Cogmind - Beta 11 X6 @@@ ROGUE MODE // 2021.07.18 @ 09:49:38

Player: Omegapult Legs

Result: Escaped singularity!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (35)       7000
Robots Destroyed (200)     1000
Value Destroyed (11024)    11024
Prototype IDs (95)         1900
Alien Tech Used (12)       2400
Bonus (52083)              52083
              TOTAL SCORE: 79907

 Bonus
-------
High Alert Combat Kills    2015
Follower Combat Kills      2120
Network Hubs Disabled      400
Aligned with FarCom        300
Met Imprinter              300
Met Zhirov                 300
Built Enhanced Grunts      300
Met R17 at Cetus           500
Found Hidden Lab           3000
Used Core Reset Matrix     3000
Met R17 at Research        2000
Scanned by Researcher      500
Destroyed MAIN.C Guards    500
Met MAIN.C                 5000
Destroyed MAIN.C Shell     5000
Destroyed MAIN.C           10000
Met Architect              300
Destroyed A8               300
Destroyed A6               400
Destroyed Architect        15000
Win                        3000
Friendly Fire              -2152

 Cogmind 
---------
Core Integrity             935/1850
Matter                     137/300
Energy                     666/700
System Corruption          23%
Temperature                Cool (4)
Movement                   Walking (100)
Location                   Near Former Tau Ceti IV

 Parts 
-------
>               --- POWER (2) --------
                Vortex Chain Reactor
>               --- PROPULSION (6) ---
   High-density Centrium Leg
   High-density Centrium Leg
   Experimental Biometal Leg
   Experimental Biometal Leg
   Experimental Biometal Leg
   Experimental Biometal Leg
>               --- UTILITY (14) -----
                Desublimator
  High-capacity Storage Unit
   Experimental Targeting Computer
   Experimental Targeting Computer
       Advanced Armor Integrity Analyzer
       Advanced Kinecellerator
   Experimental Weapon Cycler
                SHELL Armor
                AEGIS Remote Shield
                Matter Drive
>               --- WEAPON (4) -------
                Omega Cannon
                Sigix Broadsword
>               --- INVENTORY (20) ---
   Experimental Biometal Leg
       Advanced Coolant Injector
                Superbattery (1500)
         Medium Matter Pod (80)
       Advanced Armor Integrity Analyzer
       Advanced Particle Charger
       Advanced Kinecellerator
       Advanced Weapon Cycler
       Advanced Reaction Control System
       Advanced Phase Shifter
                AEGIS Remote Shield
                Firepult

 Peak State 
------------
>               --- POWER ------------
                Vortex Chain Reactor
>               --- PROPULSION -------
   High-density Centrium Leg
   High-density Centrium Leg
   Experimental Biometal Leg
   Experimental Biometal Leg
   Experimental Biometal Leg
   Experimental Biometal Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
                Surveybot 24 Chip
   Experimental Targeting Computer
       Advanced Armor Integrity Analyzer
       Advanced Kinecellerator
   Experimental Weapon Cycler
       Advanced Reaction Control System
       Advanced Phase Shifter
                SHELL Armor
                AEGIS Remote Shield
                Matter Drive
>               --- WEAPON -----------
                Omega Cannon
                Sigix Broadsword
>               --- INVENTORY --------
       Advanced Coolant Injector
                Superbattery
         Medium Matter Pod
                Surveybot 24 Scanner
   Experimental Targeting Computer
       Advanced Armor Integrity Analyzer
       Advanced Kinecellerator
       Advanced Weapon Cycler
       Advanced Reaction Control System
       Advanced Phase Shifter
       Advanced Phase Shifter
                AEGIS Remote Shield
                Transdimensional Reconstructor
                Transdimensional Reconstructor
                Integrity Redistributor
                Integrity Redistributor
                Gamma Rifle
                Gamma Rifle
                Firepult
[Rating: 279]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Enhanced Nuclear Core
  Reactor                  Vortex Chain Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Experimental Biometal Leg
  Wheel                    Compact Wheel
  Hover Unit               Cooled Linear Gravjet
  Flight Unit              Improved VTOL Module
Utility                    Surveybot 24 Chip
  Device                   AEGIS Remote Shield
  Storage                  Medium Storage Unit
  Processor                Surveybot 24 Chip
  Hackware                 Advanced System Shield
  Protection               SHELL Armor
  Artifact                 Matter Drive
Weapon                     Heavy Hardcell Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Warp Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Heavy Hardcell Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Sigix Broadsword
  Piercing Weapon          Makeshift Spear

 Build                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Was Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 
Slots Evolved              18   | .   .   .   .   .   4   .   2   .   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   2   .   .   2   .   2   .   .   2   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Utility                  12   | .   .   .   .   .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   1   .   2   .   .   2   .   .   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             519  | 9   16  3   3   1   12  16  25  12  2   6   5   7   2   .   9   6   15  4   .   15  .   3   9   2   10  22  5   29  27  8   26  8   10  142 50  
  Power                    24   | 1   .   .   .   .   .   1   2   1   .   2   .   .   1   .   1   .   .   .   .   .   .   1   .   .   1   5   .   2   .   .   2   .   .   4   .   
    Engine                 6    | 1   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Core                   7    | .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   
    Reactor                11   | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   .   .   2   .   .   4   .   
  Propulsion               81   | 3   2   .   .   .   4   6   7   4   .   .   .   .   .   .   3   .   .   .   .   4   .   .   5   2   2   4   .   2   3   2   4   1   .   20  3   
    Treads                 18   | 1   2   .   .   .   2   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   
    Leg                    16   | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  3   
    Wheel                  2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   4   .   .   3   2   4   1   .   .   .   
    Flight                 30   | .   .   .   .   .   .   2   7   4   .   .   .   .   .   .   2   .   .   .   .   4   .   .   5   2   2   .   .   2   .   .   .   .   .   .   .   
  Utility                  271  | 2   4   .   2   .   5   4   10  6   2   2   3   7   .   .   3   5   7   4   .   6   .   2   4   .   7   6   3   15  16  5   12  5   8   87  29  
    Device                 155  | 1   1   .   .   .   .   1   3   1   .   1   2   4   .   .   1   2   1   3   .   4   .   1   1   .   6   5   .   10  9   3   8   3   4   57  23  
    Storage                34   | .   2   .   1   .   .   .   1   1   .   .   .   1   .   .   1   .   .   .   .   2   .   1   1   .   1   1   1   2   4   1   1   1   1   8   2   
    Processor              33   | 1   .   .   .   .   4   .   .   2   .   1   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   1   17  1   
    Hackware               10   | .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   1   .   .   .   2   .   1   .   .   
    Protection             31   | .   1   .   1   .   1   3   5   2   .   .   .   .   .   .   1   3   4   1   .   .   .   .   1   .   .   .   1   3   1   .   .   .   1   2   .   
    Artifact               8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   3   3   
  Weapon                   143  | 3   10  3   1   1   3   5   6   1   .   2   2   .   1   .   2   1   8   .   .   5   .   .   .   .   .   7   2   10  8   1   8   2   2   31  18  
    Energy Gun             17   | 1   4   .   .   .   .   3   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   2   3   
    Energy Cannon          51   | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   7   7   1   7   1   1   16  5   
    Ballistic Gun          31   | 2   2   1   1   1   .   .   4   .   .   .   .   .   .   .   .   .   7   .   .   5   .   .   .   .   .   5   .   1   .   .   .   .   .   2   .   
    Ballistic Cannon       17   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   9   7   
    Launcher               7    | .   1   2   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Special Weapon         4    | .   3   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        15   | .   .   .   .   .   .   .   .   1   .   2   1   .   1   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   2   3   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  49   | .   .   .   .   .   .   2   3   .   .   .   .   .   .   .   1   .   3   .   .   .   .   .   5   .   .   1   5   .   5   .   1   .   1   21  1   
  Corrupted Parts          6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   2   
    System Corruption      43   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  .   .   .   .   21  10  
Parts Lost                 27   | .   .   .   .   .   .   3   .   .   .   .   .   1   .   .   .   .   2   .   .   1   .   2   .   3   .   3   .   3   .   2   .   .   .   6   1   
  Power                    6    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   2   .   
  Propulsion               1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   3   .   2   .   .   .   .   .   3   .   
  Weapon                   10   | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   .   3   .   .   .   .   .   .   .   .   .   1   1   
  Highest Loss Streak      3    | .   .   .   .   .   .   3   .   .   .   .   .   1   .   .   .   .   2   .   .   1   .   1   .   3   .   3   .   1   .   1   .   .   .   2   1   
Average Slot Usage (%)     81   | .   99  100 97  100 97  92  73  83  84  87  100 99  85  86  85  80  75  80  80  86  100 88  85  83  72  67  84  74  75  69  72  69  67  66  75  
  Engine                   4    | .   14  14  14  14  9   3   .   6   7   7   7   6   3   6   4   .   .   .   .   .   .   .   5   5   2   .   .   .   1   3   3   8   7   .   .   
  Core                     1    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   6   6   6   6   5   5   1   .   .   2   5   5   2   .   .   .   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   6   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   4   7   .   2   .   .   2   3   
  Treads                   9    | .   2   28  28  28  21  32  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   
  Leg                      4    | .   25  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   22  
  Hover                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  20  18  21  24  24  25  23  3   .   
  Flight                   3    | .   .   .   .   .   .   1   6   30  30  30  30  30  26  26  20  6   6   6   6   9   23  23  23  23  21  10  .   3   .   .   .   .   .   .   .   
  Device                   11   | .   13  14  9   .   .   .   7   6   .   .   6   6   .   .   1   6   2   10  6   16  23  15  11  11  13  15  16  19  11  9   7   5   7   18  18  
  Storage                  7    | .   2   14  14  14  9   9   10  7   7   7   7   7   13  13  8   6   6   6   6   6   5   9   5   5   5   5   9   5   7   8   7   8   7   5   3   
  Processor                6    | .   1   .   .   .   12  6   .   5   8   8   15  20  20  20  18  13  6   6   6   5   5   5   5   5   5   5   5   4   10  11  8   4   4   8   11  
  Hackware                 3    | .   .   .   .   .   .   .   6   7   13  15  15  9   6   6   6   6   9   13  13  11  11  11  11  17  15  5   5   4   4   4   7   4   3   .   .   
  Protection               5    | .   10  .   2   14  12  17  17  11  15  10  1   .   .   .   3   6   12  2   6   3   .   .   2   5   5   .   1   4   4   4   4   4   3   3   3   
  Energy Gun               1    | .   11  .   .   .   .   1   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Energy Cannon            1    | .   .   .   .   .   7   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   1   3   4   1   3   .   .   .   
  Ballistic Gun            5    | .   4   14  14  27  1   .   7   4   .   .   .   .   .   .   .   .   17  26  26  22  23  18  17  6   .   6   15  4   .   .   .   .   .   .   .   
  Ballistic Cannon         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   2   
  Launcher                 3    | .   10  13  14  .   8   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          2    | .   .   .   .   .   .   .   .   .   .   6   13  7   8   6   12  20  3   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   3   1   2   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             188  | 9   15  16  21  21  46  95  45  20  19  20  20  20  20  19  32  39  50  50  50  55  25  25  20  20  23  61  59  71  80  77  108 90  86  188 179 
  Greatest Support         234  | 20  40  40  40  40  83  83  50  20  20  20  20  20  20  20  50  50  50  50  50  59  29  29  22  28  32  60  60  60  80  88  108 90  94  234 176 
  Greatest Overweight (x)  27   | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   1   .   1   1   23  1   .   .   27  1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 5   8   8   10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  15  15  15  15  25  20  
  Average Capacity         12   | 5   5   8   9   10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  14  15  15  15  19  20  
  Most Carried             20   | 5   8   8   10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  7   10  9   10  10  10  10  10  15  15  15  15  20  20  
  Average Carried          11   | 1   5   8   9   9   9   8   8   9   10  9   9   9   9   10  9   9   10  10  10  8   8   5   7   8   9   8   9   9   8   11  14  14  14  18  17  
  Final Capacity           20   | 5   8   8   10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  15  15  15  15  20  20  
  Final Carried            20   | 5   8   8   10  10  10  10  9   10  10  10  10  10  10  10  10  10  10  10  10  10  6   5   9   8   10  8   10  9   10  15  14  14  15  20  13  

 Class Distribution 
--------------------
 34% | Mutant
  8% | Hacker-Mutant
  8% | Alien-Mutant
  5% | Hacker-Sprinter
  5% | Alien-Tank
  5% | Alien-Gunner
  4% | Derelict-Mutant
  4% | Alien-Sprinter
  3% | Alien-Assassin
  3% | Derelict-Sprinter

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
               Mutant | -9/Mines
               Mutant | -8/Materials
               Mutant | -8/Storage
               Mutant | -7/Factory
             Sprinter | -7/Lower Caves
      Hacker-Sprinter | -7/Lower Caves
      Hacker-Sprinter | -7/Zion
    Derelict-Sprinter | -7/Deep Caves
    Derelict-Sprinter | -6/Proximity Caves
    Derelict-Sprinter | -6/Factory
    Derelict-Sprinter | -6/Waste
    Derelict-Sprinter | -6/Factory
      Derelict-Mutant | -6/Extension
       Scavenger-Tank | -6/Cetus
     Scavenger-Gunner | -6/Archives
       Scavenger-Tank | -6/Hub_04(d)
 Scavenger-Skirmisher | -5/Factory
      Hacker-Sprinter | -5/Upper Caves
      Hacker-Sprinter | -5/Upper Caves
      Hacker-Sprinter | -5/Zhirov
      Hacker-Sprinter | -4/Proximity Caves
      Hacker-Sprinter | -4/Factory
             Sprinter | -4/Armory
        Hacker-Mutant | -4/Lab
        Hacker-Mutant | -3/Research
        Hacker-Mutant | -3/Testing
        Hacker-Mutant | -2/Research
        Hacker-Mutant | -2/Quarantine
       Alien-Sprinter | -2/Section 7
       Alien-Sprinter | -1/Access
           Alien-Tank | -1/Command
         Alien-Mutant | -1/Access_0

 Resources                       | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -2   -2   -1   -1   -1   
-----------                Run   | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Zio  Dee  Pro  Fac  Was  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  Zhi  Pro  Fac  Arm  Lab  Res  Tes  Res  Qua  Sec  Acc  Com  Ac0  
Matter Collected           8795  | 377  152  101  20   94   110  268  285  40   68   70   15   48   .    .    138  150  330  172  16   322  20   20   .    115  .    151  .    481  325  80   171  112  247  2892 1405 
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            11758 | 210  175  121  .    234  128  328  208  .    .    .    15   .    .    .    351  402  311  202  347  541  .    .    .    .    .    151  .    627  397  404  341  435  278  3992 1560 
  Parts                    443   | 23   11   12   .    10   8    17   10   .    .    .    .    .    .    .    10   19   16   9    15   35   .    .    .    .    .    9    .    18   7    8    15   20   12   112  47   
Haulers Intercepted        8     | .    .    .    .    .    2    1    1    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
Recyclers Shooed           11    | 1    2    .    .    2    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    3    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Was Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 
Combat Hostiles Destroyed  133  | .   .   6   .   .   .   6   2   .   .   .   .   .   .   .   .   4   6   2   5   7   .   .   .   .   .   2   .   11  4   2   7   10  2   35  22  
  Melee                    8    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   4   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Guns                     18   | .   .   1   .   .   .   1   2   .   .   .   .   .   .   .   .   .   5   2   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  50   | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   6   .   1   6   8   1   19  6   
  AOE                      15   | .   .   5   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
Classes Destroyed          20   | 3   2   2   .   1   1   1   .   .   .   .   .   .   .   .   .   1   .   1   .   2   .   .   .   .   .   1   .   .   3   .   .   .   .   2   .   
  Worker                   13   | 1   2   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   1   .   .   5   .   
  Builder                  10   | .   2   1   .   .   .   2   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Tunneler                 7    | 7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   8    | .   .   .   .   .   2   1   1   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Recycler                 11   | 1   1   .   .   2   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   3   .   
  Operator                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Watcher                  8    | .   1   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   3   .   
  Swarmer                  38   | .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   3   3   .   .   .   .   .   .   .   6   .   .   5   9   .   5   .   
  Grunt                    27   | .   .   3   .   .   .   5   1   .   .   .   .   .   .   .   .   2   .   .   2   2   .   .   .   .   .   .   .   4   .   2   2   .   .   4   .   
  Brawler                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Protector                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Researcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Sentry                   12   | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   1   .   2   2   .   .   .   .   .   .   .   .   1   .   .   .   1   .   3   .   
  Specialist               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Hunter                   9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   
  Programmer               7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   4   .   
  Heavy                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cetus Guard              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  M Guard                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Enhanced Grunt           15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   15  
  Enhanced Hunter          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Combat Programmer        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Alpha 7                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Zionite                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           9    | 4   2   3   .   1   1   4   2   .   .   .   .   .   .   .   2   2   3   4   6   3   .   .   .   .   .   2   .   5   3   2   3   7   2   9   5   
  Combat Bots Only         7    | .   .   3   .   .   .   4   1   .   .   .   .   .   .   .   .   1   3   2   5   3   .   .   .   .   .   2   .   5   3   1   3   6   2   7   5   
Max Kills in Single Turn   6    | 1   1   3   .   1   1   2   1   .   .   .   .   .   .   .   1   1   1   1   6   2   .   .   .   .   .   1   .   1   1   1   1   1   1   3   2   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   .   3   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Melee                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
Uniques/NPCs Destroyed     6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   3   
  A7 (-6/Cetus)
  MAIN.C Shell (-1/Command)
  MAIN.C (-1/Command)
  A8 (-1/Access_0)
  A6 (-1/Access_0)
  Architect (-1/Access_0)

 Combat                          | -11   -10   -10   -10   -9    -8    -8    -7    -7    -7    -7    -7    -6    -6    -6    -6    -6    -6    -6    -6    -5    -5    -5    -5    -4    -4    -4    -4    -3    -3    -2    -2    -2    -1    -1    -1    
--------                   Run   | Scr   Mat   Min   Exi   Min   Mat   Sto   Fac   Low   Low   Zio   Dee   Pro   Fac   Was   Fac   Ext   Cet   Arc   Hub   Fac   Upp   Upp   Zhi   Pro   Fac   Arm   Lab   Res   Tes   Res   Qua   Sec   Acc   Com   Ac0   
Damage Taken               18258 | .     .     133   .     .     22    1726  226   .     .     .     164   79    .     .     .     159   489   .     90    382   102   211   .     400   238   123   .     703   331   869   603   171   291   5274  5472  
  Core                     1502  | .     .     43    .     .     .     212   28    .     .     .     107   16    .     .     .     60    79    .     45    33    .     33    .     123   89    70    .     74    16    106   .     .     .     168   200   
  Absorbed by Shields      7730  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     48    33    .     .     .     .     .     .     .     .     .     .     263   33    .     .     .     .     2444  4909  
  Reduced by Siege Mode    230   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     230   .     
Core Remaining (%)         77    | 100   .     .     .     82    .     61    .     .     .     .     .     78    .     .     .     .     .     .     78    .     .     .     .     81    .     .     77    .     93    .     .     78    .     .     50    
Volleys Fired              739   | 31    40    10    .     12    6     48    17    .     .     .     .     .     .     .     .     .     21    8     1     18    .     .     .     .     .     10    17    35    39    32    33    26    3     152   180   
  Largest                  4     | 2     2     2     .     2     1     2     2     .     .     .     .     .     .     .     .     .     4     4     4     4     .     .     .     .     .     1     1     2     1     1     1     1     1     2     2     
  Hottest                  250   | 70    100   40    .     40    65    121   136   .     .     .     .     .     .     .     .     .     116   140   140   140   .     .     .     .     .     120   120   100   250   100   100   100   100   250   250   
Shots Fired                935   | 34    42    14    .     24    6     50    33    .     .     .     .     .     .     .     .     .     38    33    4     72    .     .     .     .     .     10    17    38    38    31    33    26    3     208   181   
  Gun                      333   | 34    28    8     .     24    .     8     32    .     .     .     .     .     .     .     .     .     38    33    4     72    .     .     .     .     .     .     .     6     .     .     .     .     .     .     46    
  Cannon                   573   | .     .     .     .     .     6     34    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     10    17    32    38    31    33    26    3     208   135   
  Launcher                 14    | .     .     6     .     .     .     8     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Special                  15    | .     14    .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  463   | 31    2     8     .     24    .     .     10    .     .     .     .     .     .     .     .     .     38    33    4     72    .     .     .     .     .     .     .     7     .     .     .     .     .     117   117   
  Thermal                  377   | 3     40    .     .     .     5     42    22    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     10    17    31    38    31    33    26    3     58    18    
  Explosive                14    | .     .     6     .     .     .     8     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          80    | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     33    46    
  Robot Hit Streak         43    | 11    8     9     .     10    3     5     13    .     .     .     .     .     .     .     .     .     7     8     .     8     .     .     .     .     .     11    .     16    13    11    23    24    .     43    36    
  Robot Miss Streak        5     | 3     4     1     .     1     3     1     2     .     .     .     .     .     .     .     .     .     5     4     .     5     .     .     .     .     .     .     .     1     2     .     .     .     .     4     2     
  Penetration Max          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary Targets        3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Max Gunslinging Chain  1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Capacitor                152   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     32    26    3     91    .     
Shots Hit Robots           610   | 27    17    9     .     16    3     19    23    .     .     .     1     .     .     .     5     23    32    16    .     43    .     .     .     .     .     9     .     15    8     7     13    1     1     168   154   
  Core Hits                357   | 10    7     12    .     9     3     17    13    .     .     .     .     .     .     .     4     10    13    9     11    23    .     .     .     .     .     4     .     11    9     4     12    9     2     77    88    
  Critical Kills           24    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     1     .     .     .     .     .     .     .     6     3     2     1     3     1     5     .     
  Critical Parts Destroyed 5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Critical Strikes         53    | 1     1     .     .     .     .     1     .     .     .     .     .     .     .     .     .     1     1     2     .     6     .     .     .     .     .     .     .     6     3     2     1     3     1     16    8     
    Burn                   3     | 1     1     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Meltdown               21    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     3     2     1     3     1     5     .     
    Destroy                9     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     .     6     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Blast                  13    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     7     
    Corrupt                5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     
    Sever                  2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
Melee Attacks              111   | .     .     .     .     .     .     .     .     .     .     6     1     .     1     .     10    34    12    .     .     .     .     .     .     .     .     .     .     .     .     .     10    2     1     28    6     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 93    | .     .     .     .     .     .     .     .     .     .     6     1     .     .     .     8     19    12    .     .     .     .     .     .     .     .     .     .     .     .     .     10    2     1     28    6     
  Piercing                 18    | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     2     15    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            18    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     1     5     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     5     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        9     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     9     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           40877 | 325   207   541   .     235   107   903   405   .     .     .     116   .     .     .     553   992   1346  463   996   1037  .     .     .     .     .     334   .     1133  947   624   1500  707   413   15866 11127 
  Guns                     3989  | 325   197   78    .     227   .     92    405   .     .     .     .     .     .     .     .     .     627   463   .     1037  .     .     .     .     .     .     .     43    .     .     .     .     .     .     495   
  Cannons                  25832 | .     .     .     .     .     107   296   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     281   .     1090  705   624   1262  707   168   11170 9422  
  Explosions               3927  | .     .     451   .     .     .     495   .     .     .     .     .     .     .     .     .     .     .     .     996   .     .     .     .     .     .     .     .     .     242   .     .     .     .     793   950   
  Melee                    7026  | .     .     .     .     .     .     .     .     .     .     .     116   .     .     .     553   992   719   .     .     .     .     .     .     .     .     .     .     .     .     .     238   .     245   3903  260   
  Ramming                  103   | .     10    12    .     8     .     20    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     53    .     .     .     .     .     .     .     .     .     
  Kinetic                  20377 | 312   11    78    .     227   .     .     75    .     .     .     .     .     .     .     .     .     627   463   .     1037  .     .     .     .     .     .     .     43    .     .     .     .     .     8359  9145  
  Thermal                  10381 | 13    186   .     .     .     82    388   330   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     281   .     1090  947   624   1262  707   168   3076  1227  
  Explosive                946   | .     .     451   .     .     .     495   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          2044  | .     .     .     .     .     25    .     .     .     .     .     .     .     .     .     .     .     .     .     996   .     .     .     .     .     .     .     .     .     .     .     .     .     .     528   495   
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 6402  | .     .     .     .     .     .     .     .     .     .     .     116   .     .     .     337   584   719   .     .     .     .     .     .     .     .     .     .     .     .     .     238   .     245   3903  260   
  Piercing                 624   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     216   408   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         23    | .     .     .     .     .     1     9     1     1     1     1     .     .     .     9     9     9     10    10    1     .     .     .     .     2     4     6     .     .     13    .     .     1     .     22    23    
  Average Corruption       10    | .     .     .     .     .     1     2     1     1     1     1     .     .     .     9     9     9     9     7     1     .     .     .     .     1     3     3     .     .     12    .     .     1     .     12    20    
  Corruption Purged        56    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     10    .     .     .     .     .     .     4     6     .     .     .     .     .     .     .     36    .     
  Effects                  300   | .     .     .     .     .     .     14    .     .     .     1     .     .     .     1     6     36    17    5     .     .     .     .     .     .     .     2     .     .     9     .     .     .     .     169   40    
    Message Errors         73    | .     .     .     .     .     .     3     .     .     .     1     .     .     .     .     2     8     5     2     .     .     .     .     .     .     .     1     .     .     1     .     .     .     .     43    7     
    Matter Fused           64    | .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     7     4     .     .     .     .     .     .     .     .     1     .     .     2     .     .     .     .     39    8     
    Heat Flow Errors       39    | .     .     .     .     .     .     1     .     .     .     .     .     .     .     1     3     5     1     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     26    .     
    Energy Discharges      39    | .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     9     4     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     19    4     
    Parts Rejected         5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     1     3     
    Data Loss (minor)      33    | .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     1     4     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     19    5     
    Data Loss (major)      17    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     1     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     10    2     
    Misfires               9     | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     2     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     1     
    Alerts                 5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     
    Misdirections          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Weapon Failures        15    | .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     3     9     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            3044  | .     .     .     .     .     .     6     .     .     .     .     93    .     .     .     82    105   27    .     .     .     .     .     .     .     .     1     .     63    70    24    77    40    .     1611  845   
  Projectiles              1565  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     63    70    24    77    40    .     493   797   
  Explosions               35    | .     .     .     .     .     .     6     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     29    .     
  Melee                    1444  | .     .     .     .     .     .     .     .     .     .     .     93    .     .     .     82    105   27    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1089  48    
Knockbacks                 90    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     19    71    
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  86    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     16    70    
  Secondary                4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     1     
Self-Inflicted Damage      352   | .     .     31    .     .     .     151   .     .     .     .     .     .     .     .     .     .     .     .     91    .     .     .     .     .     .     53    .     .     .     .     .     .     .     8     18    
  Shots                    10    | .     .     2     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     3     
  Rammed                   9     | .     .     4     .     2     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Targets Rammed             13    | .     3     4     .     2     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kicked                   3     | .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  1     | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        308   | 50    130   10    .     .     22    236   197   .     .     .     7     .     .     270   206   245   240   252   21    42    .     .     .     .     .     .     .     .     72    26    44    99    12    308   298   
  Average Temperature      64    | 26    44    3     .     .     11    74    81    .     .     .     7     .     .     241   93    86    87    60    14    16    .     .     .     .     .     .     .     .     38    15    36    34    8     89    111   
  Received Heat Transfer   1326  | .     .     51    .     .     .     333   51    .     .     .     45    .     .     .     .     30    49    .     .     72    18    9     .     27    45    .     .     99    .     126   81    9     18    137   126   
  Effects                  2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Energy Bleed           1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Interference           1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Siege Activations          7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     .     
  Total Turns              117   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     117   .     
  Longest Duration         41    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     41    .     
Robots Corrupted           9     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     4     
  Combat Hostiles          6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     4     
  Parts Fried              22    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     9     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     6     
  Impact Corruptions       2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     
Robots Melted              41    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     6     2     1     3     1     12    10    
  Combat Hostiles          36    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     4     1     1     2     1     12    10    
  Parts Melted             106   | .     .     .     .     .     .     1     1     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     1     .     8     20    6     .     6     .     21    41    
  Heat Transferred         21874 | 111   629   .     .     .     111   703   771   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     333   .     888   2038  481   1036  592   111   6000  8070  
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     1     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -2   -2   -1   -1   -1   
-------                    Run  | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Zio  Dee  Pro  Fac  Was  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  Zhi  Pro  Fac  Arm  Lab  Res  Tes  Res  Qua  Sec  Acc  Com  Ac0  
Peak Influence             1297 | 45   54   70   .    15   86   339  239  .    .    .    .    .    52   48   78   337  719  424  1297 1207 .    .    .    .    316  161  .    312  512  538  487  662  567  1147 .    
  Initial                  634  | .    29   1    .    .    1    35   127  .    .    .    .    .    2    18   33   21   141  270  148  634  .    .    .    .    132  154  .    .    126  280  302  161  396  362  .    
  Average                  224  | 30   27   24   .    6    27   100  154  .    .    .    .    .    38   33   39   203  392  402  330  905  .    .    .    .    243  134  .    162  318  359  237  372  461  821  .    
Maximum Alert Level        4    | .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    1    3    2    4    4    .    .    .    .    1    .    .    1    2    2    2    2    2    4    .    
  Low Security (%)         45   | 100  100  100  .    100  100  68   57   .    .    .    .    .    100  100  100  44   9    .    66   .    .    .    .    .    18   100  .    77   22   .    36   18   .    .    .    
  Level 1                  16   | .    .    .    .    .    .    31   42   .    .    .    .    .    .    .    .    55   64   19   10   .    .    .    .    .    81   .    .    22   47   72   45   23   3    .    .    
  Level 2                  7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    23   80   6    16   .    .    .    .    .    .    .    .    29   27   18   58   96   5    .    
  Level 3                  9    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    4    76   .    .    .    .    .    .    .    .    .    .    .    .    .    26   .    
  Level 4                  20   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   7    .    .    .    .    .    .    .    .    .    .    .    .    .    67   .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          51   | .    1    .    .    .    1    9    4    .    .    .    .    .    1    .    .    1    .    .    4    2    .    .    .    .    1    1    .    12   4    2    .    3    1    4    .    
  Investigation            4    | .    .    .    .    .    .    1    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Extermination            2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    
  Reinforcement            42   | .    1    .    .    .    1    8    3    .    .    .    .    .    .    .    .    1    .    .    3    1    .    .    .    .    1    .    .    12   4    1    .    3    1    2    .    
  Assault                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Haulers Reinforced         4    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Was Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 
Distress Signals           41   | .   .   .   .   .   .   3   1   .   .   .   .   .   .   .   .   4   2   .   1   1   .   .   .   .   .   .   .   4   1   .   .   3   2   19  .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              441  | .   5   6   .   .   5   21  12  .   3   .   7   2   2   4   3   27  22  6   5   21  18  13  .   18  9   .   .   32  19  27  28  19  11  51  45  
  Peak Tracking Total      14   | .   2   3   .   .   2   7   3   .   3   .   7   1   2   4   2   4   5   2   5   9   12  10  .   13  7   .   .   7   5   13  5   7   14  8   6   
  Tactical Retreats        45   | .   .   .   .   .   .   1   3   .   .   .   1   1   .   .   1   2   .   .   .   4   1   3   .   3   2   .   .   2   2   4   6   2   .   6   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Was Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 
Traps Triggered            26   | .   .   .   .   .   1   .   2   .   .   .   .   .   1   .   .   6   .   .   .   .   .   .   .   .   2   1   .   .   .   1   .   .   .   12  .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  -1  
----------                 Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Was Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 
Machines Disabled          65   | .   .   .   .   .   .   4   1   .   .   2   .   .   .   .   .   1   .   2   21  4   .   .   .   .   .   1   2   .   6   1   6   7   .   5   2   
  Max in Single Turn       10   | .   .   .   .   .   .   2   1   .   .   1   .   .   .   .   .   1   .   1   10  1   .   .   .   .   .   1   1   .   1   1   1   1   .   2   1   
  Garrison Access          3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Phase Generator          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Network Hub              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Was Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 
Machines Accessed          89   | .   .   .   2   .   5   2   4   1   .   .   .   .   5   .   4   10  .   .   3   7   .   .   4   .   4   2   .   4   6   5   8   4   4   5   .   
  Terminals                61   | .   .   .   .   .   5   1   1   .   .   .   .   .   3   .   3   10  .   .   2   6   .   .   .   .   4   .   .   3   3   4   6   3   4   3   .   
  Fabricators              5    | .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Repair Stations          6    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   1   .   .   1   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Scanalyzers              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   1   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   
Total Hacks                365  | .   .   .   2   .   16  5   11  1   .   .   .   .   15  .   12  25  .   .   8   40  .   .   17  .   26  11  .   31  30  24  49  12  10  20  .   
  Successful               136  | .   .   .   2   .   8   4   3   1   .   .   .   .   7   .   5   12  .   .   2   14  .   .   17  .   5   4   .   7   6   8   18  4   4   5   .   
  Failed                   228  | .   .   .   .   .   8   1   8   .   .   .   .   .   8   .   7   13  .   .   6   25  .   .   .   .   21  7   .   24  24  16  31  8   6   15  .   
    Catastrophic           61   | .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   1   2   .   .   2   5   .   .   .   .   4   2   .   8   7   6   11  3   3   4   .   
  Database Lockouts        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   124  | .   .   .   1   .   7   .   9   .   .   .   .   .   5   .   10  9   1   .   5   16  .   .   .   .   15  4   .   6   2   8   11  .   .   15  .   
  Terminals                262  | .   .   .   .   .   16  4   4   .   .   .   .   .   11  .   10  25  .   .   6   35  .   .   .   .   26  .   .   24  13  19  45  5   10  9   .   
  Fabricators              21   | .   .   .   .   .   .   .   6   .   .   .   .   .   2   .   .   .   .   .   .   5   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   
  Repair Stations          16   | .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   4   .   2   .   .   4   .   
  Recycling Units          7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   
  Scanalyzers              25   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   11  5   2   .   .   .   .   
  Garrison Access          14   | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   .   7   .   .   .   
Terminal Hacks             82   | .   .   .   2   .   5   3   .   1   .   .   .   .   4   .   3   7   .   .   .   7   .   .   17  .   4   .   .   3   2   3   13  3   4   1   .   
  Record                   7    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematic           9    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   4   .   .   .   .   .   .   1   1   .   .   .   .   
  Robot Analysis           5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   1   .   .   .   .   
  Prototype ID Bank        11   | .   .   .   .   .   1   1   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   4   .   1   .   .   1   .   .   1   .   .   .   .   
  Open Door                13   | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   5   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   3   .   .   
  Level Access Points      2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Branch Access Points     10   | .   .   .   .   .   1   1   .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   2   .   .   1   .   1   .   .   1   .   .   
  Emergency Access Points  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Unreport Threat          6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   4   .   .   .   .   
  Locate Traps             5    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Maintenance Status       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Surveillance Status      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Patrol Status            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
  Zone Layout              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           8    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Load Schematic           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Build                    6    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       5    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   1   .   
  Refit                    5    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   1   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   3   3   1   .   .   .   .   
  Insert Component         7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   3   1   1   .   .   .   .   
  Analyze                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Seal Access              2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Unauthorized Hacks         27   | .   .   .   .   .   2   .   1   .   .   .   .   .   2   .   2   5   .   .   2   3   .   .   .   .   1   1   .   .   .   2   3   .   .   3   .   
  Terminals                19   | .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   2   5   .   .   .   2   .   .   .   .   1   .   .   .   .   2   2   .   .   2   .   
    Track                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Assimilate             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 10   | .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   1   3   .   .   .   1   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   
    Disrupt                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Operators              5    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   .   .   1   .   
  Fabricators              4    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Prioritize             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Haulers                2    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Mask                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Researchers            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Broadcast              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reprogram              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         64   | .   .   .   .   .   5   1   4   .   .   .   .   .   3   .   3   7   .   .   2   7   .   .   .   .   4   1   .   4   5   5   6   1   1   5   .   
  Full Trace Events        3    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 252  | .   .   .   .   .   .   .   252 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   67   | .   .   .   .   .   .   .   67  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating 12   | .   .   .   .   .   .   .   12  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   11   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   4   .   .   .   .   1   .   2   1   .   .   .   .   
  Parts Built              15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   
    Matter                 510  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   306 .   .   .   .   .   204 .   .   .   .   .   .   .   .   .   
    Time                   177  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   101 .   .   .   .   .   76  .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  -1  
------------               Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Was Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  find_chute               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machine Destruction      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -2   -2   -1   -1   -1   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Zio  Dee  Pro  Fac  Was  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  Zhi  Pro  Fac  Arm  Lab  Res  Tes  Res  Qua  Sec  Acc  Com  Ac0  
Total Allies               42    | .    .    .    .    2    .    10   3    .    .    .    .    .    .    .    1    16   5    .    3    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    
  Largest Group            11    | .    .    .    .    2    1    10   3    .    .    .    .    .    .    .    1    11   5    3    5    .    .    .    .    .    .    1    1    1    1    .    .    .    .    .    .    
  Highest-Rated Group      475   | .    .    .    .    43   31   173  60   .    .    .    .    .    .    .    26   332  475  285  277  .    .    .    .    .    .    65   65   65   156  .    .    .    .    .    .    
  Highest-Rated Ally       156   | .    .    .    .    31   31   31   20   .    .    .    .    .    .    .    26   156  156  95   95   .    .    .    .    .    .    65   65   65   156  .    .    .    .    .    .    
Total Orders               12    | .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    3    3    .    .    .    .    .    .    .    .    2    .    2    .    .    .    .    .    .    
  STAY                     3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    
  ROAM                     5     | .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  FOLLOW                   4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    
Ally Attacks               412   | .    .    .    .    .    1    100  7    .    .    .    .    .    .    .    .    133  120  22   11   .    .    .    .    .    .    .    .    .    18   .    .    .    .    .    .    
  Total Damage             10386 | .    .    .    .    .    .    1310 109  .    .    .    .    .    .    .    .    3091 3536 870  186  .    .    .    .    .    .    .    .    .    1284 .    .    .    .    .    .    
  Kills                    62    | .    .    .    .    .    .    11   1    .    .    .    .    .    .    .    .    21   17   2    3    .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    .    
Allies Corrupted           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Allies Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Was Fac Ext Cet Arc Hub Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 
Robot Analysis Total       5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   1   .   .   .   .   
Derelict Logs Recovered    11   | .   .   1   .   .   .   .   .   1   1   2   .   2   .   .   .   .   .   .   .   .   1   1   .   2   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -2   -2   -1   -1   -1   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Zio  Dee  Pro  Fac  Was  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  Zhi  Pro  Fac  Arm  Lab  Res  Tes  Res  Qua  Sec  Acc  Com  Ac0  
Turns Passed               19522 | 365  1075 1783 858  622  337  1384 559  133  71   475  68   195  80   22   169  1198 481  256  102  376  70   96   72   87   169  386  260  519  573  301  414  199  127  4977 663  
Spaces Moved               19177 | 164  520  1071 530  146  246  272  771  353  249  1537 202  550  274  79   355  1065 464  92   196  562  259  331  194  333  470  225  223  637  623  434  778  522  340  3845 265  
  Core                     29    | 12   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    15   .    
  Treads                   3284  | 65   55   1071 530  146  48   141  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1228 .    
  Legs                     2226  | 87   465  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1409 265  
  Wheels                   198   | .    .    .    .    .    198  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    4917  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    168  223  637  623  433  778  522  340  1193 .    
  Flight                   8523  | .    .    .    .    .    .    131  771  353  249  1537 202  550  274  79   355  1064 464  92   196  562  259  331  194  333  470  57   .    .    .    .    .    .    .    .    .    
  Fastest Speed            15    | 50   120  160  160  160  90   50   50   27   27   27   27   27   27   27   27   50   50   50   50   27   27   27   26   20   17   17   55   55   46   36   17   23   19   15   100  
  Average Speed            66    | 130  124  160  160  160  110  113  50   27   27   27   27   27   27   27   30   50   50   50   50   42   27   27   26   25   24   48   55   56   48   45   33   25   22   95   102  
  Slowest Speed            1400  | 160  160  160  160  160  160  260  50   27   27   27   27   27   27   27   50   600  50   50   50   50   27   27   27   27   26   132  55   132  120  1200 114  26   23   1400 188  
  Overloaded Moves         322   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    119  72   7    .    .    .    18   20   .    60   26   .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            80    | .    .    .    .    .    .    7    6    .    1    .    .    1    1    2    3    11   4    .    12   13   3    4    .    2    10   .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       3     | .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    1    1    .    1    1    
Exploration Rate (%)       47    | 5    49   99   69   10   25   44   11   43   50   87   56   79   10   77   10   91   70   69   23   19   50   54   60   62   14   12   91   19   72   23   87   50   10   79   19   
  Regions Visited          35
    Branch Regions         24
  Pre-discovered Areas     7     | .    .    .    1    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    3    1    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        10    | .    .    .    .    .    1    1    .    1    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    1    .    .    1    .    1    .    1    1    .    .    
  Unknown Exits Taken      23    | 1    1    1    1    1    .    .    1    .    1    1    1    1    .    .    .    1    1    1    1    .    1    1    1    1    .    1    1    .    1    .    1    .    .    1    .    
Scrap Searched             15    | .    .    1    .    .    .    .    .    2    4    3    .    3    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 91    | .    6    16   .    .    .    39   .    .    .    2    .    .    1    .    4    .    .    .    .    .    .    .    .    .    .    .    .    2    11   7    2    .    .    1    .    
Terrain Destroyed          1487  | .    13   47   .    .    2    92   .    .    .    2    .    .    1    .    4    .    13   10   1143 5    .    .    .    .    .    1    .    8    11   16   5    3    .    88   23   
  Melee                    9     | .    .    .    .    .    .    .    .    .    .    2    .    .    1    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
  Projectile               133   | .    13   .    .    .    2    22   .    .    .    .    .    .    .    .    .    .    13   10   .    5    .    .    .    .    .    .    .    8    11   16   3    3    .    12   15   
  AOE                      1344  | .    .    47   .    .    .    70   .    .    .    .    .    .    .    .    .    .    .    .    1143 .    .    .    .    .    .    .    .    .    .    .    .    .    .    76   8    
Terrain Rammed             1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -2   -2   -1   -1   -1   
---------                  Run   | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Zio  Dee  Pro  Fac  Was  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  Zhi  Pro  Fac  Arm  Lab  Res  Tes  Res  Qua  Sec  Acc  Com  Ac0  
Total                      25169 | 277  876  1123 544  510  305  1289 914  394  250  1590 212  592  279  76   406  1695 674  281  184  648  255  335  213  333  511  490  345  761  851  507  911  584  390  5020 544  
  Wait                     3873  | 67   283  36   .    346  29   938  54   6    .    35   1    33   .    .    21   451  154  174  .    52   .    .    .    .    31   216  84   38   125  17   29   5    22   624  2    
  Move                     18989 | 163  519  1070 529  145  245  255  758  352  246  1536 201  547  272  75   348  1042 457  91   173  537  253  323  193  328  449  224  222  636  622  433  777  521  339  3844 264  
  Hop                      71    | .    .    .    .    .    .    7    6    .    1    .    .    1    1    1    3    11   2    .    10   11   2    3    .    2    10   .    .    .    .    .    .    .    .    .    .    
  Pick Up                  147   | 5    7    .    4    2    4    4    6    7    .    2    1    1    .    .    6    2    .    .    .    5    .    .    3    .    3    4    5    .    5    9    11   5    3    36   7    
  Fast Attach              276   | 8    4    .    1    .    8    9    15   6    1    5    2    2    1    .    6    2    14   4    .    6    .    1    8    .    5    11   4    11   11   4    7    6    8    98   8    
  Attach                   172   | .    3    .    1    .    4    6    9    5    .    1    .    .    1    .    3    .    .    .    .    7    .    2    2    1    3    8    2    13   8    4    13   7    2    39   28   
  Detach                   162   | 1    1    .    .    .    3    6    9    3    1    .    1    2    2    .    1    .    2    .    .    2    .    3    3    .    3    2    3    14   8    2    10   5    4    51   20   
  Swap                     89    | 1    9    3    1    1    .    1    1    1    1    .    3    5    .    .    .    4    1    .    .    2    .    .    .    1    2    4    1    5    8    1    8    2    .    6    17   
  Drop                     310   | 1    7    .    8    2    6    9    21   14   .    5    2    1    1    .    9    4    11   4    .    8    .    3    4    1    5    9    7    9    17   5    13   5    8    99   12   
  Fire                     739   | 31   40   10   .    12   6    48   17   .    .    .    .    .    .    .    .    .    21   8    1    18   .    .    .    .    .    10   17   35   39   32   33   26   3    152  180  
  Melee                    98    | .    .    .    .    .    .    .    .    .    .    6    1    .    1    .    9    22   12   .    .    .    .    .    .    .    .    .    .    .    .    .    10   2    1    28   6    
  Ram                      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Kick                     3     | .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    10    | .    .    4    .    2    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            111   | .    .    .    .    .    .    2    18   .    .    .    .    .    .    .    .    48   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    43   .    
  Rewire                   118   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    109  .    .    .    .    .    .    .    .    .    1    .    .    8    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines
-8/Materials
-8/Storage (discovered 2 exits: *Fac / Rec)
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Zion (discovered 2 exits: [*Dee] / [*Pro])
-7/Deep Caves
-6/Proximity Caves
-6/Factory (discovered 4 exits: Low x2 / Ext x2)
-6/Waste
-6/Factory (discovered 4 exits: Low x2 / *Ext x2)
-6/Extension (discovered 3 exits: *Fac x2 / *Cet)
-6/Cetus (discovered 2 exits: *Fac / [*Arc])
-6/Archives (discovered 2 exits: *Hub x2)
-6/Hub_04(d)
-5/Factory (discovered 3 exits: *Fac / *Upp x2)
-5/Upper Caves
-5/Upper Caves
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 4 exits: *Res / Upp x2 / *Arm)
-4/Armory
-4/Lab
-3/Research (discovered 2 exits: *Tes x2)
-3/Testing
-2/Research (discovered 2 exits: *Qua x2)
-2/Quarantine (discovered 2 exits: *Acc / *Sec)
-2/Section 7
-1/Access
-1/Command (discovered 3 exits: [*Sur x2] / [*Ac0])
-1/Access_0
Near Former Tau Ceti IV

 History 
---------
  Turn | Location           | Event
     4 | -11/Scrapyard      | Discovered new exit (range 16)
   366 | -11/Scrapyard      | Entered Materials
   367 | -10/Materials      | Build established: Mutant
   936 | -10/Materials      | Discovered new exit (range 5)
   996 | -10/Materials      | Discovered new exit (range 16)
  1441 | -10/Materials      | Entered Mines
  1442 | -10/Mines          | Met a Derelict bent on vengeance
  1558 | -10/Mines          | Learned 2 Materials zone layouts
  1780 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  1780 | -10/Mines          | Discovered new exit (range 5)
  2026 | -10/Mines          | Discovered new exit (range 10)
  2866 | -10/Mines          | Discovered new exit (range 5)
  3224 | -10/Mines          | Entered Exiles
  3263 | -10/Exiles         | Met 8R-AWN
  3287 | -10/Exiles         | Met EX-HEX
  3349 | -10/Exiles         | Met EX-DEC
  3376 | -10/Exiles         | Learned location of Zion (-7)
  3541 | -10/Exiles         | Met EX-BIN
  3566 | -10/Exiles         | Aligned with FarCom system
  3568 | -10/Exiles         | Given EX-Vault access code
  3605 | -10/Exiles         | Opened EX-Vault
  3618 | -10/Exiles         | Found Flying Fortress v7
  3627 | -10/Exiles         | Found Superbattery
  3631 | -10/Exiles         | Found Firepult
  3663 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  3770 | -10/Exiles         | Discovered new exit (range 11)
  4082 | -10/Exiles         | Stole three prototypes: Flying Fortress v7, Superbattery, Firepult
  4082 | -10/Exiles         | Entered Mines
  4095 | -9/Mines           | Discovered new exit (range 11)
  4704 | -9/Mines           | Entered Materials
  4704 | -8/Materials       | Accompanied by 1 ally
  4704 | -8/Materials       | Evolved 4 slots: Propulsion x2, Utility x2
  4709 | -8/Materials       | Led the pair of lost Derelicts to an unsafe place
  5001 | -8/Materials       | Identified exit to Storage
  5041 | -8/Materials       | Entered Storage
  5041 | -8/Storage         | Accompanied by 1 ally
  5089 | -8/Storage         | Identified exit to Factory
  5089 | -8/Storage         | Identified exit to Recycling
  5558 | -8/Storage         | Crushed by falling debris
  6096 | -8/Storage         | Crushed by falling debris
  6098 | -8/Storage         | Crushed by falling debris
  6129 | -8/Storage         | Lost 3 parts (1n2w)
  6178 | -8/Storage         | Assisted by bots powering up and referring to "LRC-V3"
  6425 | -8/Storage         | Entered Factory
  6425 | -7/Factory         | Evolved 2 slots: Utility x2
  6427 | -7/Factory         | FarCom data flow suspended
  6552 | -7/Factory         | Fabricated B-48 Gladiator?
  6582 | -7/Factory         | Discovered new exit (range 10)
  6984 | -7/Factory         | Entered Lower Caves
  6994 | -7/Lower Caves     | Identified exit to Lower Caves
  7117 | -7/Lower Caves     | Entered another Lower Caves area
  7149 | -7/Lower Caves     | Encountered a Warlord checkpoint
  7164 | -7/Lower Caves     | Discovered new exit (range 16)
  7180 | -7/Lower Caves     | Spotted 9Z-V7U(f)
  7180 | -7/Lower Caves     | Spotted DA-SIN(f)
  7180 | -7/Lower Caves     | Spotted DO-UCQ(f)
  7183 | -7/Lower Caves     | Encountered a Master Thief
  7183 | -7/Lower Caves     | Encountered a Master Thief
  7183 | -7/Lower Caves     | Encountered a Master Thief
  7188 | -7/Lower Caves     | Entered Zion
  7227 | -7/Zion            | Discovered new exit (range 11)
  7240 | -7/Zion            | System corruption cleaned by Quarantine Array
  7290 | -7/Zion            | Learned 4 Factory zone layouts
  7292 | -7/Zion            | Learned location of Quarantine (-2)
  7402 | -7/Zion            | Learned Factory garrison access intel
  7416 | -7/Zion            | Build established: Hacker-Sprinter
  7438 | -7/Zion            | Discovered new exit (range 5)
  7618 | -7/Zion            | Saw the warning signs outside the Deep Caves entrance
  7663 | -7/Zion            | Entered Deep Caves
  7673 | -7/Deep Caves      | Found Surveybot 24 Chip
  7675 | -7/Deep Caves      | Found Surveybot 24 Scanner
  7701 | -7/Deep Caves      | Z-Facility disabled
  7723 | -7/Deep Caves      | Attacked by Z-Imprinter
  7728 | -7/Deep Caves      | Discovered new exit (range 6)
  7731 | -7/Deep Caves      | Entered Proximity Caves
  7842 | -6/Proximity Caves | Build established: Derelict-Sprinter
  7896 | -6/Proximity Caves | Learned Factory garrison access intel
  7925 | -6/Proximity Caves | Discovered new exit (range 5)
  7926 | -6/Proximity Caves | Entered Factory
  7926 | -6/Factory         | Evolved 2 slots: Weapon x2
  7928 | -6/Factory         | Loaded intel: 4 garrison access locations
  7989 | -6/Factory         | Identified exit to Lower Caves
  7989 | -6/Factory         | Identified exit to Extension
  8006 | -6/Factory         | Sucked down chute
  8006 | -6/Factory         | Entered Waste
  8008 | -6/Waste           | Spotted C-40 Crusher
  8009 | -6/Waste           | Spotted C-40 Crusher
  8011 | -6/Waste           | Spotted C-40 Crusher
  8021 | -6/Waste           | EMP discharged
  8021 | -6/Waste           | Spotted C-40 Crusher
  8022 | -6/Waste           | Spotted C-40 Crusher
  8024 | -6/Waste           | Discovered new exit (range 16)
  8024 | -6/Waste           | Spotted C-40 Crusher
  8028 | -6/Waste           | Entered Factory
  8029 | -6/Factory         | Loaded intel: 3 garrison access locations
  8197 | -6/Factory         | Entered Extension
  8197 | -6/Extension       | Accompanied by 1 ally
  8266 | -6/Extension       | Rescued a captive Derelict
  8669 | -6/Extension       | Build established: Commander-Mutant
  8734 | -6/Extension       | Spotted B-75 Beast
  8750 | -6/Extension       | Allies destroyed B-75 Beast
  8753 | -6/Extension       | Spotted B-75 Beast
  8776 | -6/Extension       | Discovered new exit (range 3)
  8780 | -6/Extension       | Destroyed B-75 Beast
  8822 | -6/Extension       | Rescued A7
  8923 | -6/Extension       | Rescued a captive Derelict
  9052 | -6/Extension       | Build established: Derelict-Mutant
  9117 | -6/Extension       | Rescued a captive Derelict
  9118 | -6/Extension       | Rescued a captive Derelict
  9373 | -6/Extension       | Discovered new exit (range 16)
  9373 | -6/Extension       | Discovered new exit (range 15)
  9395 | -6/Extension       | Entered Cetus
  9395 | -6/Cetus           | Accompanied by 4 allies (A7)
  9400 | -6/Cetus           | Acquired a Cetus Manufacturing Module code from A7
  9408 | -6/Cetus           | Spotted Cetus Guard
  9408 | -6/Cetus           | Spotted Cetus Guard
  9411 | -6/Cetus           | Spotted Cetus Guard
  9413 | -6/Cetus           | System corruption reached 10%
  9417 | -6/Cetus           | Spotted Cetus Guard
  9431 | -6/Cetus           | Allies destroyed Cetus Guard
  9440 | -6/Cetus           | Allies destroyed Cetus Guard
  9441 | -6/Cetus           | Allies destroyed Cetus Guard
  9517 | -6/Cetus           | Destroyed A7
  9525 | -6/Cetus           | Extracted ID and sensor layout for unrecognized location from A7's data core
  9595 | -6/Cetus           | Started Cetus Manufacturing Module
  9620 | -6/Cetus           | Manufactured an Enhanced Grunt
  9645 | -6/Cetus           | Manufactured an Enhanced Grunt
  9670 | -6/Cetus           | Manufactured an Enhanced Grunt
  9694 | -6/Cetus           | Discovered new exit (range 15)
  9695 | -6/Cetus           | Manufactured an Enhanced Grunt
  9720 | -6/Cetus           | Manufactured an Enhanced Grunt
  9788 | -6/Cetus           | Spotted Cetus Guard
  9806 | -6/Cetus           | Spotted Cetus Guard
  9806 | -6/Cetus           | Spotted Cetus Guard
  9806 | -6/Cetus           | Spotted Cetus Guard
  9806 | -6/Cetus           | Allies destroyed Cetus Guard
  9809 | -6/Cetus           | Discovered new exit (range 16)
  9813 | -6/Cetus           | Destroyed Cetus Guard
  9815 | -6/Cetus           | Allies destroyed Cetus Guard
  9816 | -6/Cetus           | Destroyed Cetus Guard
  9838 | -6/Cetus           | Met Revision 17
  9872 | -6/Cetus           | Build established: Scavenger-Tank
  9876 | -6/Cetus           | Entered Archives
  9876 | -6/Archives        | Accompanied by 3 allies
  9935 | -6/Archives        | Discovered new exit (range 16)
 10101 | -6/Archives        | Discovered new exit (range 16)
 10132 | -6/Archives        | Entered Hub_04(d)
 10132 | -6/Hub_04(d)       | Accompanied by 2 allies
 10211 | -6/Hub_04(d)       | Discovered new exit (range 8)
 10218 | -6/Hub_04(d)       | Network Hub disabled
 10224 | -6/Hub_04(d)       | Network Hub disabled
 10234 | -6/Hub_04(d)       | Entered Factory
 10234 | -5/Factory         | Evolved 2 slots: Utility x2
 10235 | -5/Factory         | Identified exit to Upper Caves
 10414 | -5/Factory         | Discovered new exit (range 20)
 10476 | -5/Factory         | Fabricated Lgt. Assault Rifle (x3)
 10501 | -5/Factory         | Fabricated Lgt. Assault Rifle (x3)
 10526 | -5/Factory         | Fabricated Lgt. Assault Rifle (x3)
 10534 | -5/Factory         | First assault squad dispatched
 10593 | -5/Factory         | Central database locked down
 10610 | -5/Factory         | Entered Upper Caves
 10610 | -5/Upper Caves     | Spotted O7-U9U(f)
 10610 | -5/Upper Caves     | Spotted 1Q-0BM(f)
 10611 | -5/Upper Caves     | Encountered a Master Thief
 10611 | -5/Upper Caves     | Encountered a Master Thief
 10659 | -5/Upper Caves     | Flying Fortress v7 stolen by Master Thief
 10675 | -5/Upper Caves     | Discovered new exit (range 18)
 10677 | -5/Upper Caves     | Learned Factory emergency access door positions
 10680 | -5/Upper Caves     | Entered another Upper Caves area
 10700 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 10752 | -5/Upper Caves     | Learned Factory terminal intel
 10753 | -5/Upper Caves     | Spotted CM-8FB(f)
 10755 | -5/Upper Caves     | Encountered a Master Thief
 10756 | -5/Upper Caves     | Spotted KU-YN9(f)
 10757 | -5/Upper Caves     | Encountered a Master Thief
 10757 | -5/Upper Caves     | Spotted WD-LKY(f)
 10775 | -5/Upper Caves     | Discovered new exit (range 5)
 10776 | -5/Upper Caves     | Entered Zhirov
 10776 | -5/Zhirov          | Discovered new exit (range 3)
 10781 | -5/Zhirov          | Met Zhirov
 10788 | -5/Zhirov          | Found Alien Artifact
 10788 | -5/Zhirov          | Identified Integrated Dissipator
 10788 | -5/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 10812 | -5/Zhirov          | Found Alien Artifact
 10819 | -5/Zhirov          | Learned location of Testing (-3)
 10819 | -5/Zhirov          | Learned location of Command (-1)
 10820 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 10829 | -5/Zhirov          | Build established: Hacker-Sprinter
 10848 | -5/Zhirov          | Entered Proximity Caves
 10859 | -4/Proximity Caves | Learned Research stockpile data
 10875 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 10901 | -4/Proximity Caves | Spotted B-86 Titan
 10914 | -4/Proximity Caves | Lost 3 parts (3w)
 10933 | -4/Proximity Caves | Discovered new exit (range 10)
 10935 | -4/Proximity Caves | Entered Factory
 10935 | -4/Factory         | Evolved 2 slots: Power x1, Utility x1
 10937 | -4/Factory         | Loaded intel: 18 terminal locations
 10965 | -4/Factory         | Identified exit to Upper Caves
 10965 | -4/Factory         | Identified exit to Armory
 11089 | -4/Factory         | Discovered new exit (range 5)
 11104 | -4/Factory         | Entered Armory
 11105 | -4/Armory          | Identified Transdimensional Reconstructor
 11105 | -4/Armory          | Warped through subspace to slip node
 11105 | -4/Armory          | Discovered new exit (range 1)
 11139 | -4/Armory          | Lost 3 parts (3u)
 11351 | -4/Armory          | Fabricated Lgt. Assault Rifle (x3)
 11376 | -4/Armory          | Fabricated Lgt. Assault Rifle (x3)
 11490 | -4/Armory          | Entered Lab
 11490 | -4/Lab             | Accompanied by 1 ally
 11490 | -4/Lab             | Discovered new exit (range 9)
 11497 | -4/Lab             | Hidden lab's door opened automatically
 11497 | -4/Lab             | Sensor layout match revealed
 11522 | -4/Lab             | Gained access to the hidden lab's interior
 11533 | -4/Lab             | Found Alien Artifact
 11553 | -4/Lab             | Found Transdimensional Reconstructor
 11572 | -4/Lab             | Found Alien Artifact
 11572 | -4/Lab             | Identified Core Expander
 11572 | -4/Lab             | Installed Core Expander, added new Propulsion slot
 11579 | -4/Lab             | Found Alien Artifact
 11579 | -4/Lab             | Identified Integrated Reactor
 11579 | -4/Lab             | Installed Integrated Reactor, increased core energy generation (+10)
 11621 | -4/Lab             | Found Prototype Energy Cannon
 11621 | -4/Lab             | Identified Warp Cannon
 11625 | -4/Lab             | Found Warp Cannon
 11627 | -4/Lab             | Found Prototype Protection
 11629 | -4/Lab             | Found Prototype Hackware
 11629 | -4/Lab             | Identified Quantum Router
 11652 | -4/Lab             | Identified Hvy. Regenerative Plating
 11750 | -4/Lab             | Entered Research
 11750 | -3/Research        | Accompanied by 1 ally
 11750 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 11936 | -3/Research        | Build established: Hacker-Mutant
 11950 | -3/Research        | Revision forces began assault on 0b10
 11972 | -3/Research        | Met up with Revision 17++
 12084 | -3/Research        | Identified Core Reset Matrix
 12194 | -3/Research        | Identified exit to Testing
 12269 | -3/Research        | Entered Testing
 12397 | -3/Testing         | Spotted PH-LRDOSAA88G
 12408 | -3/Testing         | Rewired PH-LRDOSAA88G
 12482 | -3/Testing         | Found Prototype Launcher
 12482 | -3/Testing         | Identified Z-bomb Delivery System
 12682 | -3/Testing         | System corruption reached 10%
 12694 | -3/Testing         | Found Prototype Energy Cannon
 12694 | -3/Testing         | Identified Hpw. Disruptor Cannon
 12715 | -3/Testing         | Found Prototype Energy Cannon
 12715 | -3/Testing         | Identified Disintegrator
 12749 | -3/Testing         | Discovered new exit (range 19)
 12818 | -3/Testing         | Scanned by Researcher
 12834 | -3/Testing         | Found Prototype Protection
 12834 | -3/Testing         | Identified SHELL Armor
 12842 | -3/Testing         | Entered Research
 12842 | -2/Research        | Evolved 2 slots: Utility x2
 12855 | -2/Research        | Spotted B-90 Cyclops
 12945 | -2/Research        | Spotted B-90 Cyclops
 12945 | -2/Research        | Warped through subspace
 13060 | -2/Research        | Identified exit to Quarantine
 13143 | -2/Research        | Entered Quarantine
 13146 | -2/Quarantine      | Found Quantum Capacitor
 13176 | -2/Quarantine      | Found Alien Slashing Weapon
 13176 | -2/Quarantine      | Identified Sigix Broadsword
 13268 | -2/Quarantine      | Used Core Reset Matrix
 13272 | -2/Quarantine      | Detected hypermatrix surge
 13272 | -2/Quarantine      | Sensed 16 artifacts in vicinity
 13374 | -2/Quarantine      | Found Matter Drive
 13446 | -2/Quarantine      | Found Subatomic Replicator
 13472 | -2/Quarantine      | Found Core Stripper
 13482 | -2/Quarantine      | Found Quantum Capacitor
 13497 | -2/Quarantine      | Found Hpw. Transdimensional Reconstructor
 13501 | -2/Quarantine      | Found Transdimensional Reconstructor
 13507 | -2/Quarantine      | Found Dimensional Node Initializer
 13512 | -2/Quarantine      | Discovered new exit (range 5)
 13515 | -2/Quarantine      | Warped through subspace
 13517 | -2/Quarantine      | Found Transdimensional Reconstructor
 13537 | -2/Quarantine      | Spotted Fortress
 13556 | -2/Quarantine      | Discovered new exit (range 6)
 13557 | -2/Quarantine      | Entered Section 7
 13558 | -2/Section 7       | Sensed 16 artifacts in vicinity
 13562 | -2/Section 7       | Found Integrity Redistributor
 13581 | -2/Section 7       | Found Integrated Dissipator
 13581 | -2/Section 7       | Installed Integrated Dissipator, increased core heat dissipation (+20)
 13601 | -2/Section 7       | Used Subatomic Replicator to replicate Integrated Reactor
 13602 | -2/Section 7       | Found Integrated Reactor
 13602 | -2/Section 7       | Installed Integrated Reactor, increased core energy generation (+10)
 13604 | -2/Section 7       | Installed Integrated Reactor, increased core energy generation (+10)
 13612 | -2/Section 7       | Found Integrity Redistributor
 13621 | -2/Section 7       | Spotted S7 Guard
 13622 | -2/Section 7       | Found Integrated Heat Negator
 13622 | -2/Section 7       | Installed Integrated Heat Negator, increased core heat dissipation (+40)
 13633 | -2/Section 7       | Identified exit to Access
 13659 | -2/Section 7       | Spotted B-99 Colossus
 13676 | -2/Section 7       | Found LRC Armor
 13676 | -2/Section 7       | Installed LRC Armor, increased core integrity (+250)
 13713 | -2/Section 7       | Found Matter Drive
 13718 | -2/Section 7       | Found Transdimensional Reconstructor
 13721 | -2/Section 7       | Found Hpw. Transdimensional Reconstructor
 13731 | -2/Section 7       | Spotted Alpha 7
 13733 | -2/Section 7       | Warped through subspace
 13753 | -2/Section 7       | Spotted B-90 Cyclops
 13756 | -2/Section 7       | Entered Access
 13756 | -1/Access          | Evolved 2 slots: Utility x2
 13761 | -1/Access          | Identified exit to Command
 13793 | -1/Access          | Found Unknown Protection
 13793 | -1/Access          | Identified Hvy. Insulated Plating
 13797 | -1/Access          | Found Hvy. Insulated Plating
 13799 | -1/Access          | Found Quantum Capacitor
 13883 | -1/Access          | Entered Command
 14058 | -1/Command         | Spotted M Guard
 14058 | -1/Command         | Spotted M Guard
 14058 | -1/Command         | Spotted Combat Programmer
 14075 | -1/Command         | Destroyed Combat Programmer
 14075 | -1/Command         | Spotted Combat Programmer
 14080 | -1/Command         | Destroyed Combat Programmer
 14118 | -1/Command         | Destroyed M Guard
 14131 | -1/Command         | Destroyed M Guard
 14131 | -1/Command         | All MAIN.C guards destroyed
 14141 | -1/Command         | Build established: Alien-Sprinter
 14149 | -1/Command         | Found Corrupted Prototype Device
 14152 | -1/Command         | Destroyed 7 combat bots
 14152 | -1/Command         | Identified AEGIS Remote Shield
 14153 | -1/Command         | System corruption reached 10%
 14174 | -1/Command         | Found Corrupted AEGIS Remote Shield
 14207 | -1/Command         | Spotted B-99 Colossus
 14432 | -1/Command         | First assault squad dispatched
 14442 | -1/Command         | Met MAIN.C
 14443 | -1/Command         | 0b10 Conduit disabled
 14582 | -1/Command         | Found Prototype Processor
 14582 | -1/Command         | Identified Exp. Melee Analysis Suite
 14584 | -1/Command         | Found Prototype Device
 14584 | -1/Command         | Identified Exp. Cloaking Device
 14586 | -1/Command         | Found Prototype Device
 14586 | -1/Command         | Identified Beam Splitter
 14588 | -1/Command         | Found Prototype Device
 14588 | -1/Command         | Identified Adv. Kinecellerator
 14614 | -1/Command         | Found Prototype Device
 14614 | -1/Command         | Identified Exp. Weapon Cycler
 14666 | -1/Command         | Found Prototype Protection
 14759 | -1/Command         | Found Prototype Ballistic Cannon
 14759 | -1/Command         | Identified Omega Cannon
 14958 | -1/Command         | Destroyed MAIN.C Shell
 14960 | -1/Command         | MAIN.C activated Command garrisons
 14998 | -1/Command         | Destroyed MAIN.C
 15039 | -1/Command         | Found Prototype Reactor
 15039 | -1/Command         | Identified Vortex Chain Reactor
 15212 | -1/Command         | Build established: Alien-Tank
 15369 | -1/Command         | Discovered new exit (range 8)
 15696 | -1/Command         | Found Prototype Device
 15696 | -1/Command         | Identified Active Sensor Suite
 15840 | -1/Command         | Spotted Alpha 7
 15851 | -1/Command         | Destroyed Alpha 7
 16221 | -1/Command         | Build established: Alien-Skirmisher
 16317 | -1/Command         | Phase Generator disabled
 16579 | -1/Command         | Build established: Alien-Gunner
 17623 | -1/Command         | Build established: Alien-Assassin
 17819 | -1/Command         | Discovered new exit (range 15)
 17821 | -1/Command         | Found Prototype Device
 17821 | -1/Command         | Identified Exp. ECM Suite
 17854 | -1/Command         | Found Prototype Processor
 17854 | -1/Command         | Identified Exp. Targeting Computer
 17857 | -1/Command         | Found Prototype Processor
 17857 | -1/Command         | Identified Exp. Core Analyzer
 18399 | -1/Command         | Build established: Alien-Mutant
 18504 | -1/Command         | Found Corrupted Exp. Targeting Computer
 18533 | -1/Command         | Found Adv. Kinecellerator
 18845 | -1/Command         | Warped through subspace to slip node
 18845 | -1/Command         | Discovered new exit (range 5)
 18860 | -1/Command         | Entered Access_0
 18861 | -1/Access_0        | Sensed 2 artifacts in vicinity
 18862 | -1/Access_0        | Met Architect
 18865 | -1/Access_0        | Architect warped through subspace
 18899 | -1/Access_0        | Architect warped through subspace
 18929 | -1/Access_0        | Architect warped through subspace
 18933 | -1/Access_0        | Destroyed A8
 18964 | -1/Access_0        | Architect warped through subspace
 19002 | -1/Access_0        | Subspace Access Node disabled
 19017 | -1/Access_0        | Used Integrity Redistributor, redistributed integrity from core (-170)
 19052 | -1/Access_0        | Found Corrupted Prototype Device
 19052 | -1/Access_0        | Identified Desublimator
 19063 | -1/Access_0        | Architect warped through subspace
 19089 | -1/Access_0        | Architect warped through subspace
 19124 | -1/Access_0        | Architect warped through subspace
 19155 | -1/Access_0        | Architect warped through subspace
 19176 | -1/Access_0        | Used Integrity Redistributor, redistributed integrity from core (-144)
 19202 | -1/Access_0        | Architect warped through subspace
 19226 | -1/Access_0        | Architect warped through subspace
 19261 | -1/Access_0        | Architect warped through subspace
 19283 | -1/Access_0        | Architect warped through subspace
 19298 | -1/Access_0        | Subspace Access Node disabled
 19316 | -1/Access_0        | Architect warped through subspace
 19334 | -1/Access_0        | Architect warped through subspace
 19348 | -1/Access_0        | Architect warped through subspace
 19356 | -1/Access_0        | A6 warped into view
 19372 | -1/Access_0        | Destroyed A6
 19377 | -1/Access_0        | Architect warped through subspace
 19393 | -1/Access_0        | Architect warped through subspace
 19399 | -1/Access_0        | Architect warped through subspace
 19426 | -1/Access_0        | Subspace Access Node disabled
 19431 | -1/Access_0        | Architect warped through subspace
 19458 | -1/Access_0        | Subspace Access Node disabled
 19514 | -1/Access_0        | Destroyed Architect
 19515 | -1/Access_0        | Architect triggered a singularity event
 19516 | -1/Access_0        | Warped through subspace to slip node
 19516 | -1/Access_0        | Discovered new exit (range 8)
 19523 | ***                | Escaped singularity!

 Last Messages 
---------------
19503_ Destroyed Modified Quantum Sheargun.
19505_ Quantum Shear penetrates Wall.
19505_ Penetrated by Quantum Shear. <x2>
19508_ System corrupted: Omega Cannon jammed.
19510_ 9V2SD3Y 2,G:L>WWPA2LSK06FBY
19510_ Quantum Shear penetrates Wall.
19512_ Penetrated by Quantum Shear.
19514_ Architect: "If I can't win, no one wins!"
19514_ Architect destroyed.
19515_ A0_COM: Initiating irreversible singularity event. Goodbye.
19516_ A0_COM: 10.
19516_ Warped through subspace, drawn to slip node.
19516_ EXIT=FOUND
19517_ A0_COM: 9.
19518_ A0_COM: 8.
19519_ A0_COM: 7.
19520_ A0_COM: 6.
19521_ A0_COM: 5.
19522_ A0_COM: 4.
19523_ A0_COM: 3.

 Map 
-----
+----------------------------------------------------+
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| ???????????????????????#   #?????????????????????? |
| ???????????????????????# @ #?????????????????????? |
| ??????????????????????##   #?????????????????????? |
| ??????????????????????#    #?????????????????????? |
| ??????????????????????#   ;#?????????????????????? |
| ??????????????????????##   #?????????????????????? |
| ??????????????????????#    #?????????????????????? |
| ??????????????????????#   ;#?????????????????????? |
| ??????????????????????# <  #?????????????????????? |
| ??????????????????????#   ##?????????????????????? |
| ??????????????????????##  #??????????????????????? |
| ???????????????????????####??????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           165
Coolant Potential          200
Energy Generation          85
Energy Capacity            2200
Matter Stores              400
Matter Capacity            450
Sight Range                23
Robot Scan Range           20
Terrain Scan Range         24
Terrain Scan Density       2010
Jamming Range              16
Cloak Strength             4
Power Amplification        20
Additional Mass Support    9
Base Temperature (-)       200
Corruption Prevention      12
Armor Coverage             1800
Resistance: KI             30
Resistance: TH             30
Utility Shielding          90
Weapon Shielding           33
Weapon Cycling             30
Melee Speed Boost          20
Phase Shifting             15
Evasion (%)                77
Targeting Accuracy         24
Melee Accuracy             8
Target Analysis            8
Core Analysis              10
Armor Integrity Analysis   40
Recoil Reduction           6
Matter Filtering           50
Energy Filtering           30
Kinecelleration            50
Stasis Canceling           2
Offensive Hacking          14
Defensive Hacking          49

 Item Schematics 
-----------------
 Cmb. Linear Gravjet | -2/Quarantine | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
     B-48 Gladiator | x3 | -7/Factory | Preloaded
 Lgt. Assault Rifle | x3 | -5/Factory 
 Lgt. Assault Rifle | x3 | -5/Factory 
 Lgt. Assault Rifle | x3 | -5/Factory 
 Lgt. Assault Rifle | x3 | -4/Armory  
 Lgt. Assault Rifle | x3 | -4/Armory  

 Alien Tech Used 
-----------------
Integrated Dissipator
Transdimensional Reconstructor
Core Expander
Integrated Reactor
Sigix Broadsword
Core Reset Matrix
Matter Drive
High-powered Transdimensional Reconstructor
Subatomic Replicator
Integrated Heat Negator
LRC Armor
Integrity Redistributor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              QuantumKineticBox
  Manual?         0
Play Time         03:37:39
  Cumulative      1981.6 hours
  Start           2021.07.18 @ 05:49:45
  End             2021.07.18 @ 09:49:38
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          2596
  Rogue           2588
  Adventurer      0
  Explorer        8
Win Type          6
  Total           218
  Types           42/28/83/3/3/5/51/2/1
Lore%             99
Gallery%          98
Achievement%      100
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          1
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 712da469-ccc1-482f-89bd-ab797f61507a