Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.17 @ 02:42:39 Player: calledf Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (22) 110 Value Destroyed (391) 391 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1601 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 5/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (500) Ox9 Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Small Storage Unit Medium Storage Unit Large Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (16) --- Ion Engine Aluminum Leg Heat Sink Utility Shielding Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Visual Processing Unit > --- WEAPON ----------- Assault Rifle Light Assault Rifle > --- INVENTORY -------- Ion Engine Light Treads Light Treads Aluminum Leg Aluminum Leg Structural Scanner Utility Shielding Light Assault Rifle Light Assault Rifle Light Assault Rifle [Rating: 11] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Visual Processing Unit Protection Utility Shielding Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion . | . . . . Utility 1 | . . . 1 Weapon 1 | . . . 1 Parts Attached 31 | 8 8 13 2 Power 5 | 1 2 2 . Engine 4 | 1 1 2 . Core 1 | . 1 . . Reactor . | . . . . Propulsion 9 | 2 2 5 . Treads 2 | . . 2 . Leg 7 | 2 2 3 . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 9 | 2 4 1 2 Device 2 | 1 1 . . Storage 4 | 1 1 . 2 Processor 1 | . 1 . . Hackware . | . . . . Protection 2 | . 1 1 . Artifact . | . . . . Weapon 8 | 3 . 5 . Energy Gun 1 | . . 1 . Energy Cannon . | . . . . Ballistic Gun 7 | 3 . 4 . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 18 | . 2 11 5 Power 4 | . 1 2 1 Propulsion 6 | . 1 3 2 Utility 1 | . . 1 . Weapon 7 | . . 5 2 Highest Loss Streak 5 | . 2 5 5 Average Slot Usage (%) 99 | . 99 99 55 Engine 12 | . 6 13 4 Leg 26 | . 27 26 14 Storage 14 | . 14 14 15 Protection 12 | . 3 13 9 Ballistic Gun 27 | . 28 27 11 Naked Turns . | . . . . Heaviest Build 28 | 11 25 25 28 Greatest Support 40 | 20 20 40 20 Greatest Overweight (x) 9 | 1 2 5 9 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 16 | 6 10 10 16 Average Capacity 9 | 5 8 10 11 Most Carried 10 | 6 10 9 4 Average Carried 3 | 5 7 3 3 Final Capacity 16 | 6 10 10 16 Final Carried 9 | 6 9 3 4 Class Distribution -------------------- 84% | Scavenger-Mutant 15% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Scr Mat Min Mat Matter Collected 753 | 308 175 270 . Remotely 26 | 26 . . . Salvage Created 583 | 103 220 260 . Parts 40 | 6 19 15 . Haulers Intercepted . | . . . . Recyclers Shooed 1 | . 1 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Combat Hostiles Destroyed 20 | . 9 11 . Guns 20 | . 9 11 . Classes Destroyed 7 | 3 3 1 . Worker 1 | 1 . . . Tunneler 1 | 1 . . . Recycler 1 | 1 . . . Watcher 1 | . 1 . . Swarmer 11 | . 6 5 . Grunt 7 | . 3 4 . Assembled 2 | . . 2 . Best Kill Streak 3 | 2 3 3 . Combat Bots Only 3 | . 3 3 . Max Kills in Single Turn 1 | 1 1 1 . Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Damage Taken 2452 | . 398 1061 993 Core 655 | . 92 150 413 Absorbed by Shields . | . . . . Core Remaining (%) 51 | 100 . 3 . Volleys Fired 114 | 7 32 73 2 Largest 2 | 2 2 2 1 Hottest 60 | 40 40 60 20 Shots Fired 213 | 14 64 133 2 Gun 213 | 14 64 133 2 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 208 | 14 64 128 2 Thermal 5 | . . 5 . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 13 | 4 9 13 4 Robot Miss Streak 6 | 1 6 5 . Penetration Max . | . . . . Secondary Targets 4 | . 2 2 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 114 | 9 38 65 2 Core Hits 46 | 5 17 23 1 Critical Hits 1 | . 1 . . Critical Kills 1 | . 1 . . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1125 | 134 414 557 20 Guns 1113 | 134 403 557 19 Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming 12 | . 11 . 1 Kinetic 1090 | 134 403 534 19 Thermal 23 | . . 23 . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 14 | . . 14 . Average Corruption 13 | . . 13 . Corruption Purged . | . . . . Effects 342 | . . 342 . Message Errors 90 | . . 90 . Matter Fused 41 | . . 41 . Heat Flow Errors 56 | . . 56 . Energy Discharges 42 | . . 42 . Data Loss (minor) 52 | . . 52 . Data Loss (major) 25 | . . 25 . Misfires 7 | . . 7 . Alerts 10 | . . 10 . Misdirections 3 | . . 3 . Targeting Errors 13 | . . 13 . Weapon Failures 3 | . . 3 . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 4 | . 4 . . Shots . | . . . . Rammed 4 | . 3 . 1 Targets Rammed 4 | . 3 . 1 Kicked . | . . . . Crushed . | . . . . Highest Temperature 277 | . 10 277 1 Average Temperature 100 | . 4 102 1 Received Heat Transfer 567 | . 66 180 321 Effects 1 | . . 1 . Interference 1 | . . 1 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . 1 . Heat Transferred 50 | . . 50 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Peak Influence 233 | 15 233 100 30 Initial 9 | . 9 . . Average 9 | 3 66 4 9 Maximum Alert Level 1 | . 1 . . Low Security (%) 99 | 100 93 100 100 Level 1 . | . 6 . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 2 | . 2 . . Investigation . | . . . . Extermination . | . . . . Reinforcement 2 | . 2 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 37 | . 16 14 7 Peak Tracking Total 7 | . 3 3 7 Tactical Retreats 5 | . 2 2 1 Traps | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed 4 | . 4 . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Scr Mat Min Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Machines Accessed 5 | . 5 . . Terminals 5 | . 5 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 17 | . 17 . . Successful 12 | . 12 . . Failed 5 | . 5 . . Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual . | . . . . Terminals 17 | . 17 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 12 | . 12 . . Record 9 | . 9 . . Alert Level 1 | . 1 . . Locate Traps 1 | . 1 . . Disarm Traps 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 5 | . 5 . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Scr Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Scr Mat Min Mat Turns Passed 10534 | 122 841 9447 124 Spaces Moved 941 | 74 510 289 68 Core 26 | 14 . 5 7 Treads 77 | . . 77 . Legs 838 | 60 510 207 61 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 150 120 Average Speed 143 | 110 139 155 165 Slowest Speed 500 | 120 180 300 500 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 39 | 6 81 55 16 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 1 | . . 1 . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Total 9937 | 100 583 9179 75 Wait 8815 | . 15 8800 . Move 938 | 73 509 288 68 Hop . | . . . . Pick Up 29 | 11 11 5 2 Fast Attach 3 | 3 . . . Attach 20 | 4 4 11 1 Detach . | . . . . Swap 8 | 1 4 2 1 Drop 6 | 1 5 . . Fire 114 | 7 32 73 2 Melee . | . . . . Ram 1 | . . . 1 Kick 3 | . 3 . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -10/Mines (discovered 2 exits: [*Mat x2]) -9/Materials History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 123 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 314 | -10/Materials | Discovered new exit (range 16) 376 | -10/Materials | Discovered new exit (range 13) 629 | -10/Materials | Discovered new exit (range 4) 786 | -10/Materials | Discovered new exit (range 13) 964 | -10/Materials | Entered Mines 991 | -10/Mines | Discovered new exit (range 13) 1193 | -10/Mines | Excavation squad dispatched 1193 | -10/Mines | A large section of the Mines collapsed 1206 | -10/Mines | System corruption reached 10% 1236 | -10/Mines | Lost 4 parts (1p1n1u1w) 1394 | -10/Mines | Core integrity fell below 50% 1574 | -10/Mines | Core integrity fell below 20% 1639 | -10/Mines | Lost 5 parts (1p2n2w) 1690 | -10/Mines | Discovered new exit (range 8) 1916 | -10/Mines | Build established: Scavenger-Mutant 10411 | -10/Mines | Entered Materials 10411 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 10518 | -9/Materials | Core integrity fell below 50% 10530 | -9/Materials | Lost 5 parts (1p2n2w) 10530 | -9/Materials | Core integrity fell below 20% 10535 | -9/Materials | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- 10300_ System corrupted: Heat flow error (+183). 10331_ SYQZWZUMM F3VLY0AWCPUARYVXTQ 10365_ System corrupted: FCS attempts to trigger Lgt. Assault Rifle. 10382_ System corrupted: Substantial component data lost. PARAMETERS=UTILITY_1,WEAPON_1 LOCATION=UNKNOWN GOAL=ESCAPE 10435_ K-01 Serf collects debris. 10462_ Ion Engine destroyed. 10468_ Lgt. Assault Rifle destroyed. 10494_ Aluminum Leg destroyed. 10499_ Lgt. Assault Rifle destroyed. 10505_ Acquired Unknown Storage. 10506_ Identified Sml. Storage Unit. 10514_ Acquired Unknown Storage. 10515_ Identified Med. Storage Unit. 10524_ C-30 ARC bursts open, deploying its payload. 10524_ G-47 Trooper unfolds itself. 10524_ G-34 Mercenary unfolds itself. 10532_ Slammed into Y-45 Defender. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????#####????????????????????????? | | ???????????????????? ????????????????????????? | | ????????????????????? ????????????????????????? | | ????????????????????? #???????################# | | ?????????????????????# #???????# | | ?????????????????????#% #???????# | | ?????????????????????# #???????# | | ?????????????????????#g +???????# ##########+## | | ?????????????????????# #???????# #????# # | | ?????????????????????# g #???????# #????# # | | ????????????????????## ##?????## ##???#] """ # | | ????????????????????# ####### #???# """ # | | ????????????????????# g #???# """ # | | ????????????????????# #???# # | | ????????????????????# Y #???######## | | ????????????????????# Y@####### #??????????# | | ????????????????????####Y #####?#######??????????# | | ???????????????????????# !#??????????????????# | | ???????????????????????#! !#??????????????????# | | ???????????????????????## !!!##??????????????????# | | ????????????????????????######???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Utility Shielding 33 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NetworkBeamSplitter Manual? 0 Play Time 00:26:39 Cumulative 16.2 hours Start 2021.07.17 @ 02:12:56 End 2021.07.17 @ 02:42:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 21 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 21 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5e57e9ba-3d57-437e-965c-944c366948a2