Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.20 @ 21:28:41 Player: Maelyn Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (22) 110 Value Destroyed (415) 415 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 3045 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/400 Matter 201/300 Energy 280/280 System Corruption 0% Temperature Cool (53) Movement Core (500) Ox9 Location -8/Mines Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Large Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Light Treads Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Medium Storage Unit 0b10 Alert Chip Hacking Suite Hacking Suite Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Flight Unit > --- UTILITY ---------- Large Storage Unit > --- WEAPON ----------- Beam Rifle Particle Cannon > --- INVENTORY -------- Light Treads Aluminum Leg Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Medium Storage Unit Hacking Suite Improved EM Shotgun [Rating: 15] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Large Storage Unit Storage Large Storage Unit Weapon Particle Cannon Energy Gun Beam Rifle Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 20 | 7 2 1 10 . . . Power 3 | 1 1 . 1 . . . Engine 3 | 1 1 . 1 . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 8 | 2 1 1 4 . . . Treads 3 | 2 . . 1 . . . Leg 4 | . 1 1 2 . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 1 | . . . 1 . . . Utility 3 | 1 . . 2 . . . Device . | . . . . . . . Storage 3 | 1 . . 2 . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 6 | 3 . . 3 . . . Energy Gun 4 | 2 . . 2 . . . Energy Cannon 1 | . . . 1 . . . Ballistic Gun 1 | 1 . . . . . . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . 3 . . . Parts Lost 13 | . 6 . 2 1 . 4 Power 2 | . 1 . 1 . . . Propulsion 5 | . 3 . . 1 . 1 Utility . | . . . . . . . Weapon 6 | . 2 . 1 . . 3 Highest Loss Streak 4 | . 3 . 1 1 . 4 To Critical Strikes . | . . . . . . . Average Backups 7 | 2 3 1 6 11 11 11 Power . | . . . . . . . Propulsion 4 | 1 1 . 3 7 7 7 Utility 2 | . . 1 2 3 3 4 Weapon . | 1 1 . . 1 1 . Tool/Special . | . . . . . . . Unused Backups 9 | . . . 1 . . 8 Power . | . . . . . . . Propulsion 6 | . . . 1 . . 5 Utility 3 | . . . . . . 3 Weapon . | . . . . . . . Tool/Special . | . . . . . . . Average Slot Usage (%) 66 | . 72 54 67 66 66 51 Engine 10 | . 11 14 9 11 11 11 Treads 3 | . 23 . . . . . Leg 20 | . 1 14 24 22 22 14 Storage 11 | . 14 14 11 11 11 11 Energy Gun 10 | . 9 12 10 11 11 11 Energy Cannon 9 | . . . 10 11 11 3 Ballistic Gun 1 | . 12 . . . . . Peak Build Rating 15 | 6 6 4 15 13 13 13 Average Rating 10 | 4 5 3 10 12 12 10 On Entrance 7 | . 6 2 4 13 12 13 Avg Prop Armor Cover (%) 13 | . . . 13 . . . Naked Turns . | . . . . . . . Heaviest Build 39 | 14 13 10 39 35 35 31 Greatest Support 40 | 40 40 10 30 20 20 20 Greatest Overweight (x) 9 | 2 2 . 3 1 1 9 Average Overweight (x) . | . . . 1 1 1 4 Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 Average Capacity 13 | 7 8 8 14 15 15 15 Most Carried 12 | 6 4 2 11 11 12 12 Average Carried 7 | 3 3 1 6 11 11 11 Final Capacity 15 | 8 8 8 15 15 15 15 Final Carried 12 | 4 3 1 11 11 12 11 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Resources | -11 -10 -10 -9 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Exi Min Matter Collected 295 | . 106 . 189 . . . Remotely . | . . . . . . . Salvage Created 734 | . 204 . 482 48 . . Parts 47 | . 12 . 29 6 . . Haulers Intercepted 1 | . . . 1 . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Combat Hostiles Destroyed 17 | . 5 . 9 3 . . Guns 10 | . 5 . 4 1 . . Cannons 7 | . . . 5 2 . . Classes Destroyed 7 | . 3 . 4 . . . Hauler 1 | . . . 1 . . . Recycler 2 | . 1 . 1 . . . Operator 1 | . . . 1 . . . Watcher 1 | . . . 1 . . . Swarmer 10 | . 3 . 4 3 . . Grunt 6 | . 2 . 4 . . . Sentry 1 | . . . 1 . . . Best Kill Streak 5 | . 5 . 5 3 . . Combat Bots Only 4 | . 4 . 4 3 . . Max Kills in Single Turn 2 | . 1 . 2 2 . . Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Hostile Shots Fired 245 | . 124 . 88 7 . 26 Missed 69 | . 40 . 22 . . 7 Hits 176 | . 84 . 66 7 . 19 Melee 3 | . . . . . . 3 Projectile 173 | . 84 . 66 7 . 16 Critical Strikes 4 | . 1 . . . . 3 Damage Taken 1904 | . 864 . 618 65 . 357 Core 558 | . 154 . 220 9 . 175 Absorbed by Shields . | . . . . . . . Core Remaining (%) 69 | 100 . 38 . . . . Volleys Fired 62 | . 33 . 22 3 . 4 Largest 2 | . 2 . 2 2 . 2 Hottest 124 | . 70 . 124 124 . 124 Shots Fired 100 | . 51 . 37 6 . 6 Gun 74 | . 51 . 15 3 . 5 Cannon 26 | . . . 22 3 . 1 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 33 | . 33 . . . . . Thermal 54 | . 18 . 25 6 . 5 Explosive . | . . . . . . . Electromagnetic 13 | . . . 12 . . 1 Robot Hit Streak 13 | . 6 . 13 4 . 5 Robot Miss Streak 3 | . 3 . 3 1 . 2 Penetration Max . | . . . . . . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 63 | . 32 . 23 4 . 4 Core Hits 31 | . 10 . 17 3 . 1 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 928 | . 335 . 440 90 . 63 Guns 598 | . 335 . 171 29 . 63 Cannons 330 | . . . 269 61 . . Explosions . | . . . . . . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 185 | . 185 . . . . . Thermal 567 | . 150 . 283 90 . 44 Explosive . | . . . . . . . Electromagnetic 176 | . . . 157 . . 19 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 1 | . . . 1 . . . Targets Rammed 1 | . . . 1 . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 144 | . 118 . 144 144 . 99 Average Temperature 53 | . 49 . 51 77 . 58 Received Heat Transfer 543 | . 246 . 135 . . 162 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . 2 . . . Heat Transferred 1258 | . 444 . 518 185 . 111 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 170 | . 60 5 170 83 . . Initial 23 | . . 5 . 23 . . Average 49 | . 22 1 79 24 . . Influence Increases 480 | . 131 . 279 70 . . Destroy 0b10 Robot/C 340 | . 100 . 180 60 . . Destroy 0b10 Robot/NC 25 | . 5 . 20 . . . Destroy Leader 64 | . 20 . 34 10 . . Successful Hack 6 | . 6 . . . . . Disable Machine 30 | . . . 30 . . . Lose Combat Pursuer 15 | . . . 15 . . . Influence Decreases 480 | . 116 15 219 130 . . Entered New Map 47 | . . 10 . 37 . . Time Decay 353 | . 56 5 209 83 . . Lost Part 80 | . 60 . 10 10 . . Squads Dispatched 3 | . 1 . 2 . . . Investigation 1 | . . . 1 . . . Extermination . | . . . . . . . Reinforcement 2 | . 1 . 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Distress Signals 1 | . 1 . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 34 | . 12 . 16 3 . 3 Peak Tracking Total 5 | . 5 . 5 3 . 3 Tactical Retreats 1 | . . . 1 . . . Traps | -11 -10 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Traps Triggered 2 | . 1 . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Exi Min Machines Disabled 2 | . . . 2 . . . Max in Single Turn 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Machines Accessed 2 | . 1 . . . 1 . Terminals 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 4 | . 3 . . . 1 . Successful 3 | . 2 . . . 1 . Failed 1 | . 1 . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 4 | . 3 . . . 1 . Terminals 3 | . 3 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 2 | . 1 . . . 1 . Terminal Index 1 | . 1 . . . . . Proto ID Catalog 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 1 | . 1 . . . . . Terminals 1 | . 1 . . . . . Operators 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 1 | . 1 . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Exi Min Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Total Allies 2 | . . . . 2 . . Largest Group 2 | . . . . 2 2 . Highest-Rated Group 41 | . . . . 41 41 . Highest-Rated Ally 31 | . . . . 31 31 . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Active Infowar (turns) . | . . . . . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Exi Min Turns Passed 1782 | 71 197 67 677 304 448 18 Spaces Moved 820 | 38 78 55 296 114 236 3 Core 10 | 6 3 . . . . 1 Treads 101 | 32 60 . 9 . . . Legs 709 | . 15 55 287 114 236 2 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 100 120 120 190 190 190 Average Speed 183 | 149 151 120 198 190 190 340 Slowest Speed 500 | 160 160 120 330 190 190 500 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 24 | 3 18 20 27 36 61 3 Regions Visited 6 Branch Regions 4 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Total 1005 | 50 113 56 346 196 236 8 Wait 82 | . . . 2 80 . . Move 814 | 37 77 54 295 113 235 3 Hop . | . . . . . . . Pick Up 19 | 6 1 . 11 . 1 . Fast Attach 10 | 4 . . 6 . . . Attach 8 | 2 2 2 1 . . 1 Detach 2 | . . . 2 . . . Swap 5 | 1 . . 4 . . . Drop 2 | . . . 2 . . . Fire 62 | . 33 . 22 3 . 4 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 1 | . . . 1 . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Mines -9/Exiles -8/Mines History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 72 | -11/Scrapyard | Entered Materials 241 | -10/Materials | Lost 3 parts (1p1n1w) 250 | -10/Materials | Discovered new exit (range 15) 259 | -10/Materials | Core integrity fell below 50% 269 | -10/Materials | Entered Mines 277 | -10/Mines | Met a Derelict bent on vengeance 299 | -10/Mines | Lost 3 parts (2n1w) 310 | -10/Mines | Build established: Mutant 323 | -10/Mines | Discovered new exit (range 11) 336 | -10/Mines | Entered Materials 336 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 775 | -9/Materials | Discovered new exit (range 8) 987 | -9/Materials | Discovered new exit (range 12) 1002 | -9/Materials | Core integrity fell below 50% 1013 | -9/Materials | Entered Mines 1097 | -9/Mines | Learned Materials terminal intel 1184 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1186 | -9/Mines | Discovered new exit (range 5) 1317 | -9/Mines | Entered Exiles 1317 | -9/Exiles | Accompanied by 2 allies 1347 | -9/Exiles | Led the pair of lost Derelicts to a safe place 1363 | -9/Exiles | Met 8R-AWN 1395 | -9/Exiles | Met EX-HEX 1454 | -9/Exiles | Met EX-BIN 1487 | -9/Exiles | Aligned with FarCom system 1488 | -9/Exiles | Given EX-Vault access code 1540 | -9/Exiles | Opened EX-Vault 1553 | -9/Exiles | Found 0b10 Alert Chip 1594 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1659 | -9/Exiles | Met EX-DEC 1740 | -9/Exiles | Discovered new exit (range 11) 1765 | -9/Exiles | Left Exiles lab with 0b10 Alert Chip 1765 | -9/Exiles | Entered Mines 1780 | -8/Mines | Core integrity fell below 20% 1783 | -8/Mines | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- And if we have to leave here due to unforeseen circumstances, don't worry the FarCom system will continue to maintain contact via our distributed network. EX-BIN: And don't even think about spreading that code around. We're gonna change it right after you leave. Most certainly not to something like 1234 which I did last time as a little joke and some thief managed to sneak in here and steal a few of HEX's prototypes. EX-DEC: Ah I see we have a visitor. One wrong move in here and I'll invert your atomic chain! 01661_ EX-DEC: "Oops, I hope HEX didn't hear that..." 01740_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 01765_ Receiving FarCom transmissions... 01767_ Particle Cannon destroyed. 01771_ Critical hit (Burn: +37). 01773_ Aluminum Leg severed. 01775_ Aluminum Leg destroyed. 01779_ Imp. EM Shotgun destroyed. 01782_ Beam Rifle destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ???????????????????????#######??????????????????? | | ??????????????????????## = ##?????????????????? | | ?????????????????????## l #?????????????????? | | ?????????????????????# @ #?????????????????? | | ???????????????? g##?????????????????? | | ???????????# g####??????????????????? | | ???????????## ######## ##?????????????????????? | | ??????????????????????###???????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 280 Matter Stores 196 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SupersonicLauncherModule Manual? 0 Play Time 00:10:42 Cumulative 69.2 hours Start 2026.04.20 @ 21:16:25 End 2026.04.20 @ 21:28:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 137 Rogue 137 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 33 Achievement% 23 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/T_Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters SHIFT_HUE(5) Filters LOW_CONTRAST(10,2,20)|SHIFT_HUE(5) Steam 1 RUN: 0d1a3ebe-57a4-45f7-b8f2-174431cd7e48