Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.10 @ 05:37:27

Player: Darby

Result: Destroyed by MAIN.C with Omega Cannon

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (24)       4800
Robots Destroyed (227)     1135
Value Destroyed (7188)     7188
Prototype IDs (81)         1620
Alien Tech Used (8)        1600
Bonus (19181)              19181
              TOTAL SCORE: 40024

 Bonus
-------
High Alert Combat Kills    493
Follower Combat Kills      1746
Network Hubs Disabled      200
Registered with UFD        300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Built Enhanced Grunts      300
A7 Reached Mainframe       300
Met R17 at Cetus           500
Used Core Reset Matrix     3000
Met R17 at Research        2000
Met MAIN.C                 5000
Destroyed MAIN.C Shell     5000
Friendly Fire              -658

 Cogmind 
---------
Core Integrity             0/1600
Matter                     332/550
Energy                     100/100
System Corruption          11%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Command

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (8) ---
               (None)
>          --- UTILITY (11) -----
  Advanced Terrain Scan Processor
  Improved Armor Integrity Analyzer
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
    Cooled Antigrav System
           Antimissile System
           Transdimensional Reconstructor
           Potential Cannon

 Peak State 
------------
>              --- POWER ------------
               Quantum Reactor
         Light Quantum Reactor
>              --- PROPULSION -------
      Improved Gyrokinetic Inverter
        Cooled Antigrav System
        Combat Antigrav System
               Antigrav Array
        Combat Linear Gravjet
        Combat Linear Gravjet
        Combat Linear Gravjet
>              --- UTILITY ----------
         Large Storage Unit
  Experimental Optical Array
    Long-range Sensor Array
  Experimental Signal Interpreter
  Experimental Terrain Scanner
      Advanced Terrain Scan Processor
  Experimental Core Analyzer
               Transmission Jammer
      Improved Cloaking Device
        Medium Regenerative Plating
>              --- WEAPON -----------
       Compact HERF Cannon
               Linear Accelerator
               Vibroblade
               Plasma Lance
>              --- INVENTORY --------
        Combat Linear Gravjet
      Improved Armor Integrity Analyzer
  Experimental Reaction Control System
      Advanced Force Field
               Antimissile System
               Transdimensional Reconstructor
               Integrity Redistributor
               Integrity Redistributor
               Subatomic Replicator
               Vortex Cannon
               Vortex Cannon
               Potential Cannon
               Vortex Catalyst Activator
[Rating: 197]

 Favorites 
-----------
Power                      Micro Antimatter Reactor
  Engine                   Ion Engine
  Power Core               Micro Nuclear Core
  Reactor                  Micro Antimatter Reactor
Propulsion                 Combat Linear Gravjet
  Treads                   Centrium Heavy Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Combat Linear Gravjet
  Flight Unit              Cesium-ion Thruster
Utility                    Large Storage Unit
  Device                   Deep Structural Scanner
  Storage                  Large Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Centrium Medium Armor Plating
Weapon                     Neutron Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Neutron Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Rocket Array
  Special Weapon           Multitool
  Impact Weapon            Hammer
  Slashing Weapon          Vibroblade
  Piercing Weapon          Plasma Lance

 Build                          | -11 -10 -10 -8  -7  -7  -7  -7  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Sub Mat Fac Sto Rec Scr Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com 
Slots Evolved              18   | .   .   .   4   2   .   .   .   4   .   .   .   .   2   .   .   .   .   2   .   2   .   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               6    | .   .   .   2   1   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   
  Utility                  9    | .   .   .   2   1   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   1   .   .   2   .   
  Weapon                   2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             488  | 9   30  31  81  32  12  4   6   41  46  18  7   3   27  .   2   35  1   37  5   4   13  7   9   28  
  Power                    49   | 1   .   .   4   2   .   .   .   3   12  2   2   .   4   .   .   7   .   6   .   1   1   .   2   2   
    Engine                 10   | 1   .   .   3   .   .   .   .   1   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   16   | .   .   .   1   2   .   .   .   2   7   .   .   .   1   .   .   2   .   .   .   .   .   .   .   1   
    Reactor                23   | .   .   .   .   .   .   .   .   .   .   2   2   .   3   .   .   5   .   6   .   1   1   .   2   1   
  Propulsion               141  | 4   11  24  37  6   1   .   .   8   8   4   .   .   10  .   .   7   .   11  .   .   1   .   1   8   
    Treads                 30   | .   4   10  10  .   .   .   .   .   2   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    22   | 2   5   3   8   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  29   | 2   2   11  12  .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  57   | .   .   .   5   6   1   .   .   8   4   .   .   .   6   .   .   6   .   11  .   .   1   .   1   8   
    Flight                 3    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Utility                  152  | 2   9   .   13  11  7   3   4   19  7   8   3   2   11  .   2   9   1   15  1   1   6   7   6   5   
    Device                 103  | 1   7   .   7   10  6   3   3   13  4   3   2   2   6   .   2   4   1   12  1   1   2   5   5   3   
    Storage                9    | 1   2   .   1   .   .   .   .   .   1   .   .   .   1   .   .   1   .   .   .   .   .   .   1   1   
    Processor              11   | .   .   .   1   .   .   .   .   1   1   .   .   .   1   .   .   2   .   2   .   .   2   .   .   1   
    Hackware               4    | .   .   .   1   .   .   .   .   1   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Protection             25   | .   .   .   3   1   1   .   1   4   1   5   .   .   2   .   .   2   .   1   .   .   2   2   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   146  | 2   10  7   27  13  4   1   2   11  19  4   2   1   2   .   .   12  .   5   4   2   5   .   .   13  
    Energy Gun             22   | 1   5   2   7   .   .   .   .   .   2   3   1   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Energy Cannon          22   | .   .   .   3   .   .   .   .   .   1   .   .   .   1   .   .   1   .   2   1   1   3   .   .   9   
    Ballistic Gun          40   | 1   1   3   6   7   3   .   .   7   9   1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       25   | .   .   1   7   2   1   1   1   3   1   .   .   1   .   .   .   4   .   1   1   .   1   .   .   .   
    Launcher               5    | .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
    Special Weapon         17   | .   1   .   .   3   .   .   1   .   4   .   .   .   .   .   .   6   .   .   1   1   .   .   .   .   
    Impact Weapon          5    | .   3   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        6    | .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
    Piercing Weapon        4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   2   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  22   | .   .   .   4   .   .   .   .   .   .   1   .   .   1   .   .   11  .   2   .   .   3   .   .   .   
  Corrupted Parts          6    | .   .   .   1   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    System Corruption      30   | .   .   .   2   .   .   .   .   .   .   28  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 78   | .   .   3   14  .   .   .   .   .   15  8   1   .   1   .   1   2   .   3   .   .   1   2   .   27  
  Power                    12   | .   .   .   1   .   .   .   .   .   3   1   .   .   .   .   1   1   .   .   .   .   .   1   .   4   
  Propulsion               25   | .   .   2   8   .   .   .   .   .   4   3   .   .   .   .   .   .   .   .   .   .   .   .   .   8   
  Utility                  21   | .   .   .   3   .   .   .   .   .   2   3   .   .   .   .   .   .   .   2   .   .   1   .   .   10  
  Weapon                   20   | .   .   1   2   .   .   .   .   .   6   1   1   .   1   .   .   1   .   1   .   .   .   1   .   5   
  Highest Loss Streak      13   | .   .   2   4   .   .   .   .   .   7   8   1   .   1   .   1   1   .   3   .   .   1   2   .   13  
  To Critical Strikes      4    | .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     89   | .   100 100 96  99  100 100 99  94  81  74  78  82  77  73  69  86  89  87  94  90  90  89  90  70  
  Engine                   3    | .   14  14  8   .   .   .   .   3   3   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     2    | .   .   .   .   7   7   7   7   7   5   .   .   .   .   5   5   4   .   .   .   .   .   .   .   1   
  Reactor                  3    | .   .   .   .   .   .   .   .   .   .   7   10  11  7   5   1   3   10  9   9   8   8   7   8   4   
  Treads                   3    | .   1   2   14  .   .   .   .   .   1   13  16  17  3   .   .   .   .   .   .   .   .   .   .   .   
  Leg                      1    | .   7   .   3   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   
  Wheel                    4    | .   18  25  15  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    18   | .   .   .   1   38  38  38  38  29  23  5   .   .   13  21  21  23  26  27  28  26  26  26  27  24  
  Device                   14   | .   14  14  17  14  22  23  21  10  6   9   9   11  13  15  15  15  15  13  14  17  16  14  18  9   
  Storage                  6    | .   14  14  9   7   7   7   7   5   5   5   5   5   5   5   5   5   5   4   4   4   4   4   4   4   
  Processor                7    | .   .   .   .   7   7   7   7   10  15  6   5   5   5   5   5   7   10  10  14  13  13  17  16  14  
  Hackware                 2    | .   .   .   5   7   .   .   .   4   .   .   3   5   5   5   5   2   .   .   .   .   .   .   .   .   
  Protection               2    | .   .   .   1   .   .   .   .   .   .   9   5   5   6   5   5   4   5   4   4   4   4   2   4   1   
  Energy Gun               2    | .   11  6   5   .   .   .   .   .   2   4   4   5   2   .   .   .   .   .   .   .   .   .   .   .   
  Energy Cannon            1    | .   .   .   3   .   .   .   .   .   .   5   .   .   3   5   5   1   .   3   3   3   3   3   .   1   
  Ballistic Gun            4    | .   12  14  2   4   10  7   6   12  8   .   10  6   1   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Cannon         3    | .   .   5   5   5   3   7   6   3   .   .   .   3   2   .   .   6   5   4   4   4   3   4   4   1   
  Special Weapon           1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   9   10  5   .   .   .   .   .   .   
Peak Build Rating          197  | 8   8   16  44  53  56  55  59  88  98  141 135 130 133 91  96  124 123 167 169 177 184 179 194 197 
  Average Rating           87   | 6   7   11  28  48  54  54  55  81  76  115 127 128 102 91  87  107 117 143 167 174 176 176 187 156 
  On Entrance              96   | .   8   8   16  41  52  55  55  59  88  97  135 128 128 91  91  84  123 118 167 168 176 177 164 189 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             110  | 15  90  92  108 40  44  39  44  54  58  98  98  89  89  59  59  74  60  93  89  90  90  89  88  110 
  Greatest Support         240  | 26  26  40  56  45  45  44  44  58  70  240 240 240 240 63  63  86  86  96  96  108 96  108 120 120 
  Greatest Overweight (x)  11   | .   3   3   11  .   .   .   .   .   1   2   .   .   1   .   .   1   .   1   .   .   .   .   .   1   
  Average Overweight (x)   .    | .   2   2   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   25  25  25  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  25  15  
  Average Capacity         17   | 7   19  25  24  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  14  
  Most Carried             25   | 8   11  25  25  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  
  Average Carried          15   | 5   9   17  24  14  14  15  14  14  14  14  14  14  14  15  15  14  14  14  14  14  14  14  14  13  
  Final Capacity           25   | 8   25  25  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  5   
  Final Carried            25   | 8   11  25  15  14  15  15  15  15  15  15  14  15  15  15  15  14  15  15  15  15  13  15  14  5   

 Class Distribution 
--------------------
 29% | Scavenger-Scout
 15% | Mutant
 14% | Scavenger-Mutant
  8% | Scavenger-Ninja
  7% | Scavenger-Skirmisher
  6% | Scout
  4% | Alien-Ninja
  3% | Scavenger-Gunner

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Subcaves
     Scavenger-Mutant | -8/Materials
      Scavenger-Scout | -7/Factory
      Scavenger-Scout | -7/Storage
      Scavenger-Scout | -7/Recycling
      Scavenger-Scout | -7/Scraptown
                Scout | -5/Factory
     Commander-Gunner | -5/Extension
       Scavenger-Tank | -5/Cetus
     Scavenger-Gunner | -5/Archives
 Scavenger-Skirmisher | -5/Hub_04(d)
     Scavenger-Mutant | -4/Factory
      Scavenger-Scout | -4/Upper Caves
      Scavenger-Scout | -4/Upper Caves
 Scavenger-Skirmisher | -4/Warlord
      Scavenger-Scout | -3/Proximity Caves
      Scavenger-Scout | -3/Research
      Scavenger-Ninja | -3/Quarantine
      Scavenger-Ninja | -2/Research
      Scavenger-Ninja | -2/Testing
      Scavenger-Ninja | -2/Section 7
          Alien-Ninja | -1/Access
          Alien-Ninja | -1/Command

 Resources                       | -11  -10  -10  -8   -7   -7   -7   -7   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   
-----------                Run   | Yrd  Mat  Sub  Mat  Fac  Sto  Rec  Scr  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  War  Pro  Res  Qua  Res  Tes  Sec  Acc  Com  
Matter Collected           10718 | 395  452  449  1536 1192 186  375  12   747  1525 228  433  201  444  50   15   854  30   537  82   20   152  86   353  364  
  Remotely                 5     | .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            9622  | 203  667  331  2106 1205 113  303  .    515  1119 319  408  641  85   .    .    .    .    311  247  120  159  86   389  295  
  Parts                    522   | 23   59   31   121  59   11   7    .    34   39   16   22   29   1    .    .    .    .    8    8    11   6    3    13   21   
Haulers Intercepted        22    | .    2    .    6    6    1    .    .    .    .    .    .    .    .    .    .    .    .    3    1    1    .    1    1    .    
Recyclers Shooed           16    | .    .    .    1    5    .    2    .    1    1    .    .    1    .    .    .    .    .    1    1    .    1    1    1    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      20    | .    .    18   .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -8  -7  -7  -7  -7  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Sub Mat Fac Sto Rec Scr Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com 
Combat Hostiles Destroyed  101  | .   6   9   29  4   .   .   .   6   22  4   1   7   1   .   .   .   .   .   4   5   .   .   .   3   
  Melee                    8    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   2   
  Guns                     43   | .   6   7   10  3   .   .   .   2   12  .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  25   | .   .   2   14  1   .   .   .   .   .   .   1   4   1   .   .   .   .   .   1   .   .   .   .   1   
  AOE                      19   | .   .   .   .   .   .   .   .   4   10  .   .   .   .   .   .   .   .   .   2   3   .   .   .   .   
Classes Destroyed          19   | 3   5   3   5   1   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Worker                   29   | 2   7   .   6   5   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   1   .   .   1   5   
  Builder                  12   | .   7   .   1   .   .   1   .   .   1   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   
  Tunneler                 8    | 5   1   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   22   | .   2   .   6   6   1   .   .   .   .   .   .   .   .   .   .   .   .   3   1   1   .   1   1   .   
  Recycler                 23   | 1   1   .   1   9   .   4   .   2   .   .   .   2   .   .   .   .   .   .   .   .   1   .   2   .   
  Mechanic                 2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 13   | .   .   .   1   .   .   .   .   1   .   .   9   .   .   .   .   .   .   1   .   .   .   .   1   .   
  Watcher                  17   | .   2   .   4   3   2   .   .   3   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   
  Swarmer                  19   | .   3   3   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   4   5   .   .   .   .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Grunt                    37   | .   3   .   17  2   .   .   .   .   14  .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  2    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   16   | .   .   .   9   1   .   .   .   .   3   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Specialist               3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   3    | .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Programmer               9    | .   .   .   .   1   .   .   .   2   2   .   .   2   .   .   .   .   .   .   .   .   .   .   .   2   
  Cetus Guard              4    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Artisan                  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cobbler                  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Subdweller               6    | .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           9    | 7   3   2   9   3   2   2   .   6   6   2   3   4   1   .   .   .   .   3   4   7   1   1   2   3   
  Combat Bots Only         6    | .   3   2   5   2   .   .   .   4   6   2   1   2   1   .   .   .   .   .   4   5   .   .   .   1   
Max Kills in Single Turn   5    | 1   2   1   2   1   1   1   .   3   5   1   1   2   1   .   .   .   .   1   3   2   1   1   1   1   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   .   .   .   .   .   .   .   3   5   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   
  Melee                    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   1   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  MAIN.C Shell (-1/Command)

 Combat                          | -11  -10  -10  -8   -7   -7   -7   -7   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   
--------                   Run   | Yrd  Mat  Sub  Mat  Fac  Sto  Rec  Scr  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  War  Pro  Res  Qua  Res  Tes  Sec  Acc  Com  
Hostile Shots Fired        1321  | .    40   39   172  50   18   .    .    79   135  89   5    97   44   2    3    44   6    30   13   20   7    79   9    340  
  Missed                   449   | .    11   12   39   17   9    .    .    30   34   27   3    22   18   2    .    25   4    21   6    5    2    41   6    115  
Damage Taken               18251 | .    261  543  2091 295  72   .    .    983  2116 1656 51   1587 507  .    58   599  38   183  159  330  187  329  149  6057 
  Core                     2928  | .    76   112  230  12   .    .    .    181  338  126  .    79   77   .    .    37   17   30   64   45   103  43   25   1333 
  Absorbed by Shields      278   | .    .    .    108  .    .    .    .    .    31   .    .    .    .    .    .    .    .    .    .    .    .    .    .    139  
  Reduced by Siege Mode    92    | .    .    .    .    .    .    .    .    .    .    .    .    92   .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  38    | .    .    .    .    .    .    .    .    .    .    .    .    .    38   .    .    .    .    .    .    .    .    .    .    .    
  Ignored by Resistances   531   | .    .    .    .    24   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    507  
  Regen/Repaired (Parts)   1805  | .    .    .    19   22   .    .    .    .    .    .    .    .    .    .    .    .    .    74   .    .    24   61   12   1593 
Core Remaining (%)         71    | 100  .    24   58   .    .    .    98   .    .    .    .    27   .    .    .    .    88   .    92   .    .    86   .    .    
Volleys Fired              979   | 38   62   29   128  142  14   37   2    62   130  42   40   31   18   7    12   1    9    57   9    20   17   13   30   29   
  Largest                  3     | 1    2    2    2    2    2    2    1    3    3    2    3    3    2    1    1    1    1    2    1    1    1    1    1    3    
  Hottest                  240   | 40   100  85   130  128  73   73   5    75   162  240  150  172  92   90   90   53   53   143  90   90   90   90   66   200  
Shots Fired                1546  | 38   120  58   235  200  23   39   2    120  202  56   104  78   19   7    12   1    10   77   9    20   17   13   30   56   
  Gun                      870   | 38   116  48   115  77   14   32   .    93   145  39   100  52   1    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   613   | .    .    10   120  113  9    7    .    25   21   17   4    26   18   7    12   1    10   77   8    17   17   13   30   51   
  Launcher                 10    | .    .    .    .    .    .    .    .    2    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Special                  53    | .    4    .    .    10   .    .    2    .    33   .    .    .    .    .    .    .    .    .    1    3    .    .    .    .    
  Kinetic                  1004  | 35   58   41   132  190  23   39   .    118  157  .    72   56   6    .    .    1    10   24   1    4    .    6    30   1    
  Thermal                  355   | .    49   17   65   10   .    .    .    .    9    18   32   22   13   7    12   .    .    53   7    13   17   7    .    4    
  Explosive                9     | .    .    .    .    .    .    .    .    2    3    .    .    .    .    .    .    .    .    .    1    3    .    .    .    .    
  Electromagnetic          92    | 3    13   .    38   .    .    .    .    .    .    38   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Entropic                 51    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    51   
  Robot Hit Streak         27    | 6    10   27   14   6    6    7    1    7    14   6    7    20   9    .    .    1    .    6    2    2    .    .    .    19   
  Robot Miss Streak        7     | 3    4    1    6    6    5    5    1    4    7    5    4    6    6    .    .    .    .    3    .    2    .    .    .    2    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        5     | .    1    .    .    .    .    .    .    1    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           894   | 26   76   48   162  91   5    23   1    58   130  33   51   53   4    .    .    1    .    26   12   9    2    2    6    75   
  Core Hits                417   | 9    29   20   82   37   5    6    .    27   97   12   18   20   2    .    .    1    .    10   8    8    1    1    3    21   
  Critical Kills           12    | .    .    .    1    .    .    .    .    1    3    1    3    3    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 13    | 1    1    .    .    .    .    .    .    .    2    .    5    4    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         51    | 1    6    1    6    3    .    .    .    1    6    2    8    14   .    .    .    .    .    .    .    1    .    .    .    2    
    Burn                   10    | .    4    1    2    2    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Meltdown               2     | .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                22    | 1    .    .    .    .    .    .    .    1    5    .    8    7    .    .    .    .    .    .    .    .    .    .    .    .    
    Blast                  9     | .    .    .    1    1    .    .    .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    
    Corrupt                2     | .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Smash                  1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  5     | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    2    
Melee Attacks              275   | .    13   7    19   23   .    .    .    .    .    .    .    .    .    .    .    .    .    .    36   31   13   21   28   84   
  Impact                   20    | .    13   7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 200   | .    .    .    19   23   .    .    .    .    .    .    .    .    .    .    .    .    .    .    25   25   10   16   22   60   
  Piercing                 55    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   6    3    5    6    24   
  Sneak Attacks            30    | .    2    .    2    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    1    2    2    5    5    
    Combat Hostiles        1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        13    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    1    .    .    .    8    
Damage Inflicted           27694 | 343  1082 690  3787 2251 88   411  .    1327 2916 1113 1690 1862 98   .    .    27   .    912  1383 1303 203  201  592  5415 
  Guns                     10552 | 343  906  570  1461 813  88   387  .    997  1805 416  1541 1204 21   .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  8046  | .    .    120  1664 761  .    24   .    .    .    697  149  576  77   .    .    27   .    912  .    73   .    .    .    2966 
  Explosions               3289  | .    .    .    119  .    .    .    .    330  1111 .    .    .    .    .    .    .    .    .    450  776  .    .    .    503  
  Melee                    5523  | .    176  .    543  590  .    .    .    .    .    .    .    .    .    .    .    .    .    .    875  397  203  201  592  1946 
  Ramming                  82    | .    .    .    .    .    .    .    .    .    .    .    .    82   .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  10481 | 317  427  490  1602 1574 88   411  .    997  1670 .    1024 1335 98   .    .    27   .    348  .    73   .    .    .    .    
  Thermal                  4207  | .    363  200  1050 87   .    .    .    .    135  697  666  445  .    .    .    .    .    564  .    .    .    .    .    .    
  Explosive                2667  | .    .    .    .    .    .    .    .    330  1111 .    .    .    .    .    .    .    .    .    450  776  .    .    .    .    
  Electromagnetic          1150  | 26   116  .    592  .    .    .    .    .    .    416  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   176   | .    176  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 4960  | .    .    .    543  590  .    .    .    .    .    .    .    .    .    .    .    .    .    .    783  454  203  201  592  1594 
  Piercing                 502   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    150  .    .    .    .    352  
  Entropic                 3469  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3469 
Highest Corruption         33    | .    .    .    4    1    .    .    .    5    5    33   33   29   .    .    .    2    2    .    4    .    .    .    .    11   
  Average Corruption       7     | .    .    .    2    1    .    .    .    2    5    23   31   27   .    .    .    1    2    .    3    .    .    .    .    5    
  Corruption Purged        7     | .    .    .    .    1    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  198   | .    .    .    32   11   .    .    .    6    39   25   25   25   .    .    .    2    3    .    12   .    .    .    .    18   
    Message Errors         37    | .    .    .    4    5    .    .    .    4    7    5    4    .    .    .    .    1    1    .    4    .    .    .    .    2    
    Matter Fused           45    | .    .    .    11   2    .    .    .    1    9    3    8    6    .    .    .    .    1    .    2    .    .    .    .    2    
    Heat Flow Errors       26    | .    .    .    4    1    .    .    .    .    5    3    2    4    .    .    .    .    .    .    3    .    .    .    .    4    
    Energy Discharges      23    | .    .    .    2    1    .    .    .    .    7    4    4    3    .    .    .    .    .    .    1    .    .    .    .    1    
    Parts Rejected         3     | .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Parts Fused            5     | .    .    .    .    1    .    .    .    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      23    | .    .    .    4    .    .    .    .    .    4    3    .    5    .    .    .    1    .    .    2    .    .    .    .    4    
    Data Loss (major)      3     | .    .    .    1    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Misfires               7     | .    .    .    2    .    .    .    .    .    2    2    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Alerts                 7     | .    .    .    2    .    .    .    .    .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Misdirections          1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Weapon Failures        18    | .    .    .    1    .    .    .    .    .    1    2    5    7    .    .    .    .    .    .    .    .    .    .    .    2    
Overload Shots             1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1204  | .    76   .    14   52   .    .    .    15   1    .    .    53   .    .    .    .    .    29   225  54   66   55   201  363  
  Projectiles              160   | .    .    .    9    17   .    .    .    .    .    .    .    53   .    .    .    .    .    29   .    .    .    .    .    52   
  Explosions               40    | .    .    .    .    .    .    .    .    15   1    .    .    .    .    .    .    .    .    .    16   8    .    .    .    .    
  Melee                    1004  | .    76   .    5    35   .    .    .    .    .    .    .    .    .    .    .    .    .    .    209  46   66   55   201  311  
Knockbacks                 26    | .    2    1    13   2    .    1    .    .    .    .    .    6    .    .    .    .    .    1    .    .    .    .    .    .    
  Impact                   3     | .    2    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  20    | .    .    1    11   2    .    1    .    .    .    .    .    4    .    .    .    .    .    1    .    .    .    .    .    .    
  Secondary                3     | .    .    .    2    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      97    | .    .    .    .    .    .    .    .    23   62   .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   
  Shots                    6     | .    .    .    .    .    .    .    .    1    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Rammed                   5     | .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             5     | .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        512   | .    150  .    464  167  28   26   .    308  448  241  289  512  176  171  217  23   74   282  270  239  203  125  .    158  
  Average Temperature      78    | .    27   .    98   44   8    3    .    63   113  103  121  140  56   71   109  9    27   96   70   48   38   74   .    69   
  Received Heat Transfer   2603  | .    66   123  990  48   24   .    .    48   552  54   .    210  18   .    9    51   9    .    12   .    9    63   18   299  
  Effects                  22    | .    .    .    7    .    .    .    .    .    4    .    .    2    .    .    .    .    .    8    .    1    .    .    .    .    
    Shutdowns              4     | .    .    .    1    .    .    .    .    .    1    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           4     | .    .    .    2    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Interference           11    | .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    1    .    .    .    .    
    Matter Decay           1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Damage (major)         1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          3     | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    
  Total Turns              49    | .    .    .    .    .    .    .    .    .    .    .    .    49   .    .    .    .    .    .    .    .    .    .    .    .    
  Longest Duration         21    | .    .    .    .    .    .    .    .    .    .    .    .    21   .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           5     | .    2    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          3     | .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              6     | .    3    .    1    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       3     | .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              3     | .    .    .    2    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          3     | .    .    .    2    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             18    | .    3    3    3    .    .    .    .    .    2    .    .    4    3    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         6425  | .    1369 666  1876 960  .    .    .    .    296  .    629  629  .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3     | .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -8  -7  -7  -7  -7  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Sub Mat Fac Sto Rec Scr Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com 
Peak Influence             857  | 40  305 .   383 298 287 354 .   291 857 409 489 544 780 .   .   .   .   243 324 559 374 631 438 850 
  Initial                  356  | .   26  .   .   154 65  111 .   .   121 356 147 100 193 .   .   .   .   .   31  182 208 210 291 131 
  Average                  254  | 17  136 .   174 149 194 246 .   142 533 367 409 282 593 .   .   .   .   60  177 362 303 445 340 478 
Maximum Alert Level        3    | .   1   .   1   1   1   1   .   1   3   2   2   2   3   .   .   .   .   1   1   2   1   2   2   3   
  Low Security (%)         49   | 100 80  .   64  69  50  47  .   68  10  .   2   52  6   .   .   .   .   96  57  16  .   .   2   4   
  Level 1                  29   | .   19  .   35  30  49  52  .   31  11  72  32  22  2   .   .   .   .   3   42  37  100 35  71  39  
  Level 2                  18   | .   .   .   .   .   .   .   .   .   69  27  64  24  70  .   .   .   .   .   .   46  .   64  25  29  
  Level 3                  3    | .   .   .   .   .   .   .   .   .   8   .   .   .   20  .   .   .   .   .   .   .   .   .   .   26  
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          53   | .   1   .   3   7   1   .   .   7   3   .   .   5   10  .   .   .   .   6   1   .   1   3   1   4   
  Investigation            14   | .   1   .   2   3   1   .   .   3   .   .   .   1   2   .   .   .   .   1   .   .   .   .   .   .   
  Extermination            8    | .   .   .   .   1   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   .   1   .   1   2   
  Reinforcement            24   | .   .   .   1   2   .   .   .   3   1   .   .   4   3   .   .   .   .   5   .   .   .   3   .   2   
  Assault                  3    | .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 4    | .   .   .   .   1   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
Construction Impeded       2    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         6    | .   .   .   .   1   .   .   .   .   .   .   .   1   1   .   .   .   .   3   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -8  -7  -7  -7  -7  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
---------                  Run  | Yrd Mat Sub Mat Fac Sto Rec Scr Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com 
Distress Signals           36   | .   .   .   2   2   .   1   .   4   3   2   .   .   2   .   .   1   .   14  .   .   .   3   .   2   
Communications Jammed      43   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  .   .   27  2   2   
  Distress Signals         29   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  .   .   13  2   2   
Times Spotted              460  | .   11  9   42  21  10  1   .   33  45  12  13  19  18  1   5   86  3   17  16  11  5   33  8   41  
  Peak Tracking Total      18   | .   3   3   5   3   4   1   .   8   6   5   1   8   7   1   5   18  3   5   3   4   2   11  7   11  
  Tactical Retreats        64   | .   .   1   2   3   3   1   .   7   1   1   .   .   2   1   2   7   1   9   2   .   1   7   .   13  

 Traps                          | -11 -10 -10 -8  -7  -7  -7  -7  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Sub Mat Fac Sto Rec Scr Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com 
Traps Triggered            24   | .   1   1   3   .   1   .   .   3   6   .   .   .   .   .   .   .   .   3   3   .   1   .   1   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                28   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   28  .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -8  -7  -7  -7  -7  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
----------                 Run  | Yrd Mat Sub Mat Fac Sto Rec Scr Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com 
Machines Disabled          58   | .   4   1   2   2   3   1   .   .   1   2   5   6   6   .   .   1   .   .   4   2   4   7   .   7   
  Max in Single Turn       2    | .   1   1   1   1   1   1   .   .   1   1   1   2   1   .   .   1   .   .   1   1   1   1   .   2   
  Garrison Access          6    | .   .   .   1   2   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
  Phase Generator          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Network Hub              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Machines Sabotaged         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -8  -7  -7  -7  -7  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
---------                  Run  | Yrd Mat Sub Mat Fac Sto Rec Scr Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com 
Machines Accessed          124  | .   4   1   16  17  6   12  8   9   2   .   .   1   6   1   .   2   .   13  8   2   3   3   8   2   
  Terminals                69   | .   3   .   11  9   4   6   .   5   2   .   .   1   4   .   .   .   .   3   6   2   2   2   7   2   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Repair Stations          5    | .   .   .   1   1   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Recycling Units          11   | .   1   .   1   .   1   4   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              13   | .   .   .   2   4   .   .   .   1   .   .   .   .   .   .   .   .   .   4   1   .   .   1   .   .   
  Garrison Access          9    | .   .   .   1   3   1   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   .   1   .   
Total Hacks                344  | .   8   9   43  38  16  44  52  19  4   .   .   1   24  1   .   5   .   32  11  3   3   10  16  5   
  Successful               207  | .   4   9   22  20  7   36  52  9   1   .   .   1   5   1   .   5   .   16  5   .   .   4   8   2   
  Failed                   137  | .   4   .   21  18  9   8   .   10  3   .   .   .   19  .   .   .   .   16  6   3   3   6   8   3   
    Catastrophic           30   | .   1   .   3   3   .   1   .   2   2   .   .   .   2   .   .   .   .   8   2   1   2   .   2   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   114  | .   6   .   30  4   10  17  .   9   2   1   .   1   15  .   .   .   .   5   .   2   2   .   5   5   
  Terminals                169  | .   7   .   32  17  14  16  .   11  4   .   .   1   21  .   .   .   .   7   9   3   2   6   14  5   
  Fabricators              6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   
  Repair Stations          12   | .   .   .   2   3   .   .   .   1   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   
  Recycling Units          16   | .   1   .   1   .   1   4   .   6   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              38   | .   .   .   7   13  .   .   .   1   .   .   .   .   .   .   .   .   .   12  1   .   .   4   .   .   
  Garrison Access          12   | .   .   .   1   5   1   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   .   2   .   
Terminal Hacks             131  | .   1   9   4   7   5   26  52  4   1   .   .   .   3   1   .   5   .   2   4   .   .   2   5   .   
  Record                   85   | .   .   8   .   .   .   24  52  .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Part Schematic           5    | .   1   .   1   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        11   | .   .   .   .   1   2   1   .   .   .   .   .   .   .   .   .   4   .   .   2   .   .   .   1   .   
  Open Door                11   | .   .   .   .   .   2   .   .   1   1   .   .   .   .   1   .   1   .   .   .   .   .   2   3   .   
  Branch Access Points     5    | .   .   .   1   1   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   
  Machine Index            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Unit Index     1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzer Index         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Hauler Manifests         2    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              3    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Load Schematic           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Repair Station Hacks       7    | .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Scan Component           4    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Repair                   3    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycle Component        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Process                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Matter          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 20   | .   .   .   5   7   .   .   .   .   .   .   .   .   .   .   .   .   .   5   1   .   .   2   .   .   
  Insert Component         12   | .   .   .   2   4   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   .   .   2   .   .   
  Analyze                  8    | .   .   .   3   3   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
Garrison Access Hacks      6    | .   .   .   1   2   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
  Seal Access              6    | .   .   .   1   2   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
Unauthorized Hacks         36   | .   3   .   10  2   1   10  .   2   .   .   .   1   2   .   .   .   .   1   .   .   .   .   2   2   
  Terminals                27   | .   2   .   9   2   1   6   .   1   .   .   .   1   .   .   .   .   .   1   .   .   .   .   2   2   
    Track                  2    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 12   | .   1   .   2   2   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   2   
    Operators              2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Skim                   9    | .   .   .   5   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Sabotage               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          6    | .   1   .   1   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 6    | .   1   .   1   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Scrapoids              3    | .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         82   | .   3   .   14  13  6   4   .   8   1   .   .   .   4   .   .   .   .   10  6   2   3   2   4   2   
  Full Trace Events        5    | .   .   .   .   3   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   9    | .   1   .   2   3   1   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   46   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   46  .   .   .   .   .   .   
  Total Part Build Rating  18   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   18  .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Time                     184  | .   .   .   44  32  .   .   .   .   .   .   .   .   .   .   .   .   .   108 .   .   .   .   .   .   
Parts Recycled             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          50   | .   .   .   .   .   .   .   .   50  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         50   | .   .   .   .   .   .   .   .   50  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           6    | .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   
  Part Schematics Acquired 4    | .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   

 Bothacking                     | -11 -10 -10 -8  -7  -7  -7  -7  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
------------               Run  | Yrd Mat Sub Mat Fac Sto Rec Scr Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              4    | .   .   .   .   .   .   .   1   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        4    | .   .   .   .   .   .   .   1   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  parse_system             4    | .   .   .   .   .   .   .   1   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             26   | .   .   .   .   4   .   .   .   .   22  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -8   -7   -7   -7   -7   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   
--------                   Run   | Yrd  Mat  Sub  Mat  Fac  Sto  Rec  Scr  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  War  Pro  Res  Qua  Res  Tes  Sec  Acc  Com  
Total Allies               55    | .    .    .    .    4    .    .    .    6    23   5    .    .    10   .    .    .    .    .    .    .    .    .    .    7    
  Largest Group            17    | .    .    .    .    4    .    .    .    5    17   6    4    3    9    .    .    .    .    .    .    .    .    .    .    7    
  Highest-Rated Group      554   | .    .    .    .    64   .    .    .    235  503  554  384  281  420  .    .    .    .    .    .    .    .    .    .    101  
  Highest-Rated Ally       159   | .    .    .    .    20   .    .    .    47   159  96   96   96   53   .    .    .    .    .    .    .    .    .    .    15   
Total Orders               5     | .    .    .    .    .    .    .    .    .    2    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    
  STAY                     1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  FOLLOW                   1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  EXPLORE                  2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
  RETURN                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               449   | .    .    .    .    12   .    .    .    62   140  36   22   9    161  .    .    .    .    .    .    .    .    .    .    7    
  Total Damage             10091 | .    .    .    .    211  .    .    .    1396 2277 1553 885  338  3267 .    .    .    .    .    .    .    .    .    .    164  
  Kills                    54    | .    .    .    .    1    .    .    .    5    19   5    3    4    17   .    .    .    .    .    .    .    .    .    .    .    
Allies Corrupted           1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -8  -7  -7  -7  -7  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Sub Mat Fac Sto Rec Scr Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -8   -7   -7   -7   -7   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   
-------------              Run   | Yrd  Mat  Sub  Mat  Fac  Sto  Rec  Scr  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  War  Pro  Res  Qua  Res  Tes  Sec  Acc  Com  
Turns Passed               20319 | 175  1157 1241 2860 1368 267  345  691  950  1505 515  440  423  809  559  283  996  248  2347 684  448  352  428  424  804  
Spaces Moved               24507 | 84   638  775  1381 2284 476  764  1810 1751 1128 174  146  173  871  955  390  1517 506  3682 1234 722  579  751  654  1062 
  Core                     13    | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   
  Treads                   571   | .    .    4    .    .    .    .    .    .    49   146  146  173  53   .    .    .    .    .    .    .    .    .    .    .    
  Legs                     383   | 3    166  .    30   .    .    .    .    .    .    .    .    .    184  .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   2580  | 80   472  771  1257 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    20956 | .    .    .    90   2284 476  764  1810 1751 1079 28   .    .    634  955  390  1517 506  3682 1234 722  579  751  654  1050 
  Flight                   4     | .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            25    | 50   105  131  38   34   34   34   34   30   25   121  160  160  44   50   50   34   34   42   42   31   42   31   28   28   
  Average Speed            58    | 89   129  135  156  34   34   34   34   37   81   158  160  160  73   50   50   48   44   44   42   41   42   41   39   44   
  Slowest Speed            924   | 120  135  320  924  34   34   34   38   45   165  166  160  160  190  50   50   103  45   118  42   42   42   42   42   157  
  Overloaded Moves         99    | .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    8    8    .    .    5    .    48   18   7    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       61    | 5    53   49   97   55   47   96   96   33   70   68   96   24   31   88   73   93   67   76   95   21   72   70   22   45   
  Regions Visited          24
    Branch Regions         16
  Pre-discovered Areas     7     | .    1    .    2    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        19    | .    .    .    1    1    1    1    1    1    1    .    .    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      5     | 1    1    1    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             14    | .    .    2    .    .    .    .    6    .    .    .    .    .    .    2    3    .    1    .    .    .    .    .    .    .    
Spaces Dug                 327   | .    5    .    7    38   2    5    .    10   11   .    .    2    8    7    11   .    10   32   15   27   18   17   38   64   
Terrain Destroyed          687   | .    5    .    57   46   4    6    .    36   98   2    21   13   14   7    12   .    10   42   37   61   20   19   44   133  
  Melee                    91    | .    5    .    1    11   .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    14   4    8    15   25   
  Projectile               315   | .    .    .    36   35   4    6    .    10   18   2    21   13   14   7    12   .    10   42   7    17   16   11   29   5    
  AOE                      281   | .    .    .    20   .    .    .    .    26   80   .    .    .    .    .    .    .    .    .    22   30   .    .    .    103  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -8   -7   -7   -7   -7   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   
---------                  Run   | Yrd  Mat  Sub  Mat  Fac  Sto  Rec  Scr  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  War  Pro  Res  Qua  Res  Tes  Sec  Acc  Com  
Total                      28701 | 141  803  882  1802 2664 558  820  1886 1971 1587 357  267  249  1021 1027 462  1769 517  4308 1347 804  647  821  755  1236 
  Wait                     1973  | 3    54   22   120  135  52   16   54   105  149  113  70   37   74   66   59   167  1    471  66   33   22   22   35   27   
  Move                     24483 | 83   637  774  1380 2283 475  763  1809 1750 1127 173  145  173  870  954  389  1516 505  3680 1233 721  578  750  653  1062 
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  147   | 8    4    17   29   13   3    .    6    5    15   3    2    1    8    .    .    11   1    10   4    1    1    3    .    2    
  Fast Attach              128   | 7    3    .    18   .    .    .    3    2    20   10   1    .    11   .    .    11   .    13   1    .    6    9    5    8    
  Attach                   82    | .    .    3    11   4    .    .    2    5    7    3    3    .    6    .    .    11   .    3    1    2    2    .    3    16   
  Detach                   33    | .    .    .    3    2    .    .    .    3    1    2    .    .    3    .    .    5    .    3    .    .    .    .    3    8    
  Swap                     292   | 2    27   28   53   28   12   4    1    34   19   5    3    3    10   .    2    13   1    21   3    2    6    7    1    7    
  Drop                     192   | .    3    2    41   18   2    .    9    5    14   6    3    .    21   .    .    23   .    23   4    .    5    1    3    9    
  Fire                     979   | 38   62   29   128  142  14   37   2    62   130  42   40   31   18   7    12   1    9    57   9    20   17   13   30   29   
  Melee                    229   | .    13   7    19   23   .    .    .    .    .    .    .    .    .    .    .    .    .    .    26   25   10   16   22   68   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    4     | .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            61    | .    .    .    .    .    .    .    .    .    34   .    .    .    .    .    .    .    .    27   .    .    .    .    .    .    
  Rewire                   87    | .    .    .    .    16   .    .    .    .    71   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat] / [*Min] / *Sub)
-10/Subcaves
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 6 exits: *Fac x3 / *Sto / *Low x2)
-7/Storage
-7/Recycling (discovered 2 exits: *Fac / *Scr)
-7/Scraptown (discovered 2 exits: *Fac x2)
-5/Factory (discovered 5 exits: *Fac / Upp x2 / *Ext x2)
-5/Extension (discovered 2 exits: *Fac / *Cet)
-5/Cetus (discovered 2 exits: *Fac / [*Arc])
-5/Archives (discovered 3 exits: *Fac / *Hub x2)
-5/Hub_04(d)
-4/Factory (discovered 4 exits: *Res / *Upp x2 / *Arm)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *War)
-4/Warlord
-3/Proximity Caves
-3/Research (discovered 4 exits: *Res x2 / *Qua x2)
-3/Quarantine
-2/Research
-2/Testing
-2/Section 7
-1/Access (discovered 2 exits: [Sur] / *Com)
-1/Command (discovered 1 exit: [*Sur])

 History 
---------
  Turn | Location           | Event
    21 | -11/Scrapyard      | Discovered new exit (range 16)
   176 | -11/Scrapyard      | Entered Materials
   275 | -10/Materials      | Discovered new exit (range 16)
   316 | -10/Materials      | Build established: Mutant
   992 | -10/Materials      | Discovered new exit (range 8)
  1250 | -10/Materials      | Discovered new exit (range 7)
  1333 | -10/Materials      | Entered Subcaves
  1357 | -10/Subcaves       | Learned Materials interactive machine intel
  1861 | -10/Subcaves       | Core integrity fell below 50%
  2072 | -10/Subcaves       | Ambushed by Subdwellers from Twisted Machinery
  2372 | -10/Subcaves       | Visited 4L-MR0's lab
  2388 | -10/Subcaves       | Found Powered Cannon
  2452 | -10/Subcaves       | Learned Materials stockpile data
  2503 | -10/Subcaves       | Discovered new exit (range 13)
  2574 | -10/Subcaves       | Entered Materials
  2574 | -8/Materials       | Evolved 4 slots: Propulsion x2, Utility x2
  2576 | -8/Materials       | Loaded intel: 19 interactive machine locations
  3188 | -8/Materials       | Discovered new exit (range 14)
  3308 | -8/Materials       | Lost 4 parts (4n)
  3609 | -8/Materials       | Build established: Scavenger-Mutant
  3809 | -8/Materials       | Learned Factory trap positions
  3864 | -8/Materials       | Learned location of Lower Caves (-7)
  3910 | -8/Materials       | Identified exit to Factory
  3992 | -8/Materials       | Learned 4 Lower Caves zone layouts
  4008 | -8/Materials       | Learned location of 2 exits from Factory
  4014 | -8/Materials       | Repaired Mak. Microdissipator Network?
  4032 | -8/Materials       | Learned Factory interactive machine intel
  4066 | -8/Materials       | Learned 4 Lower Caves zone layouts
  4108 | -8/Materials       | Learned 4 Recycling zone layouts
  4782 | -8/Materials       | Lost 3 parts (2n1u)
  5434 | -8/Materials       | Entered Factory
  5434 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  5435 | -7/Factory         | Identified exit to Lower Caves
  5436 | -7/Factory         | Identified exit to Factory
  5437 | -7/Factory         | Loaded intel: 81 trap records
  5438 | -7/Factory         | Loaded intel: 52 interactive machine locations
  5520 | -7/Factory         | Identified exit to Storage
  5603 | -7/Factory         | Repaired Multitool
  5752 | -7/Factory         | Lost 3 allies
  5813 | -7/Factory         | Garrison activated, responded to threat
  6016 | -7/Factory         | Build established: Scavenger-Scout
  6302 | -7/Factory         | Discovered exit to Factory (range 15)
  6802 | -7/Factory         | Entered Storage
  6803 | -7/Storage         | Identified exit to Recycling
  6928 | -7/Storage         | Found Prototype Launcher
  7001 | -7/Storage         | Identified Rocket Array
  7037 | -7/Storage         | Used back door to open Recycling access
  7069 | -7/Storage         | Entered Recycling
  7076 | -7/Recycling       | Scanned before Scraplab entrance
  7080 | -7/Recycling       | Discovered new exit (range 11)
  7084 | -7/Recycling       | Entered Scraplab
  7351 | -7/Recycling       | Discovered new exit (range 16)
  7414 | -7/Recycling       | Identified exit to Scraptown
  7414 | -7/Recycling       | Entered Scraptown
  7508 | -7/Scraptown       | Heard Great Nut preacher, LISTEN AND RECITE!
  7543 | -7/Scraptown       | Discovered new exit (range 6)
  7544 | -7/Scraptown       | Identified exit to Factory
  7559 | -7/Scraptown       | Visited Observation Area
  7574 | -7/Scraptown       | Visited Cave Peace
  7600 | -7/Scraptown       | Visited Cyclists
  7607 | -7/Scraptown       | Visited Assassins FH
  7666 | -7/Scraptown       | Visited Spacefarers
  7681 | -7/Scraptown       | Visited The Evicted
  7706 | -7/Scraptown       | Visited Awakened
  7748 | -7/Scraptown       | Visited UFD Registry
  7748 | -7/Scraptown       | Registered with UFD as "Matrixlauncher"
  7755 | -7/Scraptown       | Visited Research Penetration Think Tank
  7762 | -7/Scraptown       | Visited Scrapoid Research Area
  7771 | -7/Scraptown       | Visited Junk Repository
  7821 | -7/Scraptown       | Visited A0-MCA Data Center
  7833 | -7/Scraptown       | Visited Infowarlord's Domain
  7835 | -7/Scraptown       | Found Exp. Terrain Scanner
  7842 | -7/Scraptown       | Visited DA-N13 Charitable Foundation
  7843 | -7/Scraptown       | Found DCF Scrap (29 items)
  7850 | -7/Scraptown       | Visited Cartography Club
  7862 | -7/Scraptown       | Discovered exit to Factory (range 5)
  7897 | -7/Scraptown       | Visited Derelict Rescue Squad
  7907 | -7/Scraptown       | Visited Abandonware Association
  7911 | -7/Scraptown       | Learned abandonware demo "REBOOT5.EXE"
  7989 | -7/Scraptown       | Found Deep Structural Scanner
  8019 | -7/Scraptown       | Given an S rating by A0-MCA
  8020 | -7/Scraptown       | Found Prototype Processor
  8027 | -7/Scraptown       | Found A0-MCA's Component Scanner
  8062 | -7/Scraptown       | Entered Cyclist Reading Room
  8105 | -7/Scraptown       | Entered Factory
  8105 | -5/Factory         | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1
  8111 | -5/Factory         | Identified Expert System
  8236 | -5/Factory         | Identified exit to Upper Caves
  8236 | -5/Factory         | Identified exit to Extension
  8279 | -5/Factory         | Discovered new exit (range 10)
  8297 | -5/Factory         | Build established: Scout
  8460 | -5/Factory         | Scrapoids reinforcements arrived?
  8780 | -5/Factory         | Identified exit to Factory
  9036 | -5/Factory         | Spotted B-75 Beast
  9055 | -5/Factory         | Entered Extension
  9480 | -5/Extension       | Lost 4 parts (1p1u2w)
  9539 | -5/Extension       | Lost 3 allies
  9655 | -5/Extension       | First assault squad dispatched
  9815 | -5/Extension       | Lost 5 allies
  9999 | -5/Extension       | Lost 9 allies
 10027 | -5/Extension       | Rescued A7
 10107 | -5/Extension       | Found Med. Regenerative Plating
 10261 | -5/Extension       | Lost 4 allies
 10264 | -5/Extension       | Lost 7 parts (2p2n3w)
 10454 | -5/Extension       | Discovered exit to Factory (range 10)
 10457 | -5/Extension       | Discovered new exit (range 6)
 10505 | -5/Extension       | Identified exit to Cetus
 10512 | -5/Extension       | Attached Powered Cannon, gained temporary slot: Power
 10560 | -5/Extension       | Core integrity fell below 50%
 10560 | -5/Extension       | Entered Cetus
 10560 | -5/Cetus           | Accompanied by 1 ally (A7)
 10565 | -5/Cetus           | Acquired a Cetus Manufacturing Module code from A7
 10583 | -5/Cetus           | Spotted Cetus Guard
 10583 | -5/Cetus           | Spotted Cetus Guard
 10585 | -5/Cetus           | Destroyed Cetus Guard
 10586 | -5/Cetus           | Spotted Cetus Guard
 10601 | -5/Cetus           | Spotted Cetus Guard
 10631 | -5/Cetus           | Destroyed Cetus Guard
 10672 | -5/Cetus           | Destroyed Cetus Guard
 10691 | -5/Cetus           | Destroyed Cetus Guard
 10713 | -5/Cetus           | System corruption reached 10%
 10715 | -5/Cetus           | Lost 8 parts (1p3n3u1w)
 10743 | -5/Cetus           | System corruption reached 30%
 10807 | -5/Cetus           | Started Cetus Manufacturing Module
 10829 | -5/Cetus           | Escorted A7 to Cetus Mainframe
 10832 | -5/Cetus           | Manufactured an Enhanced Grunt
 10848 | -5/Cetus           | Discovered new exit (range 16)
 10857 | -5/Cetus           | Manufactured an Enhanced Grunt
 10882 | -5/Cetus           | Manufactured an Enhanced Grunt
 10907 | -5/Cetus           | Manufactured an Enhanced Grunt
 10932 | -5/Cetus           | Manufactured an Enhanced Grunt
 10970 | -5/Cetus           | Spotted Cetus Guard
 10970 | -5/Cetus           | Spotted Cetus Guard
 10975 | -5/Cetus           | Spotted Cetus Guard
 10976 | -5/Cetus           | Spotted Cetus Guard
 10992 | -5/Cetus           | Allies destroyed Cetus Guard
 10996 | -5/Cetus           | Allies destroyed Cetus Guard
 10997 | -5/Cetus           | Allies destroyed Cetus Guard
 10998 | -5/Cetus           | Allies destroyed Cetus Guard
 10999 | -5/Cetus           | Discovered exit to Factory (range 15)
 11015 | -5/Cetus           | Met Revision 17
 11031 | -5/Cetus           | Found Prototype Device
 11031 | -5/Cetus           | Identified Exp. Thermal Shield
 11050 | -5/Cetus           | Extracted ID and sensor layout for unrecognized location from A7's data core
 11058 | -5/Cetus           | Build established: Scavenger-Tank
 11075 | -5/Cetus           | Entered Archives
 11075 | -5/Archives        | Accompanied by 4 allies
 11203 | -5/Archives        | Discovered new exit (range 16)
 11303 | -5/Archives        | Discovered exit to Factory (range 13)
 11432 | -5/Archives        | Build established: Scavenger-Gunner
 11435 | -5/Archives        | Discovered new exit (range 14)
 11515 | -5/Archives        | Entered Hub_04(d)
 11515 | -5/Hub_04(d)       | Accompanied by 3 allies
 11800 | -5/Hub_04(d)       | Discovered exit to Factory (range 14)
 11931 | -5/Hub_04(d)       | Network Hub disabled
 11932 | -5/Hub_04(d)       | Spotted Lightning
 11933 | -5/Hub_04(d)       | Spotted Lightning
 11933 | -5/Hub_04(d)       | Spotted Lightning
 11938 | -5/Hub_04(d)       | Entered Factory
 11938 | -4/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 11980 | -4/Factory         | Scrapoids reinforcements arrived?
 11987 | -4/Factory         | Garrison activated, responded to threat
 12010 | -4/Factory         | Scrapoids reinforcements arrived?
 12332 | -4/Factory         | Discovered new exit (range 24)
 12380 | -4/Factory         | Lost 3 allies
 12635 | -4/Factory         | Discovered new exit (range 5)
 12637 | -4/Factory         | Identified exit to Research
 12642 | -4/Factory         | Identified exit to Upper Caves
 12642 | -4/Factory         | Identified exit to Armory
 12688 | -4/Factory         | First assault squad dispatched
 12747 | -4/Factory         | Entered Upper Caves
 12826 | -4/Upper Caves     | Learned Research emergency access door positions
 12856 | -4/Upper Caves     | Build established: Scavenger-Scout
 13296 | -4/Upper Caves     | Discovered new exit (range 13)
 13301 | -4/Upper Caves     | Identified exit to Upper Caves
 13306 | -4/Upper Caves     | Entered another Upper Caves area
 13347 | -4/Upper Caves     | Discovered exit to Research (range 8)
 13509 | -4/Upper Caves     | Discovered new exit (range 9)
 13514 | -4/Upper Caves     | Identified exit to Warlord
 13589 | -4/Upper Caves     | Entered Warlord
 13729 | -4/Warlord         | Visited the Vortex Lab
 13732 | -4/Warlord         | Found Prototype Energy Cannon
 13732 | -4/Warlord         | Identified Vortex Cannon
 13738 | -4/Warlord         | Found Prototype Launcher
 13742 | -4/Warlord         | Found Vortex Cannon
 13750 | -4/Warlord         | Warlord's base attacked by MAIN.C
 13845 | -4/Warlord         | Identified Vortex Catalyst Activator
 13847 | -4/Warlord         | Found Prototype Special Weapon
 13847 | -4/Warlord         | Identified RU-N14's Throwing Claymores v3
 13851 | -4/Warlord         | Found RU-N14's Throwing Claymores v3
 13853 | -4/Warlord         | Found RU-N14's Throwing Claymores v3
 13889 | -4/Warlord         | Rebuked by Warlord
 13911 | -4/Warlord         | Found Prototype Processor
 13911 | -4/Warlord         | Identified Exp. Target Analyzer
 14100 | -4/Warlord         | Warlord forces counterattacked
 14123 | -4/Warlord         | Spotted Executioner
 14144 | -4/Warlord         | Spotted Executioner
 14167 | -4/Warlord         | Found Prototype Processor
 14167 | -4/Warlord         | Identified Exp. Core Analyzer
 14169 | -4/Warlord         | P-70 Sage assimilated allied 10-KRW(l)
 14172 | -4/Warlord         | Found Prototype Ballistic Cannon
 14172 | -4/Warlord         | Identified Hvy. Autocannon
 14178 | -4/Warlord         | Spotted Striker
 14181 | -4/Warlord         | P-80 Master assimilated allied XZ-W0Q(g)
 14186 | -4/Warlord         | Spotted Striker
 14194 | -4/Warlord         | P-70 Sage assimilated allied 5B-BD2(M)
 14265 | -4/Warlord         | Lost 27 allies
 14393 | -4/Warlord         | Spotted Striker
 14425 | -4/Warlord         | Warlord base infiltrated, sounded retreat
 14426 | -4/Warlord         | Enhanced Grunt warped into view
 14426 | -4/Warlord         | Enhanced Grunt warped into view
 14426 | -4/Warlord         | Enhanced Grunt warped into view
 14426 | -4/Warlord         | Enhanced Demolisher warped into view
 14426 | -4/Warlord         | Enhanced Demolisher warped into view
 14426 | -4/Warlord         | Enhanced Demolisher warped into view
 14430 | -4/Warlord         | Spotted Executioner
 14432 | -4/Warlord         | Build established: Scavenger-Skirmisher
 14452 | -4/Warlord         | Spotted Executioner
 14483 | -4/Warlord         | Spotted Striker
 14550 | -4/Warlord         | Spotted Striker
 14576 | -4/Warlord         | Spotted Executioner
 14581 | -4/Warlord         | Discovered new exit (range 9)
 14584 | -4/Warlord         | Identified exit to Proximity Caves
 14585 | -4/Warlord         | Entered Proximity Caves
 14608 | -3/Proximity Caves | Lost 12 allies
 14805 | -3/Proximity Caves | Discovered exit to Research (range 7)
 14817 | -3/Proximity Caves | Spotted B-86 Titan
 14833 | -3/Proximity Caves | Entered Research
 14833 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 14873 | -3/Research        | Identified exit to Quarantine
 14931 | -3/Research        | Build established: Scavenger-Scout
 15033 | -3/Research        | Revision forces began assault on 0b10
 15300 | -3/Research        | Met up with Revision 17++
 15336 | -3/Research        | Spotted B-86 Titan
 15533 | -3/Research        | Research terminal network offline
 15628 | -3/Research        | Lost 3 parts (2u1w)
 15798 | -3/Research        | Fabricated Cmb. Linear Gravjet?
 15888 | -3/Research        | Discovered new exit (range 15)
 15891 | -3/Research        | Discovered new exit (range 15)
 15894 | -3/Research        | Identified exit to Research
 16302 | -3/Research        | Repaired Cld. Antigrav System
 17022 | -3/Research        | Spotted Striker
 17025 | -3/Research        | Spotted Striker
 17122 | -3/Research        | Spotted Striker
 17180 | -3/Research        | Entered Quarantine
 17345 | -3/Quarantine      | Discovered exit to Research (range 23)
 17506 | -3/Quarantine      | Found Alien Artifact
 17558 | -3/Quarantine      | Build established: Scavenger-Ninja
 17650 | -3/Quarantine      | Cryocooling Duct disabled
 17665 | -3/Quarantine      | Ambient heat levels rising (+20)
 17665 | -3/Quarantine      | Non-combat units ordered to evacuate
 17806 | -3/Quarantine      | Found Alien Artifact
 17864 | -3/Quarantine      | Entered Research
 17864 | -2/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 17868 | -2/Research        | Spotted B-90 Cyclops
 18251 | -2/Research        | Discovered new exit (range 14)
 18312 | -2/Research        | Identified exit to Testing
 18312 | -2/Research        | Entered Testing
 18332 | -2/Testing         | Spotted PD-XW0L5YT9OQ
 18346 | -2/Testing         | Found Exp. Signal Interpreter
 18360 | -2/Testing         | Found Prototype Energy Cannon
 18360 | -2/Testing         | Identified Potential Cannon
 18389 | -2/Testing         | Discovered new exit (range 25)
 18399 | -2/Testing         | Identified exit to Access
 18408 | -2/Testing         | Found Prototype Energy Gun
 18408 | -2/Testing         | Identified Tachyon Dispersion Ray
 18628 | -2/Testing         | Spotted Fortress
 18657 | -2/Testing         | Discovered new exit (range 5)
 18658 | -2/Testing         | Identified exit to Section 7
 18661 | -2/Testing         | Identified Core Reset Matrix
 18661 | -2/Testing         | Identified Subatomic Replicator
 18661 | -2/Testing         | Used Core Reset Matrix
 18664 | -2/Testing         | Entered Section 7
 18665 | -2/Section 7       | Sensed 26 artifacts in vicinity
 18679 | -2/Section 7       | Found Integrated Dissipator
 18679 | -2/Section 7       | Installed Integrated Dissipator, increased core heat dissipation (+20)
 18695 | -2/Section 7       | Found Integrated Dissipator
 18695 | -2/Section 7       | Installed Integrated Dissipator, increased core heat dissipation (+20)
 18721 | -2/Section 7       | Spotted B-90 Cyclops
 18743 | -2/Section 7       | Spotted S7 Guard
 18749 | -2/Section 7       | Found Integrated Thermoelectric Network
 18749 | -2/Section 7       | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential
 18793 | -2/Section 7       | Found Integrity Redistributor
 18812 | -2/Section 7       | Discovered exit to Access (range 13)
 18843 | -2/Section 7       | Spotted Alpha 7
 18846 | -2/Section 7       | Spotted Alpha 7
 18850 | -2/Section 7       | Spotted B-99 Colossus
 18892 | -2/Section 7       | Found Transdimensional Reconstructor
 18914 | -2/Section 7       | Search patrols dispatched
 18942 | -2/Section 7       | Found Integrated Reactor
 18942 | -2/Section 7       | Installed Integrated Reactor, increased core energy generation (+10)
 18944 | -2/Section 7       | Found Integrated Reactor
 18944 | -2/Section 7       | Installed Integrated Reactor, increased core energy generation (+10)
 18946 | -2/Section 7       | Found Integrated Reactor
 18946 | -2/Section 7       | Installed Integrated Reactor, increased core energy generation (+10)
 18963 | -2/Section 7       | Found LRC Insulator
 18963 | -2/Section 7       | Installed LRC Insulator, gained EM resistance (25)
 18968 | -2/Section 7       | Found LRC Matter Compressor
 18968 | -2/Section 7       | Installed LRC Matter Compressor, increased matter storage capacity (+125)
 18970 | -2/Section 7       | Found LRC Matter Compressor
 18970 | -2/Section 7       | Installed LRC Matter Compressor, increased matter storage capacity (+125)
 18990 | -2/Section 7       | Found Integrity Redistributor
 19023 | -2/Section 7       | Spotted Executioner
 19023 | -2/Section 7       | Spotted Executioner
 19092 | -2/Section 7       | Entered Access
 19092 | -1/Access          | Evolved 2 slots: Utility x2
 19252 | -1/Access          | Build established: Alien-Ninja
 19342 | -1/Access          | Search patrols dispatched
 19406 | -1/Access          | Discovered new exit (range 20)
 19447 | -1/Access          | Spotted B-99 Colossus
 19513 | -1/Access          | Discovered new exit (range 9)
 19515 | -1/Access          | Identified exit to Command
 19516 | -1/Access          | Entered Command
 19854 | -1/Command         | Spotted B-99 Colossus
 19970 | -1/Command         | Lost 12 parts (2p3n5u2w)
 19976 | -1/Command         | Used Integrity Redistributor, redistributed integrity from core (-126)
 19980 | -1/Command         | Phase Generator disabled
 20060 | -1/Command         | Discovered new exit (range 15)
 20083 | -1/Command         | Spotted Executioner
 20084 | -1/Command         | Spotted Executioner
 20102 | -1/Command         | Spotted Striker
 20130 | -1/Command         | Spotted M Guard
 20130 | -1/Command         | Spotted M Guard
 20130 | -1/Command         | Spotted Combat Programmer
 20131 | -1/Command         | Spotted Combat Programmer
 20136 | -1/Command         | Used Subatomic Replicator to replicate Vortex Cannon
 20217 | -1/Command         | Met MAIN.C
 20239 | -1/Command         | System corruption reached 10%
 20242 | -1/Command         | Used Integrity Redistributor, redistributed integrity from core (-121)
 20243 | -1/Command         | 0b10 Conduit disabled
 20266 | -1/Command         | Destroyed MAIN.C Shell
 20269 | -1/Command         | MAIN.C activated Command garrisons
 20299 | -1/Command         | Core integrity fell below 50%
 20310 | -1/Command         | Emitted hypermatrix ping
 20313 | -1/Command         | Core integrity fell below 20%
 20315 | -1/Command         | Assembled emerged from beneath the floor
 20320 | -1/Command         | Destroyed by MAIN.C with Omega Cannon

 Last Messages 
---------------
20315_ 0b10 Conduit collapses. <x3>
20315_ Slug penetrates M Guard. <x2>
20315_ as-89250 destroyed.
20316_ Acquired 23 matter.
20316_ as-10752 destroyed.
20316_ Slug penetrates M Guard.
20316_ EMDS Slug penetrates as-64252.
20317_ Slug penetrates as-83465.
20317_ Slug penetrates Combat Programmer.
20317_ as-64252 knocked back.
20317_ as-90857 destroyed.
20318_ as-83465 destroyed.
20318_ EMDS Slug penetrates as-52194.
20318_ as-52194 destroyed.
20319_ 0b10 Conduit collapses.
20319_ Combat Programmer resets M Guard, system corruption cleaned.
20320_ 0b10 Conduit collapses.
20320_ Exp. Signal Interpreter destroyed.
20320_ Critical hit (Blast).
[Achievement: I Think I Know What's Going On]

 Map 
-----
+----------------------------------------------------+
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| ????????????#####################????????????????? |
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| ??????????#""       "     %     #????????????????? |
| ??????????#""""                 ################## |
| ??????????#"""" "               /                  |
| ??????????#"                    /                  |
| ??????????#""  "          %     ;                  |
| ??????????#""  "             % =################## |
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| ??????????#              /Y    "#????????????????? |
| ??????????#        %     a     "#????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           92
Energy Generation          75
Energy Capacity            650
Matter Stores              408
Matter Capacity            550
Sight Range                23
Robot Scan Range           18
Terrain Scan Range         30
Terrain Scan Density       210
ECM Strength               1
Jamming Range              12
Cloak Strength             3
Additional Mass Support    9
Armor Coverage             450
Resistance: EM             25
Propulsion Shielding       66
Evasion (%)                72
Melee Accuracy             6
Target Analysis            10
Core Analysis              8
Armor Integrity Analysis   40
Recoil Reduction           6
Offensive Hacking          14

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Cmb. Linear Gravjet | x2 | -3/Research 

 Alien Tech Used 
-----------------
Core Reset Matrix
Integrated Dissipator
Integrated Thermoelectric Network
Integrated Reactor
LRC Insulator
LRC Matter Compressor
Integrity Redistributor
Subatomic Replicator

 Achievements 
--------------
I Think I Know What's Going On

 Challenges 
------------
None

 Game 
------
Seed              LargeThunderDrive
  Manual?         0
Play Time         10:10:49
  Cumulative      286.2 hours
  Start           2025.01.09 @ 12:38:08
  End             2025.01.10 @ 05:37:27
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          47
  Rogue           47
  Adventurer      0
  Explorer        0
Win Type          -
  Total           11
  Types           3/0/5/1/1/0/0/1/0
Lore%             55
Gallery%          71
Achievement%      65
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              12/Cog
Map View          83x54
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 4da9893b-bf0b-438c-943b-21d7d4635657