Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.11.26 @ 17:56:41 Player: Alexbot Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (35) 7000 Robots Destroyed (300) 1500 Value Destroyed (15840) 15840 Prototype IDs (158) 3160 Alien Tech Used (6) 1200 Bonus (23983) 23983 TOTAL SCORE: 57183 Bonus ------- Triggered High Security 500 High Alert Combat Kills 3679 Follower Combat Kills 10005 Network Hubs Disabled 400 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Built Enhanced Grunts 300 A7 Reached Mainframe 300 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Hacked MAIN.C 300 Destroyed MAIN.C Shell 5000 Win 3000 Friendly Fire -6501 Cogmind --------- Core Integrity 1078/1600 Matter 274/300 Energy 1239/1240 System Corruption 3% Temperature Cool (0) Movement Rolling (130) Ox4 Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Zero-point Reactor > --- PROPULSION (6) --- Experimental Biometal Heavy Treads High-density Centrium Wheel > --- UTILITY (16) ----- Experimental Coolant Injector Large Storage Unit Large Storage Unit Large Storage Unit Large Storage Unit Experimental Energy Well Experimental Signal Interpreter Experimental Terrain Scan Processor Experimental Targeting Computer Advanced Hacking Suite > --- WEAPON (2) ------- Core Cannon > --- INVENTORY (28) --- Micro Fission Core Improved Matter Compressor (300) Dimensional Manipulator Dimensional Manipulator Advanced Kinecellerator Experimental Transmission Jammer Improved Remote Force Field Transdimensional Reconstructor EMDS High-powered Disruptor Cannon Long-range Phase Cannon Nova Cannon Cooled Nova Cannon Bore Cannon Tesla Bomb Launcher Tesla Bomb Launcher Micro-nuke Launcher Advanced Remote Datajack Improved Plasma Cutter Sigix Broadsword Peak State ------------ > --- POWER ------------ Light Quantum Reactor Zero-point Reactor > --- PROPULSION ------- Biometal Heavy Treads Experimental Biometal Heavy Treads High-density Centrium Wheel High-density Centrium Wheel > --- UTILITY ---------- Experimental Coolant Injector Large Storage Unit Large Storage Unit Large Storage Unit Large Storage Unit Experimental Signal Interpreter Experimental Terrain Scan Processor Experimental Targeting Computer Advanced Particle Charger Quantum Capacitor Heavy Regenerative Plating EM Dispersion Field Advanced Hacking Suite Experimental System Shield > --- WEAPON ----------- Sigix Broadsword > --- INVENTORY -------- Micro Fission Core Experimental Energy Well Improved Matter Compressor Dimensional Manipulator Dimensional Manipulator Experimental Sensor Array Experimental Terrain Scanner Advanced Kinecellerator Experimental Transmission Jammer Improved Remote Force Field Transdimensional Reconstructor EMDS High-powered Disruptor Cannon Long-range Phase Cannon Nova Cannon Cooled Nova Cannon Core Cannon Bore Cannon Tesla Bomb Launcher Tesla Bomb Launcher Micro-nuke Launcher Advanced Remote Datajack Improved Plasma Cutter [Rating: 217] Favorites ----------- Power Micro Fission Core Engine Ion Engine Power Core Micro Fission Core Reactor Mini Fusion Reactor Propulsion High-density Centrium Wheel Treads Light Treads Leg Advanced Myomer Leg Wheel High-density Centrium Wheel Hover Unit Cooled Gravmag System Flight Unit Cooled VTOL Module Utility Large Storage Unit Device Experimental Heat Sink Storage Large Storage Unit Processor Experimental Signal Interpreter Hackware Advanced Hacking Suite Protection Improved Propulsion Shielding Weapon Phasing Sabre Energy Gun Beam Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Mini Assault Cannon Launcher Tesla Bomb Launcher Special Weapon Improved Remote Datajack Slashing Weapon Phasing Sabre Piercing Weapon Lance Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Slots Evolved 18 | . . . . . 4 . 2 . . . . 2 . . . . 2 . . . . . . 2 . . . . 2 . 2 . . 2 . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Utility 14 | . . . . . 4 . . . . . . 2 . . . . 2 . . . . . . 2 . . . . 2 . 2 . . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 537 | 6 5 4 . 1 14 15 18 11 4 2 1 23 3 9 3 18 34 . 71 37 16 4 19 35 . 12 10 4 33 5 18 22 25 12 43 Power 33 | 1 . 1 . . . 1 1 1 . . 1 2 . . . 2 2 . 4 1 . . . 2 . . . . 4 . 2 . 1 3 4 Engine 2 | 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 19 | . . . . . . 1 1 . . . 1 1 . . . 1 2 . 4 1 . . . 2 . . . . 3 . 1 . . 1 . Reactor 12 | . . . . . . . . 1 . . . 1 . . . 1 . . . . . . . . . . . . 1 . 1 . 1 2 4 Propulsion 62 | 2 2 . . 1 3 2 7 2 1 2 . 5 2 3 . 2 6 . 3 . 3 . . . . . 4 1 3 . 1 1 2 3 1 Treads 20 | . . . . . 3 2 5 . . . . . . 2 . 1 1 . . . 3 . . . . . . . 1 . . . . 1 1 Leg 6 | . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . 3 1 . . . . . . . Wheel 14 | 2 2 . . 1 . . . . 1 . . 2 . 1 . . 1 . . . . . . . . . . . 2 . 1 1 . . . Hover 21 | . . . . . . . . 2 . 2 . 3 2 . . . 4 . 3 . . . . . . . 1 . . . . . 2 2 . Flight 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 235 | 1 2 . . . 5 4 4 3 . . . 11 . 3 . 2 12 . 44 19 4 4 16 19 . 8 5 . 17 4 11 7 11 3 16 Device 144 | . . . . . 2 1 1 1 . . . 1 . 2 . 1 3 . 32 13 2 3 11 10 . 6 2 . 15 3 6 7 8 2 12 Storage 24 | 1 2 . . . . . 1 . . . . 2 . . . . 2 . 3 1 . . 3 4 . . 1 . . . 2 . 1 . 1 Processor 8 | . . . . . 1 . 1 . . . . 1 . . . . 2 . 2 1 . . . . . . . . . . . . . . . Hackware 10 | . . . . . 1 . 1 . . . . 4 . . . . 1 . . . . . . 2 . . . . 1 . . . . . . Protection 49 | . . . . . 1 3 . 2 . . . 3 . 1 . 1 4 . 7 4 2 1 2 3 . 2 2 . 1 1 3 . 2 1 3 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 207 | 2 1 3 . . 6 8 6 5 3 . . 5 1 3 3 12 14 . 20 17 9 . 3 14 . 4 1 3 9 1 4 14 11 3 22 Energy Gun 18 | 1 1 1 . . 1 1 . . . . . . . . . . 4 . 5 . 2 . . . . . . . . . . 2 . . . Energy Cannon 59 | . . . . . 1 2 5 4 1 . . 1 1 2 3 6 4 . 7 3 . . . 1 . . . . . . . 1 5 1 11 Ballistic Gun 18 | 1 . 1 . . 3 1 . . . . . . . . . . 2 . 4 . 2 . 1 1 . . . . . . 1 1 . . . Ballistic Cannon 17 | . . . . . . . 1 1 1 . . 1 . . . 1 2 . 2 2 1 . 1 3 . . . . 1 . . . . . . Launcher 41 | . . 1 . . 1 1 . . 1 . . 2 . 1 . 5 2 . 1 6 3 . 1 3 . 2 . 2 3 . 1 2 2 . 1 Special Weapon 19 | . . . . . . 2 . . . . . . . . . . . . 1 3 . . . 4 . . 1 . 2 . 1 2 . . 3 Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 30 | . . . . . . . . . . . . 1 . . . . . . . 3 1 . . 2 . 2 . 1 . . 1 6 4 2 7 Piercing Weapon 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 . . . . . Special Melee Weapon 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 44 | . . . . . 1 5 2 1 . . . 3 . 1 . . 2 . 3 . 5 . 2 2 . . 4 . 2 . 1 5 . . 5 Parts Lost 76 | . . 5 . 1 9 3 2 2 . . . 6 . 2 . 9 10 . 4 . . . 1 2 . . . . 2 . . 1 4 2 11 Power 14 | . . 1 . . 1 . 1 . . . . 2 . . . 1 2 . 1 . . . . . . . . . 2 . . 1 . . 2 Propulsion 19 | . . . . 1 3 1 1 2 . . . . . 1 . 2 3 . . . . . . . . . . . . . . . 1 2 2 Utility 25 | . . . . . 1 . . . . . . 2 . 1 . 4 3 . 1 . . . 1 2 . . . . . . . . 3 . 7 Weapon 18 | . . 4 . . 4 2 . . . . . 2 . . . 2 2 . 2 . . . . . . . . . . . . . . . . Highest Loss Streak 9 | . . 4 . 1 6 2 2 1 . . . 3 . 1 . 4 5 . 2 . . . 1 1 . . . . 1 . . 1 2 2 9 Average Slot Usage (%) 88 | . 89 80 85 84 67 95 95 88 88 85 85 84 90 92 100 83 79 66 93 95 89 88 87 88 90 90 96 99 96 94 90 89 90 89 80 Core 5 | . . . . . . 7 5 . . . . 2 . . . . . 5 9 11 11 11 11 10 10 10 10 10 8 4 5 7 4 3 . Reactor 2 | . . . . . . . . 6 7 7 7 6 12 12 12 10 4 . . . . . . . . . . . . 4 2 . 2 3 6 Treads 6 | . . . . . 12 17 26 19 14 7 . . . 1 12 10 9 . . . 9 11 11 10 10 10 3 . 2 4 4 4 1 1 3 Wheel 4 | . 28 28 28 27 3 . . . 3 7 7 5 6 5 . . 2 . . . . . . . . . . . 4 9 8 7 8 7 6 Hover 5 | . . . . . . . . 4 6 6 14 10 9 12 12 8 2 22 22 22 2 . . . . . 3 . . . . . 4 9 5 Device 10 | . . . . . 3 9 8 4 7 7 7 6 6 6 6 2 4 5 12 6 10 11 12 16 10 8 10 10 13 13 17 23 26 17 15 Storage 20 | . 18 28 28 28 18 18 19 21 21 21 21 25 25 25 25 25 21 16 16 18 22 21 19 18 20 20 20 20 18 18 16 16 16 19 15 Processor 8 | . . . . . 4 9 . 2 . . . . . . . . 4 5 11 16 16 16 16 15 15 15 15 15 13 13 12 12 12 11 11 Hackware 5 | . . . . . 8 9 7 7 7 7 7 10 12 12 12 7 . 5 2 . . . . 4 5 5 5 5 7 9 8 8 8 7 6 Protection 5 | . . . . . . 6 7 6 7 7 7 4 6 4 6 3 10 5 7 9 5 5 4 4 10 11 9 10 9 8 9 4 1 1 1 Energy Cannon 1 | . . . . . . 1 7 6 . . . . 5 5 8 8 4 . 1 . . . . . . . . . . . . . . . . Ballistic Gun 2 | . 14 1 . . 7 7 7 7 7 7 7 . . . . . . . 1 . 4 5 2 . . . . . . . . . . . . Ballistic Cannon 2 | . . . . . . . . . 6 7 7 5 6 6 3 1 4 . 1 . . . 2 2 5 5 1 . 2 . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . 1 . . . . . . . 3 4 5 5 4 5 4 5 4 . . 3 3 2 2 1 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 145 | 12 41 42 40 40 42 57 59 61 60 56 70 99 100 100 103 107 127 61 92 94 81 73 90 115 100 116 101 97 122 118 127 105 115 113 145 Greatest Support 160 | 26 26 24 24 24 40 40 80 80 40 28 28 30 28 60 60 87 79 64 85 70 160 160 160 160 160 160 160 110 110 40 40 40 40 40 40 Greatest Overweight (x) 5 | 1 1 1 1 1 3 2 1 1 1 1 2 3 3 3 1 3 4 . 1 1 2 . . . . . 1 1 5 2 3 5 2 2 4 Average Overweight (x) 1 | . . 1 1 1 . . . . 1 1 1 2 3 2 1 1 1 . . . . . . . . . . . 1 2 2 2 2 2 2 Largest Inventory Capacity 28 | 6 16 16 16 16 16 16 20 20 20 20 20 26 26 26 26 26 26 20 24 22 22 22 22 28 28 28 28 28 28 28 28 28 28 28 28 Average Capacity 23 | 5 9 16 16 16 16 16 18 20 20 20 20 22 26 26 26 26 25 20 21 22 22 22 22 22 28 28 28 28 28 28 28 28 28 28 28 Most Carried 28 | 4 7 6 8 9 11 16 20 20 20 20 20 25 26 26 26 24 26 20 22 22 22 22 22 28 28 28 28 28 28 28 28 27 28 28 28 Average Carried 21 | 2 5 5 6 8 8 14 17 18 19 19 20 21 25 25 23 20 21 19 20 21 21 21 21 21 28 28 27 27 26 27 25 24 26 25 26 Final Capacity 28 | 6 16 16 16 16 16 16 20 20 20 20 20 26 26 26 26 26 20 20 22 22 22 22 22 28 28 28 28 28 28 28 28 28 28 28 28 Final Carried 28 | 4 6 5 8 9 11 16 20 20 20 20 20 25 26 26 21 19 20 20 22 22 22 22 22 28 28 28 27 27 26 28 23 25 27 27 23 Class Distribution -------------------- 50% | Messiah-Mutant 28% | Messiah-Assassin 9% | Scavenger-Mutant 8% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Commander-Mutant | -8/Storage Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Messiah-Mutant | -7/Zion Messiah-Mutant | -6/Proximity Caves Messiah-Mutant | -6/Factory Messiah-Mutant | -6/Lower Caves Messiah-Mutant | -6/Lower Caves Messiah-Mutant | -6/Data Miner Messiah-Mutant | -5/Proximity Caves Messiah-Mutant | -5/Factory Messiah-Mutant | -5/Waste Messiah-Mutant | -5/Factory Messiah-Mutant | -5/Extension Messiah-Mutant | -5/Cetus Messiah-Mutant | -5/Archives Messiah-Mutant | -5/Hub_04(d) Messiah-Assassin | -4/Factory Messiah-Assassin | -4/Upper Caves Messiah-Assassin | -4/Upper Caves Messiah-Mutant | -4/Zhirov Messiah-Assassin | -3/Proximity Caves Messiah-Assassin | -3/Research Messiah-Assassin | -3/Quarantine Messiah-Assassin | -2/Research Messiah-Assassin | -2/Testing Messiah-Assassin | -2/Section 7 Messiah-Assassin | -1/Access Messiah-Mutant | -1/Command Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ----------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Matter Collected 9835 | 174 193 87 . 28 237 455 310 189 48 30 19 429 32 271 47 457 337 . 1168 609 224 20 487 839 37 172 . 120 859 50 256 236 473 183 759 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 16266 | . 203 146 . 41 218 722 951 271 42 . . 421 10 245 210 628 800 . 1047 927 358 . 1081 1136 26 676 . 409 754 30 358 1072 1188 395 1901 Parts 724 | . 10 10 . 15 7 47 45 12 4 . . 18 2 12 1 16 56 . 29 40 16 . 42 46 . 14 . 13 41 3 26 66 50 29 54 Haulers Intercepted 8 | . . . . . . 1 4 . . . . 1 . . . . . . 1 . . . . 1 . . . . . . . . . . . Recyclers Shooed 4 | . . . . . . . 1 . . . . . . . . . . . 1 . . . 1 1 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 36 | . . . . . . . . 8 4 . 15 . 2 4 . 2 . . . . . . . . . 1 . . . . . . . . . Prevented 34 | . . . . . . . . . . . . . . 9 . 7 . . . . . . . . . 5 . 13 . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Combat Hostiles Destroyed 230 | . 5 5 . 6 4 12 16 6 3 . . 8 . 6 4 19 16 . 7 16 4 . 5 15 . 8 . 5 8 . 5 15 14 5 13 Melee 32 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 5 13 5 4 4 Guns 38 | . 5 4 . . 3 9 6 1 1 . . . . . . . 5 . 3 . . . 1 . . . . . . . . . . . . Cannons 55 | . . . . . . . 8 5 . . . 2 . 1 . 5 7 . 2 2 . . 4 10 . . . . 3 . . . 2 1 3 AOE 63 | . . 1 . 6 . 3 2 . 2 . . 6 . 4 . 12 3 . . 10 . . . 3 . 2 . 1 4 . . 1 2 . 1 Classes Destroyed 24 | . 1 2 . 1 3 3 2 2 . . . 1 . 1 . . 1 . . 1 . . 3 . . . . . 1 1 . . . . 1 Worker 12 | . . . . . . . 2 . . . . . . . . . 1 . . . . . 2 1 . . . . 3 . . 1 1 . 1 Builder 5 | . . . . 1 . . . . . . . . . . . . 2 . . 1 . . . . . . . . 1 . . . . . . Tunneler 2 | . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Hauler 8 | . . . . . . 1 4 . . . . 1 . . . . . . 1 . . . . 1 . . . . . . . . . . . Recycler 11 | . . . . . 1 . 1 . . . . 1 . . . . . . 3 . . . 1 1 . . . . 2 . . . . . 1 Carrier 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Minesweeper 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Mechanic 3 | . . . . . . 1 . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . Operator 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 Watcher 12 | . . . . . . . . . . . . . . . . . 1 . 2 1 1 . 1 3 . . . . . . . . 1 1 1 Swarmer 43 | . . 3 . 6 . . . . 3 . . 4 . 1 . 5 6 . . 8 . . . 5 . . . . 2 . . . . . . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Grunt 78 | . 5 2 . . 2 6 13 3 . . . 1 . 3 . 10 3 . 1 3 . . . 3 . 4 . 3 2 . . 3 6 . 5 Brawler 3 | . . . . . . . . . . . . 1 . . . 2 . . . . . . . . . . . . . . . . . . . Duelist 5 | . . . . . . 2 . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . 1 Protector 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Sentry 27 | . . . . . 1 4 2 . . . . 1 . 1 . . 2 . 3 3 . . 1 1 . . . 1 1 . 1 . 2 1 2 Demolisher 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Hunter 10 | . . . . . 1 . . 1 . . . . . . . . 3 . . 1 . . . 2 . . . . 1 . . . . . 1 Programmer 37 | . . . . . . . 1 . . . . 1 . . . . 2 . 3 . . . 1 3 . . . . 1 . 4 12 5 4 . Behemoth 2 | . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . Cetus Guard 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . S7 Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Enhanced Grunt 5 | . . . . . . . . . . . . . . . 4 . . . . . . . 1 . . . . . . . . . . . . Lightning 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . Z-Light 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Z-Heavy 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . Decomposer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Master Thief 3 | . . . . . . . . 2 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Thug 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Savage 5 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . 3 . . . . . . . . . Martyr 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Wizard 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Best Kill Streak 7 | . 2 3 . 4 3 5 6 2 3 . . 5 1 5 4 5 5 . 1 5 5 . 3 7 . 4 . 5 6 1 3 4 6 2 3 Combat Bots Only 6 | . 2 3 . 3 2 3 4 2 3 . . 4 . 5 4 5 3 . 1 5 4 . 3 6 . 4 . 5 2 . 3 4 6 2 3 Max Kills in Single Turn 6 | . 1 1 . 2 1 3 4 1 2 . . 5 1 2 2 4 3 . 1 4 2 . 6 3 1 1 . 1 6 1 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . 1 . 2 . 2 1 . 2 . . 4 . 2 . 4 2 . . 4 . . . 2 . 1 . 1 2 . . 1 1 . 1 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 1 1 1 Uniques/NPCs Destroyed 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 01-MTF (-8/Storage) MAIN.C Shell (-1/Command) Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Damage Taken 23971 | . 219 601 . 78 1084 798 891 292 45 . 86 1189 . 679 . 1543 3126 . 1063 915 53 27 203 1358 . 346 . 169 587 . 1089 928 1046 273 5283 Core 2378 | . 32 139 . 15 194 167 103 14 . . 16 181 . 83 . 77 249 . 160 168 16 . 21 60 . 23 . 16 17 . 45 27 86 12 457 Absorbed by Shields 947 | . . . . . . . 84 . . . . . . . . . . . . 82 36 . 76 112 . . . . 96 . 146 20 7 . 288 Reduced by Siege Mode 113 | . . . . . . . . . . . . . . . . . . . . . . . 16 91 . 6 . . . . . . . . . Core Remaining (%) 68 | 100 . . . 25 . 34 . . . . 81 . . . . 59 . . . . . . 38 . . . . 91 . 98 . . 89 . 67 Volleys Fired 837 | . 22 27 . 6 45 73 56 51 2 . 1 22 8 26 1 52 86 . 84 30 4 . 46 47 1 7 . 7 17 . 15 10 21 2 68 Largest 2 | . 2 2 . 1 2 2 2 2 2 . 2 2 2 2 2 2 2 . 2 2 2 . 1 2 1 1 . 1 1 . 1 2 2 1 1 Hottest 300 | . 70 95 . 30 119 79 125 130 60 . 73 73 138 138 125 138 165 . 150 92 240 . 57 123 66 46 . 46 66 . 40 92 92 70 300 Shots Fired 1065 | . 43 37 . 6 55 99 103 67 3 . 2 25 14 36 2 61 123 . 98 32 7 . 46 57 1 7 . 7 17 . 15 11 22 2 67 Gun 406 | . 43 34 . . 51 81 52 16 1 . 1 3 . . . . 33 . 60 . 2 . 10 3 . . . . . . 11 5 . . . Cannon 518 | . . . . . 1 1 51 51 1 . 1 15 14 33 2 42 86 . 33 15 1 . 36 50 1 . . . 11 . . . 19 2 52 Launcher 101 | . . 3 . 6 3 3 . . 1 . . 7 . 3 . 19 4 . . 15 4 . . 2 . 7 . 7 4 . . 3 3 . 7 Special 40 | . . . . . . 14 . . . . . . . . . . . . 5 2 . . . 2 . . . . 2 . 4 3 . . 8 Kinetic 456 | . 22 18 . . 39 53 52 16 1 . 2 18 6 11 . 16 47 . 34 4 1 . 46 42 1 . . . 11 . 11 5 . . . Thermal 373 | . 21 11 . . 12 43 51 51 1 . . . 8 10 2 23 66 . 37 1 2 . . . . . . . . . 4 . . . 30 Explosive 36 | . . 3 . 6 3 3 . . 1 . . 7 . 3 . 9 . . . . . . . . . . . . 1 . . . . . . Electromagnetic 184 | . . 5 . . 1 . . . . . . . . 12 . 13 10 . 27 26 4 . . 13 . 7 . 7 3 . . 3 22 2 29 Robot Hit Streak 34 | . 8 15 . 16 13 11 10 7 6 . 1 3 4 6 1 16 9 . 34 22 23 . 7 23 7 11 . 9 10 . . 10 13 2 14 Robot Miss Streak 5 | . 5 2 . 2 2 2 5 5 . . 1 5 2 4 1 3 5 . 4 . . . 2 2 . 1 . . 2 . . 1 1 . 1 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . 1 . . . 1 . 1 Secondary Targets 3 | . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Capacitor 50 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50 Shots Hit Robots 831 | . 25 27 . 1 47 45 83 32 2 . 1 11 9 24 1 44 75 . 60 21 1 . 27 56 1 6 . 7 17 1 25 55 30 18 79 Core Hits 543 | . 10 12 . 9 15 40 44 13 3 . . 29 2 14 17 35 52 . 25 24 7 . 32 29 1 12 . 3 25 1 13 18 20 6 32 Critical Hits 116 | . . . . . . 2 . . . . . . . 1 . . 2 . 6 1 . . 20 21 . . . . 7 . 13 16 7 5 15 Critical Kills 40 | . . . . . . . . . . . . . . . . . 1 . 2 1 . . 7 9 . . . . 3 . 1 5 4 3 4 Critical Parts Destroyed 59 | . . . . . . . . . . . . . . 1 . . 1 . 4 . . . 11 10 . . . . 2 . 7 11 2 2 8 Melee Attacks 361 | . . . . . . 1 . . . . . 2 . . . . . . . 28 8 . 2 31 5 8 . 1 21 9 54 73 38 43 37 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 339 | . . . . . . . . . . . . 2 . . . . . . . 28 8 . 2 31 5 8 . 1 9 . 54 73 38 43 37 Piercing 21 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 9 . . . . . Sneak Attacks 12 | . . . . . . 1 . . . . . . . . . . . . . 3 . . . 4 . . . . . 1 . 1 . . 2 Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 46592 | . 306 506 . 291 755 2107 2817 958 205 . 14 2270 209 1626 883 3584 2387 . 1493 1927 660 . 1991 2309 21 915 . 528 1643 76 2197 4145 2497 1436 5836 Guns 4229 | . 306 285 . . 508 1085 490 110 20 . 14 30 . . . . 494 . 609 . . . 81 73 . . . . . . 88 36 . . . Cannons 12744 | . . . . . 26 30 1407 848 32 . . 199 209 518 66 1284 1348 . 846 304 33 . 678 1316 21 . . . 212 . . . 771 40 2556 Explosions 17417 | . . 199 . 291 221 941 920 . 153 . . 2041 . 1108 817 2300 545 . 32 1266 627 . 1232 390 . 915 . 528 1286 . . 253 497 . 855 Melee 12057 | . . . . . . . . . . . . . . . . . . . . 357 . . . 530 . . . . 145 76 2043 3856 1229 1396 2425 Ramming 28 | . . 22 . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . Kinetic 6041 | . 159 158 . . 363 766 490 110 20 . 14 229 79 183 . 320 850 . 321 54 33 . 759 776 21 . . . 212 . 88 36 . . . Thermal 8340 | . 147 62 . . 145 400 1828 848 32 . . 115 130 213 66 886 1054 . 459 . . . . . . . . . 81 . 66 . . . 1808 Explosive 6929 | . . 199 . 291 221 941 499 . 153 . . 1926 . 673 . 1638 . . . . . . . . . . . . 388 . . . . . . Electromagnetic 13197 | . . 65 . . 26 . . . . . . . . 557 817 740 483 . 707 1516 627 . 1232 1003 . 915 . 528 817 . . 253 1268 40 1603 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 11836 | . . . . . . . . . . . . . . . . . . . . 357 . . . 530 . . . . . . 2043 3856 1229 1396 2425 Piercing 221 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 145 76 . . . . . Highest Corruption 13 | . . . . . 7 7 1 1 1 1 . 3 3 4 4 13 4 12 12 9 6 2 2 2 2 2 2 . 2 2 3 4 3 3 3 Average Corruption 3 | . . . . . 6 7 1 1 1 1 . 2 3 3 4 9 2 9 9 8 4 1 1 1 2 2 1 . 1 2 2 2 1 2 3 Corruption Purged 31 | . . . . . . . . . . . . . . . . . . . 7 3 4 2 . . . . 2 . . . 3 4 6 . . Effects 380 | . . . . . 9 61 . 5 1 1 . 22 8 23 5 34 14 5 61 41 9 3 6 3 3 3 6 . 1 6 11 7 8 13 11 Message Errors 97 | . . . . . 1 16 . 3 . . . 6 2 8 3 7 4 . 10 6 . 1 2 3 2 . 3 . 1 2 4 3 3 4 3 Matter Fused 59 | . . . . . 2 11 . . . . . 1 2 5 1 5 1 1 9 11 1 . . . . . . . . . 1 . 1 3 4 Heat Flow Errors 44 | . . . . . 1 7 . . . . . 6 . 3 1 5 . 1 4 5 . 1 1 . . 1 1 . . 1 1 2 1 2 . Energy Discharges 55 | . . . . . 1 6 . 1 1 . . 4 3 2 . 3 4 . 7 6 2 1 . . . 1 2 . . 3 2 1 2 1 2 Parts Rejected 2 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . Data Loss (minor) 40 | . . . . . 2 4 . 1 . 1 . 4 1 2 . 2 . 1 10 3 2 . 1 . . 1 . . . . 1 1 1 2 . Data Loss (major) 12 | . . . . . . 5 . . . . . . . . . 1 . . 5 1 . . . . . . . . . . . . . . . Misfires 9 | . . . . . . 4 . . . . . . . . . 3 . . 1 . 1 . . . . . . . . . . . . . . Alerts 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Misdirections 10 | . . . . . . . . . . . . . . . . 1 . 2 7 . . . . . . . . . . . . . . . . Targeting Errors 44 | . . . . . 2 7 . . . . . 1 . 2 . 4 4 . 5 9 3 . 2 . 1 . . . . . 2 . . 1 1 Weapon Failures 7 | . . . . . . 1 . . . . . . . . . 2 1 . 2 . . . . . . . . . . . . . . . 1 Overload Shots 50 | . . . . . . . 2 7 . . . . . . . 15 . . 16 . 2 . . . . . . . . . . . . . 8 Effects 7 | . . . . . . . . 1 . . . . . . . 1 . . 3 . . . . . . . . . . . . . . . 2 Energy Bleed 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Heat Surge 3 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Meltdown 3 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . Overflow Damage 2647 | . . . . . . 47 138 101 11 . . 63 15 130 14 220 42 . 14 240 . . 107 223 . 50 . . 52 . 208 448 165 182 177 Projectiles 471 | . . . . . . . 27 101 . . . . 15 . . 141 24 . 14 49 . . . 28 . . . . . . . . 56 . 16 Explosions 763 | . . . . . . 47 111 . 11 . . 63 . 130 14 79 18 . . 15 . . 107 22 . 50 . . 52 . . . . . 44 Melee 1413 | . . . . . . . . . . . . . . . . . . . . 176 . . . 173 . . . . . . 208 448 109 182 117 Knockbacks 26 | . . . . . . . . . . . . 2 1 4 . . 5 . 3 . 1 . 5 3 . . . . 2 . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 23 | . . . . . . . . . . . . 1 1 4 . . 5 . 2 . 1 . 4 3 . . . . 2 . . . . . . Secondary 3 | . . . . . . . . . . . . 1 . . . . . . 1 . . . 1 . . . . . . . . . . . . Self-Inflicted Damage 881 | . . 85 . . 31 12 . . . . . 42 . 120 . 72 194 . 34 77 . . 113 48 . . . . 26 . . . . . 27 Shots 32 | . . 3 . . 3 1 . . . . . 1 . 3 . 4 7 . 1 3 . . 2 2 . . . . 1 . . . . . 1 Rammed 2 | . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Targets Rammed 2 | . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 444 | . 69 145 . . 110 253 54 136 . . . 264 108 229 267 444 199 153 190 335 224 195 237 96 16 245 172 7 20 119 211 213 128 99 192 Average Temperature 78 | . 21 61 . . 15 72 17 39 . . . 101 40 53 110 124 93 97 68 89 73 120 58 42 12 68 90 4 10 85 120 105 70 62 88 Received Heat Transfer 3423 | . 120 207 . . 351 237 324 90 . . 30 123 . 120 . 222 318 . 159 72 9 . . 110 . 147 . 33 18 . 177 72 63 . 421 Effects 2 | . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . Shutdowns 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Interference 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Siege Activations 7 | . . . . . . . . . . . . . . . . . . . . . . . 2 4 . 1 . . . . . . . . . Total Turns 149 | . . . . . . . . . . . . . . . . . . . . . . . 64 80 . 5 . . . . . . . . . Longest Duration 39 | . . . . . . . . . . . . . . . . . . . . . . . 39 37 . 5 . . . . . . . . . Robots Corrupted 47 | . . . . . . . . . . . . . . 1 4 2 1 . 3 5 4 . 4 2 . 6 . 4 . . . 1 5 . 5 Combat Hostiles 41 | . . . . . . . . . . . . . . 1 4 2 1 . 2 4 4 . . 2 . 6 . 4 . . . 1 5 . 5 Parts Fried 105 | . . 1 . . . . . . . . . . . . . 4 2 . 6 12 8 . 15 8 . 9 . 10 2 . . 2 17 . 9 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 20 | . . 1 . . 2 4 . . . . . 1 . . . 2 1 . 5 . . . . . . . . . . . 1 2 . . 1 Heat Transferred 9639 | . 349 185 . . 370 1308 2000 1100 50 . . 100 200 250 100 1040 1260 . 698 . . . . . . . . . 200 . 148 . . . 281 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen 7 | . . . . . . . . 1 . . . . . 2 . 4 . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 12 | . . . . . . . . . . . . . . 1 . . 5 . 1 2 . . . . . 1 . . 1 . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Peak Influence 3065 | . 188 148 . 195 182 664 719 . . . . 3065 . . . . 340 149 460 1311 1144 527 1676 1057 . . . . 1434 1074 699 1097 675 488 2529 Average Influence 648 | . 95 134 . 95 138 457 504 . . . . 1673 . . . . 77 128 297 733 932 411 1088 912 . . . . 499 888 619 536 558 366 1016 Maximum Alert Level 5 | . . . . . . 2 3 . . . . 5 . . . . 1 . 2 4 4 2 5 3 . . . . 4 3 2 3 2 2 5 Low Security (%) 3 | 100 100 100 . 100 100 8 . . . . . 5 . . . . 87 100 33 . . 4 10 . . . . . 16 . . . . . 3 Level 1 17 | . . . . . . 9 20 . . . . . . . . . 12 . 32 4 . 48 . . . . . . 27 . . 34 . 67 26 Level 2 35 | . . . . . . 82 61 . . . . 8 . . . . . . 34 19 5 46 18 . . . . . 29 . 100 44 100 32 9 Level 3 30 | . . . . . . . 18 . . . . 13 . . . . . . . 50 53 . 11 100 . . . . 15 100 . 21 . . 8 Level 4 8 | . . . . . . . . . . . . 19 . . . . . . . 25 40 . 45 . . . . . 10 . . . . . 13 Level 5 2 | . . . . . . . . . . . . 53 . . . . . . . . . . 13 . . . . . . . . . . . 16 High Security 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 90 | . 3 . . . . 5 4 . . . . 16 . 1 . . 5 . 3 5 . . 3 8 . . . . 7 1 3 6 4 3 13 Investigation 8 | . . . . . . 2 1 . . . . 2 . . . . 1 . . . . . 1 . . . . . . . . 1 . . . Extermination 25 | . . . . . . . 1 . . . . 2 . . . . 2 . 2 . . . 1 3 . . . . 3 . 2 4 2 2 1 Reinforcement 19 | . 3 . . . . 1 1 . . . . 3 . . . . 1 . 1 1 . . 1 1 . . . . 1 . 1 1 1 1 1 Assault 31 | . . . . . . 2 1 . . . . 6 . 1 . . . . . 4 . . . 1 . . . . 3 1 . . 1 . 11 Garrison 7 | . . . . . . . . . . . . 3 . . . . 1 . . . . . . 3 . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . 1 . . 1 . . . Haulers Reinforced 4 | . . . . . . . . . . . . 2 . . . . . . 1 . . . . 1 . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Distress Signals 28 | . 1 1 . . . 5 1 . . . . 1 . . . . 1 . . 2 1 . . 3 . . . . 3 . 2 . 1 1 5 Communications Jammed 52 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 18 12 . 21 . Distress Signals 51 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 17 12 . 21 . Times Spotted 607 | . 11 8 . 7 11 45 25 8 2 . 9 60 . 11 . 18 31 4 22 42 12 3 32 35 . 8 . 5 44 4 20 25 24 19 62 Peak Tracking Total 21 | . 6 2 . 4 5 6 5 4 3 . 7 7 . 11 . 5 7 4 4 7 8 2 7 8 . 4 . 4 6 5 6 5 7 5 21 Tactical Retreats 63 | . . . . 1 1 1 4 1 . . . 1 . 2 . 1 5 . 8 4 . . 4 6 . . . . . . 3 4 2 3 12 Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Traps Triggered 26 | . . . . . 1 1 . . . . . 1 . . 4 . 2 . 2 3 . . 1 . . . . . 5 1 1 2 1 1 . Indirectly 8 | . . . . . . . . . . . . . . . 4 . . . . . . . 1 . . . . . 3 . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 2 | . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 6 | . . . . . . . . . . . . . . 1 5 . . . . . . . . . . . . . . . . . . . . Triggered 9 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . 8 . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ---------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Machines Disabled 117 | . . . . 4 . 2 10 . . . . 23 . 2 . . 9 . . 6 2 2 18 3 . . . . 1 4 2 10 6 . 13 Max in Single Turn 10 | . . . . 2 . . 8 . . . . 10 . 1 . . 8 . . 1 1 . 10 1 . . . . . 1 . 1 1 . 2 Garrison Access 6 | . . . . . . . . . . . . 2 . . . . . . 1 . . . . . . . . . . 1 1 . . 1 . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Network Hub 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Machines Accessed 51 | . 2 . 1 . 1 7 1 . . . . 7 1 . 3 . 4 . 4 . . . . 1 . . 4 . 5 3 3 2 . 2 . Terminals 11 | . 2 . . . 1 7 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 5 | . . . . . . . . . . . . 1 . . . . 1 . 1 . . . . . . . . . 1 . . . . 1 . Repair Stations 12 | . . . . . . . . . . . . 2 . . . . 1 . 2 . . . . 1 . . . . 2 1 2 1 . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 6 | . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . 1 1 . 1 . . . Garrison Access 8 | . . . . . . . . . . . . 3 . . . . . . 1 . . . . . . . . . 1 1 1 . . 1 . Total Hacks 170 | . 5 . 1 . 3 22 2 . . . . 14 1 . 22 . 13 . 12 . . . . 5 . . 17 . 18 10 10 8 . 7 . Successful 113 | . 1 . 1 . 2 15 . . . . . 11 1 . 22 . 7 . 7 . . . . 4 . . 17 . 7 6 5 4 . 3 . Failed 57 | . 4 . . . 1 7 2 . . . . 3 . . . . 6 . 5 . . . . 1 . . . . 11 4 5 4 . 4 . Catastrophic 9 | . 1 . . . . . 1 . . . . 1 . . . . . . 1 . . . . . . . . . 2 . 2 . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 263 | . 5 . 1 . 2 6 2 . . 1 . 31 . . . . . . 19 26 13 . 17 24 . . . . 20 25 18 23 3 19 8 Terminals 32 | . 5 . . . 3 22 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 25 | . . . . . . . . . . . . 2 . . . . 4 . 7 . . . . . . . . . 6 . . . . 6 . Repair Stations 39 | . . . . . . . . . . . . 6 . . . . 3 . 3 . . . . 5 . . . . 6 4 7 5 . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 19 | . . . . . . . . . . . . 3 . . . . 6 . . . . . . . . . . . 3 4 . 3 . . . Garrison Access 14 | . . . . . . . . . . . . 3 . . . . . . 2 . . . . . . . . . 3 2 3 . . 1 . Terminal Hacks 56 | . 1 . 1 . 1 13 . . . . . . 1 . 22 . . . . . . . . . . . 17 . . . . . . . . Record 11 | . . . . . . . . . . . . . . . 6 . . . . . . . . . . . 5 . . . . . . . . Part Schematic 12 | . . . . . . 1 . . . . . . . . 7 . . . . . . . . . . . 4 . . . . . . . . Robot Schematic 6 | . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Prototype ID Bank 8 | . . . . . . 1 . . . . . . . . 3 . . . . . . . . . . . 4 . . . . . . . . Open Door 2 | . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Branch Access Points 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 4 | . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarm Traps 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 11 | . . . . . . . . . . . . . . . . . 2 . 5 . . . . . . . . . 2 . . . . 2 . Load Schematic 5 | . . . . . . . . . . . . . . . . . 1 . 2 . . . . . . . . . 1 . . . . 1 . Build 6 | . . . . . . . . . . . . . . . . . 1 . 3 . . . . . . . . . 1 . . . . 1 . Repair Station Hacks 23 | . . . . . . . . . . . . 6 . . . . 2 . . . . . . 4 . . . . 2 2 4 3 . . . Scan Component 13 | . . . . . . . . . . . . 3 . . . . 1 . . . . . . 2 . . . . 2 1 2 2 . . . Repair 10 | . . . . . . . . . . . . 3 . . . . 1 . . . . . . 2 . . . . . 1 2 1 . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 11 | . . . . . . . . . . . . 3 . . . . 3 . . . . . . . . . . . 3 2 . . . . . Insert Component 9 | . . . . . . . . . . . . 2 . . . . 2 . . . . . . . . . . . 3 2 . . . . . Analyze 2 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . Garrison Access Hacks 6 | . . . . . . . . . . . . 2 . . . . . . 1 . . . . . . . . . . 1 1 . . 1 . Seal Access 6 | . . . . . . . . . . . . 2 . . . . . . 1 . . . . . . . . . . 1 1 . . 1 . Unauthorized Hacks 14 | . . . . . 2 4 . . . . . . . . . . . . 2 . . . . . . . . . . 2 . 4 . . . Terminals 3 | . . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Track 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Siphon 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Researchers 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 4 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 2 . . . . 1 Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 26 | . 1 . . . . 5 1 . . . . 5 . . . . 4 . 3 . . . . 1 . . . . 3 . 2 . . 1 . Full Trace Events 2 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 17 | . . . . . . . . . . . . 4 . . 6 . . . . . 4 . . 3 . . . . . . . . . . . Robots Built 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Matter 351 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 351 . . . . . . Time 62 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62 . . . . . . Total Robot Build Rating 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . . . . . . Part Schematics Acquired 64 | . . . . . . 1 . . . . . 1 . . 7 . . . . . . . 11 . . . 4 . . 12 20 . . 8 . Parts Built 4 | . . . . . . . . . . . . . . . . . 1 . 2 . . . . . . . . . . . . . . 1 . Matter 1299 | . . . . . . . . . . . . . . . . . 285 . 597 . . . . . . . . . . . . . . 417 . Time 582 | . . . . . . . . . . . . . . . . . 152 . 356 . . . . . . . . . . . . . . 74 . Total Part Build Rating 27 | . . . . . . . . . . . . . . . . . 5 . 13 . . . . . . . . . . . . . . 9 . Parts Repaired 10 | . . . . . . . . . . . . 3 . . . . 1 . . . . . . 2 . . . . . 1 2 1 . . . Time 527 | . . . . . . . . . . . . 222 . . . . 50 . . . . . . 26 . . . . . 31 62 136 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------ Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 10 | . . . . . . 1 . . . . . . . . . . . . . 1 . . . 2 . . . . 2 . . 1 . . 3 Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 10 | . . . . . . 1 . . . . . . . . . . . . . 1 . . . 2 . . . . 2 . . 1 . . 3 Robot Hacks Applied 10 | . . . . . . 1 . . . . . . . . . . . . . 1 . . . 2 . . . . 2 . . 1 . . 3 parse_system 10 | . . . . . . 1 . . . . . . . . . . . . . 1 . . . 2 . . . . 2 . . 1 . . 3 Manual 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 24 | . . . . . . . . . . . . . . 2 . . . . . 21 . . . . . . . . . . . 1 . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Total Allies 155 | . . . . . . 11 . . . 15 . 8 . 2 . . . . 3 32 10 . 7 8 . . . . 10 . . 1 . . 48 Largest Group 32 | . . . . . . 10 . . . 15 15 12 5 5 1 1 . . 3 22 13 13 16 8 . . . . 6 5 3 1 . . 32 Highest-Rated Group 4076 | . . . . . . 173 . . . 597 597 729 280 280 29 29 . . 210 881 998 998 1090 416 . . . . 851 816 624 125 . . 4076 Highest-Rated Ally 268 | . . . . . . 99 . . . 94 94 94 94 94 29 29 . . 70 156 140 140 94 103 . . . . 268 268 268 125 . . 268 Zionite Dispatches 22 | . . . . . . . . . . . . 3 . . . . . . 2 4 2 . 3 4 . . . . 4 . . . . . . Heavy 6 | . . . . . . . . . . . . 2 . . . . . . . 1 1 . 1 1 . . . . . . . . . . . Light 4 | . . . . . . . . . . . . . . . . . . . 1 . 1 . 1 . . . . . 1 . . . . . . Recon 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Fire 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . Hacker 2 | . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . . Experimental 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Kinetic Resupply 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Melee Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Defense Resupply 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Hacking Resupply 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Total Orders 17 | . . . . . . 3 . . . . . 1 . . 2 . . . 2 2 . . 1 2 . . . . 3 . . 1 . . . STAY 4 | . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . . 1 . . 1 . . . GOTO 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . FOLLOW 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . AID 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . DROP 5 | . . . . . . . . . . . . . . . . . . . . 2 . . . 2 . . . . 1 . . . . . . EXPLORE 5 | . . . . . . 2 . . . . . 1 . . . . . . 2 . . . . . . . . . . . . . . . . Ally Attacks 1314 | . . . . . . 162 . . . . 63 213 . 22 2 5 . . 19 132 43 31 134 43 . . . . 99 18 31 10 . . 287 Total Damage 62292 | . . . . . . 2800 . . . . 1230 8282 . 503 24 96 . . 348 4482 1201 1429 5023 2465 . . . . 8596 1380 3024 1735 . . 19674 Kills 341 | . . . . . . 33 . . . . 9 68 . 2 . . . . 1 34 10 4 30 10 . . . . 38 9 10 11 . . 72 Allies Corrupted 12 | . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . 1 . . . 6 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Drone Launches 18 | . . . . . . 16 . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 42 | . . . . . . . . . . . . 5 . . . . . . 2 4 2 . 2 3 . . . . 2 7 4 5 . 5 1 Main Access 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Branch Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . Emergency Access 4 | . . . . . . . . . . . . 1 . . . . . . . 1 . . . . . . . . . 1 . . . 1 . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Component Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . Prototype Stockpiles 4 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . 1 . 1 . Prototype Schematics 5 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 2 . . 1 . Unaware Schematics 3 | . . . . . . . . . . . . 1 . . . . . . . . 1 . . 1 . . . . . . . . . . . Unaware Analyses 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 . . 1 Trap Installations 4 | . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . 1 1 . . . Active Terminals 6 | . . . . . . . . . . . . 1 . . . . . . 1 . 1 . . . . . . . . . 1 1 . 1 . Depthwide Sectors/0 3 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 1 . . . . . Depthwide Sectors/-1 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . 1 . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Turns Passed 27983 | 61 234 410 281 223 397 1525 840 959 255 1130 499 1810 487 824 266 815 1471 59 1505 993 406 840 996 1973 301 427 547 215 1252 489 1309 1274 995 932 983 Spaces Moved 16248 | 53 155 297 238 203 185 684 377 457 178 973 399 1338 318 546 139 351 636 89 1273 596 197 43 472 907 173 213 162 149 873 387 809 742 486 599 551 Core 4 | 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 4823 | . . . . . 128 684 377 457 63 . . . . 40 139 351 511 . . . 170 43 472 907 173 213 95 . . . . . . . . Legs 579 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 67 149 363 . . . . . . Wheels 8590 | 49 155 297 238 203 57 . . . 115 973 399 1204 318 498 . . . . . . . . . . . . . . 510 387 809 742 486 599 551 Hover 2252 | . . . . . . . . . . . . 134 . 8 . . 125 89 1273 596 27 . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 35 | 50 90 100 100 100 100 160 160 160 110 110 110 110 130 130 180 180 35 45 38 50 100 160 160 160 160 160 120 120 110 110 110 110 110 110 110 Average Speed 125 | 90 93 100 100 100 142 177 164 173 134 110 110 123 130 133 180 188 181 45 61 77 154 160 160 160 160 160 145 120 114 110 113 113 110 110 114 Slowest Speed 250 | 100 100 100 100 100 200 200 180 180 180 110 120 156 130 180 180 230 250 45 100 100 181 160 160 160 160 160 180 150 150 110 120 140 110 110 130 Overloaded Moves 43 | . . . . . . . . . . . . . . . . . 36 . 7 . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . Exploration Rate (%) 45 | 3 39 47 61 42 14 95 13 54 38 89 57 46 58 65 76 66 15 76 29 59 71 60 40 24 36 48 60 36 27 55 23 70 12 16 29 Regions Visited 35 Branch Regions 24 Pre-discovered Areas 30 | . . . . . . . . . . 2 . 6 . . 1 . . . . 4 . . . 4 . . 3 . 4 4 . 2 . . . Known Exits Taken 20 | . 1 . . . 1 . 1 . . . . . . . . 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 13 | 1 . 1 1 1 . 1 . 1 1 1 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . Scrap Searched 11 | . . 1 . 1 . . . . 1 2 2 . 2 . . 2 . . . . . . . . . . . . . . . . . . . Spaces Dug 192 | . . . . . . . 2 21 . . . 3 . . . . 12 . 12 25 . . 2 24 5 8 . 1 12 5 17 11 4 14 14 Terrain Destroyed 1081 | . . 33 . 23 7 32 24 26 15 . . 78 3 68 26 99 64 . 22 26 . . 329 27 5 8 . 1 29 5 17 11 4 14 85 Melee 124 | . . . . . . . . . . . . 2 . . . . . . . 16 . . 2 24 5 8 . 1 12 5 17 11 4 14 3 Projectile 127 | . . . . . . . 2 26 . . . 3 3 8 . 7 29 . 15 1 . . 14 3 . . . . 1 . . . . . 15 AOE 830 | . . 33 . 23 7 32 22 . 15 . . 73 . 60 26 92 35 . 7 9 . . 313 . . . . . 16 . . . . . 67 Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Total 22197 | 62 201 375 281 217 264 901 490 554 191 1035 455 1460 378 602 154 440 823 109 1901 1049 281 813 662 1319 189 274 474 175 1067 435 1073 1028 853 785 827 Wait 3441 | . 12 44 40 6 14 77 20 20 . 49 55 49 43 3 2 7 40 14 388 136 40 765 108 262 11 35 290 12 104 30 160 143 263 119 80 Move 16208 | 52 154 296 237 202 184 683 376 456 177 972 398 1337 317 545 138 350 636 88 1272 594 196 42 471 902 172 212 161 148 872 386 808 741 485 598 550 Hop 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Pick Up 212 | 4 3 3 3 2 6 22 9 9 2 6 . 14 4 5 . 5 10 2 33 7 4 1 5 25 . . 3 . 6 3 4 1 2 5 4 Fast Attach 133 | 6 3 . . . 8 6 7 1 1 . 1 10 . 4 . 3 14 . 12 4 5 . 3 5 . . 7 1 6 2 6 5 4 2 7 Attach 175 | . . 4 . 1 5 2 . 6 . 2 . 7 2 2 . 6 10 . 23 9 1 . 5 8 . . 2 1 3 . 3 14 18 8 33 Detach 152 | . 1 . . . 1 1 2 2 2 . . 6 1 2 . 6 9 1 15 10 3 . 4 5 . . 1 2 2 . 3 18 18 3 34 Swap 234 | . 2 . . . 1 7 11 5 3 . . 6 1 3 3 9 10 . 36 24 10 4 11 22 . 12 2 2 24 3 9 3 4 2 5 Drop 204 | . 4 . 1 . . 21 9 4 4 6 . 6 2 3 5 2 8 4 37 10 10 1 7 10 . . 8 1 12 2 11 4 . 3 9 Fire 837 | . 22 27 . 6 45 73 56 51 2 . 1 22 8 26 1 52 86 . 84 30 4 . 46 47 1 7 . 7 17 . 15 10 21 2 68 Melee 361 | . . . . . . 1 . . . . . 2 . . . . . . . 28 8 . 2 31 5 8 . 1 21 9 54 73 38 43 37 Ram 2 | . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 43 | . . . . . . . . . . . . . . . . . . . . 27 . . . . . . . . . . . 16 . . . Rewire 178 | . . . . . . . . . . . . . . 8 . . . . . 170 . . . . . . . . . . . . . . . Trap 6 | . . . . . . . . . . . . . . 1 5 . . . . . . . . . . . . . . . . . . . . Miscellaneous 9 | . . . . . . 8 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 6 exits: *Fac x4 / *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Waste -5/Factory (discovered 3 exits: *Upp x2 / *Ext) -5/Extension (discovered 2 exits: *Fac / *Cet) -5/Cetus -5/Archives (discovered 2 exits: *Hub x2) -5/Hub_04(d) (discovered 2 exits: *Fac x2) -4/Factory (discovered 5 exits: *Res x3 / *Upp x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: Res / *Qua) -3/Quarantine -2/Research (discovered 2 exits: *Acc / *Tes) -2/Testing (discovered 2 exits: Acc / *Sec) -2/Section 7 -1/Access -1/Command (discovered 2 exits: *Sur x2) To Epsilon Eridani History --------- Turn | Location | Event 37 | -11/Scrapyard | Discovered new exit (range 13) 62 | -11/Scrapyard | Entered Materials 216 | -10/Materials | Discovered new exit (range 4) 235 | -10/Materials | Identified exit to Mines 296 | -10/Materials | Entered Mines 306 | -10/Mines | Build established: Mutant 308 | -10/Mines | Met a Derelict bent on vengeance 404 | -10/Mines | Core integrity fell below 50% 448 | -10/Mines | Lost 4 parts (1p3w) 472 | -10/Mines | Discovered new exit (range 11) 473 | -10/Mines | Met a Derelict testing a Signal Generator 480 | -10/Mines | Found Signal Generator 685 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 686 | -10/Mines | Discovered new exit (range 5) 706 | -10/Mines | Entered Exiles 729 | -10/Exiles | Met 8R-AWN 747 | -10/Exiles | Met EX-HEX 774 | -10/Exiles | Met EX-BIN 786 | -10/Exiles | Aligned with FarCom system 787 | -10/Exiles | Given EX-Vault access code 813 | -10/Exiles | Opened EX-Vault 821 | -10/Exiles | Found PSU Rigger 824 | -10/Exiles | Found AWS/Thermal 891 | -10/Exiles | Warned to stay clear of 0b10 Research branches 922 | -10/Exiles | Met EX-DEC 968 | -10/Exiles | Discovered new exit (range 14) 987 | -10/Exiles | Stole two prototypes: PSU Rigger, AWS/Thermal 987 | -10/Exiles | Entered Mines 1169 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1179 | -9/Mines | Found Prototype Device 1205 | -9/Mines | Discovered new exit (range 6) 1210 | -9/Mines | Entered Materials 1210 | -8/Materials | Evolved 4 slots: Utility x4 1236 | -8/Materials | Identified exit to Storage 1355 | -8/Materials | Identified Exp. Sensor Array 1364 | -8/Materials | Lost 6 parts (1p2n1u2w) 1572 | -8/Materials | Lost 3 parts (1n2w) 1607 | -8/Materials | Entered Storage 1718 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 1778 | -8/Storage | Core integrity fell below 50% 2020 | -8/Storage | Build established: Commander-Mutant 2066 | -8/Storage | Met 01-MTF 2314 | -8/Storage | Discovered new exit (range 35) 2807 | -8/Storage | First assault squad dispatched 2812 | -8/Storage | Build established: Mutant 3047 | -8/Storage | Destroyed 01-MTF 3065 | -8/Storage | Found 01-MTF's Shockpuncher 3088 | -8/Storage | Found 01-MTF's Autohacker 3132 | -8/Storage | Entered Factory 3132 | -7/Factory | Evolved 2 slots: Propulsion x2 3134 | -7/Factory | FarCom data flow suspended 3345 | -7/Factory | Build established: Scavenger-Mutant 3819 | -7/Factory | Discovered new exit (range 10) 3947 | -7/Factory | Discovered new exit (range 5) 3971 | -7/Factory | Identified exit to Lower Caves 3972 | -7/Factory | Entered Lower Caves 4199 | -7/Lower Caves | Found Alien Artifact 4199 | -7/Lower Caves | Identified Core Expander 4199 | -7/Lower Caves | Installed Core Expander, added new Power slot 4766 | -7/Lower Caves | Spotted 1V-YS7(f) 4767 | -7/Lower Caves | Encountered a Master Thief 4769 | -7/Lower Caves | Destroyed 1V-YS7(f) 4772 | -7/Lower Caves | Spotted RN-NYO(f) 4774 | -7/Lower Caves | Encountered a Master Thief 4779 | -7/Lower Caves | Centrium Light Armor Plating stolen by Master Thief 4785 | -7/Lower Caves | Destroyed RN-NYO(f) 4915 | -7/Lower Caves | Discovered new exit (range 9) 4931 | -7/Lower Caves | Entered another Lower Caves area 4994 | -7/Lower Caves | Encountered a Warlord checkpoint 5179 | -7/Lower Caves | Discovered new exit (range 7) 5186 | -7/Lower Caves | Entered Zion 5239 | -7/Zion | Discovered new exit (range 15) 5277 | -7/Zion | Gained Derelict followers 5339 | -7/Zion | System corruption cleaned by Quarantine Array 5620 | -7/Zion | Imprinted 5622 | -7/Zion | Declared Zion's savior 5691 | -7/Zion | Given A8's code to call for help 5749 | -7/Zion | Learned location of Warlord (-5) 5781 | -7/Zion | Found Prototype Processor 5783 | -7/Zion | Found Prototype Processor 5787 | -7/Zion | Found Prototype Processor 5789 | -7/Zion | Found Prototype Processor 5792 | -7/Zion | Found Prototype Processor 5922 | -7/Zion | Build established: Messiah-Mutant 6033 | -7/Zion | Enhanced Grunt warped into view, answering call for help 6035 | -7/Zion | Enhanced Grunt warped into view, answering call for help 6121 | -7/Zion | Gained Derelict followers 6316 | -7/Zion | Entered Proximity Caves 6316 | -6/Proximity Caves | Accompanied by 15 allies 6351 | -6/Proximity Caves | Spotted B-75 Beast 6366 | -6/Proximity Caves | Allies destroyed B-75 Beast 6555 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 6755 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6791 | -6/Proximity Caves | Discovered new exit (range 3) 6815 | -6/Proximity Caves | Entered Factory 6815 | -6/Factory | Accompanied by 11 allies 6815 | -6/Factory | Evolved 2 slots: Utility x2 7135 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/0 7141 | -6/Factory | Zion Heavy squad teleported in 7183 | -6/Factory | Discovered new exit (range 12) 7405 | -6/Factory | Zion Heavy squad teleported in 7584 | -6/Factory | Garrison activated, responded to threat 7592 | -6/Factory | Retrieved Zion intel report: Main Access 7592 | -6/Factory | Identified exit to Factory 7606 | -6/Factory | Lost 3 parts (1p1u1w) 7678 | -6/Factory | Garrison activated, responded to threat 7689 | -6/Factory | Spotted B-75 Beast 7707 | -6/Factory | Allies destroyed B-75 Beast 7760 | -6/Factory | Retrieved Zion intel report: Active Terminals 7761 | -6/Factory | Zion Fire squad teleported in 7797 | -6/Factory | Discovered new exit (range 15) 7839 | -6/Factory | Repaired Cld. Gravmag System? 7865 | -6/Factory | First assault squad dispatched 7888 | -6/Factory | Retrieved Zion intel report: Emergency Access 7913 | -6/Factory | Found Prototype Processor 7916 | -6/Factory | Repaired Arm. Huge Wheel? 8030 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 8123 | -6/Factory | Identified Exp. Melee Analysis Suite 8234 | -6/Factory | Repaired Cld. Gravmag System? 8249 | -6/Factory | Garrison activated, responded to threat 8270 | -6/Factory | Found Prototype Processor 8273 | -6/Factory | Found Prototype Protection 8273 | -6/Factory | Identified Zio. Weapon Casing 8294 | -6/Factory | Terminal network hard line cut 8625 | -6/Factory | Entered Lower Caves 8625 | -6/Lower Caves | Accompanied by 5 allies 9076 | -6/Lower Caves | Discovered new exit (range 9) 9112 | -6/Lower Caves | Entered another Lower Caves area 9112 | -6/Lower Caves | Accompanied by 5 allies 9113 | -6/Lower Caves | Encountered a Warlord checkpoint 9469 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 9604 | -6/Lower Caves | Spotted 62-267(f) 9605 | -6/Lower Caves | Encountered a Master Thief 9606 | -6/Lower Caves | PSU Rigger stolen by Master Thief 9664 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 9719 | -6/Lower Caves | Found Prototype Device 9719 | -6/Lower Caves | Identified Exp. Thermal Shield 9741 | -6/Lower Caves | Spotted 3S-OBB(f) 9743 | -6/Lower Caves | Encountered a Master Thief 9749 | -6/Lower Caves | Prototype Processor stolen by Master Thief 9809 | -6/Lower Caves | Spotted B-75 Beast 9843 | -6/Lower Caves | Destroyed B-75 Beast 9908 | -6/Lower Caves | Discovered new exit (range 12) 9936 | -6/Lower Caves | Entered Data Miner 9936 | -6/Data Miner | Accompanied by 1 ally 9936 | -6/Data Miner | Discovered new exit (range 6) 9971 | -6/Data Miner | Met Data Miner 10003 | -6/Data Miner | Learned location of Section 7 (-2) 10003 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 10008 | -6/Data Miner | Identified Exp. Targeting Computer 10030 | -6/Data Miner | Received God Mode back door access code from Data Miner 10108 | -6/Data Miner | Data Conduit disabled 10202 | -6/Data Miner | Entered Proximity Caves 10202 | -5/Proximity Caves | Accompanied by 1 ally 10485 | -5/Proximity Caves | System corruption reached 10% 10515 | -5/Proximity Caves | Spotted 61-7EZ(f) 10516 | -5/Proximity Caves | Encountered a Master Thief 10520 | -5/Proximity Caves | AWS/Thermal stolen by Master Thief 10521 | -5/Proximity Caves | Spotted DO-I1F(f) 10522 | -5/Proximity Caves | Encountered a Master Thief 10522 | -5/Proximity Caves | Destroyed 61-7EZ(f) 10526 | -5/Proximity Caves | Prototype Processor stolen by Master Thief 10681 | -5/Proximity Caves | Spotted 7V-PBG(f) 10682 | -5/Proximity Caves | Encountered a Master Thief 10682 | -5/Proximity Caves | Spotted 96-LAE(f) 10683 | -5/Proximity Caves | Encountered a Master Thief 10683 | -5/Proximity Caves | AWS/Thermal stolen by Master Thief 10686 | -5/Proximity Caves | Exp. Thermal Shield stolen by Master Thief 10734 | -5/Proximity Caves | Spotted B-75 Beast 10850 | -5/Proximity Caves | Destroyed B-75 Beast 10862 | -5/Proximity Caves | Lost 4 parts (1p2n1w) 11013 | -5/Proximity Caves | Discovered exit to Factory (range 2) 11017 | -5/Proximity Caves | Entered Factory 11017 | -5/Factory | Evolved 2 slots: Utility x2 11211 | -5/Factory | Discovered new exit (range 12) 11234 | -5/Factory | Identified exit to Upper Caves 11417 | -5/Factory | Identified Exp. Signal Interpreter (x2) 11660 | -5/Factory | Fabricated Exp. Sensor Array? 11814 | -5/Factory | Identified Exp. Terrain Scan Processor 12073 | -5/Factory | Repaired Imp. Proton Missile Launcher? 12338 | -5/Factory | Lost 5 parts (3n2u) 12390 | -5/Factory | Garrison activated, responded to threat 12421 | -5/Factory | Crushed by falling debris 12421 | -5/Factory | Discovered new exit (range 12) 12427 | -5/Factory | Terminal network hard line cut 12453 | -5/Factory | Lost 4 parts (1p1u2w) 12488 | -5/Factory | Manually triggered Chute Trap 12488 | -5/Factory | Sucked down chute 12488 | -5/Factory | Entered Waste 12495 | -5/Waste | Spotted C-40 Crusher 12503 | -5/Waste | EMP discharged 12503 | -5/Waste | System corruption reached 10% 12510 | -5/Waste | Spotted C-40 Crusher 12513 | -5/Waste | Spotted C-40 Crusher 12516 | -5/Waste | Spotted C-40 Crusher 12538 | -5/Waste | Spotted C-40 Crusher 12540 | -5/Waste | Spotted C-40 Crusher 12541 | -5/Waste | Discovered new exit (range 13) 12546 | -5/Waste | Identified exit to Factory 12547 | -5/Waste | Entered Factory 12653 | -5/Factory | Found Prototype Launcher 12654 | -5/Factory | Identified Tesla Bomb Launcher 12663 | -5/Factory | Found Tesla Bomb Launcher 12727 | -5/Factory | Zion Recon squad teleported in 12747 | -5/Factory | Discovered exit to Upper Caves (range 42) 12986 | -5/Factory | Fabricated Exp. Transmission Jammer? 13048 | -5/Factory | Local fabrication network quarantined 13157 | -5/Factory | Fabricated Exp. Terrain Scanner? 13601 | -5/Factory | Discovered exit to Upper Caves (range 17) 13811 | -5/Factory | Retrieved Zion intel report: Active Terminals 13812 | -5/Factory | Zion Light squad teleported in 13843 | -5/Factory | Retrieved Zion intel report: Trap Installations 13904 | -5/Factory | P-70 Sage assimilated allied N3-OY4(z) 13918 | -5/Factory | Found Zio. Weapon Casing 13962 | -5/Factory | Terminal network hard line cut 14035 | -5/Factory | Discovered new exit (range 21) 14051 | -5/Factory | Identified exit to Extension 14052 | -5/Factory | Entered Extension 14067 | -5/Extension | Disrupted transfer network 14130 | -5/Extension | Core integrity fell below 50% 14352 | -5/Extension | First assault squad dispatched 14442 | -5/Extension | Retrieved Zion intel report: Trap Installations 14443 | -5/Extension | Zion Heavy squad teleported in 14607 | -5/Extension | Crushed by falling debris 14656 | -5/Extension | Retrieved Zion intel report: Depthwide Sectors/-1 14657 | -5/Extension | Zion Hacker squad teleported in 14662 | -5/Extension | Rescued a captive Derelict 14663 | -5/Extension | Rescued a captive Derelict 14701 | -5/Extension | Zion Defense Resupply teleported in 14764 | -5/Extension | Rescued A7 14817 | -5/Extension | Rescued a captive Derelict 14817 | -5/Extension | Rescued a captive Derelict 14823 | -5/Extension | Retrieved Zion intel report: Emergency Access 14962 | -5/Extension | Retrieved Zion intel report: Prototype Stockpiles 14963 | -5/Extension | Zion Kinetic Resupply teleported in 15010 | -5/Extension | Discovered new exit (range 10) 15011 | -5/Extension | Discovered new exit (range 6) 15016 | -5/Extension | Found Exp. Signal Interpreter 15023 | -5/Extension | Identified exit to Cetus 15045 | -5/Extension | Entered Cetus 15045 | -5/Cetus | Accompanied by 6 allies 15050 | -5/Cetus | Acquired a Cetus Manufacturing Module code from A7 15064 | -5/Cetus | Spotted Cetus Guard 15064 | -5/Cetus | Spotted Cetus Guard 15066 | -5/Cetus | Spotted Cetus Guard 15068 | -5/Cetus | Destroyed Cetus Guard 15068 | -5/Cetus | Destroyed Cetus Guard 15069 | -5/Cetus | Destroyed Cetus Guard 15070 | -5/Cetus | Destroyed Cetus Guard 15164 | -5/Cetus | Started Cetus Manufacturing Module 15185 | -5/Cetus | Escorted A7 to Cetus Mainframe 15189 | -5/Cetus | Manufactured an Enhanced Grunt 15214 | -5/Cetus | Manufactured an Enhanced Grunt 15220 | -5/Cetus | Retrieved Zion intel report: Active Terminals 15227 | -5/Cetus | Retrieved Zion intel report: Unaware Schematics 15228 | -5/Cetus | Zion Light squad teleported in 15239 | -5/Cetus | Manufactured an Enhanced Grunt 15264 | -5/Cetus | Manufactured an Enhanced Grunt 15289 | -5/Cetus | Manufactured an Enhanced Grunt 15392 | -5/Cetus | Zion Heavy squad teleported in 15418 | -5/Cetus | Discovered new exit (range 16) 15440 | -5/Cetus | Identified exit to Archives 15451 | -5/Cetus | Entered Archives 15451 | -5/Archives | Accompanied by 13 allies 15456 | -5/Archives | Received a hacking code to weaken MAIN.C 15494 | -5/Archives | Discovered new exit (range 16) 15517 | -5/Archives | Identified exit to Hub_04(d) 16286 | -5/Archives | Discovered exit to Hub_04(d) (range 29) 16291 | -5/Archives | Entered Hub_04(d) 16291 | -5/Hub_04(d) | Accompanied by 10 allies 16370 | -5/Hub_04(d) | Retrieved Zion intel report: Prototype Schematics 16371 | -5/Hub_04(d) | Zion Hacker squad teleported in 16417 | -5/Hub_04(d) | Zion Light squad teleported in 16443 | -5/Hub_04(d) | Spotted B-75 Beast 16448 | -5/Hub_04(d) | Allies destroyed B-75 Beast 16482 | -5/Hub_04(d) | Disrupted transfer network 16509 | -5/Hub_04(d) | Discovered new exit (range 30) 16517 | -5/Hub_04(d) | Zion Heavy squad teleported in 16560 | -5/Hub_04(d) | Discovered new exit (range 30) 16698 | -5/Hub_04(d) | Network Hub disabled 16796 | -5/Hub_04(d) | Identified exit to Factory 16797 | -5/Hub_04(d) | Found Zio. Weapon Casing 16888 | -5/Hub_04(d) | Retrieved Zion intel report: Component Stockpiles 17066 | -5/Hub_04(d) | Spotted Lightning 17074 | -5/Hub_04(d) | Destroyed Lightning 17084 | -5/Hub_04(d) | Destroyed Lightning 17090 | -5/Hub_04(d) | Destroyed Lightning 17124 | -5/Hub_04(d) | Found Prototype Device 17124 | -5/Hub_04(d) | Identified Exp. Phase Shifter 17129 | -5/Hub_04(d) | Found Prototype Device 17130 | -5/Hub_04(d) | Identified EM Dispersion Field 17137 | -5/Hub_04(d) | Found Prototype Energy Cannon 17152 | -5/Hub_04(d) | Network Hub disabled 17287 | -5/Hub_04(d) | Entered Factory 17287 | -4/Factory | Evolved 2 slots: Utility x2 17305 | -4/Factory | Discovered new exit (range 24) 17354 | -4/Factory | Identified exit to Upper Caves 17442 | -4/Factory | Zion Heavy squad teleported in 17494 | -4/Factory | Zion Hacking Resupply teleported in 17595 | -4/Factory | Build established: Messiah-Assassin 17598 | -4/Factory | Discovered new exit (range 24) 17718 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 17719 | -4/Factory | Zion Hacking Resupply teleported in 17725 | -4/Factory | Found Prototype Hackware 17747 | -4/Factory | Discovered new exit (range 27) 17777 | -4/Factory | Zion Fire squad teleported in 17831 | -4/Factory | Identified exit to Research 17838 | -4/Factory | Discovered exit to Upper Caves (range 24) 17919 | -4/Factory | Garrison activated, responded to threat 18002 | -4/Factory | Retrieved Zion intel report: Unaware Schematics 18165 | -4/Factory | Discovered exit to Research (range 28) 18287 | -4/Factory | First assault squad dispatched 18370 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 18386 | -4/Factory | Identified EMDS 18577 | -4/Factory | Repaired Lrg. Storage Unit 18592 | -4/Factory | Repaired Lrg. Storage Unit 18680 | -4/Factory | Build established: Messiah-Mutant 18717 | -4/Factory | Terminal network hard line cut 19260 | -4/Factory | Entered Upper Caves 19283 | -4/Upper Caves | Learned Research emergency access door positions 19489 | -4/Upper Caves | Discovered new exit (range 29) 19537 | -4/Upper Caves | Learned Research non-interactive machine intel 19560 | -4/Upper Caves | Identified exit to Upper Caves 19561 | -4/Upper Caves | Entered another Upper Caves area 19563 | -4/Upper Caves | Discovered exit to Research (range 14) 19564 | -4/Upper Caves | Build established: Messiah-Assassin 19595 | -4/Upper Caves | Ambushed by wild Derelicts 19945 | -4/Upper Caves | Discovered new exit (range 30) 19986 | -4/Upper Caves | Identified exit to Zhirov 19988 | -4/Upper Caves | Entered Zhirov 19990 | -4/Zhirov | Discovered new exit (range 3) 20019 | -4/Zhirov | Met Zhirov 20054 | -4/Zhirov | Learned location of Testing (-2) 20054 | -4/Zhirov | Learned location of Command (-1) 20064 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 20090 | -4/Zhirov | Found Alien Artifact 20090 | -4/Zhirov | Identified Integrated Reactor 20090 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+2%) 20111 | -4/Zhirov | Found Alien Artifact 20279 | -4/Zhirov | Build established: Messiah-Mutant 20534 | -4/Zhirov | Identified exit to Proximity Caves 20535 | -4/Zhirov | Entered Proximity Caves 20555 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 20702 | -3/Proximity Caves | Discovered exit to Research (range 24) 20750 | -3/Proximity Caves | Entered Research 20750 | -3/Research | Evolved 2 slots: Utility x2 20752 | -3/Research | Loaded intel: 57 non-interactive machine locations 20763 | -3/Research | Found Prototype Device 20763 | -3/Research | Identified Adv. Kinecellerator 20793 | -3/Research | Zion Experimental squad teleported in 20833 | -3/Research | Build established: Messiah-Assassin 21031 | -3/Research | Identified Exp. System Shield 21031 | -3/Research | Identified Transdimensional Reconstructor 21059 | -3/Research | Retrieved Zion intel report: Unaware Analyses 21060 | -3/Research | Zion Melee Resupply teleported in 21233 | -3/Research | Discovered new exit (range 15) 21255 | -3/Research | Identified exit to Quarantine 21407 | -3/Research | Discovered new exit (range 21) 21482 | -3/Research | Allied Derelicts emerged from ambush trap array 21533 | -3/Research | Fabricated M-36 Artificer? 21718 | -3/Research | Retrieved Zion intel report: Depthwide Sectors/0 21719 | -3/Research | Zion Experimental squad teleported in 21789 | -3/Research | First assault squad dispatched 21853 | -3/Research | Zion Light squad teleported in 22002 | -3/Research | Entered Quarantine 22002 | -3/Quarantine | Accompanied by 5 allies 22035 | -3/Quarantine | Found Alien Energy Cannon 22072 | -3/Quarantine | Retrieved Zion intel report: Prototype Schematics 22092 | -3/Quarantine | Found Alien Artifact 22100 | -3/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 22186 | -3/Quarantine | Identified Subatomic Replicator 22186 | -3/Quarantine | Identified Core Cannon 22222 | -3/Quarantine | Retrieved Zion intel report: Guard Positions 22252 | -3/Quarantine | First assault squad dispatched 22289 | -3/Quarantine | Repaired Hyp. Mass Driver? 22328 | -3/Quarantine | Retrieved Zion intel report: Emergency Access 22339 | -3/Quarantine | Retrieved Zion intel report: Unaware Analyses 22344 | -3/Quarantine | Retrieved Zion intel report: Branch Access 22378 | -3/Quarantine | Found Alien Slashing Weapon 22388 | -3/Quarantine | Discovered new exit (range 27) 22414 | -3/Quarantine | Retrieved Zion intel report: Depthwide Sectors/0 22481 | -3/Quarantine | Identified exit to Research 22491 | -3/Quarantine | Entered Research 22491 | -2/Research | Accompanied by 3 allies 22491 | -2/Research | Evolved 2 slots: Utility x2 22521 | -2/Research | Found Zio. Shade Armor 22568 | -2/Research | Retrieved Zion intel report: Trap Installations 22627 | -2/Research | Identified Sigix Broadsword 22784 | -2/Research | Retrieved Zion intel report: Prototype Schematics 22860 | -2/Research | Retrieved Zion intel report: Active Terminals 22951 | -2/Research | Discovered new exit (range 29) 22971 | -2/Research | Found Quantum Capacitor 23012 | -2/Research | Identified exit to Access 23107 | -2/Research | Found Zio. Weapon Casing 23122 | -2/Research | Spotted B-90 Cyclops 23362 | -2/Research | Repaired Exp. Utility Shielding 23641 | -2/Research | Retrieved Zion intel report: Prototype Schematics 23654 | -2/Research | Spotted B-90 Cyclops 23664 | -2/Research | Repaired Centrium Medium Armor Plating? 23736 | -2/Research | Terminal network hard line cut 23753 | -2/Research | Discovered new exit (range 26) 23799 | -2/Research | Identified exit to Testing 23800 | -2/Research | Entered Testing 23847 | -2/Testing | Retrieved Zion intel report: Unaware Analyses 23870 | -2/Testing | Found Prototype Energy Gun 23870 | -2/Testing | Identified Hyp. EM Gauss Rifle 23971 | -2/Testing | Found Prototype Energy Gun 23971 | -2/Testing | Identified Warp Gun 24028 | -2/Testing | Found Prototype Energy Cannon 24030 | -2/Testing | Identified Hpw. Disruptor Cannon 24185 | -2/Testing | Repaired Hdn. Centrium Wheel? 24476 | -2/Testing | Retrieved Zion intel report: Depthwide Sectors/-1 24555 | -2/Testing | Spotted PD-V7JJREH8OH 24620 | -2/Testing | Rewired PD-V7JJREH8OH 24682 | -2/Testing | Retrieved Zion intel report: Prototype Stockpiles 24703 | -2/Testing | Retrieved Zion intel report: Trap Installations 24734 | -2/Testing | Found Prototype Device 24734 | -2/Testing | Identified Exp. Hardlight Generator 24793 | -2/Testing | Discovered exit to Access (range 18) 24799 | -2/Testing | Retrieved Zion intel report: Active Terminals 24992 | -2/Testing | Spotted Fortress 25068 | -2/Testing | Discovered new exit (range 6) 25072 | -2/Testing | Identified exit to Section 7 25074 | -2/Testing | Entered Section 7 25097 | -2/Section 7 | Found Integrated Reactor 25097 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+2%) 25145 | -2/Section 7 | Spotted S7 Guard 25151 | -2/Section 7 | Found Alien Artifact 25188 | -2/Section 7 | Destroyed S7 Guard 25229 | -2/Section 7 | Discovered exit to Access (range 30) 25868 | -2/Section 7 | First assault squad dispatched 26069 | -2/Section 7 | Entered Access 26069 | -1/Access | Evolved 2 slots: Propulsion x2 26423 | -1/Access | Retrieved Zion intel report: Branch Access 26423 | -1/Access | Identified exit to Command 26442 | -1/Access | Retrieved Zion intel report: Prototype Stockpiles 26533 | -1/Access | Retrieved Zion intel report: Active Terminals 26687 | -1/Access | Retrieved Zion intel report: Emergency Access 26735 | -1/Access | Retrieved Zion intel report: Prototype Schematics 26908 | -1/Access | Fabricated Dimensional Manipulator? 27001 | -1/Access | Entered Command 27002 | -1/Command | Used Subatomic Replicator to replicate Dimensional Manipulator 27003 | -1/Command | Identified Core Membrane 27003 | -1/Command | Installed Core Membrane, gained immunity to corruption 27325 | -1/Command | Build established: Messiah-Mutant 27355 | -1/Command | Disengaged cave seal 27355 | -1/Command | Zionites emerged from the dark tunnel 27355 | -1/Command | Discovered new exit (range 30) 27388 | -1/Command | Disengaged cave seal 27388 | -1/Command | Zionites emerged from the dark tunnel 27389 | -1/Command | Phase Generator disabled 27495 | -1/Command | Retrieved Zion intel report: Unaware Analyses 27542 | -1/Command | First assault squad dispatched 27607 | -1/Command | High security lockdown imminent 27676 | -1/Command | Combat Programmer assimilated allied 72-OKZ(z) 27678 | -1/Command | Spotted M Guard 27681 | -1/Command | Spotted Combat Programmer 27687 | -1/Command | Destroyed M Guard 27687 | -1/Command | High security lockdown engaged 27687 | -1/Command | Allies destroyed Combat Programmer 27688 | -1/Command | Spotted Combat Programmer 27698 | -1/Command | Allies destroyed Combat Programmer 27701 | -1/Command | Destroyed M Guard 27701 | -1/Command | Destroyed all MAIN.C guards 27717 | -1/Command | Found Prototype Energy Cannon 27720 | -1/Command | Found Prototype Reactor 27720 | -1/Command | Identified Zero-point Reactor 27724 | -1/Command | Found Prototype Protection 27724 | -1/Command | Identified Hvy. Regenerative Plating 27743 | -1/Command | Identified Cld. Nova Cannon 27783 | -1/Command | Met MAIN.C 27784 | -1/Command | Hacked MAIN.C using A7's code 27821 | -1/Command | Destroyed MAIN.C Shell 27822 | -1/Command | MAIN.C activated Command garrisons 27826 | -1/Command | 0b10 Conduit disabled 27915 | -1/Command | Discovered new exit (range 24) 27983 | -1/Command | Identified exit to Surface 27984 | *** | Escaped! Last Messages --------------- 27954_ Slug penetrates Wall. 27955_ Penetrated by Slug. 27961_ Exp. Sensor Array destroyed. 27966_ Slug penetrates Wall. 27968_ Exp. Terrain Scanner destroyed. 27969_ Beam penetrates Wall. 27969_ Beam penetrates Reinforced Barrier. 27969_ Slug penetrates Wall. 27969_ Door malfunctions. 27973_ Slug penetrates Wall. 27975_ Hdn. Centrium Wheel destroyed. 27975_ Core Membrane filtered system corruption (1). 27977_ Penetrated by Slug. 27977_ Slug penetrates P-80 Master. 27981_ Slug penetrates G-73 Enforcer. 27981_ G-73 Enforcer suffers critical hit. 27981_ Slug penetrates P-80 Master. 27981_ P-80 Master destroyed. 27981_ Penetrated by Slug. 27983_ EXIT=IDENTIFIED: SURFACE Map ----- +----------------------------------------------------+ | ??##?##?#??###??##?# ?? ?#???????????????????????? | | ?####??##########??# ????????#???????????????????? | | #?#####???##????#??##???#????????????????????????? | | ####?? """"" ?#?##??? ? ? ????????????????????? | | #?##? ""T"" ?#?? ?# ? ???+?????????????????????? | | #### ? ?? ??#?#???? ? ??? ? #???????????????? | | ??### ??? ##?##?#??+####? ?? #???????????????? | | ##?# ?+ ?? ?? ?? ??#???????????????? | | ###? ? ? #?#### ? ??? ? ? ?#?#?????????????? | | ? / ? ?##?##? ? ?? ??###?#???????????? | | #### ####?# ? ? ?##??????????????? | | ########+########## ! ?? ##+##?#????????????? | | ####### ? # ##???????????? | | # ? ???#??????????? | | #######+############## #? ? #????????????? | | ## ### # ##???????????? | | ## ### ?# ? ##?#?????????? | | ## "" "" ### # #####?#??????? | | ## """" """" ### + ##?#?????????? | | ## """" """" ### ###### #####???#????? | | ## "" "" ### ###### ####?#?#?????? | | ## ### ###### ##########???? | | + ### ###### ############?? | | ####+####+############# ###### ##########?##? | | ## """"" ## ##############??####?#? | | ## ""T"" ## @ ###### #########?##??## | | "" ## gb; ; " " ########?#?## | | T" ## *!= g s ############ ###########?##?# | | ## hhg h ###########################?# | | ## g! hg # #############? | | #########/####/####### ########?###?# | | ####### ###########?## | | + #######??##### | | ###/######### ####### ###########?## | | # ## ####### #############? | | # ## #########+###+################?#### | | # ## # #####""?"""" | | # ! ## ############ # #####"? ? | | # # ########### # #####""""" | | # + ########### # #####""""""""" | | # # + # # #####" " " | | " # # % # # #####"" """"" | | # ###### # + ###?#"" """"" | | ########### + # ##### " """" | | ########### # # ##### " " | | ########### # # ##### " | | ################# # # #####"""""""" | | ########### # # #####"" | | ##################### #######?### | | ################?#### ########### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Coolant Potential 120 Energy Generation 73 Energy Capacity 1240 Matter Stores 600 Matter Capacity 600 Sight Range 16 Robot Scan Range 30 Terrain Scan Range 30 Terrain Scan Density 1010 Jamming Range 22 Armor Coverage 1425 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 75 Resistance: I 30 Resistance: S 30 Resistance: P 30 Propulsion Shielding 66 Utility Shielding 90 Weapon Shielding 100 Phase Shifting 20 Evasion (%) 60 Targeting Accuracy 12 Melee Accuracy 5 Recoil Reduction 4 Particle Charging 25 Overload Amplification 50 Offensive Hacking 26 Defensive Hacking 20 Item Schematics ----------------- Hrd. Medium Armor Plating | -8/Storage | Hacked Exp. Sensor Array | -6/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Terrain Scanner | -6/Data Miner | Free Exp. Targeting Computer | -6/Data Miner | Free Exp. Transmission Jammer | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Kinetic Spear | -6/Data Miner | Free Tiamat Missile Launcher | -5/Hub_04(d) | Z-intel Prc. Matter Filter | -5/Hub_04(d) | Z-intel Enh. Fission Core | -5/Hub_04(d) | Z-intel Cld. Fission Core | -5/Hub_04(d) | Z-intel Exp. Weapon Shielding | -5/Hub_04(d) | Z-intel Imp. Heavy Machine Gun | -5/Hub_04(d) | Z-intel F-cell Engine | -5/Hub_04(d) | Z-intel Cld. Airjet | -5/Hub_04(d) | Z-intel Enh. Force Rifle | -5/Hub_04(d) | Z-intel Gravity Neutralizing Apparatus | -5/Hub_04(d) | Z-intel Cld. Nuclear Pulse Thruster | -5/Hub_04(d) | Z-intel Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Adv. Power Amplifier | -3/Quarantine | Z-intel EM Disruption Field | -3/Quarantine | Z-intel Enh. Biometal Leg | -3/Quarantine | Z-intel Hvy. Proton Missile Launcher | -3/Quarantine | Z-intel Exp. Energy Well | -3/Quarantine | Z-intel Imp. Fusion Compressor | -3/Quarantine | Z-intel Enh. Coil Gun | -3/Quarantine | Z-intel Centrium Heavy Armor Plating | -3/Quarantine | Z-intel Exp. Thermal Shield | -3/Quarantine | Z-intel Exp. Cooling System | -3/Quarantine | Z-intel Exp. Coolant Injector | -3/Quarantine | Z-intel Imp. Diametric Drive | -3/Quarantine | Z-intel Prc. Energy Filter | -2/Research | Z-intel Cld. Linear Gravjet | -2/Research | Z-intel Imp. Energy Mantle | -2/Research | Z-intel Hdn. Centrium Wheel | -2/Research | Z-intel Lrn. Phase Cannon | -2/Research | Z-intel Exp. Stasis Projector | -2/Research | Z-intel Ionic Axe | -2/Research | Z-intel Hdn. Centrium Leg | -2/Research | Z-intel Hvy. Dispersion Rifle | -2/Research | Z-intel Exp. Force Field | -2/Research | Z-intel Cld. Impulse Thruster | -2/Research | Z-intel Exp. Terrain Scan Processor | -2/Research | Z-intel Cld. Plasma Rifle | -2/Research | Z-intel EM Dispersion Field | -2/Research | Z-intel Com. Linear Accelerator | -2/Research | Z-intel Tactical Quantum Warhead | -2/Research | Z-intel Gui. Micro-nuke Launcher | -2/Research | Z-intel Enh. Armored Medium Treads | -2/Research | Z-intel Imp. KE Penetrator | -2/Research | Z-intel Cld. Field Propulsion Drive | -2/Research | Z-intel Dimensional Manipulator | -1/Access | Z-intel Exp. Signal Interpreter | -1/Access | Z-intel Hvy. Tesla Rifle | -1/Access | Z-intel Imp. Quantum Reactor | -1/Access | Z-intel Graviton Cannon | -1/Access | Z-intel Exp. Biometal Leg | -1/Access | Z-intel Com. Mass Driver | -1/Access | Z-intel Particle Accelerator | -1/Access | Z-intel Robot Schematics ------------------ A-02 Transporter | -6/Factory | Z-intel M-28 Smith | -6/Factory | Z-intel K-01 Serf | -6/Factory | Z-intel A-15 Conveyor | -6/Factory | Z-intel S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free B-60 Warrior | -5/Cetus | Z-intel E-15 Imp | -5/Cetus | Z-intel R-06 Scavenger | -5/Cetus | Z-intel T-07 Excavator | -5/Cetus | Z-intel R-10 Processor | -4/Factory | Z-intel M-36 Artificer | -4/Factory | Z-intel L-61 Swordsman | -4/Factory | Z-intel Fabricated ------------ Exp. Sensor Array | x1 | -5/Factory Exp. Transmission Jammer | x1 | -5/Factory Exp. Terrain Scanner | x1 | -5/Factory M-36 Artificer | x1 | -3/Research Dimensional Manipulator | x1 | -1/Access Alien Tech Used ----------------- Core Expander Integrated Reactor Sigix Broadsword Subatomic Replicator Core Membrane Core Cannon Achievements -------------- None Challenges ------------ None Game ------ Seed BackupStorageLance Manual? 0 Play Time 06:29:37 Cumulative 778.6 hours Start 2019.11.25 @ 15:30:15 End 2019.11.26 @ 17:56:41 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 216 Rogue 216 Adventurer 0 Explorer 0 Win Type 0 Total 41 Types 32/0/2/3/2/1/1 Lore% 96 Gallery% 98 Achievement% 94 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6375fd8a-1468-471a-a871-fe470ed7ecfc