Cogmind - Beta 16.1 *** ADVENTURER MODE // 2026.02.13 @ 19:23:35 Player: liability Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (114) 570 Value Destroyed (3993) 3993 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (1353) 1353 TOTAL SCORE: 9216 Bonus ------- High Alert Combat Kills 453 Entered Garrisons 400 Used RIF Installer 500 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Hovering (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Improved Airjet > --- UTILITY (3) ------ (None) > --- WEAPON (4) ------- Impact Mace > --- INVENTORY (5) ---- Improved Airjet Heat Sink Improved Heat Sink Relay Coupler [Hunter] (19) Peak State ------------ > --- POWER ------------ Light Nuclear Core Enhanced Nuclear Core > --- PROPULSION ------- Improved Airjet Improved Airjet Cesium-ion Thruster Improved Cesium-ion Thruster > --- UTILITY ---------- System Shield > --- WEAPON ----------- Gauss Rifle Impact Mace > --- INVENTORY -------- Cesium-ion Thruster Cesium-ion Thruster Heat Sink Improved Heat Sink Relay Coupler [Hunter] [Rating: 39] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Flight Unit Leg Carbon-fiber Leg Wheel Wheel Hover Unit Improved Airjet Flight Unit Flight Unit Utility Visual Processing Unit Device ECM Suite Storage Small Storage Unit Processor Visual Processing Unit Hackware System Shield Weapon Advanced Beam Cannon Energy Gun Spread Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Impact Weapon Impact Mace Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -9 -9 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Gar Fac Slots Evolved 6 | . . 2 . . . 4 . . Power 1 | . . . . . . 1 . . Propulsion 2 | . . 1 . . . 1 . . Utility 1 | . . . . . . 1 . . Weapon 2 | . . 1 . . . 1 . . Parts Attached 73 | 6 7 19 14 6 2 6 2 11 Power 13 | 1 . 4 2 1 1 . 1 3 Engine 9 | 1 . 4 2 1 1 . . . Core 4 | . . . . . . . 1 3 Reactor . | . . . . . . . . . Propulsion 29 | 2 2 8 6 3 . 1 1 6 Treads . | . . . . . . . . . Leg 1 | . . . . . . . 1 . Wheel 2 | 2 . . . . . . . . Hover 5 | . . 3 . . . . . 2 Flight 21 | . 2 5 6 3 . 1 . 4 Utility 12 | 1 3 2 1 2 1 2 . . Device 4 | . 3 . . 1 . . . . Storage 1 | 1 . . . . . . . . Processor 3 | . . 2 1 . . . . . Hackware 4 | . . . . 1 1 2 . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 19 | 2 2 5 5 . . 3 . 2 Energy Gun 6 | 1 . 3 1 . . 1 . . Energy Cannon 1 | . . . 1 . . . . . Ballistic Gun 2 | 1 . . . . . . . 1 Ballistic Cannon 1 | . . . 1 . . . . . Launcher 6 | . 1 2 2 . . 1 . . Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . . . . . 1 Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 2 | . 1 . . . . 1 . . Unidentified Prototypes 8 | . . 3 1 . . . . 4 Parts Lost 38 | . 2 7 8 3 . 3 10 5 Power 5 | . . 1 . 1 . 1 . 2 Propulsion 16 | . . 3 5 2 . 1 4 1 Utility 5 | . 1 1 . . . . 2 1 Weapon 12 | . 1 2 3 . . 1 4 1 Highest Loss Streak 6 | . 2 4 4 2 . 2 6 3 To Critical Strikes 1 | . . . 1 . . . . . Average Backups 3 | . 1 3 4 4 4 3 2 3 Power . | . . . . . . . . . Propulsion . | . . . 1 1 1 . . . Utility 1 | . . . 1 2 3 2 2 2 Weapon . | . . . . . . 1 . . Tool/Special . | . . . . . . . . . Unused Backups 6 | . . . 1 1 . 1 . 3 Power 1 | . . . . . . 1 . . Propulsion 2 | . . . 1 . . . . 1 Utility 3 | . . . . 1 . . . 2 Weapon . | . . . . . . . . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 77 | . 89 71 95 92 97 78 53 38 Engine 7 | . 14 10 10 6 8 5 . . Core 1 | . . . . . . . . 9 Wheel 1 | . 9 . . . . . . . Hover 1 | . . 3 . . . . . 5 Flight 22 | . 18 16 30 31 33 27 16 9 Device 6 | . 16 10 5 9 5 . . . Processor 5 | . . 9 16 10 . . . . Hackware 5 | . . . . 2 16 22 15 5 Energy Gun 7 | . 10 15 9 . . . 5 . Energy Cannon 4 | . . . 8 11 11 6 6 . Ballistic Gun 2 | . 12 3 . . . . . 3 Ballistic Cannon 3 | . . . 3 11 11 6 . . Launcher 4 | . 1 3 10 10 . . 4 . Special Melee Weapon 2 | . . . . . 11 7 3 . Peak Build Rating 39 | 6 8 17 21 17 17 24 24 39 Average Rating 14 | 4 6 10 16 15 16 21 16 20 On Entrance 11 | . 6 7 17 17 16 17 24 3 Avg Prop Armor Cover (%) 8 | . . . . . . . . 8 Naked Turns . | . . . . . . . . . Heaviest Build 20 | 10 11 19 14 13 13 13 15 20 Greatest Support 26 | 26 26 18 15 13 13 17 15 21 Greatest Overweight (x) 4 | 3 1 4 2 1 . . 1 2 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 5 5 Average Capacity 5 | 7 5 5 5 5 5 5 5 5 Most Carried 5 | 4 5 5 5 5 5 5 5 5 Average Carried 3 | . 1 3 4 4 4 3 2 3 Final Capacity 8 | 8 5 5 5 5 5 5 5 5 Final Carried 5 | . 2 5 5 5 5 2 2 4 Class Distribution -------------------- 30% | Mutant 20% | Scavenger-Skirmisher 10% | Hacker-Mutant 8% | Bothacker-Mutant 7% | Hacker-Sprinter 6% | Hacker-Gunner 4% | Skirmisher 3% | Scavenger-Mutant 3% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Skirmisher | -9/Storage Scavenger-Skirmisher | -9/Garrison Bothacker-Mutant | -9/Recycling Hacker-Sprinter | -7/Factory Hacker-Gunner | -7/Garrison Hacker-Mutant | -7/Factory Resources | -11 -10 -9 -9 -9 -9 -7 -7 -7 ----------- Run | Yrd Mat Mat Sto Gar Rec Fac Gar Fac Matter Collected 2107 | 231 116 441 586 86 289 101 70 187 Remotely . | . . . . . . . . . Salvage Created 3301 | . 328 714 1017 359 63 49 297 474 Parts 191 | . 14 55 68 29 3 3 7 12 Haulers Intercepted 7 | . . . 5 . . . . 2 Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -9 -9 -9 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Gar Fac Combat Hostiles Destroyed 85 | . 7 22 25 16 . 1 7 7 Melee 1 | . . . . . . . . 1 Guns 30 | . 3 15 6 . . 1 3 2 Cannons 10 | . . . 3 5 . . 2 . AOE 39 | . 4 7 15 11 . . 2 . Classes Destroyed 14 | . 3 7 2 1 . . 1 . Worker 5 | . . 2 3 . . . . . Builder 4 | . . 1 2 . . . . 1 Hauler 7 | . . . 5 . . . . 2 Recycler 1 | . . 1 . . . . . . Mechanic 1 | . . . 1 . . . . . Operator 3 | . . 1 2 . . . . . Watcher 8 | . 1 4 2 . . 1 . . Swarmer 21 | . 3 10 4 4 . . . . Grunt 38 | . 4 6 14 4 . 1 4 5 Brawler 4 | . . 1 1 . . . 2 . Duelist 2 | . . 1 . . . . . 1 Sentry 16 | . . 4 6 5 . . . 1 Specialist 3 | . . . . 3 . . . . Hunter 1 | . . . . . . . 1 . Best Kill Streak 11 | . 4 11 6 8 . 1 3 6 Combat Bots Only 9 | . 4 9 6 8 . 1 3 4 Max Kills in Single Turn 4 | . 1 2 4 3 . 1 1 1 Gunslinging . | . . . . . . . . . Exploded 4 | . 1 2 4 2 . . 1 . Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -7 -7 -7 -------- Run | Yrd Mat Mat Sto Gar Rec Fac Gar Fac Hostile Shots Fired 494 | . 27 75 70 58 . 13 111 140 Missed 193 | . 9 32 23 26 . 7 39 57 Hits 301 | . 18 43 47 32 . 6 72 83 Melee 11 | . . 2 . . . . . 9 Projectile 290 | . 18 41 47 32 . 6 72 74 Critical Strikes 11 | . . . 3 . . 1 2 5 Damage Taken 3418 | . 219 461 589 327 . 108 836 878 Core 1047 | . 50 85 163 49 . 8 378 314 Absorbed by Shields 33 | . . . . . . . 33 . Ignored by Resistances 1016 | . 68 137 173 94 . 30 253 261 Regen/Repaired (Parts) 183 | . . . 31 . . 152 . . Core Remaining (%) 68 | 100 80 . . . 25 . . . Volleys Fired 231 | . 23 60 62 27 3 10 28 18 Largest 3 | . 2 3 3 3 2 3 3 1 Hottest 181 | . 70 161 163 131 101 181 178 28 Shots Fired 446 | . 36 112 139 63 6 21 50 19 Gun 203 | . 28 92 48 . . 2 14 19 Cannon 165 | . . . 61 52 6 19 27 . Launcher 78 | . 8 20 30 11 . . 9 . Special . | . . . . . . . . . Kinetic 119 | . 9 31 21 27 3 9 . 19 Thermal 249 | . 19 61 88 25 3 12 41 . Explosive 78 | . 8 20 30 11 . . 9 . Electromagnetic . | . . . . . . . . . Robot Hit Streak 25 | . 25 13 19 15 3 6 8 14 Robot Miss Streak 6 | . 2 5 6 2 2 3 3 2 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 2 | . 1 1 . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . Shots Hit Robots 342 | . 30 81 101 33 7 17 30 43 Core Hits 229 | . 14 69 78 25 1 4 27 11 Critical Kills 3 | . . . 1 . . . . 2 Critical Parts Destroyed 6 | . . . . . . . . 6 Critical Strikes 12 | . . . 2 . . . . 10 Burn 1 | . . . 1 . . . . . Meltdown 1 | . . . 1 . . . . . Destroy 1 | . . . . . . . . 1 Smash 9 | . . . . . . . . 9 Melee Attacks 38 | . . . . . 4 6 . 28 Impact 28 | . . . . . . . . 28 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 12 | . . . . . 3 6 . 3 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 9425 | . 673 1614 3031 1212 62 236 963 1634 Guns 2293 | . 236 776 624 . . 46 299 312 Cannons 1936 | . . . 897 542 62 190 245 . Explosions 3872 | . 437 838 1508 670 . . 419 . Melee 1322 | . . . . . . . . 1322 Ramming 2 | . . . 2 . . . . . Kinetic 1282 | . 35 224 326 278 21 86 . 312 Thermal 2947 | . 201 552 1195 264 41 150 544 . Explosive 3872 | . 437 838 1508 670 . . 419 . Electromagnetic . | . . . . . . . . . Impact 1322 | . . . . . . . . 1322 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 3 | . . . . . . . . 3 Average Corruption 3 | . . . . . . . . 3 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 2 | . . . . . . . . 2 Matter Fused 1 | . . . . . . . . 1 Misfires 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 453 | . 17 14 81 . . 21 1 319 Projectiles 51 | . . . 30 . . 21 . . Explosions 83 | . 17 14 51 . . . 1 . Melee 319 | . . . . . . . . 319 Knockbacks 5 | . . . 2 2 . . . 1 Impact 1 | . . . . . . . . 1 Kinetic 3 | . . . 1 2 . . . . Secondary 1 | . . . 1 . . . . . Self-Inflicted Damage 287 | . 52 65 154 . . . 16 . Shots 20 | . 5 6 8 . . . 1 . Rammed 1 | . . . 1 . . . . . Targets Rammed 1 | . . . 1 . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 449 | . 183 449 342 124 . 150 300 27 Average Temperature 119 | . 60 148 155 45 . 38 85 8 Received Heat Transfer 1338 | . 102 147 222 90 . 42 282 453 Effects 13 | . . 4 7 . . . 2 . Shutdowns 1 | . . 1 . . . . . . Energy Bleed 4 | . . 2 1 . . . 1 . Interference 7 | . . . 6 . . . 1 . Short Circuit 1 | . . 1 . . . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 5 | . . . . . . . . 5 Combat Hostiles 4 | . . . . . . . . 4 Parts Fried 5 | . . . . . . . . 5 Impact Corruptions 8 | . . . . . . . . 8 Robots Melted 1 | . . . 1 . . . . . Combat Hostiles 1 | . . . 1 . . . . . Parts Melted 3 | . . . 2 1 . . . . Heat Transferred 5484 | . 450 967 2108 481 74 285 1119 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -9 -9 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Gar Fac Maximum Alert Level 4 | . . 2 3 4 2 . 1 . Low Security (%) 56 | 100 100 71 10 . . 100 46 100 Level 1 20 | . . 25 26 . 66 . 53 . Level 2 13 | . . 2 46 27 33 . . . Level 3 8 | . . . 16 64 . . . . Level 4 . | . . . . 8 . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 1123 | . 106 437 940 1123 432 113 305 199 Initial 535 | . . 23 153 535 432 113 31 127 Average 272 | . 38 149 507 859 381 69 197 117 Influence Increases 3472 | . 228 814 1107 618 6 98 349 252 Destroy 0b10 Robot/C 1700 | . 140 440 500 320 . 20 140 140 Destroy 0b10 Robot/NC 170 | . 20 45 80 . 5 5 . 15 Destroy Leader 380 | . 32 118 154 20 . 2 20 34 Trap Triggered on 0b10 20 | . . . . . . . 20 . Successful Hack 70 | . . 18 11 12 . 26 . 3 Disable Machine 207 | . 18 36 108 . . . 45 . Anti-Garrison Action 150 | . . . . 150 . . . . Destroy Structure 535 | . 18 127 224 116 1 . 49 . Partial Spotted 60 | . . 30 . . . 15 . 15 Lose Combat Pursuer 180 | . . . 30 . . 30 75 45 Influence Decreases 3303 | . 162 453 594 435 811 365 120 363 Entered New Map 1791 | . . 43 274 405 691 205 20 153 Time Decay 1132 | . 142 340 240 . 120 130 . 160 Lost Part 380 | . 20 70 80 30 . 30 100 50 Squads Dispatched 15 | . 1 3 6 . . . . 5 Investigation 5 | . 1 1 2 . . . . 1 Extermination 2 | . . . . . . . . 2 Reinforcement 7 | . . 2 3 . . . . 2 Assault 1 | . . . 1 . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 3 | . . 1 1 . . . . 1 Haulers Reinforced 1 | . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -9 -7 -7 -7 --------- Run | Yrd Mat Mat Sto Gar Rec Fac Gar Fac Distress Signals 4 | . . . 4 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 145 | . 14 35 32 16 . 6 27 15 Peak Tracking Total 15 | . 5 4 7 6 . 2 15 8 Tactical Retreats 13 | . 1 2 2 . . 1 4 3 ECM-based Alert Blocks 7 | . 4 3 . . . . . . Traps | -11 -10 -9 -9 -9 -9 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Gar Fac Traps Triggered 8 | . . 1 . 2 . 1 2 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 6 | . . . 6 . . . . . Reprogrammed 3 | . . . 3 . . . . . Reused 2 | . . . . . . . 2 . Traps Extracted . | . . . . . . . . . Installed 4 | . . . . . . . 4 . Triggered 2 | . . . . . . . 2 . Most Traps Carried 3 | . . . . . . . 3 . Machines | -11 -10 -9 -9 -9 -9 -7 -7 -7 ---------- Run | Yrd Mat Mat Sto Gar Rec Fac Gar Fac Machines Disabled 26 | . 2 4 12 3 . . 5 . Max in Single Turn 2 | . 2 1 2 1 . . 1 . Garrison Relay 3 | . . . . 3 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -7 -7 -7 --------- Run | Yrd Mat Mat Sto Gar Rec Fac Gar Fac Machines Accessed 26 | . 5 3 9 1 1 5 . 2 Terminals 20 | . 4 3 7 1 1 2 . 2 Fabricators . | . . . . . . . . . Repair Stations 3 | . . . 1 . . 2 . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . 1 . . 1 . . Total Hacks 58 | . 13 5 22 1 1 11 . 5 Successful 43 | . 12 3 15 1 1 8 . 3 Failed 15 | . 1 2 7 . . 3 . 2 Catastrophic 1 | . . . 1 . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 39 | . 5 5 19 1 1 3 . 5 Fabricators . | . . . . . . . . . Repair Stations 8 | . . . 2 . . 6 . . Recycling Units 8 | . 8 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . 1 . . 2 . . Terminal Hacks 27 | . 5 3 12 1 1 2 . 3 Record 2 | . 1 1 . . . . . . Open Door 1 | . . . 1 . . . . . Open DSF 2 | . . . . . . 1 . 1 Branch Access Points 1 | . . 1 . . . . . . Emergency Access Points 2 | . . . . 1 . 1 . . Alert Level 3 | . . . 2 . . . . 1 Locate Traps 6 | . 1 . 4 . . . . 1 Disarm Traps 1 | . . . 1 . . . . . Reprogram Traps 1 | . . . 1 . . . . . Patrol Status 1 | . . . 1 . . . . . Hauler Manifests 2 | . 1 . 1 . . . . . Registered Components 1 | . 1 . . . . . . . Zone Layout 4 | . 1 1 1 . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 6 | . . . 2 . . 4 . . Scan Component 3 | . . . 1 . . 2 . . Repair 3 | . . . 1 . . 2 . . Recycling Unit Hacks 7 | . 7 . . . . . . . Recycle Component 5 | . 5 . . . . . . . Process 1 | . 1 . . . . . . . Report Inventory 1 | . 1 . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 3 | . . . 1 . . 2 . . Unlock Access 2 | . . . 1 . . 1 . . Coupler Status 1 | . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . . 1 1 . . . . . Used 1 | . . 1 . . . . . . Hacking Detections 14 | . 2 1 4 1 . 5 . 1 Full Trace Events 3 | . 1 . 2 . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired 3 | . . . 1 . . 2 . . Time 76 | . . . 26 . . 50 . . Parts Recycled 5 | . 5 . . . . . . . Recycled Matter 1505 | . 1505 . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -7 -7 -7 ------------ Run | Yrd Mat Mat Sto Gar Rec Fac Gar Fac Used RIF Installer 1 | . . . . 1 . . . . Robots Hacked 6 | . . . . . 2 4 . . Non-combat 6 | . . . . . 2 4 . . Combat . | . . . . . . . . . Robot Hacks Applied 9 | . . . . . 3 6 . . no_distress 2 | . . . . . 2 . . . generate_anomaly 1 | . . . . . . 1 . . find_chute 1 | . . . . . . 1 . . deconstruct_machine 2 | . . . . . . 2 . . drop_inventory 2 | . . . . . . 2 . . link_fov 1 | . . . . . 1 . . . Relay Couplers Released 12 | . . . . 12 . . . . Machine Destruction 12 | . . . . 12 . . . . Attached 3 | . . . . 1 1 1 . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -7 -7 -7 -------- Run | Yrd Mat Mat Sto Gar Rec Fac Gar Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -9 -9 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Gar Fac Active Infowar (turns) 1620 | . 227 684 484 225 . . . . Optics 1265 | . . 570 470 225 . . . . Seismic 140 | . 140 . . . . . . . T.N.C. 123 | . . . 89 34 . . . . ECM 419 | . 227 192 . . . . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -9 -7 -7 -7 ------------- Run | Yrd Mat Mat Sto Gar Rec Fac Gar Fac Turns Passed 2975 | 45 361 684 493 281 241 276 274 320 Spaces Moved 3907 | 35 436 642 516 397 631 519 290 441 Core 192 | 10 . 58 . . . . 43 81 Treads . | . . . . . . . . . Legs 6 | . . . . . . . 6 . Wheels 118 | 25 93 . . . . . . . Hover 122 | . . 94 . . . . . 28 Flight 3469 | . 343 490 516 397 631 519 241 332 Fastest Speed 26 | 50 37 34 32 32 34 31 34 26 Average Speed 44 | 95 50 69 36 34 34 32 48 38 Slowest Speed 280 | 200 117 280 180 112 34 34 120 170 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 19 | . 1 7 7 . 2 . 1 1 Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 48 | 3 73 68 70 55 90 14 48 14 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 3 | . . 1 1 . . 1 . . Unknown Exits Taken 3 | 1 1 . . . 1 . . . Scrap Searched . | . . . . . . . . . Spaces Dug 10 | . . . . . . . 10 . Terrain Destroyed 510 | . 20 131 238 57 1 . 63 . Melee . | . . . . . . . . . Projectile 2 | . . . . 1 1 . . . AOE 508 | . 20 131 238 56 . . 63 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -7 -7 -7 --------- Run | Yrd Mat Mat Sto Gar Rec Fac Gar Fac Total 4693 | 46 538 782 686 485 646 609 376 525 Wait 278 | . 54 29 71 26 7 57 24 10 Move 3864 | 34 433 629 501 396 626 519 287 439 Hop 17 | . 1 5 7 . 2 . 1 1 Pick Up 86 | 6 12 20 14 9 1 5 6 13 Fast Attach 7 | . . 3 2 . 1 1 . . Attach 56 | 6 6 13 10 3 . 7 2 9 Detach 9 | . 1 4 2 . . 2 . . Swap 29 | . 5 9 8 4 1 . . 2 Drop 39 | . 3 10 8 5 1 2 5 5 Fire 231 | . 23 60 62 27 3 10 28 18 Melee 38 | . . . . . 4 6 . 28 Ram 1 | . . . 1 . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 34 | . . . . 15 . . 19 . Rewire . | . . . . . . . . . Trap 4 | . . . . . . . 4 . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: [*Mat] / *Min x2 / *Sto) -9/Storage -9/Garrison -9/Recycling (discovered 2 exits: *Fac / [*Scr]) -7/Factory -7/Garrison -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 15) 46 | -11/Scrapyard | Entered Materials 167 | -10/Materials | Discovered new exit (range 12) 327 | -10/Materials | Build established: Mutant 359 | -10/Materials | Discovered new exit (range 10) 407 | -10/Materials | Entered another Materials area 407 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 432 | -9/Materials | Identified exit to Mines 432 | -9/Materials | Identified exit to Storage 587 | -9/Materials | Discovered new exit (range 3) 659 | -9/Materials | Lost 4 parts (2n2w) 951 | -9/Materials | Destroyed 9 combat bots 1091 | -9/Materials | Entered Storage 1250 | -9/Storage | Repaired Lgt. Ion Engine 1400 | -9/Storage | Core integrity fell below 50% 1433 | -9/Storage | Lost 4 parts (3n1w) 1491 | -9/Storage | First assault squad dispatched 1584 | -9/Storage | Identified exit to Garrison 1584 | -9/Storage | Entered Garrison 1610 | -9/Garrison | Triggered checkpoint 1619 | -9/Garrison | Garrison Relay disabled 1698 | -9/Garrison | Triggered checkpoint 1701 | -9/Garrison | Destroyed 8 combat bots 1732 | -9/Garrison | Triggered checkpoint 1794 | -9/Garrison | Garrison Relay disabled 1805 | -9/Garrison | Discovered new exit (range 11) 1809 | -9/Garrison | Installed Relay Interface Framework 1842 | -9/Garrison | Garrison Relay disabled 1865 | -9/Garrison | Entered Recycling 1882 | -9/Recycling | Scanned before Scraplab entrance 1887 | -9/Recycling | Entered Scraplab 1889 | -9/Recycling | Discovered new exit (range 3) 2015 | -9/Recycling | Discovered new exit (range 16) 2106 | -9/Recycling | Entered Factory 2106 | -7/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 2170 | -7/Factory | Repaired Adv. Beam Cannon 2274 | -7/Factory | Repaired Imp. Flight Unit 2289 | -7/Factory | Identified exit to DSF 2382 | -7/Factory | Identified exit to Garrison 2382 | -7/Factory | Entered Garrison 2502 | -7/Garrison | Triggered checkpoint 2563 | -7/Garrison | Lost 3 parts (1n2w) 2572 | -7/Garrison | Triggered checkpoint 2618 | -7/Garrison | Triggered checkpoint 2622 | -7/Garrison | Triggered checkpoint 2648 | -7/Garrison | Core integrity fell below 50% 2651 | -7/Garrison | Discovered new exit (range 10) 2656 | -7/Garrison | Entered Factory 2670 | -7/Factory | Lost 6 parts (3n1u2w) 2702 | -7/Factory | Allied Derelicts emerged from ambush trap array 2798 | -7/Factory | Discovered new exit (range 15) 2927 | -7/Factory | Core integrity fell below 20% 2976 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- Aluminum Leg fried. Imp. Heat Sink fried. Acquired 45 matter. G-47 Trooper knocked back. Critical hit (Burn: +37). System corrupted: FCS attempts to trigger Gauss Rifle. System corrupted: Gauss Rifle misfires. Slug penetrates Manufacturing Mainframe. Acquired 4 matter. Gauss Rifle destroyed. Critical hit (Burn: +37). Destroyed Lgt. Nuclear Core. G-47 Trooper system corrupted by crushing effect. G-47 Trooper system terminally corrupted. Particle Gun fried. Lgt. Nuclear Core destroyed. Enh. Nuclear Core destroyed. Critical hit (Burn: +37). 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"%#?????????????????????? | | ????????????#######!#% #?????????????????????? | | ????????????# !! /!########?????????????????????? | | ????????????# =! #[#??####??????????????????????? | | ????????????# ! #=#? ??????????????????????? | | ????????????# ] +!#?"""""??????????????????????? | | ????????????#] #%# """""??????????????????????? | | ????????????# #!# """""??????????????????????? | | ????????????# +=+ """""??????????????????????? | | ????????????#######%# #??????????????????? | | ??????????????????#*# ! #??????????????????? | | ??????????????????#=#? #??????????????????? | | ??????????????????# #?#########??????????????????? | | ??????????????????# #????????????????????????????? | | ?????????????######+#######??????????????????????? | | ?????????????# #??????????????????????? | | ???????????# #??????????????????????? | | ?????????# #??????????????????????? | | #????????# """ """ #??????????????????????? | | #????????# """ """ #??????????????????????? | | #????????# """ """*=* #??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 26 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 ECM Strength 1 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 64 Offensive Hacking 10 Defensive Hacking 10 Relay Coupler Types 3 Relay Coupler Value 90 Trap Extractor Capacity 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Ion Engine | 22% | -9/Storage Adv. Beam Cannon | 13% | -7/Factory Imp. Flight Unit | 2% | -7/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Join The Dark Side Mindtrick Not Today, Chutes Challenges ------------ None Game ------ Seed AlloyMetaThruster Manual? 0 Play Time 01:18:28 Cumulative 8.6 hours Start 2026.02.13 @ 18:02:12 End 2026.02.13 @ 19:23:35 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 10 Rogue 0 Adventurer 10 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 15 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/X11 Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: e62ae1ce-b610-4580-9b0b-bd922ec3daf1