Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.30 @ 22:07:12 Player: Pavlikek Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (25) 125 Value Destroyed (796) 796 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3961 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 263/300 Energy 64/100 System Corruption 17% Temperature Cool (9) Movement Core (250) Ox4 Location -6/Extension Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Medium Storage Unit System Shield > --- WEAPON (3) ------- Power Sword > --- INVENTORY (10) --- Improved Heat Sink Remote Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Improved Hover Unit Improved Hover Unit VTOL Module VTOL Module > --- UTILITY ---------- Improved Heat Sink Improved Sensor Array Force Booster Force Booster Hacking Suite > --- WEAPON ----------- High-powered Shock Rifle Plasma Rifle Power Sword > --- INVENTORY -------- Battle Rifle Minigun Datajack Power Sword [Rating: 48] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Airjet Wheel Compact Wheel Hover Unit Airjet Flight Unit VTOL Module Utility Hacking Suite Device Force Booster Storage Medium Storage Unit Processor Target Analyzer Hackware Hacking Suite Protection Improved Weapon Shielding Weapon Assault Rifle Energy Gun Plasma Rifle Energy Cannon Compact Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Special Weapon Remote Datajack Impact Weapon Power Maul Slashing Weapon Power Sword Special Melee Weapon Datajack Build | -11 -10 -10 -8 -6 -6 ------- Run | Yrd Mat Sub Scr Fac Ext Slots Evolved 8 | . . . . 8 . Power 1 | . . . . 1 . Propulsion 2 | . . . . 2 . Utility 4 | . . . . 4 . Weapon 1 | . . . . 1 . Parts Attached 53 | 8 1 1 4 36 3 Power 7 | 2 . . . 5 . Engine 4 | 2 . . . 2 . Core 3 | . . . . 3 . Reactor . | . . . . . . Propulsion 17 | 3 . . 2 12 . Treads . | . . . . . . Leg . | . . . . . . Wheel 10 | 3 . . . 7 . Hover 5 | . . . 2 3 . Flight 2 | . . . . 2 . Utility 13 | 1 1 1 1 8 1 Device 7 | . . 1 1 5 . Storage 2 | 1 . . . 1 . Processor 1 | . . . . 1 . Hackware 2 | . 1 . . 1 . Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 16 | 2 . . 1 11 2 Energy Gun 4 | . . . . 4 . Energy Cannon 1 | . . . . 1 . Ballistic Gun 4 | 2 . . . 1 1 Ballistic Cannon 1 | . . . . . 1 Launcher . | . . . . . . Special Weapon 1 | . . . . 1 . Impact Weapon 1 | . . . 1 . . Slashing Weapon 3 | . . . . 3 . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . 1 . Unidentified Prototypes 2 | . . . . 2 . Parts Lost 29 | . . . . 18 11 Power 5 | . . . . 4 1 Propulsion 11 | . . . . 9 2 Utility 5 | . . . . 1 4 Weapon 8 | . . . . 4 4 Highest Loss Streak 10 | . . . . 8 10 To Critical Strikes . | . . . . . . Average Backups 4 | . . 3 4 4 4 Power . | . . . . . . Propulsion . | . . . . . 1 Utility . | . . 1 . . . Weapon 2 | . . 1 3 3 1 Tool/Special . | . . . . . . Unused Backups 6 | . . . 2 2 2 Power . | . . . . . . Propulsion 4 | . . . 1 1 2 Utility 1 | . . . 1 . . Weapon 1 | . . . . 1 . Tool/Special . | . . . . . . Average Slot Usage (%) 75 | . 91 100 81 63 62 Engine 9 | . 14 14 14 3 . Core 1 | . . . . 2 4 Wheel 5 | . 28 28 . 5 9 Hover 9 | . . . 15 5 . Flight 2 | . . . . 5 . Device 10 | . . 11 8 12 8 Storage 1 | . 14 2 . 1 6 Hackware 10 | . 6 14 14 6 11 Energy Gun 3 | . . . . 8 2 Ballistic Gun 11 | . 28 28 17 2 5 Impact Weapon 5 | . . . 10 . . Slashing Weapon 1 | . . . . 4 . Peak Build Rating 48 | 6 9 11 20 48 36 Average Rating 20 | 5 7 10 13 31 26 On Entrance 12 | . 6 9 11 20 31 Avg Prop Armor Cover (%) 4 | . . . . 4 . Naked Turns . | . . . . . . Heaviest Build 39 | 14 14 14 12 39 32 Greatest Support 64 | 26 20 20 20 64 32 Greatest Overweight (x) 12 | . . . 1 12 4 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 8 8 5 10 10 Average Capacity 5 | 7 8 5 5 6 10 Most Carried 7 | 1 2 5 5 7 6 Average Carried 4 | . . 3 4 4 4 Final Capacity 10 | 8 8 5 5 10 10 Final Carried 5 | . 1 5 5 5 2 Class Distribution -------------------- 65% | Mutant 31% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Scraptown Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Extension Resources | -11 -10 -10 -8 -6 -6 ----------- Run | Yrd Mat Sub Scr Fac Ext Matter Collected 1059 | 318 20 32 40 429 220 Remotely . | . . . . . . Salvage Created 1369 | 104 . . . 913 352 Parts 61 | 5 . . . 40 16 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . . . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -8 -6 -6 ------- Run | Yrd Mat Sub Scr Fac Ext Combat Hostiles Destroyed 14 | . . . . 8 6 Melee 4 | . . . . 3 1 Guns 7 | . . . . 4 3 Cannons 2 | . . . . . 2 Classes Destroyed 11 | 3 . . . 6 2 Worker 3 | 1 . . . 2 . Tunneler 1 | 1 . . . . . Recycler 5 | 1 . . . 4 . Mechanic 1 | . . . . 1 . Watcher 1 | . . . . 1 . Swarmer 3 | . . . . 3 . Grunt 3 | . . . . 1 2 Brawler 1 | . . . . . 1 Sentry 3 | . . . . . 3 Hunter 1 | . . . . 1 . Programmer 3 | . . . . 3 . Best Kill Streak 5 | 2 . . . 5 3 Combat Bots Only 3 | . . . . 3 3 Max Kills in Single Turn 1 | 1 . . . 1 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -8 -6 -6 -------- Run | Yrd Mat Sub Scr Fac Ext Hostile Shots Fired 242 | . . . . 117 125 Missed 58 | . . . . 19 39 Hits 184 | . . . . 98 86 Melee 2 | . . . . . 2 Projectile 182 | . . . . 98 84 Critical Strikes 9 | . . . . 7 2 Damage Taken 2783 | . . 10 . 1524 1249 Core 862 | . . . . 421 441 Absorbed by Shields . | . . . . . . Redirected to Shielding 111 | . . . . . 111 Regen/Repaired (Parts) 62 | . . . 62 . . Core Remaining (%) 100 | 100 . . 100 . . Volleys Fired 64 | 9 . 1 . 29 25 Largest 3 | 2 . 2 . 2 3 Hottest 119 | 40 . 40 . 95 119 Shots Fired 102 | 18 . 2 . 33 49 Gun 76 | 18 . 2 . 31 25 Cannon 24 | . . . . . 24 Launcher . | . . . . . . Special 2 | . . . . 2 . Kinetic 79 | 18 . 2 . 16 43 Thermal 9 | . . . . 9 . Explosive . | . . . . . . Electromagnetic 12 | . . . . 6 6 Robot Hit Streak 15 | 5 . 3 . 15 9 Robot Miss Streak 3 | 1 . . . 3 3 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 101 | 13 . 2 . 53 33 Core Hits 37 | 4 . . . 17 16 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 2 | . . . . . 2 Blast 1 | . . . . . 1 Sever 1 | . . . . . 1 Melee Attacks 43 | . . . . 39 4 Impact 4 | . . . . 4 . Slashing 36 | . . . . 32 4 Piercing . | . . . . . . Sneak Attacks 9 | . . . . 9 . Combat Hostiles 2 | . . . . 2 . Follow-up Attacks . | . . . . . . Damage Inflicted 2687 | 164 . 27 . 1769 727 Guns 823 | 164 . 27 . 320 312 Cannons 340 | . . . . . 340 Explosions . | . . . . . . Melee 1524 | . . . . 1449 75 Ramming . | . . . . . . Kinetic 989 | 164 . 27 . 206 592 Thermal 87 | . . . . 87 . Explosive . | . . . . . . Electromagnetic 87 | . . . . 27 60 Impact 212 | . . . . 212 . Slashing 1312 | . . . . 1237 75 Piercing . | . . . . . . Highest Corruption 17 | . . . . 5 17 Average Corruption 3 | . . . . 2 8 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 11 | . . . . 5 6 Message Errors 1 | . . . . . 1 Matter Fused 2 | . . . . 2 . Energy Discharges 3 | . . . . 1 2 Data Loss (minor) 2 | . . . . . 2 Data Loss (major) 1 | . . . . 1 . Misfires 1 | . . . . 1 . Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 234 | . . . . 234 . Projectiles 11 | . . . . 11 . Explosions . | . . . . . . Melee 223 | . . . . 223 . Knockbacks 4 | . . . . 3 1 Impact 2 | . . . . 2 . Kinetic 1 | . . . . . 1 Secondary 1 | . . . . 1 . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 45 | . . . . 6 45 Average Temperature 8 | . . . . 3 9 Received Heat Transfer 684 | . . 6 . 108 570 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Fried 3 | . . . . 3 . Impact Corruptions 2 | . . . . 2 . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 200 | . . . . 200 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -8 -6 -6 ------- Run | Yrd Mat Sub Scr Fac Ext Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 . . 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 60 | 5 . . . 60 43 Initial . | . . . . . . Average 8 | . . . . 7 18 Influence Increases 436 | 15 . . . 252 169 Destroy 0b10 Robot/C 280 | . . . . 160 120 Destroy 0b10 Robot/NC 55 | 15 . . . 40 . Destroy Leader 82 | . . . . 52 30 Successful Hack 9 | . . . . . 9 Destroy Structure 10 | . . . . . 10 Influence Decreases 422 | 15 . . . 252 155 Time Decay 291 | 15 . . . 206 70 Lost Part 131 | . . . . 46 85 Squads Dispatched 5 | . . . . 3 2 Investigation 2 | . . . . 1 1 Extermination 2 | . . . . 2 . Reinforcement 1 | . . . . . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -8 -6 -6 --------- Run | Yrd Mat Sub Scr Fac Ext Distress Signals 1 | . . . . 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 32 | . 2 4 . 16 10 Peak Tracking Total 5 | . 1 2 . 5 4 Tactical Retreats . | . . . . . . Traps | -11 -10 -10 -8 -6 -6 ------- Run | Yrd Mat Sub Scr Fac Ext Traps Triggered 2 | . . . . 2 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -8 -6 -6 ---------- Run | Yrd Mat Sub Scr Fac Ext Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -8 -6 -6 --------- Run | Yrd Mat Sub Scr Fac Ext Machines Accessed 6 | . . . 3 1 2 Terminals 3 | . . . . 1 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 32 | . . . 23 3 6 Successful 28 | . . . 23 2 3 Failed 4 | . . . . 1 3 Catastrophic 2 | . . . . . 2 Database Lockouts . | . . . . . . Manual 8 | . . . 1 2 5 Terminals 9 | . . . . 3 6 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 26 | . . . 23 2 1 Record 23 | . . . 23 . . Alert Level 1 | . . . . 1 . Zone Layout 2 | . . . . 1 1 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 2 | . . . . . 2 Terminals 2 | . . . . . 2 Assimilate 1 | . . . . . 1 Botnet 1 | . . . . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . 1 . . . . Used . | . . . . . . Hacking Detections 3 | . . . . 1 2 Full Trace Events 1 | . . . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -8 -6 -6 ------------ Run | Yrd Mat Sub Scr Fac Ext Used RIF Installer . | . . . . . . Robots Hacked 2 | . . . . 2 . Non-combat 1 | . . . . 1 . Combat 1 | . . . . 1 . Robot Hacks Applied 3 | . . . . 3 . parse_system 1 | . . . . 1 . no_distress 1 | . . . . 1 . find_recycling 1 | . . . . 1 . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -8 -6 -6 -------- Run | Yrd Mat Sub Scr Fac Ext Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -8 -6 -6 ------- Run | Yrd Mat Sub Scr Fac Ext Active Infowar (turns) 1964 | . . 217 904 712 131 Optics 874 | . . 217 657 . . Sensors 908 | . . . 247 661 . IFF 182 | . . . . 51 131 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . 2 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -8 -6 -6 ------------- Run | Yrd Mat Sub Scr Fac Ext Turns Passed 3508 | 133 59 250 1538 1344 184 Spaces Moved 2500 | 94 40 157 1404 713 92 Core 16 | 1 . . . 12 3 Treads . | . . . . . . Legs . | . . . . . . Wheels 685 | 93 40 157 27 279 89 Hover 1661 | . . . 1377 284 . Flight 138 | . . . . 138 . Fastest Speed 50 | 50 80 80 56 56 100 Average Speed 108 | 86 80 80 102 129 103 Slowest Speed 755 | 100 80 80 120 755 250 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 19 | 4 9 17 61 9 14 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 9 | . . 1 8 . . Spaces Dug . | . . . . . . Terrain Destroyed 9 | . . . . . 9 Melee . | . . . . . . Projectile 9 | . . . . . 9 AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -8 -6 -6 --------- Run | Yrd Mat Sub Scr Fac Ext Total 3142 | 124 66 278 1499 1041 134 Wait 406 | 8 23 116 75 179 5 Move 2495 | 93 39 156 1403 712 92 Hop . | . . . . . . Pick Up 24 | 2 2 4 7 8 1 Fast Attach 46 | 6 1 . 3 35 1 Attach 12 | . . . 1 9 2 Detach 4 | . . . . 4 . Swap 9 | 3 . 1 . 3 2 Drop 39 | 3 1 . 10 23 2 Fire 64 | 9 . 1 . 29 25 Melee 43 | . . . . 39 4 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Subcaves (discovered 3 exits: [*Mat x2] / *Scr) -8/Scraptown -6/Factory (discovered 2 exits: Fac / *Ext) -6/Extension History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 15) 134 | -11/Scrapyard | Entered Materials 135 | -10/Materials | Met a group of wandering Federalists 180 | -10/Materials | Discovered new exit (range 12) 193 | -10/Materials | Entered Subcaves 193 | -10/Subcaves | Accompanied by 1 ally 194 | -10/Subcaves | Continued accompanying wandering Federalists (6) 236 | -10/Subcaves | Discovered new exit (range 6) 304 | -10/Subcaves | Build established: Mutant 315 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 350 | -10/Subcaves | Discovered new exit (range 14) 397 | -10/Subcaves | Wandering Federalist uncovered a shortcut to Scraptown 443 | -10/Subcaves | Entered Scraptown 728 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 1026 | -8/Scraptown | Discovered new exit (range 5) 1060 | -8/Scraptown | Scanned Subdweller tech in exchange for log data 1071 | -8/Scraptown | Learned Research emergency access door positions 1072 | -8/Scraptown | Learned 12 Factory zone layouts 1145 | -8/Scraptown | Visited TADAMA 1174 | -8/Scraptown | Visited Shadow of the Wyrm 1218 | -8/Scraptown | Visited UFD Registry 1241 | -8/Scraptown | Visited Symbiants 1534 | -8/Scraptown | Visited Cyclists 1599 | -8/Scraptown | Visited CR-KLE's Repair Center 1607 | -8/Scraptown | CR-KLE repaired 2 parts 1633 | -8/Scraptown | Visited Assassins FH 1713 | -8/Scraptown | Visited Bundlers 1981 | -8/Scraptown | Entered Factory 1981 | -6/Factory | Evolved 8 slots: Power x1, Propulsion x2, Utility x4, Weapon x1 1982 | -6/Factory | Identified exit to Factory 2245 | -6/Factory | Lost 4 parts (1p2n1w) 2535 | -6/Factory | Build established: Scavenger-Mutant 2686 | -6/Factory | Lost 4 parts (1p2n1u) 3144 | -6/Factory | Lost 8 parts (1p4n3w) 3300 | -6/Factory | Discovered new exit (range 7) 3325 | -6/Factory | Entered Extension 3367 | -6/Extension | Core integrity fell below 50% 3458 | -6/Extension | System corruption reached 10% 3486 | -6/Extension | Core integrity fell below 20% 3509 | -6/Extension | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03459_ System corrupted by crushing effect (+4). 03459_ System corrupted by crushing effect (+3). 03460_ B-48 Gladiator destroyed. 03463_ System corrupted: Magnetic Acceleration Cannon jammed. 03467_ Critical hit (Burn: +37). 03469_ G-50 Soldier knocked back. 03471_ System corrupted: Energy discharge (-25). 03471_ Imp. Weapon Shielding destroyed. 03471_ G-50 Soldier destroyed. 03477_ Minigun destroyed. 03489_ System corrupted: Component data lost. 03493_ Magnetic Acceleration Cannon destroyed. 03494_ Acquired 56 matter. 03495_ Critical hit (Burn: +37). 03496_ Acquired 46 matter. 03499_ G-50 Soldier Lgt. Angular Momentum Engine severed. 03501_ G-50 Soldier destroyed. 03509_ System corrupted: Energy discharge (-28). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????###########??????????????????? | | ??????#####?????????# ! #??????????????????? | | ??????#"""#?????????# !=/%! #??????????????????? | | ?????##"T"########### !@*%=!#??????????????????? | | ???### + ## g==[% +??????????????????? | | ???#"" # ###;;#%%%###???? ?????????????? | | ???#"T ! # #####[!=#### "" ???????????? | | ???#"" + *o "" ???????????? | | ???###!! ! ##"##"######%! ### "T ???????????? | | ???#" !! #######????##;##???? "" ????????????? | | ???######"###???????????# #???????? ?????????????? | | ?????# #??????##########??????????????????????? | | ?????# ######## ?????????????????????????? | | ?????# + ?????????????????????????? | | ?????# # ?????????????????????????? | | ?????# # ?????????????????????????? | | ?????# + ?????????????????????????? | | ?????# ####### ?????????????????????????? | | ?????# #####?????#######?????????????????????????? | | ?????# #?????????????????????????????????????????? | | ?????# #?????????????????????????????????????????? | | ?????# #?????????????????????????????????????????? | | ?????# #?????????????????????????????????????????? | | ?????# #?????????????????????????????????????????? | | ?????# #?????????????????????????????????????????? | | ?????# #?????????????????????????????????????????? | | ?????# #?????????????????????????????????????????? | | ?????# #?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 25 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 21 Robot Scan Range 15 Terrain Scan Density 10 Weapon Shielding 66 Evasion (%) 53 Target Analysis 5 Force Boost 20 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Civilization 2243 Strength In Numbers Challenges ------------ None Game ------ Seed DirtyStrikeNullifier Manual? 0 Play Time 01:01:16 Cumulative 17.1 hours Start 2026.04.30 @ 20:59:08 End 2026.04.30 @ 22:07:12 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 10 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 19 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1efe4697-84b1-4c5e-85f7-1d18ec1284d0