Cogmind - Beta 11 X7 @@@ ROGUE MODE // 2021.09.10 @ 19:53:02 Player: LU-1G1 Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (92) 460 Value Destroyed (2446) 2446 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (806) 806 TOTAL SCORE: 5472 Bonus ------- High Alert Combat Kills 56 Follower Combat Kills 78 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -28 Cogmind --------- Core Integrity 56/400 Matter 244/300 Energy 280/280 System Corruption 27% Temperature Cool (0) Movement Rolling (135) Ox3 Location -9/Recycling Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (2) --- Armored Wheel Armored Wheel > --- UTILITY (4) ------ Heat Sink Huge Storage Unit Structural Scanner Visual Processing Unit > --- WEAPON (2) ------- Improved EM Shotgun Mace > --- INVENTORY (25) --- Cooled Ion Engine Compact Wheel Armored Wheel Armored Wheel Improved Terrain Scanner Transport Network Coupler Relay Coupler [NC] (28) Relay Coupler [NC] (23) Relay Coupler [Swarmer] (36) Relay Coupler [Sentry] (22) Relay Coupler [Sentry] (20) Relay Coupler [Demolisher] (21) Relay Coupler [Hunter] (13) Splice Drone Bay (6/6) Improved EM Shotgun Improved Light Cannon Improved Light Cannon Improved Light Cannon Improved Light Cannon Improved Light Cannon Improved Light Cannon Rocket Launcher Mini Grenade Launcher Datajack Datajack Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Armored Wheel Armored Wheel > --- UTILITY ---------- Heat Sink Huge Storage Unit Structural Scanner Visual Processing Unit > --- WEAPON ----------- Improved EM Shotgun Improved EM Shotgun > --- INVENTORY -------- Cooled Ion Engine Wheel Compact Wheel Compact Wheel High-capacity Storage Unit Improved Terrain Scanner Transport Network Coupler Hacking Suite Relay Coupler [Swarmer] Relay Coupler [Sentry] Relay Coupler [Sentry] Relay Coupler [Demolisher] Splice Drone Bay Improved EM Shotgun Improved Light Cannon Improved Light Cannon Improved Light Cannon Improved Light Cannon Improved Light Cannon Improved Light Cannon Rocket Launcher Mini Grenade Launcher Datajack Datajack Mace [Rating: 24] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Wheel Wheel Wheel Utility Huge Storage Unit Device Structural Scanner Storage Huge Storage Unit Processor Visual Processing Unit Protection Utility Shielding Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Impact Weapon Hammer Slashing Weapon Mining Claw Build | -11 -10 -10 -9 -9 -9 -9 ------- Run | Scr Mat Min Mat Sto Gar Rec Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . 2 . . . Weapon . | . . . . . . . Parts Attached 79 | 8 20 2 11 19 19 . Power 7 | 1 3 . 1 1 1 . Engine 7 | 1 3 . 1 1 1 . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 22 | 2 6 . 1 6 7 . Treads . | . . . . . . . Leg . | . . . . . . . Wheel 22 | 2 6 . 1 6 7 . Hover . | . . . . . . . Flight . | . . . . . . . Utility 21 | 2 4 2 4 5 4 . Device 10 | 1 1 2 2 2 2 . Storage 2 | 1 1 . . . . . Processor 1 | . . . . . 1 . Hackware . | . . . . . . . Protection 8 | . 2 . 2 3 1 . Artifact . | . . . . . . . Weapon 29 | 3 7 . 5 7 7 . Energy Gun 15 | 2 2 . 4 4 3 . Energy Cannon . | . . . . . . . Ballistic Gun 2 | 1 1 . . . . . Ballistic Cannon 4 | . 1 . . 1 2 . Launcher 2 | . . . . 1 1 . Special Weapon . | . . . . . . . Impact Weapon 4 | . 1 . 1 1 1 . Slashing Weapon 2 | . 2 . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . 1 . 2 . . Corrupted Parts 5 | . . . . . 5 . System Corruption 24 | . . . . . 24 . Parts Lost 22 | . 10 . 6 2 4 . Power 3 | . 2 . 1 . . . Propulsion 9 | . 5 . 2 . 2 . Utility 2 | . . . 1 . 1 . Weapon 8 | . 3 . 2 2 1 . Highest Loss Streak 3 | . 3 . 3 2 2 . Average Slot Usage (%) 96 | . 98 100 94 93 97 . Engine 11 | . 12 14 11 11 11 . Wheel 24 | . 27 28 20 21 21 . Device 11 | . 6 14 18 11 15 . Storage 12 | . 14 14 11 11 11 . Processor 1 | . . . . . 11 . Protection 9 | . 7 . 10 16 5 . Energy Gun 13 | . 9 . 14 19 17 . Ballistic Gun 2 | . 4 . . . . . Impact Weapon 4 | . 5 14 3 . 1 . Slashing Weapon 4 | . 6 14 3 . . . Naked Turns . | . . . . . . . Heaviest Build 102 | 12 90 97 96 101 102 . Greatest Support 38 | 20 20 20 26 38 32 . Greatest Overweight (x) 9 | . 4 4 9 9 4 . Average Overweight (x) 3 | . 3 4 4 2 3 . Largest Inventory Capacity 25 | 8 25 25 25 25 25 . Average Capacity 23 | 7 24 25 25 25 25 . Most Carried 25 | 8 25 25 25 25 25 . Average Carried 19 | 6 16 24 22 23 24 . Final Capacity 25 | 8 25 25 25 25 25 25 Final Carried 25 | 8 25 25 22 24 25 25 Class Distribution -------------------- 74% | Mutant 15% | Commander-Mutant 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Commander-Mutant | -9/Garrison Commander-Mutant | -9/Recycling Resources | -11 -10 -10 -9 -9 -9 -9 ----------- Run | Scr Mat Min Mat Sto Gar Rec Matter Collected 1222 | 358 294 29 100 220 221 . Remotely . | . . . . . . . Salvage Created 3426 | 325 731 . 580 1195 595 . Parts 205 | 25 48 . 33 71 28 . Haulers Intercepted 8 | . 1 . 2 5 . . Recyclers Shooed 6 | . 4 . 1 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -9 ------- Run | Scr Mat Min Mat Sto Gar Rec Combat Hostiles Destroyed 58 | . 20 . 11 15 12 . Melee 5 | . 3 . 2 . . . Guns 40 | . 17 . 7 10 6 . AOE 9 | . . . . 4 5 . Classes Destroyed 10 | 3 5 . 1 . 1 . Worker 6 | 3 . . 1 2 . . Tunneler 9 | 9 . . . . . . Hauler 8 | . 1 . 2 5 . . Recycler 5 | 1 1 . . 3 . . Operator 3 | . 2 . 1 . . . Watcher 3 | . 1 . 2 . . . Swarmer 22 | . 9 . 4 4 5 . Grunt 26 | . 11 . 5 4 6 . Duelist 1 | . . . . . 1 . Sentry 9 | . . . 2 7 . . Best Kill Streak 10 | 4 7 . 7 9 10 . Combat Bots Only 10 | . 6 . 5 6 10 . Max Kills in Single Turn 3 | 2 2 . 2 3 2 . Gunslinging 1 | . 1 . . 1 . . Exploded 3 | . . . . 3 2 . Melee 1 | . 1 . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -9 -------- Run | Scr Mat Min Mat Sto Gar Rec Damage Taken 2888 | . 964 . 569 750 605 . Core 568 | . 224 . 132 97 115 . Absorbed by Shields . | . . . . . . . Core Remaining (%) 55 | 100 . 10 . . . . Volleys Fired 200 | 28 64 . 27 47 34 . Largest 2 | 2 2 . 2 2 2 . Hottest 90 | 80 80 . 90 90 90 . Shots Fired 373 | 55 127 . 54 84 53 . Gun 356 | 55 124 . 54 77 46 . Cannon 9 | . 3 . . 5 1 . Launcher 8 | . . . . 2 6 . Special . | . . . . . . . Kinetic 93 | 26 61 . . 5 1 . Thermal 94 | 28 66 . . . . . Explosive 8 | . . . . 2 6 . Electromagnetic 178 | 1 . . 54 77 46 . Robot Hit Streak 17 | 7 9 . 14 15 17 . Robot Miss Streak 4 | 2 4 . 2 4 3 . Penetration Max . | . . . . . . . Secondary Targets 7 | . 1 . 3 2 1 . Max Gunslinging Chain 1 | . 1 . 1 1 1 . Shots Hit Robots 269 | 34 92 . 46 64 33 . Core Hits 133 | 13 35 . 19 36 30 . Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . Critical Strikes 1 | . 1 . . . . . Destroy 1 | . 1 . . . . . Melee Attacks 41 | . 22 2 11 2 4 . Impact 9 | . 2 . 1 2 4 . Slashing 32 | . 20 2 10 . . . Piercing . | . . . . . . . Sneak Attacks 6 | . 6 . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks 2 | . 1 . 1 . . . Damage Inflicted 5331 | 434 1579 . 1028 1270 1020 . Guns 3525 | 434 915 . 582 976 618 . Cannons 16 | . 16 . . . . . Explosions 954 | . . . 258 294 402 . Melee 836 | . 648 . 188 . . . Ramming . | . . . . . . . Kinetic 726 | 211 515 . . . . . Thermal 971 | 208 416 . 258 31 58 . Explosive 607 | . . . . 263 344 . Electromagnetic 2191 | 15 . . 582 976 618 . Impact 40 | . 25 . 15 . . . Slashing 796 | . 623 . 173 . . . Piercing . | . . . . . . . Highest Corruption 27 | . . . . 3 27 . Average Corruption 6 | . . . . 2 8 . Corruption Purged . | . . . . . . . Effects 20 | . . . . 3 17 . Message Errors 5 | . . . . 1 4 . Matter Fused 4 | . . . . 1 3 . Heat Flow Errors 3 | . . . . 1 2 . Energy Discharges 3 | . . . . . 3 . Data Loss (minor) 1 | . . . . . 1 . Data Loss (major) 1 | . . . . . 1 . Weapon Failures 3 | . . . . . 3 . Overload Shots . | . . . . . . . Overflow Damage 197 | . 115 . 51 . 31 . Projectiles . | . . . . . . . Explosions 67 | . . . 36 . 31 . Melee 130 | . 115 . 15 . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 144 | . . . 20 . 124 . Shots 3 | . . . 1 . 2 . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 291 | 18 67 . 190 291 125 . Average Temperature 57 | 12 22 . 55 92 46 . Received Heat Transfer 900 | . 354 . 192 252 102 . Effects 1 | . . . . 1 . . Interference 1 | . . . . 1 . . Siege Activations . | . . . . . . . Robots Corrupted 6 | . . . 2 1 3 . Combat Hostiles 4 | . . . 2 1 1 . Parts Fried 11 | . . . 3 8 . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . 1 . . . . . Heat Transferred 1825 | 475 950 . 250 50 100 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 5 | . . . 3 1 1 . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -9 ------- Run | Scr Mat Min Mat Sto Gar Rec Peak Influence 680 | 65 279 31 386 451 680 . Initial 306 | . 42 31 11 162 107 306 Average 182 | 38 131 31 198 238 398 . Maximum Alert Level 2 | . 1 . 1 2 2 . Low Security (%) 66 | 100 80 100 49 54 20 . Level 1 24 | . 19 . 50 41 20 . Level 2 8 | . . . . 3 58 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 9 | . 6 . . 3 . . Investigation 5 | . 4 . . 1 . . Extermination . | . . . . . . . Reinforcement 3 | . 2 . . 1 . . Assault . | . . . . . . . Garrison 1 | . . . . 1 . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -9 --------- Run | Scr Mat Min Mat Sto Gar Rec Distress Signals 2 | . 1 . 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 81 | . 34 . 16 18 13 . Peak Tracking Total 7 | . 6 . 4 4 7 . Tactical Retreats 3 | . 1 . 1 . 1 . Traps | -11 -10 -10 -9 -9 -9 -9 ------- Run | Scr Mat Min Mat Sto Gar Rec Traps Triggered 5 | . 2 . . 3 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -9 ---------- Run | Scr Mat Min Mat Sto Gar Rec Machines Disabled 8 | . . . 1 3 4 . Max in Single Turn 2 | . . . 1 1 2 . Garrison Relay 2 | . . . . . 2 . Phase Generator 1 | . . . . . 1 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 --------- Run | Scr Mat Min Mat Sto Gar Rec Machines Accessed 17 | . 6 1 2 8 . . Terminals 11 | . 6 . 1 4 . . Fabricators . | . . . . . . . Repair Stations 2 | . . . 1 1 . . Recycling Units 2 | . . . . 2 . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Total Hacks 47 | . 18 1 5 23 . . Successful 23 | . 6 1 4 12 . . Failed 23 | . 11 . 1 11 . . Catastrophic 2 | . 2 . . . . . Database Lockouts 1 | . 1 . . . . . Manual 27 | . 14 . 3 10 . . Terminals 33 | . 18 . 3 12 . . Fabricators . | . . . . . . . Repair Stations 4 | . . . 2 2 . . Recycling Units 5 | . . . . 5 . . Scanalyzers . | . . . . . . . Garrison Access 4 | . . . . 4 . . Terminal Hacks 10 | . 4 1 1 4 . . Part Schematic 1 | . 1 . . . . . Robot Schematic 1 | . . . 1 . . . Open Door 1 | . . 1 . . . . Terminal Index 1 | . 1 . . . . . Unreport Threat 2 | . . . . 2 . . Security Status 1 | . . . . 1 . . Hauler Manifests 1 | . . . . 1 . . Zone Layout 2 | . 2 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . . . 2 2 . . Scan Component 2 | . . . 1 1 . . Repair 2 | . . . 1 1 . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . Unlock Access 1 | . . . . 1 . . Unauthorized Hacks 8 | . 2 . 1 5 . . Terminals 3 | . 2 . 1 . . . Botnet 2 | . 2 . . . . . Disrupt 1 | . . . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 5 | . . . . 5 . . Reject 2 | . . . . 2 . . Recyclers 1 | . . . . 1 . . Mask 2 | . . . . 2 . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used . | . . . . . . . Hacking Detections 15 | . 5 . 2 8 . . Full Trace Events 4 | . 2 . . 2 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 1 | . . . 1 . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . 1 . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . . 1 1 . . Time 52 | . . . 26 26 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 ------------ Run | Scr Mat Min Mat Sto Gar Rec Used RIF Installer 1 | . . . . . 1 . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 7 | . . . . . 7 . Machine Destruction 7 | . . . . . 7 . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -------- Run | Scr Mat Min Mat Sto Gar Rec Total Allies 10 | . . . . 10 . . Largest Group 10 | . . . . 10 10 . Highest-Rated Group 88 | . . . . 88 88 . Highest-Rated Ally 16 | . . . . 16 16 . Total Orders 2 | . . . . . 2 . STAY 1 | . . . . . 1 . FOLLOW 1 | . . . . . 1 . Ally Attacks 22 | . . . . 15 7 . Total Damage 196 | . . . . 138 58 . Kills 6 | . . . . 3 3 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -9 ------- Run | Scr Mat Min Mat Sto Gar Rec Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -9 ------------- Run | Scr Mat Min Mat Sto Gar Rec Turns Passed 4101 | 371 1588 296 391 893 562 . Spaces Moved 2003 | 195 870 187 145 330 276 . Core 1 | 1 . . . . . . Treads . | . . . . . . . Legs . | . . . . . . . Wheels 2002 | 194 870 187 145 330 276 . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 140 125 130 135 . Average Speed 133 | 79 138 140 141 140 139 . Slowest Speed 215 | 80 140 140 215 215 145 . Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 35 | 5 84 47 23 39 48 2 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug 30 | . 1 1 . 1 27 . Terrain Destroyed 111 | . 1 1 11 21 77 . Melee 3 | . 1 1 . 1 . . Projectile 1 | . . . . 1 . . AOE 107 | . . . 11 19 77 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 --------- Run | Scr Mat Min Mat Sto Gar Rec Total 3000 | 353 1093 218 257 688 391 . Wait 549 | 107 86 25 60 231 40 . Move 1998 | 194 869 186 144 330 275 . Hop . | . . . . . . . Pick Up 75 | 12 27 . 2 24 10 . Fast Attach 21 | 7 2 2 3 4 3 . Attach 22 | . 9 . 5 5 3 . Detach 2 | . . 1 1 . . . Swap 36 | 1 9 . 3 10 13 . Drop 51 | 4 7 2 2 27 9 . Fire 200 | 28 64 . 27 47 34 . Melee 38 | . 20 2 10 2 4 . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 8 | . . . . 8 . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 2 exits: [*Mat] / *Sto) -9/Storage -9/Garrison -9/Recycling History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 372 | -11/Scrapyard | Entered Materials 373 | -10/Materials | Build established: Mutant 751 | -10/Materials | Core integrity fell below 50% 846 | -10/Materials | Lost 3 parts (1p1n1w) 946 | -10/Materials | Lost 3 parts (2n1w) 1210 | -10/Materials | Build established: Scavenger-Mutant 1225 | -10/Materials | Core integrity fell below 20% 1610 | -10/Materials | Central database locked down 1613 | -10/Materials | Build established: Mutant 1645 | -10/Materials | Discovered new exit (range 16) 1940 | -10/Materials | Discovered new exit (range 10) 1960 | -10/Materials | Entered Mines 1966 | -10/Mines | Learned location of Zion (-7) 2032 | -10/Mines | Met a Derelict bent on vengeance 2107 | -10/Mines | Found the Drone Emporium 2114 | -10/Mines | Found Prototype Device 2114 | -10/Mines | Identified Splice Drone Bay 2213 | -10/Mines | Learned Materials trap positions 2234 | -10/Mines | Discovered new exit (range 15) 2256 | -10/Mines | Entered Materials 2256 | -9/Materials | Evolved 2 slots: Utility x2 2257 | -9/Materials | Loaded intel: 13 trap records 2556 | -9/Materials | Repaired Structural Scanner 2595 | -9/Materials | Discovered new exit (range 16) 2638 | -9/Materials | Lost 3 parts (1n1u1w) 2641 | -9/Materials | Discovered new exit (range 9) 2647 | -9/Materials | Entered Storage 3248 | -9/Storage | Repaired Wheel 3436 | -9/Storage | Core integrity fell below 50% 3457 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 3490 | -9/Storage | Garrison activated, responded to threat 3525 | -9/Storage | Identified exit to Garrison 3540 | -9/Storage | Entered Garrison 3540 | -9/Garrison | Accompanied by 10 allies 3548 | -9/Garrison | Installed Relay Interface Framework 3609 | -9/Garrison | Phase Generator disabled 3657 | -9/Garrison | Garrison Relay disabled 3727 | -9/Garrison | Triggered checkpoint 3731 | -9/Garrison | Triggered checkpoint 3776 | -9/Garrison | Build established: Commander-Mutant 3813 | -9/Garrison | Destroyed 10 combat bots 3939 | -9/Garrison | System corruption reached 10% 3958 | -9/Garrison | Triggered checkpoint 3985 | -9/Garrison | Triggered checkpoint 3989 | -9/Garrison | Core integrity fell below 20% 4021 | -9/Garrison | Garrison Relay disabled 4047 | -9/Garrison | Discovered new exit (range 8) 4102 | -9/Garrison | Entered Recycling 4102 | -9/Recycling | Accompanied by 10 allies 4102 | -9/Recycling | Self-destructed Last Messages --------------- 04021_ Relay Coupler [NC] tumbles out of relay unit. 04024_ Acquired Relay Coupler [NC]. 04026_ Dropped Hacking Suite. 04027_ Acquired Relay Coupler [NC]. 04029_ Dropped Hcp. Storage Unit. 04030_ Acquired Relay Coupler [Hunter]. 04039_ System corrupted: Heat flow error (+160). 04047_ EXIT=FOUND 04057_ 0RGYA<1L2FQO7PUJF5KWTI2%QNE3ZTXOKV= 04073_ System corrupted: Matter fused (-6). 04095_ Integrated Corrupted Arm. Wheel (+3). 04095_ Complication: Cld. Ion Engine rejected. 04095_ Complication: Imp. EM Shotgun rejected. 04096_ Acquired Cld. Ion Engine. 04098_ Integrated Corrupted Arm. Wheel (+2). 04101_ Acquired Imp. EM Shotgun. 04102_ Attempting to access garrison exit controls... RIF authorized. LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ????????? ??????????????????????? | | ????????? ??????????????????????? | | ???????## # ????????????????????? | | ???????## + ????????????????????? | | ???????## # ????????????????????? | | ???????## # ????????????????????? | | ???????## # ????????????????????? | | ???????## # ????????????????????? | | ??????? # # ????????????????????? | | ??????? # #####?????????????????? | | ??????? # #####?????????????????? | | ??????? # ?????????????????? | | ??????? # ???????????????????? | | ??????? + ????????????????????? | | ??????? # ????????????????????? | | ??????? # gg##????????????????????? | | ??????? #ggg##????????????????????? | | ??????? #g@g##????????????????????? | | ??????? #ggg##????????????????????? | | ??????? ######????????????????????? | | ??????? ######????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Utility Shielding 33 Weapon Shielding 33 Evasion (%) 44 Item Schematics ----------------- Cargo Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ O-16 Technician | -9/Materials | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FissionMissileRecalibrator Manual? 0 Play Time 00:53:52 Cumulative 425.3 hours Start 2021.09.10 @ 18:50:31 End 2021.09.10 @ 19:53:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 415 Rogue 200 Adventurer 112 Explorer 103 Win Type - Total 30 Types 21/0/6/2/0/0/0/1/0 Lore% 87 Gallery% 92 Achievement% 76 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1b57e03e-f836-4d0a-813b-842298d7aa43