | -10/Materials | Discovered new exit (range 7) 438 | -10/Materials | Entered another Materials area 438 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 923 | -9/Materials | Discovered new exit (range 13) 998 | -9/Materials | Entered another Materials area 998 | -8/Materials | Evolved 2 slots: Utility x2 1172 | -8/Materials | Identified exit to Factory 1386 | -8/Materials | Lost 3 parts (1n1u1w) 1416 | -8/Materials | Build established: Scavenger-Mutant 1530 | -8/Materials | Repaired Flight Unit 1562 | -8/Materials | Lost 3 parts (1n1u1w) 1585 | -8/Materials | Core integrity fell below 50% 1649 | -8/Materials | Lost 7 parts (1p3n3w) 1675 | -8/Materials | Entered Factory 1675 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1810 | -7/Factory | Lost 4 parts (3n1u) 1921 | -7/Factory | Build established: Scavenger-Skirmisher 2232 | -7/Factory | Build established: Scavenger-Mutant 2921 | -7/Factory | Lost 7 parts (4n2u1w) 2990 | -7/Factory | Core integrity fell below 50% 3061 | -7/Factory | Discovered new exit (range 7) 3069 | -7/Factory | Entered Lower Caves 3328 | -7/Lower Caves | Lost 6 parts (1p1n3u1w) 3422 | -7/Lower Caves | Encountered a Warlord checkpoint 3542 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 3544 | -7/Lower Caves | Entered Zion 3620 | -7/Zion | System corruption cleaned by Quarantine Array 3843 | -7/Zion | Gained Derelict followers 3947 | -7/Zion | Learned location of Warlord (-5) 4172 | -7/Zion | Build established: Derelict-Mutant 4250 | -7/Zion | Found Prototype Processor 4250 | -7/Zion | Identified Exp. Signal Interpreter 4316 | -7/Zion | Discovered new exit (range 16) 4320 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 4336 | -7/Zion | Identified exit to Proximity Caves 4344 | -7/Zion | Entered Proximity Caves 4344 | -6/Proximity Caves | Accompanied by 3 allies 4351 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4812 | -6/Proximity Caves | Core integrity fell below 20% 4928 | -6/Proximity Caves | Learned Factory emergency access door positions 4975 | -6/Proximity Caves | Learned Factory stockpile data 5044 | -6/Proximity Caves | Discovered new exit (range 15) 5072 | -6/Proximity Caves | Identified exit to Factory 5073 | -6/Proximity Caves | Entered Factory 5073 | -6/Factory | Accompanied by 1 ally 5073 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5416 | -6/Factory | Build established: Derelict-Tank 6282 | -6/Factory | Lost 3 parts (1p2w) 6320 | -6/Factory | Identified exit to Garrison 6396 | -6/Factory | Garrison activated, responded to threat 6535 | -6/Factory | Lost 4 parts (2u2w) 6692 | -6/Factory | Fabricated Adv. Drone Bay? 6755 | -6/Factory | Garrison activated, responded to threat 6788 | -6/Factory | System corruption reached 10% 6831 | -6/Factory | Core integrity fell below 50% 6837 | -6/Factory | Lost 8 parts (1p3n1u3w) 7014 | -6/Factory | Core integrity fell below 20% 7017 | -6/Factory | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- Slammed into P-60 Hacker. Destabilizing: System interference. 0b10 Decoder Chip [Skirmisher] temporarily disabled. Enh. Optical Array temporarily disabled. Slammed into P-60 Hacker. K-01 Serf cleans the Power Conduit. Slammed into P-60 Hacker. ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. Slammed into P-60 Hacker. K-01 Serf cleans the Power Conduit. Slammed into G-50 Soldier. Destabilizing: System interference. Exp. Signal Interpreter temporarily disabled. Slammed into G-50 Soldier. System corrupted: Heat flow error (+137). Slammed into G-50 Soldier. Destabilizing: Core damaged (-42). K-01 Serf cleans the Power Conduit. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????+???????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###########??????????????? | | ????????????????????????# #??????????????? | | ????????????????????????# #??????????????? | | ????????????????????????# #??????????????? | | ???????????? ????? ????# ! #??????????????? | | ???????????? H ? ???# #??????????????? | | ????????????? ?# % #??????????????? | | ???????????????? ?#%%% #??????????????? | | ??????????????????# #%%%%%% #?????????###### | | ? ??????#????????# ###g#######?????????#* | | ?" ????? #????????# @%%g #????????????# | | ?" ???? ??????"" + R g ##########???# | | ?" ??? ??????"" # k + #???# | | ??????????# " " " " # " #???# """ | | "" """ ??????????# " " " " # "G" #???# """ | | "" """ ???????????## " " " " # ">" #???# """ | | "" """ ????????????# " " " " # #???# """ | | ? ?????????????# " " " " # """ ##### """ | | ? ?????????????# " " " " + """"" +[ + """ | | ?? ??????????????# " " " " # """"" ##### | | ?? ??????????????# " " " " # #???# | | ??#+#??????????????# " " " " ################### | | ??# #?????????###### | | ??# #?????????# | | ??# #?????????# | | ??# #######???# | | ??# #???# " F" | | ??# #???# """" | | ??# ##### | | ??#% | | ??# ###############+#### %% | | ###*#% #???????? ?######+#################### | | *+%/ #???????? ?#% % % % #! / ! # | | ###%#! #???????""" # # # | | ??# # #???????""" # # """" """" + | +----------------------------------------------------+ Best States ------------- Heat Dissipation 76 Energy Generation 18 Energy Capacity 875 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Corruption Block 8 Armor Coverage 375 Resistance: KI 30 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 6 Melee Accuracy 6 Recoil Reduction 4 Offensive Hacking 11 Defensive Hacking 10 Item Schematics ----------------- Adv. Drone Bay | -7/Zion | Archive Arc Projector | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Cloaking Device | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Hyp. Gauss Cannon | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Flak Gun | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Recalibrator | -7/Zion | Archive Power Sword | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive M-14 Sweeper | -7/Zion | Archive H-77 Assassin | -7/Zion | Archive Fabricated ------------ Adv. Drone Bay | x1 | -6/Factory Repaired ---------- Flight Unit | 5% | -8/Materials Studied --------- Datajack | -9/Materials | Hacked Assault Rifle | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Heavy Suspicion I Spy I'm Back, Baby! Just What I Needed Robot Respite Tourist Challenges ------------ None Game ------ Seed ThermalThunderTerminator Manual? 0 Play Time 02:03:48 Cumulative 9.3 hours Start 2026.01.01 @ 12:53:17 End 2026.01.01 @ 18:09:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 2 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 13 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: c839b49e-abde-45aa-b52e-c6cbd0ddf853