Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.12 @ 18:16:14 Player: SALT Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (14) 2800 Robots Destroyed (161) 805 Value Destroyed (7347) 7347 Prototype IDs (5) 100 Alien Tech Used (1) 200 Bonus (5050) 5050 TOTAL SCORE: 19802 Bonus ------- High Alert Combat Kills 796 Follower Combat Kills 754 Entered DSFs 500 Used Core Reset Matrix 3000 Cogmind --------- Core Integrity 0/1300 Matter 265/300 Energy 99/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -3/Quarantine Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (11) ----- Enhanced Optical Array Advanced Signal Interpreter Core Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Power Amplifier Large Storage Unit Advanced Signal Interpreter Coil Gun Improved Remote Datajack Peak State ------------ > --- POWER ------------ Neutrino Core Micro Fission Core > --- PROPULSION ------- Flexi-carbon Leg Myomer Leg Myomer Leg Improved Thunder Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Cooling System Advanced Cooling System Improved Coolant Injector Large Storage Unit Advanced Signal Interpreter Improved Targeting Computer Advanced Target Analyzer Advanced Force Field Advanced System Shield > --- WEAPON ----------- Plasma Rifle Heavy Beamcaster Nova Cannon Heavy Machine Gun > --- INVENTORY -------- Light Antimatter Reactor Light Antimatter Reactor Light Antimatter Reactor Micro Antimatter Reactor Biometal Medium Treads Flexi-carbon Leg Core Analyzer Cooled Plasma Rifle Heavy Machine Gun Heavy Machine Gun Railgun Hardcell Cannon Smartbomb Launcher Improved Remote Datajack [Rating: 129] Favorites ----------- Power Neutrino Core Engine Improved Ion Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Improved Treads Treads Improved Treads Leg Flexi-carbon Leg Wheel Compact Wheel Flight Unit Nuclear Pulse Array Utility Improved Targeting Computer Device Advanced Heat Sink Storage Small Storage Unit Processor Improved Targeting Computer Hackware Advanced System Shield Protection Hardened Light Armor Plating Weapon Plasma Rifle Energy Gun Plasma Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Hardcell Cannon Launcher Smartbomb Launcher Special Weapon Plasma Cutter Piercing Weapon Enhanced Force Lance Build | -11 -10 -9 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Sto Rec Fac Fac DSF Fac Fac Was Fac Ext Res Qua Slots Evolved 14 | . . 2 . . 4 2 . 2 2 . . . 2 . Power 1 | . . . . . . 1 . . . . . . . . Propulsion 2 | . . 1 . . 1 . . . . . . . . . Utility 9 | . . 1 . . 2 1 . 1 2 . . . 2 . Weapon 2 | . . . . . 1 . . 1 . . . . . . Parts Attached 173 | 6 9 2 11 2 5 . 11 7 25 . 10 25 45 15 Power 24 | 1 2 . . 2 . . 1 2 3 . 1 5 4 3 Engine 7 | 1 2 . . 2 . . 1 . . . . . . 1 Core 8 | . . . . . . . . 2 1 . 1 4 . . Reactor 9 | . . . . . . . . . 2 . . 1 4 2 Propulsion 45 | 2 4 1 5 . 1 . 1 1 6 . 3 5 11 5 Treads 8 | . . . 3 . 1 . 1 1 . . . 1 1 . Leg 34 | 2 4 1 2 . . . . . 6 . 2 3 10 4 Wheel 2 | . . . . . . . . . . . . 1 . 1 Hover . | . . . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . 1 . . . Utility 54 | 1 1 1 2 . 2 . 6 3 9 . 4 6 16 3 Device 32 | . . 1 1 . . . 4 1 4 . 3 5 10 3 Storage 6 | 1 . . . . . . 2 . 1 . . . 2 . Processor 12 | . 1 . . . 2 . . 2 3 . . . 4 . Hackware 1 | . . . . . . . . . . . 1 . . . Protection 3 | . . . 1 . . . . . 1 . . 1 . . Artifact . | . . . . . . . . . . . . . . . Weapon 50 | 2 2 . 4 . 2 . 3 1 7 . 2 9 14 4 Energy Gun 19 | 2 . . 1 . . . 1 . 3 . 1 5 6 . Energy Cannon 3 | . . . . . . . . 1 . . . . 2 . Ballistic Gun 18 | . 2 . 2 . 1 . . . 3 . 1 2 4 3 Ballistic Cannon 5 | . . . . . 1 . 1 . . . . 1 1 1 Launcher 2 | . . . . . . . 1 . 1 . . . . . Special Weapon 2 | . . . 1 . . . . . . . . 1 . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . . . 1 . . . . . 1 2 Parts Lost 78 | . . . 2 . . . 4 1 7 6 . 5 18 35 Power 11 | . . . 1 . . . . . 3 1 . . . 6 Propulsion 22 | . . . . . . . . 1 2 3 . 1 4 11 Utility 25 | . . . 1 . . . 3 . 1 . . 1 9 10 Weapon 20 | . . . . . . . 1 . 1 2 . 3 5 8 Highest Loss Streak 12 | . . . 1 . . . 4 1 3 6 . 5 6 12 To Critical Strikes 1 | . . . . . . . . . . . . . . 1 Average Backups 8 | 2 7 7 7 8 6 8 7 6 8 7 3 3 11 11 Power . | . 1 1 . . . . . . . . . . 2 . Propulsion 1 | 1 3 2 1 2 1 1 1 . . . . . 2 2 Utility 2 | . 1 1 2 3 1 2 2 1 2 1 . . 1 5 Weapon 3 | . 1 2 2 2 2 4 3 3 3 4 2 1 4 3 Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 21 | . 4 . 1 1 . . . . 3 2 . 1 2 7 Power 1 | . . . . . . . . . . . . . 1 . Propulsion 4 | . 4 . . . . . . . . . . . . . Utility 9 | . . . 1 1 . . . . . 1 . 1 1 4 Weapon 7 | . . . . . . . . . 3 1 . . . 3 Tool/Special . | . . . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 97 99 98 100 99 86 89 98 97 62 48 87 95 78 Engine 3 | . 14 11 10 11 7 6 8 8 . . . . . . Core 4 | . . . . . . . . 2 9 3 . 7 7 . Reactor 1 | . . . . . . . . . . . . 2 1 5 Treads 10 | . . . 11 33 29 26 26 21 12 . . 1 . . Leg 10 | . 28 32 21 . . . . . 6 14 5 15 17 11 Device 17 | . . 11 6 11 7 6 16 26 24 10 13 15 25 14 Storage 5 | . 14 11 11 11 7 6 6 5 5 3 . . 3 3 Processor 12 | . 12 11 4 . 14 13 7 7 13 19 15 13 16 22 Hackware 1 | . . . . . . . . . . . 4 5 1 . Protection 2 | . . . 9 11 7 6 1 . 3 . . 3 . . Energy Gun 8 | . 21 11 11 10 7 6 2 4 8 2 3 8 8 3 Ballistic Gun 6 | . 6 11 10 11 11 6 6 . 7 7 1 8 3 3 Ballistic Cannon 2 | . . . . . 2 6 6 10 2 . . 1 2 3 Peak Build Rating 129 | 6 8 12 16 16 25 25 51 72 104 83 98 104 129 124 Average Rating 73 | 5 7 11 13 15 22 25 39 65 90 59 60 97 113 96 On Entrance 42 | . 6 8 12 16 16 25 25 51 72 83 10 98 102 114 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 103 | 11 11 12 20 22 29 29 41 61 72 35 45 72 103 87 Greatest Support 100 | 20 20 30 66 66 89 89 89 89 95 90 50 90 100 83 Greatest Overweight (x) 24 | . . . . . . . . . 2 6 6 4 3 24 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 8 8 8 8 8 10 10 5 5 15 15 Average Capacity 9 | 7 8 8 8 8 8 8 8 8 9 8 5 5 14 14 Most Carried 15 | 6 8 8 8 8 8 8 8 8 10 10 5 5 15 15 Average Carried 8 | 2 7 7 7 8 6 8 7 6 9 8 4 4 11 11 Final Capacity 15 | 8 8 8 8 8 8 8 8 8 10 5 5 5 15 5 Final Carried 13 | 6 8 8 8 8 8 8 8 8 10 5 2 4 13 5 Class Distribution -------------------- 61% | Scavenger-Gunner 23% | Mutant 8% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Gunner | -7/Factory Gunner | -6/Factory Scavenger-Gunner | -6/DSF Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Waste Mutant | -4/Factory Scavenger-Gunner | -4/Extension Scavenger-Gunner | -3/Research Scavenger-Gunner | -3/Quarantine Resources | -11 -10 -9 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 ----------- Run | Yrd Mat Mat Sto Rec Fac Fac DSF Fac Fac Was Fac Ext Res Qua Matter Collected 4525 | 183 95 45 372 114 33 . 146 232 931 . 60 791 1110 413 Remotely . | . . . . . . . . . . . . . . . Salvage Created 7291 | . 308 76 370 255 33 . 472 300 1673 . 201 555 2361 687 Parts 356 | . 21 5 16 12 2 . 8 15 82 . 20 28 106 41 Haulers Intercepted . | . . . . . . . . . . . . . . . Recyclers Shooed 12 | . . . . 6 . . . . 1 . . . 3 2 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Sto Rec Fac Fac DSF Fac Fac Was Fac Ext Res Qua Combat Hostiles Destroyed 128 | . 12 2 5 3 . . 4 6 32 . 9 4 40 11 Melee 2 | . . . . . . . . . . . . . . 2 Guns 80 | . 12 2 5 3 . . . . 23 . 2 4 23 6 Cannons 19 | . . . . . . . 2 4 . . . . 12 1 AOE 23 | . . . . . . . 2 2 8 . 7 . 2 2 Classes Destroyed 13 | . 2 . 4 . . . 1 3 1 . . 1 1 . Worker 7 | . . . . . . . . . . . . 1 5 1 Builder 6 | . . . . . . . . 1 . . 1 2 2 . Recycler 5 | . . . 1 1 . . . . 2 . . 1 . . Mechanic 1 | . . . . . . . . . . . . . 1 . Operator 3 | . . . . . . . . 1 1 . . 1 . . Watcher 11 | . . . 2 . 1 . . 1 2 . 1 1 3 . Swarmer 45 | . 6 . . . . . . . 18 . 7 . 14 . Grunt 42 | . 6 2 2 . . . 3 3 5 . . 2 16 3 Brawler 1 | . . . 1 . . . . . . . . . . . Sentry 10 | . . . 2 3 . . . 1 1 . . 1 2 . Hunter 6 | . . . . . . . . . 2 . . . . 4 Programmer 22 | . . . . . . . . 2 6 . 2 . 8 4 Heavy 1 | . . . . . . . 1 . . . . . . . Savage 1 | . . . . . . . . . . . . 1 . . Best Kill Streak 11 | . 7 2 4 1 1 . 3 4 6 . 11 2 9 5 Combat Bots Only 9 | . 7 2 2 1 . . 3 3 6 . 9 2 9 5 Max Kills in Single Turn 6 | . 1 1 1 1 1 . 2 3 4 . 6 2 3 2 Gunslinging 1 | . . . . . . . . . . . . . 1 . Exploded 5 | . . . . . . . 2 2 4 . 5 . 2 2 Melee 1 | . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Mat Sto Rec Fac Fac DSF Fac Fac Was Fac Ext Res Qua Hostile Shots Fired 1007 | . 57 9 38 20 . . 36 20 161 6 29 78 238 315 Missed 311 | . 19 1 6 6 . . 12 9 60 . 8 17 79 94 Hits 696 | . 38 8 32 14 . . 24 11 101 6 21 61 159 221 Melee 10 | . . . 4 . . . . . . 6 . . . . Projectile 686 | . 38 8 28 14 . . 24 11 101 . 21 61 159 221 AOE 2 | . . . . . . . . . 2 . . . . . Critical Strikes 38 | . . . . . . . 2 1 5 1 4 4 9 12 Actively Blocked 6 | . . . . . . . . 1 5 . . . . . Part Disruptions 2 | . . . . . . . . . 1 . . . . 1 Damage Taken 14528 | . 460 89 478 200 . . 605 328 2174 286 402 1849 3538 4119 Core 2159 | . 100 12 60 30 . . 130 . 52 123 . 337 268 1047 Absorbed by Shields 398 | . . . . . . . . . 12 . . 271 115 . Core Remaining (%) 81 | 100 60 . . 74 100 . 84 100 . . . 55 . . Volleys Fired 372 | . 36 6 30 21 8 . 14 13 66 . 21 41 90 26 Largest 4 | . 2 2 2 2 3 . 3 4 4 . 2 4 4 3 Hottest 299 | . 90 70 88 85 125 . 135 220 232 . 110 224 299 162 Shots Fired 1028 | . 72 12 60 36 24 . 38 50 212 . 22 115 332 55 Gun 848 | . 72 12 60 36 22 . 16 13 197 . 20 106 251 43 Cannon 156 | . . . . . 2 . 14 35 12 . . 2 79 12 Launcher 17 | . . . . . . . 8 2 3 . 2 . 2 . Special 7 | . . . . . . . . . . . . 7 . . Kinetic 493 | . 13 6 30 21 16 . 28 26 107 . 14 63 134 35 Thermal 501 | . 59 6 30 15 8 . 2 22 102 . 6 37 194 20 Explosive 7 | . . . . . . . . . 3 . 2 . 2 . Electromagnetic 20 | . . . . . . . 8 2 . . . 8 2 . Robot Hit Streak 25 | . 6 5 10 5 2 . 6 7 20 . 15 25 11 6 Robot Miss Streak 8 | . 5 1 4 3 2 . 3 8 6 . 7 5 5 3 Penetration Max 1 | . . . . . . . . . 1 . . 1 1 1 Secondary Targets 8 | . 1 1 . . . . . . 4 . . . 1 1 Max Gunslinging Chain 1 | . 1 1 . . . . . . 1 . . . 1 1 Shots Hit Robots 670 | . 38 8 42 23 11 . 25 35 132 . 20 92 200 44 Core Hits 332 | . 18 4 15 9 5 . 13 23 77 . 16 35 96 21 Critical Kills 14 | . . . . . . . . . 8 . . 1 4 1 Critical Parts Destroyed 18 | . . . . 2 . . . . 10 . . 2 1 3 Critical Strikes 75 | . 2 . 2 2 . . . 3 28 . . 4 23 11 Burn 34 | . 2 . 2 . . . . . 9 . . 1 16 4 Meltdown 1 | . . . . . . . . . . . . . 1 . Destroy 31 | . . . . 2 . . . . 18 . . 3 4 4 Blast 7 | . . . . . . . . 3 1 . . . 2 1 Impale 2 | . . . . . . . . . . . . . . 2 Melee Attacks 19 | . . . . . . . . . . . . . 3 16 Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing 19 | . . . . . . . . . . . . . 3 16 Sneak Attacks 3 | . . . . . . . . . . . . . . 3 Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 19756 | . 553 87 541 298 121 . 752 1114 3655 . 1297 2124 6906 2308 Guns 11561 | . 429 87 541 293 88 . 149 177 2487 . 442 2106 3921 841 Cannons 3811 | . . . . . 28 . 366 683 244 . . . 2225 265 Explosions 3357 | . 124 . . . . . 237 254 902 . 855 . 650 335 Melee 867 | . . . . . . . . . . . . . . 867 Ramming 160 | . . . . 5 5 . . . 22 . . 18 110 . Kinetic 7150 | . 74 37 242 103 116 . 475 517 688 . 393 1368 2443 694 Thermal 8447 | . 355 50 299 190 . . 159 552 2043 . 49 659 3679 412 Explosive 2866 | . 124 . . . . . . . 902 . 855 . 650 335 Electromagnetic 266 | . . . . . . . 118 45 . . . 79 24 . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing 867 | . . . . . . . . . . . . . . 867 Highest Corruption 14 | . . . 3 3 . . 1 2 1 8 13 13 9 14 Average Corruption 6 | . . . 3 3 . . 1 1 1 6 8 13 6 10 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 125 | . . . 5 12 . . 1 4 5 2 10 37 34 15 Message Errors 26 | . . . . 3 . . 1 . 1 1 3 6 7 4 Matter Fused 30 | . . . 1 4 . . . 3 . . 4 8 8 2 Heat Flow Errors 16 | . . . 1 . . . . . . . 1 4 6 4 Energy Discharges 18 | . . . 1 4 . . . 1 2 . 1 3 6 . Parts Rejected 1 | . . . . . . . . . . . . 1 . . Parts Fused 1 | . . . . . . . . . . . . . . 1 Data Loss (minor) 14 | . . . . 1 . . . . 1 1 . 5 2 4 Data Loss (major) 7 | . . . 2 . . . . . 1 . 1 2 1 . Misfires 5 | . . . . . . . . . . . . 3 2 . Alerts 2 | . . . . . . . . . . . . 2 . . Weapon Failures 5 | . . . . . . . . . . . . 3 2 . Overload Shots 14 | . . . . . . . . . . . . . 2 12 Overflow Damage 611 | . . . . . . . 13 52 85 . 42 . 155 264 Projectiles 130 | . . . . . . . 13 11 . . . . 106 . Explosions 217 | . . . . . . . . 41 85 . 42 . 49 . Melee 264 | . . . . . . . . . . . . . . 264 Knockbacks 22 | . . . . . 1 . 3 5 . . . . 10 3 Impact . | . . . . . . . . . . . . . . . Kinetic 19 | . . . . . 1 . 2 5 . . . . 9 2 Secondary 3 | . . . . . . . 1 . . . . . 1 1 Self-Inflicted Damage 382 | . 80 . . . . . 4 103 . . . . 75 120 Shots 6 | . 1 . . . . . 1 2 . . . . 1 1 Rammed 3 | . . . . 2 1 . . . . . . . . . Targets Rammed 13 | . . . . 2 1 . . . 1 . . 1 8 . Kicked 10 | . . . . . . . . . 1 . . 1 8 . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 611 | . 180 6 360 193 151 . . 148 190 . 171 611 188 114 Average Temperature 102 | . 78 3 137 76 58 . . 60 71 . 56 166 75 61 Received Heat Transfer 2468 | . 117 48 138 72 . . 54 48 192 . . 886 568 345 Effects 16 | . . . 4 . . . . . . . . 12 . . Shutdowns 3 | . . . . . . . . . . . . 3 . . Energy Bleed 4 | . . . . . . . . . . . . 4 . . Interference 5 | . . . 3 . . . . . . . . 2 . . Matter Decay 2 | . . . 1 . . . . . . . . 1 . . Short Circuit 1 | . . . . . . . . . . . . 1 . . Damage (core) 1 | . . . . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . 1 . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 5 | . . . . . . . . . 1 . . . 4 . Combat Hostiles 4 | . . . . . . . . . 1 . . . 3 . Parts Melted 36 | . 2 1 4 1 . . . 1 8 . . . 16 3 Heat Transferred 16007 | . 1102 148 888 444 . . 135 507 3259 . 45 1183 7066 1230 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . . . . . . . Alert | -11 -10 -9 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Sto Rec Fac Fac DSF Fac Fac Was Fac Ext Res Qua Maximum Alert Level 3 | . 1 . . . . . . . 2 . 1 2 3 2 Low Security (%) 54 | 100 69 100 100 100 100 100 100 100 54 100 86 51 . 7 Level 1 17 | . 30 . . . . . . . 30 . 13 12 14 68 Level 2 19 | . . . . . . . . . 14 . . 36 49 23 Level 3 8 | . . . . . . . . . . . . . 35 . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 765 | . 244 94 98 44 50 . 107 156 556 189 277 485 765 430 Initial 423 | . . 90 39 24 50 . . 56 32 189 69 125 228 423 Average 240 | . 116 73 53 5 7 . 58 79 176 158 52 274 591 305 Influence Increases 4901 | . 344 54 204 82 57 . 107 307 959 . 287 738 1401 361 Destroy 0b10 Robot/C 2860 | . 240 40 100 60 . . 80 120 640 . 180 300 880 220 Destroy 0b10 Robot/NC 180 | . . . 15 5 5 . . 15 25 . 10 45 55 5 Destroy Leader 484 | . 50 10 44 . 2 . 10 32 114 . 32 14 146 30 Allied During Kill 354 | . . . . . . . . . . . . 310 44 . Successful Hack 40 | . . 4 . 17 . . . . . . . 19 . . Disable Machine 285 | . 15 . 15 . . . 15 75 75 . 15 30 15 30 Destroy Structure 393 | . 9 . . . . . 2 50 60 . 50 20 126 76 Advance Influence 50 | . . . . . 50 . . . . . . . . . Partial Spotted 15 | . . . . . . . . . . . . . 15 . Lose Combat Pursuer 240 | . 30 . 30 . . . . 15 45 . . . 120 . Influence Decreases 4761 | . 130 174 235 145 57 . . 347 484 443 129 558 1086 973 Entered New Map 1357 | . . 124 55 39 . . . 51 35 353 30 132 209 329 Time Decay 2534 | . 130 50 160 106 57 . . 286 389 30 99 356 577 294 Lost Part 730 | . . . 20 . . . . 10 60 60 . 50 180 350 Lost Ally 140 | . . . . . . . . . . . . 20 120 . Squads Dispatched 26 | . 2 1 1 . . . 1 1 7 . 2 . 7 4 Investigation 2 | . . . . . . . . . . . 1 . . 1 Extermination 10 | . . . . . . . . 1 3 . . . 4 2 Reinforcement 12 | . 2 1 1 . . . 1 . 3 . . . 3 1 Assault . | . . . . . . . . . . . . . . . Garrison 2 | . . . . . . . . . 1 . 1 . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . 1 . Haulers Reinforced 2 | . . . . . . . . . . . . . 2 . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Sto Rec Fac Fac DSF Fac Fac Was Fac Ext Res Qua Distress Signals 17 | . 2 . 1 . . . . . 2 . 3 2 5 2 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 212 | . 18 3 11 3 3 . 8 9 50 5 10 16 59 17 Peak Tracking Total 10 | . 5 2 4 1 1 . 4 3 8 5 9 3 10 6 Tactical Retreats 12 | . 1 . 2 . . . . 1 2 . . . 6 . Traps | -11 -10 -9 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Sto Rec Fac Fac DSF Fac Fac Was Fac Ext Res Qua Traps Triggered 10 | . . . . . . . 1 . 3 . 1 . 4 1 Indirectly 1 | . . . . . . . 1 . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed 1 | . . . 1 . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 ---------- Run | Yrd Mat Mat Sto Rec Fac Fac DSF Fac Fac Was Fac Ext Res Qua Machines Disabled 19 | . 1 . 1 . . . 1 5 5 . 1 2 1 2 Max in Single Turn 2 | . 1 . 1 . . . 1 2 2 . 1 1 . 1 Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled 1 | . . . 1 . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Sto Rec Fac Fac DSF Fac Fac Was Fac Ext Res Qua Machines Accessed 30 | . . 1 2 3 . 1 . 5 4 . 1 7 3 3 Terminals 25 | . . 1 2 3 . 1 . 3 2 . . 7 3 3 Fabricators 2 | . . . . . . . . 2 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . 1 . 1 . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . . . . Total Hacks 67 | . . 2 7 10 . 1 . 8 6 . 1 21 6 5 Successful 28 | . . 2 4 8 . 1 . 1 2 . 1 8 1 . Failed 39 | . . . 3 2 . . . 7 4 . . 13 5 5 Catastrophic 12 | . . . 1 1 . . . 2 1 . . 5 1 1 Database Lockouts . | . . . . . . . . . . . . . . . Manual 3 | . . . 2 . . . . . 1 . . . . . Terminals 60 | . . 2 7 10 . 1 . 5 3 . . 21 6 5 Fabricators 3 | . . . . . . . . 3 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 3 | . . . . . . . . . 2 . 1 . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . . . . Terminal Hacks 24 | . . 2 4 8 . 1 . . . . . 8 1 . Record 1 | . . . . 1 . . . . . . . . . . Prototype ID Bank 1 | . . . . 1 . . . . . . . . . . Open Door 5 | . . . . . . . . . . . . 5 . . Open DSF 1 | . . . . . . 1 . . . . . . . . Branch Access Points 3 | . . . 1 1 . . . . . . . . 1 . Emergency Access Points 1 | . . . 1 . . . . . . . . . . . Alert Level 5 | . . . 1 2 . . . . . . . 2 . . Reprogram Traps 1 | . . . 1 . . . . . . . . . . . Dispatch Records 1 | . . 1 . . . . . . . . . . . . Transport Status 1 | . . . . 1 . . . . . . . . . . Hauler Manifests 1 | . . . . . . . . . . . . 1 . . Zone Layout 3 | . . 1 . 2 . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . . . . . . Network Status 1 | . . . . . . . . 1 . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . . . . . . . . . 2 . 1 . . . Process 1 | . . . . . . . . . 1 . . . . . Report Inventory 1 | . . . . . . . . . . . 1 . . . Retrieve Matter 1 | . . . . . . . . . 1 . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . 1 . . 1 . . Used . | . . . . . . . . . . . . . . . Hacking Detections 20 | . . . 2 3 . . . 4 4 . . 2 2 3 Full Trace Events 2 | . . . 1 1 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter 53 | . . . . . . . . . 53 . . . . . Retrieved Matter 53 | . . . . . . . . . 53 . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 ------------ Run | Yrd Mat Mat Sto Rec Fac Fac DSF Fac Fac Was Fac Ext Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . . . 5 . . Allies Hacked 1 | . . . . . . . . . . . . 1 . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Mat Sto Rec Fac Fac DSF Fac Fac Was Fac Ext Res Qua Total Allies 13 | . . . . . . . . . . . . 13 . . Largest Group 10 | . . . . . . . . . . . . 10 7 . Highest-Rated Group 553 | . . . . . . . . . . . . 553 432 . Highest-Rated Ally 159 | . . . . . . . . . . . . 159 159 . Total Orders 4 | . . . . . . . . . . . 4 . . . EXPLORE 4 | . . . . . . . . . . . 4 . . . Ally Attacks 104 | . . . . . . . . . . . . 85 19 . Total Damage 2820 | . . . . . . . . . . . . 2326 494 . Kills 20 | . . . . . . . . . . . . 16 4 . Allies Corrupted 1 | . . . . . . . . . . . . 1 . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Sto Rec Fac Fac DSF Fac Fac Was Fac Ext Res Qua Active Infowar (turns) 1661 | . . . . . . . . . . . 33 130 841 657 Optics 1184 | . . . . . . . . . . . . . 527 657 Sensors 376 | . . . . . . . . . . . . . 177 199 Jamming 477 | . . . . . . . . . . . 33 130 314 . Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . Drone Launches 4 | . . . . . . . . . . . 4 . . . Drone Recoveries 3 | . . . . . . . . . . . 3 . . . Exploration | -11 -10 -9 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 ------------- Run | Yrd Mat Mat Sto Rec Fac Fac DSF Fac Fac Was Fac Ext Res Qua Turns Passed 7745 | 78 289 117 334 665 430 4 191 632 1348 65 356 819 1760 657 Spaces Moved 4030 | 56 129 81 135 376 238 3 81 345 644 68 204 430 943 297 Core 131 | 5 . . . . . . . . . 32 74 . . 20 Treads 1525 | . . . 67 376 238 3 81 345 383 . . . . 32 Legs 2363 | 51 129 81 68 . . . . . 261 36 130 425 943 239 Wheels 11 | . . . . . . . . . . . . 5 . 6 Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 160 160 160 160 162 120 50 50 120 120 50 Average Speed 145 | 113 120 120 139 160 160 160 161 162 163 91 108 143 131 166 Slowest Speed 1250 | 120 120 120 160 160 160 160 162 163 260 350 350 190 330 1250 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 32 | 4 28 12 31 74 5 . 84 11 21 63 13 55 24 26 Regions Visited 14 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 3 | . . . 1 . . 1 . . . . . . 1 . Unknown Exits Taken 8 | 1 1 1 . 1 1 . . 1 . . 1 1 . . Scrap Searched . | . . . . . . . . . . . . . . . Spaces Dug 5 | . . . . . . . . . . . . . 3 2 Terrain Destroyed 225 | . 9 . . . . . 2 25 29 . 38 11 56 55 Melee 3 | . . . . . . . . . . . . . 3 . Projectile 59 | . . . . . . . . 7 4 . 3 11 22 12 AOE 162 | . 9 . . . . . 2 18 24 . 35 . 31 43 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Sto Rec Fac Fac DSF Fac Fac Was Fac Ext Res Qua Total 5079 | 67 197 90 207 408 271 2 109 387 803 69 312 546 1236 375 Wait 194 | . 6 . 3 . 16 . . 8 18 . 74 . 66 3 Move 4017 | 55 128 80 134 375 237 2 80 344 644 67 203 429 942 297 Hop . | . . . . . . . . . . . . . . . Pick Up 90 | 6 7 2 8 1 4 . 1 4 13 . 1 2 32 9 Fast Attach 115 | 6 2 . 4 1 . . 5 3 20 2 9 21 35 7 Attach 54 | . . 2 4 . 4 . 1 3 5 . 3 . 19 13 Detach 5 | . . . . . . . . 1 1 . . 1 2 . Swap 54 | . 7 . 4 4 1 . 6 4 8 . . 7 10 3 Drop 105 | . 11 . 11 4 . . 2 7 25 . 1 14 29 1 Fire 372 | . 36 6 30 21 8 . 14 13 66 . 21 41 90 26 Melee 19 | . . . . . . . . . . . . . 3 16 Ram . | . . . . . . . . . . . . . . . Kick 10 | . . . . . . . . . 1 . . 1 8 . Crush 3 | . . . . 2 1 . . . . . . . . . Escape Stasis 2 | . . . . . . . . . 2 . . . . . Rewire 30 | . . . . . . . . . . . . 30 . . Trap . | . . . . . . . . . . . . . . . Miscellaneous 9 | . . . 9 . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -9/Recycling -7/Factory -6/Factory -6/DSF -5/Factory -4/Factory -4/Waste -4/Factory -4/Extension (discovered 2 exits: *Res / [*Cet]) -3/Research (discovered 3 exits: Arm / *Qua x2) -3/Quarantine History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 79 | -11/Scrapyard | Entered Materials 319 | -10/Materials | Destroyed 7 combat bots 323 | -10/Materials | Discovered new exit (range 6) 325 | -10/Materials | Build established: Mutant 368 | -10/Materials | Entered another Materials area 368 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 462 | -9/Materials | Discovered new exit (range 5) 485 | -9/Materials | Entered Storage 497 | -9/Storage | Identified exit to Recycling 819 | -9/Storage | Entered Recycling 820 | -9/Recycling | Met a Zionite searching for Scraptown 997 | -9/Recycling | Discovered new exit (range 5) 1484 | -9/Recycling | Entered Factory 1484 | -7/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 1791 | -7/Factory | Build established: Gunner 1890 | -7/Factory | Discovered new exit (range 16) 1914 | -7/Factory | Entered another Factory area 1914 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 1918 | -6/Factory | Identified exit to DSF 1918 | -6/Factory | Entered DSF 1957 | -6/DSF | Additional patrols routed to DSF 1989 | -6/DSF | Lost 4 parts (3u1w) 2053 | -6/DSF | Discovered new exit (range 16) 2109 | -6/DSF | Entered Factory 2109 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 2283 | -5/Factory | Build established: Scavenger-Gunner 2728 | -5/Factory | Discovered new exit (range 8) 2741 | -5/Factory | Entered another Factory area 2741 | -4/Factory | Evolved 2 slots: Utility x2 3957 | -4/Factory | Garrison activated, responded to threat 4089 | -4/Factory | Sucked down chute 4089 | -4/Factory | Entered Waste 4104 | -4/Waste | EMP discharged 4114 | -4/Waste | Lost 3 parts (1p1u1w) 4115 | -4/Waste | Spotted C-40 Crusher 4117 | -4/Waste | Spotted C-40 Crusher 4128 | -4/Waste | Spotted C-40 Crusher 4128 | -4/Waste | Spotted C-40 Crusher 4128 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4131 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4134 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4136 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4137 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4139 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4148 | -4/Waste | Spotted C-40 Crusher 4148 | -4/Waste | Spotted C-40 Crusher 4149 | -4/Waste | Discovered new exit (range 10) 4154 | -4/Waste | Entered Factory 4170 | -4/Factory | Lost 6 parts (1p3n2w) 4432 | -4/Factory | Garrison activated, responded to threat 4434 | -4/Factory | System corruption reached 10% 4450 | -4/Factory | Build established: Mutant 4486 | -4/Factory | Destroyed 9 combat bots 4497 | -4/Factory | Discovered new exit (range 12) 4510 | -4/Factory | Entered Extension 4543 | -4/Extension | Rescued a captive Derelict 4553 | -4/Extension | Rescued a captive Derelict 4579 | -4/Extension | Rescued a captive Derelict 4591 | -4/Extension | Rescued a captive Derelict 4628 | -4/Extension | Rescued A7 4701 | -4/Extension | Rescued a captive Derelict 4702 | -4/Extension | Rescued a captive Derelict 4737 | -4/Extension | Rescued a captive Derelict 4896 | -4/Extension | Build established: Scavenger-Gunner 5058 | -4/Extension | Spotted B-86 Titan 5085 | -4/Extension | Spotted B-86 Titan 5103 | -4/Extension | Allies destroyed B-86 Titan 5129 | -4/Extension | Allies destroyed B-86 Titan 5158 | -4/Extension | Lost 5 parts (1n1u3w) 5300 | -4/Extension | Discovered new exit (range 16) 5300 | -4/Extension | Discovered new exit (range 16) 5329 | -4/Extension | Entered Research 5329 | -3/Research | Accompanied by 7 allies (A7) 5329 | -3/Research | Evolved 2 slots: Utility x2 5432 | -3/Research | Lost 6 allies 5682 | -3/Research | Destroyed 7 combat bots 5691 | -3/Research | Lost 6 parts (2n3u1w) 6088 | -3/Research | Lost 3 parts (2u1w) 6101 | -3/Research | Destroyed 9 combat bots 6140 | -3/Research | Lost 3 parts (2u1w) 6418 | -3/Research | Identified exit to Armory 6418 | -3/Research | Identified exit to Quarantine 6992 | -3/Research | Spotted B-90 Cyclops 7089 | -3/Research | Entered Quarantine 7335 | -3/Quarantine | System corruption reached 10% 7401 | -3/Quarantine | Lost 8 parts (1p3n3u1w) 7494 | -3/Quarantine | Lost 6 parts (1p3n1u1w) 7515 | -3/Quarantine | Found Alien Artifact 7516 | -3/Quarantine | Identified Core Reset Matrix 7516 | -3/Quarantine | Used Core Reset Matrix 7520 | -3/Quarantine | Detected hypermatrix surge 7520 | -3/Quarantine | Sensed 9 artifacts in vicinity 7627 | -3/Quarantine | Core integrity fell below 50% 7670 | -3/Quarantine | Lost 12 parts (2p3n3u4w) 7722 | -3/Quarantine | Core integrity fell below 20% 7746 | -3/Quarantine | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- station. Hpw. Shotgun destroyed. K-01 Serf collects debris. P-80 Master resets P-80 Master, system corruption cleaned. Door malfunctions. P-80 Master resets P-80 Master, system corruption cleaned. Backup Power III destroyed. Myomer Leg destroyed. Backup Power III tumbles out of repair station. Unknown Energy Gun tumbles out of repair station. Backup Power III tumbles out of repair station. Adv. Target Analyzer destroyed. Enh. Force Lance destroyed. System corrupted: Heat flow error (+189). Imp. Targeting Computer destroyed. Dropped Lrg. Storage Unit. [Achievement: Back For More] Map ----- +----------------------------------------------------+ | ???????????????????##########????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# ###??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# ##?????????????????? | | ??????????????????## #?????????????????? | | ??????????????????# [ # #?????????????????? | | ??????????????????# [% ####???#######???????? | | ?????????????????## [ #???# """#???????? | | ?????????????????# # % #???# """#???????? | | ?????????????????### ##/### ###### ""#???????? | | ???????????????????# #!% ! !+ """#???????? | | ???????????????????## % ! ##### """#???????? | | ????????T ??????????### # ###???#######???????? | | ????????# ?????####### ####???????????????????? | | ????????# ?????# ""## #??????????????????????? | | ????????# ????#" **## #??????????????????????? | | ????????+ #####""[[## #??????????????????????? | | ????????# !! = #????????????????!?????? | | ????????# ] #??????????????????????? | | ????????# !![u #??????????????????????? | | ????????# """"" ""[ ##??????????????????????? | | ????????# """"" """" p #???????????????????????? | | ????????# """""p"""""p #???????????????????????? | | ????????+ ###########+????????????? | | ????????# """"" @ #???? | | ????????# """"" " ????? | | ????????# """"" k #???? | | ????????# !** k### ####/### #???? | | ????????# """"" !** #??? #????????????????? | | ????????# """"" *** #???? #????????????????? | | ????????# """"" u #?????#????????????????? | | ????????# #??????????????????????? | | ????????# % #??????????????????????? | | ????????# #??????????????????????? | | ?????????? ########### #??????????????????????? | | ????????? ??????????# c#??????????????????????? | | ????????? ???????????# #??????????????????????? | | ??????????????????????+ +??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????? #??????????????????????? | | ??????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 165 Coolant Potential 160 Energy Generation 39 Energy Capacity 525 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 600 Phase Shifting 10 Evasion (%) 70 Targeting Accuracy 20 Target Analysis 8 Core Analysis 6 Recoil Reduction 4 Matter Filtering 30 Particle Charging 20 Kinecelleration 40 Force Boost 20 Defensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- Core Reset Matrix Achievements -------------- Alien Roots Back For More Overkill Prison Break Challenges ------------ None Game ------ Seed ImprovedClaymoresDrive Manual? 0 Play Time 01:31:31 Cumulative 79.0 hours Start 2025.07.12 @ 16:45:54 End 2025.07.12 @ 18:16:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 50 Rogue 50 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 43 Achievement% 40 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 12c51f89-940d-4bac-a74f-f3edd9d0732c