Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.01 @ 08:26:53

Player: flignut

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (27)      135
Value Destroyed (574)      574
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1109

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     265/265
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (240) Ox1
Location                   -10/Mines

 Parts 
-------
>               --- POWER (1) --------
     Reinforced Ion Engine
>               --- PROPULSION (2) ---
       Improved Treads
       Improved Treads
>               --- UTILITY (2) ------
  High-capacity Storage Unit
                Hacking Suite
>               --- WEAPON (2) -------
          Light Assault Rifle
          Light Cannon
>               --- INVENTORY (20) ---
     Reinforced Ion Engine
     Reinforced Ion Engine
       Improved Treads
       Improved Treads
                Wheel
       Improved Heat Sink
                Huge Storage Unit
                Weight Redist. System
                Visual Processing Unit
                Sensor Array
       Improved Terrain Scanner
                Seismic Detector
                ECM Suite
         Medium Laser
                Beam Cannon
                Beam Cannon

 Peak State 
------------
>               --- POWER ------------
     Reinforced Ion Engine
>               --- PROPULSION -------
       Improved Treads
       Improved Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
                Hacking Suite
>               --- WEAPON -----------
         Medium Laser
                Beam Cannon
>               --- INVENTORY --------
     Reinforced Ion Engine
     Reinforced Ion Engine
       Improved Treads
       Improved Treads
                Wheel
       Improved Heat Sink
                Huge Storage Unit
                Weight Redist. System
                Visual Processing Unit
                Sensor Array
       Improved Terrain Scanner
                Seismic Detector
                ECM Suite
                Beam Cannon
          Light Assault Rifle
[Rating: 14]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Wheel
  Treads                   Improved Treads
  Wheel                    Wheel
Utility                    High-capacity Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  High-capacity Storage Unit
  Hackware                 Hacking Suite
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             38   | 6   26  6   
  Power                    3    | 1   2   .   
    Engine                 3    | 1   2   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               10   | 2   5   3   
    Treads                 3    | .   .   3   
    Leg                    .    | .   .   .   
    Wheel                  7    | 2   5   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  10   | 1   9   .   
    Device                 4    | .   4   .   
    Storage                5    | 1   4   .   
    Processor              .    | .   .   .   
    Hackware               1    | .   1   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   15   | 2   10  3   
    Energy Gun             7    | 1   6   .   
    Energy Cannon          1    | .   .   1   
    Ballistic Gun          6    | 1   4   1   
    Ballistic Cannon       1    | .   .   1   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 3    | .   1   2   
  Power                    .    | .   .   .   
  Propulsion               2    | .   1   1   
  Utility                  .    | .   .   .   
  Weapon                   1    | .   .   1   
  Highest Loss Streak      2    | .   1   2   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     97   | .   96  100 
  Engine                   14   | .   14  14  
  Treads                   8    | .   .   27  
  Wheel                    18   | .   27  .   
  Device                   6    | .   10  .   
  Storage                  14   | .   14  14  
  Hackware                 6    | .   2   14  
  Energy Gun               11   | .   15  5   
  Energy Cannon            3    | .   .   9   
  Ballistic Gun            10   | .   11  8   
  Ballistic Cannon         1    | .   .   3   
Naked Turns                .    | .   .   .   
Heaviest Build             55   | 12  54  55  
  Greatest Support         46   | 20  32  46  
  Greatest Overweight (x)  2    | .   2   2   
  Average Overweight (x)   1    | .   1   1   
Largest Inventory Capacity 25   | 8   25  20  
  Average Capacity         16   | 7   15  20  
  Most Carried             19   | 7   19  18  
  Average Carried          13   | 3   13  15  
  Final Capacity           20   | 8   20  20  
  Final Carried            18   | 7   18  16  

 Class Distribution 
--------------------
 92% | Mutant
  7% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Min 
Matter Collected           671  | 260 318 93  
  Remotely                 .    | .   .   .   
Salvage Created            864  | 114 578 172 
  Parts                    54   | 7   38  9   
Haulers Intercepted        2    | .   2   .   
Recyclers Shooed           1    | 1   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Combat Hostiles Destroyed  19   | .   12  7   
  Guns                     15   | .   11  4   
  Cannons                  2    | .   .   2   
Classes Destroyed          7    | 2   5   .   
  Tunneler                 1    | 1   .   .   
  Hauler                   2    | .   2   .   
  Recycler                 1    | 1   .   .   
  Operator                 1    | .   1   .   
  Watcher                  3    | .   3   .   
  Swarmer                  8    | .   3   5   
  Grunt                    11   | .   9   2   
Best Kill Streak           3    | 2   3   3   
  Combat Bots Only         3    | .   3   3   
Max Kills in Single Turn   1    | 1   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Yrd  Mat  Min  
Hostile Shots Fired        119  | .    64   55   
  Missed                   30   | .    16   14   
Damage Taken               970  | .    566  404  
  Core                     253  | .    171  82   
  Absorbed by Shields      .    | .    .    .    
  Regen/Repaired (Parts)   120  | .    120  .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              95   | 3    72   20   
  Largest                  2    | 1    2    2    
  Hottest                  110  | 40   90   110  
Shots Fired                181  | 3    138  40   
  Gun                      163  | 3    138  22   
  Cannon                   18   | .    .    18   
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  75   | .    66   9    
  Thermal                  106  | 3    72   31   
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         10   | 3    10   4    
  Robot Miss Streak        8    | .    8    7    
  Penetration Max          .    | .    .    .    
  Secondary Targets        1    | .    1    .    
    Max Gunslinging Chain  1    | .    1    .    
Shots Hit Robots           107  | 3    86   18   
  Core Hits                49   | 3    37   9    
  Critical Kills           1    | .    .    1    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         5    | .    4    1    
    Burn                   4    | .    4    .    
    Meltdown               1    | .    .    1    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1180 | 36   865  279  
  Guns                     1040 | 36   865  139  
  Cannons                  140  | .    .    140  
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
  Ramming                  .    | .    .    .    
  Kinetic                  391  | .    352  39   
  Thermal                  789  | 36   513  240  
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            .    | .    .    .    
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      .    | .    .    .    
  Shots                    .    | .    .    .    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        448  | .    258  448  
  Average Temperature      122  | .    96   172  
  Received Heat Transfer   477  | .    315  162  
  Effects                  7    | .    .    7    
    Shutdowns              1    | .    .    1    
    Energy Bleed           1    | .    .    1    
    Interference           2    | .    .    2    
    Matter Decay           1    | .    .    1    
    Short Circuit          1    | .    .    1    
    Damage (minor)         1    | .    .    1    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              2    | .    1    1    
  Combat Hostiles          2    | .    1    1    
  Parts Melted             7    | .    3    4    
  Heat Transferred         2457 | 75   1790 592  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Peak Influence             243  | 10  243 224 
  Initial                  44   | .   6   44  
  Average                  107  | 3   113 104 
Maximum Alert Level        1    | .   1   1   
  Low Security (%)         82   | 100 82  81  
  Level 1                  17   | .   17  18  
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          3    | .   3   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            3    | .   3   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Distress Signals           3    | .   3   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              39   | .   28  11  
  Peak Tracking Total      3    | .   3   3   
  Tactical Retreats        4    | .   3   1   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Traps Triggered            2    | .   2   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Min 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Machines Accessed          5    | .   5   .   
  Terminals                4    | .   4   .   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                17   | .   17  .   
  Successful               7    | .   7   .   
  Failed                   10   | .   10  .   
    Catastrophic           3    | .   3   .   
  Database Lockouts        .    | .   .   .   
  Manual                   7    | .   7   .   
  Terminals                10   | .   10  .   
  Fabricators              .    | .   .   .   
  Repair Stations          7    | .   7   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             3    | .   3   .   
  Branch Access Points     1    | .   1   .   
  Terminal Index           1    | .   1   .   
  Locate Traps             1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       4    | .   4   .   
  Scan Component           2    | .   2   .   
  Repair                   2    | .   2   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         4    | .   4   .   
  Full Trace Events        1    | .   1   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             2    | .   2   .   
  Time                     52   | .   52  .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    1    | .   .   1   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Yrd  Mat  Min  
Turns Passed               1804 | 52   1185 567  
Spaces Moved               971  | 37   733  201  
  Core                     1    | 1    .    .    
  Treads                   201  | .    .    201  
  Legs                     .    | .    .    .    
  Wheels                   769  | 36   733  .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   80   240  
  Average Speed            128  | 79   100  241  
  Slowest Speed            320  | 80   115  320  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       44   | 3    79   52   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        1    | .    1    .    
  Unknown Exits Taken      1    | 1    .    .    
Scrap Searched             1    | .    .    1    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          .    | .    .    .    
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      .    | .    .    .    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11  -10  -10  
---------                  Run  | Yrd  Mat  Min  
Total                      1350 | 53   1053 244  
  Wait                     210  | 1    194  15   
  Move                     969  | 36   732  201  
  Hop                      .    | .    .    .    
  Pick Up                  27   | 7    19   1    
  Fast Attach              11   | 6    5    .    
  Attach                   10   | .    7    3    
  Detach                   2    | .    2    .    
  Swap                     17   | .    14   3    
  Drop                     9    | .    8    1    
  Fire                     95   | 3    72   20   
  Melee                    .    | .    .    .    
  Ram                      .    | .    .    .    
  Kick                     .    | .    .    .    
  Crush                    .    | .    .    .    
  Escape Stasis            .    | .    .    .    
  Rewire                   .    | .    .    .    
  Trap                     .    | .    .    .    
  Miscellaneous            .    | .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat] / *Min x2 / [Sub])
-10/Mines

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   14 | -11/Scrapyard | Discovered new exit (range 15)
   53 | -11/Scrapyard | Entered Materials
  313 | -10/Materials | Build established: Mutant
  350 | -10/Materials | Discovered new exit (range 7)
  514 | -10/Materials | Discovered new exit (range 15)
  583 | -10/Materials | Discovered new exit (range 4)
  758 | -10/Materials | Core integrity fell below 50%
  853 | -10/Materials | Identified exit to Mines
 1064 | -10/Materials | Repaired Med. Laser
 1091 | -10/Materials | Repaired Lgt. Assault Rifle
 1238 | -10/Materials | Entered Mines
 1251 | -10/Mines     | Core integrity fell below 20%
 1651 | -10/Mines     | Learned 8 Materials zone layouts
 1805 | -10/Mines     | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
01545_ Overheating: Energy bleed (-26).
01546_ Acquired 5 matter.
01551_ U-05 Engineer builds a Wall. <x2>
01573_ T-07 Excavator is excavating.
01574_ K-01 Serf collects debris.
01578_ T-07 Excavator is excavating.
01578_ K-01 Serf collects debris.
01580_ U-05 Engineer lays Concrete.
01583_ K-01 Serf collects debris.
01599_ R-06 Scavenger collects Flight Unit.
01634_ Searching scrap...
01634_ Found Sml. Battery.
01634_ Found 29 Matter.
01634_ Found Lgt. Cannon.
01634_ Found Hcp. Storage Unit.
01634_ Found 33 Matter.
01639_ Acquired Lgt. Cannon.
01642_ Acquired 10 matter.
01651_ Acquired derelict log, extracted data.
Data stored: Materials zone layouts (x8).

 Map 
-----
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           39
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Evasion (%)                44
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MiningNavigationMount
  Manual?         0
Play Time         00:41:02
  Cumulative      13.4 hours
  Start           2024.05.01 @ 07:47:16
  End             2024.05.01 @ 08:26:53
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          6
  Rogue           6
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          13
Achievement%      11
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 594fdfad-81dd-4a1b-8b56-f506eb1dc9b4