Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.25 @ 15:54:05 Player: ILikeMonsters1890 Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (58) 290 Value Destroyed (1831) 1831 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (125) 125 TOTAL SCORE: 4966 Bonus ------- High Alert Combat Kills 66 Follower Combat Kills 175 Friendly Fire -116 Cogmind --------- Core Integrity 0/700 Matter 196/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (300) Ox5 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Large Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- (None) Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Light Armor Plating > --- WEAPON ----------- EM Pulse Cannon Heavy Particle Cannon Flak Cannon > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Heavy Ion Engine Deuterium Engine Aluminum Leg Heat Sink Light Armor Plating Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle [Rating: 28] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Beam Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Special Weapon Plasma Cutter Build | -11 -10 -10 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Mat Sto Fac Slots Evolved 6 | . . . 2 2 . 2 Power 1 | . . . . . . 1 Propulsion 2 | . . . 1 1 . . Utility 1 | . . . 1 . . . Weapon 2 | . . . . 1 . 1 Parts Attached 64 | 6 . . 17 19 14 8 Power 10 | 1 . . 4 . 1 4 Engine 10 | 1 . . 4 . 1 4 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 20 | 2 . . 4 8 5 1 Treads 2 | . . . . 2 . . Leg 18 | 2 . . 4 6 5 1 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 12 | 1 . . 4 5 1 1 Device 5 | . . . 2 2 . 1 Storage 2 | 1 . . . 1 . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 5 | . . . 2 2 1 . Artifact . | . . . . . . . Weapon 22 | 2 . . 5 6 7 2 Energy Gun 5 | 1 . . . 2 1 1 Energy Cannon 2 | . . . . . 2 . Ballistic Gun 13 | 1 . . 5 2 4 1 Ballistic Cannon 1 | . . . . 1 . . Launcher . | . . . . . . . Special Weapon 1 | . . . . 1 . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . Parts Lost 36 | . . . 1 10 7 18 Power 5 | . . . . . . 5 Propulsion 13 | . . . . 5 3 5 Utility 6 | . . . . 2 1 3 Weapon 12 | . . . 1 3 3 5 Highest Loss Streak 18 | . . . 1 8 3 18 Average Slot Usage (%) 85 | . 85 85 87 82 91 55 Engine 9 | . 14 14 9 9 9 8 Leg 26 | . 28 28 27 23 30 16 Device 7 | . . . 10 7 9 5 Storage 10 | . 14 14 11 9 9 7 Protection 6 | . . . 8 7 8 3 Energy Gun 7 | . 14 14 3 9 7 . Energy Cannon 2 | . . . . . 6 2 Ballistic Gun 10 | . 14 14 17 13 2 6 Ballistic Cannon 3 | . . . . . 9 4 Naked Turns . | . . . . . . . Heaviest Build 56 | 12 12 12 24 40 47 56 Greatest Support 50 | 20 20 20 33 43 50 45 Greatest Overweight (x) 5 | . . . 2 4 1 5 Average Overweight (x) . | . . . . . . 2 Largest Inventory Capacity 10 | 6 6 6 6 10 10 10 Average Capacity 7 | 5 6 6 6 7 10 10 Most Carried 10 | 3 1 1 6 9 10 6 Average Carried 4 | 1 1 1 3 4 8 2 Final Capacity 10 | 6 6 6 6 10 10 10 Final Carried 8 | 1 1 1 5 8 7 . Class Distribution -------------------- 44% | Mutant 44% | Scavenger-Tank 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Storage Mutant | -7/Factory Resources | -11 -10 -10 -9 -8 -8 -7 ----------- Run | Scr Mat Min Mat Mat Sto Fac Matter Collected 1352 | 192 . 46 271 378 398 67 Remotely . | . . . . . . . Salvage Created 2197 | . . 12 166 684 1133 202 Parts 124 | . . 3 13 45 56 7 Haulers Intercepted 1 | . . . . . 1 . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Mat Sto Fac Combat Hostiles Destroyed 44 | . . 1 5 14 20 4 Guns 20 | . . 1 5 12 1 1 Cannons 21 | . . . . 2 16 3 AOE 3 | . . . . . 3 . Classes Destroyed 10 | . . 1 2 2 4 1 Worker 6 | . . . . 3 3 . Builder 1 | . . . . . 1 . Hauler 1 | . . . . . 1 . Recycler 2 | . . . . . 2 . Operator 1 | . . . . . . 1 Watcher 2 | . . . . . 2 . Swarmer 9 | . . 1 2 3 3 . Grunt 18 | . . . 1 3 11 3 Sentry 15 | . . . 2 6 6 1 Hunter 2 | . . . . 2 . . Thug 1 | . . . . 1 . . Best Kill Streak 13 | . . 1 2 5 13 4 Combat Bots Only 9 | . . 1 2 3 9 4 Max Kills in Single Turn 5 | . . 1 1 1 5 1 Gunslinging . | . . . . . . . Exploded 3 | . . . . . 3 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -------- Run | Scr Mat Min Mat Mat Sto Fac Damage Taken 4517 | . 85 17 404 1112 1017 1882 Core 1146 | . 23 . 46 245 131 701 Absorbed by Shields . | . . . . . . . Core Remaining (%) 77 | 100 . 90 88 . 31 . Volleys Fired 127 | . 2 2 16 45 41 21 Largest 4 | . 2 2 2 3 3 4 Hottest 182 | . 60 60 63 156 182 165 Shots Fired 296 | . 4 4 32 102 110 44 Gun 186 | . 4 4 32 94 31 21 Cannon 110 | . . . . 8 79 23 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 198 | . 2 2 29 79 49 37 Thermal 72 | . 2 2 3 23 35 7 Explosive . | . . . . . . . Electromagnetic 26 | . . . . . 26 . Robot Hit Streak 13 | . 1 2 9 13 10 9 Robot Miss Streak 10 | . 3 1 6 3 10 6 Penetration Max . | . . . . . . . Secondary Targets 5 | . . . 2 3 . . Max Gunslinging Chain 1 | . . . 1 1 . . Shots Hit Robots 195 | . 1 2 18 69 72 33 Core Hits 133 | . . 1 8 36 62 26 Critical Hits 1 | . . . . 1 . . Critical Kills 1 | . . . . 1 . . Critical Parts Destroyed . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3840 | . . 12 264 1009 2000 555 Guns 1524 | . . 12 264 861 218 169 Cannons 1722 | . . . . 148 1191 383 Explosions 572 | . . . . . 572 . Melee . | . . . . . . . Ramming 22 | . . . . . 19 3 Kinetic 2098 | . . . 254 778 649 417 Thermal 879 | . . 12 10 231 491 135 Explosive 466 | . . . . . 466 . Electromagnetic 375 | . . . . . 375 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 76 | . . . . . 76 . Projectiles 10 | . . . . . 10 . Explosions 66 | . . . . . 66 . Melee . | . . . . . . . Knockbacks 27 | . . . . 1 11 15 Impact . | . . . . . . . Kinetic 27 | . . . . 1 11 15 Secondary . | . . . . . . . Self-Inflicted Damage 30 | . . . . . 30 . Shots 1 | . . . . . 1 . Rammed 9 | . . . . . 1 8 Targets Rammed 9 | . . . . . 1 8 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 380 | . . . 16 98 290 380 Average Temperature 119 | . . . 6 30 93 253 Received Heat Transfer 1968 | . 48 . 69 288 513 1050 Effects 7 | . . . . . 2 5 Shutdowns 1 | . . . . . . 1 Energy Bleed 2 | . . . . . 1 1 Interference 3 | . . . . . 1 2 Matter Decay 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . . . . 2 1 . Heat Transferred 1692 | . . 25 25 592 840 210 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . 1 . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Mat Sto Fac Peak Influence 539 | . 2 56 291 354 539 285 Initial 245 | . . . 21 84 113 245 Average 164 | . . 27 152 225 204 235 Maximum Alert Level 2 | . . . 1 1 2 1 Low Security (%) 64 | 100 100 100 70 45 58 29 Level 1 33 | . . . 29 54 33 70 Level 2 2 | . . . . . 8 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 11 | . 1 . . 5 2 3 Investigation 2 | . . . . . . 2 Extermination . | . . . . . . . Reinforcement 5 | . 1 . . 2 2 . Assault . | . . . . . . . Garrison 4 | . . . . 3 . 1 Intercept . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Mat Sto Fac Distress Signals 3 | . 1 . . 1 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 75 | . 5 3 14 18 25 10 Peak Tracking Total 7 | . 3 2 4 5 7 4 Tactical Retreats . | . . . . . . . Traps | -11 -10 -10 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Mat Sto Fac Traps Triggered 6 | . . . 4 . 2 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 2 | . . . . . . 2 Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 ---------- Run | Scr Mat Min Mat Mat Sto Fac Machines Disabled 2 | . . . . . 2 . Max in Single Turn 2 | . . . . . 2 . Garrison Access 1 | . . . . 1 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Mat Sto Fac Machines Accessed 17 | . 2 1 5 3 4 2 Terminals 15 | . 2 1 4 2 4 2 Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Total Hacks 56 | . 3 4 20 6 15 8 Successful 33 | . 2 2 14 4 7 4 Failed 23 | . 1 2 6 2 8 4 Catastrophic 4 | . 1 . 1 . 1 1 Database Lockouts . | . . . . . . . Manual 2 | . . . . . 2 . Terminals 53 | . 3 4 18 5 15 8 Fabricators . | . . . . . . . Repair Stations 2 | . . . 2 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Terminal Hacks 30 | . 2 2 12 3 7 4 Record 10 | . 1 1 7 . 1 . Robot Analysis 2 | . 1 . . 1 . . Alert Level 5 | . . . 2 . 2 1 Unreport Threat 1 | . . . 1 . . . Reprogram Traps 1 | . . . . . . 1 Dispatch Records 1 | . . . 1 . . . Maintenance Status 1 | . . . . 1 . . Transport Status 1 | . . . . . 1 . Investigation Status 2 | . . 1 . . . 1 Reinforcement Status 2 | . . . . 1 1 . Recall Investigation 1 | . . . . . . 1 Hauler Manifests 1 | . . . . . 1 . Zone Layout 2 | . . . 1 . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . 2 . . . Scan Component 1 | . . . 1 . . . Repair 1 | . . . 1 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . Seal Access 1 | . . . . 1 . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . . 1 Used 1 | . . . . . . 1 Hacking Detections 17 | . 2 1 5 2 5 2 Full Trace Events 2 | . . . . . . 2 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . 1 . . . Time 32 | . . . 32 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 ------------ Run | Scr Mat Min Mat Mat Sto Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -------- Run | Scr Mat Min Mat Mat Sto Fac Total Allies 2 | . . 2 . . . . Largest Group 2 | . . 2 1 1 . . Highest-Rated Group 45 | . . 45 31 31 . . Highest-Rated Ally 31 | . . 31 31 31 . . Total Orders . | . . . . . . . Ally Attacks 37 | . . 5 19 13 . . Total Damage 500 | . . 61 251 188 . . Kills 11 | . . 2 8 1 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Mat Sto Fac Robot Analysis Total 2 | . 1 . . 1 . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 ------------- Run | Scr Mat Min Mat Mat Sto Fac Turns Passed 2377 | 62 57 346 497 559 708 148 Spaces Moved 1370 | 50 43 254 289 306 400 28 Core 33 | 14 . . 7 3 . 9 Treads 1 | . . . . 1 . . Legs 1336 | 36 43 254 282 302 400 19 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 150 Average Speed 126 | 100 120 120 124 121 134 198 Slowest Speed 300 | 120 120 120 150 250 150 300 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 23 | 3 14 34 31 23 55 2 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 32 | . . . . . 32 . Melee . | . . . . . . . Projectile 3 | . . . . . 3 . AOE 29 | . . . . . 29 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Mat Sto Fac Total 1739 | 62 44 291 393 402 481 66 Wait 94 | . . 36 51 2 5 . Move 1364 | 49 42 253 288 305 399 28 Hop . | . . . . . . . Pick Up 61 | 7 . . 19 22 12 1 Fast Attach . | . . . . . . . Attach 51 | 6 . . 13 15 9 8 Detach 1 | . . . . 1 . . Swap 13 | . . . 4 4 5 . Drop 14 | . . . 2 8 4 . Fire 127 | . 2 2 16 45 41 21 Melee . | . . . . . . . Ram 7 | . . . . . . 7 Kick 2 | . . . . . 1 1 Crush . | . . . . . . . Escape Stasis 5 | . . . . . 5 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -8/Storage -7/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 104 | -10/Materials | Discovered new exit (range 12) 120 | -10/Materials | Entered Mines 132 | -10/Mines | Learned location of 1 exit from Materials 141 | -10/Mines | Discovered new exit (range 9) 311 | -10/Mines | Build established: Mutant 466 | -10/Mines | Entered Materials 466 | -9/Materials | Accompanied by 1 ally 466 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 467 | -9/Materials | Identified exit to Materials 476 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 729 | -9/Materials | Repaired Imp. Ion Engine 963 | -9/Materials | Entered another Materials area 963 | -8/Materials | Accompanied by 1 ally 963 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1076 | -8/Materials | Lost 8 parts (4n2u2w) 1487 | -8/Materials | Build established: Scavenger-Tank 1498 | -8/Materials | Discovered new exit (range 10) 1522 | -8/Materials | Entered Storage 2064 | -8/Storage | Discovered new exit (range 10) 2065 | -8/Storage | Core integrity fell below 50% 2119 | -8/Storage | Destroyed 9 combat bots 2198 | -8/Storage | Lost 3 parts (1n1u1w) 2230 | -8/Storage | Entered Factory 2230 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2237 | -7/Factory | Garrison activated, responded to threat 2347 | -7/Factory | Core integrity fell below 50% 2361 | -7/Factory | Core integrity fell below 20% 2378 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- R-06 Scavenger destroyed. Acquired Gatling Laser. Aluminum Leg destroyed. G-47 Trooper knocked back. Flak Cannon destroyed. Gatling Laser destroyed. Aluminum Leg destroyed. Slammed into G-47 Trooper. Acquired 60 matter. Aluminum Leg destroyed. Slammed into G-47 Trooper. Imp. Ion Engine destroyed. Hvy. Ion Engine destroyed. Slammed into G-47 Trooper. U-05 Engineer lays Concrete. Slammed into G-47 Trooper. U-05 Engineer lays Concrete. Imp. Heat Sink destroyed. Slammed into G-47 Trooper. U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ??????????????????# #??????????????????????? | | ??????????????????# #??????????????????????? | | ??????????????????# #??????????????????????? | | ??????????????????# #??????????????????????? | | ??????????????????# #??????????????????????? | | ??????????????????#### ####??????????? ?????????? | | ?????????????# ??????# ############# ????????? | | ?????????????# ???### """"" ????????? | | ?????????????# ??#"" ""T"" ??????????? | | ?????????????# ??#" """"??????????????? | | ?????????????# ?#"F!!! 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"G"?!???????????? | | ????????##??????# #??????" ??????????????? | | ????????????????# #####! #??????????? | | ????????????????# """ """@/ +?????????? | | ????????????????# """ """ ########???????????????? | | ????????????????# """ """ #??????????????????????? | | ????????????????# #??????????????????????? | | ????????????????# * #??????????????????????? | | ?????????????????#########???????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 23 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Reclamation Efficiency 10 Evasion (%) 50 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab GoHome() Librarian Novice Programmer Shopping List Troublemaker Challenges ------------ None Game ------ Seed ExplosiveBurstRouter Manual? 0 Play Time 01:03:55 Cumulative 6.9 hours Start 2020.11.25 @ 13:40:51 End 2020.11.25 @ 15:54:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 9 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b423d996-c7b6-4c91-8638-86a17a505f84