Cogmind - Beta 12 *** ADVENTURER MODE // 2024.02.23 @ 14:41:45 Player: Lonely Shikari Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (41) 205 Value Destroyed (1781) 1781 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (524) 524 TOTAL SCORE: 5970 Bonus ------- High Alert Combat Kills 24 Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 66/300 Energy 200/200 System Corruption 10% Temperature Critical (9827) Movement Core (1050) Ox20 Location -6/DSF Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION (5) --- Carbon-fiber Leg > --- UTILITY (5) ------ Advanced Cooling System Large Storage Unit Trap Scanner Advanced Visual Processing Unit Hacking Suite > --- WEAPON (3) ------- Plasma Cannon Heavy Phase Cannon Minigun > --- INVENTORY (15) --- Ion Engine Light Nuclear Core Light Nuclear Core Light Angular Momentum Engine Light Angular Momentum Engine Light Angular Momentum Engine Advanced Heat Sink Structural Scanner Authchip [Device] Gauss Rifle Datajack Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg > --- UTILITY ---------- Advanced Cooling System Large Storage Unit Trap Scanner Advanced Visual Processing Unit Hacking Suite > --- WEAPON ----------- Plasma Cannon Heavy Phase Cannon Minigun > --- INVENTORY -------- Ion Engine Light Nuclear Core Light Nuclear Core Light Angular Momentum Engine Light Angular Momentum Engine Advanced Heat Sink Structural Scanner Authchip [Device] Gauss Rifle Datajack [Rating: 45] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Cooled VTOL Module Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Proton Missile Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Jun Mat Mat Min Mat Fac Fac DSF Slots Evolved 8 | . . 2 . 2 2 2 . Power 1 | . . . . . 1 . . Propulsion 3 | . . 1 . 1 . 1 . Utility 3 | . . 1 . . 1 1 . Weapon 1 | . . . . 1 . . . Parts Attached 50 | 2 2 2 1 19 6 1 17 Power 9 | 1 . . . 3 1 . 4 Engine 5 | 1 . . . . 1 . 3 Core 4 | . . . . 3 . . 1 Reactor . | . . . . . . . . Propulsion 14 | . 1 . 1 7 2 1 2 Treads 3 | . . . . 1 . 1 1 Leg 10 | . 1 . 1 6 1 . 1 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 1 | . . . . . 1 . . Utility 13 | . 1 2 . 3 3 . 4 Device 8 | . 1 . . 1 3 . 3 Storage 1 | . . 1 . . . . . Processor 2 | . . 1 . 1 . . . Hackware 2 | . . . . 1 . . 1 Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 14 | 1 . . . 6 . . 7 Energy Gun 2 | . . . . 2 . . . Energy Cannon 6 | . . . . 3 . . 3 Ballistic Gun 3 | 1 . . . . . . 2 Ballistic Cannon 1 | . . . . 1 . . . Launcher 1 | . . . . . . . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 Unidentified Prototypes 1 | . . . . . 1 . . Parts Lost 14 | . . . . 5 . . 9 Power 2 | . . . . . . . 2 Propulsion 7 | . . . . 2 . . 5 Utility . | . . . . . . . . Weapon 5 | . . . . 3 . . 2 Highest Loss Streak 5 | . . . . 2 . . 5 To Critical Strikes 1 | . . . . 1 . . . Average Slot Usage (%) 92 | . 94 86 93 96 100 93 81 Engine 5 | . 14 11 11 1 7 6 7 Core 5 | . . . . 7 7 6 4 Treads 2 | . . . . 1 5 6 2 Leg 25 | . 28 22 27 32 24 26 13 Device 7 | . 9 11 11 3 7 6 12 Storage 8 | . 14 11 11 9 7 6 6 Processor 7 | . . 9 11 9 7 6 6 Hackware 4 | . . . . 5 7 6 6 Energy Gun 7 | . 14 11 11 7 7 6 3 Energy Cannon 7 | . . . . 12 7 6 6 Ballistic Gun 3 | . 14 11 11 1 . . 3 Ballistic Cannon 3 | . . . . 4 7 6 2 Naked Turns . | . . . . . . . . Heaviest Build 62 | 14 15 30 30 40 46 46 62 Greatest Support 55 | 20 20 20 30 45 50 50 55 Greatest Overweight (x) 20 | . . 1 1 1 1 . 20 Average Overweight (x) . | . . . . . . . 3 Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 15 Average Capacity 14 | 8 8 10 15 15 15 15 15 Most Carried 15 | 5 7 8 7 15 14 12 12 Average Carried 9 | 4 3 7 6 10 12 12 9 Final Capacity 15 | 8 8 15 15 15 15 15 15 Final Carried 14 | 3 7 7 6 14 13 12 11 Class Distribution -------------------- 41% | Hacker-Mutant 27% | Mutant 15% | Hacker-Skirmisher 9% | Scavenger-Mutant 6% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Hacker-Mutant | -8/Materials Hacker-Skirmisher | -7/Factory Hacker-Skirmisher | -6/Factory Hacker-Mutant | -6/DSF Resources | -11 -10 -9 -9 -8 -7 -6 -6 ----------- Run | Jun Mat Mat Min Mat Fac Fac DSF Matter Collected 1241 | 200 67 . 81 265 . . 628 Remotely . | . . . . . . . . Salvage Created 1839 | . 83 . 118 993 . . 645 Parts 74 | . 3 . 6 46 . . 19 Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Jun Mat Mat Min Mat Fac Fac DSF Combat Hostiles Destroyed 39 | . 2 . 5 20 . . 12 Guns 16 | . 2 . 5 6 . . 3 Cannons 19 | . . . . 13 . . 6 AOE 3 | . . . . . . . 3 Classes Destroyed 8 | . 1 . 1 3 . . 3 Watcher 2 | . . . . 2 . . . Swarmer 6 | . . . 3 3 . . . Grunt 19 | . 2 . 2 10 . . 5 Brawler 1 | . . . . . . . 1 Sentry 5 | . . . . 5 . . . Specialist 3 | . . . . . . . 3 Hunter 4 | . . . . 2 . . 2 Heavy 1 | . . . . . . . 1 Best Kill Streak 4 | . 1 . 3 4 . . 4 Combat Bots Only 4 | . 1 . 3 3 . . 4 Max Kills in Single Turn 2 | . 1 . 2 1 . . 1 Gunslinging 1 | . . . 1 . . . . Exploded 1 | . . . . . . . 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -------- Run | Jun Mat Mat Min Mat Fac Fac DSF Damage Taken 2972 | . 74 . 150 727 . . 2021 Core 1033 | . . . 52 77 . . 904 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 94 | 100 100 . 87 86 100 . . Volleys Fired 133 | . 9 . 17 57 3 . 47 Largest 3 | . 2 . 2 3 3 . 3 Hottest 187 | . 70 . 70 187 187 . 153 Shots Fired 259 | . 18 . 32 112 6 . 91 Gun 140 | . 18 . 32 51 1 . 38 Cannon 113 | . . . . 61 5 . 47 Launcher 6 | . . . . . . . 6 Special . | . . . . . . . . Kinetic 109 | . 9 . 17 27 3 . 53 Thermal 105 | . 9 . 15 46 3 . 32 Explosive . | . . . . . . . . Electromagnetic 45 | . . . . 39 . . 6 Robot Hit Streak 25 | . 17 . 21 21 6 . 25 Robot Miss Streak 3 | . . . 3 2 1 . 1 Penetration Max . | . . . . . . . . Secondary Targets 2 | . . . 1 1 . . . Max Gunslinging Chain 1 | . . . 1 1 . . . Shots Hit Robots 201 | . 17 . 20 80 4 . 80 Core Hits 79 | . 4 . 8 36 . . 31 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 6 | . . . . 2 1 . 3 Blast 6 | . . . . 2 1 . 3 Melee Attacks 2 | . . . . . . . 2 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 2 | . . . . . . . 2 Combat Hostiles 2 | . . . . . . . 2 Follow-up Attacks . | . . . . . . . . Damage Inflicted 4213 | . 209 . 251 1586 98 . 2069 Guns 1470 | . 209 . 251 464 . . 546 Cannons 2265 | . . . . 1122 98 . 1045 Explosions 478 | . . . . . . . 478 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 1744 | . 97 . 139 321 72 . 1115 Thermal 1288 | . 112 . 112 435 26 . 603 Explosive . | . . . . . . . . Electromagnetic 1181 | . . . . 830 . . 351 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 10 | . 1 . . 1 . . 10 Average Corruption 7 | . 1 . . 1 . . 8 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 20 | . . . . 1 . . 19 Message Errors 4 | . . . . . . . 4 Matter Fused 3 | . . . . . . . 3 Heat Flow Errors 2 | . . . . . . . 2 Energy Discharges 3 | . . . . . . . 3 Data Loss (minor) 3 | . . . . . . . 3 Data Loss (major) 1 | . . . . . . . 1 Misfires 2 | . . . . 1 . . 1 Misdirections 1 | . . . . . . . 1 Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 16 | . . . . 11 5 . . Projectiles 16 | . . . . 11 5 . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 7 | . . . . 2 . . 5 Impact . | . . . . . . . . Kinetic 7 | . . . . 2 . . 5 Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 9827 | . 129 . 87 403 78 . 9827 Average Temperature 1179 | . 65 . 51 117 27 . 3196 Received Heat Transfer 789 | . 54 . 87 405 . . 243 Effects 84 | . . . . 1 . . 83 Shutdowns 23 | . . . . . . . 23 Energy Bleed 12 | . . . . . . . 12 Interference 6 | . . . . 1 . . 5 Matter Decay 11 | . . . . . . . 11 Short Circuit 1 | . . . . . . . 1 Damage (minor) 6 | . . . . . . . 6 Damage (major) 20 | . . . . . . . 20 Damage (core) 5 | . . . . . . . 5 Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . Combat Hostiles 1 | . . . . 1 . . . Parts Fried 6 | . . . . 5 . . 1 Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . . . 1 Combat Hostiles . | . . . . . . . . Parts Melted 3 | . . . . 2 . . 1 Heat Transferred 2851 | . 333 . 333 1036 50 . 1099 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Jun Mat Mat Min Mat Fac Fac DSF Peak Influence 453 | . 80 28 128 453 157 66 254 Initial 124 | . . 28 8 42 124 66 39 Average 178 | . 23 28 58 239 140 66 193 Maximum Alert Level 2 | . . . . 2 . . 1 Low Security (%) 54 | 100 100 100 100 31 100 100 34 Level 1 42 | . . . . 61 . . 65 Level 2 2 | . . . . 6 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Sterilizations 1 | . . . . . . . 1 Squads Dispatched 11 | . 1 . . 7 1 . 2 Investigation 5 | . 1 . . 4 . . . Extermination 1 | . . . . . 1 . . Reinforcement 2 | . . . . . . . 2 Assault . | . . . . . . . . Garrison 3 | . . . . 3 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Jun Mat Mat Min Mat Fac Fac DSF Distress Signals 2 | . . . . 2 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 51 | . 3 . 5 28 2 . 13 Peak Tracking Total 5 | . 3 . 3 4 2 . 5 Tactical Retreats 5 | . 1 . . 3 . . 1 Traps | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Jun Mat Mat Min Mat Fac Fac DSF Traps Triggered 1 | . . . . 1 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 ---------- Run | Jun Mat Mat Min Mat Fac Fac DSF Machines Disabled 1 | . . . . 1 . . . Max in Single Turn 1 | . . . . 1 . . . Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Jun Mat Mat Min Mat Fac Fac DSF Machines Accessed 10 | . 3 . . 5 1 1 . Terminals 9 | . 3 . . 4 1 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . 1 . . . Total Hacks 35 | . 13 . . 20 1 1 . Successful 21 | . 12 . . 7 1 1 . Failed 14 | . 1 . . 13 . . . Catastrophic 4 | . . . . 4 . . . Database Lockouts . | . . . . . . . . Manual 24 | . 11 . . 12 1 . . Terminals 32 | . 13 . . 17 1 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . . 3 . . . Terminal Hacks 11 | . 6 . . 3 1 1 . Record 2 | . 2 . . . . . . Robot Analysis 1 | . . . . 1 . . . Prototype ID Bank 1 | . 1 . . . . . . Open DSF 2 | . . . . . 1 1 . Branch Access Points 2 | . 1 . . 1 . . . Unreport Threat 1 | . . . . 1 . . . Zone Layout 2 | . 2 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 10 | . 6 . . 4 . . . Terminals 10 | . 6 . . 4 . . . Botnet 7 | . 3 . . 4 . . . Disrupt 3 | . 3 . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 9 | . 3 . . 5 . 1 . Full Trace Events 7 | . 2 . . 5 . . . Feedback Events 2 | . 1 . . 1 . . . Corruption 2 | . 1 . . 1 . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 ------------ Run | Jun Mat Mat Min Mat Fac Fac DSF Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -------- Run | Jun Mat Mat Min Mat Fac Fac DSF Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Jun Mat Mat Min Mat Fac Fac DSF Robot Analysis Total 1 | . . . . 1 . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 ------------- Run | Jun Mat Mat Min Mat Fac Fac DSF Turns Passed 1937 | 5 143 57 126 848 276 6 476 Spaces Moved 872 | 1 92 40 56 414 155 5 109 Core 10 | . . . . . . . 10 Treads . | . . . . . . . . Legs 862 | 1 92 40 56 414 155 5 99 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 120 | 120 120 120 120 120 120 120 120 Average Speed 161 | 120 120 137 137 140 166 120 292 Slowest Speed 1050 | 120 120 190 190 190 190 120 1050 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 20 | 2 24 5 19 36 6 1 73 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 1 | . . . 1 . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 7 | . . . . 2 . . 5 Melee . | . . . . . . . . Projectile 2 | . . . . 2 . . . AOE 5 | . . . . . . . 5 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Jun Mat Mat Min Mat Fac Fac DSF Total 1154 | 5 105 42 73 568 166 5 190 Wait 65 | . . . . 65 . . . Move 865 | . 91 39 55 413 154 4 109 Hop . | . . . . . . . . Pick Up 24 | . 3 . . 10 2 . 9 Fast Attach 6 | . 1 1 . 3 . . 1 Attach 19 | . . . 1 5 3 1 9 Detach . | . . . . . . . . Swap 25 | 2 1 1 . 11 3 . 7 Drop 15 | 3 . 1 . 4 1 . 6 Fire 133 | . 9 . 17 57 3 . 47 Melee 2 | . . . . . . . 2 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: [*Mat] / Min x2) -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -6/DSF (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 6 | -11/Junkyard | Discovered new exit (range 0) 6 | -11/Junkyard | Entered Materials 55 | -10/Materials | Identified exit to Mines 128 | -10/Materials | Discovered new exit (range 7) 149 | -10/Materials | Entered another Materials area 149 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 198 | -9/Materials | Discovered new exit (range 4) 206 | -9/Materials | Entered Mines 245 | -9/Mines | Met a Derelict bent on vengeance 310 | -9/Mines | Build established: Mutant 319 | -9/Mines | Discovered new exit (range 12) 332 | -9/Mines | Entered Materials 332 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 486 | -8/Materials | Garrison activated, responded to threat 976 | -8/Materials | Build established: Hacker-Mutant 1115 | -8/Materials | Discovered new exit (range 20) 1180 | -8/Materials | Entered Factory 1180 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1442 | -7/Factory | Discovered new exit (range 5) 1456 | -7/Factory | Entered another Factory area 1456 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1461 | -6/Factory | Identified exit to DSF 1462 | -6/Factory | Entered DSF 1502 | -6/DSF | Additional patrols routed to DSF 1567 | -6/DSF | System corruption reached 10% 1680 | -6/DSF | Sterilization system engaged 1700 | -6/DSF | Ambient heat levels rising (+10) 1715 | -6/DSF | Ambient heat levels rising (+10) 1719 | -6/DSF | Lost 5 parts (1p2n2w) 1730 | -6/DSF | Ambient heat levels rising (+10) 1745 | -6/DSF | Ambient heat levels rising (+10) 1760 | -6/DSF | Ambient heat levels rising (+10) 1775 | -6/DSF | Ambient heat levels rising (+10) 1790 | -6/DSF | Ambient heat levels rising (+10) 1791 | -6/DSF | Discovered new exit (range 16) 1805 | -6/DSF | Ambient heat levels rising (+10) 1820 | -6/DSF | Ambient heat levels rising (+10) 1835 | -6/DSF | Ambient heat levels rising (+10) 1846 | -6/DSF | Core integrity fell below 50% 1850 | -6/DSF | Ambient heat levels rising (+10) 1865 | -6/DSF | Ambient heat levels rising (+10) 1880 | -6/DSF | Ambient heat levels rising (+10) 1895 | -6/DSF | Ambient heat levels rising (+10) 1910 | -6/DSF | Ambient heat levels rising (+10) 1923 | -6/DSF | Core integrity fell below 20% 1925 | -6/DSF | Ambient heat levels rising (+10) 1939 | -6/DSF | Core destroyed Last Messages --------------- 01905_ Power failure, Lgt. Angular Momentum Engine shutdown. 01905_ Overheating: Lgt. Angular Momentum Engine damaged (-5). 01906_ System corrupted: Component data lost. 01907_ Power failure, Lgt. Angular Momentum Engine shutdown. 01910_ ALERT: Ambient heat levels +10. 01915_ Power failure, Lgt. Angular Momentum Engine shutdown. 01918_ Overheating: Matter decay (-23). 01920_ Overheating: Energy bleed (-28). 01921_ Overheating: Matter decay (-19). 01922_ Overheating: Energy bleed (-18). 01923_ Overheating: Core damaged (-102). 01925_ ALERT: Ambient heat levels +10. 01926_ Power failure, Lgt. Angular Momentum Engine shutdown. 01926_ Overheating: Energy bleed (-24). 01929_ Overheating: Matter decay (-11). 01932_ Overheating: Energy bleed (-34). 01935_ Overheating: Broken Carbon-fiber Leg damaged (-5). 01935_ Overheating: Adv. Visual Processing Unit damaged (-5). 01936_ Power failure, Lgt. Angular Momentum Engine shutdown. 01939_ Overheating: Core damaged (-144). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????###?????????????????????????????????????? | | ?????""#?????????????????????????????????????? | | ?????#"#?????????????????????????????????????? | | ??####"##????????######??????????????????????? | | ??#"""""#?###????? !??????????????????????? | | ??#"""""##==#===# !!#????????????????????? | | "##"" ^ #????????????????????? | | """"" % ^ #????????????????????? | | ###"" ##==#===### #??????????????????????? | | ??### ##???#????## ###????????????????????? | | ???## ###???????[[ ?????????????????????? | | ???#= ==#????????[ ?????????????????????? | | ???#= ==#????????[ ??????????????????????? | | ???## ###??????### ###????????????????????? | | ???#= #??????#!! !!#????????????????????? | | ???#= #??????#!! !!#????????????????????? | | ??##= #???????!! !!?????????????????????? | | ??# #########?# #?###############??????? | | ### = # "!!!### ###]]]#!!!## #??????? | | # [ [# ;!! ##% %##[]]#!!!## #??????? | | # %[ =* %% ] [ * #??????? | | ### = ! /% %! #??????? | | ??# [! =! % @ [! * #??????? | | ??#= #"!!!" !!## % %##! !#!!!## #??????? | | ??# #"!!!#!!!### [ ###!!!#!!!## #??????? | | ??### ##########?# #?########## ###??????? | | ???? [[????????!! ]]???????? =????????? | | ???# [[#??????#!! ]]#??????# =#???????? | | ???# [[#??????#!! ]]#??????# ^^=#???????? | | ???## ###??????### ###??????###^^##???????? | | ???? /?????????? !??????????= =????????? | | ???? /?????????? !!?????????= =????????? | | ????# ##???????? ^^^!!????????## #????????? | | ????# #?????????## ###????????# #????????? | | ????" ??????????# #??????????% "????????? | | ????" ?????????? ?????????? "????????? | | ????" ?????????? ?????????? <"????????? | | ????""""??????????] ??????????""""????????? | | ????""""#?????????] ??????????"""?????????? | | ????##"#?????????#######?????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Energy Generation 31 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Offensive Hacking 20 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ConstructAbsorptionBuckler Manual? 0 Play Time 00:36:22 Cumulative 120.4 hours Start 2024.02.23 @ 14:06:55 End 2024.02.23 @ 14:41:45 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 38 Rogue 0 Adventurer 38 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 48 Gallery% 54 Achievement% 41 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 35ffccb8-499e-4780-9d2e-7cc87f6864a7