Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.26 @ 17:15:32 Player: Plexion Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (118) 590 Value Destroyed (3349) 3349 Prototype IDs (36) 720 Alien Tech Used (0) 0 Bonus (1245) 1245 TOTAL SCORE: 9404 Bonus ------- Follower Combat Kills 14 Aligned with FarCom 300 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Friendly Fire -69 Cogmind --------- Core Integrity 0/700 Matter 116/300 Energy 85/100 System Corruption 6% Temperature Cool (0) Movement Core (1650) Ox32 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Assembled Alloy Leg > --- UTILITY (7) ------ Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit Surveybot 24 Chip Makeshift Armor Plating GOLEM Unit > --- WEAPON (3) ------- CL-ANK's Mallet > --- INVENTORY (26) --- GOLEM Unit GOLEM Unit GOLEM Unit GOLEM Unit GOLEM Unit GOLEM Unit GOLEM Unit GOLEM Unit GOLEM Unit GOLEM Unit GOLEM Unit GOLEM Unit Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Medium Treads Medium Treads > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Zionite Biocell Surveybot 24 Chip Makeshift Armor Plating > --- WEAPON ----------- Improved EM Pulse Cannon CL-ANK's Mallet > --- INVENTORY -------- Advanced Cooling System Advanced Sensor Array Surveybot 24 Scanner Experimental Weapon Shielding Layered Light Armor Plating Hacking Drone Bay GOLEM Unit GOLEM Unit GOLEM Unit GOLEM Unit GOLEM Unit GOLEM Unit GOLEM Unit GOLEM Unit GOLEM Unit GOLEM Unit GOLEM Unit GOLEM Unit GOLEM Unit 8R-AWN's Boregun 8R-AWN's Boregun [Rating: 88] Favorites ----------- Power Reinforced Fission Core Engine Ion Engine Power Core Reinforced Fission Core Reactor Zionite Light DM Reactor Propulsion Medium Treads Treads Medium Treads Leg Assembled Alloy Leg Utility High-capacity Storage Unit Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Protection Hardened Heavy Armor Plating Weapon Gauss Rifle Energy Gun Medium Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Special Weapon Plasma Cutter Impact Weapon CL-ANK's Mallet Slashing Weapon Phasing Sabre Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Dee Pro Slots Evolved 6 | . . . . . 4 2 . . . . Power . | . . . . . . . . . . . Propulsion . | . . . . . . . . . . . Utility 5 | . . . . . 3 2 . . . . Weapon 1 | . . . . . 1 . . . . . Parts Attached 173 | 6 9 2 12 3 13 48 5 20 37 18 Power 7 | 1 . . 2 . . . . . 4 . Engine 2 | 1 . . 1 . . . . . . . Core 1 | . . . 1 . . . . . . . Reactor 4 | . . . . . . . . . 4 . Propulsion 20 | 2 . . 4 1 1 8 . 1 3 . Treads 20 | 2 . . 4 1 1 8 . 1 3 . Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 73 | 1 2 1 1 . 9 22 2 7 15 13 Device 32 | . . . . . 3 12 1 4 5 7 Storage 13 | 1 2 1 1 . 3 . 1 1 1 2 Processor 4 | . . . . . . 3 . . . 1 Hackware . | . . . . . . . . . . . Protection 24 | . . . . . 3 7 . 2 9 3 Artifact . | . . . . . . . . . . . Weapon 73 | 2 7 1 5 2 3 18 3 12 15 5 Energy Gun 3 | 1 2 . . . . . . . . . Energy Cannon 5 | . . . . . . 2 . . 3 . Ballistic Gun 42 | 1 3 . 4 1 3 12 . 7 8 3 Ballistic Cannon 4 | . . . . . . 2 2 . . . Launcher 11 | . 2 1 . 1 . 2 1 2 2 . Special Weapon 1 | . . . 1 . . . . . . . Impact Weapon 2 | . . . . . . . . . . 2 Slashing Weapon 5 | . . . . . . . . 3 2 . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 12 | . . . . . 4 1 . 1 5 1 Parts Lost 30 | . 1 . 6 . 1 2 . 4 9 7 Power 3 | . . . 1 . . . . . 1 1 Propulsion 9 | . . . 4 . . . . . 3 2 Utility 10 | . . . . . 1 2 . 1 4 2 Weapon 8 | . 1 . 1 . . . . 3 1 2 Highest Loss Streak 6 | . 1 . 6 . 1 1 . 3 5 4 Average Slot Usage (%) 92 | . 97 100 86 85 92 95 91 91 93 87 Engine 1 | . 14 14 13 . . . . . . . Core 5 | . . . . 14 9 7 7 7 1 . Reactor 1 | . . . . . . . . . 5 6 Treads 17 | . 28 28 27 28 18 15 15 15 14 9 Device 5 | . . . . . . 9 6 6 7 3 Storage 25 | . 25 28 16 14 26 23 23 28 30 30 Processor 3 | . . . . . . 7 7 1 . 6 Protection 6 | . . . . . 11 7 7 7 10 11 Ballistic Gun 15 | . 12 14 15 19 26 22 16 15 5 7 Ballistic Cannon 1 | . . . . . . . 5 3 . . Launcher 2 | . 2 14 11 8 . . . . 2 . Slashing Weapon 1 | . . . . . . . . 3 6 . Naked Turns . | . . . . . . . . . . . Heaviest Build 173 | 13 43 57 107 107 134 135 153 173 166 150 Greatest Support 56 | 40 40 40 40 43 43 48 48 48 56 56 Greatest Overweight (x) 32 | . 1 1 4 2 3 3 3 3 5 32 Average Overweight (x) 2 | . . 1 1 2 2 2 2 3 2 3 Largest Inventory Capacity 40 | 6 16 18 24 24 40 26 28 34 34 34 Average Capacity 27 | 5 14 16 22 24 25 26 26 32 34 33 Most Carried 34 | 2 16 17 24 24 26 26 28 33 34 34 Average Carried 24 | 1 8 16 20 23 24 25 26 28 27 32 Final Capacity 34 | 6 16 18 24 24 26 26 28 34 34 26 Final Carried 34 | 2 16 16 23 24 25 26 28 32 34 24 Class Distribution -------------------- 45% | Hauler-Mutant 25% | Hauler-Skirmisher 16% | Hauler-Tank 10% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -10/Exiles Hauler-Mutant | -9/Mines Hauler-Tank | -8/Materials Hauler-Skirmisher | -7/Factory Hauler-Skirmisher | -7/Lower Caves Hauler-Mutant | -7/Zion Hauler-Mutant | -7/Deep Caves Hauler-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Dee Pro Matter Collected 4717 | 235 238 20 376 89 241 1377 235 1258 499 149 Remotely . | . . . . . . . . . . . Salvage Created 5566 | . 589 12 120 39 241 1297 134 1254 1723 157 Parts 305 | . 36 2 11 10 13 84 6 100 33 10 Haulers Intercepted 3 | . 2 . . . 1 . . . . . Recyclers Shooed 2 | . . . . . 1 1 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 17 | . . . . . . . 6 2 . 9 Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Dee Pro Combat Hostiles Destroyed 83 | . 11 3 1 7 3 21 4 7 21 5 Melee 13 | . . . . . . . . . 10 3 Guns 38 | . 7 . 1 3 3 14 . 7 1 2 Cannons 2 | . . . . . . . 1 . 1 . AOE 27 | . 4 3 . 4 . 6 3 . 7 . Classes Destroyed 19 | . 3 1 . . 3 3 . 4 5 . Worker 2 | . . . . . . 2 . . . . Builder 3 | . 1 . . . . 2 . . . . Hauler 3 | . 2 . . . 1 . . . . . Recycler 4 | . . . . . . 4 . . . . Watcher 4 | . . . . . 1 3 . . . . Swarmer 21 | . . 3 . 7 . 7 . . . 4 Grunt 19 | . 11 . . . . 4 4 . . . Sentry 7 | . . . . . 2 4 . . . 1 Hunter 2 | . . . . . 1 1 . . . . Programmer 5 | . . . . . . 5 . . . . Zionite 32 | . . . . . . . . 32 . . Z-Technician 5 | . . . . . . . . . 5 . Z-Light 5 | . . . . . . . . . 5 . Tinkerer 1 | . . . . . . . . 1 . . Assembler 2 | . . . . . . . . . 2 . Assembled 3 | . . . . . . . . . 3 . Golem 13 | . . . . . . . . . 13 . Thug 1 | . . . . . . . . 1 . . Butcher 1 | . . . . . . . . 1 . . Mutant 3 | . . . . . . . . 3 . . Best Kill Streak 7 | . 3 3 1 4 1 4 4 7 4 2 Combat Bots Only 4 | . 2 3 1 4 1 3 4 1 3 2 Max Kills in Single Turn 4 | . 1 2 1 4 1 2 1 2 3 1 Gunslinging . | . . . . . . . . . . . Exploded 4 | . 1 2 . 4 . 2 1 . 3 . Melee 1 | . . . . . . . . . 1 1 Uniques/NPCs Destroyed 3 | . . . 1 . . . . 2 . . 8R-AWN (-10/Exiles) CL-ANK (-7/Zion) Imprinter (-7/Zion) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Dee Pro Damage Taken 8671 | . 362 80 719 103 218 1332 24 2251 1983 1599 Core 844 | . 46 20 73 . . 137 . 106 230 232 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 81 | 100 . . . 44 100 . . . . . Volleys Fired 325 | . 40 2 11 6 21 82 15 91 35 22 Largest 3 | . 2 1 2 2 3 3 3 3 2 2 Hottest 138 | . 70 30 46 46 69 138 104 88 69 60 Shots Fired 647 | . 74 2 50 9 63 196 19 174 37 23 Gun 540 | . 68 . 47 6 63 168 4 158 4 22 Cannon 55 | . . . . . . 19 11 . 24 1 Launcher 49 | . 6 2 . 3 . 9 4 16 9 . Special 3 | . . . 3 . . . . . . . Kinetic 532 | . 34 . 47 6 63 183 15 158 4 22 Thermal 22 | . 19 . 3 . . . . . . . Explosive 36 | . 6 2 . 3 . 9 4 3 9 . Electromagnetic 57 | . 15 . . . . 4 . 13 24 1 Robot Hit Streak 44 | . 15 7 40 44 13 11 2 16 11 2 Robot Miss Streak 6 | . 2 . 2 1 2 5 1 3 6 4 Penetration Max 1 | . . . . . . 1 . 1 . 1 Secondary Targets 7 | . . . . . . 1 . 6 . . Max Gunslinging Chain 1 | . . . . . . 1 . 1 . . Autonomous 30 | . . . 30 . . . . . . . Shots Hit Robots 511 | . 56 2 46 5 46 120 4 124 93 15 Core Hits 303 | . 26 3 9 7 11 69 12 72 88 6 Critical Hits 44 | . . . . . . 4 . 31 . 9 Critical Kills 13 | . . . . . . 1 . 8 . 4 Critical Parts Destroyed 21 | . . . . . . 3 . 13 . 5 Melee Attacks 230 | . . . . . . . . 134 89 7 Kinetic 7 | . . . . . . . . . . 7 Impact . | . . . . . . . . . . . Slashing 223 | . . . . . . . . 134 89 . Piercing . | . . . . . . . . . . . Sneak Attacks 13 | . . . . . . . . 1 12 . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 16219 | . 1007 265 1045 574 574 2997 296 2746 6218 497 Guns 6902 | . 714 . 1042 38 571 2217 86 1990 34 210 Cannons 693 | . . . . . . 146 24 . 523 . Explosions 3013 | . 293 265 . 536 . 622 186 314 797 . Melee 5593 | . . . . . . . . 442 4864 287 Ramming 15 | . . . . . 3 12 . . . . Kinetic 6849 | . 326 . 1042 38 571 2241 110 1990 34 497 Thermal 265 | . 262 . 3 . . . . . . . Explosive 2713 | . 257 265 . 536 . 622 186 50 797 . Electromagnetic 1071 | . 162 . . . . 122 . 264 523 . Impact . | . . . . . . . . . . . Slashing 5306 | . . . . . . . . 442 4864 . Piercing . | . . . . . . . . . . . Highest Corruption 6 | . . . . . . 3 3 4 6 6 Average Corruption 3 | . . . . . . 1 3 3 4 6 Corruption Purged . | . . . . . . . . . . . Effects 160 | . . . . . . 29 19 28 51 33 Message Errors 49 | . . . . . . 12 6 2 16 13 Matter Fused 44 | . . . . . . 5 7 15 11 6 Heat Flow Errors 14 | . . . . . . 2 1 1 8 2 Energy Discharges 21 | . . . . . . 5 3 4 5 4 Data Loss (minor) 15 | . . . . . . 3 2 1 5 4 Misfires 1 | . . . . . . . . . . 1 Targeting Errors 12 | . . . . . . 2 . 2 6 2 Weapon Failures 4 | . . . . . . . . 3 . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 1419 | . . 28 . 30 . 41 . 2 1283 35 Projectiles . | . . . . . . . . . . . Explosions 105 | . . 28 . 30 . 41 . . 6 . Melee 1314 | . . . . . . . . 2 1277 35 Knockbacks 1 | . . . . . . 1 . . . . Impact 1 | . . . . . . 1 . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 304 | . . 45 . 40 . 90 5 76 48 . Shots 13 | . . 2 . 1 . 3 1 5 1 . Rammed 2 | . . . . . 1 1 . . . . Targets Rammed 2 | . . . . . 1 1 . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 506 | . 125 . . 8 102 246 242 338 506 179 Average Temperature 92 | . 43 . . 4 28 62 88 137 169 55 Received Heat Transfer 1017 | . 213 . . . 27 264 9 45 393 66 Effects 11 | . . . . . . 1 . 3 7 . Shutdowns 1 | . . . . . . . . 1 . . Energy Bleed 4 | . . . . . . 1 . 1 2 . Interference 1 | . . . . . . . . 1 . . Short Circuit 2 | . . . . . . . . . 2 . Damage (major) 3 | . . . . . . . . . 3 . Siege Activations . | . . . . . . . . . . . Robots Corrupted 3 | . . . . . . 1 . . 2 . Combat Hostiles 3 | . . . . . . 1 . . 2 . Parts Fried 4 | . 1 . . . . 1 . 2 . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . 1 Heat Transferred 743 | . 716 . 27 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . 1 . . . . . . 1 . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Dee Pro Peak Influence 204 | . 204 102 . 161 140 173 . . . . Initial 32 | . . 32 . . 13 16 . . . . Average 64 | . 83 101 . 33 38 73 . . . . Maximum Alert Level 1 | . 1 . . . . . . . . . Low Security (%) 99 | 100 97 100 . 100 100 100 . . . . Level 1 . | . 2 . . . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 13 | . 3 . . . . 10 . . . . Investigation 3 | . 1 . . . . 2 . . . . Extermination 5 | . . . . . . 5 . . . . Reinforcement 4 | . 2 . . . . 2 . . . . Assault . | . . . . . . . . . . . Garrison 1 | . . . . . . 1 . . . . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Dee Pro Distress Signals 7 | . 5 . . . . 2 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 194 | . 24 3 1 12 9 38 2 52 28 25 Peak Tracking Total 6 | . 4 3 2 4 2 4 3 6 5 4 Tactical Retreats 32 | . . . . 4 . 3 . 13 1 11 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Dee Pro Traps Triggered 5 | . 1 . . . . 4 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . . Exploded 2 | . . . 2 . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Dee Pro Machines Disabled 11 | . 1 . 1 3 2 1 . 1 2 . Max in Single Turn 1 | . 1 . 1 1 1 1 . 1 1 . Garrison Access 1 | . . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Dee Pro Machines Accessed 16 | . 3 . 2 . 1 9 . 1 . . Terminals 8 | . 3 . . . 1 4 . . . . Fabricators 2 | . . . . . . 2 . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . Garrison Access 2 | . . . . . . 2 . . . . Total Hacks 44 | . 7 . 2 . 4 24 . 7 . . Successful 25 | . 2 . 2 . 4 10 . 7 . . Failed 19 | . 5 . . . . 14 . . . . Catastrophic 1 | . . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . Manual 19 | . 4 . 1 . 2 8 . 4 . . Terminals 20 | . 7 . . . 4 9 . . . . Fabricators 5 | . . . . . . 5 . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 5 | . . . . . . 5 . . . . Garrison Access 5 | . . . . . . 5 . . . . Terminal Hacks 12 | . . . 2 . 2 1 . 7 . . Record 1 | . . . 1 . . . . . . . Part Schematic 7 | . . . . . . . . 7 . . Branch Access Points 1 | . . . . . . 1 . . . . Hauler Manifests 1 | . . . . . 1 . . . . . Zone Layout 1 | . . . . . 1 . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . Fabricator Hacks 2 | . . . . . . 2 . . . . Load Schematic 1 | . . . . . . 1 . . . . Build 1 | . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 4 | . . . . . . 4 . . . . Insert Component 2 | . . . . . . 2 . . . . Analyze 2 | . . . . . . 2 . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . Seal Access 1 | . . . . . . 1 . . . . Unauthorized Hacks 6 | . 2 . . . 2 2 . . . . Terminals 6 | . 2 . . . 2 2 . . . . Track 4 | . 1 . . . 1 2 . . . . Botnet 1 | . 1 . . . . . . . . . Operators 1 | . . . . . 1 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 13 | . 3 . . . 1 9 . . . . Full Trace Events 1 | . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 9 | . . . . . . 2 . 7 . . Parts Built 1 | . . . . . . 1 . . . . Matter 102 | . . . . . . 102 . . . . Time 25 | . . . . . . 25 . . . . Total Part Build Rating 1 | . . . . . . 1 . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . 2 . . . . Part Schematics Acquired 2 | . . . . . . 2 . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Zio Dee Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Dee Pro Total Allies 5 | . . . . 5 . . . . . . Largest Group 3 | . . . . 3 . . . . . . Highest-Rated Group 43 | . . . . 43 . . . . . . Highest-Rated Ally 31 | . . . . 31 . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 10 | . . . . 10 . . . . . . Total Damage 121 | . . . . 121 . . . . . . Kills 2 | . . . . 2 . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Dee Pro Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 6 | . . 2 . 2 . . . 1 . 1 Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Dee Pro Turns Passed 16751 | 77 1118 344 961 1203 1042 3812 1270 3371 2468 1085 Spaces Moved 7030 | 44 525 187 428 584 439 1639 584 1213 984 403 Core 4 | 3 . . . . . . . . . 1 Treads 7026 | 41 525 187 428 584 439 1639 584 1213 984 402 Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 180 180 200 200 200 205 225 200 200 Average Speed 206 | 152 175 180 195 200 212 202 206 225 204 239 Slowest Speed 1650 | 160 180 180 240 200 220 225 225 225 260 1650 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 59 | 4 89 56 71 87 31 48 43 82 82 56 Regions Visited 10 Branch Regions 7 Pre-discovered Areas 4 | . . 1 1 . . . . 2 . . Known Exits Taken 3 | . . . . . 1 1 1 . . . Unknown Exits Taken 7 | 1 1 1 1 1 . . . 1 1 . Scrap Searched 6 | . . 1 . 1 . . 1 2 . 1 Spaces Dug 46 | . 13 . . . . 17 14 1 . 1 Terrain Destroyed 219 | . 37 13 13 26 . 66 31 5 26 2 Melee 2 | . . . . . . . . 1 . 1 Projectile 37 | . . . 13 . . 15 6 2 . 1 AOE 180 | . 37 13 . 26 . 51 25 2 26 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Dee Pro Total 8403 | 51 645 193 533 611 502 1980 629 1480 1283 496 Wait 416 | . 48 . 37 17 8 161 23 14 74 34 Move 7020 | 43 524 186 427 583 438 1638 583 1212 983 403 Hop . | . . . . . . . . . . . Pick Up 121 | 2 18 1 33 1 13 16 1 7 23 6 Fast Attach 26 | 6 3 . 1 . . 6 1 . 8 1 Attach 52 | . 1 . 9 . 10 4 . 6 16 6 Detach 23 | . . . 2 . 3 4 . 2 12 . Swap 95 | . 5 2 2 3 3 38 4 14 13 11 Drop 91 | . 6 2 11 1 5 28 2 . 30 6 Fire 325 | . 40 2 11 6 21 82 15 91 35 22 Melee 230 | . . . . . . . . 134 89 7 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 2 | . . . . . 1 1 . . . . Escape Stasis 2 | . . . . . . 2 . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves -6/Proximity Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 78 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 516 | -10/Materials | Discovered new exit (range 9) 830 | -10/Materials | Discovered new exit (range 16) 1000 | -10/Materials | Discovered new exit (range 10) 1119 | -10/Materials | Discovered new exit (range 5) 1196 | -10/Materials | Entered Mines 1251 | -10/Mines | Learned location of Zion (-7) 1261 | -10/Mines | Discovered new exit (range 6) 1319 | -10/Mines | Learned location of 2 exits from Materials 1531 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1533 | -10/Mines | Discovered new exit (range 5) 1540 | -10/Mines | Entered Exiles 1589 | -10/Exiles | Met 8R-AWN 1616 | -10/Exiles | Met EX-HEX 1778 | -10/Exiles | Met EX-DEC 2008 | -10/Exiles | Build established: Hauler-Mutant 2032 | -10/Exiles | Met EX-BIN 2060 | -10/Exiles | Aligned with FarCom system 2062 | -10/Exiles | Given EX-Vault access code 2108 | -10/Exiles | Opened EX-Vault 2124 | -10/Exiles | Found AWS/Gauss 2131 | -10/Exiles | Found XL Autogun Array 2170 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2193 | -10/Exiles | Exiles lab attacked by MAIN.C 2302 | -10/Exiles | Discovered new exit (range 14) 2351 | -10/Exiles | Attacked by the Exiles 2423 | -10/Exiles | Lost 6 parts (1p4n1w) 2423 | -10/Exiles | Core integrity fell below 50% 2424 | -10/Exiles | Destroyed 8R-AWN 2429 | -10/Exiles | Found Prototype Ballistic Gun 2432 | -10/Exiles | Found Prototype Ballistic Gun 2442 | -10/Exiles | Found Prototype Protection 2466 | -10/Exiles | Found Prototype Device 2501 | -10/Exiles | Entered Mines 2575 | -9/Mines | Discovered new exit (range 3) 2589 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2631 | -9/Mines | Learned Materials security intel 3030 | -9/Mines | Learned Materials trap positions 3329 | -9/Mines | Discovered new exit (range 6) 3704 | -9/Mines | Entered Materials 3704 | -8/Materials | Evolved 4 slots: Utility x3, Weapon x1 3705 | -8/Materials | Identified exit to Storage 3705 | -8/Materials | Identified exit to Factory 3706 | -8/Materials | Loaded intel: 12 trap records 3710 | -8/Materials | Identified AS-neutralizer No. 17b 3712 | -8/Materials | Identified 8R-AWN's Armor/EX 4033 | -8/Materials | Build established: Hauler-Tank 4746 | -8/Materials | Entered Factory 4746 | -7/Factory | Evolved 2 slots: Utility x2 5618 | -7/Factory | Discovered new exit (range 12) 5636 | -7/Factory | Build established: Hauler-Skirmisher 5723 | -7/Factory | Identified exit to Factory 6130 | -7/Factory | Build established: Scavenger-Skirmisher 6541 | -7/Factory | Build established: Hauler-Skirmisher 6740 | -7/Factory | Identified 8R-AWN's Boregun (x2) 7190 | -7/Factory | Discovered exit to Factory (range 7) 7962 | -7/Factory | Identified exit to Lower Caves 8261 | -7/Factory | Garrison activated, responded to threat 8480 | -7/Factory | Fabricated Hcp. Storage Unit (x1) 8558 | -7/Factory | Entered Lower Caves 9760 | -7/Lower Caves | Found Prototype Device 9805 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 9822 | -7/Lower Caves | Identified exit to Zion 9828 | -7/Lower Caves | Entered Zion 9961 | -7/Zion | Discovered new exit (range 16) 10116 | -7/Zion | System corruption cleaned by Quarantine Array 10182 | -7/Zion | Learned location of Quarantine (-2) 10213 | -7/Zion | Learned location of Warlord (-5) 10481 | -7/Zion | Given the Hacking Drone Bay 10487 | -7/Zion | Found Prototype Device 10569 | -7/Zion | Learned Factory garrison access intel 10792 | -7/Zion | Build established: Hauler-Tank 11614 | -7/Zion | Build established: Hauler-Mutant 12129 | -7/Zion | Attacked by Zionites 12299 | -7/Zion | Lost 3 parts (3w) 12445 | -7/Zion | CL-ANK came to Zion's defense 12826 | -7/Zion | Destroyed CL-ANK 12858 | -7/Zion | Found Prototype Impact Weapon 12870 | -7/Zion | Destroyed Imprinter 12885 | -7/Zion | Extracted access codes from Imprinter's data core 13138 | -7/Zion | Opened final containment barrier to the Deep Caves 13186 | -7/Zion | Discovered new exit (range 3) 13186 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 13195 | -7/Zion | Identified Hacking Drone Bay 13199 | -7/Zion | Entered Deep Caves 13556 | -7/Deep Caves | Z-Facility disabled 13623 | -7/Deep Caves | Lost 5 parts (1p2n2u) 13647 | -7/Deep Caves | Found Prototype Protection 13647 | -7/Deep Caves | Identified Zio. Weapon Casing 13674 | -7/Deep Caves | Found Prototype Protection 13674 | -7/Deep Caves | Identified Zio. Heavy Carapace 14160 | -7/Deep Caves | Found Surveybot 24 Chip 14163 | -7/Deep Caves | Found Surveybot 24 Scanner 14366 | -7/Deep Caves | Spotted as-05423 14406 | -7/Deep Caves | Core integrity fell below 50% 14409 | -7/Deep Caves | Destroyed as-05423 14416 | -7/Deep Caves | Found GOLEM Unit 14439 | -7/Deep Caves | Lost 3 parts (1n2u) 14575 | -7/Deep Caves | Discovered new exit (range 7) 14759 | -7/Deep Caves | Exposed GOLEM chamber 14801 | -7/Deep Caves | Found GOLEM Unit 14807 | -7/Deep Caves | Found GOLEM Unit 14825 | -7/Deep Caves | Found GOLEM Unit 14865 | -7/Deep Caves | Found GOLEM Unit 14883 | -7/Deep Caves | Triggered Deep Caves wall 14884 | -7/Deep Caves | Found GOLEM Unit 14926 | -7/Deep Caves | Spotted AS-30169 14927 | -7/Deep Caves | Spotted AS-64566 14950 | -7/Deep Caves | Found GOLEM Unit 15067 | -7/Deep Caves | Destroyed AS-64566 15077 | -7/Deep Caves | Destroyed AS-30169 15321 | -7/Deep Caves | Found GOLEM Unit 15344 | -7/Deep Caves | Found GOLEM Unit 15374 | -7/Deep Caves | Found GOLEM Unit 15405 | -7/Deep Caves | Found GOLEM Unit 15428 | -7/Deep Caves | Found GOLEM Unit 15452 | -7/Deep Caves | Found GOLEM Unit 15667 | -7/Deep Caves | Entered Proximity Caves 15673 | -6/Proximity Caves | Spotted B-75 Beast 15811 | -6/Proximity Caves | Identified CL-ANK's Mallet 15910 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 16087 | -6/Proximity Caves | Lost 3 parts (1n1u1w) 16426 | -6/Proximity Caves | Learned Factory terminal intel 16727 | -6/Proximity Caves | Core integrity fell below 20% 16752 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 16718_ S-27 Virus suffers critical hit. 16718_ Destroyed Lgt. Nuclear Core. 16724_ Slug penetrates S-27 Virus. 16726_ Slug penetrates Wall. 16731_ Hcp. Storage Unit destroyed. 16735_ Dropped Lyr. Light Armor Plating. 16735_ Med. Treads destroyed. 16735_ Acquired Hacking Drone Bay. 16736_ Zio. Light DM Reactor destroyed. 16737_ System corrupted: KE Penetrator targeting data glitched. 16737_ Slug penetrates Wall. 16741_ Slug penetrates S-27 Virus. 16741_ S-27 Virus destroyed. 16743_ System corrupted: KE Penetrator targeting data glitched. 16743_ Slug penetrates S-27 Virus. 16743_ KE Penetrator destroyed. 16745_ Dropped Hacking Drone Bay. 16746_ GOLEM Unit beginning Asb. Alloy Leg integration. 16746_ System corrupted: Energy discharge (-19). 16746_ VTOL Module fries itself beyond repair. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ????##??????????????? ???????????????????????????? | | ???? #?????????????? ?????????????????????????? | | ??? #####??##?????# ????????????????????????? | | ??# #??? #???# ????????????????????????? | | ?# ? #?? ### ?????????????????????????? | | # ## ## ? ?????###??????????????????? | | ????? ###????????????????? | | ? #?????# ????????????????? | | #######++####### #?????# ??????????????????? | | # # "# #?????# #???????????????????? | | # # ""# ###### ####?????????????????? | | #""[ #### " ## ??????????????????? | | # """# " ???????????????????? | | # ! ###????????? ???????????? | | """ # #?????????? ???????????? | | # """ + #?????????? ???????????? | | # """ + + ##???????? ????????????? | | # """ # + ## #??????? ?????????????? | | !# "# ### ##?????? #??????????????? | | # """# "# #?## #?????? ##?????????????? | | # T "# ## #??# #????? #?????????????? | | #" " # "# #??# #????# ???????????????? | | #""""# "# #??# #???# ##????????????????? | | #######+ ### #??# ####% ;#????????????????? | | #??# !s@[![ ##????????????????? | | #??# !s]! #??????????? | | ### ########??######s ##??????????? | | #### ########???????? ##???????????? | | ##### #########???????? ###????????????? | | ##### #########?###??????? #??????????????? | | ##### #?############????????## ## #??????????????? | | #####################?????????##??#??????????????? | | ######################???????????????????????????? | | ########################?????????????????????????? | | #######################????????????????????????? | | #######################???????????????????????? | | ### ##################???????????????????????? | | ## ###################?????????????????????? | | ## ###################????????????????????? | | ####################???????????????????? | | ####################???????????????????? | | ###########?#########??????????????????? | | ## ####################??????????????????? | | ###### #########?########?#?????????????????? | | ######## #########?##?########????????????????? | | ####### ####################?#???????????????? | | ######## ###########?###?###?##????????????????? | | ################?######?#####?###????????????????? | | ###################################??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 27 Energy Capacity 1100 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 2010 Armor Coverage 1200 Resistance: EX 90 Power Shielding 66 Weapon Shielding 100 Weapon Cycling 25 Evasion (%) 40 Target Analysis 5 Recoil Reduction 2 Salvage Targeting 1 Item Schematics ----------------- Hcp. Storage Unit | -7/Factory | Scanalyzed Arm. Treads | -7/Factory | Scanalyzed Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Barrage Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Phasing Sabre | -7/Zion | Free Tactical Coordination Suite | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Hcp. Storage Unit | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TargetBiomechanicalRail Manual? 0 Play Time 01:39:47 Cumulative 164.4 hours Start 2021.05.26 @ 11:20:36 End 2021.05.26 @ 17:15:32 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 212 Rogue 125 Adventurer 87 Explorer 0 Win Type - Total 4 Types 3/0/0/1/0/0/0/0/0 Lore% 62 Gallery% 71 Achievement% 59 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 72dceba1-f345-44a3-899b-71bd40904b66