Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.26 @ 01:40:44 Player: Tmvn Result: Destroyed by X-82 Rainmaker with Heavy Flak Cannon Performance ------------- Evolutions (7) 3500 Regions Visited (9) 1800 Robots Destroyed (31) 155 Value Destroyed (1397) 1397 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (2000) 2000 TOTAL SCORE: 8952 Bonus ------- Met Sigix 2000 Cogmind --------- Core Integrity 0/1300 Matter 229/300 Energy 99/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -3/Quarantine Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Gyrokinetic Inverter Mini Grenade Launcher Sigix Containment Pod Peak State ------------ > --- POWER ------------ Light Particle Reactor > --- PROPULSION ------- Cesium-ion Thruster Field Propulsion Drive Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Power Amplifier Improved Matter Compressor Triangulator Improved Targeting Computer Advanced ECM Suite Improved Utility Shielding Improved Heavy Armor Plating Hacking Suite > --- WEAPON ----------- Quantum Rifle > --- INVENTORY -------- Gyrokinetic Inverter Drone Bay Mini Grenade Launcher [Rating: 98] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Micro Fission Core Reactor Light Particle Reactor Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Hover Unit Gyrokinetic Inverter Flight Unit Cesium-ion Thruster Utility Structural Scanner Device Structural Scanner Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Hardened Heavy Armor Plating Weapon Assault Rifle Energy Gun Particle Gun Energy Cannon Cooled Particle Cannon Ballistic Gun Assault Rifle Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Slots Evolved 14 | . . 2 2 2 2 2 2 2 . Power 1 | . . . . . 1 . . . . Propulsion 4 | . . 1 1 . . 1 . 1 . Utility 9 | . . 1 1 2 1 1 2 1 . Weapon . | . . . . . . . . . . Parts Attached 92 | . 10 4 3 25 17 19 . 13 1 Power 13 | . 3 1 . 3 3 2 . 1 . Engine 11 | . 3 1 . 3 3 1 . . . Core 1 | . . . . . . 1 . . . Reactor 1 | . . . . . . . . 1 . Propulsion 35 | . 1 2 . 10 4 11 . 7 . Treads 7 | . . . . 6 1 . . . . Leg 8 | . 1 2 . 4 1 . . . . Wheel . | . . . . . . . . . . Hover 12 | . . . . . . 9 . 3 . Flight 8 | . . . . . 2 2 . 4 . Utility 26 | . 3 1 1 5 5 6 . 4 1 Device 13 | . 1 1 1 2 2 4 . 1 1 Storage 3 | . 2 . . . . . . 1 . Processor 3 | . . . . 2 1 . . . . Hackware 1 | . . . . . 1 . . . . Protection 6 | . . . . 1 1 2 . 2 . Artifact . | . . . . . . . . . . Weapon 18 | . 3 . 2 7 5 . . 1 . Energy Gun 10 | . 1 . 2 4 2 . . 1 . Energy Cannon 2 | . 1 . . 1 . . . . . Ballistic Gun 6 | . 1 . . 2 3 . . . . Ballistic Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . . . 1 1 . . 1 . Parts Lost 32 | . . . . 4 9 10 . 4 5 Power 5 | . . . . . 2 2 . . 1 Propulsion 11 | . . . . 1 3 1 . 4 2 Utility 12 | . . . . . 3 7 . . 2 Weapon 4 | . . . . 3 1 . . . . Highest Loss Streak 5 | . . . . 2 5 5 . 2 5 Average Slot Usage (%) 79 | . 93 98 90 91 82 59 47 52 31 Engine 6 | . 14 11 9 7 10 3 . . . Treads 9 | . . . . 16 19 . . . . Leg 9 | . 28 33 27 10 . . . . . Hover 3 | . . . . . . 11 26 20 . Flight 1 | . . . . . 1 6 . 2 8 Device 15 | . 7 20 27 16 15 14 10 10 6 Storage 6 | . 14 11 9 7 5 . . 3 2 Processor 7 | . . . . 11 8 8 5 4 2 Hackware 1 | . . . . . . 5 5 4 2 Protection 3 | . . . . 2 5 5 . 2 4 Energy Gun 5 | . 14 11 15 3 5 . . . 1 Energy Cannon 2 | . 8 11 2 4 . . . . . Ballistic Gun 3 | . 5 . . 6 5 . . . . Naked Turns 59 | . . . . . . . . . 59 Heaviest Build 73 | 12 28 29 30 61 73 39 4 45 46 Greatest Support 80 | 20 20 30 30 80 80 66 61 69 69 Greatest Overweight (x) 16 | . 1 . . 14 16 2 . . 3 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 10 | 6 10 10 10 10 10 4 4 4 4 Average Capacity 8 | 6 8 10 10 10 9 4 4 4 4 Most Carried 10 | 5 10 9 9 10 10 4 4 4 4 Average Carried 7 | 4 7 6 8 9 8 3 4 3 3 Final Capacity 10 | 6 10 10 10 10 4 4 4 4 4 Final Carried 10 | 3 10 8 9 9 4 4 4 3 4 Class Distribution -------------------- 76% | Mutant 9% | Skirmisher 5% | Infiltrator-Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Skirmisher | -6/Factory Infiltrator-Mutant | -5/Factory Mutant | -4/Factory Mutant | -3/Research Mutant | -3/Quarantine Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Matter Collected 1126 | 200 90 55 30 257 308 . 146 . 40 Remotely . | . . . . . . . . . . Salvage Created 1501 | . 144 153 50 460 694 . . . . Parts 84 | . 11 6 5 29 33 . . . . Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Combat Hostiles Destroyed 29 | . 5 3 1 9 11 . . . . Guns 19 | . 3 1 1 3 11 . . . . Cannons 9 | . 2 2 . 5 . . . . . AOE 1 | . . . . 1 . . . . . Classes Destroyed 9 | . 2 3 . 1 3 . . . . Worker 1 | . . . . . 1 . . . . Mechanic 1 | . . 1 . . . . . . . Swarmer 3 | . 3 . . . . . . . . Grunt 11 | . 2 1 . 2 6 . . . . Brawler 1 | . . . . . 1 . . . . Duelist 1 | . . 1 . . . . . . . Sentry 7 | . . 1 1 3 2 . . . . Hunter 2 | . . . . . 2 . . . . Programmer 4 | . . . . 4 . . . . . Best Kill Streak 7 | . 3 2 1 2 7 . . . . Combat Bots Only 4 | . 3 2 1 2 4 . . . . Max Kills in Single Turn 2 | . 2 1 1 1 1 . . . . Gunslinging . | . . . . . . . . . . Exploded 1 | . . . . 1 . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Damage Taken 8459 | . 149 135 149 1546 2523 1372 68 910 1607 Core 2135 | . 36 63 . 131 244 359 . 111 1191 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 85 | 100 85 84 100 81 71 64 100 . . Volleys Fired 109 | . 10 10 2 46 41 . . . . Largest 2 | . 2 2 2 2 2 . . . . Hottest 134 | . 125 125 130 95 134 . . . . Shots Fired 216 | . 20 19 4 91 82 . . . . Gun 179 | . 15 10 4 68 82 . . . . Cannon 37 | . 5 9 . 23 . . . . . Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 78 | . 5 . . 37 36 . . . . Thermal 124 | . 10 19 4 45 46 . . . . Explosive . | . . . . . . . . . . Electromagnetic 14 | . 5 . . 9 . . . . . Robot Hit Streak 17 | . 6 7 9 16 17 . . . . Robot Miss Streak 4 | . 3 2 1 3 4 . . . . Penetration Max . | . . . . . . . . . . Secondary Targets 5 | . 1 . . 1 3 . . . . Max Gunslinging Chain 1 | . 1 . . 1 1 . . . . Shots Hit Robots 161 | . 8 12 3 65 73 . . . . Core Hits 98 | . 8 6 5 27 47 . . 2 3 Critical Hits . | . . . . . . . . . . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 3329 | . 151 200 37 1134 1682 . . 86 39 Guns 2401 | . 81 132 37 525 1626 . . . . Cannons 574 | . 70 68 . 436 . . . . . Explosions 173 | . . . . 173 . . . . . Melee . | . . . . . . . . . . Ramming 181 | . . . . . 56 . . 86 39 Kinetic 1006 | . 27 . . 289 690 . . . . Thermal 2071 | . 85 200 37 813 936 . . . . Explosive . | . . . . . . . . . . Electromagnetic 71 | . 39 . . 32 . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 4 | . . . . 3 1 4 . 4 4 Average Corruption 1 | . . . . 1 1 2 . 3 4 Corruption Purged . | . . . . . . . . . . Effects 17 | . . . . 7 2 2 . 2 4 Message Errors 6 | . . . . 2 1 2 . . 1 Matter Fused 4 | . . . . 2 . . . 1 1 Energy Discharges 1 | . . . . . 1 . . . . Parts Rejected 1 | . . . . . . . . . 1 Data Loss (minor) 4 | . . . . 2 . . . 1 1 Targeting Errors 1 | . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 25 | . . . . 15 . . . 10 . Projectiles 13 | . . . . 13 . . . . . Explosions 2 | . . . . 2 . . . . . Melee 10 | . . . . . . . . 10 . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 127 | . . . . 68 . . . 42 17 Shots 1 | . . . . 1 . . . . . Rammed 22 | . . . . . 11 . . 4 7 Targets Rammed 22 | . . . . . 11 . . 4 7 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 393 | . 315 198 111 96 393 311 . 58 . Average Temperature 132 | . 115 113 61 41 146 196 . 36 . Received Heat Transfer 1377 | . 21 42 45 249 747 126 18 120 9 Effects 10 | . 2 . . . 3 5 . . . Shutdowns 1 | . . . . . 1 . . . . Energy Bleed 3 | . . . . . 1 2 . . . Interference 4 | . 2 . . . . 2 . . . Short Circuit 1 | . . . . . 1 . . . . Damage (minor) 1 | . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . 1 . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 10 | . 1 4 . 1 4 . . . . Heat Transferred 3134 | . 185 444 45 980 1480 . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Peak Influence 178 | . 125 167 149 178 145 70 15 87 53 Initial 70 | . . 52 70 67 16 70 . 7 48 Average 57 | . 54 107 113 66 53 20 1 29 37 Maximum Alert Level . | . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 9 | . 1 . . 3 . 1 . 2 2 Investigation 2 | . . . . 1 . . . . 1 Extermination 2 | . . . . 2 . . . . . Reinforcement 5 | . 1 . . . . 1 . 2 1 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Distress Signals 8 | . 1 . 1 . 3 1 . 2 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 91 | . 8 4 5 14 21 8 2 22 7 Peak Tracking Total 9 | . 4 3 4 3 4 4 2 9 4 Tactical Retreats 13 | . . . . 1 1 3 . 6 2 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Traps Triggered 6 | . . 1 . 1 1 1 . . 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Machines Disabled . | . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Machines Accessed 15 | . 1 1 5 1 1 1 . . 5 Terminals 14 | . 1 1 5 1 1 1 . . 4 Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 19 | . 1 2 5 1 1 2 . . 7 Successful 15 | . 1 2 4 1 . 2 . . 5 Failed 4 | . . . 1 . 1 . . . 2 Catastrophic 1 | . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . Manual 4 | . . . 1 . . . . . 3 Terminals 18 | . 1 2 5 1 1 2 . . 6 Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 13 | . 1 2 3 1 . 2 . . 4 Record 3 | . . . . . . . . . 3 Prototype ID Bank 1 | . 1 . . . . . . . . Open Door 1 | . . . . . . . . . 1 Alert Level 2 | . . . . 1 . 1 . . . Unreport Threat 1 | . . . . . . 1 . . . Locate Traps 2 | . . 1 1 . . . . . . Dispatch Records 1 | . . . 1 . . . . . . Investigation Status 1 | . . 1 . . . . . . . Zone Layout 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . . 1 Scan Component 1 | . . . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 1 | . . . 1 . . . . . . Terminals 1 | . . . 1 . . . . . . Track 1 | . . . 1 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 6 | . 1 . 1 1 . 1 . . 2 Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Turns Passed 3837 | 2 291 251 284 1256 692 468 59 390 144 Spaces Moved 3057 | 1 184 178 226 675 288 451 100 660 294 Core 113 | . . . . 1 2 . . . 110 Treads 606 | . . . . 350 256 . . . . Legs 916 | 1 184 178 226 324 3 . . . . Wheels . | . . . . . . . . . . Hover 878 | . . . . . . 272 100 506 . Flight 544 | . . . . . 27 179 . 154 184 Fastest Speed 31 | 120 120 120 120 120 170 37 42 31 31 Average Speed 106 | 120 126 120 120 154 180 96 59 55 43 Slowest Speed 850 | 120 150 120 120 750 850 197 60 70 200 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 4 | . . . . . . 1 . 2 1 Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 18 | 2 28 19 30 20 10 17 3 21 34 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 2 | . . . . 1 1 . . . . Unknown Exits Taken 7 | 1 1 1 1 . . 1 1 1 . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 7 | . . . . 5 2 . . . . Melee . | . . . . . . . . . . Projectile 3 | . . . . 1 2 . . . . AOE 4 | . . . . 4 . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Total 3400 | 3 223 198 235 798 370 482 99 679 313 Wait 38 | . 13 . . 23 1 1 . . . Move 3040 | . 183 177 225 674 287 448 99 655 292 Hop 4 | . . . . . . 1 . 2 1 Pick Up 18 | . 2 2 2 8 2 1 . . 1 Fast Attach 52 | . 3 1 1 12 8 16 . 10 1 Attach 20 | . . 2 1 5 8 1 . 3 . Detach 21 | . 1 1 1 3 6 3 . 2 4 Swap 20 | . 7 1 1 8 1 2 . . . Drop 56 | 3 4 4 2 19 5 9 . 3 7 Fire 109 | . 10 10 2 46 41 . . . . Melee . | . . . . . . . . . . Ram 11 | . . . . . . . . 4 7 Kick . | . . . . . . . . . . Crush 11 | . . . . . 11 . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory -5/Factory -4/Factory -3/Research -3/Quarantine History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 0) 3 | -11/Scrapyard | Entered Materials 174 | -10/Materials | Discovered new exit (range 5) 294 | -10/Materials | Entered another Materials area 294 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 343 | -9/Materials | Build established: Mutant 448 | -9/Materials | Discovered new exit (range 15) 545 | -9/Materials | Entered another Materials area 545 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 811 | -8/Materials | Discovered new exit (range 16) 829 | -8/Materials | Entered Factory 829 | -7/Factory | Evolved 2 slots: Utility x2 1984 | -7/Factory | Discovered new exit (range 8) 1993 | -7/Factory | Identified exit to Lower Caves 2061 | -7/Factory | Discovered new exit (range 14) 2083 | -7/Factory | Identified exit to Factory 2085 | -7/Factory | Entered another Factory area 2085 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2709 | -6/Factory | Lost 5 parts (2p2n1u) 2763 | -6/Factory | Discovered new exit (range 4) 2769 | -6/Factory | Identified exit to Factory 2777 | -6/Factory | Entered another Factory area 2777 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3056 | -5/Factory | Lost 3 parts (1n2u) 3184 | -5/Factory | Lost 5 parts (1p4u) 3224 | -5/Factory | Discovered new exit (range 5) 3245 | -5/Factory | Entered another Factory area 3245 | -4/Factory | Evolved 2 slots: Utility x2 3298 | -4/Factory | Discovered new exit (range 10) 3304 | -4/Factory | Entered Research 3304 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 3402 | -3/Research | Spotted B-86 Titan 3691 | -3/Research | Discovered new exit (range 8) 3694 | -3/Research | Entered Quarantine 3780 | -3/Quarantine | Core integrity fell below 50% 3809 | -3/Quarantine | Lost 5 parts (1p2n2u) 3814 | -3/Quarantine | Met incapacitated Sigix Warrior 3814 | -3/Quarantine | Lockdown squad dispatched 3816 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 3817 | -3/Quarantine | Unlocked Sigix quarantine chamber 3824 | -3/Quarantine | Core integrity fell below 20% 3838 | -3/Quarantine | Destroyed by X-82 Rainmaker with Heavy Flak Cannon Last Messages --------------- Dispatching lockdown squad. 03816_ Connecting with Sigix Lab... >>Query(Sigix Access Protocol) Regardless of authorization, any access to the live [Sigix] specimen must be carried out under heavy guard, less out of worry for the specimen itself causing problems, and more to prevent unexpected disturbances from outside forces. Only after adequate defenses are stationed and registered should the quarantine chamber be opened: \\HEK7. 03817_ Connecting with Sigix Quarantine Controls... 03817_ Quarantine chamber unlocked. 03817_ Quarantine chamber walls retract into the ground. 03820_ Dropped Imp. Matter Compressor. 03821_ Dropped Quantum Rifle. 03821_ Acquired Sigix Containment Pod. 03826_ Knocked back. 03831_ Slammed into O-32 Director. 03832_ S-43 Plague destroyed. 03835_ Knocked back. 03837_ Acquired 40 matter. [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ????????????????????# "" + #??????????????? | | ????????????????????# # #??????????????? | | ????????????????????# =# #??????????????? | | ?????????????????###########== ####??????????????? | | ?????????????????# # #?????????????????? | | ?????????????????# "" # #?????????????????? | | ?????????????????# " # #??????#######????? | | ?????????????????# " """ + #??????# """#????? | | ?????????????????? 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" #?? | | ?????#"""""""""#?# #?# #! ?# """ " #?? | | ?????#"""""""""#?# ] #?# # ## #?? | | ?????#""" " T#####+####### # ###########?? | | ?????#"" @ # #???????????? | | ?????#"" [ x # =#???????????? | | ?????#"" ! =x #! #???????????? | | ?????#""" " T#T###+########### #???????????? | | ?????#"""""""""### ????????#######???????????? | | ?????#"""""""""#?# """ ""????????????????????????? | | ?????###########?# """ """ ??????????????????????? | | ?????????????????# """ """ "?????????????????????? | | ?????????????????# ??????????????????????? | | ?????????????????# ] ! ??????????????????????? | | ??????????????????##########?????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Coolant Potential 50 Energy Generation 29 Energy Capacity 480 Matter Stores 300 Matter Capacity 600 Sight Range 22 Robot Scan Range 13 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 3 Power Amplification 20 Armor Coverage 600 Resistance: EX 25 Utility Shielding 66 Evasion (%) 63 Targeting Accuracy 6 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Achiever False Reunion Challenges ------------ None Game ------ Seed AbsorptionPointyScrap Manual? 0 Play Time 00:54:29 Cumulative 24.4 hours Start 2020.09.25 @ 23:54:32 End 2020.09.26 @ 01:40:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 47 Rogue 47 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 33 Achievement% 25 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters SATURATION(70) Filters SATURATION(65)|SHIFT_HUE(14) Steam 1 RUN: a2b780ea-f6c8-4ae2-b527-e057d46bba28