Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.24 @ 18:26:44 Player: RD-BNK(r) Result: Destroyed by as-08126 with Assembled Rifle Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (95) 475 Value Destroyed (2342) 2342 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (96) 96 TOTAL SCORE: 4333 Bonus ------- High Alert Combat Kills 96 Cogmind --------- Core Integrity 0/400 Matter 270/300 Energy 51/100 System Corruption 15% Temperature Cool (16) Movement Flying (37) Location -9/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Improved Flight Unit Improved Flight Unit > --- UTILITY (2) ------ Medium Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Improved Ion Engine Cooled Ion Engine Light Nuclear Core Improved Flight Unit Improved Flight Unit Advanced Weight Redist. System Hacking Suite Heavy EM Shotgun Heavy Assault Cannon Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Improved Flight Unit > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit > --- WEAPON ----------- Improved EM Shotgun Improved EM Shotgun > --- INVENTORY -------- Improved Ion Engine Cooled Ion Engine Light Nuclear Core Light Treads Light Treads Compact Wheel Improved Heat Sink Medium Storage Unit Weight Redist. System Improved Signal Interpreter ECM Suite Hacking Suite Trap Extractor Improved EM Shotgun Improved EM Shotgun Spread Laser Advanced Beam Cannon Advanced Beam Cannon Rocket Launcher Mining Laser [Rating: 23] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Protection Backup Plating I Weapon Heavy EM Shotgun Energy Gun Heavy EM Shotgun Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Special Weapon Mining Laser Impact Weapon Hammer Build | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion 2 | . . . 2 . Utility . | . . . . . Weapon . | . . . . . Parts Attached 58 | 3 15 5 30 5 Power 5 | . 1 1 3 . Engine 5 | . 1 1 3 . Core . | . . . . . Reactor . | . . . . . Propulsion 20 | 2 1 . 15 2 Treads 17 | 2 1 . 14 . Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight 3 | . . . 1 2 Utility 6 | . 2 1 2 1 Device 4 | . 1 1 2 . Storage 2 | . 1 . . 1 Processor . | . . . . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 27 | 1 11 3 10 2 Energy Gun 12 | . 4 . 8 . Energy Cannon 3 | . 2 . 1 . Ballistic Gun 5 | 1 2 2 . . Ballistic Cannon 3 | . 2 1 . . Launcher 1 | . . . . 1 Special Weapon 2 | . 1 . 1 . Impact Weapon 1 | . . . . 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 6 | . . . 6 . Parts Lost 19 | . 1 1 8 9 Power 2 | . . 1 . 1 Propulsion 9 | . . . 5 4 Utility 3 | . . . 2 1 Weapon 5 | . 1 . 1 3 Highest Loss Streak 9 | . 1 1 4 9 To Critical Strikes 1 | . . . 1 . Average Slot Usage (%) 96 | . 95 99 96 95 Engine 12 | . 14 13 10 10 Treads 33 | . 27 28 41 41 Device 10 | . 10 14 8 . Storage 12 | . 14 14 11 11 Energy Gun 12 | . 14 . 18 20 Energy Cannon 1 | . 5 . . . Ballistic Gun 6 | . 7 14 1 . Ballistic Cannon 4 | . . 14 1 . Naked Turns . | . . . . . Heaviest Build 57 | 13 52 51 57 57 Greatest Support 80 | 40 40 40 80 80 Greatest Overweight (x) 18 | . 1 1 18 . Average Overweight (x) . | . . 1 . . Largest Inventory Capacity 20 | 8 20 20 20 20 Average Capacity 19 | 8 19 20 20 19 Most Carried 20 | 5 19 20 20 18 Average Carried 16 | 3 10 19 19 17 Final Capacity 20 | 8 20 20 20 10 Final Carried 20 | 3 19 20 17 10 Class Distribution -------------------- 70% | Mutant 29% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Resources | -11 -10 -10 -9 -9 ----------- Run | Yrd Mat Min Mat Min Matter Collected 1336 | 225 341 307 453 10 Remotely . | . . . . . Salvage Created 3316 | . 575 295 2031 415 Parts 235 | . 39 25 148 23 Haulers Intercepted 8 | . 2 . 6 . Recyclers Shooed 3 | . . 1 2 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Combat Hostiles Destroyed 68 | . 10 8 42 8 Guns 51 | . 9 3 32 7 Cannons 8 | . 1 5 2 . AOE 5 | . . . 4 1 Classes Destroyed 12 | . 8 1 3 . Worker 5 | . . 1 3 1 Builder 4 | . 1 2 1 . Tunneler 3 | . 1 1 1 . Hauler 8 | . 2 . 6 . Mechanic 1 | . 1 . . . Operator 1 | . 1 . . . Watcher 5 | . 2 . 3 . Swarmer 18 | . 3 2 13 . Grunt 39 | . 7 6 18 8 Brawler 1 | . . . 1 . Duelist 1 | . . . 1 . Sentry 9 | . . . 9 . Best Kill Streak 11 | . 2 3 11 4 Combat Bots Only 10 | . 2 2 10 3 Max Kills in Single Turn 3 | . 1 1 3 2 Gunslinging 1 | . . . 1 . Exploded 1 | . . . 1 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Min Hostile Shots Fired 328 | . 46 50 156 76 Missed 87 | . 11 13 42 21 Damage Taken 3533 | . 412 431 1423 1267 Core 512 | . 60 46 201 205 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 310 | . 99 . 211 . Core Remaining (%) 78 | 100 . 57 . . Volleys Fired 184 | . 58 28 87 11 Largest 2 | . 2 2 2 2 Hottest 125 | . 125 68 100 100 Shots Fired 367 | . 115 57 173 22 Gun 294 | . 97 27 148 22 Cannon 69 | . 15 30 24 . Launcher . | . . . . . Special 4 | . 3 . 1 . Kinetic 175 | . 70 57 48 . Thermal 46 | . 45 . 1 . Explosive . | . . . . . Electromagnetic 146 | . . . 124 22 Robot Hit Streak 15 | . 14 7 15 7 Robot Miss Streak 5 | . 5 4 3 3 Penetration Max . | . . . . . Secondary Targets 15 | . 2 . 11 2 Max Gunslinging Chain 1 | . 1 . 1 1 Shots Hit Robots 260 | . 73 38 132 17 Core Hits 151 | . 29 19 86 17 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 2 | . 2 . . . Burn 2 | . 2 . . . Melee Attacks 6 | . . . . 6 Impact 6 | . . . . 6 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4708 | . 862 630 2794 422 Guns 3373 | . 705 241 2085 342 Cannons 773 | . 157 376 240 . Explosions 549 | . . . 469 80 Melee . | . . . . . Ramming 13 | . . 13 . . Kinetic 1668 | . 509 617 542 . Thermal 902 | . 353 . 469 80 Explosive . | . . . . . Electromagnetic 2125 | . . . 1783 342 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 15 | . 3 3 . 15 Average Corruption 2 | . 2 3 . 13 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 60 | . 24 36 . . Message Errors 19 | . 5 14 . . Matter Fused 15 | . 7 8 . . Heat Flow Errors 5 | . 2 3 . . Energy Discharges 7 | . 2 5 . . Parts Rejected 2 | . 2 . . . Data Loss (minor) 6 | . 4 2 . . Data Loss (major) 1 | . . 1 . . Misfires 4 | . 2 2 . . Weapon Failures 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage 13 | . . 4 9 . Projectiles 4 | . . 4 . . Explosions 9 | . . . 9 . Melee . | . . . . . Knockbacks 6 | . . 5 1 . Impact . | . . . . . Kinetic 6 | . . 5 1 . Secondary . | . . . . . Self-Inflicted Damage 75 | . . . 75 . Shots 3 | . . . 3 . Rammed 3 | . . 3 . . Targets Rammed 3 | . . 3 . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 244 | . 244 237 193 129 Average Temperature 47 | . 34 59 48 56 Received Heat Transfer 1189 | . 207 195 513 274 Siege Activations . | . . . . . Robots Corrupted 4 | . . . 4 . Combat Hostiles 4 | . . . 4 . Parts Fried 13 | . . . 12 1 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . 2 . 1 . Heat Transferred 1614 | . 964 . 550 100 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 8 | . . . 7 1 Alert | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Peak Influence 549 | . 130 90 549 388 Initial 171 | . . 13 . 171 Average 160 | . 44 37 321 228 Maximum Alert Level 2 | . . . 2 1 Low Security (%) 69 | 100 100 100 28 54 Level 1 12 | . . . 27 45 Level 2 17 | . . . 44 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 7 | . 2 . 5 . Investigation 4 | . . . 4 . Extermination . | . . . . . Reinforcement 2 | . 2 . . . Assault 1 | . . . 1 . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Distress Signals 2 | . . . 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 114 | . 24 9 55 26 Peak Tracking Total 17 | . 4 3 7 17 Tactical Retreats 5 | . 1 1 1 2 Traps | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Traps Triggered 3 | . 2 . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 1 | . . . 1 . Machines | -11 -10 -10 -9 -9 ---------- Run | Yrd Mat Min Mat Min Machines Disabled 7 | . 2 . 5 . Max in Single Turn 1 | . 1 . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Machines Accessed 18 | . 8 . 10 . Terminals 16 | . 7 . 9 . Fabricators . | . . . . . Repair Stations 2 | . 1 . 1 . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 52 | . 19 . 33 . Successful 29 | . 12 . 17 . Failed 23 | . 7 . 16 . Catastrophic 4 | . . . 4 . Database Lockouts . | . . . . . Manual 23 | . 11 . 12 . Terminals 40 | . 15 . 25 . Fabricators . | . . . . . Repair Stations 12 | . 4 . 8 . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 11 | . 5 . 6 . Terminal Index 2 | . 1 . 1 . Unreport Threat 2 | . . . 2 . Locate Traps 2 | . 2 . . . Hauler Manifests 2 | . 1 . 1 . Registered Prototypes 1 | . . . 1 . Zone Layout 2 | . 1 . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 10 | . 3 . 7 . Scan Component 5 | . 2 . 3 . Repair 4 | . 1 . 3 . Refit 1 | . . . 1 . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 8 | . 4 . 4 . Terminals 8 | . 4 . 4 . Assimilate 2 | . 2 . . . Botnet 3 | . 1 . 2 . Operators 3 | . 1 . 2 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 15 | . 5 . 10 . Full Trace Events 2 | . . . 2 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 4 | . 1 . 3 . Time 124 | . 36 . 88 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Yrd Mat Min Mat Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Min Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Robot Analysis Total . | . . . . . Derelict Logs Recovered 3 | . . 2 . 1 Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Yrd Mat Min Mat Min Turns Passed 6245 | 17 1796 1675 2476 281 Spaces Moved 2620 | 8 645 627 1195 145 Core 1 | . . . 1 . Treads 2609 | 7 645 627 1194 136 Legs 1 | 1 . . . . Wheels . | . . . . . Hover . | . . . . . Flight 9 | . . . . 9 Fastest Speed 37 | 120 160 240 160 37 Average Speed 197 | 155 234 240 161 152 Slowest Speed 950 | 160 240 240 950 160 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 4 | . . . . 4 Cave-ins Triggered 1 | . . . . 1 Exploration Rate (%) 65 | 2 94 96 96 37 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 3 | . . 1 . 2 Spaces Dug 7 | . 3 . 1 3 Terrain Destroyed 38 | . 3 1 24 10 Melee 3 | . . . . 3 Projectile 8 | . 3 1 4 . AOE 27 | . . . 20 7 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Total 3299 | 13 812 737 1569 168 Wait 350 | . 74 69 204 3 Move 2611 | 7 644 626 1194 140 Hop 1 | . . . . 1 Pick Up 46 | . 19 4 22 1 Fast Attach 19 | . 4 . 15 . Attach 13 | . 2 1 6 4 Detach . | . . . . . Swap 26 | 3 9 4 9 1 Drop 40 | 3 2 2 32 1 Fire 184 | . 58 28 87 11 Melee 6 | . . . . 6 Ram . | . . . . . Kick . | . . . . . Crush 3 | . . 3 . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / *Sub) -10/Mines (discovered 3 exits: *Mat x2 / *Sub) -9/Materials (discovered 4 exits: [*Mat x2] / [*Min] / [*Sto]) -9/Mines (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 3) 18 | -11/Scrapyard | Entered Materials 151 | -10/Materials | Discovered new exit (range 9) 307 | -10/Materials | Build established: Mutant 433 | -10/Materials | Discovered new exit (range 16) 679 | -10/Materials | Discovered new exit (range 5) 795 | -10/Materials | Repaired Broken Lgt. Treads 861 | -10/Materials | Discovered new exit (range 12) 1046 | -10/Materials | Discovered new exit (range 16) 1341 | -10/Materials | Discovered new exit (range 11) 1814 | -10/Materials | Entered Mines 2136 | -10/Mines | Learned location of Zion (-6) 2233 | -10/Mines | Discovered new exit (range 10) 2495 | -10/Mines | Identified exit to Subcaves 2713 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2906 | -10/Mines | Discovered new exit (range 5) 3489 | -10/Mines | Entered Materials 3489 | -9/Materials | Evolved 2 slots: Propulsion x2 4148 | -9/Materials | Build established: Scavenger-Mutant 4197 | -9/Materials | Discovered new exit (range 3) 4350 | -9/Materials | Discovered new exit (range 13) 4636 | -9/Materials | Discovered new exit (range 15) 4673 | -9/Materials | Destroyed 10 combat bots 5139 | -9/Materials | Discovered new exit (range 8) 5489 | -9/Materials | First assault squad dispatched 5670 | -9/Materials | Core integrity fell below 50% 5695 | -9/Materials | Lost 4 parts (3n1u) 5767 | -9/Materials | Repaired Lgt. Treads 5794 | -9/Materials | Repaired Lgt. Treads 5832 | -9/Materials | Repaired Corrupted Lgt. Treads 5953 | -9/Materials | Build established: Mutant 5965 | -9/Materials | Entered Mines 5972 | -9/Mines | Discovered new exit (range 9) 6208 | -9/Mines | Assembled infested the area 6213 | -9/Mines | Assisted by a Guerilla fighting off Assembled 6228 | -9/Mines | Crushed by falling debris 6228 | -9/Mines | System corruption reached 10% 6243 | -9/Mines | Core integrity fell below 20% 6246 | -9/Mines | Destroyed by as-08126 with Assembled Rifle Last Messages --------------- 06228_ Crushed by falling debris. 06228_ Cld. Ion Engine destroyed. 06228_ System corrupted by crushing effect (+4). 06228_ Lgt. Treads destroyed. 06228_ System corrupted by crushing effect (+2). 06228_ Hvy. EM Shotgun destroyed. 06228_ System corrupted by crushing effect (+4). 06229_ Lgt. Treads destroyed. 06232_ The unstable cave ceiling collapses. 06233_ Rocket Launcher destroyed. 06233_ System corrupted by crushing effect (+5). 06236_ Lgt. Treads destroyed. 06236_ Backup Plating I destroyed. 06236_ EI-D39(h) destroyed. 06238_ Hammer destroyed. 06238_ Lgt. Treads destroyed. 06242_ The unstable cave ceiling collapses. 06242_ Dropped Hcp. Storage Unit. 06245_ as-85658 destroyed. 06245_ as-86204 destroyed. 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